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Cap on managain and hp gain?

Is there cap on this?

Supposedly. I haven't looked too deep into this.

Do you know how high it is?

Wade said he looked into it and there's no cap as far as hitgain is concerned. Didn't say anything about the amount you'll regen from that.

Oh, I thought people were complaining about a cap on that months ago. Good info, thank you

23 minutes ago, Ryl said:

Oh, I thought people were complaining about a cap on that months ago. Good info, thank you

People here would complain the sky is blue if it didn't benefit them. :rtfm:

But we love them anyway. :wink:

32,767

14 minutes ago, mya said:

32,767

The 16-bits (less one) shouldn't matter in this regard.  The loan mob will do up to 300,000 gold for example.

I always thought hitgain was a % of your normal gain applied on top. 

For example:

If you regen 50hp an hour, with 10 hitgain you would regen 10% more for 55hp an hour. 

Its definitely **NOT **+1 to hitgain = +1 to hp.

Edited

10 hours ago, Ulmusdorn said:

I always thought hitgain was a % of your normal gain applied on top. 

For example:

If you regen 50hp an hour, with 10 hitgain you would regen 10% more for 55hp an hour. 

Its definitely **NOT **+1 to hitgain = +1 to hp.

This is exactly what it does.

Hitgain, managain and movegain shouldn't be confused with the hp, mana and moves gained per tick.

I believe the cap is 150% total