TOUR
General
TOUR
As a new traveler to the land, you have dreams of growing stronger, but
chances are you do not know where you begin. What follows is directions to
get you started on your way.
Upon your birth into these lands, you are provided with maps. These
maps are a great asset to you in your travels, make sure to consult
them often and try to learn the general layout of the land (If you loose
them for any reason you can "outfit" (Help Outfit) yourself if you are
still low of rank, or purchase them in map shops located in Maelbrim
or Val Miran). When you begin, it is suggested you gain 3 or so ranks
inside the mud school and equip yourself with the things found there.
Remember to set your "wimpy" (Help Wimpy) very high in your early life,
and get a feel for attacking and fleeing monsters found there in. Also
venture to the sacrificial pits of various temples, you never know what
equipment lies inside (Corpses of fallen players decompose after about
15 minutes and their equipment appears in the pit of their home temple).
Soon you will feel that combat in mud school is too easy and begin to
yearn for more things to see. Once you exit the mud school, you have
a choice of cities to exit to, Val Miran, Maelbrim, Miruvhor, Marak, or
Xymmeria. It is recommended that you limit yourself to Val Miran, Maelbrim,
and Miruvhor until you are more familiar with the lands. Entrances back
to the school are found in every temple room that holds a pit, simply
walk down when you see the path. Before you set out onto your first
venture, visit the weapon/armor shops of Maelbrim (Consult your maps
of Maelbrim, shops are marked with an X) and attempt to outfit yourself
with weapons and armor found there. All of them are worthy of the gold
you spent on them and will serve you well. While there find the
Adventurer's Store (located two paces east and one pace south of the
Central Commons) and once able, purchase a jug and a lantern as to not
get lost later on in your life (You will not be harmed by thirst and hunger
until your 11th rank, but it will still slow your regeneration.) . Once so
equipped you are ready to tackle your first foes.
Continued in: TOUR2 ("help TOUR2")
See also: TOUR2, TOUR3, WIMPY, OUTFIT, DEATH
