<792/974hp 1065/1259m 445/447mv hour 2 >
[TRIBUNAL]: 'A Blood Guard: Alert! Sserana of [WARDER] sighted at our gates!'
<792/974hp 1065/1259m 445/447mv hour 2 >
sl
[TRIBUNAL] A Blood Guard: 'We are under attack by Sserana!'
<792/974hp 1065/1259m 445/447mv hour 2 >
You go to sleep.
<792/974hp 1065/1259m 445/447mv hour 2 >
wake
look
You wake and stand up.
<792/974hp 1065/1259m 445/447mv hour 2 >
You are hungry.
[TRIBUNAL] A Blood Guard: 'Our altar is under attack by Sserana!'
<811/974hp 1103/1259m 447/447mv hour 3 >
[TRIBUNAL] A Blood Guard: 'We are under attack by Sserana!'
<811/974hp 1103/1259m 447/447mv hour 3 >
wanted sserana y
Sserana is now a criminal.
[COUNCIL]: 'NOTICE: Sserana has been marked a criminal by Nefir.'
You have gained 20 talismans in service of COUNCIL.
<811/974hp 1103/1259m 447/447mv hour 3 >
note to Tribunal Sserana
Ok.
<811/974hp 1103/1259m 447/447mv hour 3 >
The night is about to end.
You are hungry.
The protective aura around your body fades.
[TRIBUNAL] A Blood Guard: 'Our altar is under attack by Sserana!
'
<820/974hp 1117/1259m 447/447mv hour 4 >
[TRIBUNAL] A Blood Guard: 'We are under attack by Sserana!'
<820/974hp 1117/1259m 447/447mv hour 4 >
note sub Sserana is wanted for attacking our Altar.
Ok.
<820/974hp 1117/1259m 447/447mv hour 4 >
note + Sserana is wanted for attacking our Altar.
Ok.
<820/974hp 1117/1259m 447/447mv hour 4 >
note post
Ok.
<820/974hp 1117/1259m 447/447mv hour 4 >
com san
You are surrounded by a dark aura.
<820/974hp 1042/1259m 447/447mv hour 4 >
com stee
You summon a mass of steel shards to whirl around you.
<820/974hp 1014/1259m 447/447mv hour 4 >
com stone
[TRIBUNAL]: 'Sserana has captured our item!'
------------------------------------------------- '2h to 4h (60-90 seconds)'
<820/974hp 1014/1259m 447/447mv hour 4 >
Your skin turns to stone.
You have become better at stone skin! [99%]
<820/974hp 1002/1259m 447/447mv hour 4 >
use cloak
You attempt to use a Council's Purple Cloak.
<820/974hp 1002/1259m 447/447mv hour 4 >
l
s
s
[TRIBUNAL] the Cabal Guard: 'Our altar is under attack by displacer beast!'
You are hungry.
'----------- Traveling ------------'
<974/974hp 1186/1259m 425/447mv hour 9 >
Small Grove
[Exits: south west up]
A sign painstakingly carved from livingwood is here.
(Dark Aura) The Fewmaster Toede is here.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1186/1259m 423/447mv hour 9 >
w
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir Small Grove
<974/974hp 1186/1259m 423/447mv hour 9 >
Entrance to the Crystalmir Caverns
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1186/1259m 422/447mv hour 9 >
w
w
East shore of Crystalmir Lake
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1186/1259m 421/447mv hour 9 >
w
Middle of Crystalmir Lake
[Exits: north east south west down]
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1186/1259m 420/447mv hour 9 >
w
w
West shore of Crystalmir Lake
[Exits: north east south west]
The furrow is now filled with very small saplings.
A vein of copper ore breaks through the surface here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1186/1259m 419/447mv hour 9 >
Prayers Eye Peak
[Exits: north east south]
The furrow is now filled with very small saplings.
A cold stone rests here, dark veins pulsing faintly beneath its surface.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1186/1259m 417/447mv hour 9 >
w
w
Alas, you cannot go that way.
<974/974hp 1186/1259m 417/447mv hour 9 >
Alas, you cannot go that way.
<974/974hp 1186/1259m 417/447mv hour 9 >
Alas, you cannot go that way.
<974/974hp 1186/1259m 417/447mv hour 9 >
n
n
Sentinal Gap
[Exits: north east south west]
The furrow is now filled with very small saplings.
A beautiful white stag is here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1186/1259m 415/447mv hour 9 >
A burned down Forest
[Exits: north east south]
The furrow is now filled with very small saplings.
Wagons and workers are littered around the forest clearing debris and burnt stumps from the area.
A small hobgoblin seems to be searching for something.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1186/1259m 414/447mv hour 9 >
w
Alas, you cannot go that way.
<974/974hp 1186/1259m 414/447mv hour 9 >
n
The Remains of a Forest
[Exits: south west]
The furrow is now filled with very small saplings.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1186/1259m 413/447mv hour 9 >
w
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1186/1259m 412/447mv hour 9 >
w
A Sheltered Copse
[Exits: east]
where
(White Aura) The herbalist's assistant sits in a shady section of the copse.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1186/1259m 411/447mv hour 9 >
[WATCHER] is [WATCHER] controlled. Players near you:
<PK> Nefir A Sheltered Copse
<PK> Sserana (WANTED) The Gathering Hall
<974/974hp 1186/1259m 411/447mv hour 9 >
e
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1186/1259m 410/447mv hour 9 >
n
com path sserana
Before the Glade
[Exits: north south]
(White Aura) A massive treant stands guard in the clearing.
The Watcher altar stands here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1186/1259m 409/447mv hour 9 >
They aren't here.
<974/974hp 1186/1259m 409/447mv hour 9 >
order all k al
A zombie of a slith arms dealer's pound devastates Watcher Defender!
The Blood Guard says 'Do your own dirty work. Sir.'
Ok.
<974/974hp 1186/1259m 409/447mv hour 9 >
A zombie of a slith arms dealer's pound maims Watcher Defender!
Watcher Defender's defense wounds A zombie of a slith arms dealer.
Watcher Defender has a few scratches.
A zombie of a slith arms dealer: [===|===|===|===]
<974/974hp 1186/1259m 409/447mv hour 9 >
flee
You couldn't escape!
Watcher Defender has a few scratches.
A zombie of a slith arms dealer: [===|===|===|===]
<974/974hp 1186/1259m 409/447mv hour 9 >
autoassist
Your life drain DISMEMBERS Watcher Defender!
Watcher Defender dodges your attack.
A zombie of a slith arms dealer's pound devastates Watcher Defender!
Watcher Defender's defense wounds A zombie of a slith arms dealer.
Watcher Defender has some small wounds and bruises.
A zombie of a slith arms dealer: [===|===|===|===]
<974/974hp 1186/1259m 409/447mv hour 9 >
Autoassist removed.
Watcher Defender has some small wounds and bruises.
A zombie of a slith arms dealer: [===|===|===|===]
<974/974hp 1186/1259m 409/447mv hour 9 >
flee
You flee from combat!
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
The Blood Guard flies in.
<974/974hp 1186/1259m 408/447mv hour 9 >
n
Before the Glade
[Exits: north south]
(Charmed) (Dark Aura) A zombie of a slith arms dealer is here, fighting Watcher Defender.
(White Aura) A massive treant stands guard in the clearing.
Watcher Defender is here, fighting A zombie of a slith arms dealer.
The Blood Guard flies in.
<974/974hp 1241/1259m 446/447mv hour 10 >
A zombie of a slith arms dealer trips Watcher Defender, sending it to the ground.
A zombie of a slith arms dealer's trip grazes Watcher Defender.
Watcher Defender's defense mauls A zombie of a slith arms dealer.
<974/974hp 1241/1259m 446/447mv hour 10 >
A zombie of a slith arms dealer's pound devastates Watcher Defender!
Watcher Defender's defense wounds A zombie of a slith arms dealer.
<974/974hp 1241/1259m 446/447mv hour 10 >
Sserana rides in.
A cockatrice flies in.
A displacer beast flies in.
A huge scaled behemoth flies in.
A large spotted leopard flies in.
<974/974hp 1241/1259m 446/447mv hour 10 >
You yell 'Help! I am being attacked by Sserana!'
com path sserana
A composite bow's pierce misses you.
Sserana's slice devastates you!
You block Sserana's attack with your shield.
Sserana's sting maims you!
Your steel shards devastate Sserana!
Sserana's tail devastates you!
Sserana has a few scratches.
Nefir: [===|===|===|==-]
<881/974hp 1241/1259m 446/447mv hour 10 >
A cockatrice's shock injures you.
You parry a cockatrice's attack.
You parry a cockatrice's attack.
Your steel shards DISMEMBER a cockatrice!
Your life drain mauls Sserana.
A zombie of a slith arms dealer's pound DISMEMBERS Watcher Defender!
The Blood Guard's slash injures Sserana.
You parry a large spotted leopard's attack.
A large spotted leopard's claw injures you.
You parry a large spotted leopard's attack.
Your steel shards wound a large spotted leopard.
You block a huge scaled behemoth's attack with your shield.
You block a huge scaled behemoth's attack with your shield.
You parry a huge scaled behemoth's attack.
A displacer beast's claw misses you.
You parry a displacer beast's attack.
Sserana's slice decimates you!
Sserana's sting decimates you!
You block Sserana's attack with your shield.
You block Sserana's attack with your shield.
Your steel shards hit Sserana.
Sserana strikes with his tail at your legs.
Luckily your feet aren't on the ground.
Watcher Defender's defense wounds A zombie of a slith arms dealer.
Sserana has a few scratches.
Nefir: [===|===|===|=--]
<796/974hp 1241/1259m 446/447mv hour 10 >
You call onto Anume's power and envelop Sserana in the very stuff of evil.
Your evil aura decimates Sserana!
Sserana has a few scratches.
Nefir: [===|===|===|=--]
<796/974hp 1211/1259m 446/447mv hour 10 >
Sserana kicks dirt in your eyes!
Sserana's kicked dirt grazes you.
You can't see a thing!
You block someone's attack with your shield.
Someone's shock hits you.
Someone's shock wounds you.
Your steel shards decimate someone!
Someone dodges your attack.
Someone's pound LACERATES someone!
Someone's slash wounds someone.
Someone's claw injures you.
You parry someone's attack.
You block someone's attack with your shield.
You parry someone's attack.
Your steel shards wound someone.
Someone's draining horn wounds you.
Someone's draining horn wounds you.
Someone's draining horn wounds you.
You block someone's attack with your shield.
Someone tries to disarm your shield, but fails.
Your steel shards decimate someone!
Someone's claw injures you.
You block someone's attack with your shield.
Your steel shards devastate someone!
Something's pierce misses you.
Someone's slice maims you!
You block someone's attack with your shield.
Someone's slice devastates you!
Someone's sting decimates you!
Your steel shards maim someone!
You block someone's attack with your shield.
Someone's defense misses someone.
Nefir: [===|===|==-|---]
<579/974hp 1211/1259m 446/447mv hour 10 >
com 'dispel magic'
You failed.
Nefir: [===|===|==-|---]
<579/974hp 1196/1259m 446/447mv hour 10 >
com 'dispel magic'
Someone jumps in front of you!
Someone dodges your attack.
Someone's pound LACERATES someone!
Someone's pound devastates someone!
You block someone's attack with your shield.
Someone's claw injures you.
Someone's claw injures you.
You block someone's attack with your shield.
Your steel shards wound someone.
Someone's draining horn wounds you.
Someone's draining horn mauls you.
Someone's draining horn wounds you.
Your steel shards maim someone!
You parry someone's attack.
You block someone's attack with your shield.
You block someone's attack with your shield.
Someone breathes a cone of hot fire over you!
Someone's blast of flame mauls you.
Someone jumps in front of you!
The cleaver's tainted cuts send poison coursing through your blood!
You feel momentarily ill, but it passes.
Someone's defense wounds someone.
Nefir: [===|===|---|---]
<465/974hp 1196/1259m 446/447mv hour 10 >
You failed.
Nefir: [===|===|---|---]
<465/974hp 1181/1259m 446/447mv hour 10 >
flee
Someone's shock hits you.
You block someone's attack with your shield.
Someone's shock hits you.
Your steel shards MASSACRE someone!
Someone dodges your attack.
Someone's pound MUTILATES someone!
Someone's pound LACERATES someone!
Someone trips someone, sending it to the ground.
Someone's trip grazes someone.
You block someone's attack with your shield.
You parry someone's attack.
Someone's claw hits you.
Someone tries to disarm your shield, but fails.
Your steel shards wound someone.
You block someone's attack with your shield.
Someone's draining horn wounds you.
Someone's draining horn wounds you.
Your steel shards maim someone!
Someone's claw injures you.
Someone's claw misses you.
Your steel shards injure someone.
Someone's slice decimates you!
Someone's sting maims you!
Your steel shards devastate someone!
Someone's defense wounds someone.
Nefir: [===|=--|---|---]
<318/974hp 1181/1259m 446/447mv hour 10 >
Someone tosses a small handfull of thick pollen at Nefir.
You yell 'Help! someone just tried to send a swarm after me!'
Someone's pollen scratches you.
A swarming cloud of voracious insects descends upon you!
You yell 'Help! The swarm of the ages is after me!'
You feel momentarily ill, but it passes.
Someone's insect swarm maims you!
Nefir: [===|=--|---|---]
<282/974hp 1181/1259m 446/447mv hour 10 >
You flee from combat!
Someone extends a branch and bars you from entering.
Someone says 'You shall not pass!'
You flee from combat!
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 445/447mv hour 10 >
s
e
Alas, you cannot go that way.
<282/974hp 1181/1259m 445/447mv hour 10 >
You can't see a thing!
Someone flies in.
[TRIBUNAL]: 'Not enough support to activate The Hand of Law.'
<282/974hp 1181/1259m 444/447mv hour 10 >
s
s
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 443/447mv hour 10 >
s
s
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 442/447mv hour 10 >
s
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 440/447mv hour 10 >
s
s
You can't see a thing!
Someone flies in.
s
<282/974hp 1181/1259m 437/447mv hour 10 >
s
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 434/447mv hour 10 >
s
Alas, you cannot go that way.
<282/974hp 1181/1259m 434/447mv hour 10 >
s
Alas, you cannot go that way.
<282/974hp 1181/1259m 434/447mv hour 10 >
s
Alas, you cannot go that way.
<282/974hp 1181/1259m 434/447mv hour 10 >
e
Alas, you cannot go that way.
<282/974hp 1181/1259m 434/447mv hour 10 >
Alas, you cannot go that way.
<282/974hp 1181/1259m 434/447mv hour 10 >
Alas, you cannot go that way.
<282/974hp 1181/1259m 434/447mv hour 10 >
Alas, you cannot go that way.
<282/974hp 1181/1259m 434/447mv hour 10 >
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 431/447mv hour 10 >
e
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 428/447mv hour 10 >
e
e
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 426/447mv hour 10 >
n
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 424/447mv hour 10 >
e
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 423/447mv hour 10 >
e
e
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 422/447mv hour 10 >
e
e
e
Alas, you cannot go that way.
<282/974hp 1181/1259m 422/447mv hour 10 >
e
Alas, you cannot go that way.
<282/974hp 1181/1259m 422/447mv hour 10 >
Alas, you cannot go that way.
<282/974hp 1181/1259m 422/447mv hour 10 >
n
Alas, you cannot go that way.
<282/974hp 1181/1259m 422/447mv hour 10 >
n
Alas, you cannot go that way.
<282/974hp 1181/1259m 422/447mv hour 10 >
n
Alas, you cannot go that way.
<282/974hp 1181/1259m 422/447mv hour 10 >
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 420/447mv hour 10 >
Alas, you cannot go that way.
<282/974hp 1181/1259m 420/447mv hour 10 >
n
Alas, you cannot go that way.
<282/974hp 1181/1259m 420/447mv hour 10 >
Alas, you cannot go that way.
<282/974hp 1181/1259m 420/447mv hour 10 >
w
You can't see a thing!
Someone flies in.
<282/974hp 1181/1259m 419/447mv hour 10 >
n
You rub the dirt out of your eyes.
The shards of metal protecting you fall to the ground.
Your protective shield dissipates.
n
n
A swarming cloud of voracious insects descends upon you!
You yell 'Help! The swarm of the ages is after me!'
You feel momentarily ill, but it passes.
Sserana's insect swarm MUTILATES you!
<257/974hp 1207/1259m 447/447mv hour 11 >
A Rock Outcropping
[Exits: north south]
The Blood Guard flies in.
<257/974hp 1207/1259m 445/447mv hour 11 >
A Rock Outcropping
[Exits: north south]
(Invisible) (Translucent) (White Aura) A weary cleric stands here, warning of the dangers within.
The Blood Guard flies in.
<257/974hp 1207/1259m 442/447mv hour 11 >
n
Shallow Water
[Exits: south west]
A mighty Fortress looms over the area.
A vein of dull lead breaks through the surface here.
The Blood Guard flies in.
<257/974hp 1207/1259m 438/447mv hour 11 >
Alas, you cannot go that way.
<257/974hp 1207/1259m 438/447mv hour 11 >
w
w
w
A Light Current
[Exits: east west]
The Blood Guard flies in.
<257/974hp 1207/1259m 435/447mv hour 11 >
com san
A Light Current
[Exits: east west]
A mighty Fortress looms over the area.
An electric eel slithers through the water here.
The Blood Guard flies in.
<257/974hp 1207/1259m 433/447mv hour 11 >
A Light Current
[Exits: north east south west]
The Blood Guard flies in.
<257/974hp 1207/1259m 431/447mv hour 11 >
You are already in sanctuary.
<257/974hp 1132/1259m 431/447mv hour 11 >
w
w
A Light Current
[Exits: north east south west]
A mighty Fortress looms over the area.
An electric eel slithers through the water here.
A storm giant works vigorously at the kelp fields here.
The Blood Guard flies in.
<257/974hp 1132/1259m 429/447mv hour 11 >
w
A Light Current
[Exits: east west]
A storm giant works vigorously at the kelp fields here.
The Blood Guard flies in.
<257/974hp 1132/1259m 427/447mv hour 11 >
w
A Light Current
[Exits: east west]
A storm giant works vigorously at the kelp fields here.
The Blood Guard flies in.
<257/974hp 1132/1259m 425/447mv hour 11 >
w
A Light Current
[Exits: north east south west]
A storm giant works vigorously at the kelp fields here.
The Blood Guard flies in.
<257/974hp 1132/1259m 423/447mv hour 11 >
A Light Current
[Exits: north east south west]
An electric eel slithers through the water here.
The Blood Guard flies in.
<257/974hp 1132/1259m 421/447mv hour 11 >
w
A Light Current
[Exits: east west]
The Blood Guard flies in.
<257/974hp 1132/1259m 419/447mv hour 11 >
where
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir A Light Current
<257/974hp 1132/1259m 419/447mv hour 11 >
w
A Light Current
[Exits: east west]
The Blood Guard flies in.
<257/974hp 1132/1259m 417/447mv hour 11 >
n
Alas, you cannot go that way.
<257/974hp 1132/1259m 417/447mv hour 11 >
w
n
A Light Current
[Exits: north east south west]
An electric eel slithers through the water here.
The Blood Guard flies in.
<257/974hp 1132/1259m 415/447mv hour 11 >
n
n
Masses of Kelp
[Exits: south west]
The Blood Guard flies in.
<257/974hp 1132/1259m 413/447mv hour 11 >
n
n
Alas, you cannot go that way.
<257/974hp 1132/1259m 413/447mv hour 11 >
Alas, you cannot go that way.
<257/974hp 1132/1259m 413/447mv hour 11 >
w
n
Alas, you cannot go that way.
<257/974hp 1132/1259m 413/447mv hour 11 >
Alas, you cannot go that way.
<257/974hp 1132/1259m 413/447mv hour 11 >
Masses of Kelp
[Exits: east south]
The Blood Guard flies in.
<257/974hp 1132/1259m 411/447mv hour 11 >
com 'cure critical'
Alas, you cannot go that way.
<257/974hp 1132/1259m 411/447mv hour 11 >
You feel a lot better!
<322/974hp 1112/1259m 411/447mv hour 11 >
com 'cure critical'
You feel a lot better!
<383/974hp 1092/1259m 411/447mv hour 11 >
where
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir Masses of Kelp
<383/974hp 1092/1259m 411/447mv hour 11 >
com 'cure critical'
You feel a lot better!
<441/974hp 1072/1259m 411/447mv hour 11 >
com 'cure critical'
You feel a lot better!
<496/974hp 1052/1259m 411/447mv hour 11 >
com 'cure critical'
where
You feel a lot better!
<554/974hp 1032/1259m 411/447mv hour 11 >
where
The protective aura around your body fades.
Your rage ebbs.
A swarming cloud of voracious insects descends upon you!
You yell 'Help! The swarm of the ages is after me!'
You duck underwater and avoid the deadly swarm.
<572/974hp 1071/1259m 447/447mv hour 12 >
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir Masses of Kelp
<572/974hp 1071/1259m 447/447mv hour 12 >
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir Masses of Kelp
<572/974hp 1071/1259m 447/447mv hour 12 >
com san
You are surrounded by a dark aura.
<572/974hp 996/1259m 447/447mv hour 12 >
com stee
You summon a mass of steel shards to whirl around you.
<572/974hp 968/1259m 447/447mv hour 12 >
where
com 'cure critical'
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir Masses of Kelp
<572/974hp 968/1259m 447/447mv hour 12 >
You feel a lot better!
<633/974hp 948/1259m 447/447mv hour 12 >
where
com 'cure critical'
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir Masses of Kelp
<633/974hp 948/1259m 447/447mv hour 12 >
You feel a lot better!
<690/974hp 928/1259m 447/447mv hour 12 >
com fr
You are filled with holy wrath!
<690/974hp 898/1259m 447/447mv hour 12 >
where
sl
A swarming cloud of voracious insects descends upon you!
You yell 'Help! The wrath of gaia is upon me!'
You duck underwater and avoid the deadly swarm.
<704/974hp 928/1259m 447/447mv hour 13 >
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir Masses of Kelp
<704/974hp 928/1259m 447/447mv hour 13 >
You doze off on the back of a white charger!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
<704/974hp 928/1259m 447/447mv hour 13 >
wake
look
You wake and stand up.
<704/974hp 928/1259m 447/447mv hour 13 >
where
Masses of Kelp
Massive green plants sprout here from the slightly deeper waters and form
giant canopies of leaves. All around are these massive sea plants and the
small animal life that accompanies them. The kelp looks well tended and
paths to walk have been cleared. Someone is caring for these kelp farms
every so often.
[Exits: east south]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
<704/974hp 928/1259m 447/447mv hour 13 >
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir Masses of Kelp
<704/974hp 928/1259m 447/447mv hour 13 >
com 'cure critical'
You feel a lot better!
<763/974hp 908/1259m 447/447mv hour 13 >
com 'cure critical'
You feel a lot better!
<821/974hp 888/1259m 447/447mv hour 13 >
com 'cure critical'
affects full
You feel a lot better!
<884/974hp 868/1259m 447/447mv hour 13 >
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: frenzy : modifies ac by 40 for 15 hours
: modifies damroll by 8 for 15 hours
: modifies hitroll by 8 for 15 hours
Spell: steel wall : modifies ac by -66 for 5 hours
Spell: sanctuary : for 6 hours
Spell: swarm : for 0 hours
Spell: missile shield : for 4 hours
Spell: stone skin : modifies ac by -40 for 41 hours
Spell: fly : for 17 hours
Spell: mounted : for 58 hours
Spell: armor : modifies ac by -20 for 7 hours
Spell: shield : modifies ac by -20 for 7 hours
Spell: bless : modifies savingmaled by -12 for 20 hours
Spell: detect invis : for 16 hours
<884/974hp 868/1259m 447/447mv hour 13 >
com 'cure critical'
You feel a lot better!
<937/974hp 848/1259m 447/447mv hour 13 >
where
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir Masses of Kelp
<937/974hp 848/1259m 447/447mv hour 13 >
You are thirsty.
The giant cloud of insects thins out and disperses.
<952/974hp 879/1259m 447/447mv hour 14 >
sl
You doze off on the back of a white charger!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
<952/974hp 879/1259m 447/447mv hour 14 >
wake
look
You wake and stand up.
<952/974hp 879/1259m 447/447mv hour 14 >
Masses of Kelp
Massive green plants sprout here from the slightly deeper waters and form
giant canopies of leaves. All around are these massive sea plants and the
small animal life that accompanies them. The kelp looks well tended and
paths to walk have been cleared. Someone is caring for these kelp farms
every so often.
[Exits: east south]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
<952/974hp 879/1259m 447/447mv hour 14 >
drink jug
You drink water from a water jug.
<952/974hp 879/1259m 447/447mv hour 14 >
drink jug
drink jug
You drink water from a water jug.
<952/974hp 879/1259m 447/447mv hour 14 >
s
e
You drink water from a water jug.
Your thirst is quenched.
<952/974hp 879/1259m 447/447mv hour 14 >
e
A Light Current
[Exits: north east south west]
The Blood Guard flies in.
<952/974hp 879/1259m 445/447mv hour 14 >
A Light Current
[Exits: north east south west]
The Blood Guard flies in.
<952/974hp 879/1259m 443/447mv hour 14 >
e
e
A Light Current
[Exits: east west]
The Blood Guard flies in.
<952/974hp 879/1259m 441/447mv hour 14 >
e
A Light Current
[Exits: east west]
The Blood Guard flies in.
<952/974hp 879/1259m 439/447mv hour 14 >
A Light Current
[Exits: north east south west]
An electric eel slithers through the water here.
The Blood Guard flies in.
<952/974hp 879/1259m 437/447mv hour 14 >
A Light Current
[Exits: north east south west]
A storm giant works vigorously at the kelp fields here.
The Blood Guard flies in.
<952/974hp 879/1259m 435/447mv hour 14 >
e
e
A Light Current
[Exits: east west]
A storm giant works vigorously at the kelp fields here.
The Blood Guard flies in.
<952/974hp 879/1259m 433/447mv hour 14 >
A Light Current
[Exits: east west]
A storm giant works vigorously at the kelp fields here.
The Blood Guard flies in.
<952/974hp 879/1259m 431/447mv hour 14 >
e
e
A Light Current
[Exits: north east south west]
A mighty Fortress looms over the area.
An electric eel slithers through the water here.
A storm giant works vigorously at the kelp fields here.
The Blood Guard flies in.
<952/974hp 879/1259m 429/447mv hour 14 >
A Light Current
[Exits: north east south west]
The Blood Guard flies in.
<952/974hp 879/1259m 427/447mv hour 14 >
e
e
A Light Current
[Exits: east west]
A mighty Fortress looms over the area.
An electric eel slithers through the water here.
The Blood Guard flies in.
<952/974hp 879/1259m 425/447mv hour 14 >
A Light Current
[Exits: east west]
The Blood Guard flies in.
<952/974hp 879/1259m 423/447mv hour 14 >
e
e
Shallow Water
[Exits: south west]
A mighty Fortress looms over the area.
A vein of dull lead breaks through the surface here.
The Blood Guard flies in.
<952/974hp 879/1259m 420/447mv hour 14 >
Alas, you cannot go that way.
<952/974hp 879/1259m 420/447mv hour 14 >
s
s
A Rock Outcropping
[Exits: north south]
(Invisible) (Translucent) (White Aura) A weary cleric stands here, warning of the dangers within.
The Blood Guard flies in.
A weary cleric says 'Beware trespassers, these caverns are not for the faint hearted.'
<952/974hp 879/1259m 416/447mv hour 14 >
where
A Rock Outcropping
[Exits: north south]
The Blood Guard flies in.
<952/974hp 879/1259m 413/447mv hour 14 >
w
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir A Rock Outcropping
<952/974hp 879/1259m 413/447mv hour 14 >
w
Alas, you cannot go that way.
<952/974hp 879/1259m 413/447mv hour 14 >
Alas, you cannot go that way.
<952/974hp 879/1259m 413/447mv hour 14 >
s
w
Entrance to the Crystalmir Caverns
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
<952/974hp 879/1259m 411/447mv hour 14 >
w
East shore of Crystalmir Lake
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
<952/974hp 879/1259m 410/447mv hour 14 >
w
w
Middle of Crystalmir Lake
[Exits: north east south west down]
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
The Blood Guard flies in.
<952/974hp 879/1259m 409/447mv hour 14 >
w
West shore of Crystalmir Lake
[Exits: north east south west]
The furrow is now filled with very small saplings.
A vein of copper ore breaks through the surface here.
The Blood Guard flies in.
<952/974hp 879/1259m 408/447mv hour 14 >
w
Prayers Eye Peak
[Exits: north east south]
The furrow is now filled with very small saplings.
A cold stone rests here, dark veins pulsing faintly beneath its surface.
The Blood Guard flies in.
<952/974hp 879/1259m 406/447mv hour 14 >
w
Alas, you cannot go that way.
<952/974hp 879/1259m 406/447mv hour 14 >
Alas, you cannot go that way.
<952/974hp 879/1259m 406/447mv hour 14 >
n
Alas, you cannot go that way.
<952/974hp 879/1259m 406/447mv hour 14 >
n
Sentinal Gap
[Exits: north east south west]
The furrow is now filled with very small saplings.
The Blood Guard flies in.
<952/974hp 879/1259m 404/447mv hour 14 >
n
A burned down Forest
[Exits: north east south]
The furrow is now filled with very small saplings.
Wagons and workers are littered around the forest clearing debris and burnt stumps from the area.
A small hobgoblin seems to be searching for something.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.
The Blood Guard flies in.
<952/974hp 879/1259m 403/447mv hour 14 >
n
The Remains of a Forest
[Exits: south west]
The furrow is now filled with very small saplings.
The Blood Guard flies in.
<952/974hp 879/1259m 402/447mv hour 14 >
w
Alas, you cannot go that way.
<952/974hp 879/1259m 402/447mv hour 14 >
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
(Charmed) (Dark Aura) A zombie of a slith arms dealer stands here serving her master.
The Blood Guard flies in.
<952/974hp 879/1259m 401/447mv hour 14 >
n
Before the Glade
[Exits: north south]
(White Aura) A massive treant stands guard in the clearing.
The Watcher altar stands here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<952/974hp 879/1259m 400/447mv hour 14 >
n
A treant extends a branch and bars you from entering.
A treant says 'You shall not pass!'
<952/974hp 879/1259m 400/447mv hour 14 >
w
Alas, you cannot go that way.
<952/974hp 879/1259m 400/447mv hour 14 >
n
where
A treant extends a branch and bars you from entering.
A treant says 'You shall not pass!'
<952/974hp 879/1259m 400/447mv hour 14 >
[WATCHER] is [WATCHER] controlled. Players near you:
<PK> Nefir Before the Glade
<952/974hp 879/1259m 400/447mv hour 14 >
s
w
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<952/974hp 879/1259m 399/447mv hour 14 >
where
A Sheltered Copse
[Exits: east]
(White Aura) The herbalist's assistant sits in a shady section of the copse.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<952/974hp 879/1259m 398/447mv hour 14 >
[WATCHER] is [WATCHER] controlled. Players near you:
<PK> Nefir A Sheltered Copse
The protective aura around A zombie of a slith arms dealer fades.
<952/974hp 879/1259m 408/447mv hour 15 >
e
n
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<952/974hp 879/1259m 407/447mv hour 15 >
Before the Glade
[Exits: north south]
(White Aura) A massive treant stands guard in the clearing.
The Watcher altar stands here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<952/974hp 879/1259m 406/447mv hour 15 >
order all k al
A zombie of a slith arms dealer's pound wounds Watcher Defender.
The Blood Guard says 'Do your own dirty work. Sir.'
Ok.
<952/974hp 879/1259m 406/447mv hour 15 >
where
[WATCHER] is [WATCHER] controlled. Players near you:
<PK> Nefir Before the Glade
<952/974hp 879/1259m 406/447mv hour 15 >
Watcher Defender's defense MUTILATES A zombie of a slith arms dealer!
<952/974hp 879/1259m 406/447mv hour 15 >
k al
Your life drain DISMEMBERS Watcher Defender!
Your life drain LACERATES Watcher Defender!
Watcher Defender has quite a few wounds.
A zombie of a slith arms dealer: [===|===|===|===]
<952/974hp 879/1259m 406/447mv hour 15 >
where
Watcher Defender dodges your attack.
Watcher Defender dodges your attack.
A zombie of a slith arms dealer's pound DISMEMBERS Watcher Defender!
A zombie of a slith arms dealer's pound MUTILATES Watcher Defender!
Watcher Defender's defense MUTILATES A zombie of a slith arms dealer!
Watcher Defender has quite a few wounds.
A zombie of a slith arms dealer: [===|===|===|===]
<952/974hp 879/1259m 406/447mv hour 15 >
[WATCHER] is [WATCHER] controlled. Players near you:
<PK> Nefir Before the Glade
Watcher Defender has quite a few wounds.
A zombie of a slith arms dealer: [===|===|===|===]
<952/974hp 879/1259m 406/447mv hour 15 >
Watcher Defender dodges your attack.
Watcher Defender dodges your attack.
A zombie of a slith arms dealer's pound LACERATES Watcher Defender!
Watcher Defender's defense MUTILATES A zombie of a slith arms dealer!
Watcher Defender has quite a few wounds.
A zombie of a slith arms dealer: [===|===|===|===]
<952/974hp 879/1259m 406/447mv hour 15 >
Your life drain MANGLES Watcher Defender!
Your life drain MASSACRES Watcher Defender!
A zombie of a slith arms dealer's pound LACERATES Watcher Defender!
A zombie of a slith arms dealer's pound LACERATES Watcher Defender!
Watcher Defender's defense MUTILATES A zombie of a slith arms dealer!
Watcher Defender has some big nasty wounds and scratches.
A zombie of a slith arms dealer: [===|===|===|===]
<952/974hp 879/1259m 406/447mv hour 15 >
where
[WATCHER] is [WATCHER] controlled. Players near you:
<PK> Nefir Before the Glade
Watcher Defender has some big nasty wounds and scratches.
A zombie of a slith arms dealer: [===|===|===|===]
<952/974hp 879/1259m 406/447mv hour 15 >
Your life drain misses Watcher Defender.
A zombie of a slith arms dealer's pound LACERATES Watcher Defender!
Watcher Defender's defense MUTILATES A zombie of a slith arms dealer!
Watcher Defender has some big nasty wounds and scratches.
A zombie of a slith arms dealer: [===|===|===|==-]
<952/974hp 879/1259m 406/447mv hour 15 >
Your life drain MASSACRES Watcher Defender!
A zombie of a slith arms dealer's pound decimates Watcher Defender!
Watcher Defender's defense misses A zombie of a slith arms dealer.
Watcher Defender has some big nasty wounds and scratches.
A zombie of a slith arms dealer: [===|===|===|==-]
<952/974hp 879/1259m 406/447mv hour 15 >
Your life drain MASSACRES Watcher Defender!
Your life drain MASSACRES Watcher Defender!
A zombie of a slith arms dealer's pound LACERATES Watcher Defender!
A zombie of a slith arms dealer's pound mauls Watcher Defender.
Watcher Defender's defense MUTILATES A zombie of a slith arms dealer!
Watcher Defender looks pretty hurt.
A zombie of a slith arms dealer: [===|===|===|==-]
<952/974hp 879/1259m 406/447mv hour 15 >
Your life drain MASSACRES Watcher Defender!
Watcher Defender dodges your attack.
A zombie of a slith arms dealer's pound decimates Watcher Defender!
Watcher Defender's defense MUTILATES A zombie of a slith arms dealer!
Watcher Defender is in awful condition.
A zombie of a slith arms dealer: [===|===|===|==-]
<952/974hp 879/1259m 406/447mv hour 15 >
Your life drain DISMEMBERS Watcher Defender!
Watcher Defender dodges your attack.
A zombie of a slith arms dealer's pound decimates Watcher Defender!
A zombie of a slith arms dealer's pound LACERATES Watcher Defender!
A zombie of a slith arms dealer's pound devastates Watcher Defender!
Watcher Defender is DEAD!!
You've retrieved the Standard of Tribunal!
[TRIBUNAL]: 'Nefir has retrieved our item from Watcher.'
A new Watcher Defender quickly takes a position before the altar.
You parry a treant's attack.
A treant's arrows MASSACRE A zombie of a slith arms dealer!
A treant gets a wild look in her eyes.
A treant is in excellent condition.
Nefir: [===|===|===|===]
<952/974hp 879/1259m 406/447mv hour 15 >
flee
You flee from combat!
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
The Blood Guard flies in.
<952/974hp 879/1259m 405/447mv hour 15 >
where
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 447/447mv hour 16 >
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir Smoldering Campsite
<965/974hp 931/1259m 447/447mv hour 16 >
e
The Remains of a Forest
[Exits: south west]
The furrow is now filled with very small saplings.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 446/447mv hour 16 >
s
s
A burned down Forest
[Exits: north east south]
The furrow is now filled with very small saplings.
Wagons and workers are littered around the forest clearing debris and burnt stumps from the area.
A small hobgoblin seems to be searching for something.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 445/447mv hour 16 >
s
s
Sentinal Gap
[Exits: north east south west]
The furrow is now filled with very small saplings.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 444/447mv hour 16 >
s
Prayers Eye Peak
[Exits: north east south]
The furrow is now filled with very small saplings.
A cold stone rests here, dark veins pulsing faintly beneath its surface.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 442/447mv hour 16 >
s
In the Mountains
[Exits: north south]
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 439/447mv hour 16 >
s
In the Mountains
[Exits: north east]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 436/447mv hour 16 >
Alas, you cannot go that way.
<965/974hp 931/1259m 436/447mv hour 16 >
e
Alas, you cannot go that way.
<965/974hp 931/1259m 436/447mv hour 16 >
e
In the Mountains
[Exits: east west]
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 433/447mv hour 16 >
e
Mountain Trail
[Exits: north east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 430/447mv hour 16 >
e
Road among the Vallenwoods.
[Exits: east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 428/447mv hour 16 >
e
Stone bridge
[Exits: north east west]
A mighty Fortress looms over the area.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 426/447mv hour 16 >
e
Solace East Woods
[Exits: north west (down)]
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 424/447mv hour 16 >
e
Alas, you cannot go that way.
<965/974hp 931/1259m 424/447mv hour 16 >
e
Alas, you cannot go that way.
<965/974hp 931/1259m 424/447mv hour 16 >
Alas, you cannot go that way.
<965/974hp 931/1259m 424/447mv hour 16 >
n
Among the Vallenwoods
[Exits: north south west]
A tree spreads its branches through the canopy.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 422/447mv hour 16 >
up
Alas, you cannot go that way.
<965/974hp 931/1259m 422/447mv hour 16 >
n
up
Small Grove
[Exits: south west up]
A sign painstakingly carved from livingwood is here.
A small hobgoblin seems to be searching for something.
(Dark Aura) The Fewmaster Toede is here.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 420/447mv hour 16 >
Rock Outcropping
[Exits: south down]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 418/447mv hour 16 >
s
A Rocky Formation
[Exits: north south west]
(Charmed) (White Aura) A fierce cockatrice gares about itself.
(Charmed) (White Aura) A displacer beast snarls here.
(Charmed) A huge, scaled behemoth paws the ground here.
(Charmed) (White Aura) A large spotted leopard sits here.
(WANTED) (White Aura) Sserana is here, sitting astride a white charger.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 416/447mv hour 16 >
Sserana rides north.
A cockatrice flies north.
A displacer beast flies north.
A huge scaled behemoth flies north.
A large spotted leopard flies north.
<965/974hp 931/1259m 416/447mv hour 16 >
w
w
Floating Debris
[Exits: east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 414/447mv hour 16 >
Floating Debris
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 412/447mv hour 16 >
w
Floating Debris
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 410/447mv hour 16 >
s
w
Alas, you cannot go that way.
<965/974hp 931/1259m 410/447mv hour 16 >
s
Floating Debris
[Exits: east south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 408/447mv hour 16 >
s
Atop the Deck
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 407/447mv hour 16 >
s
Floating Debris
[Exits: north south]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 406/447mv hour 16 >
Before A Wreckage
[Exits: north east south]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 404/447mv hour 16 >
s
The narrow trail
[Exits: north east south]
A dark blackwood tree stands here, ready to be felled.
A group of druids wanders about.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 402/447mv hour 16 >
s
The narrow trail
[Exits: north south]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 400/447mv hour 16 >
e
Alas, you cannot go that way.
<965/974hp 931/1259m 400/447mv hour 16 >
s
e
A narrow trail through the deep, dark forest
[Exits: north east south]
The Time Vortex plays with the reality far above you.
A colossal tree blocks the way westwards.
A patch of glowing fungus grows in the wild here.
(Invisible) Shargugh the Forest Brownie is here, grinning broadly at you.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 398/447mv hour 16 >
e
e
A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 396/447mv hour 16 >
e
A narrow trail through the deep, dark forest
[Exits: east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 394/447mv hour 16 >
e
A narrow trail through the deep, dark forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 392/447mv hour 16 >
e
e
A trail through the dense forest
[Exits: east south west]
A vein of copper ore breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 390/447mv hour 16 >
e
A trail through the dense forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 388/447mv hour 16 >
e
e
A trail through the light forest
[Exits: east south west]
A group of druids wanders about.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 386/447mv hour 16 >
e
A trail through the light forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1259m 384/447mv hour 16 >
e
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1259m 382/447mv hour 16 >
e
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
The Blood Guard flies in.
Blood Guard steps aside and allow you to pass her.
A zombie of a slith arms dealer flies in.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard steps aside and allow you to pass him.
You sheath your weapon.
<965/974hp 931/1264m 381/447mv hour 16 >
e
e
Western Shore of a Small Lake
[Exits: east west]
A deposit of golden amber glitters in the stone here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1264m 380/447mv hour 16 >
e
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1264m 378/447mv hour 16 >
e
e
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1264m 376/447mv hour 16 >
e
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1264m 374/447mv hour 16 >
e
e
King Agmeel Way
[Exits: north east south west]
A Caravan bearing crests of Valmiran is here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1264m 373/447mv hour 16 >
King Agmeel Way
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1264m 372/447mv hour 16 >
e
King Agmeel Way
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1264m 371/447mv hour 16 >
e
e
The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1264m 370/447mv hour 16 >
e
Queen Isabeau Avenue
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1264m 369/447mv hour 16 >
e
Queen Isabeau Avenue
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1264m 368/447mv hour 16 >
e
Queen Isabeau Avenue
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1264m 367/447mv hour 16 >
e
The Eastern Square of Val Miran
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1264m 366/447mv hour 16 >
e
Queen Isabeau Avenue
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1264m 365/447mv hour 16 >
e
e
Queen Isabeau Avenue
[Exits: east west]
A feral citizen of Val Miran walks the streets here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<965/974hp 931/1264m 364/447mv hour 16 >
e
The Eastern Gate of Val Miran
[Exits: north east south west up]
( 2) The corpse of Blood Guard is lying here.
The severed head of Blood Guard is lying here.
The splattered brains of Blood Guard are lying here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<965/974hp 931/1264m 363/447mv hour 16 >
A Ramshackle Tent City
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
You draw your weapon.
You wield the Power Hammer.
<965/974hp 931/1259m 362/447mv hour 16 >
e
The Grasslands
[Exits: east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 411/447mv hour 17 >
e
e
The Eastern Checkpoint
[Exits: east west]
A column of Crusaders is camped here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 410/447mv hour 17 >
e
Light Woods
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 409/447mv hour 17 >
e
Thickening Woods
[Exits: east west]
A cold stone rests here, dark veins pulsing faintly beneath its surface.
A large murder of crows nearly turns the trees black here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 407/447mv hour 17 >
A Small Clearing
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 405/447mv hour 17 >
e
Leaving the Woodland
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 403/447mv hour 17 >
Lower Foothills
[Exits: north south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 401/447mv hour 17 >
Alas, you cannot go that way.
<974/974hp 961/1259m 401/447mv hour 17 >
Alas, you cannot go that way.
<974/974hp 961/1259m 401/447mv hour 17 >
e
Alas, you cannot go that way.
<974/974hp 961/1259m 401/447mv hour 17 >
s
Alas, you cannot go that way.
<974/974hp 961/1259m 401/447mv hour 17 >
e
Alas, you cannot go that way.
<974/974hp 961/1259m 401/447mv hour 17 >
Alas, you cannot go that way.
<974/974hp 961/1259m 401/447mv hour 17 >
Alas, you cannot go that way.
<974/974hp 961/1259m 401/447mv hour 17 >
where
Nearing the Cross Roads
[Exits: north east]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 398/447mv hour 17 >
s
The Crossroads
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'
<974/974hp 961/1259m 396/447mv hour 17 >
s
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Nefir The Crossroads
<974/974hp 961/1259m 396/447mv hour 17 >
The Northern Trail
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 394/447mv hour 17 >
s
s
The Northern Trail
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 390/447mv hour 17 >
s
s
The Northern Trail
[Exits: north south west]
A mighty Fortress looms over the area.
A vein of bright silver breaks through the surface here.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 386/447mv hour 17 >
The Northern Trail
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 382/447mv hour 17 >
s
s
The Northern Gate
[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 380/447mv hour 17 >
The Northern Square
[Exits: north east south west]
A mighty Fortress looms over the area.
A member of the Blackwatch Guard is here, patrolling the Village.
A White Wolf Guardian is here, patrolling the streets.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 379/447mv hour 17 >
A Cobblestone Road
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 378/447mv hour 17 >
s
The Village Center
[Exits: north east south west]
A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 377/447mv hour 17 >
A Cobblestone Road
[Exits: north south]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 376/447mv hour 17 >
n
e
The Village Center
[Exits: north east south west]
A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 375/447mv hour 17 >
e
e
A Cobblestone Road
[Exits: east west]
A member of the Blackwatch Guard is here, patrolling the Village.
A member of the Blackwatch Guard is here, patrolling the Village.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 374/447mv hour 17 >
e
e
The Eastern Square
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 373/447mv hour 17 >
e
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 372/447mv hour 17 >
e
The Eastern Trail
[Exits: east west]
A spread of coltsfoot grows in the wild here.
A seam of milky quartz breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 371/447mv hour 17 >
e
The Eastern Trail
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 370/447mv hour 17 >
e
The Eastern Trail
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 369/447mv hour 17 >
e
Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
Some magenta colored leaves lie here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 368/447mv hour 17 >
e
Crossroads to the Wilderness
[Exits: north east south west]
A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 366/447mv hour 17 >
On the Eastern Path
[Exits: east west]
A mighty Fortress looms over the area.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 364/447mv hour 17 >
e
Between Granite Walls
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 362/447mv hour 17 >
Between Granite Walls
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 361/447mv hour 17 >
e
Between Granite Walls
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 360/447mv hour 17 >
Between Granite Walls
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 359/447mv hour 17 >
e
Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 358/447mv hour 17 >
e
where
At the Walls End
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 357/447mv hour 17 >
e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir At the Walls End
<974/974hp 961/1259m 357/447mv hour 17 >
Farmer John's Foodstand
[Exits: north east south west]
A mighty Fortress looms over the area.
A poorly built fruit stand is here.
A wild mandrake plant grows in the wild here.
Farmer Griff's Brother, Joe Griff stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 356/447mv hour 17 >
where
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Farmer John's Foodstand
<974/974hp 961/1259m 356/447mv hour 17 >
s
s
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 355/447mv hour 17 >
s
You restore the Standard of Tribunal to its rightful place.
Nefir hands the Standard of Tribunal to the Cabal Guard.
[TRIBUNAL]: 'Nefir has restored our powers!'
You have gained 24 talismans in service of COUNCIL.
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) The Cabal Guard is here watching over the standard.
The Tribunal altar stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
You sheath your weapon.
<974/974hp 961/1264m 354/447mv hour 17 >
A Wide Marble Path
[Exits: north south]
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1264m 353/447mv hour 17 >
n
[TRIBUNAL]: 'Reactivated: The Hand of Law.'
[TRIBUNAL]: 'Reactivated: The Senate Forum.'
[TRIBUNAL]: 'Reactivated: The Main Sacred College.'
<974/974hp 961/1264m 353/447mv hour 17 >
n
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1264m 352/447mv hour 17 >
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
You draw your weapon.
You wield the Power Hammer.
<974/974hp 961/1259m 351/447mv hour 17 >
where
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Within a Tomato Field
<974/974hp 961/1259m 351/447mv hour 17 >
n
Farmer John's Foodstand
[Exits: north east south west]
A mighty Fortress looms over the area.
A poorly built fruit stand is here.
A wild mandrake plant grows in the wild here.
Farmer Griff's Brother, Joe Griff stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 350/447mv hour 17 >
w
w
At the Walls End
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 349/447mv hour 17 >
where
Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 348/447mv hour 17 >
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Between Granite Walls
<974/974hp 961/1259m 348/447mv hour 17 >
w
w
Between Granite Walls
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 347/447mv hour 17 >
w
Between Granite Walls
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 346/447mv hour 17 >
w
Between Granite Walls
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 345/447mv hour 17 >
where
Between Granite Walls
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 344/447mv hour 17 >
w
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Between Granite Walls
<974/974hp 961/1259m 344/447mv hour 17 >
w
On the Eastern Path
[Exits: east west]
A mighty Fortress looms over the area.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 342/447mv hour 17 >
w
Crossroads to the Wilderness
[Exits: north east south west]
A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 340/447mv hour 17 >
where
Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
Some magenta colored leaves lie here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 338/447mv hour 17 >
w
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Main Eastern Road
<974/974hp 961/1259m 338/447mv hour 17 >
The Eastern Trail
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 337/447mv hour 17 >
w
The Eastern Trail
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 961/1259m 336/447mv hour 17 >
w
The Eastern Trail
[Exits: east west]
A spread of coltsfoot grows in the wild here.
A seam of milky quartz breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 961/1259m 335/447mv hour 17 >
w
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
The sun slowly disappears in the west.
Your missile shield collapses.
<974/974hp 992/1259m 384/447mv hour 18 >
w
The Eastern Square
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 383/447mv hour 18 >
where
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Nefir The Eastern Square
<974/974hp 992/1259m 383/447mv hour 18 >
w
where
A Cobblestone Road
[Exits: east west]
A member of the Blackwatch Guard is here, patrolling the Village.
A member of the Blackwatch Guard is here, patrolling the Village.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 382/447mv hour 18 >
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Nefir A Cobblestone Road
<974/974hp 992/1259m 382/447mv hour 18 >
w
where
The Village Center
[Exits: north east south west]
A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 381/447mv hour 18 >
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Nefir The Village Center
<974/974hp 992/1259m 381/447mv hour 18 >
n
n
A Cobblestone Road
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 380/447mv hour 18 >
n
The Northern Square
[Exits: north east south west]
A mighty Fortress looms over the area.
A Blackwatch villager scurries about, taking care of business.
A member of the Blackwatch Guard is here, patrolling the Village.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 379/447mv hour 18 >
n
The Northern Gate
[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 378/447mv hour 18 >
n
n
The Northern Trail
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 376/447mv hour 18 >
The Northern Trail
[Exits: north south west]
A mighty Fortress looms over the area.
A vein of bright silver breaks through the surface here.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 372/447mv hour 18 >
n
The Northern Trail
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 368/447mv hour 18 >
The Northern Trail
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 364/447mv hour 18 >
n
The Crossroads
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'
<974/974hp 992/1259m 362/447mv hour 18 >
w
n
Nearing the Cross Roads
[Exits: north east]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 360/447mv hour 18 >
where
Lower Foothills
[Exits: north south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 357/447mv hour 18 >
w
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Nefir Lower Foothills
<974/974hp 992/1259m 357/447mv hour 18 >
Leaving the Woodland
w
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 355/447mv hour 18 >
w
A Small Clearing
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 353/447mv hour 18 >
w
Thickening Woods
[Exits: east west]
A cold stone rests here, dark veins pulsing faintly beneath its surface.
A large murder of crows nearly turns the trees black here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 351/447mv hour 18 >
w
Light Woods
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 349/447mv hour 18 >
w
The Eastern Checkpoint
[Exits: east west]
A column of Crusaders is camped here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 348/447mv hour 18 >
w
The Grasslands
[Exits: east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1259m 347/447mv hour 18 >
w
A Ramshackle Tent City
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1259m 346/447mv hour 18 >
The Eastern Gate of Val Miran
[Exits: north east south west up]
A pile of gold coins.
The corpse of Blood Guard is lying here.
The severed head of Blood Guard is lying here.
The splattered brains of Blood Guard are lying here.
(WANTED) (White Aura) Sserana is here, fighting Blood Guard.
(Charmed) (White Aura) a large spotted leopard is here, fighting Blood Guard.
(Charmed) a huge scaled behemoth is here, fighting Blood Guard.
(Charmed) (White Aura) a displacer beast is here, fighting Blood Guard.
(Charmed) (White Aura) a cockatrice is here, fighting Blood Guard.
(White Aura) Blood Guard is here, fighting Sserana.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
You sheath your weapon.
<974/974hp 992/1264m 345/447mv hour 18 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Eastern Gate of Val Miran
<PK> Sserana (WANTED) The Eastern Gate of Val Miran
<974/974hp 992/1264m 345/447mv hour 18 >
w
Queen Isabeau Avenue
[Exits: east west]
A feral citizen of Val Miran walks the streets here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1264m 344/447mv hour 18 >
w
Queen Isabeau Avenue
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1264m 343/447mv hour 18 >
w
where
The Eastern Square of Val Miran
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1264m 342/447mv hour 18 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Eastern Square of Val Miran
<PK> Sserana (WANTED) The Eastern Gate of Val Miran
<974/974hp 992/1264m 342/447mv hour 18 >
w
w
Queen Isabeau Avenue
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1264m 341/447mv hour 18 >
w
w
Queen Isabeau Avenue
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1264m 340/447mv hour 18 >
Queen Isabeau Avenue
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1264m 339/447mv hour 18 >
The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1264m 338/447mv hour 18 >
w
w
King Agmeel Way
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1264m 337/447mv hour 18 >
King Agmeel Way
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1264m 336/447mv hour 18 >
w
King Agmeel Way
[Exits: north east south west]
A Caravan bearing crests of Valmiran is here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1264m 335/447mv hour 18 >
w
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1264m 334/447mv hour 18 >
w
where
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 992/1264m 332/447mv hour 18 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Eastern Shore of a Small lake
<PK> Sserana (WANTED) The Eastern Gate of Val Miran
<974/974hp 992/1264m 332/447mv hour 18 >
w
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 992/1264m 330/447mv hour 18 >
watch
You have become better at watchtower! [63%]
On your order the guards quickly construct a watchtower.
<974/974hp 892/1264m 330/447mv hour 18 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) Queen Isabeau Avenue
<974/974hp 892/1264m 330/447mv hour 18 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) Queen Isabeau Avenue
<974/974hp 892/1264m 330/447mv hour 18 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) The Central Square of Val Miran
<974/974hp 892/1264m 330/447mv hour 18 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) King Agmeel Way
<974/974hp 892/1264m 330/447mv hour 18 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) The Western Park of Val Miran
<974/974hp 892/1264m 330/447mv hour 18 >
Sserana rides in.
A large spotted leopard flies in.
A huge scaled behemoth flies in.
A displacer beast flies in.
A cockatrice flies in.
The night has begun.
The protective aura around a cockatrice fades.
The shards of metal protecting you fall to the ground.
The protective aura around a large spotted leopard fades.
A large spotted leopard slowly floats to the ground.
A huge scaled behemoth slowly floats to the ground.
The protective aura around a displacer beast fades.
A displacer beast slowly floats to the ground.
The protective aura around Sserana fades.
Sserana sheds the scales covering his flesh.
Sserana slowly floats to the ground.
<974/974hp 932/1264m 380/447mv hour 19 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) Miran Lake
Sserana rides west.
A cockatrice flies west.
A displacer beast swims west.
A huge scaled behemoth swims west.
A large spotted leopard swims west.
<974/974hp 932/1264m 380/447mv hour 19 >
com path sserana
They aren't here.
<974/974hp 932/1264m 380/447mv hour 19 >
w
com path sserana
You exit the watchtower.
Western Shore of a Small Lake
[Exits: east west]
A deposit of golden amber glitters in the stone here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 932/1264m 378/447mv hour 19 >
They aren't here.
<974/974hp 932/1264m 378/447mv hour 19 >
w
com path sserana
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
Blood Guard says 'I'll be keeping my eye on you, zombie.'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
<974/974hp 932/1264m 377/447mv hour 19 >
They aren't here.
<974/974hp 932/1264m 377/447mv hour 19 >
w
com path sserana
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
(Charmed) A large spotted leopard sits here.
(Charmed) A huge, scaled behemoth paws the ground here.
(Charmed) A displacer beast snarls here.
(Charmed) A fierce cockatrice gares about itself.
(WANTED) Sserana is here, sitting astride a white charger.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
You draw your weapon.
You wield the Power Hammer.
Sserana rides east.
A large spotted leopard walks east.
A huge scaled behemoth walks east.
A displacer beast walks east.
A cockatrice flies east.
<974/974hp 932/1259m 376/447mv hour 19 >
where
They aren't here.
<974/974hp 932/1259m 376/447mv hour 19 >
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Nefir The Edge of the Forest
<974/974hp 932/1259m 376/447mv hour 19 >
e
com path sserana
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
Blood Guard examines zombie carefully.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard steps aside and allow you to pass him.
You sheath your weapon.
<974/974hp 932/1264m 375/447mv hour 19 >
They aren't here.
<974/974hp 932/1264m 375/447mv hour 19 >
where
e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Western Gate of Val Miran
<PK> Sserana (WANTED) Western Shore of a Small Lake
<974/974hp 932/1264m 375/447mv hour 19 >
Western Shore of a Small Lake
[Exits: east west]
A deposit of golden amber glitters in the stone here.
(Charmed) A large spotted leopard sits here.
(Charmed) A huge, scaled behemoth paws the ground here.
(Charmed) A displacer beast snarls here.
(Charmed) A fierce cockatrice gares about itself.
(WANTED) Sserana is here, sitting astride a white charger.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 932/1264m 374/447mv hour 19 >
e
Sserana rides west.
A large spotted leopard walks west.
A huge scaled behemoth walks west.
A displacer beast walks west.
A cockatrice flies west.
<974/974hp 932/1264m 374/447mv hour 19 >
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 932/1264m 372/447mv hour 19 >
com path sserana
They aren't here.
<974/974hp 932/1264m 372/447mv hour 19 >
w
Western Shore of a Small Lake
[Exits: east west]
A deposit of golden amber glitters in the stone here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 932/1264m 370/447mv hour 19 >
e
e
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 932/1264m 368/447mv hour 19 >
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 932/1264m 366/447mv hour 19 >
affects full
You are affected by the following:
Spell: frenzy : modifies ac by 40 for 9 hours
: modifies damroll by 8 for 9 hours
: modifies hitroll by 8 for 9 hours
Spell: sanctuary : for 0 hours
Spell: stone skin : modifies ac by -40 for 35 hours
Spell: fly : for 11 hours
Spell: mounted : for 52 hours
Spell: armor : modifies ac by -20 for 1 hours
Spell: shield : modifies ac by -20 for 1 hours
Spell: bless : modifies savingmaled by -12 for 14 hours
Spell: detect invis : for 10 hours
<974/974hp 932/1264m 366/447mv hour 19 >
e
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 932/1264m 364/447mv hour 19 >
e
King Agmeel Way
[Exits: north east south west]
A Caravan bearing crests of Valmiran is here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 932/1264m 363/447mv hour 19 >
e
King Agmeel Way
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 932/1264m 362/447mv hour 19 >
where
e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] King Agmeel Way
<974/974hp 932/1264m 362/447mv hour 19 >
King Agmeel Way
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 932/1264m 361/447mv hour 19 >
e
where
The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 932/1264m 360/447mv hour 19 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Central Square of Val Miran
<974/974hp 932/1264m 360/447mv hour 19 >
s
s
Saint Yeralon Way
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
s
<974/974hp 932/1264m 359/447mv hour 19 >
s
s
Saint Yeralon Way
[Exits: north south]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 932/1264m 358/447mv hour 19 >
Saint Yeralon Way
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 932/1264m 357/447mv hour 19 >
The Southern Prominade of Val Miran
s
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 932/1264m 356/447mv hour 19 >
s
The Southern Gateway of Val Miran
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 932/1264m 355/447mv hour 19 >
Imperial Knight Bridge
[Exits: north south down]
A tiny maintenance bot whirrs around looking for a new task.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 932/1264m 354/447mv hour 19 >
s
Within the Great Southern Gate House
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A zombie of a slith arms dealer flies in.
Blood Guard examines zombie carefully.
The Blood Guard flies in.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
<974/974hp 932/1264m 353/447mv hour 19 >
A cobbled road into the forest
[Exits: north west]
A mighty Fortress looms over the area.
A withered brown shrub grows in the wild here.
A sapling is here poking up through a pile of dirt.
A globule of black sap slowly simmers to itself.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
You draw your weapon.
You wield the Power Hammer.
<974/974hp 932/1259m 352/447mv hour 19 >
where
Drkshtyre Wood is [KNIGHT] controlled. Players near you:
<PK> Nefir A cobbled road into the forest
<974/974hp 932/1259m 352/447mv hour 19 >
sl
You doze off on the back of a white charger!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
<974/974hp 932/1259m 352/447mv hour 19 >
The protective aura around your body fades.
<974/974hp 1064/1259m 436/447mv hour 20 >
wake
look
com san
You wake and stand up.
<974/974hp 1064/1259m 436/447mv hour 20 >
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north west]
A mighty Fortress looms over the area.
A withered brown shrub grows in the wild here.
(Charmed) A zombie of a slith arms dealer stands here serving her master.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A sapling is here poking up through a pile of dirt.
A globule of black sap slowly simmers to itself.
<974/974hp 1064/1259m 436/447mv hour 20 >
You are surrounded by a dark aura.
<974/974hp 989/1259m 436/447mv hour 20 >
n
Within the Great Southern Gate House
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
Blood Guard says 'I'll be keeping my eye on you, Nefir.'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
You sheath your weapon.
<974/974hp 989/1264m 435/447mv hour 20 >
n
n
Imperial Knight Bridge
[Exits: north south down]
A tiny maintenance bot whirrs around looking for a new task.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1264m 434/447mv hour 20 >
The Southern Gateway of Val Miran
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1264m 433/447mv hour 20 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Southern Gateway of Val Miran
<974/974hp 989/1264m 433/447mv hour 20 >
n
n
The Southern Prominade of Val Miran
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1264m 432/447mv hour 20 >
n
Saint Yeralon Way
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1264m 431/447mv hour 20 >
n
Saint Yeralon Way
[Exits: north south]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1264m 430/447mv hour 20 >
Saint Yeralon Way
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1264m 429/447mv hour 20 >
n
The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1264m 428/447mv hour 20 >
w
w
King Agmeel Way
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1264m 427/447mv hour 20 >
w
King Agmeel Way
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1264m 426/447mv hour 20 >
w
King Agmeel Way
[Exits: north east south west]
A Caravan bearing crests of Valmiran is here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1264m 425/447mv hour 20 >
where
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1264m 424/447mv hour 20 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Western Park of Val Miran
<974/974hp 989/1264m 424/447mv hour 20 >
w
w
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1264m 422/447mv hour 20 >
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
w
<974/974hp 989/1264m 420/447mv hour 20 >
Western Shore of a Small Lake
[Exits: east west]
A deposit of golden amber glitters in the stone here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1264m 418/447mv hour 20 >
w
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
The Blood Guard flies in.
Blood Guard says 'I'll be keeping my eye on you, blood.'
A zombie of a slith arms dealer flies in.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
<974/974hp 989/1264m 417/447mv hour 20 >
scan w
You scan west.
*** Range 3 (west) ***
A group of druids wanders about.
*** Range 6 (west) ***
(Charmed) A fierce cockatrice gares about itself.
(Charmed) A displacer beast snarls here.
(Charmed) A huge, scaled behemoth paws the ground here.
(Charmed) A large spotted leopard sits here.
(WANTED) Sserana is here, sitting astride a white charger.
<974/974hp 989/1264m 417/447mv hour 20 >
w
w
w
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
You draw your weapon.
You wield the Power Hammer.
<974/974hp 989/1259m 416/447mv hour 20 >
w
w
A trail through the light forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1259m 414/447mv hour 20 >
A trail through the light forest
[Exits: east south west]
A group of druids wanders about.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1259m 412/447mv hour 20 >
A trail through the dense forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1259m 410/447mv hour 20 >
A trail through the dense forest
[Exits: east south west]
A vein of copper ore breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1259m 408/447mv hour 20 >
w
A narrow trail through the deep, dark forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1259m 406/447mv hour 20 >
com path sserana
They aren't here.
<974/974hp 989/1259m 406/447mv hour 20 >
w
com path sserana
A narrow trail through the deep, dark forest
[Exits: east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1259m 404/447mv hour 20 >
w
They aren't here.
<974/974hp 989/1259m 404/447mv hour 20 >
com path sserana
A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1259m 402/447mv hour 20 >
They aren't here.
<974/974hp 989/1259m 402/447mv hour 20 >
w
com path sserana
A narrow trail through the deep, dark forest
[Exits: north east south]
The Time Vortex plays with the reality far above you.
A colossal tree blocks the way westwards.
A patch of glowing fungus grows in the wild here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1259m 400/447mv hour 20 >
They aren't here.
<974/974hp 989/1259m 400/447mv hour 20 >
where
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Nefir A narrow trail through the deep, dark forest
<PK> Sserana (WANTED) A small path in the deep, dark forest
<974/974hp 989/1259m 400/447mv hour 20 >
scan w
You scan west.
<974/974hp 989/1259m 400/447mv hour 20 >
e
A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1259m 398/447mv hour 20 >
e
A narrow trail through the deep, dark forest
[Exits: east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1259m 396/447mv hour 20 >
scan
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
A group of druids wanders about.
You scan south.
*** Range 1 (south) ***
A large, grey wolf is here, glaring hungrily at you.
A large, grey wolf is here, glaring hungrily at you.
*** Range 2 (south) ***
A large, grey wolf is here, glaring hungrily at you.
You scan west.
You scan up.
You scan down.
<974/974hp 989/1259m 396/447mv hour 20 >
w
w
A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 989/1259m 394/447mv hour 20 >
A narrow trail through the deep, dark forest
[Exits: north east south]
The Time Vortex plays with the reality far above you.
A colossal tree blocks the way westwards.
A patch of glowing fungus grows in the wild here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 989/1259m 392/447mv hour 20 >
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Invisible) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 2 (north) ***
A group of druids wanders about.
You scan east.
*** Range 6 (east) ***
A group of druids wanders about.
You scan south.
*** Range 1 (south) ***
A large, grey wolf is here, glaring hungrily at you.
You scan west.
You scan up.
You scan down.
<974/974hp 989/1259m 392/447mv hour 20 >
where
You feel less armored.
Your force shield shimmers then fades away.
<974/974hp 1019/1259m 442/447mv hour 21 >
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Nefir A narrow trail through the deep, dark forest
<974/974hp 1019/1259m 442/447mv hour 21 >
e
A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1019/1259m 440/447mv hour 21 >
e
e
A narrow trail through the deep, dark forest
[Exits: east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1019/1259m 438/447mv hour 21 >
e
A narrow trail through the deep, dark forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1019/1259m 436/447mv hour 21 >
e
A trail through the dense forest
[Exits: east south west]
A vein of copper ore breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1019/1259m 434/447mv hour 21 >
e
e
A trail through the dense forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1019/1259m 432/447mv hour 21 >
e
A trail through the light forest
[Exits: east south west]
A group of druids wanders about.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1019/1259m 430/447mv hour 21 >
e
e
A trail through the light forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1019/1259m 428/447mv hour 21 >
e
e
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1019/1259m 426/447mv hour 21 >
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
Blood Guard examines you carefully.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
You sheath your weapon.
<974/974hp 1019/1264m 425/447mv hour 21 >
e
Western Shore of a Small Lake
[Exits: east west]
A deposit of golden amber glitters in the stone here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1019/1264m 424/447mv hour 21 >
where
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1019/1264m 422/447mv hour 21 >
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1019/1264m 420/447mv hour 21 >
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1019/1264m 418/447mv hour 21 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Western Park of Val Miran
<974/974hp 1019/1264m 418/447mv hour 21 >
com ar
You feel someone protecting you.
<974/974hp 1014/1264m 418/447mv hour 21 >
com sh
You are surrounded by a force shield.
<974/974hp 1002/1264m 418/447mv hour 21 >
where
affects full
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Western Park of Val Miran
<974/974hp 1002/1264m 418/447mv hour 21 >
You are affected by the following:
Spell: shield : modifies ac by -20 for 48 hours
Spell: armor : modifies ac by -20 for 48 hours
Spell: sanctuary : for 7 hours
Spell: frenzy : modifies ac by 40 for 7 hours
: modifies damroll by 8 for 7 hours
: modifies hitroll by 8 for 7 hours
Spell: stone skin : modifies ac by -40 for 33 hours
Spell: fly : for 9 hours
Spell: mounted : for 50 hours
Spell: bless : modifies savingmaled by -12 for 12 hours
Spell: detect invis : for 8 hours
<974/974hp 1002/1264m 418/447mv hour 21 >
w
w
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1002/1264m 416/447mv hour 21 >
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1002/1264m 414/447mv hour 21 >
com stee
You summon a mass of steel shards to whirl around you.
<974/974hp 974/1264m 414/447mv hour 21 >
where
sl
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<974/974hp 974/1264m 414/447mv hour 21 >
You doze off on the back of a white charger!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
<974/974hp 974/1264m 414/447mv hour 21 >
<974/974hp 974/1264m 414/447mv hour 21 >
<974/974hp 974/1264m 414/447mv hour 21 >
<974/974hp 974/1264m 414/447mv hour 21 >
<974/974hp 974/1264m 414/447mv hour 21 >
<974/974hp 974/1264m 414/447mv hour 21 >
<974/974hp 974/1264m 414/447mv hour 21 >
<974/974hp 1136/1264m 447/447mv hour 22 >
wake
look
where
You wake and stand up.
<974/974hp 1136/1264m 447/447mv hour 22 >
Miran Lake
Little evidence remains that this beautiful little lake has once been a
crater. An azure blue, the lake is deep and filled with fresh water. Fish
are plentiful, the only predator they have to worry about the hydra which
seems to enjoy her new home. It streaks like an arrow through the water,
hunting fish, playing around the wreck of a sunken ship or teasing the Val
Miran citizens relaxing at lake's shore by splashing them with water.
[Exits: east west]
(Charmed) A zombie of a slith arms dealer stands here serving her master.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
<974/974hp 1136/1264m 447/447mv hour 22 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<974/974hp 1136/1264m 447/447mv hour 22 >
w
Western Shore of a Small Lake
[Exits: east west]
A deposit of golden amber glitters in the stone here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1264m 445/447mv hour 22 >
w
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
The Blood Guard flies in.
Blood Guard says 'I'll be keeping my eye on you, blood.'
A zombie of a slith arms dealer flies in.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
<974/974hp 1136/1264m 444/447mv hour 22 >
w
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
You draw your weapon.
You wield the Power Hammer.
<974/974hp 1136/1259m 443/447mv hour 22 >
where
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Nefir The Edge of the Forest
<974/974hp 1136/1259m 443/447mv hour 22 >
w
A trail through the light forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 441/447mv hour 22 >
e
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 439/447mv hour 22 >
where
n
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Nefir The Edge of the Forest
<974/974hp 1136/1259m 439/447mv hour 22 >
where
A Trail through the Hills
[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 437/447mv hour 22 >
Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Nefir A Trail through the Hills
<974/974hp 1136/1259m 437/447mv hour 22 >
n
e
A Trail through the Hills
[Exits: east south west]
A mighty Fortress looms over the area.
A young halfling is playing here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 435/447mv hour 22 >
where
Before an Old Brick Building
[Exits: (north) west]
A mighty Fortress looms over the area.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 433/447mv hour 22 >
Bathhouse is [KNIGHT] controlled. Players near you:
<PK> Nefir Before an Old Brick Building
<974/974hp 1136/1259m 433/447mv hour 22 >
w
A Trail through the Hills
[Exits: east south west]
A mighty Fortress looms over the area.
A young halfling is playing here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 431/447mv hour 22 >
s
s
A Trail through the Hills
[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 429/447mv hour 22 >
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 427/447mv hour 22 >
where
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Nefir The Edge of the Forest
<974/974hp 1136/1259m 427/447mv hour 22 >
wh
~ Wanderers of Aabahran ~
[50 Luna Cle] <PK> [TRIBUNAL] (Militia [T]) Dame Nefir the Will of Gods
[ Luna ] Aethyra the Deaconess
[ Human ] Fyhn Brazkor the Master of Trees
[ Slith ] <PK> [WATCHER] (WANTED) Sserana the Vengeance of the Forest
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Sserana.
<974/974hp 1136/1259m 427/447mv hour 22 >
w
A trail through the light forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 425/447mv hour 22 >
w
A trail through the light forest
[Exits: east south west]
A group of druids wanders about.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 423/447mv hour 22 >
w
w
A trail through the dense forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 421/447mv hour 22 >
w
A trail through the dense forest
[Exits: east south west]
A vein of copper ore breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 419/447mv hour 22 >
w
A narrow trail through the deep, dark forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 417/447mv hour 22 >
w
A narrow trail through the deep, dark forest
[Exits: east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 415/447mv hour 22 >
A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 413/447mv hour 22 >
w
A narrow trail through the deep, dark forest
[Exits: north east south]
The Time Vortex plays with the reality far above you.
A colossal tree blocks the way westwards.
A patch of glowing fungus grows in the wild here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 411/447mv hour 22 >
w
n
The tree trunk is closed.
<974/974hp 1136/1259m 411/447mv hour 22 >
The narrow trail
[Exits: north south]
(Invisible) Shargugh the Forest Brownie is here, grinning broadly at you.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 409/447mv hour 22 >
n
The narrow trail
[Exits: north east south]
A dark blackwood tree stands here, ready to be felled.
A group of druids wanders about.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 407/447mv hour 22 >
n
n
Before A Wreckage
[Exits: north east south]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 405/447mv hour 22 >
Floating Debris
[Exits: north south]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 403/447mv hour 22 >
n
Atop the Deck
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 402/447mv hour 22 >
e
Atop the Deck
[Exits: east south west (down)]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 401/447mv hour 22 >
where
The Sunken Ship is [KNIGHT] controlled. Players near you:
<PK> Nefir Atop the Deck
<974/974hp 1136/1259m 401/447mv hour 22 >
n
n
Alas, you cannot go that way.
<974/974hp 1136/1259m 401/447mv hour 22 >
n
Alas, you cannot go that way.
<974/974hp 1136/1259m 401/447mv hour 22 >
n
Alas, you cannot go that way.
<974/974hp 1136/1259m 401/447mv hour 22 >
Alas, you cannot go that way.
<974/974hp 1136/1259m 401/447mv hour 22 >
w
n
Atop the Deck
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 400/447mv hour 22 >
n
Floating Debris
[Exits: east south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 399/447mv hour 22 >
Alas, you cannot go that way.
<974/974hp 1136/1259m 399/447mv hour 22 >
e
n
Floating Debris
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 397/447mv hour 22 >
n
Alas, you cannot go that way.
<974/974hp 1136/1259m 397/447mv hour 22 >
Alas, you cannot go that way.
<974/974hp 1136/1259m 397/447mv hour 22 >
e
n
Floating Debris
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 395/447mv hour 22 >
Alas, you cannot go that way.
<974/974hp 1136/1259m 395/447mv hour 22 >
e
Floating Debris
[Exits: east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 393/447mv hour 22 >
n
Alas, you cannot go that way.
<974/974hp 1136/1259m 393/447mv hour 22 >
e
A Rocky Formation
[Exits: north south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1136/1259m 391/447mv hour 22 >
n
Rock Outcropping
[Exits: south down]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1136/1259m 389/447mv hour 22 >
where
d
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir Rock Outcropping
<974/974hp 1161/1259m 439/447mv hour 23 >
Small Grove
[Exits: south west up]
A sign painstakingly carved from livingwood is here.
A small hobgoblin seems to be searching for something.
(Dark Aura) The Fewmaster Toede is here.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 437/447mv hour 23 >
w
Entrance to the Crystalmir Caverns
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 436/447mv hour 23 >
where
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir Entrance to the Crystalmir Caverns
<974/974hp 1161/1259m 436/447mv hour 23 >
n
where
A Rock Outcropping
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 434/447mv hour 23 >
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir A Rock Outcropping
<974/974hp 1161/1259m 434/447mv hour 23 >
n
A Rock Outcropping
[Exits: north south]
(Invisible) (Translucent) (White Aura) A weary cleric stands here, warning of the dangers within.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
A weary cleric says 'Beware trespassers, these caverns are not for the faint hearted.'
<974/974hp 1161/1259m 431/447mv hour 23 >
where
Crystalmir Caverns is [KNIGHT] controlled. Players near you:
<PK> Nefir A Rock Outcropping
<974/974hp 1161/1259m 431/447mv hour 23 >
s
s
A Rock Outcropping
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 428/447mv hour 23 >
s
Entrance to the Crystalmir Caverns
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 426/447mv hour 23 >
Road through the forest
[Exits: north east south west]
A mighty Fortress looms over the area.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 425/447mv hour 23 >
w
w
Path along the lakeshore
[Exits: north east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 424/447mv hour 23 >
w
South shore of Crystalmir Lake
[Exits: north east south west]
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 423/447mv hour 23 >
w
Path along the lakeshore
[Exits: north east]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 422/447mv hour 23 >
w
Alas, you cannot go that way.
<974/974hp 1161/1259m 422/447mv hour 23 >
w
Alas, you cannot go that way.
<974/974hp 1161/1259m 422/447mv hour 23 >
Alas, you cannot go that way.
<974/974hp 1161/1259m 422/447mv hour 23 >
n
West shore of Crystalmir Lake
[Exits: north east south west]
The furrow is now filled with very small saplings.
A vein of copper ore breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 421/447mv hour 23 >
w
w
Prayers Eye Peak
[Exits: north east south]
The furrow is now filled with very small saplings.
A cold stone rests here, dark veins pulsing faintly beneath its surface.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 419/447mv hour 23 >
Alas, you cannot go that way.
<974/974hp 1161/1259m 419/447mv hour 23 >
n
Sentinal Gap
[Exits: north east south west]
The furrow is now filled with very small saplings.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 417/447mv hour 23 >
w
Twin Peaks Vale
[Exits: east]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 416/447mv hour 23 >
n
Alas, you cannot go that way.
<974/974hp 1161/1259m 416/447mv hour 23 >
n
Alas, you cannot go that way.
e
<974/974hp 1161/1259m 416/447mv hour 23 >
n
Sentinal Gap
[Exits: north east south west]
The furrow is now filled with very small saplings.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 415/447mv hour 23 >
A burned down Forest
[Exits: north east south]
The furrow is now filled with very small saplings.
Wagons and workers are littered around the forest clearing debris and burnt stumps from the area.
A small hobgoblin seems to be searching for something.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 414/447mv hour 23 >
w
Alas, you cannot go that way.
<974/974hp 1161/1259m 414/447mv hour 23 >
n
w
The Remains of a Forest
[Exits: south west]
The furrow is now filled with very small saplings.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 413/447mv hour 23 >
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 412/447mv hour 23 >
w
where
A Sheltered Copse
[Exits: east]
(White Aura) The herbalist's assistant sits in a shady section of the copse.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 411/447mv hour 23 >
[WATCHER] is [WATCHER] controlled. Players near you:
<PK> Nefir A Sheltered Copse
<974/974hp 1161/1259m 411/447mv hour 23 >
e
Smoldering Campsite
[Exits: north east west]
There is a fire pit here, still smoldering.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 410/447mv hour 23 >
e
The Remains of a Forest
[Exits: south west]
The furrow is now filled with very small saplings.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 409/447mv hour 23 >
s
s
A burned down Forest
[Exits: north east south]
The furrow is now filled with very small saplings.
Wagons and workers are littered around the forest clearing debris and burnt stumps from the area.
A small hobgoblin seems to be searching for something.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 408/447mv hour 23 >
Sentinal Gap
[Exits: north east south west]
The furrow is now filled with very small saplings.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 407/447mv hour 23 >
wh
~ Wanderers of Aabahran ~
[50 Luna Cle] <PK> [TRIBUNAL] (Militia [T]) Dame Nefir the Will of Gods
[ Luna ] Aethyra the Deaconess
[ Human ] Fyhn Brazkor the Master of Trees
[ Slith ] <PK> [WATCHER] (WANTED) Sserana the Vengeance of the Forest
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Sserana.
' ---------------------- Only Nefir and Sserana on PK range -------------- '
<974/974hp 1161/1259m 407/447mv hour 23 >
s
s
Prayers Eye Peak
[Exits: north east south]
The furrow is now filled with very small saplings.
A cold stone rests here, dark veins pulsing faintly beneath its surface.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 405/447mv hour 23 >
s
s
In the Mountains
[Exits: north south]
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 402/447mv hour 23 >
In the Mountains
[Exits: north east]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 399/447mv hour 23 >
Alas, you cannot go that way.
<974/974hp 1161/1259m 399/447mv hour 23 >
e
e
In the Mountains
[Exits: east west]
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 396/447mv hour 23 >
e
e
Mountain Trail
[Exits: north east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 393/447mv hour 23 >
e
Road among the Vallenwoods.
[Exits: east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 391/447mv hour 23 >
e
Stone bridge
[Exits: north east west]
A mighty Fortress looms over the area.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 389/447mv hour 23 >
Solace East Woods
[Exits: north west (down)]
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1161/1259m 387/447mv hour 23 >
Alas, you cannot go that way.
<974/974hp 1161/1259m 387/447mv hour 23 >
where
n
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir Solace East Woods
<974/974hp 1161/1259m 387/447mv hour 23 >
n
Among the Vallenwoods
[Exits: north south west]
A tree spreads its branches through the canopy.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1161/1259m 385/447mv hour 23 >
n
It starts to rain.
<974/974hp 1208/1259m 435/447mv hour 0 >
Small Grove
[Exits: south west up]
A sign painstakingly carved from livingwood is here.
A small hobgoblin seems to be searching for something.
(Dark Aura) The Fewmaster Toede is here.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1208/1259m 433/447mv hour 0 >
Alas, you cannot go that way.
<974/974hp 1208/1259m 433/447mv hour 0 >
w
Entrance to the Crystalmir Caverns
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1208/1259m 432/447mv hour 0 >
where
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir Entrance to the Crystalmir Caverns
<974/974hp 1208/1259m 432/447mv hour 0 >
w
East shore of Crystalmir Lake
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1208/1259m 431/447mv hour 0 >
where
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir East shore of Crystalmir Lake
<974/974hp 1208/1259m 431/447mv hour 0 >
w
where
Middle of Crystalmir Lake
[Exits: north east south west down]
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1208/1259m 430/447mv hour 0 >
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir Middle of Crystalmir Lake
<974/974hp 1208/1259m 430/447mv hour 0 >
e
e
East shore of Crystalmir Lake
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1208/1259m 429/447mv hour 0 >
where behemoth
Entrance to the Crystalmir Caverns
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1208/1259m 428/447mv hour 0 >
Crystalmir Lake is [KNIGHT] controlled. Players near you:
You didn't find any behemoth.
<974/974hp 1208/1259m 428/447mv hour 0 >
e
e
Small Grove
[Exits: south west up]
A sign painstakingly carved from livingwood is here.
A small hobgoblin seems to be searching for something.
(Dark Aura) The Fewmaster Toede is here.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1208/1259m 427/447mv hour 0 >
Alas, you cannot go that way.
<974/974hp 1208/1259m 427/447mv hour 0 >
up
Rock Outcropping
[Exits: south down]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1208/1259m 425/447mv hour 0 >
where
Crystalmir Lake is [KNIGHT] controlled. Players near you:
<PK> Nefir Rock Outcropping
<974/974hp 1208/1259m 425/447mv hour 0 >
s
where
A Rocky Formation
[Exits: north south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1208/1259m 423/447mv hour 0 >
The Sunken Ship is [KNIGHT] controlled. Players near you:
<PK> Nefir A Rocky Formation
<974/974hp 1208/1259m 423/447mv hour 0 >
s
s
A Craggy Beachfront
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1208/1259m 421/447mv hour 0 >
A Craggy Beachfront
[Exits: north south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 447/447mv hour 1 >
wh
~ Wanderers of Aabahran ~
[50 Luna Cle] <PK> [TRIBUNAL] (Militia [T]) Dame Nefir the Will of Gods
[ Luna ] Aethyra the Deaconess
[ Human ] Fyhn Brazkor the Master of Trees
[ Slith ] <PK> [WATCHER] (WANTED) Sserana the Vengeance of the Forest
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Sserana.
<974/974hp 1241/1259m 447/447mv hour 1 >
w
w
Floating Debris
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 445/447mv hour 1 >
w
Atop the Deck
[Exits: north east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 444/447mv hour 1 >
The Gangway
[Exits: north east south]
A mighty Fortress looms over the area.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 443/447mv hour 1 >
s
s
Floating Debris
s
[Exits: north west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 442/447mv hour 1 >
Alas, you cannot go that way.
<974/974hp 1241/1259m 442/447mv hour 1 >
w
Alas, you cannot go that way.
<974/974hp 1241/1259m 442/447mv hour 1 >
Before A Wreckage
[Exits: north east south]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 440/447mv hour 1 >
w
Alas, you cannot go that way.
<974/974hp 1241/1259m 440/447mv hour 1 >
where
s
The Sunken Ship is [KNIGHT] controlled. Players near you:
<PK> Nefir Before A Wreckage
<974/974hp 1241/1259m 440/447mv hour 1 >
s
The narrow trail
[Exits: north east south]
A dark blackwood tree stands here, ready to be felled.
A group of druids wanders about.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 438/447mv hour 1 >
The narrow trail
[Exits: north south]
(Invisible) Shargugh the Forest Brownie is here, grinning broadly at you.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 436/447mv hour 1 >
s
A narrow trail through the deep, dark forest
[Exits: north east south]
The Time Vortex plays with the reality far above you.
A colossal tree blocks the way westwards.
A patch of glowing fungus grows in the wild here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 434/447mv hour 1 >
where
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Nefir A narrow trail through the deep, dark forest
<974/974hp 1241/1259m 434/447mv hour 1 >
e
A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 432/447mv hour 1 >
e
e
A narrow trail through the deep, dark forest
[Exits: east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 430/447mv hour 1 >
A narrow trail through the deep, dark forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 428/447mv hour 1 >
e
A trail through the dense forest
[Exits: east south west]
A vein of copper ore breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 426/447mv hour 1 >
e
A trail through the dense forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 424/447mv hour 1 >
e
A trail through the light forest
[Exits: east south west]
A group of druids wanders about.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 422/447mv hour 1 >
e
A trail through the light forest
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 420/447mv hour 1 >
e
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 418/447mv hour 1 >
e
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
Blood Guard steps aside and allow you to pass her.
Blood Guard examines you carefully.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard steps aside and allow you to pass him.
You sheath your weapon.
<974/974hp 1241/1264m 417/447mv hour 1 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Western Gate of Val Miran
<974/974hp 1241/1264m 417/447mv hour 1 >
w
n
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
You draw your weapon.
You wield the Power Hammer.
<974/974hp 1241/1259m 416/447mv hour 1 >
n
A Trail through the Hills
[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 414/447mv hour 1 >
e
A Trail through the Hills
[Exits: east south west]
A mighty Fortress looms over the area.
A young halfling is playing here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 412/447mv hour 1 >
where
Before an Old Brick Building
[Exits: (north) west]
A mighty Fortress looms over the area.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 410/447mv hour 1 >
Bathhouse is [KNIGHT] controlled. Players near you:
<PK> Nefir Before an Old Brick Building
<974/974hp 1241/1259m 410/447mv hour 1 >
w
A Trail through the Hills
[Exits: east south west]
A mighty Fortress looms over the area.
A young halfling is playing here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 408/447mv hour 1 >
s
s
A Trail through the Hills
[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1259m 406/447mv hour 1 >
The Edge of the Forest
[Exits: north east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1259m 404/447mv hour 1 >
e
e
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
You sheath your weapon.
<974/974hp 1241/1264m 403/447mv hour 1 >
where
Western Shore of a Small Lake
[Exits: east west]
A deposit of golden amber glitters in the stone here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1264m 402/447mv hour 1 >
e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Western Shore of a Small Lake
<974/974hp 1241/1264m 402/447mv hour 1 >
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1264m 400/447mv hour 1 >
e
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1264m 398/447mv hour 1 >
eq
Nefir is using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Magical) (Glowing) a gold scarab ring
<worn on finger> (Magical) (Glowing) a gold scarab ring
<worn around neck> (Glowing) an onyx cross
<worn around neck> (Glowing) (Humming) a necklace of woven leaves
<worn on head> (Magical) a green serpent-tressed wig adorned with a bear's tooth
<worn on ear> a crystal earring
<worn on torso> the Slimy Breastplate
<worn on arms> a tattoo of a Purple Rose
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> an Ogre chainskirt
<worn on feet> nothing.
<worn as shield> the Shield of Horns
<worn about body> (Humming) a Council's Purple Cloak
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid adorned with a black pearl
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<sheathed> (Humming) the Power Hammer
<worn on face> (Glowing) a mask of reflecting adorned with a bear's tooth
<floating nearby> (Humming) a Warped Skull
<in the quiver> nothing.
<974/974hp 1241/1264m 398/447mv hour 1 >
e
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1264m 396/447mv hour 1 >
e
King Agmeel Way
[Exits: north east south west]
A Caravan bearing crests of Valmiran is here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1264m 395/447mv hour 1 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] King Agmeel Way
<974/974hp 1241/1264m 395/447mv hour 1 >
e
e
King Agmeel Way
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1264m 394/447mv hour 1 >
e
King Agmeel Way
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1264m 393/447mv hour 1 >
The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1264m 392/447mv hour 1 >
e
Queen Isabeau Avenue
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1264m 391/447mv hour 1 >
e
Queen Isabeau Avenue
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1264m 390/447mv hour 1 >
e
Queen Isabeau Avenue
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1241/1264m 389/447mv hour 1 >
e
e
The Eastern Square of Val Miran
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1241/1264m 388/447mv hour 1 >
Queen Isabeau Avenue
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1264m 437/447mv hour 2 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Queen Isabeau Avenue
<974/974hp 1264/1264m 437/447mv hour 2 >
e
e
Queen Isabeau Avenue
[Exits: east west]
A feral citizen of Val Miran walks the streets here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1264m 436/447mv hour 2 >
The Eastern Gate of Val Miran
[Exits: north east south west up]
( 3) A pile of gold coins.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1264m 435/447mv hour 2 >
e
e
A Ramshackle Tent City
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
You draw your weapon.
You wield the Power Hammer.
<974/974hp 1264/1259m 434/447mv hour 2 >
The Grasslands
[Exits: east west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 433/447mv hour 2 >
where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Nefir The Grasslands
<974/974hp 1264/1259m 433/447mv hour 2 >
e
e
The Eastern Checkpoint
[Exits: east west]
A column of Crusaders is camped here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 432/447mv hour 2 >
Light Woods
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 431/447mv hour 2 >
e
Thickening Woods
[Exits: east west]
A cold stone rests here, dark veins pulsing faintly beneath its surface.
A large murder of crows nearly turns the trees black here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 429/447mv hour 2 >
e
where
A Small Clearing
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 427/447mv hour 2 >
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Nefir A Small Clearing
<974/974hp 1264/1259m 427/447mv hour 2 >
n
Entrance to Elderwood
[Exits: north south]
Aruncus the Druid is walking around here, searching for herbs.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
Aruncus the Druid says 'If you could find me some gyvel herb, I could make something powerful.'
<974/974hp 1264/1259m 425/447mv hour 2 >
where
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Nefir Entrance to Elderwood
<974/974hp 1264/1259m 425/447mv hour 2 >
s
A Small Clearing
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 423/447mv hour 2 >
e
Leaving the Woodland
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 421/447mv hour 2 >
e
Lower Foothills
[Exits: north south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 419/447mv hour 2 >
n
where
Greener Hills
[Exits: east south]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 418/447mv hour 2 >
The Forward Keep is [KNIGHT] controlled. Players near you:
<PK> Nefir Greener Hills
<974/974hp 1264/1259m 418/447mv hour 2 >
s
s
Lower Foothills
[Exits: north south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 417/447mv hour 2 >
s
Nearing the Cross Roads
[Exits: north east]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 414/447mv hour 2 >
Alas, you cannot go that way.
<974/974hp 1264/1259m 414/447mv hour 2 >
where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Nefir Nearing the Cross Roads
<974/974hp 1264/1259m 414/447mv hour 2 >
e
s
The Crossroads
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'
<974/974hp 1264/1259m 412/447mv hour 2 >
where
The Northern Trail
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 410/447mv hour 2 >
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Nefir The Northern Trail
<974/974hp 1264/1259m 410/447mv hour 2 >
s
s
The Northern Trail
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 406/447mv hour 2 >
The Northern Trail
[Exits: north south west]
A mighty Fortress looms over the area.
A vein of bright silver breaks through the surface here.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 402/447mv hour 2 >
s
s
The Northern Trail
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 398/447mv hour 2 >
The Northern Gate
[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 396/447mv hour 2 >
where
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Nefir The Northern Gate
<974/974hp 1264/1259m 396/447mv hour 2 >
s
s
The Northern Square
[Exits: north east south west]
A mighty Fortress looms over the area.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 395/447mv hour 2 >
A Cobblestone Road
[Exits: north east south west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 394/447mv hour 2 >
s
The Village Center
[Exits: north east south west]
A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
A Blackwatch villager scurries about, taking care of business.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 393/447mv hour 2 >
e
e
A Cobblestone Road
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 392/447mv hour 2 >
The Eastern Square
[Exits: north east south west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 391/447mv hour 2 >
e
e
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 390/447mv hour 2 >
e
The Eastern Trail
[Exits: east west]
A spread of coltsfoot grows in the wild here.
A seam of milky quartz breaks through the surface here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 389/447mv hour 2 >
where
The Eastern Trail
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 388/447mv hour 2 >
e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Nefir The Eastern Trail
<974/974hp 1264/1259m 388/447mv hour 2 >
e
The Eastern Trail
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 387/447mv hour 2 >
where
Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
Some magenta colored leaves lie here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 386/447mv hour 2 >
e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Main Eastern Road
<974/974hp 1264/1259m 386/447mv hour 2 >
Crossroads to the Wilderness
[Exits: north east south west]
A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 384/447mv hour 2 >
where
e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Crossroads to the Wilderness
<974/974hp 1264/1259m 384/447mv hour 2 >
On the Eastern Path
[Exits: east west]
A mighty Fortress looms over the area.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 382/447mv hour 2 >
e
e
e
Between Granite Walls
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 380/447mv hour 2 >
e
e
Between Granite Walls
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 379/447mv hour 2 >
Between Granite Walls
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 378/447mv hour 2 >
e
It starts to rain.
<974/974hp 1259/1259m 428/447mv hour 3 >
Between Granite Walls
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 427/447mv hour 3 >
e
e
Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1259/1259m 426/447mv hour 3 >
At the Walls End
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 425/447mv hour 3 >
e
Farmer John's Foodstand
[Exits: north east south west]
A mighty Fortress looms over the area.
A poorly built fruit stand is here.
A wild mandrake plant grows in the wild here.
Farmer Griff's Brother, Joe Griff stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
Joe Griff says 'Welcome to Farmer Griff's food stand, where quality cannot be beat!'
Joe Griff shoves his finger up his nose and rummages around.
Joe Griff removes his finger and grabs the closest apple.
Joe Griff says 'Here, fresh apples for sale! They can't be beat!'
<974/974hp 1259/1259m 424/447mv hour 3 >
e
On a Lone Path
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 423/447mv hour 3 >
Further Along the Path
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1259/1259m 422/447mv hour 3 >
e
Further Along the Path
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 421/447mv hour 3 >
e
Further Along the Path
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1259/1259m 420/447mv hour 3 >
At the Ladder
[Exits: north south west up]
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 419/447mv hour 3 >
e
Alas, you cannot go that way.
<974/974hp 1259/1259m 419/447mv hour 3 >
where
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir At the Ladder
<974/974hp 1259/1259m 419/447mv hour 3 >
s
s
South of the Ladder
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1259/1259m 418/447mv hour 3 >
At the Southwestern Ropes
[Exits: north east]
Dozens of thick rusty chains stretch from the ground into the sky.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 417/447mv hour 3 >
where
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir At the Southwestern Ropes
<974/974hp 1259/1259m 417/447mv hour 3 >
n
South of the Ladder
[Exits: north south]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1259/1259m 416/447mv hour 3 >
n
w
At the Ladder
[Exits: north south west up]
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 415/447mv hour 3 >
w
Further Along the Path
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1259/1259m 414/447mv hour 3 >
w
Further Along the Path
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 413/447mv hour 3 >
w
Further Along the Path
[Exits: east west]
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1259/1259m 412/447mv hour 3 >
w
On a Lone Path
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 411/447mv hour 3 >
Farmer John's Foodstand
[Exits: north east south west]
A mighty Fortress looms over the area.
A poorly built fruit stand is here.
A wild mandrake plant grows in the wild here.
Farmer Griff's Brother, Joe Griff stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1259/1259m 410/447mv hour 3 >
s
s
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1259m 409/447mv hour 3 >
where
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
You sheath your weapon.
<974/974hp 1259/1264m 408/447mv hour 3 >
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Before the Tribunal Quarter
<974/974hp 1259/1264m 408/447mv hour 3 >
s
where
A Blood Guard stands aside and lets you pass.
A Blood Guard says 'The Blood Guard serves you, Tribunal Nefir.'
A Wide Marble Path
[Exits: north south]
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1259/1264m 407/447mv hour 3 >
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] A Wide Marble Path
<974/974hp 1259/1264m 407/447mv hour 3 >
com 'cancellation' sanctuary
The protective aura around your body fades.
Ok.
<974/974hp 1239/1264m 407/447mv hour 3 >
com san
You are surrounded by a dark aura.
<974/974hp 1164/1264m 407/447mv hour 3 >
affects full
sl
You are affected by the following:
Spell: sanctuary : for 8 hours
Spell: steel wall : modifies ac by -62 for 1 hours
Spell: shield : modifies ac by -20 for 42 hours
Spell: armor : modifies ac by -20 for 42 hours
Spell: frenzy : modifies ac by 40 for 1 hours
: modifies damroll by 8 for 1 hours
: modifies hitroll by 8 for 1 hours
Spell: stone skin : modifies ac by -40 for 27 hours
Spell: fly : for 3 hours
Spell: mounted : for 44 hours
Spell: bless : modifies savingmaled by -12 for 6 hours
Spell: detect invis : for 2 hours
<974/974hp 1164/1264m 407/447mv hour 3 >
You doze off on the back of a white charger!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1164/1264m 407/447mv hour 3 >
<974/974hp 1264/1264m 447/447mv hour 4 >
<974/974hp 1264/1264m 447/447mv hour 4 >
wake
look
where
You wake and stand up.
<974/974hp 1264/1264m 447/447mv hour 4 >
A Wide Marble Path
The moonlight reflects off a glimmering stream at the center of this
wide, marble-paved path, illuminating the road with an azure brilliance.
Hardly visible are the two rows of uniformly-trimmed trees erected along the
sides of the path, appearing more as lines of shadowy figures guarding
either side of the road. Few travel this path at this time of the night,
only the occasional guard can be seen patrolling the street. To the north
lies the main gate of the district, and to the south rests a large, shadowed
Villa, quite representative of the brilliant architecture found throughout
the property.
[Exits: north south]
(Charmed) A zombie of a slith arms dealer stands here serving her master.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
<974/974hp 1264/1264m 447/447mv hour 4 >
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] A Wide Marble Path
<974/974hp 1264/1264m 447/447mv hour 4 >
affects full
n
You are affected by the following:
Spell: sanctuary : for 7 hours
Spell: steel wall : modifies ac by -62 for 0 hours
Spell: shield : modifies ac by -20 for 41 hours
Spell: armor : modifies ac by -20 for 41 hours
Spell: frenzy : modifies ac by 40 for 0 hours
: modifies damroll by 8 for 0 hours
: modifies hitroll by 8 for 0 hours
Spell: stone skin : modifies ac by -40 for 26 hours
Spell: fly : for 2 hours
Spell: mounted : for 43 hours
Spell: bless : modifies savingmaled by -12 for 5 hours
Spell: detect invis : for 1 hours
<974/974hp 1264/1264m 447/447mv hour 4 >
n
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1264m 446/447mv hour 4 >
n
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
You draw your weapon.
You wield the Power Hammer.
<974/974hp 1264/1259m 445/447mv hour 4 >
Farmer John's Foodstand
[Exits: north east south west]
A mighty Fortress looms over the area.
A poorly built fruit stand is here.
A wild mandrake plant grows in the wild here.
Farmer Griff's Brother, Joe Griff stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 444/447mv hour 4 >
w
where
At the Walls End
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 443/447mv hour 4 >
w
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir At the Walls End
<PK> Sserana (WANTED) Entrance of a Small Encampment
<974/974hp 1264/1259m 443/447mv hour 4 >
w
Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 442/447mv hour 4 >
Between Granite Walls
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 441/447mv hour 4 >
where behemoth
Flying Citadel is [KNIGHT] controlled. Players near you:
a huge scaled behemoth Entrance of a Small Encampment
<974/974hp 1264/1259m 441/447mv hour 4 >
e
e
Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 440/447mv hour 4 >
e
At the Walls End
[Exits: east west]
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 439/447mv hour 4 >
Farmer John's Foodstand
[Exits: north east south west]
A mighty Fortress looms over the area.
A poorly built fruit stand is here.
A wild mandrake plant grows in the wild here.
Farmer Griff's Brother, Joe Griff stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1259m 438/447mv hour 4 >
where
s
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Farmer John's Foodstand
<PK> Sserana (WANTED) Entrance of a Small Encampment
<974/974hp 1264/1259m 438/447mv hour 4 >
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1259m 437/447mv hour 4 >
s
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
You sheath your weapon.
<974/974hp 1264/1264m 436/447mv hour 4 >
where
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Before the Tribunal Quarter
<974/974hp 1264/1264m 436/447mv hour 4 >
s
A Blood Guard stands aside and lets you pass.
A Blood Guard says 'The Blood Guard serves you, Tribunal Nefir.'
A Wide Marble Path
[Exits: north south]
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
The Blood Guard flies in.
A zombie of a slith arms dealer flies in.
<974/974hp 1264/1264m 435/447mv hour 4 >
where
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] A Wide Marble Path
<974/974hp 1264/1264m 435/447mv hour 4 >
scan n
You scan north.
*** Range 1 (north) ***
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
*** Range 2 (north) ***
A bleeding thug of syndicate lies in the dirt here.
*** Range 3 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
<974/974hp 1264/1264m 435/447mv hour 4 >
where
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] A Wide Marble Path
<974/974hp 1264/1264m 435/447mv hour 4 >
scan n
You scan north.
*** Range 1 (north) ***
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
*** Range 2 (north) ***
A bleeding thug of syndicate lies in the dirt here.
*** Range 3 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
<974/974hp 1264/1264m 435/447mv hour 4 >
scan n
You scan north.
*** Range 1 (north) ***
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
*** Range 2 (north) ***
A bleeding thug of syndicate lies in the dirt here.
*** Range 3 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
<974/974hp 1264/1264m 435/447mv hour 4 >
where
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] A Wide Marble Path
<974/974hp 1264/1264m 435/447mv hour 4 >
scan n
You scan north.
*** Range 1 (north) ***
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
*** Range 2 (north) ***
A bleeding thug of syndicate lies in the dirt here.
*** Range 3 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
<974/974hp 1264/1264m 435/447mv hour 4 >
where
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] A Wide Marble Path
<974/974hp 1264/1264m 435/447mv hour 4 >
n
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
A zombie of a slith arms dealer flies in.
The Blood Guard flies in.
<974/974hp 1264/1264m 434/447mv hour 4 >
l sky
You can see little of the sky from indoors.
<974/974hp 1264/1264m 434/447mv hour 4 >
The shards of metal protecting you fall to the ground.
Your rage ebbs.
<974/974hp 1264/1264m 444/447mv hour 5 >
where
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Before the Tribunal Quarter
<974/974hp 1264/1264m 444/447mv hour 5 >
com fr
You are filled with holy wrath!
<974/974hp 1234/1264m 444/447mv hour 5 >
com stee
You summon a mass of steel shards to whirl around you.
Sserana walks in.
A large spotted leopard walks in.
A huge scaled behemoth walks in.
A displacer beast walks in.
A cockatrice flies in.
[TRIBUNAL]: 'A Blood Guard: Alert! Sserana of [WARDER] sighted at our gates!'
A Blood Guard (Model) yells wildly 'Help! I'm being attacked by a cockatrice!'
A Blood Guard (Model) yells wildly 'Help! I'm being attacked by a displacer beast!'
A Blood Guard (Model) yells wildly 'Help! I'm being attacked by a huge scaled behemoth!'
A Blood Guard (Model) yells wildly 'Help! I'm being attacked by a large spotted leopard!'
A Blood Guard's slice decimates Sserana!
A Blood Guard's slice MUTILATES a cockatrice!
A displacer beast fades into existence.
A Blood Guard's slice MASSACRES a large spotted leopard!
<974/974hp 1206/1264m 444/447mv hour 5 >
A Blood Guard is blinded by the dirt in his eyes!
Sserana's kicked dirt scratches A Blood Guard.
<974/974hp 1206/1264m 444/447mv hour 5 >
The Blood Guard (Model) yells wildly 'Sserana is a criminal! Justice shall prevail!'
The Blood Guard's slash misses Sserana.
A bolt of black lightning cracks out of a huge scaled behemoth's horn at A Blood Guard!
A Blood Guard has been paralyzed!
<974/974hp 1206/1264m 444/447mv hour 5 >
A Blood Guard's slice maims a cockatrice!
A Blood Guard's slice maims a displacer beast!
A Blood Guard's slice MASSACRES a large spotted leopard!
[TRIBUNAL] A Blood Guard: 'We are under attack by Sserana!'
A cockatrice's shock injures A Blood Guard.
A cockatrice's shock hits A Blood Guard.
A cockatrice's shock hits A Blood Guard.
A large spotted leopard's claw injures A Blood Guard.
A large spotted leopard's claw hits A Blood Guard.
A huge scaled behemoth's draining horn hits A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
A displacer beast's claw misses A Blood Guard.
A displacer beast's claw injures A Blood Guard.
Sserana spits acid at A Blood Guard.
Sserana's blast of acid MUTILATES A Blood Guard!
A composite bow's pierce MUTILATES A Blood Guard!
Sserana's smash devastates A Blood Guard!
Sserana's smash maims A Blood Guard!
Sserana's smash devastates A Blood Guard!
Sserana's smash maims A Blood Guard!
Sserana's tail decimates A Blood Guard!
<974/974hp 1206/1264m 444/447mv hour 5 >
com path sserana
A Blood Guard's slice maims a cockatrice!
A Blood Guard's slice MASSACRES a huge scaled behemoth!
A Blood Guard's slice MASSACRES a large spotted leopard!
A Blood Guard tries to disarm Sserana, but fails.
A cockatrice's shock hits A Blood Guard.
A cockatrice's shock hits A Blood Guard.
A cockatrice's shock grazes A Blood Guard.
The Blood Guard's slash injures Sserana.
A large spotted leopard's claw wounds A Blood Guard.
A large spotted leopard's claw injures A Blood Guard.
A large spotted leopard's claw injures A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
A displacer beast's claw injures A Blood Guard.
A displacer beast's claw injures A Blood Guard.
Sserana's smash maims A Blood Guard!
Sserana's smash decimates A Blood Guard!
Sserana strikes with his tail at A Blood Guard's legs.
Sserana trips A Blood Guard, sending him to the ground.
Sserana's trip scratches A Blood Guard.
<974/974hp 1206/1264m 444/447mv hour 5 >
where
You draw your weapon.
You wield the Power Hammer.
Sserana (Abiding) yells wildly 'Die! Nefir, you sorcerous dog!'
You call onto Anume's power and envelop Sserana in the very stuff of evil.
Sserana looks very ill.
Your evil aura LACERATES Sserana!
Sserana has a few scratches.
<974/974hp 1176/1259m 444/447mv hour 5 >
com 'dispel magic'
You parry a cockatrice's attack.
You parry a cockatrice's attack.
You parry a cockatrice's attack.
Sserana blocks your attack with his weapon.
Sserana blocks your attack with his weapon.
The Blood Guard's slash wounds Sserana.
You block a large spotted leopard's attack with your shield.
A large spotted leopard's claw injures you.
You block a large spotted leopard's attack with your shield.
You parry a large spotted leopard's attack.
Your steel shards DISMEMBER a large spotted leopard!
The Blood Guard jumps in front of you!
You block a displacer beast's attack with your shield.
You parry a displacer beast's attack.
You parry a displacer beast's attack.
Luckily your feet aren't on the ground.
A composite bow's pierce MUTILATES A Blood Guard!
Sserana's smash decimates A Blood Guard!
Sserana's smash mauls A Blood Guard.
Sserana's smash maims A Blood Guard!
Sserana's smash decimates A Blood Guard!
A staff of nature's spirits adorned with a starshard digs into A Blood Guard's body.
Sserana's wrath wounds A Blood Guard.
Sserana strikes with his tail at A Blood Guard's legs.
Sserana trips A Blood Guard, sending him to the ground.
A Blood Guard is no longer paralyzed.
Sserana's trip scratches A Blood Guard.
Sserana has a few scratches.
<959/974hp 1176/1259m 444/447mv hour 5 >
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Before the Tribunal Quarter
<PK> Sserana (WANTED) Before the Tribunal Quarter
Sserana has a few scratches.
Nefir: [===|===|===|===]
<959/974hp 1176/1259m 444/447mv hour 5 >
You failed.
Sserana's kicked dirt misses you.
Sserana has a few scratches.
Nefir: [===|===|===|===]
<959/974hp 1161/1259m 444/447mv hour 5 >
com path sserana
A bolt of black lightning cracks out of a huge scaled behemoth's horn at you!
You block a cockatrice's attack with your shield.
A cockatrice's shock misses you.
You parry a cockatrice's attack.
Your life drain mauls Sserana.
Sserana dodges your attack.
The Blood Guard's slash wounds Sserana.
The Blood Guard's slash injures Sserana.
The Blood Guard jumps in front of you!
The Blood Guard jumps in front of you!
You parry a displacer beast's attack.
Sserana spits a stream of corrosive acid at you.
The toxin has made you glow.
Sserana's blast of acid maims you!
You parry Sserana's attack.
You parry Sserana's attack.
You parry Sserana's attack.
Sserana's smash decimates you!
Your steel shards wound Sserana.
You parry Sserana's attack.
Sserana has some small wounds and bruises.
Nefir: [===|===|===|===]
<901/974hp 1161/1259m 444/447mv hour 5 >
You call onto Anume's power and envelop Sserana in the very stuff of evil.
Your evil aura decimates Sserana!
Sserana has some small wounds and bruises.
Nefir: [===|===|===|===]
<901/974hp 1131/1259m 444/447mv hour 5 >
where
You block a cockatrice's attack with your shield.
A cockatrice's shock injures you.
A cockatrice's shock injures you.
Your steel shards maul a cockatrice.
Sserana parries your attack.
Sserana blocks your attack with his weapon.
You parry a large spotted leopard's attack.
You block a large spotted leopard's attack with your shield.
You parry a large spotted leopard's attack.
You parry a huge scaled behemoth's attack.
A huge scaled behemoth's draining horn injures you.
You parry a huge scaled behemoth's attack.
Your steel shards devastate a huge scaled behemoth!
You parry a displacer beast's attack.
You parry a displacer beast's attack.
A displacer beast tries to disarm your shield, but fails.
Sserana spits a stream of corrosive acid at you.
Sserana's blast of acid LACERATES you!
A composite bow's pierce decimates you!
You parry Sserana's attack.
You parry Sserana's attack.
You parry Sserana's attack.
Your steel shards maul Sserana.
Sserana has some small wounds and bruises.
Nefir: [===|===|===|=--]
<783/974hp 1131/1259m 444/447mv hour 5 >
Sserana tosses a small handfull of thick pollen at Nefir.
You yell 'Help! Sserana just tried to send a swarm after me!'
com path sserana
Sserana's pollen scratches you.
Sserana has some small wounds and bruises.
Nefir: [===|===|===|=--]
<782/974hp 1131/1259m 444/447mv hour 5 >
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Before the Tribunal Quarter
<PK> Sserana (WANTED) Before the Tribunal Quarter
Sserana has some small wounds and bruises.
Nefir: [===|===|===|=--]
<782/974hp 1131/1259m 444/447mv hour 5 >
You call onto Anume's power and envelop Sserana in the very stuff of evil.
Your evil aura decimates Sserana!
Sserana has some small wounds and bruises.
Nefir: [===|===|===|=--]
<782/974hp 1101/1259m 444/447mv hour 5 >
A cockatrice's shock injures you.
You parry a cockatrice's attack.
You block a cockatrice's attack with your shield.
Your steel shards wound a cockatrice.
Sserana dodges your attack.
A zombie of a slith arms dealer trips Sserana, sending him to the ground.
A zombie of a slith arms dealer's trip scratches Sserana.
The Blood Guard's slash injures Sserana.
You parry a large spotted leopard's attack.
A large spotted leopard's claw hits you.
You block a large spotted leopard's attack with your shield.
You parry a large spotted leopard's attack.
Your steel shards maim a large spotted leopard!
You block a huge scaled behemoth's attack with your shield.
You parry a huge scaled behemoth's attack.
You block a huge scaled behemoth's attack with your shield.
You parry a displacer beast's attack.
You block a displacer beast's attack with your shield.
Sserana spits a stream of corrosive acid at you.
Sserana's blast of acid wounds you.
You parry Sserana's attack.
You block Sserana's attack with your shield.
Sserana's smash devastates you!
Your steel shards injure Sserana.
Sserana has quite a few wounds.
Nefir: [===|===|===|---]
<705/974hp 1101/1259m 444/447mv hour 5 >
The day has begun.
[TRIBUNAL] A Blood Guard: 'Our altar is under attack by Sserana!
'
A Blood Guard rubs the dirt out of his eyes.
You no longer see invisible objects.
Sserana has quite a few wounds.
Nefir: [===|===|===|---]
<705/974hp 1101/1259m 447/447mv hour 6 >
com path sserana
You call onto Anume's power and envelop Sserana in the very stuff of evil.
Your evil aura decimates Sserana!
A Blood Guard's slice decimates Sserana!
A Blood Guard gets a wild look in his eyes.
[TRIBUNAL] A Blood Guard: 'We are under attack by Sserana!'
A cockatrice's shock hits you.
A cockatrice's shock injures you.
You parry a cockatrice's attack.
Your steel shards decimate a cockatrice!
Sserana parries your attack.
The Blood Guard's slash injures Sserana.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
A huge scaled behemoth's draining horn wounds you.
You parry a huge scaled behemoth's attack.
A huge scaled behemoth's draining horn injures you.
Luckily your feet aren't on the ground.
Your steel shards LACERATE a huge scaled behemoth!
You block a displacer beast's attack with your shield.
Your poison scratches Sserana.
A composite bow's pierce devastates you!
Sserana's smash mauls you.
You block Sserana's attack with your shield.
You block Sserana's attack with your shield.
Your steel shards injure Sserana.
Sserana's tail devastates you!
You get caught in the barbs of Sserana's belt!
Sserana's steel barbs hit you.
Sserana's slice grazes you.
Sserana has quite a few wounds.
Nefir: [===|===|=--|---]
<553/974hp 1071/1259m 447/447mv hour 6 >
A bolt of black lightning cracks out of a huge scaled behemoth's horn at you!
Sserana has quite a few wounds.
Nefir: [===|===|=--|---]
<553/974hp 1071/1259m 447/447mv hour 6 >
flee
A cockatrice's shock hits you.
You parry a cockatrice's attack.
You block a cockatrice's attack with your shield.
Your steel shards injure a cockatrice.
Your life drain misses Sserana.
The Blood Guard's slash wounds Sserana.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You block a large spotted leopard's attack with your shield.
You block a large spotted leopard's attack with your shield.
You parry a large spotted leopard's attack.
A large spotted leopard tries to disarm your shield, but fails.
The Blood Guard jumps in front of you!
You parry a displacer beast's attack.
Your poison scratches Sserana.
The Blood Guard jumps in front of you!
Sserana has quite a few wounds.
Nefir: [===|===|=--|---]
<542/974hp 1071/1259m 447/447mv hour 6 >
You flee from combat!
A Blood Guard says 'Come back when you have no blood upon you Nefir.'
You flee from combat!
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<542/974hp 1071/1259m 446/447mv hour 6 >
s
com path sserana
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(WANTED) (White Aura) Sserana is here.
(Charmed) (White Aura) A fierce cockatrice gares about itself.
(Charmed) (White Aura) A displacer beast snarls here.
(Charmed) A huge, scaled behemoth paws the ground here.
(Charmed) A large spotted leopard sits here.
(Charmed) (White Aura) the Blood Guard is here, fighting Sserana.
(Charmed) A zombie of a slith arms dealer is here, fighting Sserana.
(White Aura) A Blood Guard is resting here.
The Tribunal altar stands here.
You sheath your weapon.
<542/974hp 1071/1264m 445/447mv hour 6 >
You draw your weapon.
You wield the Power Hammer.
Sserana (Abiding) yells wildly 'Die! Nefir, you sorcerous dog!'
You call onto Anume's power and envelop Sserana in the very stuff of evil.
Your evil aura decimates Sserana!
Sserana has quite a few wounds.
Nefir: [===|===|=--|---]
<542/974hp 1041/1259m 445/447mv hour 6 >
You block a cockatrice's attack with your shield.
You block a cockatrice's attack with your shield.
You block a cockatrice's attack with your shield.
Your life drain mauls Sserana.
Your life drain mauls Sserana.
A large spotted leopard's claw wounds you.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You block a large spotted leopard's attack with your shield.
Your steel shards MUTILATE a large spotted leopard!
You parry a huge scaled behemoth's attack.
A huge scaled behemoth's draining horn wounds you.
You parry a huge scaled behemoth's attack.
Luckily your feet aren't on the ground.
Your steel shards MASSACRE a huge scaled behemoth!
You block a displacer beast's attack with your shield.
You block a displacer beast's attack with your shield.
Your poison scratches Sserana.
Sserana spits a stream of corrosive acid at you.
Sserana's blast of acid injures you.
A composite bow's pierce decimates you!
You block Sserana's attack with your shield.
You parry Sserana's attack.
You parry Sserana's attack.
Your steel shards injure Sserana.
A set of razor sharp claws' slash grazes Sserana.
You get caught in the barbs of Sserana's belt!
Sserana's steel barbs hit you.
Sserana's slice grazes you.
Sserana has quite a few wounds.
Nefir: [===|===|---|---]
<458/974hp 1041/1259m 445/447mv hour 6 >
Sserana kicks dirt in your eyes!
Sserana's kicked dirt scratches you.
You can't see a thing!
Nefir: [===|===|---|---]
<455/974hp 1041/1259m 445/447mv hour 6 >
com 'dispel magic'
Someone looks less sickly.
Someone looks emptier as Gaia's spirit departs.
The protective aura around someone fades.
Someone sheds the scales covering his flesh.
Ok.
Nefir: [===|===|---|---]
<455/974hp 1026/1259m 445/447mv hour 6 >
Someone's slice MASSACRES someone!
You parry someone's attack.
Someone's shock injures you.
Someone's shock hits you.
Your steel shards devastate someone!
Someone dodges your attack.
Someone parries your attack.
Someone jumps in front of you!
Someone's draining horn wounds you.
Someone's draining horn wounds you.
Someone's draining horn wounds you.
Your steel shards decimate someone!
Someone jumps in front of you!
Someone's smash mauls you.
You block someone's attack with your shield.
You parry someone's attack.
You can feel something dig into your body.
Someone's wrath grazes you.
Your steel shards devastate someone!
Nefir: [===|==-|---|---]
<344/974hp 1026/1259m 445/447mv hour 6 >
com path sserana
A bolt of black lightning cracks out of someone's horn at you!
Nefir: [===|==-|---|---]
<344/974hp 1026/1259m 445/447mv hour 6 >
They aren't here.
Nefir: [===|==-|---|---]
<344/974hp 1026/1259m 445/447mv hour 6 >
Someone tries to disarm someone, but fails.
Someone's shock injures you.
You parry someone's attack.
Someone's shock injures you.
Your steel shards maim someone!
Someone blocks your attack with his weapon.
Someone dodges your attack.
You block someone's attack with your shield.
Someone's claw injures you.
You parry someone's attack.
Your steel shards maim someone!
Someone's draining horn wounds you.
You parry someone's attack.
You block someone's attack with your shield.
Your steel shards LACERATE someone!
Someone's claw injures you.
You block someone's attack with your shield.
Your steel shards devastate someone!
Someone spits a stream of corrosive acid at you.
Someone's blast of acid hits you.
Someone jumps in front of you!
Nefir: [===|=--|---|---]
<257/974hp 1026/1259m 445/447mv hour 6 >
com path
You call onto Anume's power and envelop someone in the very stuff of evil.
Someone screams in agony as plague sores erupt from his skin.
Your evil aura *** DEMOLISHES *** someone!
Nefir: [===|=--|---|---]
<257/974hp 996/1259m 445/447mv hour 6 >
Someone's kick wounds you. <------ a kick?
You sure are BLEEDING!
Nefir: [===|---|---|---]
<240/974hp 996/1259m 445/447mv hour 6 >
Someone's shock wounds you.
You sure are BLEEDING!
You parry someone's attack.
You block someone's attack with your shield.
Your steel shards injure someone.
Your life drain misses someone.
Someone trips someone, sending him to the ground.
Someone's trip scratches someone.
You block someone's attack with your shield.
Someone's claw injures you.
You sure are BLEEDING!
You parry someone's attack.
Your steel shards decimate someone!
You block someone's attack with your shield.
Someone's draining horn wounds you.
You sure are BLEEDING!
Someone's draining horn injures you.
You sure are BLEEDING!
Luckily your feet aren't on the ground.
Your steel shards LACERATE someone!
Someone's claw injures you.
You sure are BLEEDING!
You block someone's attack with your shield.
Your steel shards wound someone.
Someone jumps in front of you!
Nefir: [==-|---|---|---]
<163/974hp 996/1259m 445/447mv hour 6 >
flee
You flee from combat!
Someone says 'Come back when you have no blood upon you Nefir.'
You flee from combat!
You can't see a thing!
<163/974hp 996/1259m 444/447mv hour 6 >
n
You can't see a thing!
<163/974hp 996/1259m 443/447mv hour 6 >
w
w
w
You can't see a thing!
<163/974hp 996/1259m 442/447mv hour 6 >
w
You can't see a thing!
<163/974hp 996/1259m 441/447mv hour 6 >
com 'cure critical'
You can't see a thing!
<163/974hp 996/1259m 440/447mv hour 6 >
You can't see a thing!
<163/974hp 996/1259m 438/447mv hour 6 >
You feel a lot better!
<222/974hp 976/1259m 438/447mv hour 6 >
w
w
com 'cure critical'
You can't see a thing!
<222/974hp 976/1259m 436/447mv hour 6 >
You can't see a thing!
<222/974hp 976/1259m 435/447mv hour 6 >
w
You feel a lot better!
<285/974hp 956/1259m 435/447mv hour 6 >
w
The rain soaks into the ground, turning it to thick mud.
A thick fog rolls in, shrouding the area.
<285/974hp 956/1259m 435/447mv hour 6 >
w
com 'cure critical'
You can't see a thing!
<285/974hp 956/1259m 432/447mv hour 6 >
You can't see a thing!
<285/974hp 956/1259m 429/447mv hour 6 >
You can't see a thing!
<285/974hp 956/1259m 427/447mv hour 6 >
You feel a lot better!
<343/974hp 936/1259m 427/447mv hour 6 >
affects full
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: faerie fire : modifies ac by 25 for 1 hours
Spell: steel wall : modifies ac by -75 for 5 hours
Spell: frenzy : modifies ac by 40 for 15 hours
: modifies damroll by 8 for 15 hours
: modifies hitroll by 8 for 15 hours
Spell: sanctuary : for 5 hours
Spell: shield : modifies ac by -20 for 39 hours
Spell: armor : modifies ac by -20 for 39 hours
Spell: stone skin : modifies ac by -40 for 24 hours
Spell: fly : for 0 hours
Spell: mounted : for 41 hours
Spell: bless : modifies savingmaled by -12 for 3 hours
<343/974hp 936/1259m 427/447mv hour 6 >
w
The sun rises in the east.
[TRIBUNAL] someone: 'Our altar is under attack by large behemoth!
'
You rub the dirt out of your eyes.
You slowly float to the ground.
<356/974hp 962/1259m 447/447mv hour 7 >
The Eastern Trail
[Exits: east west]
<356/974hp 962/1259m 446/447mv hour 7 >
w
The Eastern Trail
[Exits: east west]
<356/974hp 962/1259m 445/447mv hour 7 >
[TRIBUNAL]: 'A Blood Guard: Alert! Sserana of [WARDER] sighted at our gates!'
<356/974hp 962/1259m 445/447mv hour 7 >
e
The Eastern Trail
[Exits: east west]
<356/974hp 962/1259m 444/447mv hour 7 >
e
[TRIBUNAL] A Blood Guard: 'We are under attack by a huge scaled behemoth!'
<356/974hp 962/1259m 444/447mv hour 7 >
e
Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
Some magenta colored leaves lie here.
<356/974hp 962/1259m 443/447mv hour 7 >
e
Crossroads to the Wilderness
[Exits: north east south west]
A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<356/974hp 962/1259m 441/447mv hour 7 >
e
On the Eastern Path
A thick fog blankets the area, limiting visibility.
[Exits: east west]
A mighty Fortress looms over the area.
<356/974hp 962/1259m 439/447mv hour 7 >
Between Granite Walls
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<356/974hp 962/1259m 435/447mv hour 7 >
e
Between Granite Walls
[Exits: east west]
<356/974hp 962/1259m 432/447mv hour 7 >
e
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<356/974hp 962/1259m 431/447mv hour 7 >
e
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<356/974hp 962/1259m 428/447mv hour 7 >
e
Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
<356/974hp 962/1259m 426/447mv hour 7 >
where
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Nefir Between Granite Walls
<356/974hp 962/1259m 426/447mv hour 7 >
e
At the Walls End
[Exits: east west]
<356/974hp 962/1259m 425/447mv hour 7 >
e
Farmer John's Foodstand
[Exits: north east south west]
A mighty Fortress looms over the area.
A poorly built fruit stand is here.
A wild mandrake plant grows in the wild here.
Farmer Griff's Brother, Joe Griff stands here.
<356/974hp 962/1259m 424/447mv hour 7 >
s
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<356/974hp 962/1259m 423/447mv hour 7 >
com path sserana
They aren't here.
<356/974hp 962/1259m 423/447mv hour 7 >
s
com path sserana
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(WANTED) Sserana is here, fighting A Blood Guard.
(Charmed) a large spotted leopard is here, fighting A Blood Guard.
(Charmed) (White Aura) a cockatrice is here, fighting A Blood Guard.
(Charmed) (White Aura) a displacer beast is here, fighting A Blood Guard.
(Charmed) a huge scaled behemoth is here, fighting A Blood Guard.
(Charmed) (White Aura) the Blood Guard is here, fighting Sserana.
(Charmed) A zombie of a slith arms dealer stands here serving her master.
(Pink Aura) (White Aura) A Blood Guard is here, fighting Sserana.
The Tribunal altar stands here.
You sheath your weapon.
A Blood Guard's slice MASSACRES a large spotted leopard!
A Blood Guard's slice maims a cockatrice!
A cockatrice's shock hits A Blood Guard.
A cockatrice's shock injures A Blood Guard.
A cockatrice's shock hits A Blood Guard.
The Blood Guard's slash MUTILATES Sserana!
A large spotted leopard's claw injures A Blood Guard.
A large spotted leopard's claw injures A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
A displacer beast's claw injures A Blood Guard.
A displacer beast trips A Blood Guard, sending him to the ground.
A displacer beast's trip scratches A Blood Guard.
Sserana spits acid at A Blood Guard.
Sserana's blast of acid injures A Blood Guard.
Sserana's smash maims A Blood Guard!
<356/974hp 962/1264m 422/447mv hour 7 >
Sserana attempts to use a staff of nature's spirits adorned with a starshard.
A staff of nature's spirits adorned with a starshard glows with a soft, green aura.
<356/974hp 962/1264m 422/447mv hour 7 >
You draw your weapon.
You wield the Power Hammer.
Sserana (Abiding) yells wildly 'Die! Nefir, you sorcerous dog!'
com path sserana
You call onto Anume's power and envelop Sserana in the very stuff of evil.
Sserana looks very ill.
Your evil aura *** DEMOLISHES *** Sserana!
Sserana has some big nasty wounds and scratches.
<356/974hp 932/1259m 422/447mv hour 7 >
A Blood Guard's slice MASSACRES a large spotted leopard!
A Blood Guard's slice MUTILATES a cockatrice!
A cockatrice's shock hits A Blood Guard.
A cockatrice's shock hits A Blood Guard.
Your life drain misses Sserana.
Sserana blocks your attack with his weapon.
The Blood Guard's slash maims Sserana!
The Blood Guard's slash maims Sserana!
A large spotted leopard's claw injures A Blood Guard.
A large spotted leopard's claw wounds A Blood Guard.
A large spotted leopard's claw injures A Blood Guard.
A large spotted leopard's claw injures A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
A huge scaled behemoth's draining horn injures A Blood Guard.
Sserana spits acid at A Blood Guard.
Sserana's blast of acid hits A Blood Guard.
A composite bow's pierce MUTILATES A Blood Guard!
Sserana's smash decimates A Blood Guard!
Sserana's smash MUTILATES A Blood Guard!
Sserana's smash maims A Blood Guard!
Sserana's smash devastates A Blood Guard!
Sserana's tail devastates A Blood Guard!
Sserana has some big nasty wounds and scratches.
<356/974hp 932/1259m 422/447mv hour 7 >
You call onto Anume's power and envelop Sserana in the very stuff of evil.
Your evil aura DISMEMBERS Sserana!
Sserana has some big nasty wounds and scratches.
<356/974hp 902/1259m 422/447mv hour 7 >
where
Sserana kicks dirt in your eyes!
Sserana's kicked dirt scratches you.
You can't see a thing!
A bolt of black lightning cracks out of someone's horn at you!
Someone's shock hits you.
You block someone's attack with your shield.
You parry someone's attack.
Your steel shards devastate someone!
Someone parries your attack.
Someone's slash maims someone!
Someone's claw injures you.
You parry someone's attack.
Someone's claw wounds you.
Your steel shards LACERATE someone!
Someone jumps in front of you!
You block someone's attack with your shield.
Someone's claw injures you.
Your steel shards wound someone.
Someone jumps in front of you!
Nefir: [===|=--|---|---]
<298/974hp 902/1259m 422/447mv hour 7 >
com path sserana
You can't see a thing!
Nefir: [===|=--|---|---]
<298/974hp 902/1259m 422/447mv hour 7 >
They aren't here.
Nefir: [===|=--|---|---]
<298/974hp 902/1259m 422/447mv hour 7 >
com path
You call onto Anume's power and envelop someone in the very stuff of evil.
Someone is already poisoned.
Your evil aura *** DEMOLISHES *** someone!
Nefir: [===|=--|---|---]
<298/974hp 872/1259m 422/447mv hour 7 >
Someone's shock injures you.
Someone's shock misses you.
Someone's shock injures you.
Your steel shards wound someone.
Someone dodges your attack.
Someone parries your attack.
You parry someone's attack.
You block someone's attack with your shield.
Someone's claw injures you.
You parry someone's attack.
Someone gets a wild look in its eyes.
Your steel shards MASSACRE someone!
Someone's draining horn mauls you.
You sure are BLEEDING!
Someone's draining horn mauls you.
You sure are BLEEDING!
You block someone's attack with your shield.
Someone trips you and you go down!
Someone's trip scratches you.
You sure are BLEEDING!
Your steel shards devastate someone!
Someone jumps in front of you!
Someone's smash decimates you!
You sure are BLEEDING!
Someone's smash decimates you!
You sure are BLEEDING!
Your steel shards maim someone!
Someone strikes with his tail at your legs.
Someone trips you and you go down!
Someone's trip scratches you.
You sure are BLEEDING!
Someone's steel spikes hit you.
The pain gets you to your feet.
Someone's slice grazes you.
You sure are BLEEDING!
Nefir: [==-|---|---|---]
<143/974hp 872/1259m 422/447mv hour 7 >
flee
Someone jumps in front of you!
Your life drain misses someone.
Someone dodges your attack.
Someone's claw wounds you.
You sure are BLEEDING!
You parry someone's attack.
You parry someone's attack.
Someone's claw injures you.
You sure are BLEEDING!
Your steel shards devastate someone!
Someone's draining horn mauls you.
You sure are BLEEDING!
Someone's draining horn mauls you.
You sure are BLEEDING!
Someone's draining horn wounds you.
You sure are BLEEDING!
Your steel shards DISMEMBER someone!
Someone jumps in front of you!
Something's pierce misses you.
You block someone's attack with your shield.
You block someone's attack with your shield.
You block someone's attack with your shield.
Someone's smash devastates you!
You sure are BLEEDING!
Your steel shards maim someone!
You parry someone's attack.
Nefir: [=--|---|---|---]
<18/974hp 872/1259m 422/447mv hour 7 >
Someone has fled!
Someone limps north.
<18/974hp 872/1259m 422/447mv hour 7 >
com word
Someone limps in.
[TRIBUNAL]: 'A Blood Guard: Alert! someone of [WARDER] sighted at our gates!'
<18/974hp 872/1259m 422/447mv hour 7 >
Someone (Model) yells wildly 'Help! I'm being attacked by the Blood Guard!'
Someone (Model) yells wildly 'Help! I'm being attacked by A zombie of a slith arms dealer!'
You block someone's attack with your shield.
Someone's shock injures someone.
Someone's shock devastates someone!
Someone's shock injures you.
You sure are BLEEDING!
You parry someone's attack.
Your steel shards maul someone.
Your life drain devastates someone!
Someone's pound injures someone.
Someone's pound wounds someone.
Someone's pound wounds someone.
Someone's slash mauls someone.
Someone's slash mauls someone.
Someone's slash wounds someone.
You parry someone's attack.
You block someone's attack with your shield.
Someone's claw injures you.
You have been KILLED!!
As the cold chill of death descends upon you Anume grants you yet another chance.
You have been granted a temporary sanctuary as an invincible ghost.
As long as you don't attack anything.
Cursing at the loss you send in a request for a new guard captain.
A necklace of woven leaves materializes into your hands.
The Dragon Slayer materializes into your hands.
<1/909hp 1/1229m 442/442mv hour 7 >
You aren't fighting anyone.
<1/909hp 1/1229m 442/442mv hour 7 >
You don't have enough mana.
<1/909hp 1/1229m 442/442mv hour 7 >
The rain stopped.
<20/909hp 38/1229m 442/442mv hour 8 >
[TRIBUNAL]: 'A Blood Guard: Alert! Sserana of [WARDER] sighted at our gates!'
<20/909hp 38/1229m 442/442mv hour 8 >
[TRIBUNAL] A Blood Guard: 'We are under attack by Sserana!'
<20/909hp 38/1229m 442/442mv hour 8 >
d
Alas, you cannot go that way.
<20/909hp 38/1229m 442/442mv hour 8 >
n
Witch Wood
[Exits: north east south west]
<20/909hp 38/1229m 439/442mv hour 8 >
e
e
Witch Wood
[Exits: north south west]
A vein of dull lead breaks through the surface here.
<37/909hp 63/1229m 439/442mv hour 9 >
Alas, you cannot go that way.
<37/909hp 63/1229m 439/442mv hour 9 >
n
n
Witch Wood
[Exits: south west]
A wild mandrake plant grows in the wild here.
<37/909hp 63/1229m 436/442mv hour 9 >
Alas, you cannot go that way.
<37/909hp 63/1229m 436/442mv hour 9 >
w
Witch Wood
[Exits: north east south west]
<37/909hp 63/1229m 433/442mv hour 9 >
n
n
Witch Wood
[Exits: north east south west]
A deep pool is dug here, shimmering.
<37/909hp 63/1229m 430/442mv hour 9 >
Witch Wood
[Exits: north east south west]
<37/909hp 63/1229m 427/442mv hour 9 >
e
e
Witch Wood
[Exits: north south west]
A disgusting little gremlin grins at you.
<37/909hp 63/1229m 424/442mv hour 9 >
e
Alas, you cannot go that way.
<37/909hp 63/1229m 424/442mv hour 9 >
Alas, you cannot go that way.
<37/909hp 63/1229m 424/442mv hour 9 >
n
e
Witch Wood
[Exits: south west]
<37/909hp 63/1229m 421/442mv hour 9 >
e
Alas, you cannot go that way.
<37/909hp 63/1229m 421/442mv hour 9 >
Alas, you cannot go that way.
<37/909hp 63/1229m 421/442mv hour 9 >
s
e
Witch Wood
[Exits: north south west]
A disgusting little gremlin grins at you.
<37/909hp 63/1229m 418/442mv hour 9 >
Alas, you cannot go that way.
<37/909hp 63/1229m 418/442mv hour 9 >
s
e
Near Witch Wood
[Exits: north east west]
A mineral vein has broken the surface.
A vein of copper ore breaks through the surface here.
A disgusting little gremlin grins at you.
<37/909hp 63/1229m 415/442mv hour 9 >
e
e
Sparse Forest
[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.
<37/909hp 63/1229m 412/442mv hour 9 >
Forest Trail
[Exits: north east south west]
A nymph looks coyly at you, then winks mischeviously and dances away.
A dryad peers at you inquisitively from behind her tree.
<37/909hp 63/1229m 409/442mv hour 9 >
Sparse Forest
[Exits: north south west]
A nymph looks coyly at you, then winks mischeviously and dances away.
<37/909hp 63/1229m 406/442mv hour 9 >
n
n
Sparse Forest
[Exits: east south west]
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.
<37/909hp 63/1229m 403/442mv hour 9 >
Alas, you cannot go that way.
<37/909hp 63/1229m 403/442mv hour 9 >
e
e
Inside A Tree
[Exits: west up]
<37/909hp 63/1229m 400/442mv hour 9 >
Alas, you cannot go that way.
<37/909hp 63/1229m 400/442mv hour 9 >
w
Sparse Forest
[Exits: east south west]
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.
<37/909hp 63/1229m 397/442mv hour 9 >
w
n
Forest Trail
[Exits: north east south west]
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischeviously and dances away.
<37/909hp 63/1229m 394/442mv hour 9 >
Treeline
[Exits: east south west]
A four-leaf clover grows here.
A slender ash tree stands here, ready to be felled.
e
<37/909hp 63/1229m 391/442mv hour 9 >
e
Steep Hill
[Exits: west down]
A sturdy hickory tree stands here, ready to be felled.
<37/909hp 63/1229m 388/442mv hour 9 >
d
Alas, you cannot go that way.
<37/909hp 63/1229m 388/442mv hour 9 >
d
Steep Hill
[Exits: up down]
<37/909hp 63/1229m 385/442mv hour 9 >
e
Steep Hill
[Exits: east up]
<37/909hp 63/1229m 382/442mv hour 9 >
where
A Darkened Trail
[Exits: north south west]
<37/909hp 63/1229m 379/442mv hour 9 >
n
n
The Wood of Lost Souls is [SAVANT] controlled. Players near you:
<PK> Nefir A Darkened Trail
<37/909hp 63/1229m 379/442mv hour 9 >
A Darkened Trail
[Exits: north south]
<37/909hp 63/1229m 376/442mv hour 9 >
Shadowy Woods
[Exits: north east south west]
<37/909hp 63/1229m 373/442mv hour 9 >
n
n
n
Shadowy Woods
[Exits: north east south west]
<37/909hp 63/1229m 370/442mv hour 9 >
n
Shadowy Woods
[Exits: north east south west]
A warped creature is here, possessed by a demonic spirit.
A warped creature is here, possessed by a demonic spirit.
<37/909hp 63/1229m 367/442mv hour 9 >
Shadowy Woods
[Exits: north east south west]
A withered, undead faerie shambles aimlessly here.
A pale adventurer creeps about, risen from the dead.
<37/909hp 63/1229m 364/442mv hour 9 >
n
Shadowy Woods
[Exits: north east south west]
A small group of Warlords stands here proudly.
<37/909hp 63/1229m 361/442mv hour 9 >
n
Shadowy Woods
[Exits: north east south west]
An army Staging Camp has been built here.
A pale adventurer creeps about, risen from the dead.
<37/909hp 63/1229m 358/442mv hour 9 >
n
Southern Drawbridge of Miruvhor
[Exits: north south down]
A seagull wheels overhead here.
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
A Mahkeh House Guard says 'Welcome to Miruvhor, Nefir.'
A Mahkeh House Guard nods politely in your direction.
A Mahkeh House Guard says 'Stay out of trouble. There's no room in the city for criminals.'
<37/909hp 63/1229m 355/442mv hour 9 >
n
The Southern Common
[Exits: north east south west up]
A homeless beggar rests in the corner.
<37/909hp 63/1229m 353/442mv hour 9 >
Before the Despair Clan Hall
[Exits: south down]
A black robed cultist guards the Despair Clan Hall.
<37/909hp 63/1229m 352/442mv hour 9 >
s
s
The Southern Common
[Exits: north east south west up]
A homeless beggar rests in the corner.
<37/909hp 63/1229m 351/442mv hour 9 >
d
Southern Drawbridge of Miruvhor
[Exits: north south down]
A seagull wheels overhead here.
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
A Mahkeh House Guard says 'Welcome to Miruvhor, Nefir.'
A Mahkeh House Guard nods politely in your direction.
A Mahkeh House Guard says 'Stay out of trouble. There's no room in the city for criminals.'
<37/909hp 63/1229m 349/442mv hour 9 >
The Southern Miruvhor Moat
[Exits: west up]
A seagull wheels overhead here.
<37/909hp 63/1229m 346/442mv hour 9 >
w
w
The Southern Miruvhor Moat
[Exits: east west]
<37/909hp 63/1229m 343/442mv hour 9 >
w
w
The Southern Miruvhor Moat
[Exits: east west]
A seagull wheels overhead here.
<37/909hp 63/1229m 340/442mv hour 9 >
w
w
The Southern Miruvhor Moat
[Exits: east west]
A seagull wheels overhead here.
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
<37/909hp 63/1229m 337/442mv hour 9 >
w
The Southern Miruvhor Moat
[Exits: east west]
<37/909hp 63/1229m 334/442mv hour 9 >
The clouds disappear.
<51/909hp 90/1229m 359/442mv hour 10 >
w
The Western Miruvhor Moat
[Exits: north east]
<51/909hp 90/1229m 356/442mv hour 10 >
w
Alas, you cannot go that way.
<51/909hp 90/1229m 356/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 356/442mv hour 10 >
n
Alas, you cannot go that way.
<51/909hp 90/1229m 356/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 356/442mv hour 10 >
n
The Western Miruvhor Moat
[Exits: north south]
A seagull wheels overhead here.
A seagull wheels overhead here.
<51/909hp 90/1229m 353/442mv hour 10 >
n
The Western Miruvhor Moat
[Exits: north south]
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
<51/909hp 90/1229m 350/442mv hour 10 >
n
The Western Miruvhor Moat
[Exits: north south]
<51/909hp 90/1229m 347/442mv hour 10 >
n
The Western Miruvhor Moat
[Exits: north south]
<51/909hp 90/1229m 344/442mv hour 10 >
The Western Miruvhor Moat
[Exits: north south up]
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
<51/909hp 90/1229m 341/442mv hour 10 >
up
where
The Western Drawbridge of Miruvhor
[Exits: (east) west down]
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
A Mahkeh House Guard says 'Welcome to Miruvhor, Nefir.'
A Mahkeh House Guard nods politely in your direction.
A Mahkeh House Guard says 'Stay out of trouble. There's no room in the city for criminals.'
<51/909hp 90/1229m 338/442mv hour 10 >
w
Miruvhor is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Western Drawbridge of Miruvhor
<51/909hp 90/1229m 338/442mv hour 10 >
w
Along the Western Road
[Exits: north east]
A lost soul is here, trying to find its way.
<51/909hp 90/1229m 336/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 336/442mv hour 10 >
n
Along the Western Road
[Exits: south west]
A flowering cherry tree stands here, ready to be felled.
<51/909hp 90/1229m 333/442mv hour 10 >
w
w
Along the Western Road
[Exits: east west]
<51/909hp 90/1229m 330/442mv hour 10 >
w
Along the Western Road
[Exits: east west]
<51/909hp 90/1229m 327/442mv hour 10 >
w
w
Along the Western Road
[Exits: east west]
<51/909hp 90/1229m 324/442mv hour 10 >
w
Along the Western Road
[Exits: east south]
The Mana Sphere floats far above, humming with weird energies.
<51/909hp 90/1229m 321/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 321/442mv hour 10 >
s
Alas, you cannot go that way.
<51/909hp 90/1229m 321/442mv hour 10 >
w
Nearing a Vast Desert
[Exits: north west]
A giggling crazy human rolls in the dirt cackling.
Mik the Mad giggles at himself. he must be nervous or something.
Mik the Mad says 'I got sand repelant, it repels dunes it does! Only 2'000 gold!'
Mik the Mad goes back to rolling in the dirt.
<51/909hp 90/1229m 318/442mv hour 10 >
w
A desolate road
[Exits: north east south west]
<51/909hp 90/1229m 315/442mv hour 10 >
Ghosts are not allowed in there!
<51/909hp 90/1229m 315/442mv hour 10 >
n
A desolate road
[Exits: north south west]
An army Staging Camp has been built here.
A fresh corpse lies in the sand few meters away from the road.
<51/909hp 90/1229m 312/442mv hour 10 >
w
w
A desolate road
[Exits: north east south west]
A group of feral scouts and warriors patrols the road here.
<51/909hp 90/1229m 309/442mv hour 10 >
w
A desolate road
[Exits: north east south west]
An army Staging Camp has been built here.
You notice a few spots of blood on the ground.
A sturdy hickory tree stands here, ready to be felled.
<51/909hp 90/1229m 306/442mv hour 10 >
w
w
A desolate road
[Exits: north east south west]
An army Staging Camp has been built here.
You notice a few spots of blood on the ground.
A patch of greyish herbs grows in the wild here.
<51/909hp 90/1229m 303/442mv hour 10 >
s
Ghosts are not allowed in there!
<51/909hp 90/1229m 303/442mv hour 10 >
Ghosts are not allowed in there!
<51/909hp 90/1229m 303/442mv hour 10 >
w
Nearing the Dragon's Teeth
[Exits: north east south west]
The ground and the surrounding area is stained in blood and covered in gore.
<51/909hp 90/1229m 300/442mv hour 10 >
w
Nearing the Dragon's Teeth
[Exits: north east south west]
An army Staging Camp has been built here.
A tangle of wild hops grows in the wild here.
Spooked by your passage a disfigured gremlin darts into the sands!
A disfigured gremlin steps out from its cover.
A disfigured gremlin walks north.
A disfigured gremlin (Model) yells wildly 'Help! a sand golem is trying to bash me!'
w
w
You hear something's death cry.
<51/909hp 90/1229m 297/442mv hour 10 >
At the Foot of Dragon's Teeth
[Exits: east south west]
<51/909hp 90/1229m 294/442mv hour 10 >
A Small Path into the Dragon's Teeth
[Exits: north east]
<51/909hp 90/1229m 291/442mv hour 10 >
n
Alas, you cannot go that way.
<51/909hp 90/1229m 291/442mv hour 10 >
w
A Small Path into the Dragon's Teeth
[Exits: south west]
<51/909hp 90/1229m 288/442mv hour 10 >
w
Within the Dragon's Teeth Mountains
[Exits: east up]
(Glowing) A pile of shiny stones are lying here in the dirt.
<51/909hp 90/1229m 285/442mv hour 10 >
w
Alas, you cannot go that way.
<51/909hp 90/1229m 285/442mv hour 10 >
w
Alas, you cannot go that way.
<51/909hp 90/1229m 285/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 285/442mv hour 10 >
up
w
Within the Dragon's Teeth Mountains
[Exits: west down]
<51/909hp 90/1229m 282/442mv hour 10 >
w
Within the Dragon's Teeth Mountains
[Exits: east west]
<51/909hp 90/1229m 279/442mv hour 10 >
w
[TRIBUNAL]: 'A Blood Guard: Alert! Sserana of [WARDER] sighted at our gates!'
<51/909hp 90/1229m 279/442mv hour 10 >
w
A Crossroads in the Dragon's Teeth
[Exits: north east south west]
An army Staging Camp has been built here.
(Glowing) The ground is disturbed here, smooth yet radiating with magic.
<51/909hp 90/1229m 276/442mv hour 10 >
Within the Dragon's Teeth Mountains
[Exits: east up]
<51/909hp 90/1229m 273/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 273/442mv hour 10 >
up
w
Within the Dragon's Teeth Mountains
[Exits: west down]
A geode of blue sapphire glitters in the stone here.
<51/909hp 90/1229m 270/442mv hour 10 >
w
Before the Great Wall of Aabahran
[Exits: east west up]
An army Staging Camp has been built here.
<51/909hp 90/1229m 267/442mv hour 10 >
w
Before the Great Wall of Aabahran
[Exits: east west]
<51/909hp 90/1229m 264/442mv hour 10 >
w
Within the Dragon's Teeth Mountains
[Exits: north east]
<51/909hp 90/1229m 261/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 261/442mv hour 10 >
w
n
w
Alas, you cannot go that way.
<51/909hp 90/1229m 261/442mv hour 10 >
Within the Dragon's Teeth Mountains
[Exits: south west]
<51/909hp 90/1229m 258/442mv hour 10 >
w
Within the Dragon's Teeth Mountains
[Exits: north east west]
(Glowing) The ground is disturbed here, smooth yet radiating with magic.
<51/909hp 90/1229m 255/442mv hour 10 >
w
w
Within the Dragon's Teeth Mountains
[Exits: east down]
A tall pine tree stands here, ready to be felled.
<51/909hp 90/1229m 252/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 252/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 252/442mv hour 10 >
d
where
Within the Dragon's Teeth Mountains
[Exits: west up]
<51/909hp 90/1229m 249/442mv hour 10 >
w
w
Dragon Road is [WARMASTER] controlled. Players near you:
<PK> Nefir Within the Dragon's Teeth Mountains
<51/909hp 90/1229m 249/442mv hour 10 >
w
Within the Dragon's Teeth Mountains
[Exits: east down]
<51/909hp 90/1229m 246/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 246/442mv hour 10 >
d
Alas, you cannot go that way.
<51/909hp 90/1229m 246/442mv hour 10 >
w
Within the Dragon's Teeth Mountains
[Exits: north up]
<51/909hp 90/1229m 243/442mv hour 10 >
w
Alas, you cannot go that way.
<51/909hp 90/1229m 243/442mv hour 10 >
n
Alas, you cannot go that way.
<51/909hp 90/1229m 243/442mv hour 10 >
w
Within the Dragon's Teeth Mountains
[Exits: south west]
<51/909hp 90/1229m 240/442mv hour 10 >
w
w
Within the Dragon's Teeth Mountains
[Exits: east down]
An army Staging Camp has been built here.
<51/909hp 90/1229m 237/442mv hour 10 >
Alas, you cannot go that way.
<51/909hp 90/1229m 237/442mv hour 10 >
d
Alas, you cannot go that way.
<51/909hp 90/1229m 237/442mv hour 10 >
w
Further into the Dragon's Teeth
[Exits: west up]
An army Staging Camp has been built here.
<51/909hp 90/1229m 234/442mv hour 10 >
w
A wide path
[Exits: east west]
A vein of copper ore breaks through the surface here.
<63/909hp 121/1229m 256/442mv hour 11 >
w
w
The Eastern Checkpoint
[Exits: east west]
<63/909hp 121/1229m 253/442mv hour 11 >
w
Before the Dragon Gate
[Exits: north east south west]
An army Staging Camp has been built here.
<63/909hp 121/1229m 251/442mv hour 11 >
w
The Outer Dragon Gate
[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
<63/909hp 121/1229m 249/442mv hour 11 >
w
Between the Dragon Gates
[Exits: north east west]
<63/909hp 121/1229m 247/442mv hour 11 >
w
The Inner Dragon Gate
[Exits: east west]
<63/909hp 121/1229m 245/442mv hour 11 >
w
w
Rift Road
[Exits: east west]
<63/909hp 121/1229m 243/442mv hour 11 >
w
w
The King's Square
[Exits: north east south west]
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
<63/909hp 121/1229m 241/442mv hour 11 >
w
Rift Road
[Exits: east west]
A small cat is here, purring.
<63/909hp 121/1229m 239/442mv hour 11 >
w
Rift Road
[Exits: east south west]
<63/909hp 121/1229m 237/442mv hour 11 >
w
w
Rift Road
[Exits: north east west]
<63/909hp 121/1229m 235/442mv hour 11 >
The Forum
[Exits: north east south west]
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
<63/909hp 121/1229m 233/442mv hour 11 >
com 'detect inv
Regent Avenue
[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.
<63/909hp 121/1229m 231/442mv hour 11 >
Regent Avenue
[Exits: north east west]
<63/909hp 121/1229m 229/442mv hour 11 >
w
Regent Avenue
[Exits: north east south west]
<63/909hp 121/1229m 227/442mv hour 11 >
Green Square
[Exits: north east south west]
A big SIGN waiting to be read points north.
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
A dwarven mason is here, conducting his daily duties.
Phaezian, the Timeless Archon, patrols the area.
(White Aura) An old, tired looking man stands here bent over a cane.
The lofty Tower of Ravens casts a shadow over the square.
<63/909hp 121/1229m 224/442mv hour 11 >
Your eyes tingle.
<63/909hp 116/1229m 224/442mv hour 11 >
w
w
w
w
w
Regent Avenue
[Exits: east south west]
<63/909hp 116/1229m 221/442mv hour 11 >
Regent Avenue
[Exits: north east south west]
<63/909hp 116/1229m 219/442mv hour 11 >
w
w
Regent Avenue
[Exits: east west]
<63/909hp 116/1229m 217/442mv hour 11 >
w
Vanguard Point
[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
<63/909hp 116/1229m 215/442mv hour 11 >
w
Nearing Vanguard Point
[Exits: north east south west]
<63/909hp 116/1229m 213/442mv hour 11 >
w
Near Vanguard Point
[Exits: east west]
<63/909hp 116/1229m 211/442mv hour 11 >
w
A gradually widening path
[Exits: east west]
(Glowing) The ground is disturbed here, smooth yet radiating with magic.
<63/909hp 116/1229m 208/442mv hour 11 >
w
A Small Plateau in the Dragon's Teeth
[Exits: east (south) west]
<63/909hp 116/1229m 205/442mv hour 11 >
w
The Road into the Dragon's Teeth
[Exits: east down]
<63/909hp 116/1229m 202/442mv hour 11 >
w
Alas, you cannot go that way.
<63/909hp 116/1229m 202/442mv hour 11 >
Alas, you cannot go that way.
<63/909hp 116/1229m 202/442mv hour 11 >
d
Alas, you cannot go that way.
<63/909hp 116/1229m 202/442mv hour 11 >
where
Alas, you cannot go that way.
<63/909hp 116/1229m 202/442mv hour 11 >
d
Alas, you cannot go that way.
<63/909hp 116/1229m 202/442mv hour 11 >
d
Alas, you cannot go that way.
<63/909hp 116/1229m 202/442mv hour 11 >
The Road into the Dragon's Teeth
[Exits: up down]
<63/909hp 116/1229m 199/442mv hour 11 >
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Nefir The Road into the Dragon's Teeth
<63/909hp 116/1229m 199/442mv hour 11 >
w
The Road into the Dragon's Teeth
[Exits: west up]
<63/909hp 116/1229m 196/442mv hour 11 >
w
w
Alas, you cannot go that way.
<63/909hp 116/1229m 196/442mv hour 11 >
The Road into the Dragon's Teeth
[Exits: east down]
<63/909hp 116/1229m 193/442mv hour 11 >
w
d
Alas, you cannot go that way.
<63/909hp 116/1229m 193/442mv hour 11 >
Alas, you cannot go that way.
<63/909hp 116/1229m 193/442mv hour 11 >
w
Alas, you cannot go that way.
<63/909hp 116/1229m 193/442mv hour 11 >
w
The Road into the Dragon's Teeth
[Exits: west up]
A Nexus Gateway crackles with hellish heat and unholy magics.
<63/909hp 116/1229m 190/442mv hour 11 >
w
The Road into the Dragon's Teeth
[Exits: east west]
A mighty Fortress looms over the area.
<63/909hp 116/1229m 187/442mv hour 11 >
w
The Road into the Dragon's Teeth
[Exits: east south]
<63/909hp 116/1229m 184/442mv hour 11 >
Alas, you cannot go that way.
<63/909hp 116/1229m 184/442mv hour 11 >
Alas, you cannot go that way.
<63/909hp 116/1229m 184/442mv hour 11 >
s
w
The Road into the Dragon's Teeth
[Exits: north west]
<63/909hp 116/1229m 181/442mv hour 11 >
w
The Base of the Dragon's Teeth
[Exits: east west]
<63/909hp 116/1229m 178/442mv hour 11 >
w
Nearing the Crossroads
[Exits: east west]
<63/909hp 116/1229m 175/442mv hour 11 >
The Crossroads
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'
<63/909hp 116/1229m 172/442mv hour 11 >
w
Nearing the Cross Roads
[Exits: north east]
<63/909hp 116/1229m 169/442mv hour 11 >
e
The Crossroads
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in a foreign tongue 'Brouwrgh of rruhsnou is Wroubr Ghougroogh ahhrgh owoohrwh of rruhsnou is Grooourwwrwruhrr, rwbruh of whrroo brourwrrahrrwh bruhbrawouwr.'
A werebeast says in a foreign tongue 'If uhahoo wrawowgr a gruhgn Bruhghuhwr grgnawgrow is a wrrroobrow snoouhgrsnou snbrow groohrgnwh groobrgr.'
<63/909hp 116/1229m 166/442mv hour 11 >
s
s
s
The Northern Trail
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
<63/909hp 116/1229m 163/442mv hour 11 >
s
The Northern Trail
[Exits: north south]
<63/909hp 116/1229m 160/442mv hour 11 >
The Northern Trail
[Exits: north south west]
A mighty Fortress looms over the area.
A vein of bright silver breaks through the surface here.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
<63/909hp 116/1229m 157/442mv hour 11 >
s
The Northern Trail
[Exits: north south]
<63/909hp 116/1229m 154/442mv hour 11 >
The Northern Gate
[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<63/909hp 116/1229m 151/442mv hour 11 >
e
e
A small field
[Exits: west]
<63/909hp 116/1229m 149/442mv hour 11 >
e
Alas, you cannot go that way.
<63/909hp 116/1229m 149/442mv hour 11 >
Alas, you cannot go that way.
<63/909hp 116/1229m 149/442mv hour 11 >
w
The Northern Gate
[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<63/909hp 116/1229m 147/442mv hour 11 >
s
The Northern Square
[Exits: north east south west]
A mighty Fortress looms over the area.
<63/909hp 116/1229m 145/442mv hour 11 >
s
A Cobblestone Road
[Exits: north east south west]
A member of the Blackwatch Guard is here, patrolling the Village.
A member of the Blackwatch Guard is here, patrolling the Village.
<63/909hp 116/1229m 143/442mv hour 11 >
s
The Village Center
[Exits: north east south west]
A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<63/909hp 116/1229m 141/442mv hour 11 >
s
A Cobblestone Road
[Exits: north south]
A Blackwatch villager scurries about, taking care of business.
<63/909hp 116/1229m 139/442mv hour 11 >
n
e
The Village Center
[Exits: north east south west]
A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<63/909hp 116/1229m 137/442mv hour 11 >
e
e
A Cobblestone Road
[Exits: east west]
<63/909hp 116/1229m 135/442mv hour 11 >
e
The Eastern Square
[Exits: north east south west]
<82/909hp 148/1229m 158/442mv hour 12 >
e
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<82/909hp 148/1229m 156/442mv hour 12 >
e
The Eastern Trail
[Exits: east west]
A spread of coltsfoot grows in the wild here.
A seam of milky quartz breaks through the surface here.
<82/909hp 148/1229m 154/442mv hour 12 >
e
The Eastern Trail
[Exits: east west]
<82/909hp 148/1229m 151/442mv hour 12 >
e
e
The Eastern Trail
[Exits: east west]
<82/909hp 148/1229m 148/442mv hour 12 >
Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
Some magenta colored leaves lie here.
<82/909hp 148/1229m 145/442mv hour 12 >
e
e
Crossroads to the Wilderness
[Exits: north east south west]
A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<82/909hp 148/1229m 142/442mv hour 12 >
On the Eastern Path
[Exits: east west]
A mighty Fortress looms over the area.
<82/909hp 148/1229m 139/442mv hour 12 >
Between Granite Walls
[Exits: east west]
<82/909hp 148/1229m 136/442mv hour 12 >
Between Granite Walls
[Exits: east west]
<82/909hp 148/1229m 133/442mv hour 12 >
e
Between Granite Walls
[Exits: east west]
<82/909hp 148/1229m 130/442mv hour 12 >
e
Between Granite Walls
[Exits: east west]
<82/909hp 148/1229m 127/442mv hour 12 >
e
Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
<82/909hp 148/1229m 125/442mv hour 12 >
e
At the Walls End
[Exits: east west]
Skhreem is here, sitting astride a warhorse.
<82/909hp 148/1229m 123/442mv hour 12 >
Skhreem rides east.
<82/909hp 148/1229m 123/442mv hour 12 >
e
Farmer John's Foodstand
[Exits: north east south west]
A mighty Fortress looms over the area.
A poorly built fruit stand is here.
A wild mandrake plant grows in the wild here.
Skhreem is here, fighting Joe Griff.
Joe Griff is here, fighting Skhreem.
<82/909hp 148/1229m 120/442mv hour 12 >
Skhreem's back fist MUTILATES Joe Griff!
Skhreem's elbow slash DISMEMBERS Joe Griff!
Skhreem's knee thrust MUTILATES Joe Griff!
Skhreem's whirlwind kick DISMEMBERS Joe Griff!
<82/909hp 148/1229m 120/442mv hour 12 >
s
s
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<82/909hp 148/1229m 117/442mv hour 12 >
Before the Tribunal Quarter
[Exits: north south]
( 2) The corpse of Sserana is lying here.
The sliced-off fingers of Sserana are lying here.
The corpse of a large spotted leopard is lying here.
The corpse of Nefir is lying here.
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
<82/909hp 148/1229m 115/442mv hour 12 >
s
A Blood Guard stands aside and lets you pass.
A Blood Guard says 'The Blood Guard serves you, Tribunal Nefir.'
A Wide Marble Path
[Exits: north south]
A male noble paces leisurely here, seeming at peace.
<82/909hp 148/1229m 114/442mv hour 12 >
s
Northern Edge of the Villa
[Exits: north east south west]
A Blood Guard sentry is here, patroling the property.
<82/909hp 148/1229m 113/442mv hour 12 >
n
A Wide Marble Path
[Exits: north south]
A male noble paces leisurely here, seeming at peace.
<82/909hp 148/1229m 112/442mv hour 12 >
n
Before the Tribunal Quarter
[Exits: north south]
( 2) The corpse of Sserana is lying here.
The sliced-off fingers of Sserana are lying here.
The corpse of a large spotted leopard is lying here.
The corpse of Nefir is lying here.
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
<82/909hp 148/1229m 111/442mv hour 12 >
get all 3.corpse
I see nothing in the 3.corpse.
<82/909hp 148/1229m 111/442mv hour 12 >
The corpse of a large spotted leopard decays into dust.
<82/909hp 148/1229m 116/442mv hour 13 >
l in 3.corpse
The corpse of Nefir holds:
( 2) a sturdy backpack
a water jug
a crystal earring
(Humming) a Warped Skull
a small canoe
(Magical) a green serpent-tressed wig adorned with a bear's tooth
( 2) (Magical) (Glowing) a gold scarab ring
(Glowing) (Humming) a Burning Sheath of Acid adorned with a black pearl
( 2) (Glowing) (Humming) champion's cufflinks
(Glowing) (Humming) a blackened crystal rose
the Slimy Breastplate
(Glowing) a mask of reflecting adorned with a bear's tooth
an Ogre chainskirt
a blessed tower shield
(Magical) an emerald brooch adorned with a small charm
(Humming) a Blood Covered Rusty Chain
(Humming) the Power Hammer
(Humming) a Council's Purple Cloak
(Glowing) (Humming) a pair of spiked light-steel gauntlets
a large round shield
(Invis) (Magical) a small kite shield
(Magical) (Glowing) the Barbed Tentacle
(Magical) (Glowing) Rod of Stars
a sparkling pill
the Shield of Horns
(Magical) the Book of Combat
(Magical) a gyvel potion
(Glowing) an onyx cross
(Magical) (Glowing) a Morning-Star named "VainGlory"
(Humming) a judgement stone
(Magical) (Glowing) the orb of dragonkin
a small lead key
69102 gold coins
You can see 36 items in the corpse of Nefir.
<82/909hp 148/1229m 116/442mv hour 13 >
get all 3.corpse
You get a sturdy backpack from the corpse of Nefir.
You get a sturdy backpack from the corpse of Nefir.
You get a water jug from the corpse of Nefir.
You get a crystal earring from the corpse of Nefir.
You get a Warped Skull from the corpse of Nefir.
You get a small canoe from the corpse of Nefir.
You get a green serpent-tressed wig adorned with a bear's tooth from the corpse of Nefir.
You get a gold scarab ring from the corpse of Nefir.
You get a gold scarab ring from the corpse of Nefir.
You get a Burning Sheath of Acid adorned with a black pearl from the corpse of Nefir.
You get champion's cufflinks from the corpse of Nefir.
You get a blackened crystal rose from the corpse of Nefir.
You get the Slimy Breastplate from the corpse of Nefir.
You get champion's cufflinks from the corpse of Nefir.
You get a mask of reflecting adorned with a bear's tooth from the corpse of Nefir.
You get an Ogre chainskirt from the corpse of Nefir.
You get a blessed tower shield from the corpse of Nefir.
You get an emerald brooch adorned with a small charm from the corpse of Nefir.
You get a Blood Covered Rusty Chain from the corpse of Nefir.
You get the Power Hammer from the corpse of Nefir.
You get a Council's Purple Cloak from the corpse of Nefir.
You get a pair of spiked light-steel gauntlets from the corpse of Nefir.
You get a large round shield from the corpse of Nefir.
You get a small kite shield from the corpse of Nefir.
You get the Barbed Tentacle from the corpse of Nefir.
You get Rod of Stars from the corpse of Nefir.
You get a sparkling pill from the corpse of Nefir.
You get the Shield of Horns from the corpse of Nefir.
You get the Book of Combat from the corpse of Nefir.
You get a gyvel potion from the corpse of Nefir.
You get an onyx cross from the corpse of Nefir.
You get a Morning-Star named "VainGlory" from the corpse of Nefir.
You get a judgement stone from the corpse of Nefir.
You get the orb of dragonkin from the corpse of Nefir.
You get a small lead key from the corpse of Nefir.
You get 69102 gold coins from the corpse of Nefir.
<82/909hp 148/1229m 116/442mv hour 13 >
l
Before the Tribunal Quarter
You stand before the grand district of the lawful men and women of
Tribunal, the keepers of Order in Aabahran. To the north is a large
stretch of farmland, and directly to your south is a large gate, protected
by dozens of members of the Blood Guard, all pointing their crossbows
in your direction. The rugged entrance seems to be a bit deceiving of the
small city that you can see on the other side of it. Enormous and elaborate
structures tower into the sky, each of them hinting the great sense of
culture that the members of Tribunal seem to have.
[Exits: north south]
( 2) The corpse of Sserana is lying here.
The sliced-off fingers of Sserana are lying here.
The corpse of Nefir is lying here.
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
<82/909hp 148/1229m 116/442mv hour 13 >
l in corpse
The corpse of Sserana holds:
Nothing.
<82/909hp 148/1229m 116/442mv hour 13 >
l in 1.corpse
The corpse of Sserana holds:
Nothing.
<82/909hp 148/1229m 116/442mv hour 13 >
l in 2.corpse
The corpse of Sserana holds:
'Herighon' the Wrath of Balance
(Humming) a jeweled flail
(Magical) (Glowing) (Humming) a magnificent cleaver
the Livingwood Plate
(Magical) (Humming) 'Mithril Tide' the Bane of Dark Elves adorned with a pale bloom heart
( 4) (Magical) a gyvel potion
a light kayak
( 2) a sturdy backpack
(Glowing) (Humming) a pair of black energy hessians
(Glowing) (Humming) some acid-etched armplates
a green scale bracer
(Magical) (Glowing) earrings of Gasteride
( 2) (Glowing) (Humming) a heavy-black dragonscale ring
the belt of barbs
(Glowing) (Humming) a set of razor sharp claws
(Glowing) (Humming) a carved mask
(Glowing) a monk's cowl
( 2) a cape of black dragonhide
the silent cloak
(Glowing) an Oaken Brand
(Glowing) a pair of spiked steel leggings
the barrel
(Glowing) (Humming) a bracelet of eternal lies
(Humming) the staff of aquatic souls
(Magical) (Glowing) a composite bow
(56) sparkling arrows
(Magical) (Glowing) (Humming) a staff of nature's spirits adorned with a starshard
(98) (Humming) consecrated arrows
(74) sparkling arrows
(Magical) an ivory staff
80597 gold coins
You can see 37 items in the corpse of Sserana.
<82/909hp 148/1229m 116/442mv hour 13 >
A soft chuckle can be heard echoing around you, the voice amused at the carnage.
<82/909hp 148/1229m 116/442mv hour 13 >
Skhreem rides in.
<82/909hp 148/1229m 121/442mv hour 14 >
A Blood Guard (Model) yells wildly 'Help! I'm being attacked by Skhreem!'
Skhreem's elbow slash devastates A Blood Guard!
Skhreem's jump kick maims A Blood Guard!
Skhreem's roundhouse kick devastates A Blood Guard!
<82/909hp 148/1229m 121/442mv hour 14 >
Skhreem's jab wounds A Blood Guard.
Skhreem executes "strike of the phantom dragon".
A phantasmal dragon rears its head and breathes.
Skhreem's phantom dragon MUTILATES A Blood Guard!
Blood spraying about, Skhreem buries his fingers in A Blood Guard's torso!
Skhreem's dragon claw MANGLES A Blood Guard!
Skhreem's pierce kick maims A Blood Guard!
[TRIBUNAL] A Blood Guard: 'We are under attack by Skhreem!'
<82/909hp 148/1229m 121/442mv hour 14 >
Skhreem's elbow slash decimates A Blood Guard!
Skhreem's back fist decimates A Blood Guard!
Skhreem's knee thrust wounds A Blood Guard.
Skhreem's roundhouse kick devastates A Blood Guard!
A necklace with a small red fist glimmers with a divine intensity.
<82/909hp 148/1229m 121/442mv hour 14 >
Sserana limps in.
[TRIBUNAL]: 'A Blood Guard: Alert! Sserana of [WARDER] sighted at our gates!'
<82/909hp 148/1229m 121/442mv hour 14 >
Skhreem's back fist devastates A Blood Guard!
Skhreem's back fist misses A Blood Guard.
Skhreem's jump kick maims A Blood Guard!
Skhreem's pierce kick MUTILATES A Blood Guard!
<82/909hp 148/1229m 121/442mv hour 14 >
Skhreem nods at Sserana.
<82/909hp 148/1229m 121/442mv hour 14 >
Skhreem's elbow slash devastates A Blood Guard!
Skhreem's back fist decimates A Blood Guard!
Skhreem's knee thrust wounds A Blood Guard.
Skhreem's pierce kick maims A Blood Guard!
<82/909hp 148/1229m 121/442mv hour 14 >
Sserana gets 'Herighon' the Wrath of Balance from the corpse of Sserana.
Sserana gets a jeweled flail from the corpse of Sserana.
Sserana gets a magnificent cleaver from the corpse of Sserana.
Sserana gets the Livingwood Plate from the corpse of Sserana.
Sserana gets 'Mithril Tide' the Bane of Dark Elves adorned with a pale bloom heart from the corpse of Sserana.
Sserana gets a gyvel potion from the corpse of Sserana.
Sserana gets a gyvel potion from the corpse of Sserana.
Sserana gets a light kayak from the corpse of Sserana.
Sserana gets a sturdy backpack from the corpse of Sserana.
Sserana gets a pair of black energy hessians from the corpse of Sserana.
Sserana gets some acid-etched armplates from the corpse of Sserana.
Sserana gets a green scale bracer from the corpse of Sserana.
Sserana gets earrings of Gasteride from the corpse of Sserana.
Sserana gets a heavy-black dragonscale ring from the corpse of Sserana.
Sserana gets a gyvel potion from the corpse of Sserana.
Sserana gets the belt of barbs from the corpse of Sserana.
Sserana gets a set of razor sharp claws from the corpse of Sserana.
Sserana gets a carved mask from the corpse of Sserana.
Sserana gets a monk's cowl from the corpse of Sserana.
Sserana gets a cape of black dragonhide from the corpse of Sserana.
Sserana gets the silent cloak from the corpse of Sserana.
Sserana gets a sturdy backpack from the corpse of Sserana.
Sserana gets an Oaken Brand from the corpse of Sserana.
Sserana gets a pair of spiked steel leggings from the corpse of Sserana.
Sserana gets the barrel from the corpse of Sserana.
Sserana gets a heavy-black dragonscale ring from the corpse of Sserana.
Sserana gets a bracelet of eternal lies from the corpse of Sserana.
Sserana gets the staff of aquatic souls from the corpse of Sserana.
Sserana gets a composite bow from the corpse of Sserana.
Sserana gets a cape of black dragonhide from the corpse of Sserana.
Sserana gets sparkling arrows from the corpse of Sserana.
Sserana gets a gyvel potion from the corpse of Sserana.
Sserana gets a staff of nature's spirits adorned with a starshard from the corpse of Sserana.
Sserana gets consecrated arrows from the corpse of Sserana.
Sserana gets sparkling arrows from the corpse of Sserana.
Sserana gets an ivory staff from the corpse of Sserana.
Sserana gets 80597 gold coins from the corpse of Sserana.
' ------------ So, out of nowhere, a Warmaster Elder appears and tanks my standard to allow a Warcher to retrieve his EQ. '
' ------------ I don't understand what is going on, I do not like it, but such is FL. So by the powers of the Council we EXILE!!! '
<82/909hp 148/1229m 121/442mv hour 14 >
exile skhreem
You are too tired to order your guards about effectivly.
<82/909hp 148/1229m 121/442mv hour 14 >
Sserana limps north.
Skhreem's back fist devastates A Blood Guard!
Skhreem's wrist blow scratches A Blood Guard.
<82/909hp 148/1229m 121/442mv hour 14 >
Skhreem has fled!
Skhreem rides north.
<82/909hp 148/1229m 121/442mv hour 14 >
wanted skhreem y
Skhreem is now a criminal.
[COUNCIL]: 'NOTICE: Skhreem has been marked a criminal by Nefir.'
You have gained 20 talismans in service of COUNCIL.
<82/909hp 148/1229m 121/442mv hour 14 >
where
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Before the Tribunal Quarter
<82/909hp 148/1229m 121/442mv hour 14 >
The fingers of Sserana crumbles into dust.
<82/909hp 148/1229m 126/442mv hour 15 >
s
A Blood Guard stands aside and lets you pass.
A Blood Guard says 'The Blood Guard serves you, Tribunal Nefir.'
A Wide Marble Path
[Exits: north south]
A male noble paces leisurely here, seeming at peace.
<82/909hp 148/1229m 125/442mv hour 15 >
wh
~ Wanderers of Aabahran ~
[ Feral ] [WARMASTER] (WANTED) Skhreem the Master of Living Chii
[50 Luna Cle] <PK> [TRIBUNAL] (Militia [T]) Dame Nefir the Will of Gods
[ Luna ] Aethyra the Deaconess
[ Human ] Fyhn Brazkor the Master of Trees
[ Slith ] [WATCHER] (WANTED) Sserana the Vengeance of the Forest
Players matched: 5
There are 5 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Sserana.
<82/909hp 148/1229m 125/442mv hour 15 >
note to tribunal skhreem
Ok.
<82/909hp 148/1229m 125/442mv hour 15 >
aaanote + skhreem
Huh?
<82/909hp 148/1229m 125/442mv hour 15 >
help crime
No help on that word.
<82/909hp 148/1229m 125/442mv hour 15 >
crimes
<94/909hp 187/1229m 150/442mv hour 16 >
crime
<94/909hp 187/1229m 150/442mv hour 16 >
law
The area about you observes Law in following ways:
Sheath : Atrocity
Looting : Atrocity
Theft : Atrocity
Assault : Atrocity
Murder : Atrocity
Obstruction : Felony
<94/909hp 187/1229m 150/442mv hour 16 >
The sky is getting cloudy.
<113/909hp 216/1229m 175/442mv hour 17 >
note + Skhreem is wanted for Assault by attacking the Tribunal altar.
Ok.
<113/909hp 216/1229m 175/442mv hour 17 >
note sub Skhreem is wanted for Assault by attacking the Tribunal altar.
Ok.
<113/909hp 216/1229m 175/442mv hour 17 >
where
[TRIBUNAL] is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] A Wide Marble Path
<113/909hp 216/1229m 175/442mv hour 17 >
n
n
Before the Tribunal Quarter
[Exits: north south]
( 2) The corpse of Sserana is lying here.
The corpse of Nefir is lying here.
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
<113/909hp 216/1229m 174/442mv hour 17 >
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<113/909hp 216/1229m 172/442mv hour 17 >
wh
~ Wanderers of Aabahran ~
[ Feral ] [WARMASTER] (WANTED) Skhreem the Master of Living Chii
[50 Luna Cle] <PK> [TRIBUNAL] (Militia [T]) Dame Nefir the Will of Gods
[ Luna ] Aethyra the Vicaress
[ Human ] Fyhn Brazkor the Master of Trees
[ Slith ] [WATCHER] (WANTED) Sserana the Vengeance of the Forest
Players matched: 5
There are 5 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Sserana.
' -------------- Waiting for exile power to return -----------'
<984/984hp 1169/1264m 371/447mv hour 20 >
who pk
~ Wanderers of Aabahran ~
[ Feral ] <PK> [WARMASTER] (WANTED) Skhreem the Master of Living Chii
[50 Luna Cle] <PK> [TRIBUNAL] (Militia [T]) Dame Nefir the Will of Gods
[ Slith ] <PK> [WATCHER] (WANTED) Sserana the Vengeance of the Forest
Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Sserana.
<984/984hp 1169/1264m 371/447mv hour 20 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Ivesianna Avenue
<984/984hp 1169/1264m 371/447mv hour 20 >
exile skhreem
A royal page hands you a scroll:
By the royal order of Nefir, Skhreem has been exiled from Maelbrim!
And is no longer safeguarded by the laws of Aabahran!
<984/984hp 1019/1264m 371/447mv hour 20 >
s
s
Ivesianna Avenue
[Exits: north south west]
The Blood Guard walks in.
<984/984hp 1019/1264m 370/447mv hour 20 >
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.
The Blood Guard walks in.
<984/984hp 1019/1264m 369/447mv hour 20 >
w
Alas, you cannot go that way.
<984/984hp 1019/1264m 369/447mv hour 20 >
n
w
Ivesianna Avenue
[Exits: north south west]
The Blood Guard walks in.
<984/984hp 1019/1264m 368/447mv hour 20 >
where
The Royal Stables
[Exits: east]
A large sign has been hanged on the stable wall.
The Royal Stablemaster stands here beaming with pride.
The Blood Guard walks in.
The Stablemaster says 'Greetings Nefir. Welcome to the ValMiran Stables!'
The Stablemaster gestures at the sign.
The Stablemaster says 'Those are our current rates, please look at them and let me know what you wish.'
<984/984hp 1019/1264m 367/447mv hour 20 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Royal Stables
Aethyra The Central Square of Val Miran
<984/984hp 1019/1264m 367/447mv hour 20 >
Skhreem tells you 'Really?'
<984/984hp 1019/1264m 367/447mv hour 20 >
say charger
You say 'Charger'
The Stablemaster exchanges your mounts.
The Stablemaster says 'Ah yes.. An excellent choice indeed.'
The Stablemaster leads the steed towards you.
The Stablemaster says 'Enjoy.'
<984/984hp 1019/1264m 367/447mv hour 20 >
reply Yes.
You tell Skhreem 'Yes.'
<984/984hp 1052/1264m 392/447mv hour 21 >
e
Ivesianna Avenue
[Exits: north south west]
The Blood Guard walks in.
<984/984hp 1052/1264m 391/447mv hour 21 >
s
s
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.
The Blood Guard walks in.
<984/984hp 1052/1264m 390/447mv hour 21 >
The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
(Charmed) A savage Alsatian bares its teeth and growls menacingly.
Aethyra is here, sitting astride a warhorse.
The Blood Guard walks in.
<984/984hp 1052/1264m 389/447mv hour 21 >
w
King Agmeel Way
[Exits: north east south west]
The Blood Guard walks in.
<984/984hp 1052/1264m 388/447mv hour 21 >
where
w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] King Agmeel Way
Aethyra The Central Square of Val Miran
<984/984hp 1052/1264m 388/447mv hour 21 >
King Agmeel Way
[Exits: north east south west]
High Lady Eulau of the Rightous Palm is here, issuing orders to the guards.
The Blood Guard walks in.
<984/984hp 1052/1264m 387/447mv hour 21 >
w
King Agmeel Way
[Exits: north east south west]
The Blood Guard walks in.
<984/984hp 1052/1264m 386/447mv hour 21 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] King Agmeel Way
Aethyra The Central Square of Val Miran
<984/984hp 1052/1264m 386/447mv hour 21 >
w
where
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
The Blood Guard walks in.
<984/984hp 1052/1264m 385/447mv hour 21 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] The Western Park of Val Miran
Aethyra The Central Square of Val Miran
<984/984hp 1052/1264m 385/447mv hour 21 >
w
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
The Blood Guard walks in.
<984/984hp 1052/1264m 383/447mv hour 21 >
w
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard swims in.
<984/984hp 1052/1264m 381/447mv hour 21 >
drink
Drink what?
<984/984hp 1052/1264m 381/447mv hour 21 >
wh
~ Wanderers of Aabahran ~
[ Feral ] <PK> [WARMASTER] (OUTLAW) (WANTED) Skhreem the Master of Living Chii
[50 Luna Cle] <PK> [TRIBUNAL] (Militia [T]) Dame Nefir the Will of Gods
[ Luna ] Aethyra the Canon
[ Slith ] <PK> [WATCHER] (WANTED) Sserana the Vengeance of the Forest
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Sserana.
<984/984hp 1052/1264m 381/447mv hour 21 >
e
e
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
The Blood Guard walks in.
<984/984hp 1052/1264m 379/447mv hour 21 >
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
The Blood Guard walks in.
<984/984hp 1052/1264m 377/447mv hour 21 >
drink
You drink water from a broken granite fountain.
Your thirst is quenched.
<984/984hp 1052/1264m 377/447mv hour 21 >
wh
Skhreem has placed a deathmark on you!
<984/984hp 1052/1264m 377/447mv hour 21 >
~ Wanderers of Aabahran ~
[ Feral ] <PK> [WARMASTER] (OUTLAW) (WANTED) Skhreem the Master of Living Chii
[50 Luna Cle] <PK> [TRIBUNAL] (Militia [T]) Dame Nefir the Will of Gods
[ Luna ] Aethyra the Canon
[ Slith ] <PK> [WATCHER] (WANTED) Sserana the Vengeance of the Forest
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Sserana.
<984/984hp 1052/1264m 377/447mv hour 21 >
w
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
The Blood Guard walks in.
<984/984hp 1052/1264m 375/447mv hour 21 >
w
where
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
The Blood Guard swims in.
<984/984hp 1052/1264m 373/447mv hour 21 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
Aethyra King Agmeel Way
<984/984hp 1052/1264m 373/447mv hour 21 >
Aethyra rides in.
An Alsatian swims in.
<984/984hp 1052/1264m 373/447mv hour 21 >
Aethyra rides west.
An Alsatian swims west.
<984/984hp 1052/1264m 373/447mv hour 21 >
watch
On your order the guards quickly construct a watchtower.
<984/984hp 952/1264m 373/447mv hour 21 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<984/984hp 983/1264m 398/447mv hour 22 >
affects full
You are affected by the following:
Spell: in watchtower : permanently
Spell: challenge-effect: for 23 hours
Spell: mounted : for 142 hours
Spell: sanctuary : for 6 hours
Spell: protective shield: for 1 hours
Spell: fly : for 12 hours
Spell: stone skin : modifies ac by -40 for 31 hours
Spell: shield : modifies ac by -20 for 29 hours
Spell: armor : modifies ac by -20 for 29 hours
Spell: bless : modifies savingspell by -4 for 28 hours
: modifies damroll by 4 for 28 hours
: modifies hitroll by 4 for 28 hours
Spell: detect invis : for 15 hours
<984/984hp 983/1264m 398/447mv hour 22 >
com stee
You summon a mass of steel shards to whirl around you.
<984/984hp 955/1264m 398/447mv hour 22 >
where
appreh
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<984/984hp 955/1264m 398/447mv hour 22 >
You give out the command to apprehend criminals.
<984/984hp 955/1264m 398/447mv hour 22 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Nefir [TRIBUNAL] Miran Lake
<984/984hp 955/1264m 398/447mv hour 22 >
Sserana rides in.
A cockatrice flies in.
A large mammoth swims in.
<984/984hp 955/1264m 398/447mv hour 22 >
Sserana rides east.
A large mammoth swims east.
A cockatrice flies east.
<984/984hp 955/1264m 398/447mv hour 22 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Skhreem (WANTED) The Central Square of Val Miran
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) King Agmeel Way
<984/984hp 955/1264m 398/447mv hour 22 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Skhreem (WANTED) The Central Square of Val Miran
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) The Central Square of Val Miran
<984/984hp 955/1264m 398/447mv hour 22 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Skhreem (WANTED) The Central Square of Val Miran
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) The Central Square of Val Miran
<984/984hp 955/1264m 398/447mv hour 22 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Skhreem (WANTED) The Central Square of Val Miran
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) Queen Isabeau Avenue
<984/984hp 955/1264m 398/447mv hour 22 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Skhreem (WANTED) The Central Square of Val Miran
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) Queen Isabeau Avenue
<984/984hp 955/1264m 398/447mv hour 22 >
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Skhreem (WANTED) The Central Square of Val Miran
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) Queen Isabeau Avenue
<984/984hp 955/1264m 398/447mv hour 22 >
Blood Guard (Model) yells wildly 'Sserana is at The Eastern Gate of Val Miran of ValMiran!'
where
Blood Guard (Model) yells wildly 'Help! I'm being attacked by a cockatrice!'
Blood Guard (Model) yells wildly 'Help! I'm being attacked by a large mammoth!'
Blood Guard (Model) yells wildly 'Help! I'm being attacked by a large spotted leopard!'
Blood Guard (Model) yells wildly 'Sserana is at The Eastern Gate of Val Miran of ValMiran!'
<984/984hp 955/1264m 398/447mv hour 22 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Skhreem (WANTED) The Central Square of Val Miran
<PK> Nefir [TRIBUNAL] Miran Lake
<PK> Sserana (WANTED) The Eastern Gate of Val Miran
<984/984hp 955/1264m 398/447mv hour 22 >
e
You exit the watchtower.
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
The Blood Guard walks in.
<984/984hp 955/1264m 396/447mv hour 22 >
e
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
e
The Blood Guard walks in.
<984/984hp 955/1264m 394/447mv hour 22 >
e
King Agmeel Way
[Exits: north east south west]
High Lady Eulau of the Rightous Palm is here, issuing orders to the guards.
The Blood Guard walks in.
<984/984hp 1004/1264m 418/447mv hour 23 >
King Agmeel Way
[Exits: north east south west]
The Blood Guard walks in.
<984/984hp 1004/1264m 417/447mv hour 23 >
e
King Agmeel Way
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
The Blood Guard walks in.
<984/984hp 1004/1264m 416/447mv hour 23 >
e
The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
(WANTED) Skhreem is here, sitting astride an elephant.
The Blood Guard walks in.
<984/984hp 1004/1264m 415/447mv hour 23 >
appreh
You give out the command to apprehend criminals.
The Blood Guard (Model) yells wildly 'Skhreem is a criminal! Justice shall prevail!'
Skhreem turns the Blood Guard's attack against her.
Skhreem's counter mauls the Blood Guard.
Skhreem's wrist blow misses the Blood Guard.
Skhreem's wrist blow misses the Blood Guard.
<984/984hp 1004/1264m 415/447mv hour 23 >
Skhreem's wrist blow misses the Blood Guard.
Skhreem's wrist blow wounds the Blood Guard.
Skhreem's jab devastates the Blood Guard!
Skhreem's jab MUTILATES the Blood Guard!
The Blood Guard is blinded by the dirt in her eyes!
Skhreem's kicked dirt scratches the Blood Guard.
Skhreem's jump kick DISMEMBERS the Blood Guard!
Skhreem's pierce kick DISMEMBERS the Blood Guard!
<984/984hp 1004/1264m 415/447mv hour 23 >
You yell 'Help! Skhreem kicked dirt into my eyes!'
Skhreem kicks dirt in your eyes!
You draw your weapon.
You wield the Power Hammer.
Skhreem's kicked dirt scratches you.
You can't see a thing!
the Blood Guard: [===|===|===|==-]
<982/984hp 1004/1259m 415/447mv hour 23 >
flee
You flee from combat!
You can't see a thing!
<982/984hp 1004/1259m 414/447mv hour 23 >
w
Alas, you cannot go that way.
<982/984hp 1004/1259m 414/447mv hour 23 >
s
You can't see a thing!
<982/984hp 1004/1259m 413/447mv hour 23 >
n
You yell 'Help! I am being attacked by someone!'
n
Someone's elbow slash MUTILATES you!
Someone's back fist devastates you!
Someone's jump kick misses you.
Someone's roundhouse kick MUTILATES you!
Your steel shards maul someone.
Nefir: [===|===|===|==-]
<870/984hp 1004/1259m 413/447mv hour 23 >
No way! You are still fighting!
Nefir: [===|===|===|==-]
<870/984hp 1004/1259m 413/447mv hour 23 >
No way! You are still fighting!
Nefir: [===|===|===|==-]
<870/984hp 1004/1259m 413/447mv hour 23 >
flee
You block someone's attack with your shield.
Someone's elbow slash maims you!
You parry someone's attack.
Someone tries to disarm you, but fails.
Someone's palm strike maims you!
You parry someone's attack.
Your steel shards devastate someone!
Someone dodges your attack.
Someone dodges your attack.
Nefir: [===|===|===|=--]
<800/984hp 1004/1259m 413/447mv hour 23 >
You flee from combat!
You can't see a thing!
<800/984hp 1004/1259m 412/447mv hour 23 >
n
You can't see a thing!
Someone turns towards you.
Someone says 'Greetings, Nefir. Are you in need of a light and some clean water?'
Someone looks at you expecting a yes or no answer.
<800/984hp 1004/1259m 411/447mv hour 23 >
n
Alas, you cannot go that way.
<800/984hp 1004/1259m 411/447mv hour 23 >
s
s
You can't see a thing!
<800/984hp 1004/1259m 410/447mv hour 23 >
d
Alas, you cannot go that way.
A messenger yells 'The karakken has been sighted near [WATCHER]!'
<800/984hp 1004/1259m 410/447mv hour 23 >
You can't see a thing!
<800/984hp 1004/1259m 409/447mv hour 23 >
You yell 'Help! someone just sent me to the ground!'
Someone jumps in the air and thrashes you to the ground!
Someone's air thrash wounds you.
You can't seem to get back into the air
Nefir: [===|===|===|=--]
<781/984hp 1004/1259m 409/447mv hour 23 >
Someone's elbow slash devastates you!
You parry someone's attack.
Someone's jump kick maims you!
Someone's whirlwind kick maims you!
Your steel shards decimate someone!
Your life drain misses someone.
Someone dodges your attack.
Nefir: [===|===|===|---]
<680/984hp 1004/1259m 409/447mv hour 23 >
flee
Someone's back fist misses you.
Someone's back fist decimates you!
Someone's jump kick misses you.
Someone's chest kick injures you.
Someone's whirlwind kick MUTILATES you!
Your steel shards devastate someone!
Someone dodges your attack.
Nefir: [===|===|==-|---]
<596/984hp 1004/1259m 409/447mv hour 23 >
You flee from combat!
You can't see a thing!
<596/984hp 1004/1259m 407/447mv hour 23 >
n
You can't see a thing!
<596/984hp 1004/1259m 405/447mv hour 23 >
n
You can't see a thing!
<596/984hp 1004/1259m 403/447mv hour 23 >
n
You can't see a thing!
<596/984hp 1004/1259m 401/447mv hour 23 >
n
You can't see a thing!
<596/984hp 1004/1259m 399/447mv hour 23 >
com 'cure critical'
You feel a lot better!
<653/984hp 984/1259m 399/447mv hour 23 >
n
where
Someone rides in.
<653/984hp 984/1259m 399/447mv hour 23 >
n
Someone rides north.
<653/984hp 984/1259m 399/447mv hour 23 >
You can't see a thing!
<653/984hp 984/1259m 397/447mv hour 23 >
You yell 'Help! someone just tripped me!'
s
Someone trips you with a leg sweep and you go down!
Someone's trip scratches you.
Nefir: [===|===|==-|---]
<652/984hp 984/1259m 397/447mv hour 23 >
Someone's jab wounds you.
Someone tries to disarm you, but fails.
Someone's elbow slash maims you!
Someone's knee thrust injures you.
Someone's whirlwind kick MUTILATES you!
Your steel shards devastate someone!
Someone dodges your attack.
Nefir: [===|===|=--|---]
<543/984hp 984/1259m 397/447mv hour 23 >
flee
Someone's back fist devastates you!
Someone tries to disarm you, but fails.
You block someone's attack with your shield.
Someone's jump kick decimates you!
Someone's tiger claw misses you.
Someone's whirlwind kick maims you!
Your steel shards wound someone.
A necklace with a small red fist glimmers with a divine intensity.
Someone's flesh becomes inanimate.
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.
Nefir: [===|===|---|---]
<448/984hp 984/1259m 397/447mv hour 23 >
You rub the dirt out of your eyes.
Your protective shield dissipates.
Skhreem has some small wounds and bruises.
Nefir: [===|===|---|---]
<461/984hp 1012/1259m 447/447mv hour 0 >
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Skhreem (WANTED) Ivesianna Avenue
<PK> Nefir [TRIBUNAL] Ivesianna Avenue
Skhreem has some small wounds and bruises.
Nefir: [===|===|---|---]
<461/984hp 1012/1259m 447/447mv hour 0 >
No way! You are still fighting!
Skhreem has some small wounds and bruises.
Nefir: [===|===|---|---]
<461/984hp 1012/1259m 447/447mv hour 0 >
Skhreem trips you with a leg sweep and you go down!
Skhreem's trip scratches you.
You block Skhreem's attack with your shield.
Skhreem's back fist decimates you!
You block Skhreem's attack with your shield.
Skhreem tries to disarm you, but fails.
Skhreem's dragon claw MUTILATES you!
You block Skhreem's attack with your shield.
Your steel shards injure Skhreem.
Skhreem dodges your attack.
Skhreem has some small wounds and bruises.
Nefir: [===|==-|---|---]
<391/984hp 1012/1259m 447/447mv hour 0 >
Skhreem's elbow slash maims you!
You block Skhreem's attack with your shield.
Skhreem's knee thrust mauls you.
Skhreem kicks dirt in your eyes!
Skhreem's kicked dirt scratches you.
You can't see a thing!
You parry someone's attack.
Your steel shards maim someone!
Someone dodges your attack.
Someone parries your attack with his first hand.
Nefir: [===|=--|---|---]
<331/984hp 1012/1259m 447/447mv hour 0 >
com word
No way! You are still fighting!
Someone's jab wounds you.
Someone's jab injures you.
You block someone's attack with your shield.
Someone's roundhouse kick decimates you!
Your steel shards maim someone!
Someone dodges your attack.
Someone dodges your attack.
Nefir: [===|=--|---|---]
<271/984hp 1012/1259m 447/447mv hour 0 >
You flee from combat!
You can't see a thing!
<271/984hp 1012/1259m 446/447mv hour 0 >
You can't see a thing!
<271/984hp 977/1259m 223/447mv hour 0 >
com 'cure critical'
You rub the dirt out of your eyes.
You can fly again.
<290/984hp 1022/1259m 248/447mv hour 1 >
where
[TRIBUNAL]: 'A Blood Guard: Alert! Sserana of [WARDER] sighted at our gates!'
<290/984hp 1022/1259m 248/447mv hour 1 >
You feel a lot better!
<349/984hp 1002/1259m 248/447mv hour 1 >
[TRIBUNAL] A Blood Guard: 'We are under attack by Sserana!'
<349/984hp 1002/1259m 248/447mv hour 1 >
com 'cure critical'
com 'cure critical'
Everwild is [SAVANT] controlled. Players near you:
<PK> Nefir Moonlit Hollow
<349/984hp 1002/1259m 248/447mv hour 1 >
You feel a lot better!
<412/984hp 982/1259m 248/447mv hour 1 >
You feel a lot better!
<469/984hp 962/1259m 248/447mv hour 1 >
exile sserana
A royal page hands you a scroll:
By the royal order of Nefir, Sserana has been exiled from Maelbrim!
And is no longer safeguarded by the laws of Aabahran!
Witch Wood
Nefir Luna E. Cleric Council vs Sserana Slith Warder Ranger and Skhreem Monk Feral Gladiator Elder
Now, what you don't see is that Sserana and I were talking.
I had asked about their death.
Then I was told that they died as a ghost to the cabal guard.
This indicated to me that this is a newer player, and considering my character has been helpful in the past (along with various other IC reasons that don't need to be put here), I decided to tank the guard for him knowing I'd get wanted and just leaving Nefir alone.
However, I was exiled, and I responded to that as I should.
I do look forward to our future interactions.
Aabahran