Aabahran

Weapon Selection

edited by Erelei · · 15 revisions
Contents
Contents

Weapon Selection

Weapon selection is a must against many classes in Aabahran. Having the right weapon in the right situation, against the right class will keep you alive, win you that PK, or make your opponent run.

What to Use

Pick what you want to do. Here are your best options.

Your GoalBestSecondThirdFourth
Breach defensesWhip5Axe4Flail3Exotic, Mace2
Be defensiveStaff5Polearm3Spear2Dagger, H2H, Sword0
Disarm opponentsWhip5Exotic3Flail2H2H, Sword1
Disarm shieldsFlail5Exotic4Whip3Axe2
Not be disarmedWhip5Exotic4Mace3Flail2

Whip dominates offense and gets you killed on defense. Staff is the opposite. Most weapons sit between. See the values table below for the full picture.

Weapon Values

Stat bars run from -5 (worst) to +5 (best). Longer bars to the right are better.

Weapon Attack Defense To Disarm To Shield Disarm To Be Disarmed
Axe 4 -4 -2 2 1
Dagger -2 0 0 -5 0
Exotic 2 -2 3 4 -4
Flail 3 -3 2 5 -2
Hand to Hand 0 0 1 -3
Instrument -3 -1 -5 -1 5
Mace 2 -1 -3 0 -3
Polearm 1 3 -1 1 -1
Spear -1 2 -4 -4 2
Staff -4 5 -2 -2 4
Sword 0 0 1 -3 3
Whip 5 -5 5 3 -5

Class Proficiency

A check (✓) means the class knows that weapon at character creation. Blank means they cannot use it.

Class Axe Dagger Exotic Flail Mace Polearm Spear Staff Sword Whip
Bard
Battlemage
Berserker
Blademaster
Cleric
Dark-Knight
Druid
Healer
Invoker
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Warrior