forums wiki races classes cabals religions world history immortals all pages bugs items helps stats changes calendar map login donate play now

AC vs HP?

from my experience, you tend to fail casts more often when you have more wounds...

If you have high hp gear, the game will see it as your wounds will be at big and nasty longer, since it goes by overall % of hp.

Less hp + more ac = lower % of failure, more effective use of mana overall.

I think you may be a little off base here. Also if you master your spells it will be very rare for you to fail them even on the verge of death (assuming what you say is true)

A bmag should get easily -450 ac without going looking for super ac eq... Thats not hard' date=' add in a few herbs/pills/flowers and you can get it well over that. I did not say ignore AC completely, merely suggested taht when you have found one or two pieces then look for HP with a BMAG[/quote']

A high-dex BMG can pull that off pretty easily...and subsequently get destroyed by one spell.

A high-dex BMG can pull that off pretty easily...and subsequently get destroyed by one spell.

l

Imbessar the Bandit King is here.

Try again next week

L-A

A high-dex BMG can pull that off pretty easily...and subsequently get destroyed by one spell.

ooh ooh, lets play what if! are you kidding me? Anyone can die from power word... regardless of saves, ac, hp, or whatever, we are trying to give them an idea on what is best overall. given the options they gave. nobody said completely negate saves. You will find most items with good ac have one of two things good hit/dam or decent saves. Even if your saves suck, -600 defense to magic is pretty swell with sanctuary.

Hrm, that makes me wonder... does your ac score vs magic lower the damage you take from spells? Or is that all around save vs spell? I always thought the AC only reduced damage from magic weapons, not spells.

a-g