Well, I'm going to back myself on this for the time being - however, I'd be HAPPY to be provern wrong and find out for real... The only way that is going to happen is if someobe completes the testing that I previously started. In fact, now that I know more than I did I'll probably simply start again.
From my testing though - I was able to apply what I say to defeat certain classes on a regular basis. The principles I've been using go against what the general consensus of this thread. This doesn't mean I'm right - it does mean that I don't believe only hit roll affects you getting through someone's defenses. If that was true a raged zerk with dual axes should cut a cleric to pieces with almost zero effort. Go try with axes, flails, spears, daggers and swords and find out which actually yields the best results. Do it at 30, 40, 50 and 60 hit roll and you'll quickly see what you should be using. I think you'll find axes and flails (the two highest offensive weapons of that group) won't be the most effective.
Valek - it used to be defenses were checked in a certain order. However, long ago (early 2.0 or late 1.0) Viri changed it so defenses fire in random order. That means dodge isn't always the last defense checked - it might be first etc.
L-A