The nature of healer role play is CLEARLY open for debate. These suggestions are meant to IMPROVE the role play of the game; thus far, all I've seen is immortals telling people how they should play their own characters. I will repost.
The subject at hand here that concerns me is limited versatility. There’s one thing that’s been bunging me for a long time, and that is the stereotyping of the healer class role play. I will debate that the healer class, while limited in ways like all others, is far too restricted by terrible clichés.
“Preserve Life”; this is the –most- debatable subject. How players translate the different religions means everything here. I’ll list a few examples of the life religions, and ideas as to how they can be played, though most of them are currently outcast-worthy.
Purity: if I were a healer following purity, I would kill every evil-doer I could to preserve and protect the lives of the millions and millions of innocents elsewhere. (If there is a man pointing a gun at my mom’s head, I am going to kill him to save my mother’s life). Or, if I were a healer following purity, I would kill every undead so that living things could preside over everything 100%, and kill every demon to end their suffering.
Compassion: if I were a healer following compassion, I would kill every evil-doer to display a simple form of justice (eye for an eye, tooth for a tooth) in hopes that they will abandon their evil ways by becoming wise with discipline, preserving lives in the end (I will execute the man that killed a citizen’s family to help teach the world the difference between right and wrong, and the consequences of ending life – I’m NOT going to sit back and allow that man the opportunity to continue threatening the existence of life). Or, if I were a healer following compassion, I would kill every undead or demon to end their suffering and help preserve life in the end. Or, if I were a healer following compassion, I would try to love my enemies and convince them diplomatically that they should change their ways, even if that means convincing them to cause turmoil without killing people.
Tranquility: if I were a healer following tranquility, I would likely, if wise, never attack anyone or anything, respecting the existence of all things, living and dead.
Note that peoples’ healer role play wouldn’t have to be limited to these ideas, but then that doesn’t matter really, does it? The cliché that healers cannot be aggressive in any way is very poorly backed, as I hope to prove by the above ideas. I say, broaden the possibilities. Right now, it shouldn’t be possible for a healer to join –any- cabal active in war, when taking into consideration the warnings from immortals, which is exactly why a majority of the healers join Herald. They can’t safely engage the mud in any other way.
I’ll list further notes, one such being that healers are not obligated to resurrect anyone, and like doctors of today, are rewarded for healing. Wouldn’t it be logical to say that if a Healer were greedy, that he or she would LIKE people to be sick so that they could reap the rewards? Couldn’t a healer charge money for resurrections? If not, why not? I’m just tossing ideas to the wind here.
I do not believe that healers should become what they are in expectation that they will be the next revolutionaries, facing off with demon gods, resurrecting ancient memories, etc. They should be able to be humble servants or self-righteous bastards, fighting for the bigger picture, or the smaller picture. Healer's shouldn’t be limited to be shallow-minded because immortals threaten to outcast them because the immortals keep getting complaints from the healers' opposing cabal members.
Example: “Oh no, I got my *** kicked by a healer! I thought I could sit around and do nothing, because the immortals prevent healers from being aggressive, but –NO-! I’m pissed off that I lost; all I have to do is bitch!” Immortals get tired of hearing complaints, and warn the healer, limiting the healer’s fun by a whole truck load. What’s the healer to do then? Sit by his cabal guard sucking his thumb, healing everything around him that gets attacked by gangs that are aware of the healer’s warnings?
I think the point it fairly clear. Healers should be allowed to defend their ideas and goals before immortals jump on them and threaten to outcast them, following some archaic “tradition”. Be open-minded while at the same time, of course, preventing absurdity or excessiveness, etc. There are outcasted healers everywhere because all it takes for an immortal to outcast them is a few whines from players that got pursued. Players feel too safe attacking healers, thinking that if they start to lose, all they have to do is recall, or wait for the healer to gate because they know the healer isn’t allowed to pursue or kill. Healers should be able to preserve their own life, as well as others, even if that means killing the person trying to break into their cabal to kill people, killing the person breaking into a guild, killing a person breaking into a clan hall; The list goes on.
I honestly hope that this is thoroughly thought about.
Note that I am not asking for skills, spells, or other abilities to be changed. I am asking for healers to have the right to versatility by virtue of VARRIED RELIGIONS. Otherwise, why choose religion at all for role play purposes?
Also, this has NOTHING to do with player killing. If people want to play healers they way they were, they are completely entitled to do so; nothing is preventing them from playing a 1.0/2.0 style healer. However, as I displayed above, there are logical, in-character reasons for why healers would be aggressive in some ways.
Whoever the original poster of this was, you have totally 100% misunderstood the healer guild. Entirely. Perserving life is not debatable. Healers are -all- pacifist against nonundeads, that IS the foundation of the class. I have played more healers than most people in the game, but I do realize healers have been screwed over recently.
No, I understand that RP fully, it's fine. I think it's great. However, I am against limiting the class in that way, simply because there are HUNDREDS of reasons (again, logical reasons) for a healer to chose to go a different way, most of them based on religion. Read the suggestions on religion. Preserving life is an entirely debateable subject, and I'm more than willing to debate on it.