Since many of you are complaining about Clerics being the PAWN!!! and how unfair they are, I shall give you some tip on how to even the odds. Newbie style, cause this sort of thing should be obvious, Newbie obvious.
You know when you thought that Clerics were kick *** class that had good meele and good Mental Aff Mallediction spells ?
Well that is going to end. Because Clerics have decent Meele and good Mental spells. The rest is in your head.
What is the secret ? Most of Clerics offensive spells are Mental Based. Meaning that you only need Mental saves to beat a Cleric. My advice is about -50 vs mental (Disclaimer: This is not the max saves value
).
Suddenly the cleric can no longer:
Summon you ![]()
Dispel you :eek:
Calm you ![]()
Sermon you o:
And you get to save his Path/Ray, cause guess what. It's a mental spell as hinted in the spell description.
And don't say that you can still get Poison/Plague/Blasphemy/Shrink/Blind/Silenced. Cause guess what, you will never get those if you save the Path/Ray.
But he stills out-damages me in meele... ;(
Then dirt kick him. If your meele is getting outmeeled by a non mind flayer Cleric it's cause he is not blind.
But his Hand still kick hurt my tummy... ;(
Then wield your most defensive weapon.
-
Staff + Pugil
-
Spear and dueled dagger.
-
Polearm
But he is played by Elite XYZ and he always escape me...
Get detect Magic. 90% of the Clerics do not keep track of Protective shield. Stall the fight. Then Fight when you know that it's about to fall. It falls, you bash.
But this one does...
Then you got to risk it. Start to Play like a newbie and let your HP go down. Bait him into staying in the fight with low HP's.
To sum up:
Clerics offensive spells that are not Mental are:
Dispel Good/Evil
Curse
Faerie Fire/Fog
Good luck and stop wining about Clerics being the PAWN, they have two power avenues.
Mental offensive Spells.
Meele attriction.
Cut the Mental spells and you have cut his power in half.
