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Areas unaccessible to ghosts.

Is there anyway to tell if an area will be unable to be accessed as a ghost? I was looking around at some of the new areas, came across the labrynth, and figured I'd look around the mansion there. Aggroed one to many shadows and died. Walked all the way back there only to find I can't enter the mansion as a ghost, had to walk back and wait by the pit.

While it isn't detrimental, it is a bit of a hassle to try and run to your corpse only to be turned away. So... anyway I can tell if an area is ghost proof? If there isn't, there should be.

There sure is. You just did it.

If its an area that could potentially be pretty difficult for 50s with mobs that would normally be agressive, chances are you won't be able to access it as a ghost. Especially quest areas, etc. There may be small exceptions, but use it as a guide. It doesn't take too long just to figure it out from experience, as there aren't too many.

There sure is. You just did it.

I was going more for a pre-emptive approach.

when it says, "Ghosts aren't allowed in there!", you know.

it sucks, i know. takes a tad of the 'adventuring' spirit from some, but in the end it makes you more cautious. (as you would be in real life, i hope. 'hey! it's a place i've never been. looks spooky... guess i'll just run in carelessly!')

And then be torn apart by virigoth's curse...yep been there, done that, came back and died again just for fun...

Winter has a warning.

Areas command, helps.

So that you know what is the places to not go. ie 50,s areas.

man what really annoys me is when i run from somebody and try to hide behind a door from somebody and they get in and kill me and then i run back to get my stuff and cant pass the door and have no way to get the key so they just laugh at me while they they search through my things one room away.