I like the fact that BLMs can tear up clerics. I think anything that reduces the amount of clerics is fine by me.
I like that monks are more of a nemesis class for BLMs...
Lets remove holy hands. Who is with me!?
I like the fact that BLMs can tear up clerics. I think anything that reduces the amount of clerics is fine by me.
I like that monks are more of a nemesis class for BLMs...
Lets remove holy hands. Who is with me!?
But all this still doesn't help the fact that BLMs are still pretty overpowered, not just that they lack a nemesis class.
What? Do blademasters get hand to hand? you're kidding right?
I'm not aware of a single class in the game that DOESN'T get hand to hand.
Learning things like this are why you play more than just druids, Aulian. ![]()
Meh... Stick to what you know I say..
Its a big scary world out there.. why risk it?
For serious?
Come. The. ****. On.
Every time I see one of these blademaster posts, I seriously just want to rip someone's throat out.
People. Just because you are getting your asses handed to you by blademasters does not mean they are overpowered. For Christ's sake. Every two months there's one of these threads.
In the time it takes for you people to have another complaint about blademasters, you could have rolled one up, played it for a while, and learned how to beat it.
Instead, you're content to bitch and moan, despite near constant toning of the class. Every few times one of these posts comes up, Behrens makes a downgrade to the class. Soon, they'll become what monks were and berserkers are: Useless.
Ugh. Seriously, these posts make me really, really angry.![]()
Blademasters, AFAIK, have been toned so that the problem which caused them to often get 4-5 attacks per round with a two handed weapon has been removed, along with that effect.
Whether or not they are 'too strong' is something that I am no longer in a position to judge; however, in the past, they certainly were not balanced well, in that it was too easy for them to reach their peak power while maintaining a strong rate of survivability.
Translation: Previously far too easy to play and do well with. After the nerf to their number of attacks with two handed weapons, I can't say. That change (if it has been, as I believe it is, carried out), is something I fought strongly for and personally believe was needed.
On a side note, Balinor, increasing the vehemence of your posts (something I've noticed in the past few months) generally increases neither your persuasiveness nor the effectiveness of your argument. Just a friendly comment ![]()
Soon' date=' they'll become what monks were and berserkers are: Useless.[/b']
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Ugh. Seriously, these posts make me really, really angry.**
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LOL! You're wrong! They're complaining about monks in another thread! Muwahaha. awesome.**
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Yeah I wasnt complaining, never had a blam so didnt know they got H2H. **![]()
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Meh they are beatable. Just look at Waraz.. PFFFFTTTTT weakness!**
Just a little number for you:
4 out of the 17 PK logs that are posted which contain blademasters (not including blm-vs-blm) are fights in which the blademaster actually won.
In the other 13 they fled at low health or lost.
But yeah, blademasters are overpowered.![]()
Yes, attacks have been changed and that is a good start.
Now take the abilityto enfeeble, telelock and caltrap and they will probably start to be even with most other classes on the power peaks, IMHO.
Mostly they are pains because they still a lot of attacks (I'd still bet its more on average than a warrior with a 2h polearm) and can stop you getting away. I still (and will always) disagree with a class being able to deal out the melee pain AND stop you running.
L-A
the best idea given here was the Forsaken i think, who said they should be forced to go Good/Evil. great idea, even better than having BLMs lose H2H.
except that there is absolutely no RP justification in that.
Yes, attacks have been changed and that is a good start.
Now take the abilityto enfeeble, telelock and caltrap and they will probably start to be even with most other classes on the power peaks, IMHO.
Mostly they are pains because they still a lot of attacks (I'd still bet its more on average than a warrior with a 2h polearm) and can stop you getting away. I still (and will always) disagree with a class being able to deal out the melee pain AND stop you running.
L-A
They can't do all that against everyone. Against non anatomy races, they can caltrap (out of the ones you mentioned).
Do they really gain enfeeble?
Not in its entirety, or as powerful, vague as that may be.
and the RP justification for forcing monks to go good/evil is ......
the RP justification for BLM's in the first place is.....
RP justification for monks being good/evil is that they must have a force to meditate on - just like clerics can only be good/evil, because they must have a firm belief, not be on the fence.
RP justification for blademasters is that they are highly trained masters of combat, proficient in the use of all edged weapons.
The only way to justify having blademasters be good/evil only would be to call them Samurai, because no Samurai serves two masters or himself (neutrality)
Heh, you are telling me there is absolutely NO balance issue with monks being neutral? HAH! ![]()
(Gimmie an ungimped neutral monk)
We were talking about RP reasons, not mechanics reasons.
Pay attention.![]()
RP is flexible; anything can be RP'd. Mechanics are rigid.
The only way to justify having blademasters be good/evil only would be to call them Samurai' date=' because no Samurai serves two masters or himself (neutrality)[/quote']
Speaks for itself. I could justify it because I think Neutral blademasters hit way to hard for the number of attacks they are capable of. That's why monks can't be neutral.
(And yes, I copy and pasted the items from your post that I wanted to take out of context, and I will do so again if needed.
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And by the way, plenty of RP justification of a neutral monk. Who says monks can't have a deity by nature? And be neutral? It's RPable. But in the pk/mechanics sense, you do NOT want to fight a neutral monk. It would just be NASTY.