OK, here is an updated version of my old exp penalty rearrangement suggestion. This list isn't perfect, so let's NOT spend the thread arguing about moving a race/class a couple of spots up or down (i.e. Paladins are buff! They should have a higher penalty!). The IMMs can decide that level of detail if they want.
You'll notice some important changes here.
The first one is that all qclass/races (with the exception of druid) now have the highest penalties in the game---which they currently do not. A vampire (or the extremely rare avatar psi) will have a whooping 1000 exp penalty, making them the hardest to rank. A half-elf bard will have a zero penalty, making them the easiest.
Second, fewer race/class combos share the same exp penalty. A human healer and cleric are no longer the same. Certain exp penalties are common (in the middle range).
Third, this list is not intended to help classes rank more easily. Mages (who currently have a zero exp penalty to help ranking) are now mostly moved to the higher end of the scale. This list is based on the general viability of the race/class at 50. The entire point of the exp penalty system is to make it harder for strong combos to rank and to make them face harder combos at those ranks. The point is not to make it equally easy to rank each combo to 50 in the same amount of time.
Fourth, many of these exp penalties are lower than the current ones. To offset this, the IMMs can add +100 or whatever balanced number they want to the base penalty (bards + half-elves).
Bard 0
Berserker 25
Healer 50
Thief 75
Monk 100
Druid 125
Ninja 150
Dark-Knight 175
Paladin 200
Warrior 225
Cleric 250
Ranger 275
Battlemage 300
Invoker 325
Shaman 350
Necromancer 375
Blademaster 400
Psionicist 425
Lich 450
Crusader 475
Vampire 500
Half-Elf 0
Storm 25
Stone 50
Gnome 75
Human 100
Werebeast 125
Slith 150
Feral 175
Minotaur 200
Fire 225
Avian 250
Dwarf 275
Duergar 300
Faerie 325
Halfling 350
Drow 375
Elf 400
Illithid 425
Ogre 450
Undead 475
Vampire 500
Lich 525
Demon 550
Avatar 575
