At the risk of annoying people with too many new ideas or suggestions, what do we think about the concept of a No-PK tier? The reason I bring this up is I've trolled around many other forums, and I have found there is a large demographic of players that are looking for No PVP combat muds. Would it hurt our identity to allow a Non-PK tier of character? My only reason for bringing this up at all is that we could look to include a demographic of players that has already disqualified themselves from playing FL by not wanting to have any PK to worry about. I think this could especially enrich FL because these players will likely be much more keen on RP anyway.
I am well aware we have a Moderate Tier, and this is amazing for getting your feet wet with PK, but I know there is a large quantity of people looking for a MUD that does not have the stresses of PK at all. We have so many great quests and zones and our RP is better than ever to allow these players a good time.
I am also aware that people can become PK immune by going Herald or Adventurer, but a broader solution might net a higher flow of incoming players. Getting to Herald and using it for PK immunity may seem like too great a process for a brand new player, and relying solely on Adventurer limits those players from experiencing higher end zones.
In terms of balance, it would just be a notch below Moderate Tier in that I would not allow Non-PK characters to collect rares. Simply stated, they would not affect any sort of item balance or availability.
Maybe this is not the best idea, but I'm all for brainstorming ways to increase our inclusivity to new players. I think it's a great direction to go.
