I was thinking about thief traps after reading the discussion that was posted on the shout out forum. I feel that Virigoth's revamp of the "traps" skill set was the easiest and fastest solution towards balancing, though it could use a tweak. Here's my angle-build on it if you'd like fellow brainstormers. There are powerful pieces of equipment that can increase the strength of caster/communer spells/communing. Without going into detail, this can be used by a wise caster/communer to help foil completely or reduce the effects of a trap with even greater odds. Perhaps thieves might benefit from an unique thief-oriented piece or even a socket that allows for a trap to be set a level higher than the thief themselves or with a higher proficieny.
*If its already out there, then I apologize for wasting time. These thoughts come from the frustration of many failed, yet mastered, traps on past charaters.
