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Cabal Services

Using CP

service :

teach : Teach and lecture on use of skills

teach : Teach and lecture on use of spells

teach : Teach and lecture on use of cabal powers

Raises a single skill by 1%. 100 cp per session.

1/2 price for [CABAL] knowledge, 8 cp for [CABAL] knowledge below average level.

train : Provide physical and mental training

Raises a single statistic, 500 cp per attempt.

advance : Provide experience

Grants 33 exp points per cp.

identify : Identify object

Identifies item, cost equal to level of item.

bind : Bind an owner to item

Binds the item to you, as its owner for 20 days.

Cost is 2 times the level of item.

reinforce : Make an item resistant to destruction

Makes the object more resistant to destruction for 6 days if it

is a weapon or shield. Armors are resistant to destruction permanently.

Cost is 2 times the level of item if a weapon, or 12 times the level of

the item if a piece of armor.

locate : Locate a item in the lands.

Locates an item, 60 cp per attempt.

bless : Bless an item [BLESS ARMS]

Places a permanent blessing on an item.

Cost is 5 times the level of an item.

life-insurance : Secure your items in case of demise

Makes the transition to death more peaceful for 3 days.

Cost is 250 now and once more upon event of death.

Using RP (Bazaar)

The Mentor says 'I offer following services.'

service :

identify : Identify object

Identifies item, cost equal to 1 rp point.

bless : Bless an item [BLESS ARMS]

Places a permanent blessing on an item.

Costs 15 rp points.

bind : Bind an owner to item

Binds the item to you, as its owner for 20 days.

Cost is equal to level of item.

reinforce : Make an item resistant to destruction

Makes the object more resistant to destruction for 6 days if it

is a weapon or shield. Armors are resistant to destruction permanently.

Cost is a quarter the level of item if a weapon, or one half the level of

the item if a piece of armor.

locate : Locate a item in the lands

Locates an item, 2 rp points per attempt.

teach <skill/spell>: Teach and lecture on use of skills

Raises a single skill by 1%. 25 rp points per session.

train : Provide physical and mental training

Raises a single statistic, 50 rp points per attempt.


Lengths of time are measured in game days.

Example: Life Insurance lasts 3 days or 72 ticks; approximately 36 minutes.

See Time

Last edited by WikiImport