I would like to see skills accessible only to different combinations of groups.
Warrior + Blademaster = Back to Back Fighting enabled
Berserker + Thief = Blade Tornado enabled
Etc.
I think this could be fun for end-game exploration, but also for team PK scenarios.
I would also like to see weekly team PK events where you do not die and lose equipment....
You choose a "challenger" to represent your character in the arena. You can select any race/class combo and you get standard gear and immediately jump to 50 with say 85% mastery. You fight in different environments and based on your team exploit team skills. Each kill = 1 point. After death you are dead until the round is finished. Each round is marked by all from one team dieing. At the end of each round you may swap challengers. The winning team may wish to keep challengers due to skill masteries or swap based on team skill advantages. First team to 20 kills wins and the real characters (not the challengers) get an award.
Events may be thematic and represent different terrain/ race or class advantages/ different criteria for entry.
Most of us have a good handle on 1 on 1 fights. I'd love to explore new team combos and new team skills in a fast paced PK environment showdown style.
I suspect some players would only show for these events but so be it, it is a different style of play.
In summary, team skills would enable:
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Changes to group dynamics to make exploring with others more fun
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New group pk strategies that would be incorporated into a halloween madness/arena style of team mass pk event

