I know some of you have some trouble keep track of your spells/Skills.
So i will share some Wisdom.
This is what i have to warn me when my Critical spells Fall.
We are Talking about Sanctuary and Protective shield.
OR for example, to warn you when you are disarmed.
Also aids when that Nasty Necro is spamming "Sleep" or "Death Gasps".
Most players, like me have Zmud highlight the line saying that Sanctuary droped, in a different colour. I also have Zmud #BEEP when it falls.
This is very nice.
The next Level is using the Status bar above your input box (the place where you write). You can define a variable like @Sant, and place it in there.
Just Right click on the Status bar.
Next you create a trigger to react to when Sancturay goes up or falls.
When it goes up make the @Sant variable equals something like "Santuary".
When it fall equal to "none".
This will allow you to know if you have that spell up without typing AFFlictions in combat.
The third level of spell tracking is having Zmud talk to you.
Using the command #play, you can play a Wav file everytime one of your spells falls. Better leave this to realy important spells, like ... Sanctuary.
You can use this webpage to create your own text-to-speech WAV files.
http://www.research.att.com/~ttsweb/tts/demo.php
This really aids with necros sleep. Because you know, he will land that sleep if you just stand there and do nothing.
The final Level of spell tracking, for example for Sanctuary, involves having Zmud capture the number of ticks you have of Sanctuary when you type AFFlictions. And then decrease that value when ever a tick happens in the mud. Keeping track of the Tick is dificult, but you can have Zmud predict when your Sanctuary is about to fall with 0-2 ticks of accuracy.
This is a great aid as you can plan ahead to move aways to refresh it.
This works best on classes that can cast the spell of Sanctuary.
