Aabahran

Henry's Big Day!


'Hmm. I think it's time to start you little friend's journeys, Henry.
You say 'Hmm. I think it's time to start you little friend's journeys, Henry.'

Zyxivaan gently pats Henry's head, getting nibbled on while he does it.

Mountain Trail is [WARMASTER] controlled.  Players near you:
<PK>   Zyxivaan                         Path to the Mountains
The vulture flies around above your head.

Path to the Mountains
  A mountain range is to the north.  You stand amongst loose rocks and 
pebbles that have fallen off during recent landslides.  A stone paved
slope takes you directly to the base of the mountains.  The ground is a
little muddy due to the pool just south of here.  As you get near the
mountain, the wind begins to pick up a bit, making it a chilly night.

[Exits: north south]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     A bunch of hay has been bound together and discarded here.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.


Let it be known that Zyxivaan has been granted the title of Master Questor of Aabahran!

Mountain Trail is [WARMASTER] controlled.  Players near you:
<PK>   Zyxivaan                         Path to the Mountains

You say 'I think we start in Ralardia.'

Mountain Trail is [WARMASTER] controlled.  Players near you:
<PK>   Zyxivaan                         Path to the Mountains


Zyxivaan pulls a scrap of paper from a pouch. The scrap lists seven city names.

A rocky mountain path

[Exits: north south]

A Crossroads in the Dragon's Teeth

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     (Glowing) The ground is disturbed here, smooth yet radiating with magic.

A small branch from the main path

[Exits: north south]
     A seam of milky quartz breaks through the surface here.

A rocky mountain path

[Exits: north west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.



[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

A rocky mountain path

A treacherous layer of ice coats every surface.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

A rocky mountain path

A treacherous layer of ice coats every surface.

[Exits: east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     (Glowing) A small slab of strange glittering stone lies here.
A white mountain goat jumps from cliff to cliff here.

The base of the mountain

A treacherous layer of ice coats every surface.

[Exits: east south]

[Exits: north south]
A young bear is here, looking for something to eat.

The base of the mountain

A treacherous layer of ice coats every surface.

[Exits: north west]
     A flowering cherry tree stands here, ready to be felled.


A treacherous layer of ice coats every surface.

[Exits: east west]

A beaten trail

[Exits: east west]

A treacherous layer of ice coats every surface.

[Exits: north east south west]

A lush valley

A treacherous layer of ice coats every surface.

[Exits: north east south west]
     Some stoneberry leaves grow on a bush here.
A black wasp flies aimlessly about.

A lush valley

A treacherous layer of ice coats every surface.

[Exits: north east south west]

You say 'Ahh. GOod.'

[TEMPORUM] (Temporum) Zyxivaan: 'Just in time! We have a task, my good Augur.'

A lush valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.  Nearby a small stream bubbles merrily.

A treacherous layer of ice coats every surface.

[Exits: north east south west]

A lush valley

A treacherous layer of ice coats every surface.

[Exits: north east south west]
     Some stoneberry leaves grow on a bush here.
A black wasp flies aimlessly about.

A lush valley

A treacherous layer of ice coats every surface.

[Exits: north east south west]

Edge of the valley

[Exits: south west]

Alas, you cannot go that way.

A lush valley

A treacherous layer of ice coats every surface.

[Exits: north east south west]

A beaten trail

[Exits: east west]

A beaten trail

A treacherous layer of ice coats every surface.

[Exits: east west]

The base of the mountain

A treacherous layer of ice coats every surface.

[Exits: north west]
     A flowering cherry tree stands here, ready to be felled.


[MYSTERUM] (Augur) Maligdorl: 'We have several.'

[TEMPORUM] (Temporum) Zyxivaan: 'One to which you are uniquely suited.'

The base of the mountain

[Exits: north south]
A young bear is here, looking for something to eat.

The base of the mountain

A treacherous layer of ice coats every surface.

[Exits: east south]

[TEMPORUM] (Temporum) Zyxivaan: 'No, this is much more important.'

A rocky mountain path

A treacherous layer of ice coats every surface.

[Exits: east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     (Glowing) A small slab of strange glittering stone lies here.
A white mountain goat jumps from cliff to cliff here.

A rocky mountain path

A treacherous layer of ice coats every surface.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

A rocky mountain path

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

A rocky mountain path

[Exits: north west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

A small branch from the main path

[Exits: north south]
     A seam of milky quartz breaks through the surface here.

A Crossroads in the Dragon's Teeth

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     (Glowing) The ground is disturbed here, smooth yet radiating with magic.

Within the Dragon's Teeth Mountains

[Exits: east west]

Within the Dragon's Teeth Mountains

[Exits: west down]
     A cluster of glowing fungi grows in the wild here.
     A deposit of black onyx glitters in the stone here.

Within the Dragon's Teeth Mountains

[Exits: east up]
     (Glowing) A pile of shiny stones are lying here in the dirt.

A Small Path into the Dragon's Teeth

[Exits: south west]

A Small Path into the Dragon's Teeth

[Exits: north east]

At the Foot of Dragon's Teeth

[Exits: east south west]

Nearing the Dragon's Teeth

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
Spooked by your passage a disfigured gremlin darts into the sands!
A disfigured gremlin steps out from its cover.
A disfigured gremlin walks north.
A disfigured gremlin yells 'Help! a sand golem is trying to bash me!'
You hear something's death cry.

Nearing the Dragon's Teeth

[Exits: north east south west]
     The ground and the surrounding area is stained in blood and covered in gore.
     A mineral vein has broken the surface.

A desolate road

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     You notice a few spots of blood on the ground.

A desolate road

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     You notice a few spots of blood on the ground.

A desolate road

[Exits: north east south west]
A group of feral scouts and warriors patrols the road here.

A desolate road

[Exits: north south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     A fresh corpse lies in the sand few meters away from the road.

A desolate road

[Exits: north east south west]

Nearing a Vast Desert

[Exits: north west]
A giggling crazy human rolls in the dirt cackling.
Mik the Mad giggles at himself.  he must be nervous or something.
Mik the Mad says 'I got sand repelant, it repels dunes it does! Only 2'000 gold!'
Mik the Mad goes back to rolling in the dirt.

Along the Western Road

[Exits: east south]
[WARMASTER] [||||||](2) A staging camp being overrun by Savant.
[SAVANT]    [||||--](3) The time elemental attacking Warmaster.

Along the Western Road

[Exits: east west]

Along the Western Road

[Exits: east west]

Along the Western Road

[Exits: east west]

Along the Western Road

[Exits: south west]

Along the Western Road

[Exits: north east]
A lost soul is here, trying to find its way.

The Western Drawbridge of Miruvhor

[Exits: (east) west down]
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
A Mahkeh House Guard says 'Welcome to Miruvhor, Zyxivaan.'
A Mahkeh House Guard nods politely in your direction.
A Mahkeh House Guard says 'Stay out of trouble. There's no room in the city for criminals.'
You sheath your weapon.

Beneath the Western Ramparts

[Exits: north east south (west) up]
     A pile of half eaten corpses rots here.

Western Seium Way

[Exits: east west]

Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Zyxivaan                             Western Seium Way

Western Seium Way

[Exits: north east south west]

Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Zyxivaan                             Western Seium Way


[Exits: north east south west]
(White Aura) Darden, the trainer, is here showing his swordplay.

Central Commons

[Exits: north east south west (down)]
     A fountain bearing the mark of a white triangle is here, trickling water.
     A set of Imperial banners stand proudly in the square.
     The official Tribunal Roll Call has been posted here.

[TEMPORUM] (Temporum) Zyxivaan: 'I have something to show you. Then something ELSE to show you.'

Eastern Plaza

[Exits: north east south west]
     A warehouse has been set up on the eastern plaza.

Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street, torn sheets flapping in the breeze.

Northern Lunicant Lane

[Exits: north south]

Northern Lunicant Lane

[Exits: north south]
A large brown rat is here, skittering across the street.
A decrepit old man feeds the rats here.
A large brown rat is here, skittering across the street.

Northern Lunicant Lane

[Exits: north east south west]

Hezel's Financing

[Exits: east]
Hezel is here, her eyes dark and predatory.

Northern Lunicant Lane

[Exits: north east south west]

[MYSTERUM] (Augur) Maligdorl: 'I am listening.'
Northern Lunicant Lane

[Exits: north south]
A large brown rat is here, skittering across the street.
A decrepit old man feeds the rats here.
A large brown rat is here, skittering across the street.

Northern Lunicant Lane

[Exits: north south]

Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street, torn sheets flapping in the breeze.

Eastern Plaza

[Exits: north east south west]
     A warehouse has been set up on the eastern plaza.

[TEMPORUM] (Temporum) Zyxivaan: 'I have completed a bit of development, and today we deploy the
product.'

[TEMPORUM] (Temporum) Zyxivaan: 'What is it? Where?
How? All these questions will be asked along our journey, if you'd join me.'

[TEMPORUM] (Temporum) Zyxivaan: 'I am currently in Miruvhor. I know you've got that very useful town
portal spell.'

You mount upon the back of a terrible nightmare.

Maligdorl nods.

Central Commons
  You stand with the center of the dark city of Miruvhor.  Within the
square is a large fountain, spewing a geyser of fresh water.  Affixed to a
pole atop the polished marble, just above the reach of the water, is a
crimson banner.  The silken fabric is fresh and bright, newly stitched with
the insignia of the Jewel of the East.  The banner catches the wind coming
off the wharf, waving proudly overhead.  

[Exits: north east south west (down)]
     A fountain bearing the mark of a white triangle is here, trickling water.
     A set of Imperial banners stand proudly in the square.
     The official Tribunal Roll Call has been posted here.
(Translucent) (Dark Aura) Maligdorl is here.
(Dark Aura) A traveler wanders through the streets.

Maligdorl says 'Greetings.'

You say 'Hello.'

You say 'Now you shall see...'

Zyxivaan plucks the rat from his shoulder and holds it aloft triumphantly.

You say 'Henry!'

Maligdorl chuckles politely.

Maligdorl looks at you.

Maligdorl says 'Henry? A rat?'

Henry sits idly, the plague sores oozing into Zyxivaan's hand.

You say 'Henry is no typical rat.'

You say 'He is a plague rat.'

Maligdorl pokes his finger near the creature, then reflexively retracts it in disgust.

Zyxivaan says 'And the big secret?'

Zyxivaan taps his belt loops.

You say 'I have more.'

Maligdorl says 'Quite the developed disease.'

You say 'Oh, do not touch him!'

Maligdorl says 'I would never.'

You say 'We'd have to sever your finger, and perhaps even your arm.'

You say 'He is quite caustic.'

You say 'So.'

You say 'First things first. We go to Gal Ranidon.'

You say 'Can you take us there?'

Maligdorl places a protective orb around his body, in the form of a protective bio hazard suit.

You now follow Maligdorl.

You join Maligdorl's group.

You say 'Prudent.'

You say 'Given what we are to do.'

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
The Forbidden Temple of Gal Ranidon

[Exits: north down]
     A large pit of offering has been built here.
(Dark Aura) A Gal Ranidon temple keeper stands here worshipping.
Maligdorl arrives suddenly.

You follow Maligdorl.
Within the Center of Gal Ranidon

[Exits: east west up]
     A skull crafted fountain rises into the air.
(Translucent) (Dark Aura) Maligdorl is here.
A duergar cityguard eagerly looks around for any signs of trouble.
A fire giant stumbles around crazily in a drunken daze.
A duergar cityguard eagerly looks around for any signs of trouble.

You follow Maligdorl.
Western Ghrolnonin Street

[Exits: east west]
(Translucent) (Dark Aura) Maligdorl is here.
A duergar cityguard eagerly looks around for any signs of trouble.
A poor duergar citizen crawls amongst the dirt here.
A poor duergar citizen crawls amongst the dirt here.

You follow Maligdorl.
Western Ghrolnonin Street

[Exits: east south west]
(Translucent) (Dark Aura) Maligdorl is here.

You follow Maligdorl.
Jowakidin's Strong Lasting Slaves

[Exits: north]
(Translucent) (Dark Aura) Maligdorl is here.
A slim looking duergar eagerly stares in your direction.

You follow Maligdorl.
Western Ghrolnonin Street

[Exits: east south west]
(Translucent) (Dark Aura) Maligdorl is here.

You follow Maligdorl.
Western Ghrolnonin Street

[Exits: north east west]
(Translucent) (Dark Aura) Maligdorl is here.
A poor duergar citizen crawls amongst the dirt here.
A fire giant stumbles around crazily in a drunken daze.
A poor duergar citizen crawls amongst the dirt here.

You follow Maligdorl.
Western Ghrolnonin Street

[Exits: east west]
(Translucent) (Dark Aura) Maligdorl is here.

You follow Maligdorl.
Western Intersection of Gash Rak E'Don Way and Ghrolnonin Street

[Exits: north east south west]
(Translucent) (Dark Aura) Maligdorl is here.
A poor duergar citizen crawls amongst the dirt here.
A poor duergar citizen crawls amongst the dirt here.

You follow Maligdorl.
Southwestern Gash Rak E'Don Way

[Exits: north east]
(Translucent) (Dark Aura) Maligdorl is here.
A citizen of Gal Ranidon is here, wandering the streets.
A stone giant slave wanders aimlessly here.

You follow Maligdorl.
Southwestern Gash Rak E'Don Way

[Exits: north south west]
(Translucent) (Dark Aura) Maligdorl is here.
A citizen of Gal Ranidon is here, wandering the streets.

You follow Maligdorl.
Southwestern Gash Rak E'Don Way

[Exits: north east south]
(Translucent) (Dark Aura) Maligdorl is here.
A duergar miner is taking a break here.
A duergar miner is taking a break here.
A brave adventurer wanders the streets looking for action.
A duergar noble struts around arrogantly.

You follow Maligdorl.
Gheldin's Inventions

[Exits: north]
(Translucent) (Dark Aura) Maligdorl is here.
A short brawny duergar wearing tiny glasses stands here.

You follow Maligdorl.
Southwestern Gash Rak E'Don Way

[Exits: north east south]
(Translucent) (Dark Aura) Maligdorl is here.
A duergar miner is taking a break here.
A duergar miner is taking a break here.
A brave adventurer wanders the streets looking for action.
A duergar noble struts around arrogantly.

You follow Maligdorl.
Southwestern Gash Rak E'Don Way

[Exits: south west]
(Translucent) (Dark Aura) Maligdorl is here.
A stone giant slave wanders aimlessly here.
A duergar noble struts around arrogantly.

You follow Maligdorl.
Southwestern Gash Rak E'Don Way

[Exits: north east (south)]
(Translucent) (Dark Aura) Maligdorl is here.
A poor duergar citizen crawls amongst the dirt here.

You say 'Find us a good place for Henry to get some
nibbles in.'

You follow Maligdorl.
Southern Intersection of Gash Rak E'Don Way

[Exits: (north) east south west]
     A dark blood altar is here.
(Translucent) (Dark Aura) Maligdorl is here.
A heavily armed duergar gateguard stands here.
A duergar miner is taking a break here.
A heavily armed duergar gateguard stands here.
A Duergar Gateguard says 'Watch out! This is the grand city of Gal Ranidon!'
A Duergar Gateguard says 'Watch out! This is the grand city of Gal Ranidon!'
A Duergar Gateguard says 'Watch out! This is the grand city of Gal Ranidon!'
A Duergar Gateguard says 'Adventurer! Welcome to Gal Ranidon!'

You follow Maligdorl.
South Gash Rak E'Don Way

[Exits: north south]
(Translucent) (Dark Aura) Maligdorl is here.
An enraged minotaur searches eagerly around for a fight.
An enraged minotaur searches eagerly around for a fight.

You follow Maligdorl.
Southern Intersection of Gash Rak E'Don Way

[Exits: (north) east south west]
     A dark blood altar is here.
(Translucent) (Dark Aura) Maligdorl is here.
A heavily armed duergar gateguard stands here.
A duergar miner is taking a break here.
A heavily armed duergar gateguard stands here.
A Duergar Gateguard steps aside and allow you to pass him.
A Duergar Gateguard says 'Adventurer! Welcome to Gal Ranidon!'
A Duergar Gateguard steps aside and allow you to pass him.
A Duergar Gateguard says 'Adventurer! Welcome to Gal Ranidon!'

Maligdorl nods.

Southern Intersection of Gash Rak E'Don Way
  The cobbled pathway forks off into three directions at this intersection.
Directly north of you it appears to lead into a large elegant manor, while
east and westward it continues to weave its way around several interesting
looking shoppes.  Drawn into the floor here is a huge rune in representation
of the God of Chaos, Bryntryst.  An altar rests in the center of it, filled
with an unidentifiable liquid.  Several citizens stagger away crookedly
after satisfying their thirst by dunking their head below the fountain's
crystal red surface.  

[Exits: (north) east south west]
     A dark blood altar is here.
(Translucent) (Dark Aura) Maligdorl is here.
A heavily armed duergar gateguard stands here.
A duergar miner is taking a break here.
A heavily armed duergar gateguard stands here.

Maligdorl says 'This would be the most effective spot.'

You say 'Agreed.'

Maligdorl utters the words, 'haxi oahz'.

A Drunken Fire Giant walks in.

Zyxivaan pulls a tube from his belt, checking the label. The runes on it glow dimly, but the picture
of an angry looking dwarf crudely drawn on the side captures his attention.

You say 'This is the one.'

You say 'They are formulated by race, of course.'

You say 'Can't just toss out random plagues and hope for the best.'

Zyxivaan twists the cap and his quietly hisses. The familiar feeling of time magic escapes out.

Zyxivaan taps the back of it, leaning toward the blood altar. A lethargic rat tumbles out.

Southern Intersection of Gash Rak E'Don Way
  The cobbled pathway forks off into three directions at this intersection.
Directly north of you it appears to lead into a large elegant manor, while
east and westward it continues to weave its way around several interesting
looking shoppes.  Drawn into the floor here is a huge rune in representation
of the God of Chaos, Bryntryst.  An altar rests in the center of it, filled
with an unidentifiable liquid.  Several citizens stagger away crookedly
after satisfying their thirst by dunking their head below the fountain's
crystal red surface.  

[Exits: (north) east south west]
     A dark blood altar is here.
A fire giant stumbles around crazily in a drunken daze.
(Translucent) (Dark Aura) Maligdorl is here.
A heavily armed duergar gateguard stands here.
A duergar miner is taking a break here.
A heavily armed duergar gateguard stands here.

An Adventurer walks in.

You say 'Ahh, there you are Henry.'

You say 'Scurry along my little friend. You have duergar to bite. Have a sip at the altar first
though!'

A Stinky Duergar Miner walks south.
An Enraged Minotaur walks in.

A Poor Duergar Citizen walks in.

Maligdorl nods.

Zyxivaan watches with a smile as the diseased creature stumbles over to the altar and dunks his
whole head in.

You say 'That'll do!'

An Enraged Minotaur walks west.

Maligdorl says 'Marak next?'

The plague rat climbs the blood altar with twitching purpose, leaving tiny wet marks behind him on
the dark stone.

You say 'Certainly!'

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
Before the Temple of the Ogres

[Exits: down]
     A pit of offering is placed here to honor the Gods.
Maligdorl arrives suddenly.

You follow Maligdorl.
The Temple Square

[Exits: south up]
     A large granite fountain pours forth cool mountain water here.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Herumpf the ogre healer is here communing his blessings.

You follow Maligdorl.
Tingarol Road

[Exits: north south]
(Translucent) (Dark Aura) Maligdorl is here.
A citizen of Marak is here, wandering the streets.

You say 'Oh, Henry was really going for it there.'

You follow Maligdorl.
The Western Gatehouse

[Exits: north east]
(Translucent) (Dark Aura) Maligdorl is here.

The night is about to end.

You follow Maligdorl.
Tingarol Road

[Exits: east west]
(Translucent) (Dark Aura) Maligdorl is here.
A citizen of Marak is here, wandering the streets.

You follow Maligdorl.
Tingarol Road

[Exits: east west]
(Translucent) (Dark Aura) Maligdorl is here.
A citizen of Marak is here, wandering the streets.

You follow Maligdorl.
Tingarol Road

[Exits: north east west]
(Translucent) (Dark Aura) Maligdorl is here.
A drunk ogre commoner wanders the streets blindly.

You follow Maligdorl.
Tingarol Road

[Exits: east west]
(Translucent) (Dark Aura) Maligdorl is here.

You follow Maligdorl.
The Western Marketplace of Marak

[Exits: north east south west]
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Sitting on a stool next to the forge, the blacksmith is hard at work, pounding on a
sheet of metal with his hammer.

You follow Maligdorl.
The Central Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you
closer.

You follow Maligdorl.
The Southern Marketplace of Marak

[Exits: north east south west]
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) A wealthy food merchant sits here shouting prices to the crowd.

You follow Maligdorl.
Darnak Road

[Exits: north south]
(Translucent) (Dark Aura) Maligdorl is here.

You follow Maligdorl.
The Southern Marketplace of Marak

[Exits: north east south west]
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) A wealthy food merchant sits here shouting prices to the crowd.

You follow Maligdorl.
The Central Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you
closer.

You follow Maligdorl.
The Northern Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical
brew.

You follow Maligdorl.
A granite street

[Exits: north south]
(Translucent) (Dark Aura) Maligdorl is here.

You follow Maligdorl.
The Northern Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical
brew.

Maligdorl sits down and thinks deeply.

You follow Maligdorl.
The Central Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you
closer.

You follow Maligdorl.
The Northern Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical
brew.

You follow Maligdorl.
The Northwestern Marketplace of Marak

[Exits: east south]
(Translucent) (Dark Aura) Maligdorl is here.
Behind a desk, a pale woman scribbles arcane runes on tattered parchment.

You say 'Maybe somewhere with food. Like the inn?'

You follow Maligdorl.
The Northern Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical
brew.

You follow Maligdorl.
The Northeastern Marketplace of Marak

[Exits: south west]
(Translucent) (Dark Aura) Maligdorl is here.
A citizen of Marak is here, wandering the streets.
(White Aura) A withered elven mage is standing here.

You follow Maligdorl.
The Northern Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical
brew.

You follow Maligdorl.
The Central Marketplace of Marak

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you
closer.

You follow Maligdorl.
The Western Marketplace of Marak

[Exits: north east south west]
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) Sitting on a stool next to the forge, the blacksmith is hard at work, pounding on a
sheet of metal with his hammer.

You follow Maligdorl.
Tingarol Road

[Exits: east west]
(Translucent) (Dark Aura) Maligdorl is here.

You follow Maligdorl.
Tingarol Road

[Exits: north east west]
(Translucent) (Dark Aura) Maligdorl is here.
A drunk ogre commoner wanders the streets blindly.

You follow Maligdorl.
The Common Room of the Rising Sun

[Exits: north east south west]
(Translucent) (Dark Aura) Maligdorl is here.
A barmaid bustles through the common room here.

You follow Maligdorl.
Bar of the Rising Sun

[Exits: east south west]
(Translucent) (Dark Aura) Maligdorl is here.
A barmaid stands at the bar, awaiting a long list of drinks.

Bar of the Rising Sun
  This oak-walled room houses the bar of the Rising Sun.  The high pine bar
blocks off the southwest corner of the room and the kitchen.  Stout wood
stools line the bar, filled with warriors come to dip their sorrows in ale. 
A large painting on the south depicts Tingarol the first Ogre to ever walk
the lands of Aabahran, in his hand a large wooden club is seen, while in the
other the clubed carcass of a mage.  The common room is to the south,
leading towards the exit of the tavern.  

[Exits: east south west]
(Translucent) (Dark Aura) Maligdorl is here.
A barmaid stands at the bar, awaiting a long list of drinks.

Maligdorl says 'Ogres love their brews.'

You say 'They do.'

The day has begun.

Maligdorl casts a cloak of invisibility around the two of you, as well as a cone of silence.

Zyxivaan pokes through more canisters on his belt, before finding the correct one. A huge drawing of
a large, stupid looking ogre is on the side.

You say 'Ah-ha!'

Bar of the Rising Sun
  This oak-walled room houses the bar of the Rising Sun.  The high pine bar
blocks off the southwest corner of the room and the kitchen.  Stout wood
stools line the bar, filled with warriors come to dip their sorrows in ale. 
A large painting on the south depicts Tingarol the first Ogre to ever walk
the lands of Aabahran, in his hand a large wooden club is seen, while in the
other the clubed carcass of a mage.  The common room is to the south,
leading towards the exit of the tavern.  

[Exits: east south west]
(Translucent) (Dark Aura) Maligdorl is here.
A barmaid stands at the bar, awaiting a long list of drinks.

The sun rises in the east.
You have lost 8 seconds in service of TEMPORUM.
Garrison now at: <0.4>
 
Maligdorl speaks with the silent sign language of the drow, 'We make  no noise here now.  But I can
read your lips.

Zyxivaan pulls the canister free and twists the end of it. The runes glow briefly and it opens. A
strong stench emits from it.

You say 'Oh my.'

Zyxivaan taps the obviously dead rat out of the canister onto the floor.

You say 'Hmm...Charlotte?'

Zyxivaan watches as his lightning dragon winds down his shoulder to his chest, waist, then down a
leg to the floor.

Zyxivaan nods as the dragon nips Henry, sparks flying as her teeth sink in.

A drunk ogre commoner walks in.

Maligdorl constinues to nod and witness.

Henry jerks to life and zips away, even faster than the last. Zyxivaan chuckles.

A drunk ogre commoner walks south.

You say 'I need a bit to eat before the next.'

Zyxivaan checks two cities off his scrap of paper, nodding.

Henry scurries in a crooked burst toward the bar, claws scraping wood as his nose lifts to the smell
of spilled brew.

Zyxivaan whispers, 'Go Henry go!'

Henry darts beneath a table and bites at a passing ankle, leaving behind a red bead of blood.

Zyxivaan whispers louder, 'Make sure to bite any other rats you see. Cats and dogs too!'

The rat plunges his face into the bung of a tapped keg, then recoils and sneezes a fine black spray
into the waiting drink below.

Zyxivaan chuckles. 'Isn't he the best, Maligdorl?'

Maligdorl smirks.

Maligdorl says 'He is something.'

You say 'Anyway, we got more Henry's to disperse!'

Henry vanishes into the tangle of barrels, but the scratching continues, moving from one cask to the
next with tireless purpose.

Maligdorl says 'Where next?'

You say 'Falen Dara.'

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
Inside the Temple

[Exits: north east south west]
     Clear drinking water gushes from the statue of a young maiden.
Maligdorl arrives suddenly.

Maligdorl nods.

Inside the Temple
  Huge marble pillars rise on either side of you and grab hold of the ceiling.
Between each of these, fine softstone frescoes have been carved depicting
scenes from the religous history of Falen Dara. Rows of pews face forward
giving their full attention to the pulpit rising high  above the ground. The
deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious
that the citizens take religion seriously.
 

[Exits: north east south west]
     Clear drinking water gushes from the statue of a young maiden.
(Translucent) (Dark Aura) Maligdorl is here.

You say 'Hmm.'

You say 'I'm going to find a good spot.'

The Temple Gates

[Exits: north south]
A slith prophet wanders the streets here, spouting jibberish.
A slith bodyguard stands here.
A slith prophet wanders the streets here, spouting jibberish.
A slith bodyguard stands here.

The Temple Square

[Exits: north south]

West Main Street

[Exits: north east south west]
A bunch of hired muscle lounges here, guarding the entrance to the Repair Shop.
A servant in a hooded gray robe hurries by, face all but hidden from view.

West Main Street

[Exits: north east south west]
A slith foreman is here, overseeing his workers.
A slith builder is here, fixing the city walls.
A slith builder is here, fixing the city walls.

West Main Street

[Exits: east west]

The Western Market Square

[Exits: north east south west]
A servant in a hooded gray robe hurries by, face all but hidden from view.
A slith bodyguard stands here.
A slith bodyguard stands here.

The Center of Market Square

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
     (Magical) A large fountain is here gurgling out an endless stream of water.
A slith tax collector walks about, collecting taxes.
A slith tax collector walks about, collecting taxes.
A dour looking man stands here, dressed in flowing blue robes.

The Northern Market Square

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
A slith guard stands here, protecting the city.
Gord the Rogue stands here.
Curley GreenLeaf stands here.

Serpentine Way

[Exits: north south]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.
A servant in a hooded gray robe hurries by, face all but hidden from view.

Serpentine Way

[Exits: north south]

Serpentine Way

[Exits: north east south west]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.
A servant in a hooded gray robe hurries by, face all but hidden from view.

Serpentine Way

[Exits: north south]

The Northern Bastion of Falen Dara

[Exits: north east south west]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.

Maligdorl tells the group 'This is a sufficient place.'
The Schola Gates

[Exits: north south]

The Grand Staircase

[Exits: south down]

The Schola Gates

[Exits: north south]

The Northern Bastion of Falen Dara

[Exits: north east south west]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.

The Kamir

[Exits: east west]
A slith guard stands here, protecting the city.

The sun slowly disappears in the west.

You tell your group 'I have an idea for this one.'

The Kamir
  The cobblestone pavement runs along the north wall here. South of you stand
the great walls of the palace and the avenue goes east and west.

[Exits: east west]
A slith guard stands here, protecting the city.

The Kamir

[Exits: east west]
A slith guard stands here, protecting the city.

The Kamir

[Exits: east south west]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.
A slith guard says 'I'm keeping my eye on you, Zyxivaan.'

The Kamir

[Exits: east west]
A slith guard stands here, protecting the city.

The Kamir

[Exits: east west]
A slith guard stands here, protecting the city.

The Northern Bastion of Falen Dara

[Exits: north east south west]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.

The Kamir

[Exits: east west]

The Northern Bastion of Falen Dara

[Exits: north east south west]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.

Serpentine Way

[Exits: north south]

Serpentine Way

[Exits: north east south west]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.
A servant in a hooded gray robe hurries by, face all but hidden from view.

The Palace Gate

[Exits: east west]
A young slith servant is here, running errands.

Maligdorl tells the group 'I'll join you.'
The Grand Entrance

[Exits: north east south west]

Hall

[Exits: east west]

You tell your group 'I won't send him out without you. I'll need your invisibility and silence
again.'

The night has begun.

Hall

[Exits: north east south west]
A young slith servant is here, running errands.

Hall

[Exits: (north) east south west]
A young slith servant is here, running errands.

Hall

[Exits: (north) west]
A young slith servant is here, running errands.

The Shrine of Visther

[Exits: (south)]
(Translucent) (White Aura) Visther, the Slith Cleric, is coiled up here.

You tell your group 'Just finding the right spot.'

[Exits: (north) west]
A young slith servant is here, running errands.

Hall

[Exits: (north) east south west]
A young slith servant is here, running errands.

Hall

[Exits: north east south west]
A young slith servant is here, running errands.

Hall

[Exits: north east (south) west]
A slith guard stands here, protecting the city.
A young slith servant is here, running errands.
A young slith servant is here, running errands.

Grand Dining Hall

[Exits: (north) east]
A young slith servant is here, running errands.
A young slith servant is here, running errands.

Kitchen

[Exits: (north) west]
The chef stands here making dinner.

Hall

[Exits: (south) west]
A young slith servant is here, running errands.

Kitchen

[Exits: (north) west]
The chef stands here making dinner.

Kitchen
  Your footsteps echo off the stone tiles of the kitchen. On the south wall you
see the large fireplace and a huge copper pot bubbling merrily. The chef is
busy chopping up greens and other vegetables at the wooden table for tonight's
meal. Servants scurry about grabbing utensils and preparing fresh hares. A
small door leads out into the hall northward and the door to the dining hall
is west.

[Exits: (north) west]
The chef stands here making dinner.

Grand Dining Hall

[Exits: (north) east]
A young slith servant is here, running errands.
A young slith servant is here, running errands.

Hall

[Exits: north east (south) west]
A slith guard stands here, protecting the city.
A young slith servant is here, running errands.
A young slith servant is here, running errands.

Hall

[Exits: north east south west]
A young slith servant is here, running errands.

Hall

[Exits: east west]

The Grand Entrance

[Exits: north east south west]

The Palace Gate

A thick fog blankets the area, limiting visibility.

[Exits: east west]
A young slith servant is here, running errands.

Serpentine Way

[Exits: north east south west]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.
A servant in a hooded gray robe hurries by, face all but hidden from view.

Serpentine Way

[Exits: north south]

Serpentine Way

[Exits: north south]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.
A servant in a hooded gray robe hurries by, face all but hidden from view.

The Northern Market Square

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
A slith guard stands here, protecting the city.
Gord the Rogue stands here.
Curley GreenLeaf stands here.

The Center of Market Square

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
     (Magical) A large fountain is here gurgling out an endless stream of water.
A slith tax collector walks about, collecting taxes.
A slith tax collector walks about, collecting taxes.
A dour looking man stands here, dressed in flowing blue robes.

The Western Market Square

[Exits: north east south west]
A servant in a hooded gray robe hurries by, face all but hidden from view.
A slith bodyguard stands here.
A slith bodyguard stands here.

West Main Street

A thick fog blankets the area, limiting visibility.

[Exits: east west]

The Western Market Square

[Exits: north east south west]
A servant in a hooded gray robe hurries by, face all but hidden from view.
A slith bodyguard stands here.
A slith bodyguard stands here.

Maligdorl now follows you.

You say 'Done already?'

The Western Market Square
  This area of the square seems a bit more subdued than the rest. West Main
Street begins here and heads for the gate. The market's expanse fills the
other directions.

[Exits: north east south west]
     The sliced-off tail of a slith bodyguard is lying here.
     The corpse of a slith bodyguard is lying here.
     The sliced-off foot of a slith bodyguard is lying here.
(Translucent) (Dark Aura) Maligdorl is here.
A servant in a hooded gray robe hurries by, face all but hidden from view.

Maligdorl says 'It is fine.'

The Northwestern Market Square

[Exits: north east south west]
A slith prophet wanders the streets here, spouting jibberish.
A servant in a hooded gray robe hurries by, face all but hidden from view.

The Stich and Seam

[Exits: south up]
A slith dealer lurks in the shadows here.
A slith prophet wanders the streets here, spouting jibberish.
A small harmless feline searches for food.
A slith prophet wanders the streets here, spouting jibberish.
A slith prophet wanders the streets here, spouting jibberish.
A small harmless feline searches for food.

The Northwestern Market Square

[Exits: north east south west]
A slith prophet wanders the streets here, spouting jibberish.
A servant in a hooded gray robe hurries by, face all but hidden from view.

The Northern Market Square

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
A slith guard stands here, protecting the city.
Gord the Rogue stands here.
Curley GreenLeaf stands here.

Serpentine Way

[Exits: north south]
A slith guard stands here, protecting the city.
A slith guard stands here, protecting the city.
A servant in a hooded gray robe hurries by, face all but hidden from view.

Serpentine Way

[Exits: north south]
A slith guard stands here, protecting the city.

Serpentine Way

[Exits: north east south west]
A slith guard stands here, protecting the city.
A servant in a hooded gray robe hurries by, face all but hidden from view.

The Palace Gate

[Exits: east west]
A young slith servant is here, running errands.

The Grand Entrance

[Exits: north east south west]

Guard House

[Exits: north]

The Grand Entrance

[Exits: north east south west]

Hall

[Exits: east west]

Hall

[Exits: north east south west]
A young slith servant is here, running errands.

Garden

[Exits: east west]
A young slith servant is here, running errands.
A small elf stands here tending the garden.

Hall

[Exits: north east south west]
A young slith servant is here, running errands.

Hall

[Exits: east west]

The Grand Entrance

[Exits: north east south west]

Guard House

[Exits: north]

The Grand Entrance

[Exits: north east south west]

The Grand Entrance
  Nowhere have you seen such an obscene display of wealth than in this corridor.
The shag carpeting under your feet makes it seem as if you are walking on a
cloud. Platinum candelabras hang delicately from the ceiling casting light on
the ancient tapestries adorning the walls. The crick in your neck tells you
it's time to stop staring. To the west the numerous halls of the palace begin
and the gate lies to the east.

[Exits: north east south west]
(Translucent) (Dark Aura) Maligdorl is here.

The Palace Gate

[Exits: east west]
A young slith servant is here, running errands.

The Grand Entrance

[Exits: north east south west]

Hall

[Exits: east west]

Hall

[Exits: north east south west]
A young slith servant is here, running errands.

Hall

[Exits: north east (south) west]
A slith guard stands here, protecting the city.
A young slith servant is here, running errands.
A young slith servant is here, running errands.

Grand Dining Hall

[Exits: (north) east]
A young slith servant is here, running errands.
A young slith servant is here, running errands.

Kitchen

[Exits: (north) west]
The chef stands here making dinner.

Kitchen
  Your footsteps echo off the stone tiles of the kitchen. On the south wall you
see the large fireplace and a huge copper pot bubbling merrily. The chef is
busy chopping up greens and other vegetables at the wooden table for tonight's
meal. Servants scurry about grabbing utensils and preparing fresh hares. A
small door leads out into the hall northward and the door to the dining hall
is west.

[Exits: (north) west]
(Translucent) (Dark Aura) Maligdorl is here.
The chef stands here making dinner.

You say 'Here is good.'

Kitchen
  Your footsteps echo off the stone tiles of the kitchen. On the south wall you
see the large fireplace and a huge copper pot bubbling merrily. The chef is
busy chopping up greens and other vegetables at the wooden table for tonight's
meal. Servants scurry about grabbing utensils and preparing fresh hares. A
small door leads out into the hall northward and the door to the dining hall
is west.

[Exits: (north) west]
(Translucent) (Dark Aura) Maligdorl is here.
The chef stands here making dinner.

Maligdorl casts another cone of silence and cloak of invisibility around the two of you.

Kitchen
  Your footsteps echo off the stone tiles of the kitchen. On the south wall you
see the large fireplace and a huge copper pot bubbling merrily. The chef is
busy chopping up greens and other vegetables at the wooden table for tonight's
meal. Servants scurry about grabbing utensils and preparing fresh hares. A
small door leads out into the hall northward and the door to the dining hall
is west.

[Exits: (north) west]
(Translucent) (Dark Aura) Maligdorl is here.
The chef stands here making dinner.

Zyxivaan pulls out a third canister. This one is a lot...girthier, than the last.

Zyxivaan barely twists the top off and the enormous and plague riddled rat leaps out of it.

You say 'Henry, be subtle!'

Maligdorl observes, but keeps his distance.

Zyxivaan watches with trepidation as Henry runs rampant through the kitchens, tearing into cupboards
and biting anyone or anything that comes close.

Kitchen
  Your footsteps echo off the stone tiles of the kitchen. On the south wall you
see the large fireplace and a huge copper pot bubbling merrily. The chef is
busy chopping up greens and other vegetables at the wooden table for tonight's
meal. Servants scurry about grabbing utensils and preparing fresh hares. A
small door leads out into the hall northward and the door to the dining hall
is west.

[Exits: (north) west]
(Translucent) (Dark Aura) Maligdorl is here.
The chef stands here making dinner.

You say 'Well.'

You say 'He does take after me.'

The chef mixes something in a bowl.

The enormous rat shakes himself once, scattering black droplets across flour, tile, and the legs of
nearby tables.

Maligdorl pulls up several magical windows into possibles futures, judging the best course of
action.

Zyxivaan watches a fluffy orange cat stroll casually into the room before locking eyes on Henry.

The plague rat lowers his snout to a tray of prepared food and breathes over it, slow and
deliberate.

You say 'Oh my. Henry might have a fight.'

You say 'Hmm, no.'

You say 'It's too important.'

Henry disappears into the pantry with a heavy scrape of claws, leaving the kitchen quieter and far
more doomed.

Zyxivaan flicks out a hand and a scythe slices the cat neatly in half.


Kitchen
  Your footsteps echo off the stone tiles of the kitchen. On the south wall you
see the large fireplace and a huge copper pot bubbling merrily. The chef is
busy chopping up greens and other vegetables at the wooden table for tonight's
meal. Servants scurry about grabbing utensils and preparing fresh hares. A
small door leads out into the hall northward and the door to the dining hall
is west.

[Exits: (north) west]
(Translucent) (Dark Aura) Maligdorl is here.
The chef stands here making dinner.

You nod.

You say 'This was a good one.'

Maligdorl chuckles politely.

You say 'To the hamlet!'

Henry's swollen shape appears between two sacks of grain, eyes fever-bright and jaws stained black.

You say 'Get em Henry!'

Maligdorl says 'No, time dictates our best course of action next.'

You say 'Oh?'

Maligdorl says 'Indeed, I see the infection spreading.'

You say 'We have...four more cities to visit.'

Maligdorl says 'Say we have more, next is deliverance.'

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
Cathedral of Turmoil

[Exits: south]
     A pit of offering is here to the gods of entropy.
(Dark Aura) A priest, its face hidden in darkness, communes with its patron.
Maligdorl arrives suddenly.

You say 'Noope.'

You say 'I don't have the right stuff for that.'

You say 'And besides. These plagues are for the stupid races.'

Maligdorl says 'You find it in your rear belt pouch.'

You say 'These people produce proper mages.'

You say 'The half drow are good at magic.'

You say 'I mean...comparatively.'

Maligdorl pulls up a magical window and observes.

Maligdorl says 'There is a possibility.'

Maligdorl says 'I see, understand your concearn now.'

You say 'Phew.'

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
A Temple of the One God

[Exits: south west]
     An impressive set of bronze temple bells hangs here.
     A large pit of offering has been built here.
     A large tapestry is hanging here, depicting an artist's recreation of a scene.
(White Aura) An acolyte of the One God is here, overseeing the main hall.
Maligdorl arrives suddenly.

Maligdorl nods.

You say 'We probably shouldn't tell Vanek what we did earlier.'

Halfling Hamlet is [KNIGHT] controlled.  Players near you:
<PK>   Vanek                            A Bustling Marketplace
<PK>   Maligdorl                        A Temple of the One God
<PK>   Zyxivaan                         A Temple of the One God

  Built from a combination of wood and clay bricks, this medium-sized
temple is devoted to the omnipresent One God.  A grand brazier burns with an
ever present fire in the center of the temple, with various offerings of
corn meal, small beans, and other objects lie scattered about it.  Despite
its dedication, the temple does cater to the needs of the hamlet and there
are many small shrines to the various gods.  As such, the temple is friendly
to all walks of faith as long as they do not disturb the sanctity of the
other faiths.  To the south lies the inner sanctum whereas the exit is to
the west.  

[Exits: south west]
     An impressive set of bronze temple bells hangs here.
     A large pit of offering has been built here.
     A large tapestry is hanging here, depicting an artist's recreation of a scene.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) An acolyte of the One God is here, overseeing the main hall.

Maligdorl says 'We do not.'

Before the Inner Sanctum

[Exits: north east]
(White Aura) An old woman wanders about here, murmuring something.

A murmuring old woman says 'You are not a member of our guild, Zyxivaan!'
A murmuring old woman says 'I will not allow you to enter!'
A murmuring old woman blocks you from entering the guild.

A Temple of the One God

[Exits: south west]
     An impressive set of bronze temple bells hangs here.
     A large pit of offering has been built here.
     A large tapestry is hanging here, depicting an artist's recreation of a scene.
(White Aura) An acolyte of the One God is here, overseeing the main hall.

A Finely Cobbled Street

[Exits: east south west]
A small cat is prowling about here.

Maligdorl says 'We must be swift though.'

You nod.

The Grounded Griffin

[Exits: north]
A female human is preparing meals here, working as the inn's chef.
An avian is dining here, looking very uncomfortable.
A plump halfling is taking up two seats here.

The Grounded Griffin
  This is a very wide yet short structure.  Immediately recognizable by the
display of chicken feathers, the Grounded Griffin is the most popular
restaurant in the entire tiny hamlet.  Popular it is.  It looks as if some
of the patrons are actually living here, having staked out permanent seats. 
Long tables rest between a set of equally long benches.  This place
specializes in large egg dishes, along with various kinds of bread and
poultry.  It is a busy and welcoming place.  The exit lies to the north, out
into the street.  

[Exits: north]
(Translucent) (Dark Aura) Maligdorl is here.
A female human is preparing meals here, working as the inn's chef.
An avian is dining here, looking very uncomfortable.
A plump halfling is taking up two seats here.

Zyxivaan grabs a tiny canister and taps out a slim and swift rat.

You say 'Go, my most agile Henry!'

You say 'Swift and silent as the...plague.'

Maligdorl wraps you both in silence and anonimity once more.

Halfling Hamlet is [KNIGHT] controlled.  Players near you:
<PK>   Vanek                            A Bustling Marketplace
<PK>   Maligdorl                        The Grounded Griffin
<PK>   Zyxivaan                         The Grounded Griffin

The Grounded Griffin
  This is a very wide yet short structure.  Immediately recognizable by the
display of chicken feathers, the Grounded Griffin is the most popular
restaurant in the entire tiny hamlet.  Popular it is.  It looks as if some
of the patrons are actually living here, having staked out permanent seats. 
Long tables rest between a set of equally long benches.  This place
specializes in large egg dishes, along with various kinds of bread and
poultry.  It is a busy and welcoming place.  The exit lies to the north, out
into the street.  

[Exits: north]
(Translucent) (Dark Aura) Maligdorl is here.
A female human is preparing meals here, working as the inn's chef.
An avian is dining here, looking very uncomfortable.
A plump halfling is taking up two seats here.

Great bells can be heard ringing musically from the Temple of the One God, announcing High Noon.

Zyxivaan watches Henry disappear into the crowd, chasing some other rodent.

The slim rat slips across the floorboards in a gray blur, quick enough to seem more shadow than
flesh.

Maligdorl utters the words, 'haxi oahz'.

You say 'Okay.'

The rat darts beneath a table and snaps at a halfling ankle, only for the bitten foot to jerk away
with more outrage than fever.

You say 'Minoma.'

Maligdorl nods.

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
Temple of the Shattered Nose-Ring

[Exits: east]
     A pit of offering, ready for your donation(s).
(White Aura) Plimin the Freelance Cleric
A minotaur citizen is here, hurrying through the icy weather.
Maligdorl arrives suddenly.

The minotaur citizen says in a foreign tongue 'I dkdkaulk khothah a glaanddk.'
The minotaur citizen says in a foreign tongue 'I rkkaaaa'rk dkukhambthagl U'rkmb ndrko'ah at tahmba.
Tokohohglo' aat'glaa taautk rkarkoh khmbagl thmbaatahmb tohnd.'

Zyxivaan takes his scrap of paper out and checks more boxes.

Minoma is [NEXUS] controlled.  Players near you:
<PK>   Maligdorl                        Temple of the Shattered Nose-Ring
<PK>   Zyxivaan                         Temple of the Shattered Nose-Ring

Maligdorl nods.

Path to the Temple

[Exits: east west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship.

Between the Palace and the Temple

[Exits: east west down]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A minotaur citizen is here, hurrying through the icy weather.

A Steep Ramp

[Exits: north up]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A minotaur citizen is here, hurrying through the icy weather.

A Steep Ramp

[Exits: north south]

Minoma

[Exits: north east south west]
A minotaur citizen is here, hurrying through the icy weather.

Minoma

[Exits: north east west]
A minotaur citizen is here, hurrying through the icy weather.

Near the Berserker Guild

[Exits: north west]
     A vein of bright silver breaks through the surface here.
A Guildguard decides who can pass him, and who cannot.

The Berserker Guildguard says 'You dont belong here, Zyxivaan!'
The Berserker Guildguard says 'I will not allow you to enter!'
The Berserker Guildguard blocks you from entering the guild.

Near the Berserker Guild
  You are on a well-traveled path that leads to the Berserker Guild of
Minoma.  Most of the minotaurs here have a "crazy" look to their bloodshot
eyes, some crazier than others.  What are they thinking about?  Their next
training session?  Their next fight to the death?  Their next free-for-all,
no-holds-barred drunken brawl at the nearest tavern?  

[Exits: north west]
     A vein of bright silver breaks through the surface here.
(Translucent) (Dark Aura) Maligdorl is here.
A Guildguard decides who can pass him, and who cannot.

Minoma

[Exits: north east west]
A minotaur citizen is here, hurrying through the icy weather.

Minoma

[Exits: north east south west]
     A vein of blue cobalt breaks through the surface here.

Obvious exits:
 North  - The "Et Cetera" Shop
 East   - The Bank of Aabahran: Minoma Branch
 South  - Minoma
 West   - Minoma

The "Et Cetera" Shop

[Exits: south]
Briqar waits eagerly for you to buy something.

You say 'Hmm.'

You say 'I don't come here often. What do you think?'

Minoma

[Exits: north east south west]
     A vein of blue cobalt breaks through the surface here.

Minoma

[Exits: north east south west]
     A frozen fountain is here; all its water has turned to ice.
A minotaur citizen is here, hurrying through the icy weather.
(White Aura) Standing silently before you is a minaugon.

Minoma

[Exits: north east south west]
A minotaur citizen is here, hurrying through the icy weather.

Milikin Food Exports

[Exits: south]
Milika is here, overseeing her father's operations in Minoma.

Milikin Food Exports
  Do you know what Milikin Food IMPORTS is?  No?  Then Milikin definitely
made a good business decision in expanding his business into the export
sector as well.  His daughter Milika (she's staring at you RIGHT NOW) has
been sent to the newly reconstructed city of Minoma to head Milikin Food
EXPORTS.  How well she does her job is entirely dependent upon you and other
customers like you.  And yes, she is still staring at you.

[Exits: south]
(Translucent) (Dark Aura) Maligdorl is here.
Milika is here, overseeing her father's operations in Minoma.

Minoma

[Exits: north east south west]
A minotaur citizen is here, hurrying through the icy weather.
A minotaur citizen is here, hurrying through the icy weather.

Gohrn's Forge

[Exits: east]
Gohrn is selling what little he has.

Minoma

[Exits: north east south west]
A minotaur citizen is here, hurrying through the icy weather.
A minotaur citizen is here, hurrying through the icy weather.

Minoma

[Exits: north east west]
     A tall pine tree stands here, ready to be felled.

Minoma

[Exits: north east south west]
A minotaur citizen is here, hurrying through the icy weather.
A minotaur citizen is here, hurrying through the icy weather.
The minotaur citizen walks west.

A Steep Ramp

[Exits: north south]
A minotaur citizen is here, hurrying through the icy weather.

A Steep Ramp

[Exits: north up]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A minotaur citizen is here, hurrying through the icy weather.

Between the Palace and the Temple

[Exits: east west down]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A minotaur citizen is here, hurrying through the icy weather.

Before Mahn Palace

[Exits: (east) west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
The retired gatekeeper sits in a chair, smoking a pipe.
A minotaur citizen is here, hurrying through the icy weather.
(White Aura) Standing silently before you is a minaugon.

The Great Hall

[Exits: north east south (west)]
A minotaur sentinel guards the palace.

Maligdorl says 'I know not what they frequent here.'

The Great Hall

[Exits: north east]

The Great Hall

[Exits: north east south west]

A Hallway in Mahn Palace

[Exits: north south]

A Hallway in Mahn Palace

[Exits: north south]

A Stairway in Mahn Palace

[Exits: north down]
A minotaur servants waits for Mahn-Zaar's orders.

A Stairway in Mahn Palace

[Exits: (south) up]

Dungeon Barracks Entrance

[Exits: (north) south]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

North Hall

[Exits: north south]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

North Hall

[Exits: north south]

North Hall

[Exits: north east (south) west]
     A sign here reads: '<---West Hall    East Hall--->'

East Hall

[Exits: south west]

East Hall

[Exits: north (east) south]

Mess Hall

[Exits: east (west)]
     A new bench.
     A new table.

East Hall

[Exits: north (east) south]

East Hall

[Exits: north south]

East Hall

[Exits: north east west]

South Hall

[Exits: east south west]

West Hall

[Exits: north east west]

West Hall

[Exits: north south]

West Hall

[Exits: north south (west)]

Weapons Locker

[Exits: (east) west]

Forge

[Exits: east]
A minotaur blacksmith swings his hammer against a nearly-completed weapon.

Weapons Locker

[Exits: (east) west]

West Hall

[Exits: north south (west)]

West Hall

[Exits: north south]

West Hall

[Exits: north east west]

South Hall

[Exits: east south west]

South Hall

[Exits: north down]

Dungeon Entrance

[Exits: (south) up]
     A warning sign has been attached to the iron gate.
A minotaur sentinel stands in front of the gate, his arms crossed.

The iron gate is closed.

You say 'Hrm.'

South Hall

[Exits: north down]

South Hall

[Exits: east south west]

East Hall

[Exits: north east west]

East Hall

[Exits: north south]

East Hall

[Exits: north (east) south]

East Hall

[Exits: south west]

North Hall

[Exits: north east (south) west]
     A sign here reads: '<---West Hall    East Hall--->'

North Hall

[Exits: north south]
The sun slowly disappears in the west.

North Hall

[Exits: north south]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

Dungeon Barracks Entrance

[Exits: (north) south]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

A Stairway in Mahn Palace

[Exits: (south) up]

A Stairway in Mahn Palace

[Exits: north down]
A minotaur servants waits for Mahn-Zaar's orders.

A Hallway in Mahn Palace

[Exits: north south]

A Hallway in Mahn Palace

[Exits: north south]

The Great Hall

[Exits: north east south west]

The Great Hall

[Exits: north east south west]
A minotaur sentinel guards the palace.
(White Aura) Standing silently before you is a minaugon.

The Great Hall

[Exits: north east south west]
A minotaur sentinel guards the palace.

A Hallway in Mahn Palace

[Exits: north south]

Maligdorl says 'If we spread it in the dungeon they would just shut it off.'

[Exits: south up]
A minotaur servants waits for Mahn-Zaar's orders.

You say 'Right.'

A Stairway in Mahn Palace

[Exits: south down]

Mahn Palace Upper Level

[Exits: north (east) south (west)]

Loremaster's Study

[Exits: (west)]
Minoma's lorekeeper stands here, lost in thought.

Mahn Palace Upper Level

[Exits: north (east) south (west)]

Guest Room 1

[Exits: (east)]
A diplomat from the city of Falen Dara is here before you.

Mahn Palace Upper Level

[Exits: north (east) south (west)]

Mahn Palace Upper Level Intersection

[Exits: north east west]

Mahn Palace Upper Level

[Exits: (north) (east) (south) west]

Guest Room B

[Exits: (south)]
Here is an emissary from the High Tower of Shadow Grove.

Mahn Palace Upper Level

[Exits: (north) (east) (south) west]

Guest Room C

[Exits: (west)]

Guest Room C
  Odd.  There's nothing in here.

[Exits: (west)]
(Translucent) (Dark Aura) Maligdorl is here.

Mahn Palace Upper Level

[Exits: (north) (east) (south) west]

Guest Room D

[Exits: (north)]
Xymerria's envoy stands straight and tall before you.

Mahn Palace Upper Level

[Exits: (north) (east) (south) west]

Mahn Palace Upper Level Intersection

[Exits: north east west]

Mahn Palace Upper Level

[Exits: (north) east (south) (west)]

Guest Room 3

[Exits: (east)]
The night has begun.

Guest Room 3
  You are currently in a second-floor guest room of Mahn Palace.  All of
them have enough space and furnishings to make anyone comfortable.  This
particular one, however, contains only the most basic necessities: bed,
chair, table, rug, and mirror.  

[Exits: (east)]
(Translucent) (Dark Aura) Maligdorl is here.

Zyxivaan grabs yet another canister off his belt.

Maligdorl tells the group 'I will be taken back and hit with the paradox soon.'

You tell your group 'Okay.'

Guest Room 3
  You are currently in a second-floor guest room of Mahn Palace.  All of
them have enough space and furnishings to make anyone comfortable.  This
particular one, however, contains only the most basic necessities: bed,
chair, table, rug, and mirror.  

[Exits: (east)]
(Translucent) (Dark Aura) Maligdorl is here.

Maligdorl wraps the room in silence and invisibility.

Zyxivaan upends the rat onto the bed where it tumbles out dizzily.

Zyxivaan stuffs the rat under one of the pillows.

You say 'Stay here, bite the first person who comes and lays down.'

Guest Room 3
  You are currently in a second-floor guest room of Mahn Palace.  All of
them have enough space and furnishings to make anyone comfortable.  This
particular one, however, contains only the most basic necessities: bed,
chair, table, rug, and mirror.  

[Exits: (east)]
(Translucent) (Dark Aura) Maligdorl is here.

You phase out of existence.

You say 'Then go bite some more.'

Zyxivaan shrugs.

The rat vanishes beneath the pillow, leaving only a faint bulge and the slow scrape of claws against
mattress-straw.

You say 'I should have thought this one through more.'

A vortex of bright neon colors flickers and fades before Maligdorl.
With a low roar a translucent vortex of bright colors winks in and out.

Temple of the High Heights
  This may actually be the closest you'll ever come to touching the moons
of Aabahran.  The air here is much thinner, making breathing increasingly
difficult as time passes by.  A cylinder of water in vapor form surrounds
this empty space, creating what the Airians call "Temple of the High
Heights."  There is no doubt that you would be able to see the farthest
horizon should these clouds suddenly disappear.  But without them, the
stillness here would have been disturbed by the deathly winds.  You already
feel somewhat light-headed from the lack of air.  This would make a great
spot for meditation.  

[Exits: down]
     This pit accepts any offering for any religion.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) High Priest Wimolak of Airia is here to aid with prayers.

You say 'Oh I came with you!'

Temple of the High Heights
  This may actually be the closest you'll ever come to touching the moons
of Aabahran.  The air here is much thinner, making breathing increasingly
difficult as time passes by.  A cylinder of water in vapor form surrounds
this empty space, creating what the Airians call "Temple of the High
Heights."  There is no doubt that you would be able to see the farthest
horizon should these clouds suddenly disappear.  But without them, the
stillness here would have been disturbed by the deathly winds.  You already
feel somewhat light-headed from the lack of air.  This would make a great
spot for meditation.  

[Exits: down]
     This pit accepts any offering for any religion.
(Translucent) (Dark Aura) Maligdorl is here.
(White Aura) High Priest Wimolak of Airia is here to aid with prayers.

Maligdorl nods.

You say 'That's fun.'

You tell your group 'We'll take a little break.'

You tell your group 'Just two more cities.'

You tell your group 'Just Ralardia and Khorandain left!'

Maligdorl tells the group 'Shall we?'

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
Temple Healer

[Exits: down]
(White Aura) Belis the Priest of Neutrality is here communing blessings.
Maligdorl arrives suddenly.

You say 'Readyd!'

Maligdorl nods.

The Temple of Gaia

[Exits: south up]
     A marble pit of offering glows here.

Inside the Palace

[Exits: north east (south)]

Palace Doors

[Exits: (north) east south]
[UNKNOWN] A horde of Maelbrim zombies make their way to the palace.
A Ralardian Gate Guard stands here on guard.
A Ralardia Gate Guard grips his sword tightly and turns to you as he notices your arrival.
A Ralardia Gate Guard says 'Welcome to Ralardia.. It's best to stay out of trouble..'
A Ralardia Gate Guard grips his sword tighter.
A Ralardia Gate Guard says 'If you catch my drift.'

The Sound of Chirping Birds

[Exits: north east south west]
A citizen of Ralardia is here, wandering the streets.

A Silenced Street

[Exits: north east south]

Obvious exits:
 North  - The Sound of Chirping Birds
 East   - A Silenced Street
 South  - A Noisy Alley

A Noisy Alley

[Exits: north south west]
A citizen of Ralardia is here, wandering the streets.
A shabby-looking wolf sniffs the ground in search for food.
A shabby-looking wolf sniffs the ground in search for food.

A Busy Street

[Exits: north east south west]
     A vein of copper ore breaks through the surface here.
A citizen of Ralardia is here, wandering the streets.

A Craft Store

[Exits: east up]
Calerna the crafter is here, selling her crafts.

A Small Sleeping Room

[Exits: down]

A Small Sleeping Room
  This room is used as a sleeping room for the local craft sellers in the
city.  A small, unmade cot sit up against the wall.  Pictures of beautiful
gardens are hung everywhere.  

[Exits: down]
(Invisible) (Translucent) Maligdorl is here.

A Craft Store

[Exits: east up]
Calerna the crafter is here, selling her crafts.

A Craft Store
  A withered old lady sits in the middle of the room, yelling out prices
for her crafts.  The walls and ceiling are dusty, as if there has been no
one in her store for quite some time.  A large clock hangs from the dusty
wall, but is missing it's hands, and face.  

[Exits: east up]
(Invisible) (Translucent) Maligdorl is here.
Calerna the crafter is here, selling her crafts.

Zyxivaan pretends to shop while nodding surreptitiously toward Maligdorl.

The day has begun.

A canister feels restless in Ralardia, shuddering as something inside  catches the scent of warmer,
wilder blood.

Zyxivaan grabs the second to last canister on his belt, tipping an average looking rat out onto his
palm. Its sores ooze.

The sun rises in the east.

Zyxivaan dunks the rat directly into several barrels of milk, one after the other.

Maligdorl wraps the room in silence and throws a cloak of invisibility over you both.

A Craft Store
  A withered old lady sits in the middle of the room, yelling out prices
for her crafts.  The walls and ceiling are dusty, as if there has been no
one in her store for quite some time.  A large clock hangs from the dusty
wall, but is missing it's hands, and face.  

[Exits: east up]
(Invisible) Maligdorl is here.
Calerna the crafter is here, selling her crafts.

You say 'I don't think she saw...'

Zyxivaan continues dunking the sodden and disgruntled rat into more barrels of milk.

Maligdorl says 'I rewound the time about her, she saw nothing.,'

You say 'Sorry Henry. It's the best way!'

The rat hits the milk with a wet splash, its sores breaking the white surface into dark, oily rings.

Zyxivaan pulls Henry free of the last barrel and pets him gently.

You say 'Okay little buddy, go on.'

Zyxivaan sets Henry on the floor and nudges him. Henry looks back in disgust but trundles off.

A Craft Store
  A withered old lady sits in the middle of the room, yelling out prices
for her crafts.  The walls and ceiling are dusty, as if there has been no
one in her store for quite some time.  A large clock hangs from the dusty
wall, but is missing it's hands, and face.  

[Exits: east up]
(Invisible) Maligdorl is here.
Calerna the crafter is here, selling her crafts.

The rat pauses to shake himself, scattering sour droplets across the floorboards and the legs of
nearby shelves.

You say 'Okay, Khorandain is all that's left.'

Henry looks back once at Zyxivaan, offended, soaked, and utterly committed to making this everyone
else's problem.

Maligdorl nods.

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
The Temple of Brilliance

[Exits: east south]
Maligdorl arrives suddenly.

Zyxivaan checks another city off the list.

The Temple of Brilliance
  Along the smooth ivory walls of this temple are written hundreds of lines of 
strange ancient dwarven text. Fine black ink decorates them, the tongue no 
doubt a forgotten ancient dead language. They not only beautify this temple, 
but also add a certain level of distinguishment and culture. 

[Exits: east south]
(Invisible) (Dark Aura) Maligdorl is here.

The Genesis of Light

[Exits: north east south]
     A marble pit of offering glows here.
Meraellyra, the Light Priestess of Khorandain stands ready to aid the injured.

The Temple of Brilliance

[Exits: north east]

The Temple of Brilliance

[Exits: north east west]

The Temple of Brilliance

[Exits: north west]

Entrance to the Temple

[Exits: north east south west]
(White Aura) A huge gold golem guards this holy temple.
As Maligdorl passes, the golem turns its head in his direction, its metal neck creaking loudly.
As you pass, the golem turns its head in your direction, its metal neck creaking loudly.

Western Celestial Way

[Exits: east west]

Celestial Way

[Exits: east west]
A dwarven citizen is here, brushing past you.
A dwarven citizen is here, brushing past you.

Celestial Way

[Exits: east west]

Celestial Way

[Exits: east west]
A dwarven citizen is here, brushing past you.
A dwarven citizen is here, brushing past you.

Celestial Way

[Exits: east west]

Celestial Way

[Exits: east west]
A dwarven citizen is here, brushing past you.
A dwarven citizen is here, brushing past you.

Western Celestial Way

[Exits: east west]

Entrance to the Temple

[Exits: north east south west]
(White Aura) A huge gold golem guards this holy temple.
As Maligdorl passes, the golem turns its head in his direction, its metal neck creaking loudly.
As you pass, the golem turns its head in your direction, its metal neck creaking loudly.

The Temple of Brilliance

[Exits: north west]

The Temple of Brilliance

[Exits: north east west]

The Temple of Brilliance

[Exits: north east]

The Genesis of Light

[Exits: north east south]
     A marble pit of offering glows here.
Meraellyra, the Light Priestess of Khorandain stands ready to aid the injured.

The Center of the Temple

[Exits: north east south west]
     A marble fountain cascades clear water in three directions.

Entrance to the Temple

[Exits: north east south west]
(White Aura) A huge gold golem guards this holy temple.
As Maligdorl passes, the golem turns its head in his direction, its metal neck creaking loudly.
As you pass, the golem turns its head in your direction, its metal neck creaking loudly.

Western Celestial Way

[Exits: east west]

Celestial Way

[Exits: east west]
A dwarven citizen is here, brushing past you.
A dwarven citizen is here, brushing past you.

Celestial Way

[Exits: east west]

Celestial Way

[Exits: east west]
A dwarven citizen is here, brushing past you.
A dwarven citizen is here, brushing past you.

A Large Intersection

[Exits: north east south west]

Celestial Way

[Exits: east west]

A Large Intersection

[Exits: north east south west]

The Hall of Queens

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

The Hall of Queens

[Exits: north east south west]
A dwarven man is browsing idly here.

A Tiny Stable

[Exits: east]
Amandar the Dwarven Stablemaster is here, keeping his pets under control.
Amandar says in a foreign tongue 'Zddumurdistthdr Ndistizdzdurstzd.  Thugrkhuzda to zdrru
Stndurdrumthkhaogr Grzdurzdndagr!'
Amandar gestures at the sign.
Amandar says in a foreign tongue 'Drkhudo oki aazd thurzdkastst stodrumdr, grzdoikhum zdumakh at
krruk umzdrr ndond me dndumth zdrrumdr uruum khidrgr.'
Amandar says 'Heya Maligdorl.  Welcome to da Khorandain Stables!'
Amandar gestures at the sign.
Amandar says 'Dat are our current rates, look at dem and let me know what ye wish.'

The Hall of Queens

[Exits: north east south west]
A dwarven man is browsing idly here.

The Slave Quarters

[Exits: west]
(White Aura) Soimli the slave trader is here, barking orders.

The Hall of Queens

[Exits: north east south west]
A dwarven man is browsing idly here.

The Hall of Queens

[Exits: north east south west]
A dwarven man is browsing idly here.

The Hall of Queens

[Exits: north east south west]
A pair of dwarven boys play here, hacking at each other with toy weapons.

The Hall of Queens

[Exits: north east south west]
A dwarven man is browsing idly here.
A pair of dwarven boys play here, hacking at each other with toy weapons.

A Forked Passageway

[Exits: north east west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

The Western Tunnel

[Exits: east west]

The Western Tunnel

[Exits: east south]
A dwarven citizen is here, brushing past you.

The Western Tunnel

[Exits: north south]

A Forked Passageway

[Exits: north south west]
A dwarven citizen is here, brushing past you.

A thinning tunnel

[Exits: east west]
Davarc the ogre bouncer is hunched in discomfort.

The Entrance of the Dancing Griffon Tavern

[Exits: north east south west]
Merera the bearded serving maid tries to get your attention.

The Dancing Griffon Tavern

[Exits: south west]
     A small wooden table is nearest to you, occupied by locals.
     A vacant wooden chair rests near the small table.

The Dancing Griffon Tavern

[Exits: east south]
Ulmelr plays his violin at a frantic pace.
A drunken tavern patron sings drinking songs at the top of his lungs.
Rulsh is here, beating on a small gong.
Nerya is playing a brass flute, dazzling all onlookers with her beauty.

The Tavern Bar

[Exits: north east south]
     A small wooden tavern bar is here, littered with alcohol.
Bregg the tiny dwarven tavern owner is here, impatiently awaiting your order.

The Dancing Griffon Tavern

[Exits: north east]
     A very dusty and unused stone bench rests here.
(White Aura) Thovrak the outcasted paladin sits here, eyes focused downward.

The Dancing Griffon Tavern
  Unlike the other sections of the tavern, this place is dark, and very
unlively. The lanterns hanging from the mountain ceiling are not lit, and 
seem not to have been for a while, as they have collected dust and are 
envelopped by cobwebs. One neglected stone bench sits here, rarely visited by
the frequenting drunks.

[Exits: north east]
     A very dusty and unused stone bench rests here.
(Invisible) (Dark Aura) Maligdorl is here.
(White Aura) Thovrak the outcasted paladin sits here, eyes focused downward.

You say 'Oh ho ho.'

You say 'This will do nicely.'

Maligdorl flicks his wrist and a cone of silence envelops the room, then blinks as you are wrapped
in a cloak of invisibility.

You say 'I can't stand paladins.'

The Dancing Griffon Tavern
  Unlike the other sections of the tavern, this place is dark, and very
unlively. The lanterns hanging from the mountain ceiling are not lit, and 
seem not to have been for a while, as they have collected dust and are 
envelopped by cobwebs. One neglected stone bench sits here, rarely visited by
the frequenting drunks.

[Exits: north east]
     A very dusty and unused stone bench rests here.
(Invisible) (Dark Aura) Maligdorl is here.
(White Aura) Thovrak the outcasted paladin sits here, eyes focused downward.

Maligdorl says 'I agree.'

You say 'But this one? Can't remove diseases.'

Zyxivaan says 'Outcast' with relish.

Maligdorl smirks.

Zyxivaan pulls off the last canister and dumps out the rat into his hand yet again.

Zyxivaan motions toward Maligdorl to help him hold the paladin still and silent.

Zyxivaan creeps behind Thovrak, one arm holding Henry, the other like a grasping claw.

Maligdorl narrows his eyes, uttering an incantation, living lightning shoots from his fingertips and
wraps around the outcasted paladin, paralyzing him and holding him still.

In a quick motion, Zyxivaan leaps on the paladin, one hand around his mouth, the other thrusting
Henry down into his armor.

You say 'Go little buddy!'

Thovrak the outcasted paladin Gasps and tries to break free of the magic forcing him to stay put.

Zyxivaan holds tightly as the paladin struggles. A lump moves swiftly across his skin.

Henry tears through skin, only appearing through shredded clothing. Zyxivaan cheers him wordlessly.

A dark stain blooms at the edge of Thovrak's collar, spreading slowly where Henry has found softer
skin.

Maligdorl shoots forth another layer of weaved lightnng magic, once again wrapping it around the
dwarf and sapping his strength.

Shouting and curses erupt as a brawl ensues.

Zyxivaan's touch withers the skin around Thovrak's mouth and shoulder where he grips him.

The living lightning holds the paladin rigid while something beneath his armor bites, releases, and
bites again.

Zyxivaan kicks Thovrak into the crowd, spraying blood every which way.

You say 'Get us outta here!'

The Dancing Griffon Tavern
  Unlike the other sections of the tavern, this place is dark, and very
unlively. The lanterns hanging from the mountain ceiling are not lit, and 
seem not to have been for a while, as they have collected dust and are 
envelopped by cobwebs. One neglected stone bench sits here, rarely visited by
the frequenting drunks.

[Exits: north east]
     A very dusty and unused stone bench rests here.
(Invisible) (Dark Aura) Maligdorl is here.
(White Aura) Thovrak the outcasted paladin sits here, eyes focused downward.

Maligdorl nods.

Maligdorl utters the words, 'haxi oahz'.
Your surroundings begin to grow very insubstantial and change.
Temple of the High Heights

[Exits: down]
     This pit accepts any offering for any religion.
A citizen of Airia passes by, eager to get somewhere quickly.
(White Aura) High Priest Wimolak of Airia is here to aid with prayers.
Maligdorl arrives suddenly.

You say 'Whew.'

You say 'That was exciting.'
You say 'That paladin is having a bad day.'

Zyxivaan checks off the last city on the list with a flourish.

Maligdorl creates a thin layer of energy magic, warping it up and down both of you, it scans you
both up and down rapidly.

Zyxivaan chuckles.

Maligdorl says 'This will cleanse us of any evidence of the disease.'

Zyxivaan taps the larger canister inside his chest cavity.

You say 'I have more.'

You say 'And I'm taking credit for this1'

You say 'Everyone will know I did it.'

Maligdorl holds out his arms, lips moving quickly in silence, a numerous amount of windows appear
all about you both.

Zyxivaan looks at them with passing attention.

Maligdorl opens his eyes, scanning the windows, each one rife with horror and unimaginable pain,
screams being heard from more than half of them.
You say 'Oh, it won't go that far.'

You say 'They'll react pretty quickly. But maybe some!'

Maligdorl says 'This is further into the future,'

Maligdorl says 'And some, if you notice, are not that much different than today.'

Maligdorl chuckles politely.

You say 'Yeah I do tend to attract screaming.'

I do enjoy reading logs of players taking their RP into their own hands and running with it. Well done you two. Excited to see what you do next!