Neferya is using:
<used as light> (Glowing) (Humming) the War Banner of Ralardia
<worn on finger> a wide golden ring
<worn around neck> (Glowing) (Humming) an ornately engraved gold scarab choker
<worn around neck> (Glowing) (Humming) a necklace of shattered bones
<worn on head> the dead star circlet
<worn on ear> (Glowing) a vial of strange blood
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a muddy bauble
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> Soulreaver's Shadow
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> (Glowing) a Minor Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a jewel encrusted belt
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<worn around wrist> a green scale bracer
<wielded> (Glowing) Rod of Stars
<dual wielded> (Glowing) a Morning-Star named "VainGlory"
<worn on face> (Glowing) (Humming) a mask made of spider fangs
<floating nearby> A vicious black wheel
<coiled on shoulder> (Glowing) a winged fire dragon
937hp 685m 443mv 15hour
Frohdon is using:
<used as light> a signal lamp
<worn on finger> a bodyguard signet ring
<worn on finger> a circular focus
<worn around neck> a silk-spun shawl
<worn around neck> a platinum heirloom
<worn on head> a fur cap
<worn on ear> a werewolf's tooth
<worn on torso> nothing.
<worn on arms> gray Merchant's vambraces
<worn on hands> cleaning gloves
<worn on legs> dark metal Merchant's greaves
<worn on feet> gray Merchant's sollerets
<worn about body> a gold-thread traveler's cloak
<worn about waist> a gray Merchant's girth
<worn around wrist> (Humming) a titanium bracer
<worn around wrist> an embossed leather wristband
<held> prayer beads
<worn on face> (Glowing) a ruby eyepatch
<floating nearby> (Glowing) an ancient charm
<in the quiver> nothing.
937hp 685m 443mv 15hour sco
/-------------------\/------------------------------------------------\
| Frohdon || the Master of Unbreaking Stone |
\-------------------/\------------------------------------------------/
| Str: 19(19)^5 || Level 50 Sex M Age 18(9h) |
| Int: 18(18) || Class monk Size medium |
| Wis: 21(21) || Race feral Align chaotic evil |
| Dex: 24(24)^4 || Hp 937/937 (115%) Exp 18461/506939 |
| Con: 20(20)^1 || Mana 685/735 (105%) +Hit 42 (78%) |
\ Lck: [||||||] \/ Move 443/443 (115%) +Dam 19 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Tongar |
| Slash -294 93% || Spell -14 || Faith Combat |
| Pierce -307 90% || Afflictive -4 || Weight 167/350 |
| Blunt -297 93% || Maledictive -8 || Items 22/45 |
| Magic -287 92% || Mental -12 || Prac 9 Train 0 |
| || Breath 0 || RP 15 |
| || || Gold 15K CP 0 |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 11 22 38 21 0 74 46 8 50 |
\---------------------------------------------------------------------/
937hp 685m 443mv 15hour TICK IN 5 SECONDS.
TICK IN 5 SECONDS.
who
~ Wanderers of Aabahran ~
[50 Feral Mon] <PK> [D] (Cartel [I]) Frohdon the Master of Unbreaking Stone
[ Undea ] <PK> [TRIBUNAL] Neferya Khenemti the Unholy Lady
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Neferya.
937hp 685m 443mv 16hour Timer now at 30 secs.
where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Frohdon The Forum
<PK> Neferya [TRIBUNAL] The Forum
<PK> Siphi Detention Chamber
937hp 685m 443mv 16hour
Mud Control: Scheduled Worldshift Commencing.
[The Voice of God] - World shift initiated by schedule.
[The Voice of God] - World shift in 5 hours.
937hp 685m 443mv 17hour Timer now at 30 secs.
Neferya sits down and rests.
937hp 685m 443mv 17hour
Neferya says 'She seems a bit.. absent-minded.'
937hp 685m 443mv 17hour
Neferya stands up.
937hp 685m 443mv 17hour
[The Voice of God] - World shift in 4 hours.
The sun slowly disappears in the west.
937hp 685m 443mv 18hour Timer now at 30 secs.
Neferya attempts to use A vicious black wheel.
937hp 685m 443mv 18hour who
~ Wanderers of Aabahran ~
[50 Feral Mon] <PK> [D] (Cartel [I]) Frohdon the Master of Unbreaking Stone
[ Undea ] <PK> [TRIBUNAL] Neferya Khenemti the Unholy Lady
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Neferya.
937hp 685m 443mv 18hour
A thick fog rolls in, shrouding the area.
937hp 685m 443mv 18hour TICK IN 5 SECONDS.
who
~ Wanderers of Aabahran ~
[50 Feral Mon] <PK> [D] (Cartel [I]) Frohdon the Master of Unbreaking Stone
[ Undea ] <PK> [TRIBUNAL] Neferya Khenemti the Unholy Lady
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Neferya.
937hp 685m 443mv 18hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Frohdon The Forum
<PK> Neferya [TRIBUNAL] The Forum
<PK> Siphi Detention Chamber
937hp 685m 443mv 18hour l
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
A column of Crusaders is camped here.
The clocktower jail key is here.
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
937hp 685m 443mv 18hour
[The Voice of God] - World shift in 3 hours.
The night has begun.
937hp 685m 443mv 19hour Timer now at 30 secs.
shru
You shrug.
937hp 685m 443mv 19hour
Neferya stops using a Minor Globe of Invulnerability.
937hp 685m 443mv 19hour
Neferya examines a Minor Globe of Invulnerability closely.
937hp 685m 443mv 19hour
Neferya wears a Minor Globe of Invulnerability about her body.
937hp 685m 443mv 19hour sa Other ways to get armor, from you so-called law persons!
You say 'Other ways to get armor, from you so-called law persons!'
937hp 685m 443mv 19hour af
You are affected by the following:
Spell: crane stance : modifies hitroll by 15 for 8 hours
: modifies damroll by -5 for 8 hours
Spell: offensive : for 22 hours
Spell: chii : modifies ac by -33 for 20 hours
Spell: mounted : for 139 hours
Spell: healing : for 0 hours
937hp 685m 443mv 19hour w
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west from here and
leads into the Forum to the east.
[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.
937hp 685m 442mv 19hour e
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
A column of Crusaders is camped here.
The clocktower jail key is here.
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
937hp 685m 441mv 19hour di nefer
Neferya yells 'Help! Frohdon kicked dirt into my eyes!'
Neferya is blinded by the dirt in her eyes!
Neferya draws her weapons.
Neferya wields Rod of Stars.
Neferya wields a Morning-Star named "VainGlory" in her off-hand.
Your kicked dirt scratches Neferya.
Neferya has a few scratches.
Frohdon: [===|===|===|===]
937hp 685m 441mv 19hour
Neferya parries your attack.
Your jab maims Neferya!
Your spin kick DISMEMBERS Neferya!
Neferya parries your attack.
Neferya's wrath DISMEMBERS you!
You dodge Neferya's attack.
You dodge Neferya's attack.
You parry Neferya's attack with your first hand.
You dodge Neferya's attack.
Neferya has a few scratches.
Frohdon: [===|===|===|===]
874hp 685m 441mv 19hour TICK IN 5 SECONDS.
Your jab maims Neferya!
Your jab MUTILATES Neferya!
Your knee thrust LACERATES Neferya!
You drive your palm into a sensitive spot on Neferya's torso.
Your palm strike MASSACRES Neferya!
Your kick brutally connects with Neferya's leg.
Your roundhouse kick MANGLES Neferya!
You dodge Neferya's attack.
You parry Neferya's attack with your second hand.
You dodge Neferya's attack.
A Morning-Star named "VainGlory" sears your flesh with flames.
Neferya's flaming bite wounds you.
Neferya has quite a few wounds.
Frohdon: [===|===|===|==-]
856hp 685m 441mv 19hour flee
Neferya kicks dirt in your eyes!
Neferya's kicked dirt scratches you.
You can't see a thing!
Frohdon: [===|===|===|==-]
854hp 685m 441mv 19hour You flee from combat!
You can't see a thing!
854hp 685m 440mv 19hour s
You can't see a thing!
854hp 685m 439mv 19hour s
You can't see a thing!
854hp 685m 438mv 19hour s
You can't see a thing!
854hp 685m 437mv 19hour sl
You doze off on the back of a white stallion!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
854hp 685m 437mv 19hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: dirt kicking : modifies ac by 5 for 0 hours
: modifies hitroll by -3 for 0 hours
Spell: crane stance : modifies hitroll by 15 for 8 hours
: modifies damroll by -5 for 8 hours
Spell: offensive : for 22 hours
Spell: chii : modifies ac by -33 for 20 hours
Spell: mounted : for 139 hours
Spell: healing : for 0 hours
854hp 685m 437mv 19hour
[The Voice of God] - World shift in 2 hours.
You rub the dirt out of your eyes.
You are ready for another healing session.
917hp 714m 443mv 20hour Timer now at 30 secs.
wa
You wake and stand up.
917hp 714m 443mv 20hour quaf v
You can quaff only potions.
917hp 714m 443mv 20hour sca
You scan all around.
You scan north.
*** Range 2 (north) ***
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
You scan east.
You scan south.
*** Range 2 (south) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
*** Range 3 (south) ***
A bent over shape shuffles through the cemetery here.
A citizen of Maelbrim is here, hands calloused, shoulders squared.
*** Range 4 (south) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan west.
You scan up.
You scan down.
917hp 714m 443mv 20hour n
n
Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road opens up into the Forum to the north.
A thick fog blankets the area, limiting visibility.
[Exits: north south]
917hp 714m 442mv 20hour di nefer
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
A column of Crusaders is camped here.
The clocktower jail key is here.
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
917hp 714m 441mv 20hour Neferya yells 'Help! Frohdon kicked dirt into my eyes!'
Neferya is blinded by the dirt in her eyes!
Your kicked dirt scratches Neferya.
Neferya has some small wounds and bruises.
Frohdon: [===|===|===|===]
917hp 714m 441mv 20hour
Neferya has fled!
Neferya flies south.
917hp 714m 441mv 20hour sca
get via bac
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
A small cat is here, purring.
*** Range 4 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
You scan south.
*** Range 1 (south) ***
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
*** Range 4 (south) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
A citizen of Maelbrim is here, hands calloused, shoulders squared.
You scan west.
*** Range 1 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (west) ***
A young boy runs errands for various shopkeepers here.
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
917hp 714m 441mv 20hour You get a vial of sparkling liquid from a sturdy backpack.
917hp 714m 441mv 20hour get via bac
You get a gleaming white vial from a sturdy backpack.
917hp 714m 441mv 20hour quaf v
You quaff a gleaming white vial.
You are surrounded by a dark aura.
917hp 714m 441mv 20hour sca
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
A small cat is here, purring.
*** Range 4 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
You scan south.
*** Range 1 (south) ***
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
*** Range 4 (south) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
A citizen of Maelbrim is here, hands calloused, shoulders squared.
You scan west.
*** Range 1 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (west) ***
A young boy runs errands for various shopkeepers here.
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
917hp 714m 441mv 20hour s
Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road opens up into the Forum to the north.
A thick fog blankets the area, limiting visibility.
[Exits: north south]
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
917hp 714m 440mv 20hour di nefer
She's already been blinded.
917hp 714m 440mv 20hour murder nefer
Neferya yells 'Help! I am being attacked by someone!'
Your jab MUTILATES Neferya!
Your back fist MASSACRES Neferya!
Neferya parries your attack.
Neferya parries your attack.
Neferya has quite a few wounds.
Frohdon: [===|===|===|===]
917hp 714m 440mv 20hour
Neferya parries your attack.
Neferya parries your attack.
Your knee thrust LACERATES Neferya!
Your dragon claw MANGLES Neferya!
Your roundhouse kick misses Neferya.
You parry Neferya's attack with your second hand.
You dodge Neferya's attack.
You dodge Neferya's attack.
You dodge Neferya's attack.
A Morning-Star named "VainGlory" sears your flesh with flames.
Neferya's flaming bite scratches you.
Neferya has quite a few wounds.
Frohdon: [===|===|===|===]
916hp 714m 440mv 20hour
Neferya has fled!
Neferya flies north.
916hp 714m 440mv 20hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
You scan east.
You scan south.
*** Range 3 (south) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
A citizen of Maelbrim is here, hands calloused, shoulders squared.
*** Range 4 (south) ***
A bent over shape shuffles through the cemetery here.
You scan west.
You scan up.
You scan down.
916hp 714m 440mv 20hour n
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
A column of Crusaders is camped here.
The clocktower jail key is here.
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
916hp 714m 439mv 20hour sca
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
A small cat is here, purring.
*** Range 4 (east) ***
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
You scan south.
*** Range 4 (south) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
A citizen of Maelbrim is here, hands calloused, shoulders squared.
You scan west.
*** Range 1 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (west) ***
A young boy runs errands for various shopkeepers here.
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
916hp 714m 439mv 20hour e
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
A thick fog blankets the area, limiting visibility.
[Exits: north east west]
916hp 714m 438mv 20hour e
e
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Conservatory of Nature can be seen to the south.
[Exits: east south west]
916hp 714m 437mv 20hour e
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
[Exits: east west]
A small cat is here, purring.
916hp 714m 436mv 20hour The King's Square
Dubbed the King's Square, this intersection sees a great deal of daily
traffic. Named in honor of the sovereigns of Aabahran, it harkens to the
golden age of the monarchy, the short time in which all Aabahran was unified
under the leadership one man, Cormac, until its disintegration shortly
thereafter during the War of Legions. The commercial district of Maelbrim
lies to the south, aptly named Golden Path. To the west is the Forum, the
center of the city. East leads to the walls and the Dragon Gate. To the
north await the newly constructed gates of the reestablished Newander Park.
[Exits: north east south west]
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
Dorcy turns towards you.
Dorcy says 'Ah, Frohdon, it is rumored a great beast lurks in the Caves of Kamir.'
Dorcy says 'Would you take this task upon yourself and rid the caves of the problem?'
Dorcy peers at you in expecting a yes or no answer.
916hp 714m 435mv 20hour e
e
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
Some graffiti has been surreptitiously placed here, depicting a White Wolf.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
A citizen of Maelbrim is here, hands calloused, shoulders squared.
916hp 714m 434mv 20hour The Inner Dragon Gate
The eastern Dragon Gate is what stands between the eastern armies and
Maelbrim. The Great Wall of Aabahran, farther to the east, serves as a
tertiary line of defense, but it is here at the Dragon Gate that the city
itself is protected. The name comes from the surrounding Dragon Teeth
mountains and also the design of the gate itself. The battlements look like
great spikes, the teeth in the maw of a great dragon. It has been built to
resist a traditional siege, one composed of mortal land armies and siege
weapons. That so much work has gone into this perimeter defense shows that
the leaders of Maelbrim expect a major invasion from this direction at some
point in the future. Until that time, it stands more as a testament to the
wealth and stature of those who could afford constructing such a masterwork
gate. The eastern road leads through the Dragon Teeth mountains, eventually
into the Forsaken Lands and Miruvhor. The west leads towards the King's
Square and into Maelbrim.
[Exits: east west]
916hp 714m 433mv 20hour e
e
e
Between the Dragon Gates
A huge, completely empty, area has been left between the outer and inner
gates of Maelbrims north-eastern double wall. Bare of even shrubbery or
small bushes, the only thing that has been allowed to grow here is grass,
and even that is being cropped short on a regular basis. A paved road
connects the outer and inner gates, forcing anyone willing to enter the city
proper to pass under two massive portcullis. Once these portcullis are
lowered, the place is a perfect killing ground.
[Exits: north east west]
916hp 714m 432mv 20hour TICK IN 5 SECONDS.
The Outer Dragon Gate
The eastern Dragon Gate is what stands between the eastern armies and
Maelbrim. The Great Wall of Aabahran, farther to the east, serves as a
tertiary line of defense, but it is here at the Dragon Gate that the city
itself is protected. The name comes from the surrounding Dragon Teeth
mountains and also the design of the gate itself. The battlements look like
great spikes, the teeth in the maw of a great dragon. It has been built to
resist a traditional siege, one composed of mortal land armies and siege
weapons. That so much work has gone into this perimeter defense shows that
the leaders of Maelbrim expect a major invasion from this direction at some
point in the future. Until that time, it stands more as a testament to the
wealth and stature of those who could afford constructing such a masterwork
gate. The eastern road leads through the Dragon Teeth mountains, eventually
into the Forsaken Lands and Miruvhor. The west leads to the inner gate and
into Maelbrim.
[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
916hp 714m 431mv 20hour where
Before the Dragon Gate
You stand on a wide cobbled road leading to and from the great city of
Maelbrim. Before you loom the massive gates of Maelbrim with the great city
walls continuing north and south. East lies the checkpoint and the road
through the Dragon Teeth mountains.
[Exits: north east south west]
The Time Vortex plays with the reality far above you.
916hp 714m 430mv 20hour e
Dragon Road is [SAVANT] controlled. Players near you:
<PK> Frohdon Before the Dragon Gate
<PK> Neferya Southeastern Wall Corner
916hp 714m 430mv 20hour e
The Eastern Checkpoint
You stand along the Dragon Road, leading westward into the massive
city of Maelbrim. The road continues eastward all the way towards
Miruvhor, and eventually to the Dragon Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.
[Exits: east west]
916hp 714m 429mv 20hour A wide path
You find yourself walking down a wie path leading in, or out,
or Maelbrim. Westward you can see the checkpoint, which
eventually leads into the city gates, and eastwards, the massive
crags and rocks of the Dragon's Teeth mountains loom in the
distance.
[Exits: east west]
916hp 714m 428mv 20hour w
The Eastern Checkpoint
You stand along the Dragon Road, leading westward into the massive
city of Maelbrim. The road continues eastward all the way towards
Miruvhor, and eventually to the Dragon Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.
[Exits: east west]
916hp 714m 427mv 20hour w
Before the Dragon Gate
You stand on a wide cobbled road leading to and from the great city of
Maelbrim. Before you loom the massive gates of Maelbrim with the great city
walls continuing north and south. East lies the checkpoint and the road
through the Dragon Teeth mountains.
[Exits: north east south west]
The Time Vortex plays with the reality far above you.
916hp 714m 426mv 20hour s
s
s
South of the Gates
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
916hp 714m 425mv 20hour s
s
s
South of the Gates
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
[The Voice of God] - World shift in 1 hour.
928hp 714m 443mv 21hour Timer now at 30 secs.
s
Below the Southeastern Wall
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 714m 442mv 21hour Below the Southeastern Wall
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 714m 441mv 21hour Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
928hp 714m 440mv 21hour Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 714m 439mv 21hour murder nefer
Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north west]
928hp 714m 438mv 21hour n
They aren't here.
928hp 714m 438mv 21hour murder nefer
Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 714m 437mv 21hour n
They aren't here.
928hp 714m 437mv 21hour murder nefer
Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
928hp 714m 436mv 21hour sca
Neferya flies south.
928hp 714m 436mv 21hour They aren't here.
928hp 714m 436mv 21hour You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Translucent) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
You scan west.
You scan up.
You scan down.
928hp 714m 436mv 21hour s
Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 714m 435mv 21hour di nefer
They aren't here.
928hp 714m 435mv 21hour s
Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north west]
(Translucent) (Dark Aura) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
928hp 714m 434mv 21hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
928hp 714m 434mv 21hour di nefer
Neferya yells 'Help! Frohdon kicked dirt into my eyes!'
Neferya is blinded by the dirt in her eyes!
Your kicked dirt scratches Neferya.
Neferya has quite a few wounds.
Frohdon: [===|===|===|===]
928hp 714m 434mv 21hour
Neferya has fled!
Neferya flies north.
928hp 714m 434mv 21hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) (Dark Aura) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
928hp 714m 434mv 21hour n
Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
(Translucent) (Dark Aura) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
928hp 714m 433mv 21hour n
You are now WANTED!
928hp 714m 433mv 21hour Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 714m 432mv 21hour murder nefer
They aren't here.
928hp 714m 432mv 21hour s
Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
(Translucent) (Dark Aura) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
928hp 714m 431mv 21hour murder nefer
Neferya yells 'Help! I am being attacked by someone!'
Neferya dodges your attack.
You have gained knowledge about unique!
Your back fist maims Neferya!
Your knee thrust mauls Neferya.
Your kick brutally connects with Neferya's leg.
Your pierce kick LACERATES Neferya!
Neferya has quite a few wounds.
Frohdon: [===|===|===|===]
928hp 714m 431mv 21hour shat
Neferya's kicked dirt misses you.
Neferya has quite a few wounds.
Frohdon: [===|===|===|===]
928hp 714m 431mv 21hour
Neferya parries your attack.
Neferya dodges your attack.
Neferya dodges your attack.
Your dragon claw LACERATES Neferya!
Your kick brutally connects with Neferya's leg.
Your roundhouse kick maims Neferya!
You dodge Neferya's attack.
You dodge Neferya's attack.
You dodge Neferya's attack.
Neferya has some big nasty wounds and scratches.
Frohdon: [===|===|===|===]
928hp 714m 431mv 21hour You focus all your strength into a devastating strike at Neferya!
Your dragon claw LACERATES Neferya!
Neferya has some big nasty wounds and scratches.
Frohdon: [===|===|===|===]
928hp 684m 431mv 21hour
Your elbow brutally connects with Neferya's temple.
Your elbow slash LACERATES Neferya!
You have gained knowledge about unique!
Your back fist decimates Neferya!
Your spin kick MUTILATES Neferya!
Neferya dodges your attack.
Neferya parries your attack.
You parry Neferya's attack with your first hand.
You dodge Neferya's attack.
You dodge Neferya's attack.
Neferya has some big nasty wounds and scratches.
Frohdon: [===|===|===|===]
928hp 684m 431mv 21hour
Neferya has fled!
Neferya flies north.
928hp 684m 431mv 21hour TICK IN 5 SECONDS.
sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) (Dark Aura) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
928hp 684m 431mv 21hour n
Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
(Translucent) (Dark Aura) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
Neferya flies north.
928hp 684m 430mv 21hour murder nefer
They aren't here.
928hp 684m 430mv 21hour murder nefer
They aren't here.
928hp 684m 430mv 21hour n
n
Below the Southeastern Wall
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 684m 429mv 21hour Below the Southeastern Wall
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 684m 428mv 21hour n
South of the Gates
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 684m 427mv 21hour n
South of the Gates
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
928hp 684m 426mv 21hour sca
You scan all around.
You scan north.
*** Range 3 (north) ***
(Translucent) (Dark Aura) Neferya the Unholy Lady is here, sitting astride a terrible nightmare.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
928hp 684m 426mv 21hour n
Before the Dragon Gate
You stand on a wide cobbled road leading to and from the great city of
Maelbrim. Before you loom the massive gates of Maelbrim with the great city
walls continuing north and south. East lies the checkpoint and the road
through the Dragon Teeth mountains.
[Exits: north east south west]
The Time Vortex plays with the reality far above you.
928hp 684m 425mv 21hour n
n
North of the Gates
You are passing along the great city walls of Maelbrim. Tall stone walls
rise far above, with the crisp mountain air clearly carrying the sound of
the guard's footsteps.
[Exits: north south]
928hp 684m 424mv 21hour n
n
North of the Gates
You are passing along the great city walls of Maelbrim. Tall stone walls
rise far above, with the crisp mountain air clearly carrying the sound of
the guard's footsteps.
[Exits: north south]
928hp 684m 423mv 21hour n
Below Northeastern Wall
You are passing along the great city walls of Maelbrim. Tall stone walls
rise far above, with the crisp mountain air clearly carrying the sound of
the guard's footsteps.
[Exits: north south]
928hp 684m 422mv 21hour Below Northeastern Wall
You are passing along the great city walls of Maelbrim. Tall stone walls
rise far above, with the crisp mountain air clearly carrying the sound of
the guard's footsteps.
[Exits: north south]
928hp 684m 421mv 21hour n
n
Northeastern Wall Corner
You are passing along the great city walls of Maelbrim. Tall stone walls
rise far above, with the crisp mountain air clearly carrying the sound of
the guard's footsteps.
[Exits: north south]
928hp 684m 420mv 21hour
*** The world is shifting - please wait! ***
Restoring from world shift...
World shifting is complete.
Northeastern Wall Corner
You are passing along the great city walls of Maelbrim. Tall stone walls
rise far above, with the crisp mountain air clearly carrying the sound of
the guard's footsteps.
[Exits: north south]
You have become better at fast healing! [82%]
937hp 684m 443mv 22hour Timer now at 30 secs.
mou
You mount upon the back of a white stallion.
937hp 684m 443mv 22hour n
n
Northeastern Wall Corner
You are passing along the great city walls of Maelbrim. Tall stone walls
rise far above, with the crisp mountain air clearly carrying the sound of
the guard's footsteps.
[Exits: south west]
(Translucent) (Dark Aura) Neferya the Unholy Lady is here.
937hp 684m 442mv 22hour Alas, you cannot go that way.
937hp 684m 442mv 22hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
937hp 684m 442mv 22hour murder nefer
Neferya yells 'Help! I am being attacked by Frohdon!'
Neferya parries your attack.
Neferya dodges your attack.
Your jump kick devastates Neferya!
Your kick brutally connects with Neferya's leg.
Your pierce kick MUTILATES Neferya!
Neferya has some big nasty wounds and scratches.
Frohdon: [===|===|===|===]
937hp 684m 442mv 22hour
You dodge Neferya's attack.
You dodge Neferya's attack.
You parry Neferya's attack with your first hand.
A Morning-Star named "VainGlory" sears your flesh with flames.
Neferya's flaming bite scratches you.
Neferya parries your attack.
Your jab mauls Neferya.
Your spin kick LACERATES Neferya!
Neferya dodges your attack.
Neferya looks pretty hurt.
Frohdon: [===|===|===|===]
936hp 684m 442mv 22hour
Neferya has fled!
Neferya walks south.
Frohdon vs Neferya, monk balancing review
This isn't even a proper pk log. I wasn't exactly well-prepared, also no malform, no charmie, no cabal skills, etc. I also was trying to type out to make you wanted when all that works is the single letter (y):
want frohdon yes
Frohdon rides in.
|758hp 724m 481mv 23414tnl>
|M(ism)ounted 21'00 hours> Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north south]
|758hp 724m 480mv 23414tnl>
|M(ism)ounted 21'00 hours> Southeastern Wall Corner
You are passing along the old city wall, a relict from the time when the
city was still called Rheydin. For some reason or another, the wall has not
been maintained well lately, probably because the builders of Maelbrim
expect no trouble to come from the south. The wall is clearly not manned or
patrolled and its upper rim has started to crumble.
[Exits: north west]
|758hp 724m 479mv 23414tnl>
|M(ism)ounted 21'00 hours> Syntax: wanted <character> <y/n>.
|758hp 724m 479mv 23414tnl>
|M(ism)ounted 21'00 hours> quaff glea
You quaff a gleaming white vial.
You are surrounded by a dark aura.
|758hp 724m 479mv 23414tnl>
|M(ism)ounted 21'00 hours>
Frohdon rides in.
|758hp 724m 479mv 23414tnl>
|M(ism)ounted 21'00 hours> w
w
Frohdon scans all around.
|758hp 724m 479mv 23414tnl>
|M(ism)ounted 21'00 hours>
You yell 'Help! Frohdon kicked dirt into my eyes!'
Frohdon kicks dirt in your eyes!
Frohdon's kicked dirt scratches you.
You can't see a thing!
No way! You are still fighting!
Neferya: [===|===|==-|---]
|756hp 724m 479mv 23414tnl>
|M(ism)ounted 21'00 hours> No way! You are still fighting!
Neferya: [===|===|==-|---]
|756hp 724m 479mv 23414tnl>
|M(ism)ounted 21'00 hours> fle
You flee from combat!
You can't see a thing!
|756hp 724m 478mv 23414tnl>
|M(ism)ounted 21'00 hours> di
But you aren't in combat!
|756hp 724m 478mv 23414tnl>
|M(ism)ounted 21'00 hours> w
w
Alas, you cannot go that way.
|756hp 724m 478mv 23414tnl>
|M(ism)ounted 21'00 hours> Alas, you cannot go that way.
|756hp 724m 478mv 23414tnl>
|M(ism)ounted 21'00 hours>
Someone rides in.
|756hp 724m 478mv 23414tnl>
|M(ism)ounted 21'00 hours> want frohdon y
Frohdon is now a criminal.
[TRIBUNAL]: 'NOTICE: Frohdon has been marked a criminal by Neferya.'
You have gained 20 talismans in service of TRIBUNAL.
Anyway, monks are full melee class while I'm playing a hybrid caught completely unprepared. I personally wouldn't use this as a balancing point for reviewing for monks, other than, yes, you're better at hitting me in melee than I'm at hitting you. >_<
| Neferya || Intern of TRIBUNAL |
\-------------------/\------------------------------------------------/
| Str: 22(22) || Level 50 Sex F Age 18(101h) |
| Int: 20(20) || Class dark-knight Size medium |
| Wis: 20(19) || Race undead Align lawful evil |
| Dex: 21(21) || Hp 1162/1162 (110%) Exp 23414/620386 |
| Con: 23(23)^6 || Mana 275/784 (120%) +Hit 45 (77%) |
\ Lck: [||||--] \/ Move 481/481 (100%) +Dam 58 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Anume |
| Slash -321 87% || Spell -14 || Faith Necropsy |
| Pierce -327 87% || Afflictive -15 || Weight 255/475 |
| Blunt -327 87% || Maledictive -20 || Items 40/42 |
| Magic -304 90% || Mental -13 || Prac 3 Train 0 |
| || Breath -3 || RP 34 |
| || || Gold 50K CP 2.1K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 48 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| 1 more hours must pass before a cabal promotion. |
\---------------------------------------------------------------------/
My hit/dam might have been a few point in different directions, but this is roughly what I was at. Also I took off to find a charmie etc but alas, no real pk. Also I'm pretty meh at PK so if you're looking for proper balancing discussion, you should probably compare with people a bit higher up the ladder. There's lots of powerful people around.
First of many logs to come this was more to showcase the vast gear discrepancy.
Frodhon above. My post got cut off, I was trying to say that I think, in my novice brain, this speaks to thac0. I'm in lvl 30 merchant armor and you're decked. I'm also very very poorly trained. But again I plan to post many more logs.
I wish hybrid (paladin and dark-knight specifically) weren't limited to 105 in defenses. That aside, my AC was low, and as far as I know thac0 affects miss chance, not getting through defenses? I don't think 'worse' thac0 would have changed much in this log, but I could be mistaken!
