1 hour ago, Aidon said:
This is a very interesting idea and it spawned a bunch of sub-ideas in my head I'll categorize into home court advantage.
Maybe some races get bonuses from certain area types. Storm giants in water, faerie in air, fire giant in fire rooms, etc, but also add a hometown effect-- you heal best in your city,not just any city. These areas become basically their "high ground" in pk and going there gives them a huge edge on catching ticks, they land blows more, better rolls, etc. I like dynamics that give an edge to the pursued at the cost of the pursuer, because if the pursuer loses, he can start running to where has the advantage and reclaim the edge, and it could help balance the scales a bit on characters being dominated by another character-- instead of logging out go to your home area. Your super unwinnable fight is now at least half-feasible to win. If the other guy doesn't like it, he doesn't have to fight you on your turf. Most places aren't anyone's turf so it creates "safe zones" without making them no-pk areas, but just tilting the odds.
Wouldnt this also hurt the "rogues" if they are attempting to capitalize on someone in a city and it is not the "rogues" hometown? There are several ways to lure people to town, but yes, there really is no need to ever be in cities anymore which hurts Tribunals and "rogues".
