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Elisaora watcher inductee vs Durim tribunal adjudicator t


Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.
(Charmed) (Pink Aura) A Warlock stands here, practicing black magic.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim the Unholy Knight is here, sitting astride a warhorse.
You yell 'Help! DUhrim is tryingh tao Bash mmme!'
You evade Durim's bash, causing him to fall flat on his face.
Durim's bash misses you.
Durim is in excellent condition. 

Elisaora: [===|===|===|===]
1022hp 645m 328mv 19hour  di durim
Your kicked dirt misses Durim.
Durim is in excellent condition. 

Elisaora: [===|===|===|===]
1022hp 645m 328mv 19hour  
The Blood Guard jumps in front of Durim!
The Blood Guard's slash wounds you.
You dodge the Blood Guard's attack.
You dodge Durim's attack.
You dodge Durim's attack.
You block a Warlock's attack with your weapon.
You dodge a Warlock's attack.
Durim is in excellent condition. 

Elisaora: [===|===|===|===]
1005hp 645m 328mv 19hour  flee

You fire from a composite bow and hit Durim with a couple shots.
A composite bow's pierce maims Durim!
You throw your water throwing knives and hit Durim with one of them.
Your throw wounds Durim.
Durim dodges your attack.
You feign and strike at Durim's nerve point.
Your shadow strike injures Durim.
Durim parries your attack.
Durim parries your attack.
Durim blocks your attack with his weapon.
Durim parries your attack.
Your tsuki strike scratches Durim.
The Blood Guard's slash mauls you.
Durim's disruption MASSACRES you!
You parry a Warlock's attack.
A Warlock's slash devastates you!
A Warlock sends you sprawling with a powerful bash!
A Warlock's bash DISMEMBERS you!
Durim has a few scratches. 

Elisaora: [===|===|===|=--]
838hp 648m 333mv 20hour  Timer now at 30 secs.

You throw your water throwing knives and hit Durim with one of them.
Your throw decimates Durim!
Durim parries your attack.
Durim parries your attack.
Durim dodges your attack.
You feign and strike at Durim's nerve point.
Your shadow strike injures Durim.
Durim parries your attack.
Durim parries your attack.
Durim parries your attack.
Your tsuki strike injures Durim.
The Mournblade draws life from Durim.
Your life drain grazes Durim.
You parry the Blood Guard's attack.
You block Durim's attack with your weapon.
Something emits a loud hum.
You feel something drawing your life away.
Durim's life drain scratches you.
A Warlock's slash decimates you!
You parry a Warlock's attack.
Durim has some small wounds and bruises. 

Elisaora: [===|===|===|=--]
816hp 648m 333mv 20hour  
You evade Durim's bash, causing him to fall flat on his face.
Durim's bash misses you.
Durim has some small wounds and bruises. 

Elisaora: [===|===|===|=--]
816hp 648m 333mv 20hour  
You fire from a composite bow and hit Durim with one shot.
A composite bow's pierce mauls Durim.
You throw your water throwing knives and hit Durim with a couple of them.
Your throw DISMEMBERS Durim!
Durim parries your attack.
Durim parries your attack.
Durim blocks your attack with his weapon.
You learn a little bit more of Durim's movements.
Your cleave decimates Durim!
Your tsuki strike wounds Durim.
The Mournblade draws life from Durim.
Your life drain grazes Durim.
You parry the Blood Guard's attack.
You dodge the Blood Guard's attack.
Durim's disruption LACERATES you!
You feel something drawing your life away.
Durim's life drain grazes you.
You parry a Warlock's attack.
You dodge a Warlock's attack.
Durim has some small wounds and bruises. 

Elisaora: [===|===|===|---]
771hp 648m 333mv 20hour  
You throw your water throwing knives and hit Durim with a couple of them.
Your throw MASSACRES Durim!
Durim parries your attack.
You learn a little bit more of Durim's movements.
Your cleave decimates Durim!
You learn a little bit more of Durim's movements.
Durim parries your attack.
You feign and strike at Durim's nerve point.
Your shadow strike decimates Durim!
Durim parries your attack.
Durim blocks your attack with his weapon.
Your tsuki strike wounds Durim.
You parry the Blood Guard's attack.
The Blood Guard's slash mauls you.
You block Durim's attack with your weapon.
You dodge Durim's attack.
Durim's disruption maims you!
Something emits a loud hum.
You feel something drawing your life away.
Durim's life drain scratches you.
A Warlock's slash mauls you.
A Warlock's slash devastates you!
A Warlock sends you sprawling with a powerful bash!
A Warlock's bash MUTILATES you!
Durim has quite a few wounds. 

Elisaora: [===|===|==-|---]
620hp 648m 333mv 20hour  flee

The Blood Guard jumps in front of Durim!
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
Durim's disruption DISMEMBERS you!
You feel something drawing your life away.
Durim's life drain scratches you.
You dodge a Warlock's attack.
You parry a Warlock's attack.
Durim has quite a few wounds. 

Elisaora: [===|===|=--|---]
562hp 648m 333mv 20hour  You flee from combat!
The Remains of a Forest
  The sorry remains of a once huge ancient forest is here, most of the
trees burned and the ground covered in ashes.  The ground is soggy and
mushy, a sticky water-ash mix the result of the water pumped from the lake
nearby to quell the flames.  

[Exits: south west]
     The furrow is now filled with very small saplings.

562hp 648m 332mv 20hour  s
You aren't fighting anyone.

562hp 648m 332mv 20hour  A burned down Forest
  The fire has been stopped but most of the forest is gone now.  Ash coats
everything.  Huge puddles cover the ground, the water dirty and grey.  

[Exits: north east south]
     The furrow is now filled with very small saplings.
     Wagons and workers are littered around the forest clearing debris and burnt stumps from the area.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.
(Hide) A beautiful white stag is here.

562hp 648m 331mv 20hour  murder durim
They aren't here.

562hp 648m 331mv 20hour  s
Sentinal Gap
  Walls of granite soar on either side of the narrow canyon floor. A chilly
breeze whistles and rumbles between the cliffs.

[Exits: north east south west]
     The furrow is now filled with very small saplings.

562hp 648m 330mv 20hour  e
af
Path along the Lake
  You are walking on a path that follows the shore of the lake.

The ground is churned to thick mud by the rain.

[Exits: north east south west]

562hp 648m 329mv 20hour  You are affected by the following:
Spell: stalk          : for 2 hours
Spell: detect hidden  : for 49 hours
Spell: drained        : for 2 hours
Spell: sanctuary      : for 0 hours
Spell: endure         : modifies savingspell by -7 for 4 hours
                      : modifies damroll by 3 for 4 hours
                      : modifies hitroll by 3 for 4 hours
Spell: mounted        : for 62 hours

562hp 648m 329mv 20hour  s
West shore of Crystalmir Lake
  The blue of the autumn sky darkens on the deep stillness of the lake. The
soft forests of giant vallenwood border the serene waters on the eastern, 
southern and western shores. To the north a patchwork of fields stretches
toward the distant purple mountains.

[Exits: north east south west]
     The furrow is now filled with very small saplings.

562hp 648m 326mv 20hour  e
Middle of Crystalmir Lake
  You are in the middle of Crystalmir lake. The water is so still it is like a
thin sheet of glass.

[Exits: north east south west down]
There is a barracuda swimming around you...it looks hungry..

562hp 648m 325mv 20hour  e
East shore of Crystalmir Lake
  The blue of the autumn sky darkens on the deep stillness of the lake. The
soft forests of giant vallenwood border the serene waters on the eastern, 
southern and western shores. To the north a patchwork of fields stretches
toward the distant purple mountains.

The ground is churned to thick mud by the rain.

[Exits: north east south west]

562hp 648m 324mv 20hour  e
Entrance to the Crystalmir Caverns
  You stand before the entrance into the caverns which riddle the area
around Crystalmir Lake.  The path leading north seems fairly well tread, as
is the one leading east back towards Riverwood.  

[Exits: north east south west]

562hp 648m 321mv 20hour  s
Road through the forest
  This is a well travelled dirt road.

[Exits: north east south west]
A mighty Fortress looms over the area.
A small hobgoblin seems to be searching for something.

562hp 648m 320mv 20hour  e
Among the Vallenwoods
  You are walking among the peaceful vallenwoods. They sway in the
breeze in a dance of autumn.

[Exits: north south west]
A small hobgoblin seems to be searching for something.

562hp 648m 319mv 20hour  e
Alas, you cannot go that way.

562hp 648m 319mv 20hour  s
Solace East Woods
  The huge vallenwood trees tower above soft forest paths. Sunlight dapples
the floor of the woods, and sparrows and squirrels quarrel overhead. The
musty smell of fallen leaves rises through the fragrance of late wildflowers.

[Exits: north west (down)]
(Dark Aura) The Fewmaster Toede is here.

562hp 648m 317mv 20hour  e
Alas, you cannot go that way.

562hp 648m 317mv 20hour  n
n
Among the Vallenwoods
  You are walking among the peaceful vallenwoods. They sway in the
breeze in a dance of autumn.

[Exits: north south west]
A small hobgoblin seems to be searching for something.

562hp 648m 315mv 20hour  Small Grove
  Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in
hand, she sits gracefully as she plays; nearby, a large plainsman raises
a flute to his lips. Her voice clear as winter wind begins to sing...

[Exits: south west up]
     A sign painstakingly carved from livingwood is here.

562hp 648m 313mv 20hour  u
s
Rock Outcropping
  From this rock outcropping the valley below seems peaceful, untouched.
Dense forests of pine carpet the mountainsides, broken only by thick aspen 
woods. The mountains, deep blue in the distance, circle the valley floor and 
form a soft highland bowl.

[Exits: south down]

562hp 648m 310mv 20hour  w
A Rocky Formation
  The incline of the rocks in this area are much steeper.  A lot more
energy must be expanded to traverse this stretch of land.  The rocks are not
packed very tightly together, and one slip of the foot might spell certain
death.  From the top of this formation you can see most of the wreckage. 
You are leaving the beach behind you, and to the north you see a small rock
outcropping.  As you gain higher ground, the smell of salty air slowly
fades.  

[Exits: north south west]

562hp 648m 307mv 20hour  where
Floating Debris
  All around you, debris from the ship floats on the water.  Pieces of
wood, clothing, jewelry, and food can be seen for miles on end.  Being that
the water is so clear, you can even see the heavier items from the wreckage
lining the murky sea floor.  Birds of prey maintain a steady presence in the
sky, always looking for an opportunity to feast on the flesh of those who
did not survive.  Amongst all the rubbish, many forms of sea life swim
about, getting adjusted to their surroundings.  

[Exits: east south west]

562hp 648m 305mv 20hour  w
w
The Sunken Ship is [KNIGHT] controlled.  Players near you:
<PK>   Elisaora      (WANTED)           Floating Debris

562hp 648m 305mv 20hour  w
Floating Debris
  All around you, debris from the ship floats on the water.  Pieces of
wood, clothing, jewelry, and food can be seen for miles on end.  Being that
the water is so clear, you can even see the heavier items from the wreckage
lining the murky sea floor.  Birds of prey maintain a steady presence in the
sky, always looking for an opportunity to feast on the flesh of those who
did not survive.  Amongst all the rubbish, many forms of sea life swim
about, getting adjusted to their surroundings.  

[Exits: east west]

562hp 648m 302mv 20hour  TICK IN 5 SECONDS.
Floating Debris
  All around you, debris from the ship floats on the water.  Pieces of
wood, clothing, jewelry, and food can be seen for miles on end.  Being that
the water is so clear, you can even see the heavier items from the wreckage
lining the murky sea floor.  Birds of prey maintain a steady presence in the
sky, always looking for an opportunity to feast on the flesh of those who
did not survive.  Amongst all the rubbish, many forms of sea life swim
about, getting adjusted to their surroundings.  

[Exits: east west]

562hp 648m 299mv 20hour  s
Floating Debris
  All around you, debris from the ship floats on the water.  Pieces of
wood, clothing, jewelry, and food can be seen for miles on end.  Being that
the water is so clear, you can even see the heavier items from the wreckage
lining the murky sea floor.  Birds of prey maintain a steady presence in the
sky, always looking for an opportunity to feast on the flesh of those who
did not survive.  Amongst all the rubbish, many forms of sea life swim
about, getting adjusted to their surroundings.  

[Exits: east south]

562hp 648m 296mv 20hour  Atop the Deck
  You stand upon the top deck of the ship.  The deck seems to be made of
redwood indigenous to the trees of Elium.  Several patches of the wood have
been torn away, revealing the levels beneath the deck.  The angle of the
ship is slightly tilted, with a large portion submersed in the waters.  This
slight incline forces anyone trying to cross the deck to keep a steady
balance.  The mast of the ship is long gone, the only remnants being the
tattered sails that float in the waters.  From this vantage point, you can
see the waters all around you.  Sounds of the sea, the waves softly crashing
against the side of the ship, as well as birds of prey circling about, reach
your ears.  

[Exits: north east south west]

562hp 648m 295mv 20hour  s
s
Floating Debris
  All around you, debris from the ship floats on the water.  Pieces of
wood, clothing, jewelry, and food can be seen for miles on end.  Being that
the water is so clear, you can even see the heavier items from the wreckage
lining the murky sea floor.  Birds of prey maintain a steady presence in the
sky, always looking for an opportunity to feast on the flesh of those who
did not survive.  Amongst all the rubbish, many forms of sea life swim
about, getting adjusted to their surroundings.  

[Exits: north south]
A mighty Fortress looms over the area.

562hp 648m 294mv 20hour  where
Before A Wreckage
  Leaving the forest behind, you stand before the aftermath of a recent
shipwreck, and what a mighty collision it must have been.  The impact of the
ship has literally driven the land backwards, creating a make-shift beach. 
The waters that splash upon your feet are polluted with flotsam.  The
further out you go, the more cluttered with debris they seem to become.  In
the distance you can see the main body of the ship, still somewhat afloat.  

[Exits: north east south]

562hp 648m 291mv 20hour  The Sunken Ship is [KNIGHT] controlled.  Players near you:
<PK>   Elisaora      (WANTED)           Before A Wreckage

562hp 648m 291mv 20hour  af
You are affected by the following:
Spell: stalk          : for 2 hours
Spell: detect hidden  : for 49 hours
Spell: drained        : for 2 hours
Spell: sanctuary      : for 0 hours
Spell: endure         : modifies savingspell by -7 for 4 hours
                      : modifies damroll by 3 for 4 hours
                      : modifies hitroll by 3 for 4 hours
Spell: mounted        : for 62 hours

562hp 648m 291mv 20hour  c cu
You feel a little better.

583hp 638m 291mv 20hour  c cu
where
You feel a little better.

606hp 628m 291mv 20hour  
The protective aura around your body fades.
You are allowed to leave the realms.

609hp 635m 296mv 21hour  Timer now at 30 secs.
quaf v
The Sunken Ship is [KNIGHT] controlled.  Players near you:
<PK>   Elisaora      (WANTED)           Before A Wreckage
<PK>   Durim                            A Craggy Beachfront

609hp 635m 296mv 21hour  You quaff a gleaming white vial.
You are surrounded by a white aura.

609hp 635m 296mv 21hour  where
The Sunken Ship is [KNIGHT] controlled.  Players near you:
<PK>   Elisaora      (WANTED)           Before A Wreckage

609hp 635m 296mv 21hour  murder durim
They aren't here.

609hp 635m 296mv 21hour  sca
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A group of druids wanders about.
*** Range 4 (south) ***
A large, grey wolf is here, glaring hungrily at you.
You scan west.
You scan up.
You scan down.

609hp 635m 296mv 21hour  n
n
Floating Debris
  All around you, debris from the ship floats on the water.  Pieces of
wood, clothing, jewelry, and food can be seen for miles on end.  Being that
the water is so clear, you can even see the heavier items from the wreckage
lining the murky sea floor.  Birds of prey maintain a steady presence in the
sky, always looking for an opportunity to feast on the flesh of those who
did not survive.  Amongst all the rubbish, many forms of sea life swim
about, getting adjusted to their surroundings.  

[Exits: north south]
A mighty Fortress looms over the area.

609hp 635m 293mv 21hour  Atop the Deck
  You stand upon the top deck of the ship.  The deck seems to be made of
redwood indigenous to the trees of Elium.  Several patches of the wood have
been torn away, revealing the levels beneath the deck.  The angle of the
ship is slightly tilted, with a large portion submersed in the waters.  This
slight incline forces anyone trying to cross the deck to keep a steady
balance.  The mast of the ship is long gone, the only remnants being the
tattered sails that float in the waters.  From this vantage point, you can
see the waters all around you.  Sounds of the sea, the waves softly crashing
against the side of the ship, as well as birds of prey circling about, reach
your ears.  

[Exits: north east south west]

609hp 635m 292mv 21hour  where
The Sunken Ship is [KNIGHT] controlled.  Players near you:
<PK>   Elisaora      (WANTED)           Atop the Deck
<PK>   Durim                            Atop the Deck

609hp 635m 292mv 21hour  n
n
Floating Debris
  All around you, debris from the ship floats on the water.  Pieces of
wood, clothing, jewelry, and food can be seen for miles on end.  Being that
the water is so clear, you can even see the heavier items from the wreckage
lining the murky sea floor.  Birds of prey maintain a steady presence in the
sky, always looking for an opportunity to feast on the flesh of those who
did not survive.  Amongst all the rubbish, many forms of sea life swim
about, getting adjusted to their surroundings.  

[Exits: east south]

609hp 635m 291mv 21hour  Alas, you cannot go that way.

609hp 635m 291mv 21hour  murder durim
They aren't here.

609hp 635m 291mv 21hour  s
Atop the Deck
  You stand upon the top deck of the ship.  The deck seems to be made of
redwood indigenous to the trees of Elium.  Several patches of the wood have
been torn away, revealing the levels beneath the deck.  The angle of the
ship is slightly tilted, with a large portion submersed in the waters.  This
slight incline forces anyone trying to cross the deck to keep a steady
balance.  The mast of the ship is long gone, the only remnants being the
tattered sails that float in the waters.  From this vantage point, you can
see the waters all around you.  Sounds of the sea, the waves softly crashing
against the side of the ship, as well as birds of prey circling about, reach
your ears.  

[Exits: north east south west]

609hp 635m 290mv 21hour  di durim
They aren't here.

609hp 635m 290mv 21hour  s
Floating Debris
  All around you, debris from the ship floats on the water.  Pieces of
wood, clothing, jewelry, and food can be seen for miles on end.  Being that
the water is so clear, you can even see the heavier items from the wreckage
lining the murky sea floor.  Birds of prey maintain a steady presence in the
sky, always looking for an opportunity to feast on the flesh of those who
did not survive.  Amongst all the rubbish, many forms of sea life swim
about, getting adjusted to their surroundings.  

[Exits: north south]
A mighty Fortress looms over the area.

609hp 635m 289mv 21hour  di durim
They aren't here.

609hp 635m 289mv 21hour  sca
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A group of druids wanders about.
*** Range 4 (south) ***
(White Aura) Thrain the Iron Fist is here.
*** Range 5 (south) ***
A large, grey wolf is here, glaring hungrily at you.
You scan west.
You scan up.
You scan down.

609hp 635m 289mv 21hour  murder durim
They aren't here.

609hp 635m 289mv 21hour  sca
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
(White Aura) Thrain the Iron Fist is here.
A group of druids wanders about.
*** Range 5 (south) ***
A large, grey wolf is here, glaring hungrily at you.
You scan west.
You scan up.
You scan down.

609hp 635m 289mv 21hour  sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (Pink Aura) A Warlock stands here, practicing black magic.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim the Unholy Knight is here, sitting astride a warhorse.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) Thrain the Iron Fist is here.
*** Range 2 (south) ***
A group of druids wanders about.
*** Range 5 (south) ***
A large, grey wolf is here, glaring hungrily at you.
You scan west.
You scan up.
You scan down.

609hp 635m 289mv 21hour  n
Atop the Deck
  You stand upon the top deck of the ship.  The deck seems to be made of
redwood indigenous to the trees of Elium.  Several patches of the wood have
been torn away, revealing the levels beneath the deck.  The angle of the
ship is slightly tilted, with a large portion submersed in the waters.  This
slight incline forces anyone trying to cross the deck to keep a steady
balance.  The mast of the ship is long gone, the only remnants being the
tattered sails that float in the waters.  From this vantage point, you can
see the waters all around you.  Sounds of the sea, the waves softly crashing
against the side of the ship, as well as birds of prey circling about, reach
your ears.  

[Exits: north east south west]
(Charmed) (Pink Aura) A Warlock stands here, practicing black magic.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim the Unholy Knight is here, sitting astride a warhorse.
You yell 'Help! i am beIinG attackeD by DuriIm!'
You parry Durim's attack.
Something emits a loud hum.
You feel something drawing your life away.
Durim's life drain scratches you.
Durim has quite a few wounds. 

Elisaora: [===|===|=--|---]
605hp 635m 288mv 21hour  murder durim
You do the best you can!
Durim has quite a few wounds. 

Elisaora: [===|===|=--|---]
605hp 635m 288mv 21hour  
You fire from a composite bow and hit Durim with a couple shots.
A composite bow's pierce maims Durim!
You throw your water throwing knives and hit Durim with one of them.
Your blow wounds Durim gravely.
Your throw wounds Durim.
Durim blocks your attack with his weapon.
You feign and strike at Durim's nerve point.
Your shadow strike misses Durim.
Durim blocks your attack with his weapon.
Durim blocks your attack with his weapon.
Your cleave devastates Durim!
Durim dodges your attack.
Durim parries your attack.
Your tsuki strike hits Durim.
The Mournblade draws life from Durim.
Your life drain scratches Durim.
You parry the Blood Guard's attack.
Durim's disruption LACERATES you!
You parry Durim's attack.
You feel something drawing your life away.
Durim's life drain grazes you.
A Warlock's slash decimates you!
You dodge a Warlock's attack.
Durim has quite a few wounds. 

Elisaora: [===|===|=--|---]
529hp 635m 288mv 21hour  di
Your kicked dirt misses Durim.
Durim has quite a few wounds. 

Elisaora: [===|===|=--|---]
529hp 635m 288mv 21hour  
Thrain walks in.
Durim has quite a few wounds. 

Elisaora: [===|===|=--|---]
529hp 635m 288mv 21hour  
Thrain walks east.
Durim has quite a few wounds. 

Elisaora: [===|===|=--|---]
529hp 635m 288mv 21hour  flee

Durim utters the words, 'yucandusbarr'.
Durim's fireball LACERATES you!
Durim has quite a few wounds. 

Elisaora: [===|===|---|---]
483hp 635m 288mv 21hour  
You throw your water throwing knives and hit Durim with one of them.
Your throw devastates Durim!
Durim blocks your attack with his weapon.
Durim dodges your attack.
Durim blocks your attack with his weapon.
Durim parries your attack.
Durim dodges your attack.
Your tsuki strike grazes Durim.
The Mournblade draws life from Durim.
Your life drain scratches Durim.
You parry the Blood Guard's attack.
The Blood Guard's slash mauls you.
Durim's disruption DISMEMBERS you!
Durim's disruption DISMEMBERS you!
You dodge Durim's attack.
Something emits a loud hum.
You are surrounded by a pink outline.
You block a Warlock's attack with your weapon.
You dodge a Warlock's attack.
A Warlock sends you sprawling with a powerful bash!
A Warlock's bash MUTILATES you!
Durim has quite a few wounds. 

Elisaora: [===|=--|---|---]
311hp 635m 288mv 21hour  
Thrain walks in.
Durim has quite a few wounds. 

Elisaora: [===|=--|---|---]
311hp 635m 288mv 21hour  
Thrain looks at you.
Durim has quite a few wounds. 

Elisaora: [===|=--|---|---]
311hp 635m 288mv 21hour  
Thrain walks east.
Durim has quite a few wounds. 

Elisaora: [===|=--|---|---]
311hp 635m 288mv 21hour  
Durim utters the words, 'yucandusbarr'.
Durim's fireball MANGLES you!
You sure are BLEEDING!
You fire from a composite bow and hit Durim with a couple shots.
A composite bow's pierce maims Durim!
You throw your water throwing knives and hit Durim with one of them.
Your throw devastates Durim!
Durim parries your attack.
Durim blocks your attack with his weapon.
Durim dodges your attack.
Durim blocks your attack with his weapon.
You feign and strike at Durim's nerve point.
Your shadow strike wounds Durim.
Durim parries your attack.
Durim blocks your attack with his weapon.
Your tsuki strike hits Durim.
Sensing your weakness the Mournblade turns against you!
You drive the Mournblade deep through your chest!
The Mournblade's life drain *** DEMOLISHES *** you.
You sure are BLEEDING!
The Blood Guard's slash mauls you.
You sure are BLEEDING!
Durim's disruption DISMEMBERS you!
You sure are BLEEDING!
Durim's disruption LACERATES you!
You are mortally wounded, and will die soon, if not aided.
Durim's life drain scratches you.
Durim stops short of a killing blow.
As you lose your consciousness you see a swarm of guards surround you quickly.
North Cell
  You've been thrown into a dirty, smelly cell, some moldering heaps of
straw the only furnishings.  A solid stone wall and a reinforced steel grate
keep anyone thrown in here from wandering off.  One of the bars looks as if
it has been sawed at, however without any effect.  Someone has scrawled
irregular lines on the wall, counting the days till freedom or perhaps his
execution.  

Fires blaze throughout the city clouding the sky with smoke.

[Exits: east]
A scrawny rat twitches its nose at you.
Your sentence has been set to Normal for 20 hours.
[WATCHER] a treant: 'Contacts report of Elisaora's arrival in Maelbrim.'
The Damaged Golem Executioner yells 'Justice be praised, Elisaora has been captured by Durim!'
You feel something feeding on your very soul!

256hp 0m 111mv 21hour  TICK IN 5 SECONDS.
Nah... You feel too relaxed...

256hp 0m 111mv 21hour  
[WATCHER]: 'We've won 3 pelts and won 24 support in recent raids.'
You have gained 3 pelts in service of WATCHER.
An Aberrant Guard yells 'Help! I am being attacked by an elemental!'
An Aberrant Guard yells 'For glory of Maelbrim!'

256hp 0m 111mv 21hour  who
 ~ Wanderers of Aabahran ~
[50 Feral Rog] <PK> [WATCHER] (Sacred Oak [I]) (WANTED) Elisaora the Iron Fist
[   Dwarf    ] Autrim Ghask the Student of Blades
[   Fire     ] Akletus the Master of Annihilation
[   Duerg    ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[   Troll    ] Puytrik the Master of the South Wind
[   Dwarf    ] <PK> [TRIBUNAL] Lord Thrain Khardrim the Iron Fist
[   H-Dro    ] <PK> [HERALD] Siphi Lazarius the Master Bard
[   Undea    ] <PK> Morcado Rhusca the Count
[   Gnome    ] <PK> [HERALD] Valnan Quicktrick the Angel of Arcana
[   Undea    ] <PK> Tiashrila the Handmaiden of the Nameless

Players matched: 10
There are 10 characters on, the most on since startup was 13.
The title of Master Questor of Aabahran is currently held by Siphi.
There are 1 contracts available to you.

256hp 0m 112mv 22hour  Timer now at 30 secs.

A grizzled old jailer yells 'Alert! The guild is being attacked by Morcado!'
A grizzled old jailer yells 'Alert! The guild is being attacked by Rahkir Erythane!'

256hp 0m 112mv 22hour  
A Marshall of Maelbrim yells 'Help! I am being attacked by an elemental!'

256hp 0m 112mv 22hour  wa
l
You stand up.

256hp 0m 112mv 22hour  North Cell
  You've been thrown into a dirty, smelly cell, some moldering heaps of
straw the only furnishings.  A solid stone wall and a reinforced steel grate
keep anyone thrown in here from wandering off.  One of the bars looks as if
it has been sawed at, however without any effect.  Someone has scrawled
irregular lines on the wall, counting the days till freedom or perhaps his
execution.  

Fires blaze throughout the city clouding the sky with smoke.

[Exits: east]
A scrawny rat twitches its nose at you.

256hp 0m 112mv 22hour  where
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Morcado                              Entrance to the Maelbrim Dungeon

256hp 0m 112mv 22hour  e
A magical barrier crackles as it stops you.

256hp 0m 112mv 22hour  af
You are affected by the following:
Spell: incarceration  : for 19 hours
Spell: faerie fire    : modifies ac by 49 for 9 hours
Spell: sanctuary      : for 6 hours
Spell: stalk          : for 0 hours
Spell: detect hidden  : for 47 hours
Spell: drained        : for 0 hours
Spell: endure         : modifies savingspell by -7 for 2 hours
                      : modifies damroll by 3 for 2 hours
                      : modifies hitroll by 3 for 2 hours
Spell: mounted        : for 60 hours

256hp 0m 112mv 22hour  who
 ~ Wanderers of Aabahran ~
[50 Feral Rog] <PK> [WATCHER] (Sacred Oak [I]) (WANTED) Elisaora the Iron Fist
[   Dwarf    ] Autrim Ghask the Student of Blades
[   Fire     ] Akletus the Master of Annihilation
[   Duerg    ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[   Troll    ] Puytrik the Master of the South Wind
[   Dwarf    ] <PK> [TRIBUNAL] Lord Thrain Khardrim the Iron Fist
[   H-Dro    ] <PK> [HERALD] Siphi Lazarius the Master Bard
[   Undea    ] <PK> Morcado Rhusca the Count
[   Gnome    ] <PK> [HERALD] Valnan Quicktrick the Angel of Arcana
[   Undea    ] <PK> Tiashrila the Handmaiden of the Nameless

Players matched: 10
There are 10 characters on, the most on since startup was 13.
The title of Master Questor of Aabahran is currently held by Siphi.
There are 1 contracts available to you.

256hp 0m 112mv 22hour  eq

Elisaora is using:
<used as light>        (Glowing) (Humming) the War Banner of Ralardia
<worn on finger>       (Glowing) a Ring of Accuracy
<worn on finger>       (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck>     (Glowing) (Humming) a dark moonstone pendant
<worn around neck>     A runed cloak
<worn on head>         (Glowing) (Humming) a helm of spell-turning
<worn on ear>          a werewolf's tooth
<worn on torso>        some Crimson Scales
<worn on arms>         (Glowing) bracers of defense
<worn on hands>        (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>         a pair of layered trousers
<worn on feet>         some comfortable slippers
<worn about body>      (Glowing) (Humming) a Scarlet Cape
<worn about waist>     (Glowing) a segmented belt of crimson scales
<worn around wrist>    (Glowing) (Humming) a bracelet of eternal lies
<worn around wrist>    (Glowing) (Humming) champion's cufflinks
<wielded>              the Mournblade
<left sleeve>          a blood infused skean adorned with a flame-eater opal
<worn on face>         warpaint of the Stalker
<floating nearby>      nothing.
<strung on back>       (Glowing) a composite bow
<in the quiver>        (66) sparkling arrows

256hp 0m 112mv 22hour  where
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Durim                 [TRIBUNAL] Regent Avenue
<PK>   Morcado                              Entrance to the Maelbrim Dungeon

256hp 0m 112mv 22hour  
You can stalk again.
You don't feel as drained.
[WATCHER] Watcher Defender: 'Our altar is under attack by Thrain!
'

256hp 0m 113mv 23hour  Timer now at 30 secs.

[WATCHER]: 'We've won 3 pelts and won 13 support in recent raids.'
You have gained 3 pelts in service of WATCHER.
A well-off citizen yells 'Help! I am being attacked by an elemental!'
A well-off citizen yells 'Help! I am being attacked by an elemental!'
The Blood Guard yells 'an elemental is a criminal!  Justice shall prevail!'

256hp 0m 113mv 23hour  e
A magical barrier crackles as it stops you.

256hp 0m 113mv 23hour  e
A magical barrier crackles as it stops you.

256hp 0m 113mv 23hour  where
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Durim                 [TRIBUNAL] Crater Way
<PK>   Morcado                              Entrance to the Maelbrim Dungeon

256hp 0m 113mv 23hour  af
You are affected by the following:
Spell: incarceration  : for 18 hours
Spell: faerie fire    : modifies ac by 49 for 8 hours
Spell: sanctuary      : for 5 hours
Spell: detect hidden  : for 46 hours
Spell: endure         : modifies savingspell by -7 for 1 hours
                      : modifies damroll by 3 for 1 hours
                      : modifies hitroll by 3 for 1 hours
Spell: mounted        : for 59 hours
[WATCHER]: 'Thrain has retrieved the Standard of Tribunal from our altar!'

256hp 0m 113mv 23hour  where
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Durim                 [TRIBUNAL] Crater Way
<PK>   Morcado                              Entrance to the Maelbrim Dungeon

256hp 0m 113mv 23hour  
[WATCHER] a treant: 'Thrain is attacking our home!'

256hp 0m 113mv 23hour  where
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Durim                 [TRIBUNAL] The Forum
<PK>   Morcado                              Entrance to the Maelbrim Dungeon

256hp 0m 113mv 23hour  af
You are affected by the following:
Spell: incarceration  : for 18 hours
Spell: faerie fire    : modifies ac by 49 for 8 hours
Spell: sanctuary      : for 5 hours
Spell: detect hidden  : for 46 hours
Spell: endure         : modifies savingspell by -7 for 1 hours
                      : modifies damroll by 3 for 1 hours
                      : modifies hitroll by 3 for 1 hours
Spell: mounted        : for 59 hours

256hp 0m 113mv 23hour  hid
You can't hide on the back of a white charger.

256hp 0m 113mv 23hour  dism
You dismount from a white charger.

256hp 0m 113mv 23hour  hid
You can't hide while glowing.

256hp 0m 113mv 23hour  where

A Marshall of Maelbrim yells 'Help! I am being attacked by an elemental!'
A Marshall of Maelbrim yells 'Help! I am being attacked by an elemental!'

256hp 0m 113mv 23hour  Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Durim                 [TRIBUNAL] Entrance to the Maelbrim Dungeon
<PK>   Morcado                              Entrance to the Maelbrim Dungeon

256hp 0m 113mv 23hour  af
You are affected by the following:
Spell: incarceration  : for 18 hours
Spell: faerie fire    : modifies ac by 49 for 8 hours
Spell: sanctuary      : for 5 hours
Spell: detect hidden  : for 46 hours
Spell: endure         : modifies savingspell by -7 for 1 hours
                      : modifies damroll by 3 for 1 hours
                      : modifies hitroll by 3 for 1 hours
Spell: mounted        : for 59 hours

256hp 0m 113mv 23hour  mou
You mount upon the back of a white charger.

256hp 0m 113mv 23hour  where
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Durim                 [TRIBUNAL] Entrance Hall
<PK>   Morcado                              Entrance to the Maelbrim Dungeon

256hp 0m 113mv 23hour  e
A magical barrier crackles as it stops you.

256hp 0m 113mv 23hour  l
North Cell
  You've been thrown into a dirty, smelly cell, some moldering heaps of
straw the only furnishings.  A solid stone wall and a reinforced steel grate
keep anyone thrown in here from wandering off.  One of the bars looks as if
it has been sawed at, however without any effect.  Someone has scrawled
irregular lines on the wall, counting the days till freedom or perhaps his
execution.  

Fires blaze throughout the city clouding the sky with smoke.

[Exits: east]
A scrawny rat twitches its nose at you.

256hp 0m 113mv 23hour  sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

256hp 0m 113mv 23hour  e
A magical barrier crackles as it stops you.

256hp 0m 113mv 23hour  e
A magical barrier crackles as it stops you.

256hp 0m 113mv 23hour  e
A magical barrier crackles as it stops you.

256hp 0m 113mv 23hour  wher
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Durim                 [TRIBUNAL] Regent Avenue
<PK>   Morcado       (WANTED)               Entrance to the Maelbrim Dungeon

256hp 0m 113mv 23hour  mou
You are already mounted on a white charger!

256hp 0m 113mv 23hour  mou
You are already mounted on a white charger!

256hp 0m 113mv 23hour  mou
You are already mounted on a white charger!

256hp 0m 113mv 23hour  where
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Durim                 [TRIBUNAL] Regent Avenue
<PK>   Morcado       (WANTED)               Entrance to the Maelbrim Dungeon

256hp 0m 113mv 23hour  TICK IN 5 SECONDS.
af
You are affected by the following:
Spell: incarceration  : for 18 hours
Spell: faerie fire    : modifies ac by 49 for 8 hours
Spell: sanctuary      : for 5 hours
Spell: detect hidden  : for 46 hours
Spell: endure         : modifies savingspell by -7 for 1 hours
                      : modifies damroll by 3 for 1 hours
                      : modifies hitroll by 3 for 1 hours
Spell: mounted        : for 59 hours

256hp 0m 113mv 23hour  eq

Elisaora is using:
<used as light>        (Glowing) (Humming) the War Banner of Ralardia
<worn on finger>       (Glowing) a Ring of Accuracy
<worn on finger>       (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck>     (Glowing) (Humming) a dark moonstone pendant
<worn around neck>     A runed cloak
<worn on head>         (Glowing) (Humming) a helm of spell-turning
<worn on ear>          a werewolf's tooth
<worn on torso>        some Crimson Scales
<worn on arms>         (Glowing) bracers of defense
<worn on hands>        (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>         a pair of layered trousers
<worn on feet>         some comfortable slippers
<worn about body>      (Glowing) (Humming) a Scarlet Cape
<worn about waist>     (Glowing) a segmented belt of crimson scales
<worn around wrist>    (Glowing) (Humming) a bracelet of eternal lies
<worn around wrist>    (Glowing) (Humming) champion's cufflinks
<wielded>              the Mournblade
<left sleeve>          a blood infused skean adorned with a flame-eater opal
<worn on face>         warpaint of the Stalker
<floating nearby>      nothing.
<strung on back>       (Glowing) a composite bow
<in the quiver>        (66) sparkling arrows

256hp 0m 113mv 23hour  where
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Elisaora      (WANTED)               North Cell
       Autrim                               The Hall of Perfection
       Akletus                              The Forum
<PK>   Morcado       (WANTED)               A Narrow Staircase

256hp 0m 113mv 23hour  
The magical barrier sputters due to lack of focus offering a way to freedom!
[WATCHER] a treant: 'Our altar is under attack by Thrain!
'

256hp 0m 123mv 0hour  Timer now at 30 secs.

Morcado tells you 'Go.'

I was very nervous going into this fight knowing how quickly you had dished out damage in that other engagement, and because there were multiple other threats around. At the start I was literally hitting my bash key over and over not realizing it was bash instead of dirt.

Back to back dirt kick misses as a feral is pretty unlucky.