Seeing as Guild Quests are obviously on the Imm’s to do list. Perhaps we as the playerbase could add a few ideas and thoughts on the subject.
I’ve recently gained a few ranks from running around doing these quests and a few things become obvious.
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Hard quests are too inconsistent.
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The exp is too much or at lower ranks too little.
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The quests often ask a Goodie to Slay a Goodie.
Ok, enough of the problems. How can we spice up this useful and positive concept of Guild Quests.
My ideas;
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Firstly, make it so that all Guild Quests have to be done from Rheydin Guild Guardians (reason for this to come).
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Change the degrees of toughness to as follows
a. Very easy, (250 exp), Slay 1-10 level mob no more than 1 area away from Rheydin.
b. Easy, (500 exp), Slay 10-20 level mob no more than 2 areas away from Rheydin.
c. Medium, (1000 exp), 20-30 level mob no more than 3 areas away from Rheydin.
d. Hard, (2000exp), 30-40 level mob no more than 4 areas away from Rheydin.
e. Very hard (4000exp), 40-50 level mob no more than 5 areas away from Rheydin.
Ok, now add to all of these, another type of quest that does not involve killing (you know the take this to this mob but same area length away from Rheydin etc), and also all the mobs must be neutral.
- Also for the future, perhaps we could expand the quests to offer items as an alternative to exp. So you can say very hard item. And if you complete the quest you will be give a random level 40-50 item. (Would take some work, but as I said, for the future).
Thoughts…
