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Item Database

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Showing 1551–1600 of 3670 items

Name Type Level Wear Slots Affects Area
some plush velvet shoulder-pads armor 16 take arms +2 managain, +10 hp, +1 int The Forward Keep
an effervescent potion potion 16 take hold High Tower
a whisper thin rapier weapon 16 take wield +2 dex, +1 hitroll Chapel
a golden scimitar weapon 16 take wield +1 wis, +1 int Dragon Tower
a strongman cuff armor 16 take wrist +1 hitgain, +1 str, +1 con The Forward Keep
a battle axe weapon 17 take wield The North Road
a black silk belt armor 17 take waist +2 con, -1 savingmaled, -1 savingaffl Dragon Tower
a chameleon poncho clothing 17 take about +2 dex, -3 ac High Tower
a meat cleaver weapon 17 take wield High Tower
a dull axe weapon 17 take wield +4 damroll, +4 hitroll Mahn-Tor's Dungeon
a pair of dragon skin gloves armor 17 take hands +2 dex, -1 savingaffl Dragon Tower
a heavy leather sling ranged 17 take ranged +2 dex, +2 hitroll Halfling Hamlet
a milky white potion potion 17 take hold High Tower
a milky white potion potion 17 take hold Elven Kingdom
an neon blue potion potion 17 take hold The Underground Reservoir
a scroll of recall scroll 17 take hold Falen Dara
a smooth stone projectile 17 take quiver Halfling Hamlet
a stone club weapon 18 take wield Dragon Tower
some dried catnip herb 18 take Halfling Hamlet
a pink lady drinkcontainer 18 take Deliverance
some rosemary herb 18 take Halfling Hamlet
a scroll titled 'jhyfrdow' scroll 18 take hold Elderwood
a glass wand wand 18 take hold The Glass Spires
a claymore weapon 19 take wield -1 hitroll, +4 damroll Ofcol
a golden sun light 20 take +2 hitroll, +1 flashfire Falen Dara
a mage's staff of fire weapon 20 take wield Waterfall
officer rations food 20 take Tainted Valley
an adamantium ring treasure 20 take finger rare -5 ac, -1 con, +2 hitroll, +10 hp The Dark Observatory
radioactive alchemist goggles light 20 take +10 hp, +1 damroll The Forward Keep
a pair of ancient boots armor 20 take feet -25 move Ruins of Anduin
an ancient sword weapon 20 take wield -2 damroll Ruins of Anduin
Anduin darts projectile 20 take quiver +2 hitroll, +1 damroll Ruins of Anduin
the Arc Bolts projectile 20 take quiver +3 hitroll Elemental Canyon
the Arc Whip weapon 20 take wield -1 str, -2 int, +10 hp, +2 hitroll, +2 damroll Elemental Canyon
throwing axe weapon 20 take wield +3 damroll, +1 hitroll, +5 hitgain Mountain Trail
a coiled, baby snake treasure 20 take finger -2 ac, +1 str The Music-Box House
a suit of banded mail armor 20 take body Falen Dara
a barely edible muffin pill 20 take hold unique Maelbrim
a fine ogre battleaxe weapon 20 take wield +1 hitroll, +3 damroll, +2 str Marak
a bent iron key key 20 take The Caves of Kamir
a small red berry pill 20 take hold Swamp
the Bible armor 20 take hold rare +2 hitroll, -15 mana, -5 savingmaled Everwild
a Big Ol' Waist Sack container 20 take waist Duergar City
a pair of black iron boots armor 20 take feet -3 savingaffl Citadel of Kaer Banor
black laminated armor armor 20 take body -3 savingmaled Citadel of Kaer Banor
a black skull key key 20 take The Caves of Kamir
the Blade of Tears weapon 20 take wield +1 damroll The Sunken Ship
a torn wool blanket armor 20 take about +1 dex, +1 hitroll The Great Landfill
a blood candle light 20 take +2 damroll, +5 spelllearn Everwild
a blue pill pill 20 take Marak