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TOUR2

General
TOUR2
Continued from: TOUR1 ("help TOUR1")
 
The most important concept in adventuring is that of groups.
Forsaken Lands stresses group effort by giving adventurers a sizable
bonus to experience (Help Experience) gained from killing mobs. This
bonus is applied to groups of 2, and even larger bonus is given to
groups of 3. This means that you should attempt to adventure in
groups of 3 if possible at all times (use "who group" command to see
your possible group mates). Furthermore evil characters learn more
when killing good creatures, and goods learn more when killing evils.
When engaging mobs, it is customary to let the most defensible
character be a "tank". A tank, is simply a character who initiates
attacks onto the creatures, automatically becoming their target and
absorbing all the attacks (Notice many creatures will assist each other
in trouble, making it hazardous to attack when there is more then one
in the room). Obviously warrior like characters make the best tanks,
while mages are usually quickly cut down due to their poor defenses.
What follows is a few hints as to the locations you should choose in
your early life.

Evil/Neutral Characters:

When you are fresh out of mud school and of neutral or evil align, it is
recommended you find the sewers just beneath Miruvhor's Central
Commons (look for the Crimson Banner). Find the exit leading down, and
you will come to the sewers - but be wary, for many of the creatures
here are dangerous and may be too tough for you to handle alone. Be
sure to "consider" each enemy you come across, and "scan" the area
to ensure you don't want in to the path of some particularly mean beast.

For travelers who are neutral aligned, after you have gained a few more
ranks (achieved rank 5-7), journey to Drkshtyre Wood, just out of the
south gates of Val Miran and kill a few spiders and oozes to gain the next
few ranks, or if you are about rank twelve, venture to Everwild and the
nearby city of Cloverton (See below). You can get to Val Miran by using
the portals in the cities. Venture back to Miruvhor and look for the Gate
Golem. This will take you to the town of Maelbrim. Once there, seek the
Val Miran portal. For those who are evil, you will not want to kill evil
creatures (use "consider" once again to judge the creature's alignment)
hence most other creatures in Drkshtyre will be of little use to you. Once
you are about level twelve and feel up to a bit of harder challenge travel
to Everwild (consult your maps again, it is located south west of Miruvhor)
and hunt farmers and other weaker creatures there. Everwild is a great
place to take you all the way into upper levels, even if it is a very crowded
and dangerous place. As always, traveling with a group is recommended.

Once you have gained ranks into the early teens, you may want to visit
the Orc Mountains, through the Dragon Teeth to find more suitable wares.
The mountains lie east of Maelbrim, and north of the road. There are orc
scouts and warriors that guard the trails, and travelers wander enjoying
the sights. Use caution while here though, as the foes can be formidable.
It is wise to "consider" things when you first come across them. Once done
collecting the wares from the orcs, return to the Emerald Forest to continue
your travels. 

Continued in: TOUR3   ("help TOUR3")
 
See also:  HELP TOUR, TOUR2, TOUR3, GROUP, LEVELS