Has anyone else experienced minotaur charge lagging even though it was countered?
Mino charge question
Umm....because its always been this way I think? I bet you paladin charge lags when countered (I've had it done to me) - and the players here know and use it because they get free casts on you. At least the last paladin who did it to me 4 times vs my warrior seemed to not care about taking the counter damage as he got free casts without dirt.
L-A
That's how I got that avian BLM Syndicate that Deykari played.. charged into him on my paladin, he countered me and beat the crap out of me, but was still kept in battle.
Interesting, yet viable tactic IMHO.
Perhaps I had just never noticed it. I really rarely play against people who charge countering classes
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Pallies I can understand since they can flamestrike blind. That was a very viable tactic since they would not counter while blinded.
Yeah, I would resort to it occasionally if I had the hp to take the counter at the cost of finishing my opponent through keeping him in battle.
My reasoning for thinking it should not have is this:
If Stone warrior bashes my halfling blademaster who is ironarming, but predicting bash, then that stone warriors bash does n ot affect the halfling
Now minotaur zerker comes in, and charges the halfling, the halfling is predicting charge, he turns the attack back, BUT is still impaled on a running bull?
Now minotaur zerker comes in' date=' and charges the halfling, the halfling is predicting charge, he turns the attack back, BUT is still impaled on a running bull?[/quote']
Charge is just that good.
I dunno why. I ALWAYS associated damage with lag. Like prot shield stops bash damage, stops bash lag.
Reflective field stops MOST of bash damage, does not stop lag.
It also reduces most of the lag.
Mino charge really needs to be looked at.
after careful consideration, studyingmy logs, as well as thinking of any possible RP reason, I come up with nothing for this. There is no justifiable reason that this happens other than "because that is how it works here". I mean didn't pally charge get toned because of people using it, and only it, for pking? Charge flee charge flee charge flee. Yet minotaurs can charge-lock anyone they want, causing 2 + rounds of lag per charge with absolutely nothing that can be done to combat it?
Mino charge lags the victim less than the mino himeslf. There are logs that prove this.
Although, I agree that countered charge should not lag the victim but the charger.
for some classes, being lagged is enough to finish the job. The fact they can come very close to laglocking anyone in game save for much better armed warriors is pretty infuriating.
Yup I was lagged to death recently.
All it was was charge flee charge flee with a staff no less.
shrug my next will be a mino warrior. I can feel it.
meh. mino zerker is better for this. you can essentially kill them without getting hit, if you do truly laglock them
meh. mino zerker is better for this. you can essentially kill them without getting hit' date=' if you do truly laglock them[/quote']
Now that simple is not true. And yes I agree, some classes suffer a lot from the mino charge, but how many are those classes?
This is the same as monk triplock. It happens only if you allow it to happen.
PS. I am not playing a mino.
thats why i put the "if" in there.
if you let it happen, you will die to mino charge.
the better class for this would be the zerker tho. extra rounds in combat if you're using axes. means you give them less of a window of get their act straight, as you are chopping them down FAST
Alright let me clarify. It is not about taking damage, or anything. It is about being lagged period. I am eating 2 rounds of lag from a twin countered charge. Even when my blademaster is predicting. Now he is charging with a staff, so has great defense while he is lagged. So let us toss in a few other factors. Number one being I cannot enter any commands like onslaught, cause he just flee's and charges again. A critical strike? Not worth taking four rounds of being lagged for one hit that will NOT turn the tide of a PK.
So basically I am eating lag vs a fully defensive warrior who never has to even kick dirt at me. All he ever has to do is flee and charge because he can lag me. Now factor in I have tried it deathweavered AND enlarged, still recieved the same amount of lag. If none of you believe me whatever, I know a few of the pinns in game have eaten EXACTLY this.
Paladin charge was changed because pallies could get full damage, and full lag from every charge. Ok that is completely understandable. So now we let a race you cannot get protection from, can wield any weapon type, CAN CHARGE WITH ANY WEAPON, be able to do this? Now if he could get the charge off I would completely understand the lag. I am STILL stuck on the fact that I am COUNTERING the charges and eating lag. If I counter a bash, bodyslam, or trip I do not get lagged, why should a charge be any different?
As I said EMP, I agree that getting lag from a countered charge is simply stupid and should be changed.
As I said EMP' date=' I agree that getting lag from a countered charge is simply stupid and should be changed.[/quote']
I am glad we got you back from the dark side. During the whole zerks suck thing I was pretty sure Mudder had a death grip on you
I am glad we got you back from the dark side. During the whole zerks suck thing I was pretty sure Mudder had a death grip on you
this statement would assume only zerks get the lag charge ![]()
i wouldn't go so far as to say they suck, but they are at quite the disadvantage.
