Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
whe
<935h 599m 326v 77997g> 23:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
<935h 599m 324v 77997g> 23:00
A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
up
up
<935h 599m 322v 77997g> 23:00
up
The Great Chasm is [KNIGHT] controlled. Players near you:
None
up
up
<935h 599m 322v 77997g> 23:00 A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
<935h 599m 320v 77997g> 23:00
north
north
east
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
<935h 599m 318v 77997g> 23:00 The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
<935h 599m 316v 77997g> 23:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
whe
<935h 599m 314v 77997g> 23:00
Alas, you cannot go that way.
<935h 599m 314v 77997g> 23:00 A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<935h 599m 312v 77997g> 23:00
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<935h 599m 310v 77997g> 23:00
The Priest's Tent
As the tent's flap is pulled aside and you enter, the distinct stench of
illness assails you. The expansive interior of the tent houses several
soldiers of the crown in various states of discomfiture. The scores of
young men offering comfort in the way of healing appear to have things well
organized; The more serious injuries are placed near the tent's entrance for
quick investigation, and quick removal should the healers fail. The less
life-threatening cases are hustled toward the back, where they patiently
wait. The steady and rythmic dance of patient and doctor is watched over by
a single man, who stands in a contemplative silence amidst the pain that
surrounds him.
[Exits: west]
(White Aura) A young priest stands here ready to assist.
<935h 599m 308v 77997g> 23:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
west
south
<935h 599m 308v 77997g> 23:00 Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
south
<935h 599m 306v 77997g> 23:00
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<935h 599m 304v 77997g> 23:00
down
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
down
down
<935h 599m 302v 77997g> 23:00
down
down
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
<935h 599m 300v 77997g> 23:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
<935h 599m 298v 77997g> 23:00
r
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
af
<935h 599m 296v 77997g> 23:00 A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
<935h 599m 294v 77997g> 23:00
Alas, you cannot go that way.
<935h 599m 294v 77997g> 23:00 You rest.
<935h 599m 294v 77997g> 23:00 Affects:
- 6 6 7 20 20 21 - - - - - - - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: vomit : for 20 hours
Spell: spy : for 18 hours
Spell: dark shroud : for 14 hours
Spell: shadowform : for 0 hours
: for 0 hours
<935h 599m 294v 77997g> 23:00
*** The world is shifting - please wait! ***
Restoring from world shift...
World shifting is complete.
A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
[SYNDICATE]: 'Reactivated: Nightrunners.'
[SYNDICATE]: 'Reactivated: The Safe.'
[SYNDICATE]: 'Reactivated: The Black Guild.'
[SYNDICATE]: 'Reactivated: Lookout.'
[SYNDICATE]: 'Reactivated: Secret Passage.'
[SYNDICATE]: 'Reactivated: Shadow Guild.'
Your body regains its substance, and you materialize into existence.
<935h 579m 375v 77997g> 0:00
st
whe
who
You stand up.
<935h 579m 375v 77997g> 0:00 The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn A stairway in the Chasm
<935h 579m 375v 77997g> 0:00 [ Avian ] <PK> Threxi the Master Bard
[ Storm ] <PK> [KNIGHT] (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart
Defender of the Church
[ H-Dro ] <PK> Kleeto the Master Bard
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [T]) Toryn the Grand Sage of Keigan
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
ss2
get 'sand colored leaves' backpack
smoke 'sand colored leaves'
<935h 579m 375v 77997g> 0:00 You get some sand colored leaves from a sturdy backpack.
<935h 579m 375v 77997g> 0:00 You light some sand colored leaves and begin to smoke it.
Your skin turns to stone.
<935h 579m 375v 77997g> 0:00
farmor2
get 'golden flower' backpack
eat 'golden flower'
af
You get the Golden Flower of the Jungle from a sturdy backpack.
<935h 579m 375v 77997g> 0:00 You eat the Golden Flower of the Jungle.
You cause your flesh to numb and thicken.
<935h 579m 375v 77997g> 0:00
whe
Affects:
- 5 5 6 19 19 20 25 10 - - - - - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: drug use : for 61 hours
Spell: dark shroud : for 13 hours
Spell: vomit : for 19 hours
<935h 579m 375v 77997g> 0:00 The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn A stairway in the Chasm
<935h 579m 375v 77997g> 0:00
protgood
get jhyfrdow backpack
recite jhyfrdow
You get a scroll titled 'jhyfrdow' from a sturdy backpack.
<935h 579m 375v 77997g> 0:00 You recite a scroll titled 'jhyfrdow'.
You feel aligned with darkness.
<935h 579m 375v 77997g> 0:00
sec
You will now use the secret arts.
<935h 537m 375v 77997g> 0:00
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn A stairway in the Chasm
<935h 537m 375v 77997g> 0:00
af
Affects:
- 5 5 6 19 19 20 25 10 - 24 - 24 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: drug use : for 61 hours
Spell: dark shroud : for 13 hours
Spell: vomit : for 19 hours
<935h 537m 375v 77997g> 0:00
up
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
up
up
<935h 537m 373v 77997g> 0:00
up
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
up
<935h 537m 371v 77997g> 0:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
whe
<935h 537m 369v 77997g> 0:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<935h 537m 367v 77997g> 0:00
Alas, you cannot go that way.
north
north
<935h 537m 367v 77997g> 0:00 The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn The Remnants of a Tent City
<935h 537m 367v 77997g> 0:00 A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
sc
<935h 537m 365v 77997g> 0:00
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<935h 537m 363v 77997g> 0:00
/-----------------\/------------------------------------------------\
| Toryn || Collector of SYNDICATE |
\-----------------/\------------------------------------------------/
| Str: 18(18)^1 || Level 50 Sex M Age 539(397h) |
| Int: 24(24) || Class ninja Size medium |
| Wis: 20(20) || Race drow Align chaotic evil |
| Dex: 24(24)^4 || Hp 935/935 (115%) Exp 44280/562520 |
| Con: 16(16)^1 || Mana 537/889 (105%) +Hit 47 (76%) |
\ Lck: [||||||] \/ Move 363/447 (110%) +Dam 36 /
/-----------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Lloth |
| Slash -551 || Spell -11 || Faith Guile |
| Pierce -550 || Afflictive -23 || Weight 261/325 |
| Blunt -524 || Maledictive -13 || Items 47/54 |
| Magic -591 || Mental -19 || Prac 3 Train 0 |
| || Breath 0 || RP 84 |
| || || Gold 77K CP 3.4K |
\-----------------\/--------------------\/--------------------------/
/ You are in the prime of your health. \
| You are ready for a cabal promotion. |
\-------------------------------------------------------------------/
<935h 537m 363v 77997g> 0:00
north
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
whe
<935h 537m 361v 77997g> 0:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
op n
<935h 537m 361v 77997g> 0:00
You open the drawbridge north of you.
<935h 537m 361v 77997g> 0:00
k kni
You fire from a shadowy blade launcher and hit an armored Knight with one shot.
An armored Knight is poisoned by the venom on shadow shards.
A shadowy blade launcher's poisoned bite injures an armored Knight.
An armored Knight dodges your attack.
Your pain hits an armored Knight.
Your poisoned bite wounds an armored Knight.
Your throat cut scratches an armored Knight.
With a deft slice you gore an armored Knight's throat!
Your tsuki strike mauls an armored Knight.
An armored Knight has a few scratches.
<935h 537m 361v 77997g>Toryn: [100] 0:00
whe
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
An armored Knight's charge LACERATES you!
Your poisoned bite injures an armored Knight.
Your pain hits an armored Knight.
Your poisoned bite injures an armored Knight.
Your poisoned bite wounds an armored Knight.
Your tsuki strike mauls an armored Knight.
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You parry an armored Knight's attack.
An armored Knight gets a wild look in his eyes.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite wounds an armored Knight.
Your tsuki strike mauls an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath hits an armored Knight.
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
look
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You dodge an armored Knight's attack.
An armored Knight tries to disarm you, but fails.
Your poisoned bite hits an armored Knight.
Your pain injures an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike mauls an armored Knight.
An armored Knight has a few scratches.
whe
<884h 537m 372v 77997g>Toryn: [94] 1:00 Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You parry an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite injures an armored Knight.
Your poisoned bite hits an armored Knight.
With unnatural speed you strike at an armored Knight's eyes.
An armored Knight appears to be blinded.
Your strike grazes an armored Knight.
Your pain hits an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike devastates an armored Knight!
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
An armored Knight has been stunned by the shock!
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath hits an armored Knight.
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has a few scratches.
<884h 537m 372v 77997g>Toryn: [94] 1:00
af
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You parry an armored Knight's attack.
An armored Knight tries to disarm you, but fails.
Your poisoned bite injures an armored Knight.
Your pain hits an armored Knight.
Your pain injures an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike mauls an armored Knight.
Your tsuki strike mauls an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight has some small wounds and bruises.
<884h 537m 372v 77997g>Toryn: [94] 1:00 Affects:
- 4 4 5 18 18 19 24 9 - 23 - 23 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: drug use : for 60 hours
Spell: dark shroud : for 12 hours
Spell: vomit : for 18 hours
An armored Knight has some small wounds and bruises.
<884h 537m 372v 77997g>Toryn: [94] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<884h 537m 372v 77997g>Toryn: [94] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<884h 537m 372v 77997g>Toryn: [94] 1:00
whe
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You dodge an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with one shot.
A shadowy blade launcher's poisoned bite injures an armored Knight.
Your poisoned bite wounds an armored Knight.
With unnatural speed you strike at an armored Knight's eyes.
Your strike grazes an armored Knight.
Your pain hits an armored Knight.
Your poisoned bite injures an armored Knight.
Your tsuki strike wounds an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite scratches an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight has some small wounds and bruises.
<884h 537m 372v 77997g>Toryn: [94] 1:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
af
<884h 537m 372v 77997g>Toryn: [94] 1:00 Affects:
- 4 4 5 18 18 19 24 9 - 23 - 23 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: drug use : for 60 hours
Spell: dark shroud : for 12 hours
Spell: vomit : for 18 hours
An armored Knight has some small wounds and bruises.
<884h 537m 372v 77997g>Toryn: [94] 1:00
cc
wear 'sea-elven ring'
use 'sea-elven ring'
wear ring
You stop using the Crustacean Ring.
You slip The Ring of the Sea-Elves on to your left finger.
An armored Knight has some small wounds and bruises.
<884h 537m 372v 77997g>Toryn: [94] 1:00 You attempt to use The Ring of the Sea-Elves.
You feel a lot better!
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You parry an armored Knight's attack.
Your poisoned bite misses an armored Knight.
Your pain hits an armored Knight.
With unnatural speed you strike at an armored Knight's legs.
Your strike hits an armored Knight.
Your tsuki strike decimates an armored Knight!
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
You stop using The Ring of the Sea-Elves.
You slip the Crustacean Ring on to your left finger.
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
whe
<940h 537m 372v 77997g>Toryn: [100] 1:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
look
whe
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
An armored Knight's charge misses you.
You fire from a shadowy blade launcher and hit an armored Knight with one shot.
A shadowy blade launcher's poisoned bite injures an armored Knight.
Your poisoned bite hits an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike decimates an armored Knight!
Your pain injures an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike wounds an armored Knight.
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00 Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You dodge an armored Knight's attack.
Your poisoned bite wounds an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your strike misses an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike decimates an armored Knight!
An armored Knight has some small wounds and bruises.
whe
<940h 537m 372v 77997g>Toryn: [100] 1:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
whe
<940h 537m 372v 77997g>Toryn: [100] 1:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You parry an armored Knight's attack.
An armored Knight tries to disarm you, but fails.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain hits an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike decimates an armored Knight!
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite scratches an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight has some small wounds and bruises.
whe
<940h 537m 372v 77997g>Toryn: [100] 1:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
Your blood loss scratches an armored Knight.
Your poison scratches an armored Knight.
You dodge an armored Knight's attack.
Your poisoned bite injures an armored Knight.
An armored Knight dodges your attack.
Your poisoned bite wounds an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike mauls an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike mauls an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight has some small wounds and bruises.
look
whe
<940h 537m 372v 77997g>Toryn: [100] 1:00 Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
whe
<940h 537m 372v 77997g>Toryn: [100] 1:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<940h 537m 372v 77997g>Toryn: [100] 1:00
An armored Knight can see once again.
An armored Knight has some small wounds and bruises.
<935h 537m 383v 77997g>Toryn: [100] 2:00
whe
Your blood loss scratches an armored Knight.
An armored Knight's charge DISMEMBERS you!
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike decimates an armored Knight!
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite scratches an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath hits an armored Knight.
You lift your hand to deflect the blows, and a fierce gust of wind surrounds you!
You compress the air around you into a thick protective layer.
An armored Knight has some small wounds and bruises.
<881h 537m 383v 77997g>Toryn: [94] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<881h 537m 383v 77997g>Toryn: [94] 2:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some small wounds and bruises.
<881h 537m 383v 77997g>Toryn: [94] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some small wounds and bruises.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
Your blood loss scratches an armored Knight.
An armored Knight's charge misses you.
Your poisoned bite injures an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike wounds an armored Knight.
An armored Knight dodges your attack.
Your poisoned bite injures an armored Knight.
Your tsuki strike wounds an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath hits an armored Knight.
An armored Knight has quite a few wounds.
whe
<881h 537m 383v 77997g>Toryn: [94] 2:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00 Kleeto tells you 'I would place his bounty, but pretty
process of elemination here.'
An armored Knight has quite a few wounds.
whe
<881h 537m 383v 77997g>Toryn: [94] 2:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
Your blood loss scratches an armored Knight.
You parry an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain wounds an armored Knight.
Your pain injures an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your tsuki strike devastates an armored Knight!
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
look
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has quite a few wounds.
whe
<881h 537m 383v 77997g>Toryn: [94] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
Your blood loss scratches an armored Knight.
You dodge an armored Knight's attack.
An armored Knight tries to disarm you, but fails.
An armored Knight dodges your attack.
Your pain hits an armored Knight.
Your poisoned bite injures an armored Knight.
Your strike misses an armored Knight.
Your pain injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike mauls an armored Knight.
The Claw of Defiler burns an armored Knight with corrosive acid.
Your acidic bite scratches an armored Knight.
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
af
Affects:
- 3 3 4 17 17 18 23 8 - 22 - 22 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: air shield : modifies ac by -49 for 9 hours
Spell: drug use : for 59 hours
Spell: dark shroud : for 11 hours
Spell: vomit : for 17 hours
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00
c cur
Your blood loss scratches an armored Knight.
You dodge an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite hits an armored Knight.
Your pain injures an armored Knight.
With unnatural speed you strike at an armored Knight's legs.
Your strike grazes an armored Knight.
Your tsuki strike mauls an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight has quite a few wounds.
<881h 537m 383v 77997g>Toryn: [94] 2:00 You feel a little better.
An armored Knight has quite a few wounds.
whe
<899h 527m 383v 77997g>Toryn: [96] 2:00
Your blood loss scratches an armored Knight.
You dodge an armored Knight's attack.
Your poisoned bite injures an armored Knight.
Your pain misses an armored Knight.
Your strike misses an armored Knight.
Your poisoned bite wounds an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike devastates an armored Knight!
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath hits an armored Knight.
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
Your blood loss scratches an armored Knight.
An armored Knight's charge misses you.
You fire from a shadowy blade launcher and hit an armored Knight with one shot.
A shadowy blade launcher's poisoned bite injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite hits an armored Knight.
Your tsuki strike devastates an armored Knight!
An armored Knight has quite a few wounds.
whe
<899h 527m 383v 77997g>Toryn: [96] 2:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
Your blood loss scratches an armored Knight.
You parry an armored Knight's attack.
An armored Knight dodges your attack.
Your pain injures an armored Knight.
Your poisoned bite wounds an armored Knight.
With unnatural speed you strike at an armored Knight's legs.
Your strike hits an armored Knight.
Your pain injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike wounds an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
Your blood loss scratches an armored Knight.
You parry an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with one shot.
A shadowy blade launcher's poisoned bite injures an armored Knight.
Your poisoned bite hits an armored Knight.
Your pain injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike mauls an armored Knight.
An armored Knight has quite a few wounds.
whe
<899h 527m 383v 77997g>Toryn: [96] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
who
[ Avian ] <PK> Threxi the Master Bard
[ Storm ] <PK> [KNIGHT] (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart
Defender of the Church
[ H-Dro ] <PK> Kleeto the Master Bard
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [T]) Toryn the Grand Sage of Keigan
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
An armored Knight has quite a few wounds.
whe
<899h 527m 383v 77997g>Toryn: [96] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
af
<899h 527m 383v 77997g>Toryn: [96] 2:00 Affects:
- 3 3 4 17 17 18 23 8 - 22 - 22 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: air shield : modifies ac by -49 for 9 hours
Spell: drug use : for 59 hours
Spell: dark shroud : for 11 hours
Spell: vomit : for 17 hours
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
Your blood loss scratches an armored Knight.
You parry an armored Knight's attack.
Your poisoned bite wounds an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your tsuki strike mauls an armored Knight.
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
Your blood loss scratches an armored Knight.
An armored Knight's charge misses you.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite injures an armored Knight.
An armored Knight dodges your attack.
Your pain injures an armored Knight.
Your poisoned bite wounds an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike decimates an armored Knight!
An armored Knight has quite a few wounds.
whe
<899h 527m 383v 77997g>Toryn: [96] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
whe
<899h 527m 383v 77997g>Toryn: [96] 2:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 383v 77997g>Toryn: [96] 2:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
A thin squire gallops by you his face beet red from yelling:
Hear ye! Hear ye! Aedric The Last Bastion, Stalwart Defender of the Church has ended the Crusade
against Undeads!
You are allowed to leave the realms.
An armored Knight has quite a few wounds.
<899h 527m 394v 77997g>Toryn: [96] 3:00
Your blood loss scratches an armored Knight.
An armored Knight's charge misses you.
An armored Knight dodges your attack.
Your pain injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your pain hits an armored Knight.
Your tsuki strike decimates an armored Knight!
An armored Knight has quite a few wounds.
whe
<899h 527m 394v 77997g>Toryn: [96] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<899h 527m 394v 77997g>Toryn: [96] 3:00
whe
Your blood loss scratches an armored Knight.
An armored Knight's charge maims you!
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain wounds an armored Knight.
Your poisoned bite injures an armored Knight.
With unnatural speed you strike at an armored Knight's eyes.
An armored Knight appears to be blinded.
Your strike grazes an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike mauls an armored Knight.
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
whe
<863h 527m 394v 77997g>Toryn: [92] 3:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
af
Affects:
- 2 2 3 16 16 17 22 7 - 21 - 21 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: air shield : modifies ac by -49 for 8 hours
Spell: drug use : for 58 hours
Spell: dark shroud : for 10 hours
Spell: vomit : for 16 hours
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
Your blood loss scratches an armored Knight.
An armored Knight's charge misses you.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your pain injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike devastates an armored Knight!
An armored Knight has quite a few wounds.
whe
<863h 527m 394v 77997g>Toryn: [92] 3:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
Aedric yells 'With the Might and Wisdom of The One God upon me, I declare Crusade against
Syndicate!'
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
Your blood loss scratches an armored Knight.
You parry an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike devastates an armored Knight!
Your tsuki strike devastates an armored Knight!
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath hits an armored Knight.
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has quite a few wounds.
<863h 527m 394v 77997g>Toryn: [92] 3:00
who
Your blood loss scratches an armored Knight.
You dodge an armored Knight's attack.
Your poisoned bite injures an armored Knight.
Your pain misses an armored Knight.
Your poisoned bite injures an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike wounds an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike mauls an armored Knight.
An armored Knight has some big nasty wounds and scratches.
whe
<863h 527m 394v 77997g>Toryn: [92] 3:00
[ Avian ] <PK> Threxi the Master Bard
[ Storm ] <PK> [KNIGHT] (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart
Defender of the Church
[ H-Dro ] <PK> Kleeto the Master Bard
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [T]) Toryn the Grand Sage of Keigan
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
Your blood loss scratches an armored Knight.
You dodge an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your tsuki strike mauls an armored Knight.
An armored Knight has some big nasty wounds and scratches.
look
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
Your blood loss scratches an armored Knight.
You parry an armored Knight's attack.
An armored Knight tries to disarm you, but fails.
An armored Knight dodges your attack.
Your pain injures an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike mauls an armored Knight.
An armored Knight has some big nasty wounds and scratches.
whe
<863h 527m 394v 77997g>Toryn: [92] 3:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
Your blood loss scratches an armored Knight.
You dodge an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with one shot.
A shadowy blade launcher's poisoned bite injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your pain hits an armored Knight.
Your poisoned bite hits an armored Knight.
Your pain hits an armored Knight.
Your tsuki strike wounds an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
Your blood loss scratches an armored Knight.
An armored Knight's charge misses you.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike decimates an armored Knight!
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
An armored Knight's charge misses you.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike decimates an armored Knight!
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
You dodge an armored Knight's attack.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike decimates an armored Knight!
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
You parry an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your strike misses an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your tsuki strike mauls an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite scratches an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 394v 77997g>Toryn: [92] 3:00
An armored Knight can see once again.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
reload
get 'shadow shards' 3.backpack
wear 'shadow shards'
put 'shadow shards' 3.backpack
You get shadow shards from a sturdy backpack.
An armored Knight has some big nasty wounds and scratches.
whe
<863h 527m 405v 77997g>Toryn: [92] 4:00 You put shadow shards in your quiver.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00 You put shadow shards in a sturdy backpack.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
whe
An armored Knight's charge misses you.
Your poisoned bite injures an armored Knight.
Your pain hits an armored Knight.
Your tsuki strike mauls an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite scratches an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath hits an armored Knight.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
look
whe
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
You parry an armored Knight's attack.
You fire from a shadowy blade launcher and hit an armored Knight with one shot.
A shadowy blade launcher's poisoned bite injures an armored Knight.
An armored Knight dodges your attack.
Your pain injures an armored Knight.
Your pain injures an armored Knight.
With unnatural speed you strike at an armored Knight's eyes.
An armored Knight appears to be blinded.
Your strike grazes an armored Knight.
Your tsuki strike mauls an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath grazes an armored Knight.
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
whe
An armored Knight's charge misses you.
Your poisoned bite wounds an armored Knight.
Your pain injures an armored Knight.
With unnatural speed you strike at an armored Knight's torso.
Your strike mauls an armored Knight.
Your tsuki strike decimates an armored Knight!
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
look
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) an armored Knight is here, fighting YOU!
The Knight altar stands here.
An armored Knight has some big nasty wounds and scratches.
whe
<863h 527m 405v 77997g>Toryn: [92] 4:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
An armored Knight has some big nasty wounds and scratches.
<863h 527m 405v 77997g>Toryn: [92] 4:00
c cur
You feel a little better.
An armored Knight has some big nasty wounds and scratches.
<884h 517m 405v 77997g>Toryn: [94] 4:00
An armored Knight's charge misses you.
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite wounds an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your tsuki strike devastates an armored Knight!
An armored Knight has some big nasty wounds and scratches.
<884h 517m 405v 77997g>Toryn: [94] 4:00
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Toryn Before the Knight Cabal
You dodge an armored Knight's attack.
Your poisoned bite wounds an armored Knight.
Your pain injures an armored Knight.
Your pain hits an armored Knight.
Your tsuki strike wounds an armored Knight.
An armored Knight looks pretty hurt.
<884h 517m 405v 77997g>Toryn: [94] 4:00
c cur
You feel a little better.
An armored Knight looks pretty hurt.
<907h 507m 405v 77997g>Toryn: [97] 4:00
whe
An armored Knight's charge misses you.
You fire from a shadowy blade launcher and hit an armored Knight with no shots.
A shadowy blade launcher's poisoned bite misses an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike wounds an armored Knight.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds an armored Knight with
ice.
Your freezing bite grazes an armored Knight.
An armored Knight is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
An armored Knight has been stunned by the shock!
Your shocking bite scratches an armored Knight.
The Planar Blade adorned with an eye of Mechanus digs into an armored Knight's body.
Your wrath injures an armored Knight.
An armored Knight looks pretty hurt.
<907h 507m 405v 77997g>Toryn: [97] 4:00
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<PK> Toryn Before the Knight Cabal
An armored Knight looks pretty hurt.
<907h 507m 405v 77997g>Toryn: [97] 4:00
Aedric flies in.
An armored Knight looks pretty hurt.
whe
<907h 507m 405v 77997g>Toryn: [97] 4:00 [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<PK> Toryn Before the Knight Cabal
An armored Knight looks pretty hurt.
<907h 507m 405v 77997g>Toryn: [97] 4:00 His weapon raised high, Aedric rushes at you.
With a mighty blow, Aedric sends you to the ground!
Aedric's shock LACERATES you!
An armored Knight looks pretty hurt.
csanc
get 'dark black leaves' 4.backpack
smoke 'dark black leaves'
<856h 507m 405v 77997g>Toryn: [91] 4:00
You dodge an armored Knight's attack.
You dodge Aedric's attack.
Aedric's shock MUTILATES you!
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
The toxin has made you glow.
Aedric's acidic bite scratches you.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
An armored Knight dodges your attack.
Your tsuki strike decimates an armored Knight!
An armored Knight looks pretty hurt.
<813h 507m 405v 77997g>Toryn: [86] 4:00
You dodge an armored Knight's attack.
An armored Knight tries to disarm you, but fails.
You parry Aedric's attack.
Aedric's shock DISMEMBERS you!
Aedric's shock DISMEMBERS you!
You fire from a shadowy blade launcher and hit an armored Knight with a couple shots.
A shadowy blade launcher's poisoned bite wounds an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your tsuki strike devastates an armored Knight!
An armored Knight looks pretty hurt.
<698h 507m 405v 77997g>Toryn: [74] 4:00
You get some dark black leaves from a sturdy backpack.
An armored Knight looks pretty hurt.
<698h 507m 405v 77997g>Toryn: [74] 4:00 You light some dark black leaves and begin to smoke it.
You are surrounded by a dark aura.
An armored Knight looks pretty hurt.
<698h 507m 405v 77997g>Toryn: [74] 4:00 His weapon raised high, Aedric rushes at you.
With a mighty blow, Aedric sends you to the ground!
Aedric's shock wounds you.
An armored Knight looks pretty hurt.
<680h 507m 405v 77997g>Toryn: [72] 4:00
You parry an armored Knight's attack.
Aedric's shock decimates you!
Aedric's shock maims you!
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Aedric's dispel evil wounds you.
A sunburst pendant glimmers with a divine intensity.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your poisoned bite misses an armored Knight.
Your pain injures an armored Knight.
Your pain wounds an armored Knight.
Your tsuki strike devastates an armored Knight!
An armored Knight looks pretty hurt.
fle
<602h 507m 405v 77997g>Toryn: [64] 4:00
You couldn't escape!
An armored Knight looks pretty hurt.
<602h 507m 405v 77997g>Toryn: [64] 4:00
You parry an armored Knight's attack.
You dodge Aedric's attack.
You dodge Aedric's attack.
You dodge Aedric's attack.
You fire from a shadowy blade launcher and hit an armored Knight with no shots.
A shadowy blade launcher's poisoned bite misses an armored Knight.
Your poisoned bite injures an armored Knight.
Your pain injures an armored Knight.
Your pain hits an armored Knight.
Your tsuki strike wounds an armored Knight.
An armored Knight looks pretty hurt.
fle
fle
<602h 507m 405v 77997g>Toryn: [64] 4:00
You flee from combat!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
fle
<622h 523m 430v 77997g> 5:00
south
south
south
You aren't fighting anyone.
<622h 523m 430v 77997g> 5:00 You aren't fighting anyone.
d
<622h 523m 430v 77997g> 5:00 A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
d
d
<622h 523m 428v 77997g> 5:00
d
d
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<622h 523m 426v 77997g> 5:00
Alas, you cannot go that way.
<622h 523m 426v 77997g> 5:00 The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
<622h 523m 424v 77997g> 5:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
<622h 523m 422v 77997g> 5:00
south
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
<622h 523m 420v 77997g> 5:00
A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
west
west
west
<622h 523m 418v 77997g> 5:00
Alas, you cannot go that way.
<622h 523m 418v 77997g> 5:00 A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
<622h 523m 416v 77997g> 5:00
enl
get 'eye fear' backpack
wear 'eye fear'
use 'eye fear'
wear 'shadowy blade launcher'
put 'eye fear' backpack
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
<622h 523m 414v 77997g> 5:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
<622h 523m 412v 77997g> 5:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
<622h 523m 410v 77997g> 5:00
You get the Eye of Fear from a sturdy backpack.
<622h 523m 410v 77997g> 5:00 You stop using a shadowy blade launcher.
You release the Eye of Fear and it floats next to you.
<622h 523m 410v 77997g> 5:00 You attempt to use the Eye of Fear.
Powerful waves of fear begin to pour from the Eye of Fear.
The world and everything around you seem to shrink.
<622h 523m 410v 77997g> 5:00
dec
You stop using the Eye of Fear.
You sling a shadowy blade launcher across your back.
<622h 523m 410v 77997g> 5:00 You put the Eye of Fear in a sturdy backpack.
<622h 523m 410v 77997g> 5:00 You set a decoy of yourself.
<622h 493m 410v 77997g> 5:00
Aedric flies in.
<622h 493m 410v 77997g> 5:00
His weapon raised high, Aedric rushes at Toryn.
With a mighty blow, Aedric sends Toryn to the ground.
Toryn explodes, and a powdery dust spills from it.
Aedric looks very ill.
You fail to blind Aedric.
<622h 493m 410v 77997g> 5:00
murder aedric
Aedric yells 'Help! I am being attacked by Toryn!'
You fire from a shadowy blade launcher and hit Aedric with one shot.
A shadowy blade launcher's poisoned bite mauls Aedric.
Aedric parries your attack.
Aedric parries your attack.
Aedric blocks your attack with his weapon.
Your tsuki strike scratches Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite scratches Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath hits Aedric.
Aedric has a few scratches.
<622h 493m 410v 77997g>Toryn: [66] 5:00
His weapon raised high, Aedric rushes at you.
You evade Aedric's blow, causing him to fall off balance.
Aedric's shock misses you.
Aedric has a few scratches.
<622h 493m 410v 77997g>Toryn: [66] 5:00
You dodge Aedric's attack.
You dodge Aedric's attack.
You parry Aedric's attack.
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite scratches you.
You get caught in the barbs of Aedric's belt!
Aedric's steel barbs hit you.
Aedric's slice scratches you.
Aedric parries your attack.
Aedric parries your attack.
Your poisoned bite misses Aedric.
Aedric dodges your attack.
Your tsuki strike scratches Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite hits Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath grazes Aedric.
Aedric has a few scratches.
<618h 493m 410v 77997g>Toryn: [66] 5:00
c ik
You focus your mind to invoke the ancient arts.
Your spirits maul Aedric.
Aedric has a few scratches.
<618h 458m 410v 77997g>Toryn: [66] 5:00
You parry Aedric's attack.
Aedric's shock maims you!
You fire from a shadowy blade launcher and hit Aedric with no shots.
A shadowy blade launcher's poisoned bite misses Aedric.
Your poisoned bite wounds Aedric.
Your pain wounds Aedric.
Your tsuki strike scratches Aedric.
Aedric has some small wounds and bruises.
<583h 458m 410v 77997g>Toryn: [62] 5:00
ner
You weaken Aedric with your nerve pressure.
Aedric has some small wounds and bruises.
<583h 458m 410v 77997g>Toryn: [62] 5:00
Aedric's shock devastates you!
Aedric's shock devastates you!
You dodge Aedric's attack.
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite grazes you.
You get caught in the barbs of Aedric's belt!
Aedric's steel barbs hit you.
Aedric's slice scratches you.
Aedric dodges your attack.
Your pain mauls Aedric.
With unnatural speed you strike at Aedric's legs.
Your strike hits Aedric.
Your poisoned bite wounds Aedric.
Your tsuki strike hits Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite hits Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath hits Aedric.
Aedric has some small wounds and bruises.
<513h 458m 410v 77997g>Toryn: [54] 5:00
Aedric's shock devastates you!
Aedric's shock mauls you.
You dodge Aedric's attack.
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite scratches you.
The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate!
Adeptus's Upper Arms drill punches injure you.
You fire from a shadowy blade launcher and hit Aedric with a couple shots.
A shadowy blade launcher's poisoned bite decimates Aedric!
Aedric parries your attack.
Aedric dodges your attack.
Your tsuki strike grazes Aedric.
Aedric has some small wounds and bruises.
<454h 458m 410v 77997g>Toryn: [48] 5:00
Aedric seems to switch his weapon's position slightly.
The day has begun.
You feel less aware of your surroundings.
You no longer see invisible objects.
Aedric has some small wounds and bruises.
<467h 472m 447v 77997g>Toryn: [49] 6:00
fle
fle
Aedric stops landing staggering blows.
You flee from combat!
Lower elevations
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression your not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: east west]
<467h 472m 445v 77997g> 6:00
acu
You aren't fighting anyone.
<467h 472m 445v 77997g> 6:00 You feel relieved as the tension drains from your muscles.
<717h 402m 445v 77997g> 6:00
sca
Aedric flies in.
<717h 402m 445v 77997g> 6:00
His weapon raised high, Aedric rushes at you.
You evade Aedric's blow, causing him to fall off balance.
Aedric's thrust misses you.
Aedric has some small wounds and bruises.
<717h 402m 445v 77997g>Toryn: [76] 6:00
dirt aedric
Your poison scratches Aedric.
You dodge Aedric's attack.
You parry Aedric's attack.
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's thrust scratches you.
You fire from a shadowy blade launcher and hit Aedric with a couple shots.
A shadowy blade launcher's poisoned bite decimates Aedric!
Aedric blocks your attack with his weapon.
Aedric blocks your attack with his weapon.
Aedric dodges your attack.
Your throat cut scratches Aedric.
With a deft slice you gore Aedric's throat!
Your tsuki strike scratches Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite grazes Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath grazes Aedric.
Aedric has some small wounds and bruises.
<716h 402m 445v 77997g>Toryn: [76] 6:00
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
Aedric has some small wounds and bruises.
<716h 402m 445v 77997g>Toryn: [76] 6:00 Aedric is blinded by the dirt in his eyes!
Your kicked dirt scratches Aedric.
Aedric has some small wounds and bruises.
<716h 402m 445v 77997g>Toryn: [76] 6:00
Your blood loss scratches Aedric.
Your poison scratches Aedric.
Aedric's thrust wounds you.
You dodge Aedric's attack.
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's thrust scratches you.
The Torso and Arms of Adeptus 'ZGRRTS'!
The Torso and Arms of Adeptus punch wounds you.
Your poisoned bite wounds Aedric.
Your pain injures Aedric.
Your tsuki strike grazes Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite scratches Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath grazes Aedric.
Aedric has quite a few wounds.
<679h 402m 445v 77997g>Toryn: [72] 6:00
Your blood loss scratches Aedric.
Your poison scratches Aedric.
You dodge Aedric's attack.
You dodge Aedric's attack.
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Aedric's dispel evil hits you.
You fire from a shadowy blade launcher and hit Aedric with a couple shots.
A shadowy blade launcher's poisoned bite devastates Aedric!
Your poisoned bite injures Aedric.
Aedric dodges your attack.
Your poisoned bite misses Aedric.
Your tsuki strike hits Aedric.
Aedric has quite a few wounds.
<667h 402m 445v 77997g>Toryn: [71] 6:00
throw
You throw your wood shurikens and hit Aedric with a few of them.
Your throw DISMEMBERS Aedric!
Aedric has quite a few wounds.
<667h 402m 445v 77997g>Toryn: [71] 6:00
Aedric stops landing staggering blows.
Aedric has fled!
Aedric flies west.
<667h 402m 445v 77997g> 6:00
Aedric flies in.
<667h 402m 445v 77997g> 6:00
Aedric flies east.
<667h 402m 445v 77997g> 6:00
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<PK> Toryn Lower elevations
<667h 402m 445v 77997g> 6:00
east
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
You notice a few spots of blood on the ground.
east
whe
<667h 402m 443v 77997g> 6:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
You notice a few spots of blood on the ground.
<667h 402m 441v 77997g> 6:00
east
east
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A stairway in the Chasm
<PK> Toryn A rocky trail inside the Chasm
<667h 402m 441v 77997g> 6:00 A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
You notice a few spots of blood on the ground.
east
<667h 402m 439v 77997g> 6:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
You notice a few spots of blood on the ground.
whe
<667h 402m 437v 77997g> 6:00
Alas, you cannot go that way.
north
whe
<667h 402m 437v 77997g> 6:00 The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Remnants of a Tent City
<PK> Toryn A rocky trail inside the Chasm
<667h 402m 437v 77997g> 6:00 A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
You notice a few spots of blood on the ground.
<667h 402m 435v 77997g> 6:00
sca
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Remnants of a Tent City
<PK> Toryn A stairway in the Chasm
<667h 402m 435v 77997g> 6:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
*** Range 4 (up) ***
(WANTED) (White Aura) Aedric The Last Bastion, Stalwart Defender of the Church is here.
You scan down.
up
<667h 402m 435v 77997g> 6:00 A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
You notice a few spots of blood on the ground.
up
up
<667h 402m 433v 77997g> 6:00
up
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
You notice a few spots of blood on the ground.
murder aedric
<667h 402m 431v 77997g> 6:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
You notice a few spots of blood on the ground.
<667h 402m 429v 77997g> 6:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
The sun rises in the east.
The sky is getting cloudy.
The pink aura around you fades away.
You feel susceptible to magic again.
<681h 417m 447v 77997g> 7:00
They aren't here.
<681h 417m 447v 77997g> 7:00
enmd
Huh?
end
<681h 417m 447v 77997g> 7:00
You meditate briefly then resume your position.
<681h 387m 447v 77997g> 7:00
sca
You scan all around.
You scan north.
*** Range 2 (north) ***
(WANTED) (White Aura) Aedric The Last Bastion, Stalwart Defender of the Church is here.
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
*** Range 6 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<681h 387m 447v 77997g> 7:00
north
north
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
murder aedric
<681h 387m 445v 77997g> 7:00
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(WANTED) (White Aura) Aedric The Last Bastion, Stalwart Defender of the Church is here.
A bleeding demon of nexus lies in the dirt here.
<681h 387m 443v 77997g> 7:00 You yell 'Help! Aedric just ran me through!'
You cry in agony as Aedric runs you through with his weapon!
Aedric flies north.
Aedric's slice LACERATES you!
Aedric has quite a few wounds.
<636h 387m 443v 77997g>Toryn: [68] 7:00
Your blood loss scratches Aedric.
Your poison scratches Aedric.
You dodge Aedric's attack.
You dodge Aedric's attack.
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite scratches you.
The Torso and Arms of Adeptus 'ZGRRTS' as the Powerspring glows and all the four arms move!
the Torso and Arms of Adeptus throws a three armed punch!
The Torso and Arms of Adeptus Juggernaut Punch MANGLES you.
You fire from a shadowy blade launcher and hit Aedric with one shot.
A shadowy blade launcher's poisoned bite mauls Aedric.
Your poisoned bite misses Aedric.
With unnatural speed you strike at Aedric's legs.
Your strike hits Aedric.
Aedric parries your attack.
Aedric parries your attack.
Your pain misses Aedric.
Your poisoned bite wounds Aedric.
Your tsuki strike hits Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite hits Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath grazes Aedric.
Aedric has quite a few wounds.
<561h 387m 443v 77997g>Toryn: [60] 7:00
You do the best you can!
Aedric has quite a few wounds.
<561h 387m 443v 77997g>Toryn: [60] 7:00
fle
Your blood loss scratches Aedric.
Your poison scratches Aedric.
You dodge Aedric's attack.
You dodge Aedric's attack.
You parry Aedric's attack.
Your poisoned bite misses Aedric.
Aedric dodges your attack.
Your poisoned bite wounds Aedric.
Aedric parries your attack.
Your pain misses Aedric.
Your tsuki strike hits Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite grazes Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath grazes Aedric.
Aedric has some big nasty wounds and scratches.
<561h 387m 443v 77997g>Toryn: [60] 7:00 You flee from combat!
An armored Knight moves across and bars you from entering.
An armored Knight says 'None shall pass!'
You flee from combat!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<561h 387m 441v 77997g> 7:00
south
murder aedric
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<561h 387m 439v 77997g> 7:00
They aren't here.
north
murder aedric
<561h 387m 439v 77997g> 7:00
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<561h 387m 437v 77997g> 7:00
north
murder aedric
They aren't here.
<561h 387m 437v 77997g> 7:00 Aedric flies in.
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<561h 387m 435v 77997g> 7:00
They aren't here.
south
murder aedric
<561h 387m 435v 77997g> 7:00 Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<561h 387m 433v 77997g> 7:00
They aren't here.
east
<561h 387m 433v 77997g> 7:00
murder aedric
The Priest's Tent
As the tent's flap is pulled aside and you enter, the distinct stench of
illness assails you. The expansive interior of the tent houses several
soldiers of the crown in various states of discomfiture. The scores of
young men offering comfort in the way of healing appear to have things well
organized; The more serious injuries are placed near the tent's entrance for
quick investigation, and quick removal should the healers fail. The less
life-threatening cases are hustled toward the back, where they patiently
wait. The steady and rythmic dance of patient and doctor is watched over by
a single man, who stands in a contemplative silence amidst the pain that
surrounds him.
[Exits: west]
(White Aura) A young priest stands here ready to assist.
<561h 387m 431v 77997g> 7:00
west
They aren't here.
south
<561h 387m 431v 77997g> 7:00
south
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<561h 387m 429v 77997g> 7:00 A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
(WANTED) (White Aura) Aedric The Last Bastion, Stalwart Defender of the Church is here.
af
<561h 387m 427v 77997g> 7:00 You yell 'Help! I am being attacked by Aedric!'
Aedric's shock decimates you!
Aedric's shock maims you!
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite scratches you.
Aedric has some big nasty wounds and scratches.
<498h 387m 427v 77997g>Toryn: [53] 7:00 No way! You are still fighting!
Aedric has some big nasty wounds and scratches.
<498h 387m 427v 77997g>Toryn: [53] 7:00 Affects:
- - - 12 12 12 13 18 3 2 17 6 17 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: impale : for 0 hours
Spell: batter : for 0 hours
Spell: acupuncture : modifies dex by -2 for 5 hours
Spell: decoy : for 10 hours
Spell: drug use : for 57 hours
Spell: air shield : modifies ac by -49 for 4 hours
Spell: dark shroud : for 6 hours
Spell: vomit : for 12 hours
Aedric has some big nasty wounds and scratches.
<498h 387m 427v 77997g>Toryn: [53] 7:00
fle
You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<498h 387m 425v 77997g> 7:00
south
down
down
down
down
down
Alas, you cannot go that way.
<498h 387m 425v 77997g> 7:00 The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
You notice a few spots of blood on the ground.
<498h 387m 423v 77997g> 7:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
You notice a few spots of blood on the ground.
south
<498h 387m 421v 77997g> 7:00
south
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
You notice a few spots of blood on the ground.
<498h 387m 419v 77997g> 7:00
A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
You notice a few spots of blood on the ground.
<498h 387m 417v 77997g> 7:00
Alas, you cannot go that way.
<498h 387m 417v 77997g> 7:00 A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
You notice a few spots of blood on the ground.
north
<498h 387m 415v 77997g> 7:00
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
west
west
<498h 387m 413v 77997g> 7:00
west
west
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
You notice a few spots of blood on the ground.
<498h 387m 411v 77997g> 7:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
You notice a few spots of blood on the ground.
whe
<498h 387m 409v 77997g> 7:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
You notice a few spots of blood on the ground.
<498h 387m 407v 77997g> 7:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
You notice a few spots of blood on the ground.
c cur
<498h 387m 405v 77997g> 7:00
You are once more vulnerable to impaling.
You recover from the battering you've received.
<519h 403m 432v 77997g> 8:00 Lower elevations
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression your not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: east west]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
<519h 403m 430v 77997g> 8:00
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<PK> Toryn Lower elevations
<519h 403m 430v 77997g> 8:00 You feel a little better.
<540h 393m 430v 77997g> 8:00
af
Affects:
- - - 11 11 11 12 17 2 1 16 5 16 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: acupuncture : modifies dex by -2 for 4 hours
Spell: decoy : for 9 hours
Spell: drug use : for 56 hours
Spell: air shield : modifies ac by -49 for 3 hours
Spell: dark shroud : for 5 hours
Spell: vomit : for 11 hours
<540h 393m 430v 77997g> 8:00
c cur
You feel a little better.
<562h 383m 430v 77997g> 8:00
c cur
You feel a little better.
<585h 373m 430v 77997g> 8:00
c cur
You feel a little better.
<606h 363m 430v 77997g> 8:00
c cur
You feel a little better.
<629h 353m 430v 77997g> 8:00
c cur
You feel a little better.
<651h 343m 430v 77997g> 8:00
whe
sl
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn Lower elevations
<651h 343m 430v 77997g> 8:00
You go to sleep.
<651h 343m 430v 77997g> 8:00
who
[ Avian ] <PK> Threxi the Master Bard
[ Storm ] <PK> [KNIGHT] (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart
Defender of the Church
[ H-Dro ] <PK> Kleeto the Master Bard
[50 Drow Nin] <PK> [SYNDICATE] (Cartel [T]) Toryn the Grand Sage of Keigan
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<651h 343m 430v 77997g> 8:00
whe
In your dreams, or what?
<651h 343m 430v 77997g> 8:00
af
Affects:
- - - 11 11 11 12 17 2 1 16 5 16 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: acupuncture : modifies dex by -2 for 4 hours
Spell: decoy : for 9 hours
Spell: drug use : for 56 hours
Spell: air shield : modifies ac by -49 for 3 hours
Spell: dark shroud : for 5 hours
Spell: vomit : for 11 hours
<651h 343m 430v 77997g> 8:00
<710h 441m 447v 77997g> 9:00
st
You wake and stand up.
whe
<710h 441m 447v 77997g> 9:00 The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn Lower elevations
deti
cast 'detect invis'
<710h 441m 447v 77997g> 9:00
Your eyes tingle.
det
<710h 436m 447v 77997g> 9:00
Your awareness improves.
<710h 426m 447v 77997g> 9:00
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn Lower elevations
<710h 426m 447v 77997g> 9:00
c cur
You feel a little better.
<733h 416m 447v 77997g> 9:00
c cur
You feel a little better.
<751h 406m 447v 77997g> 9:00
c cur
You feel a little better.
<768h 396m 447v 77997g> 9:00
c cur
You feel a little better.
<788h 386m 447v 77997g> 9:00
whe
c cur
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn Lower elevations
<788h 386m 447v 77997g> 9:00 You feel a little better.
<806h 376m 447v 77997g> 9:00
east
east
east
whe
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
af
<806h 376m 445v 77997g> 9:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
<806h 376m 443v 77997g> 9:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
whe
<806h 376m 441v 77997g> 9:00
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn A rocky trail inside the Chasm
<806h 376m 441v 77997g> 9:00 Affects:
- 50 50 10 10 10 11 16 1 0 15 4 15 - -
mou dti dth end chi arm shi ss fls snc pro enl sec stk mis
Spell: acupuncture : modifies dex by -2 for 3 hours
Spell: decoy : for 8 hours
Spell: drug use : for 55 hours
Spell: air shield : modifies ac by -49 for 2 hours
Spell: dark shroud : for 4 hours
Spell: vomit : for 10 hours
<806h 376m 441v 77997g> 9:00 The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn A rocky trail inside the Chasm
<806h 376m 441v 77997g> 9:00
sl
You go to sleep.
<806h 376m 441v 77997g> 9:00
The protective aura around your body fades.
<865h 477m 447v 77997g> 10:00
st
csanc
get 'dark black leaves' 4.backpack
smoke 'dark black leaves'
You wake and stand up.
<865h 477m 447v 77997g> 10:00 You get some dark black leaves from a sturdy backpack.
whe
<865h 477m 447v 77997g> 10:00 You light some dark black leaves and begin to smoke it.
You are surrounded by a dark aura.
<865h 477m 447v 77997g> 10:00
east
east
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn A rocky trail inside the Chasm
<865h 477m 447v 77997g> 10:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
You notice a few spots of blood on the ground.
<865h 477m 445v 77997g> 10:00
north
Alas, you cannot go that way.
<865h 477m 445v 77997g> 10:00 The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn A rocky trail inside the Chasm
up
up
<865h 477m 445v 77997g> 10:00 A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
You notice a few spots of blood on the ground.
up
<865h 477m 443v 77997g> 10:00
up
up
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
You notice a few spots of blood on the ground.
<865h 477m 441v 77997g> 10:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
You notice a few spots of blood on the ground.
north
north
<865h 477m 439v 77997g> 10:00
east
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
You notice a few spots of blood on the ground.
<865h 477m 437v 77997g> 10:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
dirt aedric
<865h 477m 435v 77997g> 10:00 Alas, you cannot go that way.
<865h 477m 435v 77997g> 10:00 A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<865h 477m 433v 77997g> 10:00
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<865h 477m 431v 77997g> 10:00
The Priest's Tent
As the tent's flap is pulled aside and you enter, the distinct stench of
illness assails you. The expansive interior of the tent houses several
soldiers of the crown in various states of discomfiture. The scores of
young men offering comfort in the way of healing appear to have things well
organized; The more serious injuries are placed near the tent's entrance for
quick investigation, and quick removal should the healers fail. The less
life-threatening cases are hustled toward the back, where they patiently
wait. The steady and rythmic dance of patient and doctor is watched over by
a single man, who stands in a contemplative silence amidst the pain that
surrounds him.
[Exits: west]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(WANTED) (White Aura) Aedric The Last Bastion, Stalwart Defender of the Church is here, sitting
astride an elephant.
(White Aura) A young priest stands here ready to assist.
<865h 477m 429v 77997g> 10:00
Aedric yells 'Help! Toryn kicked dirt into my eyes!'
Aedric is blinded by the dirt in his eyes!
Your kicked dirt scratches Aedric.
Aedric has quite a few wounds.
<865h 477m 429v 77997g>Toryn: [92] 10:00
You parry Aedric's attack.
Aedric's shock devastates you!
You dodge Aedric's attack.
You fire from a shadowy blade launcher and hit Aedric with a couple shots.
A shadowy blade launcher's poisoned bite devastates Aedric!
Your poisoned bite wounds Aedric.
With unnatural speed you strike at Aedric's torso.
Your strike decimates Aedric!
Your pain wounds Aedric.
Aedric blocks your attack with his weapon.
Aedric dodges your attack.
Your tsuki strike hits Aedric.
Aedric has quite a few wounds.
<835h 477m 429v 77997g>Toryn: [89] 10:00
Aedric stops landing staggering blows.
Aedric has fled!
Aedric rides west.
<835h 477m 429v 77997g> 10:00
west
murder aedric
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<835h 477m 427v 77997g> 10:00
They aren't here.
north
murder aedric
<835h 477m 427v 77997g> 10:00 Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<835h 477m 425v 77997g> 10:00
They aren't here.
south
<835h 477m 425v 77997g> 10:00
south
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
south
<835h 477m 423v 77997g> 10:00
sca
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<835h 477m 421v 77997g> 10:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<835h 477m 419v 77997g> 10:00
down
down
You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
down
<835h 477m 419v 77997g> 10:00 The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
You notice a few spots of blood on the ground.
down
<835h 477m 417v 77997g> 10:00
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
You notice a few spots of blood on the ground.
down
<835h 477m 415v 77997g> 10:00
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
You notice a few spots of blood on the ground.
<835h 477m 413v 77997g> 10:00
whe
A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
You notice a few spots of blood on the ground.
<835h 477m 411v 77997g> 10:00
south
Alas, you cannot go that way.
whe
<835h 477m 411v 77997g> 10:00 The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Greener landscape
<PK> Toryn A stairway in the Chasm
<835h 477m 411v 77997g> 10:00 A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
You notice a few spots of blood on the ground.
<835h 477m 409v 77997g> 10:00
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Greener landscape
<PK> Toryn A rocky trail inside the Chasm
south
<835h 477m 409v 77997g> 10:00 Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
<835h 477m 407v 77997g> 10:00
north
west
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
You notice a few spots of blood on the ground.
west
west
<835h 477m 405v 77997g> 10:00
west
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
<835h 477m 403v 77997g> 10:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
<835h 477m 401v 77997g> 10:00
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
<835h 477m 399v 77997g> 10:00
Lower elevations
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression your not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: east west]
A bit of blood has pooled at your feet.
west
<835h 477m 397v 77997g> 10:00 Greener landscape
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression you're not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: north east]
north
west
<835h 477m 395v 77997g> 10:00
Greener landscape
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: south west]
<835h 477m 393v 77997g> 10:00
west
The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
<835h 477m 391v 77997g> 10:00
west
The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
(WANTED) (White Aura) Aedric is sleeping here.
<835h 477m 389v 77997g> 10:00
The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
east
murder aedric
<835h 477m 387v 77997g> 10:00
The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
(WANTED) (White Aura) Aedric is sleeping here.
<835h 477m 385v 77997g> 10:00 You fire from a shadowy blade launcher and hit Aedric with one shot.
A shadowy blade launcher's poisoned bite wounds Aedric.
Your poisoned bite wounds Aedric.
Aedric blocks your attack with his weapon.
Aedric dodges your attack.
Your tsuki strike hits Aedric.
Aedric has some big nasty wounds and scratches.
<835h 477m 385v 77997g>Toryn: [89] 10:00
Aedric has fled!
Aedric flies east.
dirt aedric
<835h 477m 385v 77997g> 10:00
Aedric flies in.
east
murder aedric
<835h 477m 385v 77997g> 10:00
Aedric rubs the dirt out of his eyes.
Your flesh returns to normal.
<848h 489m 412v 77997g> 11:00
Aedric flies west.
They aren't here.
<848h 489m 412v 77997g> 11:00 The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
<848h 489m 410v 77997g> 11:00
west
west
They aren't here.
west
<848h 489m 410v 77997g> 11:00 The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
dirt aedric
<848h 489m 408v 77997g> 11:00
The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
<848h 489m 406v 77997g> 11:00
The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
<848h 489m 404v 77997g> 11:00
west
They aren't here.
west
dirt aedric
<848h 489m 404v 77997g> 11:00 The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: north east]
<848h 489m 402v 77997g> 11:00
north
Alas, you cannot go that way.
west
<848h 489m 402v 77997g> 11:00 They aren't here.
west
west
<848h 489m 402v 77997g> 11:00 A grassy pasture
You stand amid a wide, green field. The grasses here are shorter,
and more lush green. The air is filled with freshness and the ripe
scent of fresh greens and water. The skies above you are rich and
clear, and it seems this part of the world has remained untouched
over the centuries by man and his creations. Thunder clouds roil on
the far horizon...over a body of water, perhaps?
[Exits: south west]
west
west
<848h 489m 400v 77997g> 11:00
A grassy pasture
You stand amid a wide, green field. The grasses here are shorter,
and more lush green. The air is filled with freshness and the ripe
scent of fresh greens and water. The skies above you are rich and
clear, and it seems this part of the world has remained untouched
over the centuries by man and his creations. Thunder clouds roil on
the far horizon...over a body of water, perhaps?
[Exits: east west]
<848h 489m 398v 77997g> 11:00
A grassy pasture
You stand amid a wide, green field. The grasses here are shorter,
and more lush green. The air is filled with freshness and the ripe
scent of fresh greens and water. The skies above you are rich and
clear, and it seems this part of the world has remained untouched
over the centuries by man and his creations. Thunder clouds roil on
the far horizon...over a body of water, perhaps?
[Exits: east west]
<848h 489m 396v 77997g> 11:00
Before a crystal lake
The grassy pasture you were in abruptly ends, and overlooks a bright,
shimmering lake. The deep alpine blue is enticing, and a small weeded
path seems to lead around the lakeside. The lake is surrounded, still,
by rolling green hills, which frame the picturesque lake in a wreath
of fresh greenery.
[Exits: north east west]
(WANTED) (White Aura) Aedric The Last Bastion, Stalwart Defender of the Church is here.
west
murder aedric
<848h 489m 394v 77997g> 11:00 A small marsh
You've stumbled upon a small marsh that leads into the lake. There
is no further going here, as the water rises up deeply, surrounded
in a reedy bog that is filled with a black, soft mud. Movement further
would be very hazardous, and you feel it best to turn back and skirt
the lake.
[Exits: east]
<848h 489m 392v 77997g> 11:00
Alas, you cannot go that way.
east
murder aedric
<848h 489m 392v 77997g> 11:00 Alas, you cannot go that way.
<848h 489m 392v 77997g> 11:00 They aren't here.
<848h 489m 392v 77997g> 11:00 Before a crystal lake
The grassy pasture you were in abruptly ends, and overlooks a bright,
shimmering lake. The deep alpine blue is enticing, and a small weeded
path seems to lead around the lakeside. The lake is surrounded, still,
by rolling green hills, which frame the picturesque lake in a wreath
of fresh greenery.
[Exits: north east west]
(WANTED) (White Aura) Aedric The Last Bastion, Stalwart Defender of the Church is here.
<848h 489m 390v 77997g> 11:00 You yell 'Help! Aedric just ran me through!'
You cry in agony as Aedric runs you through with his weapon!
Aedric flies west.
Aedric's slice DISMEMBERS you!
Aedric has quite a few wounds.
<792h 489m 390v 77997g>Toryn: [84] 11:00
Aedric's shock devastates you!
Aedric's shock devastates you!
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite grazes you.
The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate!
Adeptus's Upper Arms drill punches injure you.
You fire from a shadowy blade launcher and hit Aedric with a couple shots.
Aedric is poisoned by the venom on shadow shards.
A shadowy blade launcher's poisoned bite devastates Aedric!
Aedric blocks your attack with his weapon.
Aedric blocks your attack with his weapon.
Your strike misses Aedric.
Your pain wounds Aedric.
Your tsuki strike grazes Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite grazes Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath grazes Aedric.
Aedric has some big nasty wounds and scratches.
<716h 489m 390v 77997g>Toryn: [76] 11:00
You do the best you can!
Aedric has some big nasty wounds and scratches.
<716h 489m 390v 77997g>Toryn: [76] 11:00
bli
You fill the room with a cloud of dust.
You fail to blind Aedric.
Aedric has some big nasty wounds and scratches.
<716h 474m 390v 77997g>Toryn: [76] 11:00
His weapon raised high, Aedric rushes at you.
With a mighty blow, Aedric sends you to the ground!
Aedric's shock decimates you!
You dodge Aedric's attack.
You dodge Aedric's attack.
You dodge Aedric's attack.
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite scratches you.
Aedric dodges your attack.
Aedric parries your attack.
Your pain wounds Aedric.
Your poisoned bite mauls Aedric.
Your tsuki strike hits Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Your freezing bite hits Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite grazes Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath grazes Aedric.
Aedric has some big nasty wounds and scratches.
<689h 474m 390v 77997g>Toryn: [73] 11:00
bli
Aedric's shock decimates you!
Aedric's shock devastates you!
You dodge Aedric's attack.
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite scratches you.
You fire from a shadowy blade launcher and hit Aedric with one shot.
A shadowy blade launcher's poisoned bite wounds Aedric.
Aedric blocks your attack with his weapon.
With unnatural speed you strike at Aedric's legs.
Your strike hits Aedric.
Aedric parries your attack.
Your poisoned bite misses Aedric.
Aedric blocks your attack with his weapon.
Your tsuki strike hits Aedric.
Aedric has some big nasty wounds and scratches.
<629h 474m 390v 77997g>Toryn: [67] 11:00
You parry Aedric's attack.
You dodge Aedric's attack.
Aedric parries your attack.
Aedric dodges your attack.
Aedric parries your attack.
Your pain wounds Aedric.
Your tsuki strike scratches Aedric.
Aedric has some big nasty wounds and scratches.
<629h 474m 390v 77997g>Toryn: [67] 11:00
Aedric eats a venom sack.
Aedric dwarfs everything around him as he grows.
Aedric has some big nasty wounds and scratches.
<629h 474m 390v 77997g>Toryn: [67] 11:00
His weapon raised high, Aedric rushes at you.
You evade Aedric's blow, causing him to fall off balance.
Aedric's shock misses you.
Aedric has some big nasty wounds and scratches.
<629h 474m 390v 77997g>Toryn: [67] 11:00
You fill the room with a cloud of dust.
Aedric appears to be blinded.
You dodge Aedric's attack.
Aedric's shock decimates you!
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite scratches you.
The Torso and Arms of Adeptus 'ZGRRTS'!
The Torso and Arms of Adeptus spring rocket injures you.
You fire from a shadowy blade launcher and hit Aedric with one shot.
A shadowy blade launcher's poisoned bite mauls Aedric.
Aedric blocks your attack with his weapon.
Your pain injures Aedric.
With unnatural speed you strike at Aedric's torso.
Your strike decimates Aedric!
Your poisoned bite wounds Aedric.
Aedric parries your attack.
Your tsuki strike hits Aedric.
Aedric looks pretty hurt.
<581h 459m 390v 77997g>Toryn: [62] 11:00
c ik
You dodge Aedric's attack.
You dodge Aedric's attack.
Aedric blocks your attack with his weapon.
With unnatural speed you strike at Aedric's torso.
Your strike wounds Aedric.
Your pain misses Aedric.
Your poisoned bite wounds Aedric.
Your tsuki strike injures Aedric.
Aedric looks pretty hurt.
<581h 459m 390v 77997g>Toryn: [62] 11:00 You focus your mind to invoke the ancient arts.
Your spirits MUTILATE Aedric!
Aedric looks pretty hurt.
<581h 424m 390v 77997g>Toryn: [62] 11:00
throw
Aedric's shock misses you.
Aedric's shock decimates you!
You are burned by the corrosive acid on 'Soulcleaver' the Will of the Devout.
Aedric's acidic bite scratches you.
You fire from a shadowy blade launcher and hit Aedric with one shot.
A shadowy blade launcher's poisoned bite mauls Aedric.
Your poisoned bite wounds Aedric.
Your pain wounds Aedric.
Your poisoned bite wounds Aedric.
Your tsuki strike injures Aedric.
Aedric is in awful condition.
<551h 424m 390v 77997g>Toryn: [58] 11:00 You throw your wood shurikens and hit Aedric with a couple
of them.
The poison on wood shurikens has worn off.
Aedric is poisoned by the venom on wood shurikens.
Your throw LACERATES Aedric!
Aedric is in awful condition.
<551h 424m 390v 77997g>Toryn: [58] 11:00
You recover from the battering you've received.
The dense cushion of air around you dissipates.
Aedric is in awful condition.
<563h 435m 445v 77997g>Toryn: [60] 12:00
Your poison scratches Aedric.
You dodge Aedric's attack.
You dodge Aedric's attack.
Your poisoned bite wounds Aedric.
Your pain wounds Aedric.
Aedric blocks your attack with his weapon.
Your tsuki strike injures Aedric.
The cold touch of the Planar Blade adorned with an eye of Mechanus surrounds Aedric with ice.
Aedric turns blue and shivers.
Your freezing bite hits Aedric.
Aedric is shocked by the lightning from the Planar Blade adorned with an eye of Mechanus.
Your shocking bite scratches Aedric.
The Planar Blade adorned with an eye of Mechanus digs into Aedric's body.
Your wrath grazes Aedric.
Aedric is in awful condition.
<563h 435m 445v 77997g>Toryn: [60] 12:00
Aedric has fled!
Aedric flies east.
<563h 435m 445v 77997g> 12:00
east
throw aedric
Before a crystal lake
The grassy pasture you were in abruptly ends, and overlooks a bright,
shimmering lake. The deep alpine blue is enticing, and a small weeded
path seems to lead around the lakeside. The lake is surrounded, still,
by rolling green hills, which frame the picturesque lake in a wreath
of fresh greenery.
[Exits: north east west]
<563h 435m 443v 77997g> 12:00
They aren't here.
whje
<563h 435m 443v 77997g> 12:00
Huh?
<563h 435m 443v 77997g> 12:00
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn Before a crystal lake
whe
<563h 435m 443v 77997g> 12:00
east
east
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Toryn Before a crystal lake