The idea is simple, rather than bounties expiring based on out-of-game (RL) hours, make them based on the amount of in-game hours that character plays. I know this has been a paramount philosophy of game mechanics, but it's also a paramount detriment. How? It makes people either not login, log off, and/or role multiple other characters. Part of this is the Syndi skillset itself but part of it is knowing "I've put in my hours for the month, if I don't login for the next two weeks, I'm fine and will have no bounty." Of course nothing prevents it from being placed again but wouldn't it be better if the world was far more enriched by the characters that inhabit it by being forced to "play out" your bounty time? Wanna roll a new char? Go ahead, you're still subject to regular In-game bounty hours. Wanna be a bad-ass and keep playing? Your bounty expires faster. I guarantee this will solve a chunk of the rare circulation problem. People either won't log in at all and be purged or they will and learn how to PK. No more of this skirting the system by knowing the OOC limitations of bounty hours. I admit, potentially the Syndi skillset would need to be revised if this change comes to fruition.
As to the reason why? Too f'ing many chars played by people. There's no reason why certain rares shouldn't be in with a playerbase of what? 10-15 people? The only logical explanation is people are playing too many characters. @Tantangel recently complained about rare counts, though also admitted he frequently rolls new chars "to come up with new RP blah blah". I'm sorry to pick on you but I hightly doubt this. More than likely, you roll new chars because your main got a bounty and you're afraid to lose a few rares. Sorry if that sounds like a flame, but even if the Syndi aspect isn't true, rolling more chars is part of the problem, not the solution.
I can't say this would solve the problem entirely, but perhaps a system like this in addition to a slight increase in the amount of IG hours required to keep rares is due. Would love to hear feedback.
