Having played 2 lotus scourge, and played against several others, I personally think that lotus is a bit too easy to apply, and way too dangerous to fight with it affecting you. Anything under 600 hp has a very high chance of killing you.
So I propose this: lotus scourge poisons are crafted ahead of time. Specifically for certain races. If you're carrying your ogrebane, you can infect ogres with the lotus. This also opens thebdoor to possibly having a toxin that can affect unliving as well. The vials have a rot timer, and the skill also gets a brief cooldown(2 to 3 ticks). If you do not have the appropriate vial handy you're just throwing regular poison smoke. This makes you need to be a bit more careful about it instead of just spamming til it hits; which is very easy to land anyway, it also takes away the ability of a ninja to solo areas a ninja shouldn't solo (I've killed every high end mob that isn't undead solo, including: offices, discord, desolation, factions and the end of gear).
It doesn't kill the path, it just makes it so you have to balance mana vs skill use. Forcing a ninja to use mana to create limited life poisons forces alot more thought into your engagements (skipping undead because of their crazy regen). Cure light, push, vanish, decoy, acupuncture are all key skills in ninja pvp. Having to brew a potion mid combat for 100 mana is a dangerous choice to have to make, and likely will affect the overall fight.
