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Merchant classes

The benefits of these additions :

Player run merchant clan? Merchant Cabal?

Did you miss something?

He means a pure merchant cabal. Not a subcabal I beleive.

I'd say only make one merchant class. And keep the trading in syndie. The playerbase is to small.

I like one merchant class idea. If there is alot of interest in the merchant, then perhaps a trader guild or something could be opened. I would want to put my merchant in a trader cabal, but I wouldnt put it in syndi to do so.

Alchies... hah.

That being said... I like the idea, a lot. And I would love to see someone come up with a real skillset (not my mockery of one) for the TRADER cabal.

I like the idea a lot, too.

Alchies... hah.

That being said... I like the idea, a lot. And I would love to see someone come up with a real skillset (not my mockery of one) for the TRADER cabal.

One....Two....three.... not it!

In line with change ideas, I bump this thread.

I'd say be patient. Something similar with the Trader/Syndi cabal I feel is already in the works.

Shut up Mudder, you don't know anything.

Grim. I love you.