Aabahran

Cabal Services

edited by Kassieti · · 2 revisions
Contents
Contents

Using CP

Teach

service <type> <target>:
  teach      <skill>    : Teach and lecture on use of skills
  teach      <spell>    : Teach and lecture on use of spells
  teach      <cabal>    : Teach and lecture on use of cabal powers
Raises a single skill by 1%. 100 cp per session.
1/2 price for [CABAL] knowledge, 8 cp for [CABAL] knowledge below average level.

Train

  train      <stat>     : Provide physical and mental training
Raises a single statistic, 500 cp per attempt.

Advance

  advance    <number>   : Provide experience
Grants 33 exp points per cp.

Identify

  identify   <item>     : Identify object
Identifies item, cost equal to level of item.

Bind

  bind       <item>     : Bind an owner to item
Binds the item to you, as its owner for 20 days.
Cost is 2 times the level of item.

Reinforce

  reinforce  <item>     : Make an item resistant to destruction
Makes the object more resistant to destruction for 6 days if it 
is a weapon or shield. Armors are resistant to destruction permanently.
Cost is 2 times the level of item if a weapon, or 12 times the level of
the item if a piece of armor.

Locate

  locate     <item>     : Locate a item in the lands.
Locates an item, 60 cp per attempt.

Bless

  bless      <item>     : Bless an item [BLESS ARMS]
Places a permanent blessing on an item.
Cost is 5 times the level of an item.

Life Insurance

  life-insurance        : Secure your items in case of demise
Makes the transition to death more peaceful for 3 days.
Cost is 250 now and once more upon event of death.

Using RP (Bazaar)

Identify

service <type> <target>:
  identify   <item>       : Identify object
Identifies item, cost equal to 1 rp point.

Bless

  bless      <item>       : Bless an item [BLESS ARMS]
Places a permanent blessing on an item.
Costs 15 rp points.

Bind

  bind       <item>       : Bind an owner to item
Binds the item to you, as its owner for 20 days.
Cost is equal to level of item.

Reinforce

  reinforce  <item>       : Make an item resistant to destruction
Makes the object more resistant to destruction for 6 days if it 
is a weapon or shield. Armors are resistant to destruction permanently.
Cost is a quarter the level of item if a weapon, or one half the level of
the item if a piece of armor.

Locate

  locate     <item>       : Locate a item in the lands
Locates an item, 2 rp points per attempt.

Teach

  teach      <skill/spell>: Teach and lecture on use of skills
Raises a single skill by 1%. 25 rp points per session.

Train

  train      <stat>       : Provide physical and mental training
Raises a single statistic, 50 rp points per attempt.

Lengths of time are measured in game days.
Example: Life Insurance lasts 3 days or 72 ticks; approximately 36 minutes.
See Time