Base amount of points for items:
| Type | Value |
|---|---|
| Armor & Sockets | level / 10 |
| Weapon | level / 5 |
| Rare | +1 for ring, wrist, neck and sockets +2 for all others |
| Unique | +3 for ring, wrist, neck, sockets and weapons +5 for all others |
General rules:
| Type | Value |
|---|---|
| Noremove | 2 points on weapons and shields, otherwise 0 |
| Nodrop | 1 point on weapons and shields, otherwise 0 |
| Bless/Evil | 1 point on weapons and shields, otherwise 0 |
| Dark | 0.5 points on shields if evil flag absent, otherwise 0 |
| Burnproof | 1 point on weapons and shields, otherwise 0.5 |
| Socketable | 2.5 points on rare/unique, 2 for common |
| Socket | 2 points |
| Nouncurse | -1 point if on armor (not weapon) also has noremove, otherwise 0. |
| Rotdeath | -1 point |
| Anti-alignment | -1 point (regardless of number) |
| Racial allergy material (eg: mithril) |
-1 point (does not stack with respective anti-alignment (eg: antigood and either wood or iron) |
| Race or Class Only | -1 point (does not stack) |
| Grants damage type resist | 4 points |
| Grants damage type vuln | -2 points |
The following are multipliers and can be split fractionally:
| Type | Value |
|---|---|
| 1 hitroll/damroll | 0.5 points on weapons, otherwise 1 |
| 10 hp | 1 point |
| 20 mana | 1 point |
| 30 moves | 1 point |
| 1 stat | 1 point on armor, 0.5 on weapons Strength, Dexterity and Luck only, all others 0 |
| -10 AC (addaffect) | 1 point on armor, 0.5 on weapons |
| -1 Save vs Affl/Mal/Mental/Breath | 0.75 points |
| -1 Save vs Spell | 2.5 points |
| Defense skills1,2 | 1 point on armor, 0.5 on weapons |
| 5 hitgain/managain | 1 point |
| 10 movegain | 1 point |
| 1 Aff/Mal/Mental level | 2 points |
| 1 Spell level | 4 points |
1 parry, dual parry, dodge, 2h, shield block, riposte)
2 Note: Monk variant should be included with the respective skill, no additional cost incurred
Note: Any penalties will have half the cost returned (eg: -10 mana returns 0.25 points to the item).
Note: All other proficiencies cost 0 points and penalties regardless of amount are -0.5 and do not stack.
Weapon specific:
| Type | Value |
|---|---|
| Axe/Polearm/Staff/Whip | 1 point for <= L40, 2 for L41+ |
| Dagger | -1 point [IE: returns a point] |
| Two-handed | -1.5 points [IE: returns points] |
| Every point of avg damage above 15 | 0.5 points |
| Vuln nouns (eg: cold; holy; fire)3 | 3 points |
| Weight above 30 lbs | 1 point |
| Weight below 10 lbs | 1 point |
| Can be Dual Parried | 2 points |
3Ogre and troll vulns (pierce and acid) are currently excluded from this list.
Weapon procs:
| Type | Value |
|---|---|
| Deadly | 1 point |
| Flaming | 1.5 points |
| Frost | 0.5 points |
| Paralyze | 2 points Note: cannot be on a socket or on a weapon with noremove, flaming or socketable. |
| Poison | 1.5 points |
| Sharp | 1 point |
| Shocking | 0.5 points |
| Vampiric | 1.5 points |
| Vorpal | 1 point |
| Wounds | 1 point |
Note: limit 1 proc on socketable and/or rare, 2 (up to 1.5 points total) on unique with approval.
Damage caps (can be lower if desired):
| Type | Value |
|---|---|
| Common: | avg 27 |
| Rare: | avg 27 |
| Unique: | avg 30 |
| Vuln: | avg 24 (avg 25 on unique/quest items with approval) |
| /w Paralyze: | avg 27 |
| /w Flaming: | avg 27 |
| /w Noremove: | avg 27 |
| /w Socketable: | avg 27 |
Natural armor is calculated as follows: Sum total / 40
EG: 8/10/4/7 AC would be: (8 + 10 + 4 + 7) / 40 = 29 / 40 = 0.725 points
Any item or are sold in shops will have a base points value equal to a level 30 item or their actual level, whichever is higher.
Any item that resets on the ground will have a base points value equal to a level 30 item.
Cabal weapon and armor, one time quest items, and other special items will be considered unique. See staff for details.
Spellforge:
Limited to convenience spells (detect invis, armor, etc) any class can get via consumables: 1 point
Other spellforge spells will be discussed separately
Example item:
Name(s): Soul Forge
Area: The Volcano (118)
Vnum: 14617 (14617) Format: new Type: weapon Material: souls
Resets: 1 Factor: 1 Allowed 1 Count: 2 Home: 14714 Recall 0 Pit 0
Short description: the Soul Forge
Long description: The Soul Forge is lying here, waiting to claim souls.
Wear bits: take wield unique
Extra bits: glow dark evil nodrop antigood antineutral noremove nonmetal burnproof nouncurse
Number: 1/1 Weight: 125/125/125 (10th pounds)
Level: 50 Cost: 1 Condition: 100 Timer: 0 Idle: 0
In room: 0 In object: (none) Carried by: soul forge forge souls Wear_loc: 17
Values: 0 15 3 33 36
Weapon type is exotic
Damage is 15d3 (average 30)
Damage noun is life drain.
Weapons flags: vampiric twohands
Affects hitroll by 8, level 50.
Affects damroll by 4, level 50.
Affects con by -1, level 50.
The Soul Forge melds instantly with your hand, filling you with the desire to gather souls!
With an eerie howl, the Soul Forge instantly melds with its new master.
Level 50 (10) + Unique (3) = 13
Avg 30 (7.5) + noun [life drain {negative}] (0) + exotic (0) + material (0) + hitroll (4) + damroll (2) + weight (0) + CON -1 (-0.5) + vampiric (1.5) + 2h (-1.5) + dark/evil (1) + nodrop (1) + noremove (2) + burnproof (0.5) + antialignment (-1) + nouncurse (0) = 16.5
This item is over on points and needs to lose 3.5 in total by any means defined above.
