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Tick counter

I thought I heard of tick counters that would tell you when it will hit. Are these around... where can I find them....

Get zMUD, it has a tick timer built in.

Or you just wait until you get a feel for when the tick is going to happen. I start to learn that more and more.

hmmmmm, maybe I should switch to zmud

There's one for MUSHclient made by Mattamue at http://forsakenlandsroller.50megs.com/

I haven't figured out how to get it to work though .

IF you dont know how to use the Zmud one dont even bother.

Custom tick are awfull.

You need to adapt the existing one so that it resets at the end tick messages.

In order to have a decent tick acuracy.

There is nothing worse than sleeping 15 sec because you tough the tick was just there.

And dont even go by fealing that is just ,....

Just learn how to operate with your mud browser.

you can set the tick timers to react to your prompt (which should have time in it) and it will be about as accurate as you ever are gonna get. (which is very good, assuming you aren't just standing there with your prompt not being updated w/ current time)

I never use the promp, i time my ticks by hand and real tick mesages.

I think random clown made a post about this before with zmud triggers and etc

Put it in your prompt and go by feel thats what I do, tick is what 25-35 seconds? Not that hard.

I remember a post by Viri ages and ages ago that said the tick length on FL was always a little bit different to avoid people making deadly accurate tick timers.

The ticks are always in the vicinity of 30ish seconds, but never exactly the same.

I think its always 30 seconds + / - 5(Five being the max, possible less) seconds from the last tick

Well that would be interesting.

But I still dont know how to get a counter though.

There's one for MUSHclient made by Mattamue... I haven't figured out how to get it to work though .

Easy to figure out if you read the script. The easiest way to get Mattamue's script to work is to change your prompt to:

[%h/%H %m/%M %v/%V %g %X %i %t]

The last value is the most important, so if you want to change the location of any of the others it's fine. What his script does is (rather than try to "memorize" all the myriad of tick-ending messages) simply take every prompt in, strip the time out of it, and compare it to a previously stored time. If it changed, a tick happened, and the timer restarts. You can make this work with your own custom prompt, but it will take some light tweaking of his script to make sure it's getting the right value.

His script also only tells you when 25 seconds have passed, so it's up to you when to use that information. You could miss the tick entirely, or waste 10 seconds you could be using running to sleep.

real pimps just know when the tick is coming

I found judging ticks is easier when you're in battle, I count how many rounds go by, flee, sleep, and come right back. Works well enough, I suppose.

Or you could have a trigger that puts you to sleep every 30 secs

Prepared for charge.

You walk into a dark room.

Evil DK who wants to smash you is here.

You go to sleep.

DK's cleave rips through you, whoops.

Or, you chase someone, catch up....

You go to sleep.

Never see him again.