As a new player on this mud, I find the xp penalty for death intimidating and that it hinders me from doing things that would probably improve my overall knowledge and skills.
Let me start by saying I don't want level 50 given to me for free, and I don't want death to be without consequence. I just find that a large penalty for death that does not reset to some base level can be rather harsh. I can't imagine how frustrated I would be if I hit several successive deaths and was in the hole approximately 27% of my total xp.
In my short time here, I have gotten the feeling that ultimately this mud focuses on two thing: roleplaying and player killing. I don't see how this penalty adds any value to either of those two aspects of the game. What it does do, in my opinion, is punish newbies who aren’t familiar with the land for exploring new areas. These areas could contain potentially powerful and agro mobs. It also limits other types of risk taking activities, such as trying to take on a slightly more powerful mobile in order to have a look at its equipment. It is quite possible that this second limitation might be the purpose of the penalty.
This is just my admittedly uneducated opinion, and is not based on any major xp loss I have incurred. It is more based on my reluctance to explore for fear of taking several big experience hits.
