What if we embraced the prison yard politics of FL and made joining a cabal part of character creation?
Pros
- A reminder that you should expect early PK and justification for early PK (makes the qrace kill requirements easier to embrace).
- You might actually have useful cabal skills by the time you need them (at 50 soloing against 3 enemies who are experienced in their roles).
As is, it feels like you're given a job to do but not the tools to do it.
You'll have the skills.
- You'll have practiced the skills.
- You might even understand how to use the skills.
An automatic support team for newbies and lowbies.
More likely to pull newbies and lowbies into higher level RP.
Cons
- Might be hard to code / might interfere with other hard coded functions that are difficult to change.
- Loose some of the mystique of joining a cabal - if you view that as a negative.
- Cabal skill levels might have to be adjusted.
- Might have to make it so you can't lead armies until you're > 45 or something like that to prevent abuse.
I know there's more to this than I've covered (like do you attach level requirements to cabal rank). But it's a good enough place to start.
