It isn't so simple. There are other variables, not included in the chart, to look at that affect how the weapon works. Also, it doesn't take into account bonuses based on skills (pugil for instance). Not all weapons are affected equally by all stats. You'd have to look at it more comprehensibly and then make a chart for every class/race against every other class/race and then maybe the base number thing would be more useful.
My personal favorite weapons are exotics. ![]()
EDIT: I find it more easy to make a small chart of my race/class/cabal (esp. those with expert/masteries) against those who I expect to fight (class wise--that is the bigger variable) and edit for different races in my head if I need to as I face them.
As an example, for a half-elf warrior I played awhile back with shield expert lore, whip and staff expert (just my ideas--very specific to this warrior and his rp):
Warrior whip/shield
Vampire staff
Thief staff
Battlemage whip/shield or spear/shield
Invoker whip/whip
Necromancer spear/dagger
Cleric whip/whip or whip/dagger
Healer whip/whip
Shaman whip/whip
Ranger whip/shield or polearm or mace/shield
Berserker whip/shield
Ninja whip/shield or whip/whip
Monks whip/shield
Dark-Knight staff
Druid spear/spear
Blademaster whip/shield
Paladin spear/spear
