Mya, I see a trend in most of your idea posts. You seem to have a bias towards improving the ability of c/c classes to survive. None of the c/c classes need help living. Melee chars do not get scrolls, so they lose access to the best healing for neuts/goodies. They do not get staves so they lose a good staff that heals. What they get is fast healing, which casters also get. I see no reason why smoke a leaf lags you as long as a fire giant slamming into you in the heat of battle.
If this is the trend let's just eliminate OP melee classes and play only necros, bmgs, clerics, shammies, healers, and invokers. That should balance the caster vs melee quite easily.
Really though, try playing a melee, most commands you enter lag you for two rounds. So if I dirt, you return with a dispel, I have another round before I can even move. Now if your a shaman, or necro you can blind me, or increase my command lag. Now if I am blind, I cannot resanc. If a caster is blind, they can instantly reset sanc. A blind dispelled melee is up a creek. That combined with the fact your average invoker can cast sanctuary over 1000 times before not having the mana to do so, the average melee has, as per my experience, about 20 sources of sanc, usually more. Do the math yourself, this game lends itself heavily to mages already. Gimping melee buffs is just tipping the scales.