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HP at 50 for Human Cleric

What should the hp be like at 50 for a human cleric provided you've always had good luck while gaining levels and always had con maxed? I seem to have been gaining only 10-13 a lvl.

Around 650 or 700 seems about right. With trains, we're looking at roughly 800-850.

Around 650 or 700 seems about right. With trains' date=' we're looking at roughly 800-850.[/quote']

Well I'm quite below that, all of my chars seem to have crappy hp even with maxed stats and lucky perk.

also with a cleric shouldnt i train mana instead of hp so I get 20 instead of 10?

Up to you I guess... my human battlemage didn't use many trains in mana, and mostly used them on HP.

Clerics are capable of taking the 20 mana from one train and turning it into 60 hp - 90+% of the time this is worth far more than the 10 hp you'd otherwise get from that train.

Mages usually want their trains in hp, communers usually want their trains in mana - there are always exceptions, but this is the rule.

http://forum.theforsakenlands.org/showthread.php?t=13366

Arround 730.

for human cleric try to have 800 hp and at least 900 mana

forget hp after 800, focus on mana

get very high hit/dam, use dispel magic over path/ray

'also with a cleric shouldnt i train mana instead of hp so I get 20 instead of 10?'

yes, ovr a certain point.

750hp four elf

800 for human

1100 for dwarfs

but always have 900 mana min

why you need the hp?

so you can fight bellow 50% hp and actualy get kill.

its the old low hp bait...

hp message is a %

Ogre looks pretty hurt.

this is about 20%

also from 21% to 49% hp the mesage is the same

Ogre has some big nasty wounds and scratches.

this is a good hp range to fight. heal only to bellow 50%

so that he does not knows you are healing

On-Screen Keyboard rules

750 is more than enough for a cleric. Your potency is in your ability to regen health with cure crit and have high AC.