I believe a good should get punished for killing another creature of the light.
I agree... but evils already have advantages (and please please please spare me the "but they have to fight everyone." I know, so did you when you rolled your evil...) based solely on the equipment they have access to as well as goodies being forced into a smaller number of cabals than evils.
It is completely counter-intuitive to me to take out a function (granted it is a bug) that provides the slightest bit of balance. It is easier to be in a "godsuit" as an evil based on superior equipment... and to win a PK/make a goodie look like a dick/just be plain annoying/force people to not fight you because they are unwilling to violate their RP or come at you half-cocked... all you need to do is spam c "summon" sapling? It seems entirely screwed to me.
It makes almost as much sense to me as slaying an evil who gives away anything. I'm still wondering how the hell a tiny tree is considered good anyway... It acts strictly in its own interests. A tree will even kill other plants by casting them permanently in its shadow... sounds kinda evil to me.
