Aabahran

Kroul Kaddar Rogue Assassin vs Nhysarra Elven Ranger

<827/827hp 1039/1064m 388/398moves 8h>
 
The Northern Market Square

[Exits: north east south west]
A mighty Fortress looms over the area.
A slith prophet wanders the streets here, spouting jibberish.
A slith tax collector walks about, collecting taxes.
A servant in a hooded gray robe hurries by, face all but hidden from view.
Gord the Rogue stands here.

<827/827hp 1039/1064m 387/398moves 8h>
 
s
The Center of Market Square

[Exits: north east south west]
A mighty Fortress looms over the area.
     A large fountain is here gurgling out an endless stream of water.
A dour looking man stands here, dressed in flowing blue robes.

<827/827hp 1039/1064m 386/398moves 8h>
 
s
s
The Southern Market Square

[Exits: north east south west]
A mighty Fortress looms over the area.
A slith dealer lurks in the shadows here.
A slith dealer says 'I might have some wares you might be interested in.'
A slith dealer grins evilly at you.  Hmmm.  Better keep your distance.

<827/827hp 1039/1064m 385/398moves 8h>
 
The Medina

[Exits: north south]
A slith thief lurks here in the shadows

<827/827hp 1039/1064m 384/398moves 8h>
 
where
Falen Dara is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            The Medina

<827/827hp 1039/1064m 384/398moves 8h>
 
s
The Medina

[Exits: north south]
A slith beggar is here, panhandling money from travelers.
A slith beggar is here, panhandling money from travelers.

<827/827hp 1039/1064m 383/398moves 8h>
 
s
The Common Square

[Exits: north east south west]

<827/827hp 1039/1064m 382/398moves 8h>
 
s
The Southern Bridge

[Exits: north south]
A slith beggar is here, panhandling money from travelers.

<827/827hp 1039/1064m 381/398moves 8h>
 
s
where
Inside the South Gate of Falen Dara

[Exits: north south]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.

<827/827hp 1039/1064m 380/398moves 8h>
 
Falen Dara is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Inside the South Gate of Falen Dara

<827/827hp 1039/1064m 380/398moves 8h>
 
s
Outside the South Gate of Falen Dara

The ground is churned to thick mud by the rain.

[Exits: north south]
A fire giant laborer is here, hauling logs.

<827/827hp 1039/1064m 379/398moves 8h>
 
where
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Outside the South Gate of Falen Dara
       Bolinach                         At the forests edge

<827/827hp 1039/1064m 379/398moves 8h>
 
where
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Outside the South Gate of Falen Dara
       Bolinach                         At the forests edge

<827/827hp 1039/1064m 379/398moves 8h>
 
TICK IN 5 SECONDS.
where gorgon
Elium Forest is [KNIGHT] controlled.  Players near you:
      a large gorgon                        At the forests edge

<827/827hp 1052/1064m 398/398moves 9h>
 
where
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Outside the South Gate of Falen Dara
       Bolinach                         In a thinning forest

<827/827hp 1052/1064m 398/398moves 9h>
 
aff
You are affected by the following:
Spell: endure         : modifies savingspell by -7 for 10 hours
                      : modifies damroll by 3 for 10 hours
                      : modifies hitroll by 3 for 10 hours
Spell: detect hidden  : for 48 hours
Spell: sanctuary      : for 0 hours
Spell: detect invis   : for 3 hours
Spell: mounted        : for 102 hours

<827/827hp 1052/1064m 398/398moves 9h>
 
where
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Outside the South Gate of Falen Dara
       Bolinach                         In a thinning forest
The protective aura around your body fades.
Timer now at 30 secs.

<827/827hp 1062/1064m 398/398moves 10h>
 
n
Inside the South Gate of Falen Dara

[Exits: north south]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.

<827/827hp 1062/1064m 396/398moves 10h>
 
n
n
The Southern Bridge

[Exits: north south]
A slith beggar is here, panhandling money from travelers.

<827/827hp 1062/1064m 395/398moves 10h>
 
where
The Common Square

[Exits: north east south west]

<827/827hp 1062/1064m 394/398moves 10h>
 
Falen Dara is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            The Common Square

<827/827hp 1062/1064m 394/398moves 10h>
 
sheath
hold ivory
brand
rem ivory
draw
You sheath your weapons.

<827/827hp 1062/1064m 394/398moves 10h>
 
You step out of the shadows.
You hold an ivory staff in your hand.

<827/827hp 1062/1064m 394/398moves 10h>
 
You brandish an ivory staff.
You are surrounded by a dark aura.

<827/827hp 1062/1064m 394/398moves 10h>
 
hide
You stop using an ivory staff.

<827/827hp 1062/1064m 394/398moves 10h>
 
You draw your weapons.
You wield the Fang of the Black Basilisk.
You wield the Fang of the Black Basilisk in your off-hand.

<827/827hp 1062/1064m 394/398moves 10h>
 
You attempt to hide.

<827/827hp 1062/1064m 394/398moves 10h>
 
s
s
s
The Southern Bridge

[Exits: north south]
A slith beggar is here, panhandling money from travelers.

<827/827hp 1062/1064m 393/398moves 10h>
 
Inside the South Gate of Falen Dara

[Exits: north south]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.

<827/827hp 1062/1064m 392/398moves 10h>
 
s
Outside the South Gate of Falen Dara

The ground is churned to thick mud by the rain.

[Exits: north south]
A dark forest imp flits about here, on small, tattered wings.
A fire giant laborer is here, hauling logs.

<827/827hp 1062/1064m 391/398moves 10h>
 
s
s
s
You step out of the shadows.
A forest pathway

The ground is churned to thick mud by the rain.

[Exits: north south]
A mass of writhing vines squirms on the ground here.

<827/827hp 1062/1064m 389/398moves 10h>
 
s
At the forests edge

[Exits: north east south west]
     A club covered in thorns is here.
(Charmed) (White Aura) A large hippogryph is perched here.
(Charmed) (White Aura) A large gorgon is here.
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.

<827/827hp 1062/1064m 386/398moves 10h>
 
w
In a thinning forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]

<827/827hp 1062/1064m 384/398moves 10h>
 
In a thinning forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]
(Charmed) an Alsatian is here, fighting a fire giant laborer.
Bolinach is here, fighting a fire giant laborer.
A fire giant laborer is here, fighting Bolinach.

<827/827hp 1062/1064m 381/398moves 10h>
 
n
A darkly lush forest

[Exits: north east south west]
A fire giant laborer is here, hauling logs.

<827/827hp 1062/1064m 378/398moves 10h>
 
black nhysarra
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]

<827/827hp 1062/1064m 376/398moves 10h>
 
In a thinning forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]

<827/827hp 1062/1064m 373/398moves 10h>
 
n
black nhysarra
They aren't here.

<827/827hp 1062/1064m 373/398moves 10h>
 
In a thinning forest

[Exits: north east south west]
     A cold stone rests here, dark veins pulsing faintly beneath its surface.

<827/827hp 1062/1064m 370/398moves 10h>
 
They aren't here.

<827/827hp 1062/1064m 370/398moves 10h>
 
s
black nhysarra
In a thinning forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]

<827/827hp 1062/1064m 368/398moves 10h>
 
s
They aren't here.
You hear something's death cry.

<827/827hp 1062/1064m 368/398moves 10h>
 
black nhysarra
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]

<827/827hp 1062/1064m 365/398moves 10h>
 
They aren't here.

<827/827hp 1062/1064m 365/398moves 10h>
 
s
s
black nhysarra
An old grove of oak

[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<827/827hp 1062/1064m 362/398moves 10h>
 
w
An old grove of oak

The ground is churned to thick mud by the rain.

[Exits: north east south west]
     A pool of springwater is gathered here.
     A vein of copper ore breaks through the surface here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.

<827/827hp 1062/1064m 360/398moves 10h>
 
black nhysarra
They aren't here.

<827/827hp 1062/1064m 360/398moves 10h>
 
An old grove of oak

The ground is churned to thick mud by the rain.

[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.

<827/827hp 1062/1064m 357/398moves 10h>
 
n
black nhysarra
They aren't here.

<827/827hp 1062/1064m 357/398moves 10h>
 
An old grove of oak

The ground is churned to thick mud by the rain.

[Exits: north east south west]
     A patch of spotted mushrooms has sprouted up here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.

<827/827hp 1062/1064m 354/398moves 10h>
 
n
black nhysarra
They aren't here.

<827/827hp 1062/1064m 354/398moves 10h>
 
A darkly lush forest

[Exits: north east south west]
A fire giant laborer is here, hauling logs.

<827/827hp 1062/1064m 351/398moves 10h>
 
e
TICK IN 5 SECONDS.
They aren't here.

<827/827hp 1062/1064m 351/398moves 10h>
 
black nhysarra
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]

<827/827hp 1062/1064m 349/398moves 10h>
 
e
They aren't here.

<827/827hp 1062/1064m 349/398moves 10h>
 
A darkly lush forest

[Exits: north east south west]
A fire giant laborer is here, hauling logs.

<827/827hp 1062/1064m 346/398moves 10h>
 
black nhysarra
They aren't here.

<827/827hp 1062/1064m 346/398moves 10h>
 
where
e
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            A darkly lush forest
<PK>   Nhysarra                         In a thinning forest
       Bolinach                         In a thinning forest

<827/827hp 1062/1064m 346/398moves 10h>
 
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]

<827/827hp 1062/1064m 344/398moves 10h>
 
black nhysarra
They aren't here.

<827/827hp 1062/1064m 344/398moves 10h>
 
s
black nhysarra
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]
An elven ranger sneaks along in the trees here.

<827/827hp 1062/1064m 341/398moves 10h>
 
They aren't here.

<827/827hp 1062/1064m 341/398moves 10h>
 
w
w
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]
An elven ranger sneaks along in the trees here.
A dark forest imp flits about here, on small, tattered wings.

<827/827hp 1062/1064m 338/398moves 10h>
 
An old grove of oak

[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<827/827hp 1062/1064m 335/398moves 10h>
 
scan
You scan all around.
You scan north.
*** Range 4 (north) ***
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan east.
*** Range 1 (east) ***
An elven ranger sneaks along in the trees here.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
An elven ranger sneaks along in the trees here.
*** Range 3 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 4 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A fire giant laborer is here, hauling logs.
*** Range 5 (east) ***
A fire giant laborer is here, hauling logs.
*** Range 6 (east) ***
A squat, devious troll lurks in the woods here.
An elven ranger sneaks along in the trees here.
You scan south.
*** Range 1 (south) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (south) ***
Bolinach is here, sitting astride a warhorse.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 4 (south) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
You scan west.
*** Range 1 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (west) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (west) ***
(Charmed) (White Aura) A large hippogryph is perched here.
(Charmed) (White Aura) A large gorgon is here.
(White Aura) Nhysarra is here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan up.
You scan down.

<827/827hp 1062/1064m 335/398moves 10h>
 
w
An old grove of oak

The ground is churned to thick mud by the rain.

[Exits: north east south west]
     A patch of spotted mushrooms has sprouted up here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.

<827/827hp 1062/1064m 333/398moves 10h>
 
w
w
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.

<827/827hp 1062/1064m 330/398moves 10h>
 
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south]
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.

<827/827hp 1062/1064m 327/398moves 10h>
 

You yell 'Help! I've just been shot at by Nhysarra!'
w
w
w
The Bone Bow of Anduin's pierce MUTILATES you!

<788/827hp 1062/1064m 327/398moves 10h>
 
Alas, you cannot go that way.

<801/827hp 1064/1064m 354/398moves 11h>
 
Alas, you cannot go that way.

<801/827hp 1064/1064m 354/398moves 11h>
 
Alas, you cannot go that way.

<801/827hp 1064/1064m 354/398moves 11h>
 
w

You yell 'Help! I've just been shot at by Nhysarra!'
The Bone Bow of Anduin's pierce LACERATES you!

<755/827hp 1064/1064m 354/398moves 11h>
 
s
Alas, you cannot go that way.

<755/827hp 1064/1064m 354/398moves 11h>
 
s
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south]
     A tree stump of a very old tree is here.
A dark forest imp flits about here, on small, tattered wings.

<755/827hp 1064/1064m 351/398moves 11h>
 
s
s
Dark Elium Forest

The ground is churned to thick mud by the rain.

[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<755/827hp 1064/1064m 348/398moves 11h>
 
Dark Elium Forest

The ground is churned to thick mud by the rain.

[Exits: north east south]
(White Aura) Nhysarra is here.
(Charmed) (White Aura) A large gorgon is here.
(Charmed) (White Aura) A large hippogryph is perched here.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<755/827hp 1064/1064m 345/398moves 11h>
 
Delving Deeper into the Dark Wood

[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<755/827hp 1064/1064m 342/398moves 11h>
 

You yell 'Help! I've just been shot at by Nhysarra!'
The Bone Bow of Anduin's pierce devastates you!

<724/827hp 1064/1064m 342/398moves 11h>
 
get missile bac
rec missile
e
You get a scroll of missile immunity from a sturdy backpack.

<724/827hp 1064/1064m 342/398moves 11h>
 
e
You recite a scroll of missile immunity.
You mispronounce a syllable.

<724/827hp 1064/1064m 342/398moves 11h>
 

Dark Elium Forest

[Exits: north east west]

<724/827hp 1064/1064m 340/398moves 11h>
 
n
In a thick and unruly forest

[Exits: north east west]
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<724/827hp 1064/1064m 338/398moves 11h>
 
e
A darkly lush forest

[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<724/827hp 1064/1064m 336/398moves 11h>
 
get missile bac
rec missile
A darkly lush forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]
     A deposit of raw jade glitters in the stone here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<724/827hp 1064/1064m 334/398moves 11h>
 
You get a scroll of missile immunity from a sturdy backpack.

<724/827hp 1064/1064m 334/398moves 11h>
 
You recite a scroll of missile immunity.
You are now protected from ranged weapons.
You have become better at scrolls! [81%]

<724/827hp 1064/1064m 334/398moves 11h>
 
w
A darkly lush forest

[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<724/827hp 1064/1064m 331/398moves 11h>
 
w
s
Dark Elium Forest

The ground is churned to thick mud by the rain.

[Exits: north east south west]

<724/827hp 1064/1064m 329/398moves 11h>
 
Dark Elium Forest

[Exits: north east west]

<724/827hp 1064/1064m 326/398moves 11h>
 
s
Alas, you cannot go that way.

<724/827hp 1064/1064m 326/398moves 11h>
 
where
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Dark Elium Forest
<PK>   Nhysarra                         An old grove of oak

<724/827hp 1064/1064m 326/398moves 11h>
 
w
Delving Deeper into the Dark Wood

[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<724/827hp 1064/1064m 324/398moves 11h>
 
w
w
Alas, you cannot go that way.

<724/827hp 1064/1064m 324/398moves 11h>
 
Alas, you cannot go that way.

<724/827hp 1064/1064m 324/398moves 11h>
 
s
The Forest's Edge

The ground is churned to thick mud by the rain.

[Exits: north south]
A mighty Fortress looms over the area.

<724/827hp 1064/1064m 322/398moves 11h>
 
s
The Great Northern Gate of Val Miran

[Exits: north south]
An armed citizen watches you suspiciously.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
You sheath your weapons.

<724/827hp 1064/1064m 320/398moves 11h>
 
s
s
Ivesianna Avenue

[Exits: north east south]

<724/827hp 1064/1064m 319/398moves 11h>
 
s
Ivesianna Avenue

[Exits: north east south west]

<724/827hp 1064/1064m 318/398moves 11h>
 
s
Ivesianna Avenue

[Exits: north east south (west)]

<724/827hp 1064/1064m 317/398moves 11h>
 
s
Ivesianna Avenue

[Exits: north south]
An armed citizen watches you suspiciously.

<724/827hp 1064/1064m 316/398moves 11h>
 
s
Square of the Fallen

[Exits: north east south west]
     A granite fountain is here, gushing forth fresh water.
An armed citizen watches you suspiciously.

<724/827hp 1064/1064m 315/398moves 11h>
 
s
Ivesianna Avenue

[Exits: north south]

<724/827hp 1064/1064m 314/398moves 11h>
 
s
Ivesianna Avenue

[Exits: north south west]

<724/827hp 1064/1064m 313/398moves 11h>
 
TICK IN 5 SECONDS.
Ivesianna Avenue
  The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.

[Exits: north east south]
     A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.

<724/827hp 1064/1064m 312/398moves 11h>
 
s
The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

<724/827hp 1064/1064m 311/398moves 11h>
 
where
ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Kroul                                The Central Square of Val Miran
       Bolinach                             Miri's Jewelry Store

<724/827hp 1064/1064m 311/398moves 11h>
 
e
e
Queen Isabeau Avenue

[Exits: north east south west]

<724/827hp 1064/1064m 310/398moves 11h>
 
e
Queen Isabeau Avenue

[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.

<724/827hp 1064/1064m 309/398moves 11h>
 
e
Queen Isabeau Avenue

[Exits: north east south west]

<724/827hp 1064/1064m 308/398moves 11h>
 
e
e
The Eastern Square of Val Miran

[Exits: north east south west]
     An artful Karakken-Fountain gushes forth fresh water.

<724/827hp 1064/1064m 307/398moves 11h>
 
e
Queen Isabeau Avenue

[Exits: east west]
A feral citizen of Val Miran walks the streets here.

<724/827hp 1064/1064m 306/398moves 11h>
 
Queen Isabeau Avenue

[Exits: east west]

<724/827hp 1064/1064m 305/398moves 11h>
 
e
e
The Eastern Gate of Val Miran

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'

<724/827hp 1064/1064m 304/398moves 11h>
 
A Ramshackle Tent City

[Exits: east west]
     An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
You draw your weapons.
You wield the Fang of the Black Basilisk.
You wield the Fang of the Black Basilisk in your off-hand.

<724/827hp 1064/1064m 303/398moves 11h>
 
e
The Grasslands

[Exits: east west]
A mighty Fortress looms over the area.

<724/827hp 1064/1064m 302/398moves 11h>
 
The Eastern Checkpoint

[Exits: east west]
A column of Crusaders is camped here.

<724/827hp 1064/1064m 301/398moves 11h>
 
e
Light Woods

[Exits: east west]

<724/827hp 1064/1064m 300/398moves 11h>
 
e
Thickening Woods

[Exits: east west]
     A bush of magenta leaves grows in the wild here.
A large murder of crows nearly turns the trees black here.

<724/827hp 1064/1064m 298/398moves 11h>
 
where
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Thickening Woods

<724/827hp 1064/1064m 298/398moves 11h>
 
e

The rain stopped.
Let it be known that Nhysarra has been granted the title of Master Questor of Aabahran!

<743/827hp 1064/1064m 325/398moves 12h>
 
A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

<743/827hp 1064/1064m 323/398moves 12h>
 
n
n
Entrance to Elderwood

[Exits: north south]

<743/827hp 1064/1064m 321/398moves 12h>
 
A quiet path

[Exits: north south west]
Aruncus the Druid is walking around here, searching for herbs.
Aruncus the Druid says 'If you could find me some gyvel herb, I could make something powerful.'

<743/827hp 1064/1064m 319/398moves 12h>
 
k ar
You fire from a light crossbow and hit Aruncus the Druid with one shot.
A light crossbow's pierce DISMEMBERS Aruncus the Druid!
Your acidic bite DISMEMBERS Aruncus the Druid!
Your acidic bite DISMEMBERS Aruncus the Druid!
Your acidic bite DISMEMBERS Aruncus the Druid!
You feign and strike at Aruncus the Druid's nerve point.
Your shadow strike LACERATES Aruncus the Druid!
Aruncus the Druid has some big nasty wounds and scratches. 

Kroul: [===|===|===|==-]
<743/827hp 1064/1064m 319/398moves 12h>
 

Your acidic bite DISMEMBERS Aruncus the Druid!
Your acidic bite DISMEMBERS Aruncus the Druid!
You feign and strike at Aruncus the Druid's nerve point.
Your shadow strike LACERATES Aruncus the Druid!
Your acidic bite DISMEMBERS Aruncus the Druid!
You dodge Aruncus the Druid's attack.
Aruncus the Druid is in awful condition. 

Kroul: [===|===|===|==-]
<743/827hp 1064/1064m 319/398moves 12h>
 

You fire from a light crossbow and hit Aruncus the Druid with one shot.
A light crossbow's pierce DISMEMBERS Aruncus the Druid!
Aruncus the Druid is DEAD!!
Aruncus the Druid's eyes are pulled out of his head.
You get 166 gold coins from the corpse of Aruncus the Druid.

<743/827hp 1064/1064m 319/398moves 12h>
 
g jhy co
You get a scroll titled 'jhyfrdow' from the corpse of Aruncus the Druid.

<743/827hp 1064/1064m 319/398moves 12h>
 
rec jh
You recite a scroll titled 'jhyfrdow'.
You feel aligned with darkness.

<743/827hp 1064/1064m 319/398moves 12h>
 
where
w
w
Elderwood is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            A quiet path

<743/827hp 1064/1064m 319/398moves 12h>
 
A Dirt Path

[Exits: east west]

<743/827hp 1064/1064m 317/398moves 12h>
 
w
w
A Dirt Path

[Exits: north east]

<743/827hp 1064/1064m 315/398moves 12h>
 
w
w
Alas, you cannot go that way.

<743/827hp 1064/1064m 315/398moves 12h>
 
Alas, you cannot go that way.

<743/827hp 1064/1064m 315/398moves 12h>
 
n
Alas, you cannot go that way.

<743/827hp 1064/1064m 315/398moves 12h>
 
w
Alas, you cannot go that way.

<743/827hp 1064/1064m 315/398moves 12h>
 
w
A wide cobbled road

[Exits: south west]

<743/827hp 1064/1064m 313/398moves 12h>
 
w
A wide cobbled road

[Exits: north east]

<743/827hp 1064/1064m 311/398moves 12h>
 
n
Alas, you cannot go that way.

<743/827hp 1064/1064m 311/398moves 12h>
 
n
Alas, you cannot go that way.

<743/827hp 1064/1064m 311/398moves 12h>
 
n
Before Levitating Cubes

[Exits: north south]

<743/827hp 1064/1064m 309/398moves 12h>
 
Beneath the Crystalline Cubes

[Exits: north south]
A mighty Fortress looms over the area.

<743/827hp 1064/1064m 307/398moves 12h>
 
You get the feeling that the turmoil in your mind could upset the tranquility within.
You feet seem to stop advancing of their own accord.

<743/827hp 1064/1064m 307/398moves 12h>
 
TICK IN 5 SECONDS.
cast 'cure light'
You feel a little better.

<760/827hp 1054/1064m 307/398moves 12h>
 
cast 'cure light'
You feel a little better.

<778/827hp 1044/1064m 307/398moves 12h>
 

The clouds disappear.
You no longer see invisible objects.
Timer now at 30 secs.

<795/827hp 1062/1064m 334/398moves 13h>
 
cast 'cure light'
You feel a little better.

<816/827hp 1052/1064m 334/398moves 13h>
 
cast det
Your eyes tingle.

<816/827hp 1047/1064m 334/398moves 13h>
 
g iron qui
I see nothing like that in the qui.

<816/827hp 1047/1064m 334/398moves 13h>
 
g iron bac
You get iron shurikens from a sturdy backpack.

<816/827hp 1047/1064m 334/398moves 13h>
 
s
s
Before Levitating Cubes

[Exits: north south]

<816/827hp 1047/1064m 332/398moves 13h>
 
A wide cobbled road

[Exits: north east]

<816/827hp 1047/1064m 330/398moves 13h>
 
e
e
A wide cobbled road

[Exits: south west]

<816/827hp 1047/1064m 328/398moves 13h>
 
e
e
Alas, you cannot go that way.

<816/827hp 1047/1064m 328/398moves 13h>
 
Alas, you cannot go that way.

<816/827hp 1047/1064m 328/398moves 13h>
 
s
Alas, you cannot go that way.

<816/827hp 1047/1064m 328/398moves 13h>
 
s
A Dirt Path

[Exits: north east]

<816/827hp 1047/1064m 326/398moves 13h>
 
Alas, you cannot go that way.

<816/827hp 1047/1064m 326/398moves 13h>
 
e
A Dirt Path

[Exits: east west]

<816/827hp 1047/1064m 324/398moves 13h>
 
e
A quiet path

[Exits: north south west]
     The corpse of Aruncus the Druid is lying here.
     The pulled-out eyes of Aruncus the Druid are lying here.

<816/827hp 1047/1064m 322/398moves 13h>
 
s
s
Entrance to Elderwood

[Exits: north south]

<816/827hp 1047/1064m 320/398moves 13h>
 
A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

<816/827hp 1047/1064m 318/398moves 13h>
 
where
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            A Small Clearing

<816/827hp 1047/1064m 318/398moves 13h>
 
aff
w
You are affected by the following:
Spell: detect invis   : for 50 hours
Spell: protection     : modifies savingspell by -1 for 23 hours
Spell: missile shield : for 5 hours
Spell: sanctuary      : for 3 hours
Spell: endure         : modifies savingspell by -7 for 6 hours
                      : modifies damroll by 3 for 6 hours
                      : modifies hitroll by 3 for 6 hours
Spell: detect hidden  : for 44 hours
Spell: mounted        : for 98 hours

<816/827hp 1047/1064m 318/398moves 13h>
 
TICK IN 5 SECONDS.
Thickening Woods

[Exits: east west]
     A bush of magenta leaves grows in the wild here.
A large murder of crows nearly turns the trees black here.

<816/827hp 1047/1064m 316/398moves 13h>
 
w
Light Woods

[Exits: east west]

<816/827hp 1047/1064m 314/398moves 13h>
 
w
w
w
The Eastern Checkpoint

[Exits: east west]
A column of Crusaders is camped here.

<816/827hp 1047/1064m 313/398moves 13h>
 
The Grasslands

[Exits: east west]
A mighty Fortress looms over the area.

<816/827hp 1047/1064m 312/398moves 13h>
 
where
A Ramshackle Tent City

[Exits: east west]
     An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.

<816/827hp 1047/1064m 311/398moves 13h>
 
w
w
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            A Ramshackle Tent City

<816/827hp 1047/1064m 311/398moves 13h>
 
The Eastern Gate of Val Miran

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
You sheath your weapons.

<816/827hp 1047/1064m 310/398moves 13h>
 
where
Queen Isabeau Avenue

[Exits: east west]

<827/827hp 1060/1064m 336/398moves 14h>
 
w
ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Kroul                                Queen Isabeau Avenue
<PK>   Nhysarra                             Ivesianna Avenue
       Bolinach                             The Shrine of Steel

<827/827hp 1060/1064m 336/398moves 14h>
 
w
Queen Isabeau Avenue

[Exits: east west]
A feral citizen of Val Miran walks the streets here.

<827/827hp 1060/1064m 335/398moves 14h>
 
The Eastern Square of Val Miran

[Exits: north east south west]
     An artful Karakken-Fountain gushes forth fresh water.

<827/827hp 1060/1064m 334/398moves 14h>
 
black nhysarra
They aren't here.

<827/827hp 1060/1064m 334/398moves 14h>
 
w
Queen Isabeau Avenue

[Exits: north east south west]

<827/827hp 1060/1064m 333/398moves 14h>
 
w
Queen Isabeau Avenue

[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.

<827/827hp 1060/1064m 332/398moves 14h>
 
w
Queen Isabeau Avenue

[Exits: north east south west]

<827/827hp 1060/1064m 331/398moves 14h>
 
where
ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Kroul                                Queen Isabeau Avenue
<PK>   Nhysarra                             Celest Way
       Bolinach                             The Shrine of Steel

<827/827hp 1060/1064m 331/398moves 14h>
 
w
The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

<827/827hp 1060/1064m 330/398moves 14h>
 
black nhysarra
They aren't here.

<827/827hp 1060/1064m 330/398moves 14h>
 
w
black nhysarra
King Agmeel Way

[Exits: north east south west]

<827/827hp 1060/1064m 329/398moves 14h>
 
They aren't here.

<827/827hp 1060/1064m 329/398moves 14h>
 
where
ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Kroul                                King Agmeel Way
<PK>   Nhysarra                             The Central Square of Val Miran
       Bolinach                             The Shrine of Steel

<827/827hp 1060/1064m 329/398moves 14h>
 
w

You yell 'Help! I've just been shot at by Nhysarra!'
black nhysarra
Nhysarra wields Nhysarra's Dominferis.
You draw your weapons.
You wield the Fang of the Black Basilisk.
You wield the Fang of the Black Basilisk in your off-hand.
The Bone Bow of Anduin's pierce devastates you!

<797/827hp 1060/1064m 329/398moves 14h>
 
King Agmeel Way

[Exits: north east south west]

<797/827hp 1060/1064m 328/398moves 14h>
 
dirt
They aren't here.

<797/827hp 1060/1064m 328/398moves 14h>
 

You yell 'Help! I've just been shot at by Nhysarra!'
The Bone Bow of Anduin's pierce mauls you.

<775/827hp 1060/1064m 328/398moves 14h>
 
dirt nhysarra
They aren't here.

<775/827hp 1060/1064m 328/398moves 14h>
 
e
dirt nhysarra
King Agmeel Way

[Exits: north east south west]

<775/827hp 1060/1064m 327/398moves 14h>
 
e
They aren't here.
You yell 'Help! I've just been shot at by Nhysarra!'
The Bone Bow of Anduin's pierce mauls you.

<751/827hp 1060/1064m 327/398moves 14h>
 
The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
(White Aura) Nhysarra is here.
(Charmed) (White Aura) A large gorgon is here.
(Charmed) (White Aura) A large hippogryph is perched here.

<751/827hp 1060/1064m 326/398moves 14h>
 
dirt nhysarra
You hurl a smoke bomb at Nhysarra's face!
Your smoke bomb scratches Nhysarra.
Nhysarra has a few scratches. 

Kroul: [===|===|===|==-]
<751/827hp 1060/1064m 326/398moves 14h>
 

Nhysarra kicks dirt in your eyes!
Nhysarra's kicked dirt scratches you.
You can't see a thing!

Kroul: [===|===|===|==-]
<747/827hp 1060/1064m 326/398moves 14h>
 

Someone's claw hits you.
You dodge someone's attack.
Someone's claw hits you.
You fire from something and hit someone with no shots.
Something's pierce misses someone.
Someone parries your attack.
Someone dodges your attack.
You feign and strike at someone's nerve point.
Your shadow strike injures someone.
Someone parries your attack.
Someone dodges your attack.
You parry someone's attack.
Someone's crush injures you.
Someone's crush injures you.
Something's pierce mauls you.
You dodge someone's attack.
You dodge someone's attack.
You parry someone's attack.
You get caught in the barbs of Nhysarra's belt!
Someone's steel barbs hit you.
Someone's slice scratches you.

Kroul: [===|===|===|=--]
<671/827hp 1060/1064m 326/398moves 14h>
 
flee

You dual parry someone's attack.
You dodge someone's attack.
You parry someone's attack.
You dodge someone's attack.
You parry someone's attack.
Someone jumps in front of someone!
You dodge someone's attack.
You dodge someone's attack.
Something's pierce mauls you.
You parry someone's attack.
You dodge someone's attack.
Someone's life drain wounds you.
Someone's life drain mauls you.
You dodge someone's attack.
Something sears your flesh with flames.
Someone's flaming bite scratches you.

Kroul: [===|===|===|---]
<603/827hp 1060/1064m 326/398moves 14h>
 
You flee from combat!
You can't see a thing!

<603/827hp 1060/1064m 325/398moves 14h>
 
cast 'cure light'
You feel a little better.

<625/827hp 1050/1064m 325/398moves 14h>
 
cast 'cure light'
You feel a little better.

<646/827hp 1040/1064m 325/398moves 14h>
 
cast 'cure light'
TICK IN 5 SECONDS.
You feel a little better.

<664/827hp 1030/1064m 325/398moves 14h>
 
cast 'cure light'

You rub the dirt out of your eyes.
Timer now at 30 secs.

<682/827hp 1044/1064m 352/398moves 15h>
 
You feel a little better.

<702/827hp 1034/1064m 352/398moves 15h>
 
cast 'cure light'
scan
You feel a little better.

<721/827hp 1024/1064m 352/398moves 15h>
 
You scan all around.
You scan north.
*** Range 1 (north) ***
Adanion the mercenary is here collecting money for the services of his men.
You scan east.
*** Range 5 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (east) ***
A feral citizen of Val Miran walks the streets here.
You scan south.
*** Range 1 (south) ***
Wilson the Mapmaker works on his latest document.
You scan west.
*** Range 3 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 5 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.

<721/827hp 1024/1064m 352/398moves 15h>
 
where
ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Kroul                                King Agmeel Way

<721/827hp 1024/1064m 352/398moves 15h>
 
e
The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

<721/827hp 1024/1064m 351/398moves 15h>
 
e
Queen Isabeau Avenue

[Exits: north east south west]

<721/827hp 1024/1064m 350/398moves 15h>
 
e
e
Queen Isabeau Avenue

[Exits: north east south west]

<721/827hp 1024/1064m 349/398moves 15h>
 
e
e
Queen Isabeau Avenue

[Exits: north east south west]

<721/827hp 1024/1064m 348/398moves 15h>
 
The Eastern Square of Val Miran

[Exits: north east south west]
     An artful Karakken-Fountain gushes forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.

<721/827hp 1024/1064m 347/398moves 15h>
 
e
Queen Isabeau Avenue

[Exits: east west]
A feral citizen of Val Miran walks the streets here.

<721/827hp 1024/1064m 346/398moves 15h>
 
e
e
Queen Isabeau Avenue

[Exits: east west]

<721/827hp 1024/1064m 345/398moves 15h>
 
The Eastern Gate of Val Miran

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'

<721/827hp 1024/1064m 344/398moves 15h>
 
e
A Ramshackle Tent City

[Exits: east west]
     An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.

<721/827hp 1024/1064m 343/398moves 15h>
 
where
The Grasslands

[Exits: east west]
A mighty Fortress looms over the area.

<721/827hp 1024/1064m 342/398moves 15h>
 
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            The Grasslands

<721/827hp 1024/1064m 342/398moves 15h>
 
e
The Eastern Checkpoint

[Exits: east west]
A column of Crusaders is camped here.

<721/827hp 1024/1064m 341/398moves 15h>
 
e
Light Woods

[Exits: east west]

<721/827hp 1024/1064m 340/398moves 15h>
 
where gorgon
The Eastern Road is [KNIGHT] controlled.  Players near you:
You didn't find any gorgon.

<721/827hp 1024/1064m 340/398moves 15h>
 
e
Thickening Woods

[Exits: east west]
     A bush of magenta leaves grows in the wild here.
A large murder of crows nearly turns the trees black here.

<721/827hp 1024/1064m 338/398moves 15h>
 
e
A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

<721/827hp 1024/1064m 336/398moves 15h>
 
where
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            A Small Clearing

<721/827hp 1024/1064m 336/398moves 15h>
 
n
Entrance to Elderwood

[Exits: north south]

<721/827hp 1024/1064m 334/398moves 15h>
 
where gorgon
Elderwood is [KNIGHT] controlled.  Players near you:
You didn't find any gorgon.

<721/827hp 1024/1064m 334/398moves 15h>
 
s
A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

<721/827hp 1024/1064m 332/398moves 15h>
 
e
e
Leaving the Woodland

[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.

<721/827hp 1024/1064m 330/398moves 15h>
 
e
Lower Foothills

[Exits: north south west]

<721/827hp 1024/1064m 328/398moves 15h>
 
TICK IN 5 SECONDS.
Alas, you cannot go that way.

<721/827hp 1024/1064m 328/398moves 15h>
 
n
where
Greener Hills

[Exits: east south]

<721/827hp 1024/1064m 327/398moves 15h>
 
where gorgon
The Forward Keep is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Greener Hills

<721/827hp 1024/1064m 327/398moves 15h>
 
The Forward Keep is [KNIGHT] controlled.  Players near you:
You didn't find any gorgon.

<721/827hp 1024/1064m 327/398moves 15h>
 
s
s
Lower Foothills

[Exits: north south west]

<738/827hp 1042/1064m 353/398moves 16h>
 
Nearing the Cross Roads

[Exits: north east]

<738/827hp 1042/1064m 350/398moves 16h>
 
aff
You are affected by the following:
Spell: detect invis   : for 47 hours
Spell: protection     : modifies savingspell by -1 for 20 hours
Spell: missile shield : for 2 hours
Spell: sanctuary      : for 0 hours
Spell: endure         : modifies savingspell by -7 for 3 hours
                      : modifies damroll by 3 for 3 hours
                      : modifies hitroll by 3 for 3 hours
Spell: detect hidden  : for 41 hours
Spell: mounted        : for 95 hours

<738/827hp 1042/1064m 350/398moves 16h>
 
e
The Crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in a foreign tongue 'Brouwrgh of rruhsnou is Wroubr Ghougroogh ahhrgh owoohrwh of rruhsnou is Grooourwwrwruhrr, rwbruh of whrroo brourwrrahrrwh bruhbrawouwr.'
A werebeast says in a foreign tongue 'If uhahoo wrawowgr a gruhgn Ghhrowouwh grgnawgrow is a wrrroobrow snoouhgrsnou snbrow groohrgnwh groobrgr.'

<738/827hp 1042/1064m 348/398moves 16h>
 
s
s
The Northern Trail

[Exits: north south]
     Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.

<738/827hp 1042/1064m 346/398moves 16h>
 
where
The Northern Trail

[Exits: north south]

<738/827hp 1042/1064m 342/398moves 16h>
 
Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            The Northern Trail
       Bolinach                         A Cobblestone Road

<738/827hp 1042/1064m 342/398moves 16h>
 
aff
You are affected by the following:
Spell: detect invis   : for 47 hours
Spell: protection     : modifies savingspell by -1 for 20 hours
Spell: missile shield : for 2 hours
Spell: sanctuary      : for 0 hours
Spell: endure         : modifies savingspell by -7 for 3 hours
                      : modifies damroll by 3 for 3 hours
                      : modifies hitroll by 3 for 3 hours
Spell: detect hidden  : for 41 hours
Spell: mounted        : for 95 hours

<738/827hp 1042/1064m 342/398moves 16h>
 
s
s
The Northern Trail

[Exits: north south west]
A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.

<738/827hp 1042/1064m 338/398moves 16h>
 
aff
The Northern Trail

[Exits: north south]

<738/827hp 1042/1064m 334/398moves 16h>
 
You are affected by the following:
Spell: detect invis   : for 47 hours
Spell: protection     : modifies savingspell by -1 for 20 hours
Spell: missile shield : for 2 hours
Spell: sanctuary      : for 0 hours
Spell: endure         : modifies savingspell by -7 for 3 hours
                      : modifies damroll by 3 for 3 hours
                      : modifies hitroll by 3 for 3 hours
Spell: detect hidden  : for 41 hours
Spell: mounted        : for 95 hours

<738/827hp 1042/1064m 334/398moves 16h>
 
where gorgon
Fort Blackwatch is [KNIGHT] controlled.  Players near you:
You didn't find any gorgon.

<738/827hp 1042/1064m 334/398moves 16h>
 
n
n
n
The Northern Trail

[Exits: north south west]
A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.

<738/827hp 1042/1064m 330/398moves 16h>
 
The Northern Trail

[Exits: north south]

<738/827hp 1042/1064m 326/398moves 16h>
 
n
The Northern Trail

[Exits: north south]
     Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.

<738/827hp 1042/1064m 322/398moves 16h>
 
The Crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in a foreign tongue 'Brouwrgh of rruhsnou is Wroubr Ghougroogh ahhrgh owoohrwh of rruhsnou is Grooourwwrwruhrr, rwbruh of whrroo brourwrrahrrwh bruhbrawouwr.'
A werebeast says in a foreign tongue 'If uhahoo wrawowgr a gruhgn Ghhrowouwh grgnawgrow is a wrrroobrow snoouhgrsnou snbrow groohrgnwh groobrgr.'

<738/827hp 1042/1064m 320/398moves 16h>
 
cast 'cure light'
You feel a little better.

<759/827hp 1032/1064m 320/398moves 16h>
 
w
w
Nearing the Cross Roads

[Exits: north east]

<759/827hp 1032/1064m 318/398moves 16h>
 
Alas, you cannot go that way.

<759/827hp 1032/1064m 318/398moves 16h>
 
n
w
Lower Foothills

[Exits: north south west]

<759/827hp 1032/1064m 315/398moves 16h>
 
w
Leaving the Woodland

[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.

<759/827hp 1032/1064m 313/398moves 16h>
 
cast 'cure light'
A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

<759/827hp 1032/1064m 311/398moves 16h>
 
You feel a little better.

<776/827hp 1022/1064m 311/398moves 16h>
 
w
w
Thickening Woods

[Exits: east west]
     A bush of magenta leaves grows in the wild here.
A large murder of crows nearly turns the trees black here.

<776/827hp 1022/1064m 309/398moves 16h>
 
w
w
Light Woods

[Exits: east west]

<776/827hp 1022/1064m 307/398moves 16h>
 
The Eastern Checkpoint

[Exits: east west]
A column of Crusaders is camped here.

<776/827hp 1022/1064m 306/398moves 16h>
 
cast 'cure light'
The Grasslands

[Exits: east west]
A mighty Fortress looms over the area.

<776/827hp 1022/1064m 305/398moves 16h>
 
You feel a little better.

<795/827hp 1012/1064m 305/398moves 16h>
 
where
w
w
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            The Grasslands

<795/827hp 1012/1064m 305/398moves 16h>
 
A Ramshackle Tent City

[Exits: east west]
     An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.

<795/827hp 1012/1064m 304/398moves 16h>
 
w
w
The Eastern Gate of Val Miran

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard examines you carefully.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
You sheath your weapons.

<795/827hp 1012/1064m 303/398moves 16h>
 
Queen Isabeau Avenue

[Exits: east west]

<795/827hp 1012/1064m 302/398moves 16h>
 
TICK IN 5 SECONDS.
where
Queen Isabeau Avenue

[Exits: east west]
A feral citizen of Val Miran walks the streets here.

<795/827hp 1012/1064m 301/398moves 16h>
 
ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Kroul                                Queen Isabeau Avenue

<795/827hp 1012/1064m 301/398moves 16h>
 
w
w
The Eastern Square of Val Miran

[Exits: north east south west]
     An artful Karakken-Fountain gushes forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.

<795/827hp 1012/1064m 300/398moves 16h>
 
Queen Isabeau Avenue

[Exits: north east south west]

<795/827hp 1012/1064m 299/398moves 16h>
 
w
w
Queen Isabeau Avenue

[Exits: north east south west]

<795/827hp 1012/1064m 298/398moves 16h>
 
Queen Isabeau Avenue

[Exits: north east south west]

<795/827hp 1012/1064m 297/398moves 16h>
 
w
The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

<795/827hp 1012/1064m 296/398moves 16h>
 
n
n
Ivesianna Avenue
  The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.

[Exits: north east south]
     A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.

<795/827hp 1012/1064m 295/398moves 16h>
 
n
n
Ivesianna Avenue

[Exits: north south west]

<795/827hp 1012/1064m 294/398moves 16h>
 
Ivesianna Avenue

[Exits: north south]
An armed citizen watches you suspiciously.

<795/827hp 1012/1064m 293/398moves 16h>
 
n

The protective aura around your body fades.
Timer now at 30 secs.
n

<806/827hp 1026/1064m 320/398moves 17h>
 
Square of the Fallen

[Exits: north east south west]
     A granite fountain is here, gushing forth fresh water.

<806/827hp 1026/1064m 319/398moves 17h>
 
Ivesianna Avenue

[Exits: north south]
An armed citizen watches you suspiciously.

<806/827hp 1026/1064m 318/398moves 17h>
 
Ivesianna Avenue

[Exits: north east south (west)]

<806/827hp 1026/1064m 317/398moves 17h>
 
where
ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Kroul                                Ivesianna Avenue

<806/827hp 1026/1064m 317/398moves 17h>
 
n
Ivesianna Avenue

[Exits: north east south west]

<806/827hp 1026/1064m 316/398moves 17h>
 
sheath
hold ivory
brand
rem ivory
draw

<806/827hp 1026/1064m 316/398moves 17h>
 
You hold an ivory staff in your hand.

<806/827hp 1026/1064m 316/398moves 17h>
 
You brandish an ivory staff.
You are surrounded by a dark aura.

<806/827hp 1026/1064m 316/398moves 17h>
 
n
n

You yell 'Help! I've just been shot at by Nhysarra!'
You draw your weapon.
You wield the Fang of the Black Basilisk.
The Bone Bow of Anduin's pierce devastates you!

<777/827hp 1026/1064m 316/398moves 17h>
 
You stop using an ivory staff.

<777/827hp 1026/1064m 316/398moves 17h>
 
You draw your weapon.
You need to wield a primary weapon, before using a secondary one.

<777/827hp 1026/1064m 316/398moves 17h>
 
Ivesianna Avenue

[Exits: north east south]

<777/827hp 1026/1064m 315/398moves 17h>
 
n
The Great Northern Gate of Val Miran

[Exits: north south]
An armed citizen watches you suspiciously.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
You yell 'Help! I've just been shot at by Nhysarra!'
n
You feel the sleep serum course through your veins.
You go to sleep.

<777/827hp 1026/1064m 314/398moves 17h>
 
dirt nhysarra
In your dreams, or what?

<777/827hp 1026/1064m 314/398moves 17h>
 
In your dreams, or what?

<777/827hp 1026/1064m 314/398moves 17h>
 
In your dreams, or what?

<777/827hp 1026/1064m 314/398moves 17h>
 

You sense someone trying to shake you awake.You overcome the enchantment and can wake up.
The Bone Bow of Anduin's pierce misses you.

<777/827hp 1026/1064m 314/398moves 17h>
 
aff
You are affected by the following:
Spell: sanctuary      : for 5 hours
Spell: detect invis   : for 46 hours
Spell: protection     : modifies savingspell by -1 for 19 hours
Spell: missile shield : for 1 hours
Spell: endure         : modifies savingspell by -7 for 2 hours
                      : modifies damroll by 3 for 2 hours
                      : modifies hitroll by 3 for 2 hours
Spell: detect hidden  : for 40 hours
Spell: mounted        : for 94 hours

<777/827hp 1026/1064m 314/398moves 17h>
 

You yell 'Help! I've just been shot at by Nhysarra!'
The Bone Bow of Anduin's pierce devastates you!

<748/827hp 1026/1064m 314/398moves 17h>
 
wake 
look
You are already standing.

<748/827hp 1026/1064m 314/398moves 17h>
 
The Great Northern Gate of Val Miran
  Rising high above the unmarred stone streets, the Great Northern Gate
stands open.  The large wooden and steel reinforced doors are thick and
strong, ready to be closed at a moments notice to defend Val Miran once
again.  The Wall extends to the east and west, high and smooth.  To the
north, Elium Forest raises in the distance.  To the south, Ivesianna Avenue
leads deeper into the city.  

[Exits: north south]
An armed citizen watches you suspiciously.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.

<748/827hp 1026/1064m 314/398moves 17h>
 
dirt nhysarra
They aren't here.
You yell 'Help! I've just been shot at by Nhysarra!'
The Bone Bow of Anduin's pierce misses you.

<748/827hp 1026/1064m 314/398moves 17h>
 
n
dirt nhysarra
The Forest's Edge

[Exits: north south]
A mighty Fortress looms over the area.

<748/827hp 1026/1064m 313/398moves 17h>
 
They aren't here.

<748/827hp 1026/1064m 313/398moves 17h>
 
n

You yell 'Help! I've just been shot at by Nhysarra!'
The Bone Bow of Anduin's pierce decimates you!

<720/827hp 1026/1064m 313/398moves 17h>
 
dirt nhysarra
Delving Deeper into the Dark Wood

[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<720/827hp 1026/1064m 311/398moves 17h>
 
They aren't here.

<720/827hp 1026/1064m 311/398moves 17h>
 
e
Dark Elium Forest

[Exits: north east west]

<720/827hp 1026/1064m 309/398moves 17h>
 
where
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Dark Elium Forest
<PK>   Nhysarra                         A darkly lush forest

<720/827hp 1026/1064m 309/398moves 17h>
 
n
dirt nhysarra
Dark Elium Forest

[Exits: north east south west]

<720/827hp 1026/1064m 307/398moves 17h>
 
n
dirt nhysarra
They aren't here.

<720/827hp 1026/1064m 307/398moves 17h>
 
Dark Elium Forest

[Exits: north east south west]

<720/827hp 1026/1064m 305/398moves 17h>
 
w
They aren't here.

<720/827hp 1026/1064m 305/398moves 17h>
 
dirt nhysarra
Dark Elium Forest

[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<720/827hp 1026/1064m 303/398moves 17h>
 
They aren't here.

<720/827hp 1026/1064m 303/398moves 17h>
 
n
dirt nhysarra
A darkly lush forest

[Exits: north east south]
     A tree stump of a very old tree is here.
A dark forest imp flits about here, on small, tattered wings.

<720/827hp 1026/1064m 301/398moves 17h>
 
e
They aren't here.

<720/827hp 1026/1064m 301/398moves 17h>
 
TICK IN 5 SECONDS.
A darkly lush forest

[Exits: north east south west]
     A barbarous bulb grows in the wild here.
A dark forest imp flits about here, on small, tattered wings.

<720/827hp 1026/1064m 299/398moves 17h>
 
dirt nhysarra
They aren't here.

<720/827hp 1026/1064m 299/398moves 17h>
 
e
An old grove of oak

[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.

<720/827hp 1026/1064m 297/398moves 17h>
 
e
dirt nhysarra
An old grove of oak

[Exits: north east south west]
     A pool of springwater is gathered here.
     A vein of copper ore breaks through the surface here.

<720/827hp 1026/1064m 295/398moves 17h>
 
s
They aren't here.

<720/827hp 1026/1064m 295/398moves 17h>
 
s
An old grove of oak

[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<720/827hp 1026/1064m 293/398moves 17h>
 
dirt nhysarra
A darkly lush forest

[Exits: north east south west]
     A deposit of raw jade glitters in the stone here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<720/827hp 1026/1064m 291/398moves 17h>
 
s
They aren't here.

<720/827hp 1026/1064m 291/398moves 17h>
 
dirt nhysarra
In a thick and unruly forest

[Exits: north east west]
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.

<720/827hp 1026/1064m 289/398moves 17h>
 
They aren't here.

<720/827hp 1026/1064m 289/398moves 17h>
 
e

The sun slowly disappears in the west.

<734/827hp 1036/1064m 316/398moves 18h>
 
In a thick and unruly forest

[Exits: north east west]
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<734/827hp 1036/1064m 314/398moves 18h>
 
dirt nhysarra
They aren't here.

<734/827hp 1036/1064m 314/398moves 18h>
 
where
e
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            In a thick and unruly forest

<734/827hp 1036/1064m 314/398moves 18h>
 
A darkly lush forest

[Exits: north east west]
An elven ranger sneaks along in the trees here.
A forest goblin wanders the forest here.

<734/827hp 1036/1064m 312/398moves 18h>
 
n
dirt nhysarra
A darkly lush forest

[Exits: north east south west]
A forest outlaw shuffles about in the bushes.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<734/827hp 1036/1064m 310/398moves 18h>
 
w
They aren't here.

<734/827hp 1036/1064m 310/398moves 18h>
 
A darkly lush forest

[Exits: north east south west]
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.

<734/827hp 1036/1064m 308/398moves 18h>
 
w
A darkly lush forest

[Exits: north east south west]
     A deposit of raw jade glitters in the stone here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<734/827hp 1036/1064m 306/398moves 18h>
 
w
A darkly lush forest

[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<734/827hp 1036/1064m 304/398moves 18h>
 
cast 'cure light'
You feel a little better.

<751/827hp 1026/1064m 304/398moves 18h>
 
where
e
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            A darkly lush forest
<PK>   Nhysarra                         An old grove of oak

<751/827hp 1026/1064m 304/398moves 18h>
 
A darkly lush forest

[Exits: north east south west]
     A deposit of raw jade glitters in the stone here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<751/827hp 1026/1064m 302/398moves 18h>
 
cast 'cure light'
You feel a little better.

<774/827hp 1016/1064m 302/398moves 18h>
 

You yell 'Help! I've just been shot at by Nhysarra!'
s
The Bone Bow of Anduin's pierce misses you.

<774/827hp 1016/1064m 302/398moves 18h>
 
s
w
In a thick and unruly forest

[Exits: north east west]
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.

<774/827hp 1016/1064m 300/398moves 18h>
 
dirt nhysarra
Alas, you cannot go that way.
You yell 'Help! I've just been shot at by Nhysarra!'
You feel the sleep serum course through your veins.
You go to sleep.

<774/827hp 1016/1064m 300/398moves 18h>
 
In your dreams, or what?

<774/827hp 1016/1064m 300/398moves 18h>
 
w
In your dreams, or what?

<774/827hp 1016/1064m 300/398moves 18h>
 
In your dreams, or what?

<774/827hp 1016/1064m 300/398moves 18h>
 
wake 
look
You can't wake up!

<774/827hp 1016/1064m 300/398moves 18h>
 
In your dreams, or what?

<774/827hp 1016/1064m 300/398moves 18h>
 

You overcome the enchantment and can wake up.
Nhysarra's pollen scratches you.
A swarm of insects hovers above you and then quickly disperses.
Nhysarra is in excellent condition. 

Kroul: [===|===|===|===]
<773/827hp 1016/1064m 300/398moves 18h>
 
aff
You are affected by the following:
Spell: sleep          : for 0 hours
Spell: sanctuary      : for 4 hours
Spell: detect invis   : for 45 hours
Spell: protection     : modifies savingspell by -1 for 18 hours
Spell: missile shield : for 0 hours
Spell: endure         : modifies savingspell by -7 for 1 hours
                      : modifies damroll by 3 for 1 hours
                      : modifies hitroll by 3 for 1 hours
Spell: detect hidden  : for 39 hours
Spell: mounted        : for 93 hours
You dodge a large hippogryph's attack.
You parry a large hippogryph's attack.
A large hippogryph's claw grazes you.
You dodge a large hippogryph's attack.
A large hippogryph gets a wild look in its eyes.
A large gorgon jumps in front of Nhysarra!
A large gorgon's crush wounds you.
You parry a large gorgon's attack.
You dodge a large gorgon's attack.
You feel the sleep serum course through your veins.
You go to sleep.

<747/827hp 1016/1064m 300/398moves 18h>
 
wake 
look
You can't wake up!

<747/827hp 1016/1064m 300/398moves 18h>
 
In your dreams, or what?

<747/827hp 1016/1064m 300/398moves 18h>
 
dirt
In your dreams, or what?

<747/827hp 1016/1064m 300/398moves 18h>
 
flee
In your dreams, or what?

<747/827hp 1016/1064m 300/398moves 18h>
 
TICK IN 5 SECONDS.

Your missile shield collapses.
Your mind struggles against the enchantment to regain consciousness.

<798/827hp 1064/1064m 398/398moves 19h>
 
e
dirt nhysarra
In your dreams, or what?

<798/827hp 1064/1064m 398/398moves 19h>
 
In your dreams, or what?
You overcome the enchantment and can wake up.
Nhysarra's pollen scratches you.
A swarming cloud of voracious insects descends upon you!
You yell 'Help! The locust of gods is after me!'
wake 
look
You feel momentarily ill, but it passes.
Nhysarra's insect swarm decimates you!
Nhysarra is in excellent condition. 

Kroul: [===|===|===|===]
<771/827hp 1064/1064m 398/398moves 19h>
 

You parry a large hippogryph's attack.
You parry a large hippogryph's attack.
You parry a large hippogryph's attack.
You fire from a light crossbow and hit Nhysarra with no shots.
A light crossbow's pierce misses Nhysarra.
Nhysarra blocks your attack with her weapon.
You feign and strike at Nhysarra's nerve point.
Your shadow strike injures Nhysarra.
A large gorgon's crush injures you.
You parry a large gorgon's attack.
You parry a large gorgon's attack.
The Bone Bow of Anduin's pierce mauls you.
You dodge Nhysarra's attack.
Nhysarra's life drain mauls you.
Nhysarra's life drain misses you.
A set of razor sharp claws' slash grazes Nhysarra.
Nhysarra has a few scratches. 

Kroul: [===|===|===|==-]
<714/827hp 1064/1064m 398/398moves 19h>
 
You are already fighting!
Nhysarra has a few scratches. 

Kroul: [===|===|===|==-]
<714/827hp 1064/1064m 398/398moves 19h>
 
In a thick and unruly forest
  This part of the woods is the true heart of Elium Forest.  Huge oaks
tower far overhead, blocking out the sun with their massive branches. 
Birch, elm, and maple all grow here as well, helping to make the foliage
thick and virtually impassable in some places.  When the wind blows, there
is a deep and angry rustling sound throughout the forest, almost as if it
was aware of your presence, and didn't approve.  

[Exits: north east west]
(White Aura) Nhysarra is here, fighting YOU!
(Charmed) (White Aura) a large gorgon is here, fighting YOU!
(Charmed) (White Aura) a large hippogryph is here, fighting YOU!
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
Nhysarra has a few scratches. 

Kroul: [===|===|===|==-]
<714/827hp 1064/1064m 398/398moves 19h>
 
flee
You flee from combat!
In a thick and unruly forest

[Exits: north east west]
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<714/827hp 1064/1064m 396/398moves 19h>
 
w
dirt nhysarra
Dark Elium Forest

[Exits: north east west]

<714/827hp 1064/1064m 394/398moves 19h>
 
They aren't here.

<714/827hp 1064/1064m 394/398moves 19h>
 
e
e
In a thick and unruly forest

[Exits: north east west]
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.

<714/827hp 1064/1064m 392/398moves 19h>
 
dirt nhysarra
In a thick and unruly forest

[Exits: north east west]
(White Aura) Nhysarra is here.
(Charmed) (White Aura) A large gorgon is here.
(Charmed) (White Aura) A large hippogryph is perched here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.

<714/827hp 1064/1064m 390/398moves 19h>
 
You hurl a smoke bomb at Nhysarra's face!
Your smoke bomb scratches Nhysarra.
Nhysarra has a few scratches. 

Kroul: [===|===|===|==-]
<714/827hp 1064/1064m 390/398moves 19h>
 

You dodge a large hippogryph's attack.
You parry a large hippogryph's attack.
You parry a large hippogryph's attack.
A large hippogryph's claw injures you.
You fire from a light crossbow and hit Nhysarra with one shot.
A light crossbow's pierce decimates Nhysarra!
Nhysarra dodges your attack.
Your acidic bite decimates Nhysarra!
You feign and strike at Nhysarra's nerve point.
Your shadow strike mauls Nhysarra.
You dodge a large gorgon's attack.
The Bone Bow of Anduin's pierce devastates you!
You parry Nhysarra's attack.
You blend into the shadows, evading Nhysarra's attack!
You parry Nhysarra's attack.
You dodge Nhysarra's attack.
You get caught in the barbs of Nhysarra's belt!
Nhysarra's steel barbs hit you.
Nhysarra's slice scratches you.
Nhysarra has some small wounds and bruises. 

Kroul: [===|===|===|=--]
<665/827hp 1064/1064m 390/398moves 19h>
 

Nhysarra kicks dirt in your eyes!
Nhysarra's kicked dirt scratches you.
You can't see a thing!

Kroul: [===|===|===|=--]
<663/827hp 1064/1064m 390/398moves 19h>
 
flee

You dodge someone's attack.
Someone's claw hits you.
You dodge someone's attack.
You parry someone's attack.
Someone's claw injures you.
Someone dodges your attack.
You feign and strike at someone's nerve point.
Your shadow strike wounds someone.
Someone parries your attack.
Someone's crush wounds you.
Luckily your feet aren't on the ground.
You feel the sleep serum course through your veins.
You go to sleep.

<620/827hp 1064/1064m 390/398moves 19h>
 
In your dreams, or what?

<620/827hp 1064/1064m 390/398moves 19h>
 
aff
You are affected by the following:
Spell: sleep          : for 2 hours
Spell: dirt kicking   : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: swarm          : for 2 hours
Spell: sanctuary      : for 3 hours
Spell: detect invis   : for 44 hours
Spell: protection     : modifies savingspell by -1 for 17 hours
Spell: endure         : modifies savingspell by -7 for 0 hours
                      : modifies damroll by 3 for 0 hours
                      : modifies hitroll by 3 for 0 hours
Spell: detect hidden  : for 38 hours
Spell: mounted        : for 92 hours

<620/827hp 1064/1064m 390/398moves 19h>
 
TICK IN 5 SECONDS.

You rub the dirt out of your eyes.
Timer now at 30 secs.
You feel susceptible to magic again.
Your mind struggles against the enchantment to regain consciousness.
You feel very sick.
You overcome the enchantment and can wake up.
The pain gets you to your feet.
Someone's insect swarm wounds you.

<663/827hp 1064/1064m 398/398moves 20h>
 

Someone's poison scratches you.

<659/827hp 1064/1064m 398/398moves 20h>
 
where
Elium Forest is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            In a thick and unruly forest

<659/827hp 1064/1064m 398/398moves 20h>
 
w
In a thick and unruly forest

[Exits: north east west]
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
w
A forest goblin wanders the forest here.

<659/827hp 1064/1064m 396/398moves 20h>
 
Dark Elium Forest

[Exits: north east west]

<659/827hp 1064/1064m 394/398moves 20h>
 
w
Delving Deeper into the Dark Wood

[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.

<659/827hp 1064/1064m 392/398moves 20h>
 
w

Someone's poison scratches you.

<655/827hp 1064/1064m 392/398moves 20h>
 
Alas, you cannot go that way.

<655/827hp 1064/1064m 392/398moves 20h>
 
w
Alas, you cannot go that way.

<655/827hp 1064/1064m 392/398moves 20h>
 
w
Alas, you cannot go that way.

<655/827hp 1064/1064m 392/398moves 20h>
 
s
The Forest's Edge

[Exits: north south]
A mighty Fortress looms over the area.

<655/827hp 1064/1064m 390/398moves 20h>
 
s
The Great Northern Gate of Val Miran

[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard steps aside and allow you to pass him.
You sheath your weapon.

<655/827hp 1064/1064m 389/398moves 20h>
 
s

Someone's poison scratches you.

<651/827hp 1064/1064m 389/398moves 20h>
 
Ivesianna Avenue

[Exits: north east south]
An armed citizen watches you suspiciously.

<651/827hp 1064/1064m 388/398moves 20h>
 
s
Ivesianna Avenue

[Exits: north east south west]

<651/827hp 1064/1064m 387/398moves 20h>
 
s
Ivesianna Avenue

[Exits: north east south (west)]
An armed citizen watches you suspiciously.
s

<651/827hp 1064/1064m 386/398moves 20h>
 
Ivesianna Avenue

[Exits: north south]

<651/827hp 1064/1064m 385/398moves 20h>
 
s
s
Square of the Fallen

[Exits: north east south west]
     A granite fountain is here, gushing forth fresh water.

<651/827hp 1064/1064m 384/398moves 20h>
 

Someone's poison scratches you.

<647/827hp 1064/1064m 384/398moves 20h>
 
s
Ivesianna Avenue

[Exits: north south]
An armed citizen watches you suspiciously.

<647/827hp 1064/1064m 383/398moves 20h>
 
Ivesianna Avenue

[Exits: north south west]

<647/827hp 1064/1064m 382/398moves 20h>
 
hide
You attempt to hide.

<647/827hp 1064/1064m 382/398moves 20h>
 
s

You step out of the shadows.
Someone's poison scratches you.

<643/827hp 1064/1064m 382/398moves 20h>
 
s
Ivesianna Avenue
  The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.

[Exits: north east south]
     A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.

<643/827hp 1064/1064m 381/398moves 20h>
 
The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

<643/827hp 1064/1064m 380/398moves 20h>
 
where
ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Kroul                                The Central Square of Val Miran

<643/827hp 1064/1064m 380/398moves 20h>
 

Someone's poison scratches you.

<639/827hp 1064/1064m 380/398moves 20h>
 
w
w
King Agmeel Way

[Exits: north east south west]

<639/827hp 1064/1064m 379/398moves 20h>
 
w
King Agmeel Way

[Exits: north east south west]

<639/827hp 1064/1064m 378/398moves 20h>
 
w
w
King Agmeel Way

[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.

<639/827hp 1064/1064m 377/398moves 20h>
 
w
w
The Western Park of Val Miran

[Exits: north east south west]
     A granite fountain has been half-overgrown with flowers and ivy here.
     A vein of copper ore breaks through the surface here.
You catch a glimpse of some movement in the trees.

<639/827hp 1064/1064m 376/398moves 20h>
 
w
w
w
Eastern Shore of a Small lake

[Exits: east west]

<639/827hp 1064/1064m 374/398moves 20h>
 
Miran Lake

[Exits: east west]
     A delicious magic berry is here.
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
Someone's poison scratches you.

<635/827hp 1064/1064m 372/398moves 20h>
 
Western Shore of a Small Lake

[Exits: east west]

<635/827hp 1064/1064m 370/398moves 20h>
 
The Western Gate of Val Miran

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'

<635/827hp 1064/1064m 369/398moves 20h>
 
The Edge of the Forest

[Exits: north east west]
A mighty Fortress looms over the area.
     A leather satchel rests here. It looks perfect for adventuring!
You draw your weapon.
You wield the Fang of the Black Basilisk.

<635/827hp 1064/1064m 368/398moves 20h>
 
A trail through the light forest

[Exits: east west]

<635/827hp 1064/1064m 366/398moves 20h>
 

Someone's poison scratches you.

<631/827hp 1064/1064m 366/398moves 20h>
 
e
n
The Edge of the Forest

[Exits: north east west]
A mighty Fortress looms over the area.
     A leather satchel rests here. It looks perfect for adventuring!

<631/827hp 1064/1064m 364/398moves 20h>
 
A Trail through the Hills

[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

<631/827hp 1064/1064m 362/398moves 20h>
 
n
A Trail through the Hills

[Exits: east south west]
A mighty Fortress looms over the area.
     A seam of milky quartz breaks through the surface here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

<631/827hp 1064/1064m 360/398moves 20h>
 
e
Before an Old Brick Building

[Exits: (north) west]
A mighty Fortress looms over the area.

<631/827hp 1064/1064m 358/398moves 20h>
 
TICK IN 5 SECONDS.

Someone's poison scratches you.

<627/827hp 1064/1064m 358/398moves 20h>
 
acup
You feel relieved as the tension drains from your muscles.

<827/827hp 994/1064m 358/398moves 20h>
 
where

Someone's poison scratches you.

<823/827hp 994/1064m 358/398moves 20h>
 

Someone's poison scratches you.

<819/827hp 994/1064m 358/398moves 20h>
 
aff
Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Kroul                            Before an Old Brick Building

<819/827hp 994/1064m 358/398moves 20h>
 
You are affected by the following:
Spell: acupuncture    : modifies dex by 0 for 6 hours
Spell: sleep          : for 0 hours
Spell: poison         : modifies str by -2 for 8 hours
Spell: swarm          : for 1 hours
Spell: sanctuary      : for 2 hours
Spell: detect invis   : for 43 hours
Spell: protection     : modifies savingspell by -1 for 16 hours
Spell: detect hidden  : for 37 hours
Spell: mounted        : for 91 hours

<819/827hp 994/1064m 358/398moves 20h>
 

Someone's poison scratches you.

<815/827hp 994/1064m 358/398moves 20h>
 

A swarming cloud of voracious insects descends upon you!
You yell 'Help! The wrath of gaia is upon me!'
Your vitality flees your body.
Someone's insect swarm maims you!

<786/827hp 996/1064m 361/398moves 21h>
 

I don't think Archery is well balanced.
In all the fight, I never returned fire, with or without missile immunity.
Missile immunity does not prevent the arrow effects at range.
I do not think this is bad, just different from what I expected.
What I do not think is fair is that arrow effects do not have a working cool-down.
Look at hour 18, where I was slept twice in the same hour.
The sleeping aspect of archery appears to be broken to me as a PvP mechanism.
I was lucky that this ranger was not able or did not know how to capitalize on the sleep, as it could had been quite dangerous.

As a final note, Kaddars are supposed to be immune to sleep spells, one of the few uplifting features of a race ill suited for melee combat.
If sleep arrows check a save it is not taking the charm immunity as a factor, or if it's a skill check, it is triggering to easily.

A few thoughts:

I don't think Archery is well balanced.

I'm generally inclined to disagree, but let's explore.

In all the fight, I never returned fire, with or without missile immunity.

This is almost certainly due to the launcher that you are using. Suffice to say that return fire is not always a given and has numerous factors that are checked to determine A) if you will return fire at all and B) if your returned fire will hit.

Missile immunity does not prevent the arrow effects at range.

Why would it? Missile immunity only affects an arrow's chance to hit. Once an arrow hits, its proc has a chance to fire.

What I do not think is fair is that arrow effects do not have a working cool-down.
Look at hour 18, where I was slept twice in the same hour.

In a vacuum, I might agree with you that it should have a cooldown. However... (see next point)

The sleeping aspect of archery appears to be broken to me as a PvP mechanism.
I was lucky that this ranger was not able or did not know how to capitalize on the sleep, as it could had been quite dangerous.

I don't understand the thought process here. There is very, very little that a ranger can do to take advantage of sleep, since they do not have the ability to cast spells on you, debuff you without initiating combat, etc. The only potential negative outcomes of a ranger putting you to sleep are:

  • Not being able to chase the ranger (i.e. escape mechanism)
  • Potentially reducing the duration on your protective spells, resulting in the ranger being able to take advantage of murder rounds if your sanctuary falls
  • Wasting the duration of your missile immunity so you burn through scrolls faster
  • GLADIATOR ONLY: Removing sanctuary from your opponent, which can be immediately replaced in or out of combat once they waken.

As a final note, Kaddars are supposed to be immune to sleep spells, one of the few uplifting features of a race ill suited for melee combat.

Currently sleep arrows appear to check DAM_MENTAL and not DAM_CHARM, which is why they're not affected by charm immunity or resistance. There is a save check so you can still avoid the sleep with mental saves and/or mental resistance, but added charm resistance (e.g. from the Chukchi string) would not help. That said, any changes to that would ultimately be a balance decision, not a "was this an oversight" decision.

My $.02 from a balance perspective:

Kaddars are immune to charm spells, yes. This would include sleep, hypnosis, ecstacy, and lullaby.

Kaddars are NOT immune to blackjack/strangle, cleave sleep, etc. To me, this is a mundane sleep effect (even though it admittedly uses the aff_sleep bitvector and appears as "sleep" in your affects list) caused by the toxin on the arrows - not a magical sleep. Therefore it makes sense to me that Kaddar would not be immune to sleep from arrows, just as they are not immune to other mundane causes of sleep.

At most, I would not be horrifically opposed to adding a 0 hour cooldown to sleep arrow sleep, similar to the cooldown that is on strangle (et al).

Damn, never seen an archer in PVP action. That looked really cool.

Anonymous wrote:
Damn, never seen an archer in PVP action. That looked really cool.

It's pretty fun, you'll probably want to play a race with a larger mana pool, because the races that are fantastic at melee will quickly hit 0 mana from shooting.

Anonymous wrote:
I was lucky that this ranger was not able or did not know how to capitalize on the sleep, as it could had been quite dangerous.

I'm curious what you would have done differently if you were me. I used sleep to keep my distance, because your bombs shut off my ability to shoot you for two hours. I didn't see a lot of incentive to try and wait out sanc for a murder round here.