Sectors
| SECTOR | AIR1 | INSIDE | CITY | FIELD | FOREST | HILLS | NOSWIM2 | SWIM3 | SNOW | MOUNTAIN | DESERT | LAVA | SWAMP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MOVE COST | 1 | 1 | 2 | 3 | 4 | 4 | 4 | 5 | 6 | 7 | 8 | 8 | 10 |
| COLOR | TEAL | GRAY | LIGHT GRAY | BROWN | GREEN | BROWN | BLUE | CYAN | WHITE | BROWN | YELLOW | DARK RED | BRIGHT GREEN |
| HEX | #008B8B | #A9A9A9 | #808080 | #B4B400 | #006400 | #B4B400 | #00008B | #00FFFF | #FFFFFF | #B4B400 | #FFFF00 | #8B0000 | #00FF00 |
1Requires flight to move into or out of this room.
2Water room: Needs a boat worn or in your inventory to move into or out of this room if not flying or a Storm Giant.
3Water room: No boat needed.
These numbers can be modified in a number of ways. Flying, haste, and being mounted make each step cost fewer moves. Minimum 1.
Spells such as enfeeble, slow, and paralyze will increase it. Not all movement bonuses and penalties are created equal.
The browser map uses other colors. See Webclient Guide.
Aabahran