Didn't really know where else to put this, but I've noticed what I feel are some oddities.
There is a huge abundance of water weapons of all types, high avg as well. Same with shocking damage. Fire, ice, and air, all seem to be pretty under represented, with the best of these categories being on the low end of competitive damage values. I was curious if there was a balance reason for this. It seems that some races have a melee vuln but that vuln is purposefully difficult to hit. I can only think of 3 air weapons in game, one isnt gonna do much at pinn, another has a pretty awful dice roll, the third is in gear. Same with fire weapons. Fire weapons are poorly represented with generally lower end of the spectrum damage values. Inferno is too low to really be a competitive pinnacle weapons with its d6 damage roll, fire lance looks good, but it's die roll caps it's damage at 32 max, well below damage values for most any other competitive pvp weapon. It's super consistent, but it's about the best fire weapon in the game. One of the big draws to playing an fg is the weapon proficiency buff, but there just aren't many weapons to take advantage of. Maybe the addition of a few more archetypes of elemental damage weapons would improve people playing races that don't see much action anymore. Adding in a few more 24 and 25 avg damage weapons isn't going to break things, but it could add some diversity, and options, to what people are playing.
