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Tic counters

I saw it somewhere, but forgot so I bring it up again.

What are some of the tactics for getting the tics straight on or more accurately? I have the time on my prompt with all chars but wasn't there a way to judge when a tic was coming? What was that.

25-35 seconds.

The only 'true' tic timer is one that is triggered to reset a 30 second timer everytime your prompt updates a new time-hour.

Then you create a trigger to send an echo to your client @ a certain time you decide on.

So an example be having your client send you

"Tic in 7 seconds" @ 23 seconds.

Is that accurate? No. You can't have a perfectly timed tick timer. However, what you can do is get it close enough to where you aren't wasting near as much time as you would be w/o always having a good approximation of when the tick was to occur.

#action {Lightning flashes in the sky.} {#tickon;#ticksize 30;#tickset} {5}

#action {Ringing with holy fervor the temple of light bell announces high noon.} {#tickon;#ticksize 30;#tickset} {5}

#action {The blizzard has slowed down.} {#tickon;#ticksize 30;#tickset} {5}

#action {The clouds disappear.} {#tickon;#ticksize 30;#tickset} {5}

#action {The day has begun.} {#tickon;#ticksize 30;#tickset} {5}

#action {The lightning has stopped.} {#tickon;#ticksize 30;#tickset} {5}

#action {The night has begun.} {#tickon;#ticksize 30;#tickset} {5}

#action {The rain stopped.} {#tickon;#ticksize 30;#tickset} {5}

#action {The sky is getting cloudy.} {#tickon;#ticksize 30;#tickset} {5}

#action {The sun rises in the east.} {#tickon;#ticksize 30;#tickset;} {5}

#action {The sun slowly disappears in the west.} {#tickon;#ticksize 30;#tickset;} {5}

#action {You are hungry.} {#tickon;#ticksize 30;#tickset} {5}

set triggers off of common environment cues.