Perks
Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.
As ordered in character creation:
| 1. Overweight | 12. Addict |
| 2. Underweight | 13. Lucky |
| 3. Athletic | 14. Pious |
| 4. Healthy | 15. Magical |
| 5. Educated | 16. Artificer |
| 6. Stout | 17. Tinkerer |
| 7. Nimble | 18. Eagle-eye |
| 8. Aristocratic | 19. Adventurer |
| 9. Tall | 20. Heroic |
| 10. Short | 21. Miser |
| 11. Alcoholic | 22. None |
Alphabetical:
| Perk Name | Description |
|---|---|
| ADDICT | * No negative effects from drug use. |
| ADVENTURER | * Your lore skill is 100% accurate and functions similar to the spell identify. * You lose 50% fewer experience points loss on death. * You gain 15% more experience points when killing mobs. * Lore maximum proficiency raised to 101%. * Identify maximum proficiency raised to 101%. |
| ALCOHOLIC | * No negative skill, spell or song proficiencies when drunk. * Raises the maximum proficiency of water to wine to 101%. * When using the vomit command, you are treated as 5 levels higher to dispel poison. * Liquids quench your thirst more. * Drunken stance maximum proficiency raised to 103%. |
| ARISTOCRATIC | * Chance to call beast +5%. * Mobs will not be aggressive to to you if they are more than three levels lower than you instead of five. * Haggle maximum proficiency raised to 105%. * Leadership maximum proficiency raised to 105%. * Charm person maximum proficiency raised to 101%. * Beast call maximum proficiency raised to 101%. * Guard captain maximum proficiency raised to 101%. * Inquisitor maximum proficiency raised to 101%. * Bodyguard maximum proficiency raised to 101%. * Serpent maximum proficiency raised to 101%. |
| ARTIFICER | * Crafted daggers and shruikens gain one additional die of damage upon creation. E.G.: If you were to create a stack of throwing daggers with 14d6 damage (14 6-sided dice), the dagger's damage from the artificer perk would be 15d6. * Damage taken from mana flares is halved. * Create projectiles in bundles of 110. * Bundles increase to 150 when fletchery proficiency is 106% or higher. * Easier to level malformed and crusader weapons. * Gain +1 weapon experience per kill. * Fletchery maximum proficiency raised to 101%. * Bowyer maximum proficiency raised to 101%. * Edgecraft maximum proficiency raised to 101%. * Instrumentalist maximum proficiency raised to 101%. * Enhance armor maximum proficiency raised to 105%. * Enchant armor maximum proficiency raised to 105%. * Enchant weapon maximum proficiency raised to 105%. * Bless arms maximum proficiency raised to 105%. * Mana charge maximum proficiency raised to 105%. |
| ATHLETIC | * Gain an additional +1 to hitroll if your level is 1 to 19. * Gain an additional +2 to hitroll if your level is 20 to 39. * Gain an additional +3 to hitroll if your level is 40 or higher. Only the highest modifier applies. * Gain an additional +1 to damroll if your level is 10 to 29. * Gain an additional +2 to damroll if your level is 30 to 49. * Gain an additional +3 to damroll if your level is 50 or higher. Only the highest modifier applies. * Gain an additional +1 to moves per level. * Restores 5% more move points per tick after all other modifiers are calculated. |
| EAGLE-EYE | * You gain an additional +2 to your hitroll. * You have a 10% chance to sense motion on walk-in messages. * Scan distance increases by 2 rooms. * Scout distance increases by 3 to 5 rooms. * Maximum range when using fired weapons increases by 1 room. * Can always see traps 10 or more levels lower than you. |
| EDUCATED | * Gain +2 bonus to learning skills, spells and songs. Does not stack with half-elf and half-drow bonuses. * You have a 10% better chance to learn anatomies against other player characters. * Staves maximum proficiency raised to 102%. * Wands maximum proficiency raised to 102%. * Scrolls maximum proficiency raised to 102%. |
| HEALTHY | * Lose 1 constitution point every 6 deaths instead of every 5 deaths. * Restores +16 hit points per tick. As this is calculated after skill and edge modifiers but before all others, it may not be a full +16 hp. * Fast healing maximum proficiency raised to 102%. * Regeneration maximum proficiency raised to 102%. |
| HEROIC | * Gain the ability to use the mercy command if your class is not normally able to use this command. Does not apply to dark-knights and crusaders. * Allows you to save against fear as if it were 10 levels lower. This is equivalent to an additional -30 to Save vs Fear or a 75% increase to the base save. * Allows you to save against hysteria as if it were 10 levels lower instead of the normal 3 levels lower than caster level. This is equivalent to an additional -21 to Save vs Hysteria or a 52.5% increase to the base save. * Charge maximum proficiency raised to 101%. * Heroism maximum proficiency raised to 101%. * Charge maximum proficiency raised to 101%. |
| LUCKY | * Gain an additional -10 to all AC values. * Immunity to hex. * Gives a bonus to the chance your luck fluctuation will raise your luck. This will effectively raise the average by 5. |
| MAGICAL | * You gain an additional -1 bonus to your Saves vs Spell. * You gain an additional +2 mana per level. * Restores 5% more mana points per tick after all other modifiers are calculated. * Automatically learns meditation, trance and mana shield at 100%. * Raises the maximum proficiency of meditation, trance and mana shield to 102%. * Meditation maximum proficiency raised to 102%. * Trance maximum proficiency raised to 102%. * Mana shield maximum proficiency raised to 102%. |
| MISER | * You do not pay any fees when depositing gold into your bank account. * You do not pay any fees for owning a locker. * Items from shops cost 25% less. * Pawn maximum proficiency raised to 102%. * Haggle maximum proficiency raised to 105%. * Panhandle maximum proficiency raised to 105%. |
| NIMBLE | * You gain an additional +5% chance to dodge out of the way of a bash. * You gain an additional +5% chance to dodge out of the way of a bodyslam. * You gain an additional +5% chance to dodge out of the way of a trip. * You gain an additional +5% chance to dodge out of the way of a thrust. * You gain an additional +5% chance to dodge out of the way of a blackjack. * You gain an additional +5% chance to dodge out of the way of a strangle. * You gain an additional +5% chance to dodge out of the way of a throw. * You gain an additional +5% chance to dodge out of the way of a tackle. * You gain an additional +5% chance to dodge out of the way of an armored rush. * You can carry approximately 17% more items than others of your race. * Balance maximum proficiency raised to 101%. |
| NONE | * You forfeit the option to acquire a perk during character creation. |
| OVERWEIGHT | * You deal 25% more bash damage. * You deal 25% more bodyslam damage. * You deal 25% more trip damage. * You deal 25% more thrust damage. * You deal 25% more tear damage. * You deal 25% more grapple damage. * You deal 25% more armored rush damage. * You can carry 20% more weight (before edges). * Defecate timer is halved to 12 ticks instead of 24. * Vomit timer is halved to 12 ticks instead of 24. |
| PIOUS | * Chance to be affected by corruption reduced by 50%. * Chance to be affected by blasphemy reduced by 50%. * Lag caused by word of recall reduced by 16%. * Lag caused by portal reduced by 20%. * Gain 50% more gold when sacrificing objects. |
| SHORT | * Chance to hide increased by 3. * Chance to camouflage increased by 3. * Reduces lag caused by trample and trip by one-quarter (1/4) round. * Dodge maximum proficiency raised to 101%. * Hide maximum proficiency raised to 103%. * Camouflage maximum proficiency raised to 103%. * Sneak maximum proficiency raised to 103%. * Quiet movement maximum proficiency raised to 103%. |
| STOUT | * Half damage from bash. * Half damage from bodyslam. * Half damage from trip. * Half damage from charge. * Half damage from thrust. * Half damage from tear. * Half damage from armored rush. * Chance to fall asleep from being cleaved reduced by approximately 40%. * Gain an additional +1 to hp per level. |
| TALL | * Gain an additional +1 to hitroll. * Gain an additional +1 to damroll. * Gain an additional +2 moves per level. * Parry maximum proficiency raised to 101%. * First parry maximum proficiency raised to 101%. * Kick maximum proficiency raised to 105%. * Double kick maximum proficiency raised to 105%. |
| TINKERER | * Reduces the cooldown duration of flesh golem by 6 hours. * Reduces the cooldown duration of stone golem by 6 hours. * Reduces the cooldown duration of animate minion by up to 6 hours Depending on the time of day the spell is cast * Cuts the decoy cooldown timer in half. * Sharpen maximum proficiency raised to 105%. * Defuse maximum proficiency raised to 101%. * Decoy maximum proficiency raised to 101%. * Flesh golem maximum proficiency raised to 101%. * Stone golem maximum proficiency raised to 101%. * Animate minion maximum proficiency raised to 101%. |
| UNDERWEIGHT | * Restores 5% more hit points per tick after all other modifiers are calculated. * Restores 5% more mana points per tick after all other modifiers are calculated. * Restores 5% more move points per tick after all other modifiers are calculated. * If you are hungry (hunger < 5), your hitgain will be two-thirds (2/3) normal instead of half. * If you are hungry (hunger < 5), your managain will be two-thirds (2/3) normal instead of half. * If you are thirsty (thirst < 5), your hitgain will be two-thirds (2/3) normal instead of half. * If you are thirsty (thirst < 5), your managain will be two-thirds (2/3) normal instead of half. * 50% chance to not lose hunger and thirst each tick. This can prevent you from taking damage from hunger, thirst, or both, that tick. |
NOTE: Skill and spell maximums are adjusted for those classes that get them and will not be granted to you unless otherwise specified.
