Log session starting at 18:40:56 on Monday, 9 February 2026.
MASTER] is [WARMASTER] controlled. Players near you:
<PK> $Torvek The Forge
<935h 600m 446v 163829g> 20:00
op n
You open
<887h 482m 415v 163829g> 10:00
A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: north east]
You notice a few spots of blood on the ground.
You can't see your victim from here.
Your target absent you learn nothing.
whe
<905h 496m 445v 163829g> 11:00
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<905h 496m 445v 163829g> 11:00 The Ford is [WARMASTER] controlled. Players near you:
<PK> Toryn A Mountain Trail
north
north
<905h 496m 445v 163829g> 11:00 A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: north south]
You notice a few spots of blood on the ground.
<905h 496m 442v 163829g> 11:00
west
west
A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: south west]
You notice a few spots of blood on the ground.
<905h 496m 439v 163829g> 11:00
A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: east west]
You notice a few spots of blood on the ground.
sca
<905h 496m 436v 163829g> 11:00
A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: east west]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
Torvek the Master of War is here, sitting astride a warhorse.
<905h 496m 433v 163829g> 11:00
whe
Torvek scans all around.
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A citizen of Ralardia is here, wandering the streets.
*** Range 2 (west) ***
A citizen of Ralardia is here, wandering the streets.
*** Range 3 (west) ***
The Elder Pathfinder rests on the outskirts of the city.
*** Range 4 (west) ***
[UNKNOWN] A horde of Maelbrim zombies make their way to the palace.
A Ralardian Gate Guard stands here on guard.
You scan up.
You scan down.
<905h 496m 433v 163829g> 11:00
west
Ralardia is [WARMASTER] controlled. Players near you:
<PK> $Torvek A Mountain Trail
<PK> Toryn A Mountain Trail
<905h 496m 433v 163829g> 11:00 Torvek rides east.
The End Of A Mountain Trail
You stand on a well carved road slightly angled on each side and grooved
to allow water to run off into the parallel draining trenches helping
prevent ice build up and slipping on the steps and road in the cold months.
Further up the trail to the west is an imposing structure regulating
passage.
[Exits: east west]
You notice a few spots of blood on the ground.
A citizen of Ralardia is here, wandering the streets.
<905h 496m 430v 163829g> 11:00
east
cast 'asphyxiate' torvek
A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: east west]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
Torvek the Master of War is here, sitting astride a warhorse.
<905h 496m 427v 163829g> 11:00
You yell 'Help! Torvek is trying to bash me!'
You evade Torvek's bash, causing him to fall flat on his face.
You cannot concentrate on studying while fighting.
Torvek's bash misses you.
You failed.
Torvek is in excellent condition.
<905h 468m 427v 163829g>Toryn: [96] 11:00
Torvek's pound MUTILATES you!
A necklace with a lion charm glimmers with a divine intensity.
Torvek's skin turns to stone.
Torvek parries your attack.
Torvek blocks your attack with his shield.
Torvek blocks your attack with his shield.
Torvek dodges your attack.
With unnatural speed you strike at Torvek's torso.
Your strike wounds Torvek.
Your tsuki strike wounds Torvek.
Torvek has a few scratches.
c asp
<868h 468m 427v 163829g>Toryn: [92] 11:00
You failed.
Torvek has a few scratches.
<868h 440m 427v 163829g>Toryn: [92] 11:00
c asp
You dodge Torvek's attack.
Torvek tries to disarm you, but fails.
Torvek dodges your attack.
Torvek parries your attack.
Your tsuki strike scratches Torvek.
Torvek's flesh is seared by the flaming Toryn's Dominferis.
Your flaming bite grazes Torvek.
Torvek has a few scratches.
<868h 440m 427v 163829g>Toryn: [92] 11:00
You failed.
Torvek has a few scratches.
<868h 412m 427v 163829g>Toryn: [92] 11:00
You parry Torvek's attack.
Torvek tries to disarm you, but fails.
A winged fire dragon breathes forth a breath of fire!
Torvek's flamestrike injures you.
Torvek blocks your attack with his shield.
Your strike misses Torvek.
Torvek blocks your attack and attempts to strike at the brief opening.
Torvek's riposte wounds you.
Torvek parries your attack.
Torvek parries your attack.
Your tsuki strike grazes Torvek.
Torvek has a few scratches.
<835h 412m 427v 163829g>Toryn: [89] 11:00
c asp
Torvek kicks dirt in your eyes!
Torvek's kicked dirt grazes you.
You can't see a thing!
<830h 412m 427v 163829g>Toryn: [88] 11:00
You failed.
<830h 384m 427v 163829g>Toryn: [88] 11:00
Someone's pound MUTILATES you!
Someone parries your attack.
Someone parries your attack.
Someone dodges your attack.
Your tsuki strike wounds someone.
<792h 384m 427v 163829g>Toryn: [84] 11:00
c asp
You failed.
<792h 356m 427v 163829g>Toryn: [84] 11:00
Someone's pound decimates you!
Someone's pound maims you!
Someone strikes you with the edge of his shield.
Someone's shield bash LACERATES you!
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte mauls you.
Someone dodges your attack.
Someone blocks your attack with his shield.
Your throat cut scratches someone.
With a deft slice you gore someone's throat!
Your tsuki strike hits someone.
<660h 356m 427v 163829g>Toryn: [70] 11:00
fle
You evade someone's bash, causing him to fall flat on his face.
Someone's bash misses you.
<660h 356m 427v 163829g>Toryn: [70] 11:00
east
east
You flee from combat!
You can't see a thing!
<660h 356m 424v 163829g> 11:00
Someone's blood loss scratches you.
You sure are BLEEDING!
east
<657h 356m 424v 163829g> 11:00
east
You can't see a thing!
<657h 356m 421v 163829g> 11:00
Alas, you cannot go that way.
<657h 356m 421v 163829g> 11:00 Alas, you cannot go that way.
<657h 356m 421v 163829g> 11:00 Alas, you cannot go that way.
hide
<657h 356m 421v 163829g> 11:00 You're not comfortable enough in this territory to know where to hide.
<657h 356m 421v 163829g> 11:00
Someone's blood loss scratches you.
You sure are BLEEDING!
south
east
<654h 356m 421v 163829g> 11:00 You can't see a thing!
south
<654h 356m 418v 163829g> 11:00
hide
Alas, you cannot go that way.
<654h 356m 418v 163829g> 11:00 You can't see a thing!
<654h 356m 415v 163829g> 11:00
The rain stopped.
You rub the dirt out of your eyes.
<673h 379m 447v 163829g> 12:00 You're not comfortable enough in this territory to know where to hide.
<673h 379m 447v 163829g> 12:00
look
A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: north east]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
<673h 379m 447v 163829g> 12:00
east
east
Torvek's blood loss scratches you.
You sure are BLEEDING!
hide
<671h 379m 447v 163829g> 12:00 A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: east west]
You notice a few spots of blood on the ground.
<671h 379m 444v 163829g> 12:00
A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: east west]
You notice a few spots of blood on the ground.
<671h 379m 441v 163829g> 12:00
You're not comfortable enough in this territory to know where to hide.
east
east
<671h 379m 441v 163829g> 12:00 A Mountain Trail
You stand on a narrow trail, bulky bushes guiding you on the path. The
trail becomes steep with every step you take. The dwindling hills and rocky
terrain make it difficult to find decent footing.
[Exits: east west]
You notice a few spots of blood on the ground.
<671h 379m 438v 163829g> 12:00
Among the thornbushes
Bushes with long, sharp spikes surround you relentlessly. The berries on
the plants are a dull grey color which seem to be toxic. There seems to be
no end to the endless number of these annoying plants.
[Exits: east south west]
You notice a few spots of blood on the ground.
<671h 379m 436v 163829g> 12:00
south
south
Among the thornbushes
Bushes with long, sharp spikes surround you relentlessly. The berries on
the plants are a dull grey color which seem to be toxic. There seems to be
no end to the endless number of these annoying plants.
[Exits: north south]
You notice a few spots of blood on the ground.
<671h 379m 435v 163829g> 12:00
af
Torvek's blood loss scratches you.
You sure are BLEEDING!
<668h 379m 435v 163829g> 12:00 The dirt field
You are in an area that is void of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants can live there.
The field is comprised solely of the bare earth.
[Exits: north east south]
You notice a few spots of blood on the ground.
<668h 379m 434v 163829g> 12:00
Affects:
- 29 29 9 5 21 11 2 2 3 - - 11 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: drug use : for 57 hours
Spell: decoy : for 6 hours
Spell: dark shroud : for 17 hours
Spell: drug addiction : for 34 hours
acu
<668h 379m 434v 163829g> 12:00 You feel relieved as the tension drains from your muscles.
<918h 309m 434v 163829g> 12:00
Torvek's blood loss scratches you.
You sure are BLEEDING!
whe
<916h 309m 434v 163829g> 12:00
Torvek's blood loss scratches you.
You sure are BLEEDING!
<914h 309m 434v 163829g> 12:00
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek A Mountain Trail
<PK> Toryn The dirt field
<914h 309m 434v 163829g> 12:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek Among the thornbushes
<PK> Toryn The dirt field
sca
<914h 309m 434v 163829g> 12:00 You scan all around.
You scan north.
*** Range 1 (north) ***
Torvek the Master of War is here, sitting astride a warhorse.
You scan east.
*** Range 2 (east) ***
A vicious warrior is here, brandishing his sword.
*** Range 3 (east) ***
A tough looking guard is here.
*** Range 4 (east) ***
A vicious warrior is here, brandishing his sword.
*** Range 6 (east) ***
A giant footman is here, ready for battle.
You scan south.
*** Range 1 (south) ***
A tough looking guard is here.
*** Range 3 (south) ***
A pikeman stands steady at his position.
You scan west.
You scan up.
You scan down.
<914h 309m 434v 163829g> 12:00 Torvek rides in.
<914h 309m 434v 163829g> 12:00
Your blood loss scratches Torvek.
Torvek's blood loss scratches you.
You sure are BLEEDING!
<913h 309m 434v 163829g> 12:00
Torvek rides south.
<913h 309m 434v 163829g> 12:00
Torvek rides in.
<913h 309m 434v 163829g> 12:00
You yell 'Help! Torvek is trying to bash me!'
Torvek sends you sprawling with a powerful bash!
Torvek's bash devastates you!
Torvek has a few scratches.
<882h 309m 434v 163829g>Toryn: [94] 12:00
Your blood loss scratches Torvek.
You dodge Torvek's attack.
You dodge Torvek's attack.
Torvek's blood loss scratches you.
You sure are BLEEDING!
Torvek parries your attack.
Torvek blocks your attack with his shield.
Torvek dodges your attack.
Your tsuki strike wounds Torvek.
Torvek has a few scratches.
bli
<881h 309m 434v 163829g>Toryn: [94] 12:00
Your blood loss scratches Torvek.
Torvek's pound misses you.
Torvek's pound misses you.
Torvek's blood loss scratches you.
You sure are BLEEDING!
Torvek blocks your attack with his shield.
Torvek blocks your attack with his shield.
With unnatural speed you strike at Torvek's eyes.
Torvek appears to be blinded.
Your strike grazes Torvek.
Your tsuki strike wounds Torvek.
Torvek has a few scratches.
<879h 309m 434v 163829g>Toryn: [94] 12:00
Torvek executes the 'Armageddon Smash'.
Torvek's pound maims you!
Torvek has a few scratches.
<844h 309m 434v 163829g>Toryn: [90] 12:00
Your blood loss scratches Torvek.
Torvek's pound maims you!
You dodge Torvek's attack.
Torvek's blood loss scratches you.
You sure are BLEEDING!
Torvek parries your attack.
Torvek parries your attack.
Torvek blocks your attack with his shield.
Your tsuki strike hits Torvek.
Torvek's flesh is seared by the flaming Toryn's Dominferis.
Your flaming bite grazes Torvek.
Torvek has some small wounds and bruises.
<807h 309m 434v 163829g>Toryn: [86] 12:00
Your blood loss scratches Torvek.
Torvek executes the 'Armageddon Smash'.
Torvek's pound misses you.
You parry Torvek's attack.
Torvek's blood loss scratches you.
You sure are BLEEDING!
Torvek blocks your attack and attempts to strike at the brief opening.
Torvek's riposte wounds you.
Torvek blocks your attack with his shield.
Torvek dodges your attack.
Torvek parries your attack.
Your tsuki strike mauls Torvek.
Torvek has some small wounds and bruises.
<787h 309m 434v 163829g>Toryn: [84] 12:00
You fill the room with a cloud of dust.
Torvek is already blinded.
Torvek has some small wounds and bruises.
<787h 294m 434v 163829g>Toryn: [84] 12:00
Torvek eats a bloodwolf's eye.
Torvek has some small wounds and bruises.
<787h 294m 434v 163829g>Toryn: [84] 12:00
Your blood loss scratches Torvek.
You dodge Torvek's attack.
Torvek's groin kick misses you.
Torvek's blood loss scratches you.
You sure are BLEEDING!
Torvek blocks your attack and attempts to strike at the brief opening.
Torvek's riposte wounds you.
Torvek dodges your attack.
Torvek dodges your attack.
Your tsuki strike hits Torvek.
Torvek has some small wounds and bruises.
<765h 294m 434v 163829g>Toryn: [81] 12:00
Torvek sends you sprawling with a powerful bash!
Torvek's bash mauls you.
Torvek has some small wounds and bruises.
<742h 294m 434v 163829g>Toryn: [79] 12:00
ner
Your blood loss scratches Torvek.
Torvek executes the 'Armageddon Smash'.
Torvek's pound misses you.
You dodge Torvek's attack.
Torvek's pound decimates you!
Torvek strikes you with the edge of his shield.
Your sword arm is crushed!
Torvek's shield bash LACERATES you!
You manage to stop the deadly flow of blood.
Torvek dodges your attack.
Torvek dodges your attack.
Torvek blocks your attack with his shield.
Your tsuki strike hits Torvek.
Torvek has some small wounds and bruises.
<663h 294m 434v 163829g>Toryn: [70] 12:00
Torvek can see once again.
Torvek has some small wounds and bruises.
<671h 302m 447v 163829g>Toryn: [71] 13:00
Your blood loss scratches Torvek.
You parry Torvek's attack.
You dodge Torvek's attack.
Torvek dodges your attack.
Your life drain mauls Torvek.
Torvek dodges your attack.
Torvek dodges your attack.
Torvek parries your attack.
Your tsuki strike wounds Torvek.
Torvek's flesh is seared by the flaming Toryn's Dominferis.
Your flaming bite grazes Torvek.
Torvek has some small wounds and bruises.
<671h 302m 447v 163829g>Toryn: [71] 13:00 You weaken Torvek with your nerve pressure.
Torvek has some small wounds and bruises.
<671h 302m 447v 163829g>Toryn: [71] 13:00 Torvek eats a bloodwolf's eye.
Torvek has some small wounds and bruises.
<671h 302m 447v 163829g>Toryn: [71] 13:00
Torvek executes the 'Armageddon Smash'.
Torvek's pound misses you.
Your blood loss scratches Torvek.
Torvek's pound devastates you!
Torvek's pound devastates you!
Torvek's kicked dirt misses you.
Torvek strikes you with the edge of his shield.
Your chest almost caves in!
Torvek's shield bash DISMEMBERS you!
Torvek parries your attack.
Torvek blocks your attack and attempts to strike at the brief opening.
Torvek's riposte misses you.
Torvek blocks your attack with his shield.
With unnatural speed you strike at Torvek's eyes.
Torvek appears to be blinded.
Your strike grazes Torvek.
Torvek parries your attack.
Your tsuki strike hits Torvek.
Torvek has some small wounds and bruises.
<556h 302m 447v 163829g>Toryn: [59] 13:00
Your blood loss scratches Torvek.
Torvek executes the 'Armageddon Smash'.
Torvek's pound devastates you!
Torvek's pound maims you!
Torvek kicks dirt in your eyes!
Torvek's kicked dirt scratches you.
You can't see a thing!
You parry someone's attack.
You dodge someone's attack.
Someone blocks your attack with his shield.
With unnatural speed you strike at someone's torso.
Your strike devastates someone!
Someone blocks your attack with his shield.
Your tsuki strike injures someone.
Someone's flesh is seared by the flaming something.
Your flaming bite scratches someone.
<489h 302m 447v 163829g>Toryn: [52] 13:00
fle
You flee from combat!
You can't see a thing!
<489h 302m 446v 163829g> 13:00
fle
east
east
east
You aren't fighting anyone.
<489h 302m 446v 163829g> 13:00 Alas, you cannot go that way.
<489h 302m 446v 163829g> 13:00
Alas, you cannot go that way.
<489h 302m 446v 163829g> 13:00 Alas, you cannot go that way.
<489h 302m 446v 163829g> 13:00 Someone rides in.
south
<489h 302m 446v 163829g> 13:00 You can't see a thing!
east
<489h 302m 445v 163829g> 13:00
east
You can't see a thing!
<489h 302m 444v 163829g> 13:00
east
You can't see a thing!
east
<489h 302m 443v 163829g> 13:00
You can't see a thing!
east
<489h 302m 442v 163829g> 13:00
east
You can't see a thing!
<489h 302m 441v 163829g> 13:00
north
You can't see a thing!
east
<489h 302m 440v 163829g> 13:00
You can't see a thing!
east
<489h 302m 439v 163829g> 13:00
east
Alas, you cannot go that way.
<489h 302m 439v 163829g> 13:00 You can't see a thing!
north
<489h 302m 438v 163829g> 13:00
You can't see a thing!
east
<489h 302m 437v 163829g> 13:00
east
You can't see a thing!
<489h 302m 436v 163829g> 13:00
east
Alas, you cannot go that way.
<489h 302m 436v 163829g> 13:00 You can't see a thing!
east
<489h 302m 435v 163829g> 13:00
north
You can't see a thing!
east
<489h 302m 434v 163829g> 13:00
You can't see a thing!
east
<489h 302m 433v 163829g> 13:00
north
You can't see a thing!
east
north
<489h 302m 431v 163829g> 13:00
east
You can't see a thing!
<489h 302m 429v 163829g> 13:00
You can't see a thing!
af
<489h 302m 427v 163829g> 13:00
You can't see a thing!
<489h 302m 425v 163829g> 13:00
east
You can't see a thing!
east
<489h 302m 423v 163829g> 13:00
east
You can't see a thing!
east
<489h 302m 421v 163829g> 13:00
You can't see a thing!
<489h 302m 419v 163829g> 13:00
You can't see a thing!
<489h 302m 418v 163829g> 13:00
east
Affects:
- 28 28 8 4 20 10 1 1 2 - - 10 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: shield bash : modifies second attack by -15 for 2 hours
: modifies staff by -1 for 0 hours
Spell: acupuncture : modifies dex by -2 for 5 hours
Spell: drug use : for 56 hours
Spell: decoy : for 5 hours
Spell: dark shroud : for 16 hours
Spell: drug addiction : for 33 hours
<489h 302m 418v 163829g> 13:00
north
You can't see a thing!
<489h 302m 417v 163829g> 13:00 You can't see a thing!
north
east
<489h 302m 416v 163829g> 13:00
You can't see a thing!
<489h 302m 415v 163829g> 13:00
You can't see a thing!
<489h 302m 414v 163829g> 13:00
hide
You can't see a thing!
<489h 302m 413v 163829g> 13:00
You can't see a thing!
<489h 302m 412v 163829g> 13:00
You can't see a thing!
<489h 302m 411v 163829g> 13:00 You can't see a thing!
<489h 302m 410v 163829g> 13:00
You attempt to hide.
<489h 302m 410v 163829g> 13:00
sl
You go to sleep.
<489h 302m 410v 163829g> 13:00
You rub the dirt out of your eyes.
You manage to completely halt your bleeding.
<547h 352m 447v 163829g> 14:00
st
You wake and stand up.
whe
<547h 352m 447v 163829g> 14:00
who
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek A muddy ground
<PK> Toryn A rocky mountain path
<547h 352m 447v 163829g> 14:00 [ Feral ] Kalev Zimther the Master of the Monastery
[ W-Elf ] <PK> [MERCHANT] (Cartel [T]) Angoron the Angel of Arcana
[ Ogre ] <PK> [WARMASTER] ($) Torvek the Master of War
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[ Feral ] <PK> Mordren the Acolyte of Gihen
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Torvek.
There are 1 contracts available to you.
<547h 352m 447v 163829g> 14:00
l
A rocky mountain path
Vegetation if extremely scarce here. The only signs of plant life are
occasional lichens growning on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.
[Exits: east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
You notice a few spots of blood on the ground.
<547h 352m 447v 163829g> 14:00
study torvek
Once again you focus your attention on Torvek's behaviour.
(Current range: 7 rooms.)
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek The dirt field
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
r
You rest.
af
<547h 272m 447v 163829g> 14:00
Affects:
- 27 27 7 3 19 9 0 0 1 - - 9 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: study : for 5 hours
Spell: shield bash : modifies second attack by -15 for 1 hours
Spell: acupuncture : modifies dex by -2 for 4 hours
Spell: drug use : for 55 hours
Spell: decoy : for 4 hours
Spell: dark shroud : for 15 hours
Spell: drug addiction : for 32 hours
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek Among the thornbushes
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek A Mountain Trail
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek A Mountain Trail
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek A Mountain Trail
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek A Mountain Trail
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> $Torvek A Mountain Trail
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> Toryn A rocky mountain path
<547h 272m 447v 163829g> 14:00
sl
You go to sleep.
<547h 272m 447v 163829g> 14:00
af
Affects:
- 27 27 7 3 19 9 0 0 1 - - 9 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: study : for 5 hours
Spell: shield bash : modifies second attack by -15 for 1 hours
Spell: acupuncture : modifies dex by -2 for 4 hours
Spell: drug use : for 55 hours
Spell: decoy : for 4 hours
Spell: dark shroud : for 15 hours
Spell: drug addiction : for 32 hours
<547h 272m 447v 163829g> 14:00
Your flesh returns to normal.
Your skin feels soft again.
You can't see your victim from here.
Your target absent you learn nothing.
<632h 329m 447v 163829g> 15:00
r
You wake up and start resting.
whe
<632h 329m 447v 163829g> 15:00 The Ford is [WARMASTER] controlled. Players near you:
<PK> Toryn A rocky mountain path
who
<632h 329m 447v 163829g> 15:00
[ Feral ] Kalev Zimther the Master of the Monastery
[ W-Elf ] <PK> [MERCHANT] (Cartel [T]) Angoron the Angel of Arcana
[ Ogre ] <PK> [WARMASTER] ($) Torvek the Master of War
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[ Feral ] <PK> Mordren the Acolyte of Gihen
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Torvek.
There are 1 contracts available to you.
<632h 329m 447v 163829g> 15:00
whe
The Ford is [WARMASTER] controlled. Players near you:
<PK> Toryn A rocky mountain path
who
<632h 329m 447v 163829g> 15:00 [ Feral ] Kalev Zimther the Master of the Monastery
[ W-Elf ] <PK> [MERCHANT] (Cartel [T]) Angoron the Angel of Arcana
[ Ogre ] <PK> [WARMASTER] ($) Torvek the Master of War
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[ Feral ] <PK> Mordren the Acolyte of Gihen
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Torvek.
There are 1 contracts available to you.
sl
<632h 329m 447v 163829g> 15:00
You go to sleep.
<632h 329m 447v 163829g> 15:00
sc
/-----------------\/------------------------------------------------\
| Toryn || The Hand of SYNDICATE |
\-----------------/\------------------------------------------------/
| Str: 18(18)^1 || Level 50 Sex M Age 541(425h) |
| Int: 24(24) || Class ninja Size medium |
| Wis: 20(20) || Race drow Align chaotic evil |
| Dex: 24(24)^1 || Hp 632/935 (115%) Exp 44280/562520 |
| Con: 16(16)^1 || Mana 329/889 (105%) +Hit 32 (87%) |
\ Lck: [|||||-] \/ Move 447/447 (110%) +Dam 27 /
/-----------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Lloth |
| Slash -386 || Spell -10 || Faith Guile |
| Pierce -385 || Afflictive -23 || Weight 272/325 |
| Blunt -359 || Maledictive -13 || Items 44/54 |
| Magic -426 || Mental -19 || Prac 5 Train 0 |
| || Breath 0 || RP 94 |
| || || Gold 163K CP 4.5K |
\-----------------\/--------------------\/--------------------------/
/ You are in the prime of your health. \
| You are ready for a cabal promotion. |
| Assassinate: You have a fair chance to assassinate Torvek.. |
\-------------------------------------------------------------------/
<632h 329m 447v 163829g> 15:00
af
Affects:
- 26 26 6 2 18 8 - - 0 - - 8 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: study : for 4 hours
Spell: shield bash : modifies second attack by -15 for 0 hours
Spell: acupuncture : modifies dex by -2 for 3 hours
Spell: drug use : for 54 hours
Spell: decoy : for 3 hours
Spell: dark shroud : for 14 hours
Spell: drug addiction : for 31 hours
<632h 329m 447v 163829g> 15:00
whe
In your dreams, or what?
who
<632h 329m 447v 163829g> 15:00 [ Feral ] Kalev Zimther the Master of the Monastery
[ W-Elf ] <PK> [MERCHANT] (Cartel [T]) Angoron the Angel of Arcana
[ Ogre ] <PK> [WARMASTER] ($) Torvek the Master of War
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[ Feral ] <PK> Mordren the Acolyte of Gihen
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Torvek.
There are 1 contracts available to you.
<632h 329m 447v 163829g> 15:00
r
You wake up and start resting.
whe
<632h 329m 447v 163829g> 15:00 The Ford is [WARMASTER] controlled. Players near you:
<PK> Toryn A rocky mountain path
who
<632h 329m 447v 163829g> 15:00 [ Feral ] Kalev Zimther the Master of the Monastery
[ W-Elf ] <PK> [MERCHANT] (Cartel [T]) Angoron the Angel of Arcana
[ Ogre ] <PK> [WARMASTER] ($) Torvek the Master of War
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[ Feral ] <PK> Mordren the Acolyte of Gihen
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Torvek.
There are 1 contracts available to you.
sl
<632h 329m 447v 163829g> 15:00 You go to sleep.
<632h 329m 447v 163829g> 15:00
<632h 329m 447v 163829g> 15:00
assassinate torvek
In your dreams, or what?
<632h 329m 447v 163829g> 15:00
The protective aura around your body fades.
You can't see your victim from here.
Your target absent you learn nothing.
<714h 417m 447v 163829g> 16:00
st
You wake and stand up.
whe
<714h 417m 447v 163829g> 16:00 The Ford is [WARMASTER] controlled. Players near you:
<PK> Toryn A rocky mountain path
who
<714h 417m 447v 163829g> 16:00 [ Feral ] Kalev Zimther the Master of the Monastery
[ W-Elf ] <PK> [MERCHANT] (Cartel [T]) Angoron the Angel of Arcana
[ Ogre ] <PK> [WARMASTER] ($) Torvek the Master of War
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[ Feral ] <PK> Mordren the Acolyte of Gihen
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Torvek.
There are 1 contracts available to you.
<714h 417m 447v 163829g> 16:00
sl
af
You go to sleep.
<714h 417m 447v 163829g> 16:00 Affects:
- 25 25 5 1 17 7 - - - - - 7 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: study : for 3 hours
Spell: acupuncture : modifies dex by -2 for 2 hours
Spell: drug use : for 53 hours
Spell: decoy : for 2 hours
Spell: dark shroud : for 13 hours
Spell: drug addiction : for 30 hours
<714h 417m 447v 163829g> 16:00
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
south
whe
<935h 832m 440v 157829g> 8:00
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek Vigilance Way
<PK> Toryn The Forum
<935h 832m 440v 157829g> 8:00 Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road opens up into the Forum to the north.
[Exits: north south]
Torvek the Master of War is here, sitting astride a warhorse.
<935h 832m 439v 157829g> 8:00
Torvek rides north.
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek The Forum
<PK> Toryn Vigilance Way
<935h 832m 439v 157829g> 8:00
north
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
east
<935h 832m 438v 157829g> 8:00
east
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
[Exits: north east west]
whe
<935h 832m 437v 157829g> 8:00
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Conservatory of Nature can be seen to the south.
[Exits: east south west]
A well-off citizen of Maelbrim is here, enjoying his spare time.
<935h 832m 436v 157829g> 8:00
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek The Crater Scroll Shop
<PK> Toryn Rift Road
<935h 832m 436v 157829g> 8:00
st
You are already standing.
whje
<935h 832m 436v 157829g> 8:00
Huh?
sca
<935h 832m 436v 157829g> 8:00 You step out of the shadows.
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A small cat is here, purring.
*** Range 2 (east) ***
Toryn the Grand Sage of Keigan is here.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
*** Range 6 (east) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan south.
You scan west.
*** Range 2 (west) ***
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 3 (west) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 6 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
<935h 832m 436v 157829g> 8:00
west
sca
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
[Exits: north east west]
<935h 832m 435v 157829g> 8:00
You scan all around.
You scan north.
*** Range 2 (north) ***
Amar, the Militia Clanguard stands watch here.
You scan east.
*** Range 1 (east) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 2 (east) ***
A small cat is here, purring.
*** Range 3 (east) ***
Toryn the Grand Sage of Keigan is here.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
You scan south.
You scan west.
*** Range 1 (west) ***
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 2 (west) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 5 (west) ***
Torvek the Master of War is here, sitting astride a warhorse.
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
<935h 832m 435v 157829g> 8:00
af
Affects:
- 9 9 2 10 1 18 20 - 2 - 6 19 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: decoy : for 11 hours
Spell: haste : modifies dex by 1 for 0 hours
Spell: dark shroud : for 23 hours
Spell: drug use : for 57 hours
Spell: abduct : for 65 hours
Spell: spy : for 16 hours
Spell: drug addiction : for 14 hours
<935h 832m 435v 157829g> 8:00
whe
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek Regent Avenue
<PK> Toryn Rift Road
<935h 832m 435v 157829g> 8:00
west
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
Torvek the Master of War is here, sitting astride a warhorse.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
<935h 832m 434v 157829g> 8:00 Torvek rides east.
sca
<935h 832m 434v 157829g> 8:00 You scan all around.
You scan north.
*** Range 5 (north) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
*** Range 6 (north) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan east.
*** Range 1 (east) ***
Torvek the Master of War is here, sitting astride a warhorse.
*** Range 2 (east) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 3 (east) ***
A small cat is here, purring.
*** Range 4 (east) ***
Toryn the Grand Sage of Keigan is here.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
You scan south.
*** Range 5 (south) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 6 (south) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan west.
*** Range 1 (west) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
<935h 832m 434v 157829g> 8:00
assassinate torvek
They aren't here.
<935h 832m 434v 157829g> 8:00
assassinate torvek
They aren't here.
<935h 832m 434v 157829g> 8:00
sca
You scan all around.
You scan north.
*** Range 5 (north) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
*** Range 6 (north) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan east.
*** Range 1 (east) ***
Torvek the Master of War is here, sitting astride a warhorse.
*** Range 2 (east) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 3 (east) ***
A small cat is here, purring.
*** Range 4 (east) ***
Toryn the Grand Sage of Keigan is here.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
You scan south.
*** Range 5 (south) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 6 (south) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan west.
*** Range 1 (west) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
<935h 832m 434v 157829g> 8:00
Torvek rides in.
<935h 832m 434v 157829g> 8:00
You yell 'Help! Torvek is trying to bash me!'
Torvek sends you sprawling with a powerful bash!
Torvek's bash maims you!
Torvek is in excellent condition.
east
assassinate torvek
<902h 832m 434v 157829g>Toryn: [96] 8:00
You dodge Torvek's attack.
Torvek's groin kick mauls you.
A necklace with a lion charm glimmers with a divine intensity.
You fire from a shadowy blade launcher and hit Torvek with a couple shots.
Torvek deflects the projectile!
A shadowy blade launcher's poisoned bite mauls you.
Torvek dodges your attack.
Your pierce misses Torvek.
Torvek blocks your attack with his shield.
Torvek parries your attack.
Torvek parries your attack.
Torvek parries your attack.
Torvek parries your attack.
Your tsuki strike scratches Torvek.
The cold touch of a blood infused skean adorned with an eye of Mechanus surrounds Torvek with ice.
Torvek turns blue and shivers.
Your freezing bite scratches Torvek.
Torvek is shocked by the lightning from a blood infused skean adorned with an eye of Mechanus.
Your shocking bite hits Torvek.
A blood infused skean adorned with an eye of Mechanus digs into Torvek's body.
Your wrath grazes Torvek.
Your blow wounds Torvek gravely.
Torvek has a few scratches.
<858h 832m 434v 157829g>Toryn: [91] 8:00
No way! You are still fighting!
Torvek has a few scratches.
<858h 832m 434v 157829g>Toryn: [91] 8:00 No way! You are still fighting!
Torvek has a few scratches.
<858h 832m 434v 157829g>Toryn: [91] 8:00
fle
You flee from combat!
Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road opens up into the Forum to the north.
[Exits: north south]
<858h 832m 433v 157829g> 8:00
north
assassinate torvek
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
Torvek the Master of War is here, sitting astride a warhorse.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
<858h 832m 432v 157829g> 8:00
You fire from a shadowy blade launcher and hit Torvek with a couple shots.
Torvek is poisoned by the venom on shadow shards.
A shadowy blade launcher's poisoned bite MUTILATES Torvek!
Torvek blocks your attack with his shield.
Torvek blocks your attack with his shield.
Torvek blocks your attack with his shield.
Torvek blocks your attack with his shield.
Your strike misses Torvek.
Torvek blocks your attack and attempts to strike at the brief opening.
Torvek's riposte decimates you!
Torvek blocks your attack with his shield.
Your tsuki strike misses Torvek.
The cold touch of a blood infused skean adorned with an eye of Mechanus surrounds Torvek with ice.
Your freezing bite injures Torvek.
Torvek is shocked by the lightning from a blood infused skean adorned with an eye of Mechanus.
Your shocking bite hits Torvek.
A blood infused skean adorned with an eye of Mechanus digs into Torvek's body.
Your wrath wounds Torvek.
Torvek has a few scratches.
<833h 832m 432v 157829g>Toryn: [89] 8:00
Torvek sends you sprawling with a powerful bash!
Torvek's bash maims you!
Torvek has a few scratches.
<797h 832m 432v 157829g>Toryn: [85] 8:00
You feel yourself slow down.
Torvek has a few scratches.
<803h 839m 447v 157829g>Toryn: [85] 9:00
Your poison scratches Torvek.
Torvek's pound devastates you!
You parry Torvek's attack.
Torvek strikes you with the edge of his shield.
Torvek slams the edge of his shield into your throat!
You try to scream, but no sound comes out.
Torvek's shield bash DISMEMBERS you!
Your pierce maims Torvek!
Torvek parries your attack.
Torvek dodges your attack.
Your tsuki strike injures Torvek.
The cold touch of a blood infused skean adorned with an eye of Mechanus surrounds Torvek with ice.
Your freezing bite grazes Torvek.
Torvek is shocked by the lightning from a blood infused skean adorned with an eye of Mechanus.
Your shocking bite grazes Torvek.
A blood infused skean adorned with an eye of Mechanus digs into Torvek's body.
Your wrath wounds Torvek.
You lift your hand to deflect the blows, and a fierce gust of wind surrounds you!
You compress the air around you into a thick protective layer.
Torvek has some small wounds and bruises.
<719h 839m 447v 157829g>Toryn: [76] 9:00
fle
Your poison scratches Torvek.
You parry Torvek's attack.
You dodge Torvek's attack.
You fire from a shadowy blade launcher and hit Torvek with a couple shots.
A shadowy blade launcher's poisoned bite MUTILATES Torvek!
Torvek parries your attack.
Torvek parries your attack.
With unnatural speed you strike at Torvek's eyes.
Torvek appears to be blinded.
Your strike grazes Torvek.
Torvek blocks your attack and attempts to strike at the brief opening.
Torvek's riposte injures you.
Your tsuki strike mauls Torvek.
Torvek has some small wounds and bruises.
<705h 839m 447v 157829g>Toryn: [75] 9:00
Torvek executes the 'Armageddon Smash'.
Torvek's pound MUTILATES you!
Torvek has some small wounds and bruises.
<667h 839m 447v 157829g>Toryn: [71] 9:00
Your poison scratches Torvek.
Torvek's pound mauls you.
Torvek's pound mauls you.
Torvek's pound mauls you.
Torvek blocks your attack with his shield.
With unnatural speed you strike at Torvek's legs.
Your strike hits Torvek.
Torvek dodges your attack.
Torvek blocks your attack with his shield.
Your tsuki strike hits Torvek.
The cold touch of a blood infused skean adorned with an eye of Mechanus surrounds Torvek with ice.
Your freezing bite scratches Torvek.
Torvek is shocked by the lightning from a blood infused skean adorned with an eye of Mechanus.
Your shocking bite grazes Torvek.
A blood infused skean adorned with an eye of Mechanus digs into Torvek's body.
Your wrath injures Torvek.
Torvek has some small wounds and bruises.
<599h 839m 447v 157829g>Toryn: [64] 9:00
You flee from combat!
Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road opens up into the Forum to the north.
[Exits: north south]
<599h 839m 446v 157829g> 9:00
acu
You feel relieved as the tension drains from your muscles.
<849h 769m 446v 157829g> 9:00
sca
You scan all around.
You scan north.
*** Range 1 (north) ***
Torvek the Master of War is here, sitting astride a warhorse.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 6 (north) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
You scan east.
You scan south.
*** Range 4 (south) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 5 (south) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan west.
You scan up.
You scan down.
<849h 769m 446v 157829g> 9:00
north
dirt torvek
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
Torvek the Master of War is here, sitting astride a warhorse.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
<849h 769m 445v 157829g> 9:00
Torvek is blinded by the dirt in his eyes!
Your kicked dirt scratches Torvek.
Torvek has some small wounds and bruises.
<849h 769m 445v 157829g>Toryn: [90] 9:00
Torvek kicks dirt in your eyes!
Torvek's kicked dirt scratches you.
You can't see a thing!
Your poison scratches someone.
Someone executes the 'Armageddon Smash'.
Someone's pound devastates you!
Someone's pound wounds you.
You fire from something and hit someone with one shot.
Someone deflects the projectile!
Something's poisoned bite injures you.
Someone dodges your attack.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte injures you.
Your tsuki strike mauls someone.
The cold touch of something surrounds someone with ice.
Your freezing bite hits someone.
Someone is shocked by the lightning from something.
Your shocking bite grazes someone.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite injures someone.
Something digs into someone's body.
Your wrath injures someone.
<768h 769m 445v 157829g>Toryn: [82] 9:00
fle
Your poison scratches someone.
You parry someone's attack.
You dodge someone's attack.
Someone dodges your attack.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Your pierce LACERATES someone!
Someone parries your attack.
Your tsuki strike wounds someone.
The cold touch of something surrounds someone with ice.
Your freezing bite injures someone.
Someone is shocked by the lightning from something.
Your shocking bite injures someone.
Something digs into someone's body.
Your wrath hits someone.
<768h 769m 445v 157829g>Toryn: [82] 9:00
fle
You flee from combat!
You can't see a thing!
<768h 769m 444v 157829g> 9:00
hide
You aren't fighting anyone.
<768h 769m 444v 157829g> 9:00 You attempt to hide.
<768h 769m 444v 157829g> 9:00
af
Someone rides in.
Someone rubs the dirt out of his eyes.
Spies report Torvek a sidewalk near Dragon Road.
You rub the dirt out of your eyes.
You feel less armored.
<789h 781m 447v 157829g> 10:00
Affects:
- 7 7 0 8 - 16 18 - 0 - 4 17 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: acupuncture : modifies dex by -2 for 5 hours
Spell: air shield : modifies ac by -49 for 8 hours
Spell: shield bash : modifies int by -2 for 0 hours
Spell: decoy : for 9 hours
Spell: dark shroud : for 21 hours
Spell: drug use : for 55 hours
Spell: abduct : for 63 hours
Spell: spy : for 14 hours
Spell: drug addiction : for 12 hours
Your poison scratches Torvek.
<789h 781m 447v 157829g> 10:00 Torvek rides west.
<789h 781m 447v 157829g> 10:00
Torvek rides in.
l
<789h 781m 447v 157829g> 10:00 Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west from here and
leads into the Forum to the east.
[Exits: east south west]
Torvek the Master of War is here, sitting astride a warhorse.
A bounty hunter for the Maelbrim jailer stands here glowering.
<789h 781m 447v 157829g> 10:00
Your poison scratches Torvek.
<789h 781m 447v 157829g> 10:00
Torvek rides east.
<789h 781m 447v 157829g> 10:00
Torvek rides in.
<789h 781m 447v 157829g> 10:00
Your poison scratches Torvek.
<789h 781m 447v 157829g> 10:00
Torvek rides west.
<789h 781m 447v 157829g> 10:00
east
east
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
east
<789h 781m 446v 157829g> 10:00
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
[Exits: north east west]
<789h 781m 445v 157829g> 10:00
whe
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Conservatory of Nature can be seen to the south.
[Exits: east south west]
A well-off citizen of Maelbrim is here, enjoying his spare time.
af
<789h 781m 444v 157829g> 10:00
whe
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek Regent Avenue
<PK> Toryn Rift Road
who
<789h 781m 444v 157829g> 10:00
Affects:
- 7 7 0 8 - 16 18 - 0 - 4 17 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: acupuncture : modifies dex by -2 for 5 hours
Spell: air shield : modifies ac by -49 for 8 hours
Spell: shield bash : modifies int by -2 for 0 hours
Spell: decoy : for 9 hours
Spell: dark shroud : for 21 hours
Spell: drug use : for 55 hours
Spell: abduct : for 63 hours
Spell: spy : for 14 hours
Spell: drug addiction : for 12 hours
<789h 781m 444v 157829g> 10:00 Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek Vanguard Point
<PK> Toryn Rift Road
<789h 781m 444v 157829g> 10:00 [ Elf ] <PK> Avendular Illithari the Angel of Arcana
[ Feral ] Kalev Zimther the Master of the North Wind
[ W-Elf ] <PK> [MERCHANT] (Cartel [T]) Angoron the Angel of Arcana
[ Ogre ] <PK> [WARMASTER] ($) Torvek the Master of War
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[ Feral ] <PK> Mordren the Acolyte of Gihen
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Torvek.
There are 1 contracts available to you.
<789h 781m 444v 157829g> 10:00
c cur
You step out of the shadows.
As you utter your incantation, no sound comes out!
<789h 781m 444v 157829g> 10:00
armor
get white food
eat white
You get a white pill from a sturdy backpack.
<789h 781m 444v 157829g> 10:00 You eat a white pill.
You feel someone protecting you.
hide
<789h 781m 444v 157829g> 10:00
You attempt to hide.
<789h 781m 444v 157829g> 10:00
whe
sl
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Toryn Rift Road
<789h 781m 444v 157829g> 10:00 You go to sleep.
<789h 781m 444v 157829g> 10:00
af
The protective aura around your body fades.
You feel susceptible to magic again.
<851h 823m 447v 157829g> 11:00 Affects:
- 6 6 - 7 23 15 17 - - - 3 16 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: acupuncture : modifies dex by -2 for 4 hours
Spell: air shield : modifies ac by -49 for 7 hours
Spell: decoy : for 8 hours
Spell: dark shroud : for 20 hours
Spell: drug use : for 54 hours
Spell: abduct : for 62 hours
Spell: spy : for 13 hours
Spell: drug addiction : for 11 hours
<851h 823m 447v 157829g> 11:00
st
whe
You wake and stand up.
<851h 793m 397v 157829g> 11:00
csanc
Spell: drug addiction : for 10 hours
south
<871h 806m 380v 157829g> 12:00 Bathhouse is [KNIGHT] controlled. Players near you:
<PK> Toryn Before an Old Brick Building
<871h 806m 380v 157829g> 12:00 A Trail through the Hills
This is a well traveled path that winds slowly through these grassy
hills. Cart ruts are clearly evident in the overturned earth of the path,
and alongside them there seems to be a multitude of small tracks. Easily
identifiable due to their small size and blatant lack of footwear, it looks
as though a small army of halflings have passed through here. To the
northwest, wispy tendrils of smoke can be seen lazily ascending into the
sky. To the south, a very heavily wooded forest sleeps. The path continues
south into some forest and west towards a small hamlet.
[Exits: east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
east
<871h 806m 378v 157829g> 12:00
A Trail through the Hills
This is a well traveled path that winds slowly through these grassy
hills. Cart ruts are clearly evident in the overturned earth of the path,
and alongside them there seems to be a multitude of small tracks. Easily
identifiable due to their small size and blatant lack of footwear, it looks
as though a small army of halflings have passed through here. To the
northwest, wispy tendrils of smoke can be seen lazily ascending into the
sky. To the south, a very heavily wooded forest sleeps. This section of
the trail continues to the north and also disappears into the trees of the
south.
[Exits: north south]
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<871h 806m 376v 157829g> 12:00
The Edge of the Forest
The water has drained and the land is slowly recovering here, new growth
poking up through the mud and debris.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
north
north
<871h 806m 374v 157829g> 12:00
north
The Western Gate of Val Miran
The Western Gate has been rebuild to its former glory and beyond. The
thick, steel-plated oak of the new gate is backed up by an iron portcullis,
which is currently drawn up, the gate open for passage. Gatetowers have
been erected on each side of the gate, allowing archers free access to rain
down their missiles on any attackers before the gate and beyond. Well
repaired city walls, complete with a crenellated walkway lead off north and
south. A full battalion of Val Miran soldiers protects the western gate.
Each guard checks the identity carefully of each person who passes through
into the rebuilt city.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says 'I'll be keeping my eye on you, Toryn.'
Blood Guard says in Vosh 'Behold! The grand city of Val Miran!'
Blood Guard steps aside and allow you to pass him.
north
whe
<871h 806m 373v 157829g> 12:00
Southern End of Sigil Road
Once the proud beginnings of Ralos Way ravaged by war, this newly paved
red brick road leads north away from the western gatehouse south of here to
the northwestern watchtower off in the distance. The simple red brick road
separates the modest homes of the middle class from the high western walls
of the city. Lacking the vendors of the main streets this road offers a
quiet path to the northern district.
[Exits: north south]
<871h 806m 372v 157829g> 12:00
Sigil Road
A simple yet elegant road of red bricks stretches north and south between
the western wall and the modest homes of the middle class. Far to the north
the northwestern watchtower rises high above the city walls and the road
junctions with Imperial Way. The white washed house to the east seems
suspiciously quiet, although the thin trail of smoke drifting from the
chimney suggests someone may be inside.
[Exits: north (east) south]
<871h 806m 371v 157829g> 12:00
east
Sigil Road
A simple yet elegant road of red bricks stretches north and south between
the western wall and the modest homes of the middle class. To the north the
northwestern watchtower rises high above the city walls and the road
junctions with Imperial Way. To the east the welcoming smells of a home
cooked meal drift from the windows of a small white washed house with a
thatch roof.
[Exits: north (east) south]
east
east
<871h 806m 370v 157829g> 12:00
east
The Corner of Imperial Way and Sigil Road
A wide cobblestone road stretches east through the northern district of
Val Miran. Archaic and religious runes and glyphs have been painstakingly
etched into many of the giant flagstones lining the road. A simple yet
elegant road of red bricks leads to the south alongside the House of Aldur.
A small archway marks the entrance to the watch tower above you, uniformed
officers vigilantly patrol the tower.
[Exits: east south up]
east
east
<871h 806m 369v 157829g> 12:00
east
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek King Agmeel Way
<PK> Toryn The Corner of Imperial Way and Sigil Road
east
<871h 806m 369v 157829g> 12:00 Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road.
Open fields full of wild flowers give way to the tall city walls in the
north. A large and beautiful manor lies to the south. West of here the
northwestern watchtower rises high above the city walls.
[Exits: east (south) west]
<871h 806m 368v 157829g> 12:00
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. The
city walls rise beyond the fields to the north. To the south, the constant
chanting from the central annex of the Cleric Guild hall drifts down the
short walk way.
[Exits: east south west]
<871h 806m 367v 157829g> 12:00
whe
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. To
the north, nestled quietly in the shadow of the towers beside it, the stone
hall of the Battlemages seems formidable in spite of its low rooftop. The
high rooftop of the Cleric guilds east wing blocks any view to the south.
[Exits: north east west]
<871h 806m 366v 157829g> 12:00 Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. To
the north, religious banners decorate the wide ramparts of the Palace of
Chivalry, home to Val Mirans Paladins. Far to the south, beyond the outer
trees of the garden, the vaulted rooftops of the Hope clan hall can be seen.
[Exits: north east west]
<871h 806m 365v 157829g> 12:00
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. To
the north, the large onion shaped spire marking the invokers tower dominates
the skyline. Far to the south, beyond the outer trees of the garden, the
vaulted rooftops of the Hope clan hall can be seen.
[Exits: north east west]
sca
<871h 806m 364v 157829g> 12:00
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. To
the north, the steepled peak of the Hall of the Medici points skyward toward
the heavens. To the south, the fragrant smells of flowers in bloom seep
through the gates of the garden beyond. To the east a large monument
marking the Square of the Fallen stands out in the center of the
intersection.
[Exits: north east (south) west]
<871h 806m 363v 157829g> 12:00
Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
whe
<871h 806m 362v 157829g> 12:00
Celest Way
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt street.
This section of cobblestone has been paved entirely by crusaders with
starstone. Etched into the sparkling walkway are the initials J.C. and
D.C.. All of the newly constructed buildings are made from stone and wood
with thatch roof tops running in perfect symmetry.
[Exits: east west]
<871h 806m 361v 157829g> 12:00
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek The Central Square of Val Miran
<PK> Toryn Celest Way
<871h 806m 361v 157829g> 12:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<871h 806m 361v 157829g> 12:00 ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> $Torvek The Central Square of Val Miran
<PK> Toryn Celest Way
<871h 806m 361v 157829g> 12:00
west
Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
sca
<871h 806m 360v 157829g> 12:00
south
You scan all around.
You scan north.
*** Range 5 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan east.
You scan south.
*** Range 3 (south) ***
A Blood Guard Patroller stands firmly at the entrance.
*** Range 4 (south) ***
Torvek the Master of War is here.
You scan west.
You scan up.
You scan down.
south
<871h 806m 360v 157829g> 12:00 Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
south
south
dirt torvek
<871h 806m 359v 157829g> 12:00
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
<871h 806m 357v 157829g> 12:00
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.
<871h 806m 355v 157829g> 12:00
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
Torvek the Master of War is here.
<871h 806m 354v 157829g> 12:00 You yell 'Help! Torvek is trying to bash me!'
Torvek sends you sprawling with a powerful bash!
Torvek's bash injures you.
Torvek has some small wounds and bruises.
<857h 806m 354v 157829g>Toryn: [91] 12:00
You parry Torvek's attack.
Torvek's groin kick wounds you.
You fire from a shadowy blade launcher and hit Torvek with a couple shots.
A shadowy blade launcher's poisoned bite MUTILATES Torvek!
Torvek dodges your attack.
Your throat cut scratches Torvek.
With a deft slice you gore Torvek's throat!
Torvek parries your attack.
Torvek dodges your attack.
Your tsuki strike grazes Torvek.
The cold touch of a large dragon fang adorned with an eye of Mechanus surrounds Torvek with ice.
Your freezing bite grazes Torvek.
Torvek is shocked by the lightning from a large dragon fang adorned with an eye of Mechanus.
Your shocking bite hits Torvek.
Torvek has quite a few wounds.
<838h 806m 354v 157829g>Toryn: [89] 12:00 Torvek is blinded by the dirt in his eyes!
Your kicked dirt scratches Torvek.
Torvek has quite a few wounds.
<838h 806m 354v 157829g>Toryn: [89] 12:00
Torvek rubs the dirt out of his eyes.
Torvek steps out of his combat stance.
You feel the mask of discord's energies recharge.
Torvek has quite a few wounds.
<850h 816m 409v 157829g>Toryn: [90] 13:00
Your blood loss scratches Torvek.
Torvek's pound mauls you.
Torvek kicks dirt in your eyes!
Torvek's kicked dirt grazes you.
You can't see a thing!
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte injures you.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Someone dodges your attack.
Your tsuki strike grazes someone.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite injures someone.
Something digs into someone's body.
Your wrath LACERATES someone!
<810h 816m 409v 157829g>Toryn: [86] 13:00
Someone sends you sprawling with a powerful bash!
Someone's bash mauls you.
<788h 816m 409v 157829g>Toryn: [84] 13:00
di
Your blood loss scratches someone.
You dodge someone's attack.
Someone's pound mauls you.
Someone tries to disarm you, but fails.
You fire from something and hit someone with no shots.
Something's poisoned bite misses someone.
Someone blocks your attack with his shield.
Someone dodges your attack.
Your tsuki strike LACERATES someone!
The cold touch of something surrounds someone with ice.
Your freezing bite hits someone.
Someone is shocked by the lightning from something.
Your shocking bite wounds someone.
Something digs into someone's body.
Your wrath wounds someone.
<765h 816m 409v 157829g>Toryn: [81] 13:00
Your blood loss scratches someone.
You dodge someone's attack.
Someone dodges your attack.
Someone parries your attack.
Someone blocks your attack with his shield.
Your strike misses someone.
Your tsuki strike wounds someone.
The cold touch of something surrounds someone with ice.
Your freezing bite decimates someone!
Someone is shocked by the lightning from something.
Your shocking bite wounds someone.
The cold touch of something surrounds someone with ice.
Your freezing bite hits someone.
Someone is shocked by the lightning from something.
Your shocking bite hits someone.
Something digs into someone's body.
Your wrath mauls someone.
<765h 816m 409v 157829g>Toryn: [81] 13:00
Your blood loss scratches someone.
Someone's pound mauls you.
You fire from something and hit someone with no shots.
Someone deflects the projectile!
Something's poisoned bite misses you.
Someone parries your attack.
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte injures you.
Someone parries your attack.
Someone parries your attack.
Someone parries your attack.
Your tsuki strike hits someone.
The cold touch of something surrounds someone with ice.
Your freezing bite mauls someone.
Someone is shocked by the lightning from something.
Someone has been stunned by the shock!
Your shocking bite hits someone.
<730h 816m 409v 157829g>Toryn: [78] 13:00
Someone is blinded by the dirt in his eyes!
Your kicked dirt grazes someone.
<730h 816m 409v 157829g>Toryn: [78] 13:00
Your blood loss scratches someone.
You parry someone's attack.
You dodge someone's attack.
Someone parries your attack.
With unnatural speed you strike at someone's eyes.
Your strike grazes someone.
Someone dodges your attack.
Someone blocks your attack with his shield.
Your pierce MASSACRES someone!
Someone dodges your attack.
Your tsuki strike MUTILATES someone!
The cold touch of something surrounds someone with ice.
Your freezing bite devastates someone!
Someone is shocked by the lightning from something.
Your shocking bite hits someone.
Something digs into someone's body.
Your wrath maims someone!
<730h 816m 409v 157829g>Toryn: [78] 13:00
Someone drops into a combat stance.
<730h 816m 409v 157829g>Toryn: [78] 13:00
Your blood loss scratches someone.
Someone's pound mauls you.
Someone tries to disarm you, but fails.
Someone's pound mauls you.
Someone's shield bash misses you.
Someone's blood loss scratches you.
You sure are BLEEDING!
You fire from something and hit someone with no shots.
Someone deflects the projectile!
Something's poisoned bite misses you.
Someone dodges your attack.
Someone dodges your attack.
Someone blocks your attack with his shield.
Your tsuki strike hits someone.
The cold touch of something surrounds someone with ice.
Your freezing bite injures someone.
Someone is shocked by the lightning from something.
Your shocking bite hits someone.
The cold touch of something surrounds someone with ice.
Your freezing bite hits someone.
Someone is shocked by the lightning from something.
Your shocking bite injures someone.
Something digs into someone's body.
Your wrath mauls someone.
<686h 816m 409v 157829g>Toryn: [73] 13:00
Someone sends you sprawling with a powerful bash!
Someone's bash mauls you.
grap
<662h 816m 409v 157829g>Toryn: [70] 13:00
Your blood loss scratches someone.
Someone's pound decimates you!
Someone's groin kick mauls you.
You dodge someone's attack.
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte injures you.
With unnatural speed you strike at someone's legs.
Your strike injures someone.
Someone dodges your attack.
Someone parries your attack.
Your tsuki strike hits someone.
The cold touch of something surrounds someone with ice.
Someone turns blue and shivers.
Your freezing bite scratches someone.
Someone is shocked by the lightning from something.
Your shocking bite hits someone.
Something digs into someone's body.
Your wrath wounds someone.
<596h 816m 409v 157829g>Toryn: [63] 13:00
Your blood loss scratches someone.
You parry someone's attack.
Someone strikes you with the edge of his shield.
Someone slams the edge of his shield into your throat!
Someone's shield bash maims you!
Someone's groin kick misses you.
A winged fire dragon breathes forth a breath of fire!
Someone's flamestrike injures you.
Someone's blood loss scratches you.
You sure are BLEEDING!
You fire from something and hit someone with no shots.
Something's poisoned bite misses someone.
Someone parries your attack.
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte injures you.
With unnatural speed you strike at someone's torso.
Your strike wounds someone.
Your tsuki strike hits someone.
The cold touch of something surrounds someone with ice.
Your freezing bite hits someone.
Someone is shocked by the lightning from something.
Your shocking bite grazes someone.
Something digs into someone's body.
Your wrath wounds someone.
<532h 816m 409v 157829g>Toryn: [56] 13:00
Someone manages to evade your grapple.
Your grapple misses someone.
<532h 816m 409v 157829g>Toryn: [56] 13:00 Someone has retreated!
Someone walks east.
<532h 816m 409v 157829g> 13:00
Someone's blood loss scratches you.
You sure are BLEEDING!
<531h 816m 409v 157829g> 13:00
hide
Someone's blood loss scratches you.
You sure are BLEEDING!
<528h 816m 409v 157829g> 13:00
You attempt to hide.
<528h 816m 409v 157829g> 13:00
af
south
You step out of the shadows.
Someone's blood loss scratches you.
You sure are BLEEDING!
You rub the dirt out of your eyes.
south
<546h 830m 436v 157829g> 14:00
Affects:
- 3 3 9 4 20 12 14 - 0 - 0 13 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: drug use : for 58 hours
Spell: acupuncture : modifies dex by -2 for 1 hours
Spell: air shield : modifies ac by -49 for 4 hours
Spell: decoy : for 5 hours
Spell: dark shroud : for 17 hours
Spell: abduct : for 59 hours
Spell: spy : for 10 hours
Spell: drug addiction : for 8 hours
<546h 830m 436v 157829g> 14:00 Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
You notice a few spots of blood on the ground.
whe
<546h 830m 435v 157829g> 14:00
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
You notice a few spots of blood on the ground.
<546h 830m 434v 157829g> 14:00
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Toryn Saint Yeralon Way
s
s
<546h 830m 434v 157829g> 14:00 Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
You notice a few spots of blood on the ground.
whe
<546h 830m 433v 157829g> 14:00
Torvek's blood loss scratches you.
You sure are BLEEDING!
<545h 830m 433v 157829g> 14:00 The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
You notice a few spots of blood on the ground.
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
<545h 830m 432v 157829g> 14:00
cc
wear 'sea-elven ring'
use 'sea-elven ring'
wear ring
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Toryn The Southern Prominade of Val Miran
<545h 830m 432v 157829g> 14:00 You stop using the Crustacean Ring.
You slip The Ring of the Sea-Elves on to your left finger.
<545h 830m 432v 157829g> 14:00 You attempt to use The Ring of the Sea-Elves.
You feel a lot better!
<599h 830m 432v 157829g> 14:00
af
Torvek's blood loss scratches you.
You sure are BLEEDING!
<596h 830m 432v 157829g> 14:00
whe
You stop using The Ring of the Sea-Elves.
You slip the Crustacean Ring on to your left finger.
<596h 830m 432v 157829g> 14:00 Affects:
- 3 3 9 4 20 12 14 - 0 - 0 13 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: drug use : for 58 hours
Spell: acupuncture : modifies dex by -2 for 1 hours
Spell: air shield : modifies ac by -49 for 4 hours
Spell: decoy : for 5 hours
Spell: dark shroud : for 17 hours
Spell: abduct : for 59 hours
Spell: spy : for 10 hours
Spell: drug addiction : for 8 hours
<596h 830m 432v 157829g> 14:00 ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Toryn The Southern Prominade of Val Miran
<596h 830m 432v 157829g> 14:00
hide
Torvek's blood loss scratches you.
You sure are BLEEDING!
<594h 830m 432v 157829g> 14:00 You attempt to hide.
<594h 830m 432v 157829g> 14:00
whe
You step out of the shadows.
Torvek's blood loss scratches you.
You sure are BLEEDING!
<591h 830m 432v 157829g> 14:00 ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Toryn The Southern Prominade of Val Miran
<591h 830m 432v 157829g> 14:00 em for what looks like a great distance from here. Their hard
surface towers above you, making the sky appear like a small line far above
you. Strange, the tidy cobbled road appears to be stained with a red
substance. The stain looks as though it is thicker here, as the red
substance appears to be much greater in quantity.
[Exits: east west]
east] (Cartel [T]) Angoron the Angel of Arcana
[ Ogre ] <PK> [WARMASTER] ($) Torvek the Master of War
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[ Feral ] <PK> Mordren the Acolyte of Gihen
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Torvek.
There are 1 contracts available to you.
<935h 889m 447v 157829g