Syndicate :
Since they are the masters of all things underground, why not allow them to cast an ability on OTHER people to make the shops not notice a wanted flag for a short duration of time... and have the guards possibly not attack them? Might be CP heavy, but they could charge some gold, and have it last all day.
Herald :
Heavy CP cost for a page to run around like a madman shouting, like you would hear when a Crusader crusades?
Nexus :
Opening and closing portals that stay in the lands for 24 hours and ALL people can pass through? Requires one nexus member to be on each end. Can end badly sometimes, creating a gate accidentally to a very random and possibly dangerous place.
Knight :
Can charge goodies and neutrals with quests to kill X evil creature. Creature must be the same level as the goodie or neutral (plus or minus five levels possible, to make it an easier guess). Benefit being a 700ish hour blessing of some sort for the kiddie, and a 100 hour blessing for the knight.
Watcher :
To hug X amount of saplings in 24 hours. Kidding, how about being able to treeform anyone they want for 1 hour, regardless of rank or saves. More of a harmless way of saying, "You best shut your mouth, kiddo." To mouthy people.
Tribunal :
I always liked the old Deputy mark a justice could give to people, and append it to their title. Perhaps Concierge or something?
Just some thoughts. Perhaps foolish of me, but I only see skills for most cabals that should aid in PK. Doesn't this kind of lead member to believe their main and only role is PK? Why not make it more interesting for them to interact with the Ham and Eggers of the lands as well.
