Aabahran

Asidees vs Grulmak (08/12/2026)

The logger works funny with blackjack, it doesnt seem to record fights til actual combat so you miss the plant pry trap setup (which didnt accomplish a lot)

At the end catching him in gasterrides I got the buster down, cloak pried, soulreavers pried but my level 50 skill fell off JUST as the tick passed so he didnt get blinded. That likely could have won the fight as I closed the door to the area when I came in.

He did get me in a previous fight where he attacked, and I got super greedy and stacked vanish:acu, I vanished very near and failed acupuncture costing me the fight. In this round it was a lot of confirmation of tactics, but unable to close it because they sprinted in circles, and I wasted some traps. Overall it is VERY difficult to get them asleep, and do even half of what I need to. I can usually pry 1-2 items and get a trap down before they wake up. Chestbuster damage also seems to have been toned pretty noticably. *** used to be brambus needler damage, and chestbuster was the big show. Also losing devil wheel really hurts.

My knee jerk reaction on bomb throw is its probably a wasted command. In the situations where I would want to use bomb throw, its better to just wait to chase with murder. Even right around 50 hitroll I missed my one attempt, and its damage is fairly meh for a 2 round command. I also need to sequence better, and make my armor trap the last thing I do, as it wears away very quickly.

Damage to Asidees:

Player Damage % Class Level
Grulmak 2043 100% Rogue 50

Combat Transcript:

Not while they're wide awake.
Asidees yells 'Help! I am being attacked by Grulmak!'
You step away from your victim.
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
The Bone Bow of Anduin's pierce MASSACRES Asidees!
Your hunger DISMEMBERS Asidees!
Asidees dodges your attack.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|===]
[02:00 | Grulmak: 100% hp 87% mana 84% mv | Asidees: 70% hp 100% mana 100% mv]

Asidees blocks your attack with his weapon.
Asidees dodges your attack.
Your hunger MASSACRES Asidees!
The Bone Bow of Anduin's pierce decimates you!
Asidees throws his leather throwing knives and hits you with a couple of them.
Asidees's blow wounds you gravely.
Asidees's throw MUTILATES you!
Asidees's pierce MUTILATES you!
You parry Asidees's attack.
You parry Asidees's attack.
You parry Asidees's attack.
You dodge Asidees's attack.
Asidees's tsuki strike hits you.
You parry Asidees's attack.
You get caught in the barbs of Asidees's belt!
Asidees's steel barbs hit you.
Asidees's slice grazes you.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|==-]
[02:00 | Grulmak: 89% hp 87% mana 84% mv | Asidees: 63% hp 100% mana 100% mv]

Asidees has fled!
Asidees flees down!
Asidees walks down.

They aren't here.

They aren't here.

They aren't here.

They aren't here.

Asidees's wounding scratches you.
A Collapsed Cave

[Exits: up]
Asidees is here.
Asidees sheathes his weapon.

Asidees yells 'Help! I am being attacked by Grulmak!'
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
Asidees draws his weapon.
Asidees wields A coral-hafted trident.
The Bone Bow of Anduin's pierce MASSACRES Asidees!
Asidees blocks your attack with his weapon.
Asidees blocks your attack with his weapon.
Asidees parries your attack.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|==-]
[02:00 | Grulmak: 89% hp 87% mana 84% mv | Asidees: 55% hp 100% mana 99% mv]

Your hunger DISMEMBERS Asidees!
Your hunger misses Asidees.
Asidees parries your attack.
Asidees parries your attack.
Asidees blocks your attack with his weapon.
The Bone Bow of Anduin's pierce MUTILATES you!
Asidees throws his leather throwing knives and hits you with a couple of them.
Asidees's throw MUTILATES you!
You dodge Asidees's attack.
Asidees's pierce maims you!
You parry Asidees's attack.
Asidees's tsuki strike hits you.
Some poison barbed gauntlets gleam with lethal poison.
You feel momentarily ill, but it passes.
Asidees has some big nasty wounds and scratches. 
Grulmak: [===|===|===|=--]
[02:00 | Grulmak: 78% hp 87% mana 84% mv | Asidees: 49% hp 100% mana 99% mv]

Asidees has fled!
Asidees flees up!
Asidees walks up.

Asidees's wounding scratches you.

[-- snip --]

At the Walls End

[Exits: east west]

Asidees's wounding scratches you.
Between Granite Walls

[Exits: east west]
     A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.

Asidees's wounding scratches you.
Between Granite Walls

[Exits: east west]
Asidees is here.
Asidees holds a glimmering white staff in his hand.

Asidees's wounding scratches you.
Between Granite Walls

[Exits: east west]

Asidees's wounding scratches you.
Between Granite Walls

[Exits: east west]
     A flowering cherry tree stands here, ready to be felled.

Asidees's wounding scratches you.
Between Granite Walls

[Exits: east west]

Asidees's wounding scratches you.
On the Eastern Path

[Exits: east west]
A mighty Fortress looms over the area.

Asidees's wounding scratches you.
Crossroads to the Wilderness

[Exits: north east south west]
A mighty Fortress looms over the area.
     A narrow stream of water makes its way through here.

Asidees's wounding scratches you.
Main Eastern Road

[Exits: east west]
     A dark bush holding several small fruits sits in the shade.

Asidees's wounding scratches you.
The Eastern Trail

[Exits: east west]

Asidees's wounding scratches you.
The Eastern Trail

[Exits: east west]
     A flowering polygala plant grows in the wild here.

Asidees's wounding scratches you.
The Eastern Trail

[Exits: east west]

They aren't here.

Asidees's wounding scratches you.

[-- 62 lines snipped --]

You scan down.

Asidees yells 'Help! I am being attacked by Grulmak!'
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
The Bone Bow of Anduin's pierce maims Asidees!
Your hunger devastates Asidees!
Asidees dodges your attack.
Asidees parries your attack.
Asidees dodges your attack.
Asidees parries your attack.
Asidees has some big nasty wounds and scratches. 
Grulmak: [===|===|===|=--]
[02:00 | Grulmak: 76% hp 87% mana 81% mv | Asidees: 43% hp 100% mana 92% mv]

Asidees kicks dirt in your eyes!
Asidees's kicked dirt scratches you.
You can't see a thing!
Grulmak: [===|===|===|=--]
[02:00 | Grulmak: 76% hp 87% mana 81% mv | Asidees: 43% hp 100% mana 92% mv]

Someone parries your attack.
Someone dodges your attack.
Someone dodges your attack.
Something's pierce decimates you!
Someone throws his something and hits you with a couple of them.
Someone's throw MUTILATES you!
Someone's pierce MUTILATES you!
Someone's pierce decimates you!
Someone feigns and reaches out towards you.
Someone's shadow strike mauls you.
Someone's pierce maims you!
Someone's tsuki strike injures you.
Someone strikes with his tail at your legs.
Luckily your feet aren't on the ground.
Grulmak: [===|===|=--|---]
[02:00 | Grulmak: 57% hp 87% mana 81% mv | Asidees: 43% hp 100% mana 92% mv]

You flee from combat!
Grulmak flees east!
Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!
You rub the dirt out of your eyes.
You feel your senses return to normal.

Asidees's wounding scratches you.
The Eastern Trail

[Exits: east west]
     A flowering polygala plant grows in the wild here.

Asidees's wounding scratches you.
The Eastern Trail

[Exits: east west]

You do not have enough materials to create another chestbuster

Asidees's wounding scratches you.
The Eastern Gate

[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.

Asidees's wounding scratches you.
The Eastern Square

[Exits: north east south west]
A member of the Blackwatch Guard is here, patrolling the Village.
A Blackwatch villager scurries about, taking care of business.

Asidees's wounding scratches you.
A Cobblestone Road

[Exits: east west]

Asidees's wounding scratches you.
The Village Center

[Exits: north east south west]
A mighty Fortress looms over the area.
     A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
     A huge sign made of solid iron is here, marked with directions.

Asidees's wounding scratches you.
A Cobblestone Road

[Exits: north east south west]
A Blackwatch villager scurries about, taking care of business.

Asidees's wounding scratches you.
The Northern Square

[Exits: north east south west]
A mighty Fortress looms over the area.

Asidees's wounding scratches you.
The Northern Gate

[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.

Asidees's wounding scratches you.
The Northern Trail

[Exits: north south]

Asidees's wounding scratches you.
The Northern Trail

[Exits: north south west]
A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.

Asidees's wounding scratches you.
The Northern Trail

[Exits: north south]

Asidees's wounding scratches you.
The Northern Trail

[Exits: north south]
     Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.

Asidees's wounding scratches you.
The Crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'

Asidees's wounding scratches you.
Nearing the Cross Roads

[Exits: north east]

Asidees's wounding scratches you.
Lower Foothills

[Exits: north south west]

Asidees's wounding scratches you.
Greener Hills

[Exits: east south]

Asidees's wounding scratches you.
Climbing into the Wood

[Exits: north west]

Asidees's wounding scratches you.
Before a Vast Forest

[Exits: north south]
A mighty Fortress looms over the area.

Asidees's wounding scratches you.
Along the Wooded Road

[Exits: north east south west]
A mighty Fortress looms over the area.

You feel relieved as the tension drains from your muscles.

Asidees's wounding scratches you.
Before a Vast Forest

[Exits: north south]
A mighty Fortress looms over the area.

With some effort you set the eyeduster onto a path leading north and stand back.

Asidees tells you 'Why are we doing this now?'

The night is about to end.
You manage to mend your wounds.

[-- 61 lines snipped --]

Spell: vomit          : for 14 hours

Asidees yells 'Help! I am being attacked by Grulmak!'
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
The Bone Bow of Anduin's pierce maims Asidees!
Asidees parries your attack.
Asidees blocks your attack with his weapon.
Asidees has some small wounds and bruises. 
Grulmak: [===|===|===|=--]
[04:00 | Grulmak: 83% hp 68% mana 83% mv | Asidees: 78% hp 89% mana 80% mv]

Asidees kicks dirt in your eyes!
Asidees's kicked dirt scratches you.
You can't see a thing!
Grulmak: [===|===|===|=--]
[04:00 | Grulmak: 82% hp 68% mana 83% mv | Asidees: 78% hp 89% mana 80% mv]

Someone parries your attack.
Someone parries your attack.
Something's pierce devastates you!
Someone throws his something and hits you with a couple of them.
Someone's blow wounds you gravely.
Someone's throw devastates you!
You dodge someone's attack.
Someone's pierce MUTILATES you!
Someone feigns and reaches out towards you.
Someone's shadow strike wounds you.
Someone's pierce MUTILATES you!
Someone's tsuki strike scratches you.
You parry someone's attack.
Grulmak: [===|===|===|---]
[04:00 | Grulmak: 68% hp 68% mana 83% mv | Asidees: 78% hp 89% mana 80% mv]

You flee from combat!
Grulmak flees east!
Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

You are not mounted on anything.

You throw down a handful of smoke and vanish.
You can't see a thing!

You manage to mend your wounds.
You rub the dirt out of your eyes.
The protective aura around your body fades.

You brandish the Rune of Salvation.
You are surrounded by a dark aura.

You stop using the Rune of Salvation.
You wield the Meat Kleefer in your off-hand.

[-- 163 lines snipped --]

[Exits: north south west]
Asidees is here.

You hit Asidees on the back of the head with a lead filled sack.

[-- snip --]

He's already dazed from the blow.

You step away from your victim.
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
The Bone Bow of Anduin's pierce MUTILATES Asidees!
Your hunger devastates Asidees!
Your hunger devastates Asidees!
Asidees has some small wounds and bruises. 
Grulmak: [===|===|===|---]
[07:00 | Grulmak: 73% hp 65% mana 90% mv | Asidees: 81% hp 95% mana 92% mv]

Asidees has fled!
Asidees flees west!

[-- 93 lines snipped --]

Asidees quaffs a gyvel potion.

Asidees yells 'Help! I am being attacked by someone!'
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
The Bone Bow of Anduin's pierce MUTILATES Asidees!
Your hunger decimates Asidees!
Asidees dodges your attack.
Asidees dodges your attack.
Asidees has some small wounds and bruises. 
Grulmak: [===|===|===|---]
[07:00 | Grulmak: 73% hp 65% mana 87% mv | Asidees: 75% hp 95% mana 85% mv]

Your hunger devastates Asidees!
Your hunger devastates Asidees!
Your hunger devastates Asidees!
The Bone Bow of Anduin's pierce misses you.
Asidees throws his leather throwing knives and hits you with none of them.
Asidees's throw misses you.
You dodge Asidees's attack.
You parry Asidees's attack.
You parry Asidees's attack.
Asidees's tsuki strike grazes you.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|---]
[07:00 | Grulmak: 72% hp 65% mana 87% mv | Asidees: 65% hp 95% mana 85% mv]

Asidees has fled!
Asidees flees west!

[-- 1203 lines snipped --]

Asidees tells you 'Nasty!"'
Asidees tells you 'Very nasty'
You scan up.
You scan down.

You hit Asidees on the back of the head with a lead filled sack.

[-- 36 lines snipped --]

impression of a creature always alert, even when standing perfectly still. 
Asidees currently holds the title of Master Questor of Aabahran.
Asidees has some small wounds and bruises.

[-- 264 lines snipped --]

He's already been blinded.

Asidees yells 'Help! I am being attacked by someone!'
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
The Bone Bow of Anduin's pierce MANGLES Asidees!
Your hunger MASSACRES Asidees!
Your hunger DISMEMBERS Asidees!
Asidees parries your attack.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|==-]
[15:00 | Grulmak: 84% hp 38% mana 81% mv | Asidees: 71% hp 100% mana 90% mv]

Your hunger MASSACRES Asidees!
Your hunger MASSACRES Asidees!
Your hunger misses Asidees.
The Bone Bow of Anduin's pierce mauls you.
Asidees throws his leather throwing knives and hits you with one of them.
Asidees's blow wounds you gravely.
Asidees's throw injures you.
You dual parry Asidees's attack.
You dual parry Asidees's attack.
Asidees feigns and reaches out towards you.
Asidees's shadow strike misses you.
You dual parry Asidees's attack.
Asidees's tsuki strike scratches you.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|=--]
[15:00 | Grulmak: 80% hp 38% mana 81% mv | Asidees: 57% hp 100% mana 90% mv]

Asidees has fled!
Asidees flees west!
Asidees rides west.

They aren't here.

With some effort you set chestbuster onto a path leading east and stand back.

Asidees just got nailed by the eyeduster.
Asidees is already blinded.

Asidees's wounding scratches you.
East of Seer Point

[Exits: east west]

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          East of Seer Point

They aren't here.

Asidees's wounding scratches you.
Nearing Seer Point

[Exits: north east south west]

Asidees's wounding scratches you.
A Mass Grave

[Exits: east west]
     A wooden cart filled to capacity with diseased corpses is here
A gnomish farmer is wandering around here.
A hooded gravedigger is pulling corpses off the cart

Asidees's wounding scratches you.
West of Seer Point

[Exits: east west]

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]
A mighty Fortress looms over the area.

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          On a Well Trodden Dirt Trail

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]
A mighty Fortress looms over the area.

Asidees's wounding scratches you.
On a Well Trodden Dirt Trail

[Exits: east west]

Asidees's wounding scratches you.
West of Seer Point

[Exits: east west]

Asidees's wounding scratches you.
A Mass Grave

[Exits: east west]
     A wooden cart filled to capacity with diseased corpses is here
A gnomish farmer is wandering around here.
A hooded gravedigger is pulling corpses off the cart
You manage to mend your wounds.

Nearing Seer Point

[Exits: north east south west]

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Nearing Seer Point

East of Seer Point

[Exits: east west]

Alas, you cannot go that way.

Nearing Seer Point

[Exits: north east south west]

Seer Point

[Exits: north south]
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Vigilance Way

[Exits: north east south west]

Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Vigilance Way

Vigilance Way

[Exits: north south]
A gnomish farmer is wandering around here.

The Southern Commons

[Exits: north east south west]
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.

Vigilance Way

[Exits: north south]

Vigilance Way

[Exits: north south]

The Forum

[Exits: north east south west]
     A small card is here, something unintelligible scribbled onto it.
     A set of Imperial banners stand proudly around the commons.
     The official Tribunal Roll Call has been posted here.
     The statue of a dwarf stands here proudly, hewn in white marble.
     A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.

Crater Way

[Exits: north east south west]

Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Crater Way

Crater Way

[Exits: north south]

The Northern Commons

[Exits: north east south west]
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.

The Inner Aabahran Gate

[Exits: north south]

Between the Aabahran Gates

[Exits: north east south]
Mad Maddox the Merchant of Miscellany is here selling garbage.

The Outer Aabahran Gate

[Exits: north south]
A column of Crusaders is camped here.
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              The Outer Aabahran Gate

They aren't here.

Before the Aabahran Gate

[Exits: north east south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

They aren't here.

You scan all around.
You scan north.
You scan east.
*** Range 5 (east) ***
Asidees is here, sitting astride a white stallion.
You scan south.
*** Range 1 (south) ***
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 
*** Range 2 (south) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
You scan west.
You scan up.
You scan down.

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Before the Aabahran Gate
<PK>   Asidees                          Below Northeastern Wall

They aren't here.

They aren't here.

East of the Gates

[Exits: east west]

Before the Aabahran Gate

[Exits: north east south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

The Outer Aabahran Gate

[Exits: north south]
A column of Crusaders is camped here.
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Between the Aabahran Gates

[Exits: north east south]
Mad Maddox the Merchant of Miscellany is here selling garbage.

The Inner Aabahran Gate

[Exits: north south]

The Northern Commons

[Exits: north east south west]
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.

Crater Way

[Exits: north south]

Crater Way

[Exits: north east south west]

The Forum

[Exits: north east south west]
     A small card is here, something unintelligible scribbled onto it.
     A set of Imperial banners stand proudly around the commons.
     The official Tribunal Roll Call has been posted here.
     The statue of a dwarf stands here proudly, hewn in white marble.
     A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.

Vigilance Way

[Exits: north south]

Alias added: aa = 'push asid e'

Vigilance Way

[Exits: north south]

The Southern Commons

[Exits: north east south west]
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.

Vigilance Way

[Exits: north south]

Vigilance Way

[Exits: north east south west]
A gnomish farmer is wandering around here.

Seer Point

[Exits: north south]
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Nearing Seer Point

[Exits: north east south west]

They aren't here.

They aren't here.

East of Seer Point

[Exits: east west]

East of Seer Point

[Exits: +east west]

They aren't here.

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          East of Seer Point

They aren't here.

They aren't here.

They aren't here.

Below the Southeastern Wall

[Exits: east west]

Below the Southeastern Wall

[Exits: east west]

Below the Southeastern Wall

[Exits: east west]

Southeastern Wall Corner

[Exits: east west]

Southeastern Wall Corner

[Exits: east west]

Southeastern Wall Corner

[Exits: east west]

Southeastern Wall Corner

[Exits: north west]

Alas, you cannot go that way.

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Southeastern Wall Corner

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Southeastern Wall Corner

Southeastern Wall Corner

[Exits: north south]

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Grulmak                          Southeastern Wall Corner
<PK>   Asidees                          The Eastern Checkpoint

Southeastern Wall Corner

[Exits: north south]

Below the Southeastern Wall

[Exits: north south]

Below the Southeastern Wall

[Exits: north south]

South of the Gates

[Exits: north south]

Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Grulmak                          South of the Gates
<PK>   Asidees                          Further into the Dragon's Teeth

South of the Gates

[Exits: north south]

Alas, you cannot go that way.

Before the Dragon Gate

[Exits: north east south west]
An army Staging Camp has been built here.

The Eastern Checkpoint

[Exits: east west]
Asidees is here, sitting astride a white stallion.

Asidees rides west.

A wide path

[Exits: east west]

The Eastern Checkpoint

[Exits: east west]

Before the Dragon Gate

[Exits: north east south west]
An army Staging Camp has been built here.

The Outer Dragon Gate

[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              The Outer Dragon Gate
<PK>   Asidees                              Between the Dragon Gates

Between the Dragon Gates

[Exits: north east west]
Asidees is here, sitting astride a white stallion.

The Inner Dragon Gate

[Exits: east west]
Asidees rides in.

Asidees rides west.

Between the Dragon Gates

[Exits: north east west]

They aren't here.

The Inner Dragon Gate

[Exits: east west]
Asidees is here, sitting astride a white stallion.

Asidees rides east.

Rift Road

[Exits: east west]

The King's Square

[Exits: north east south west]
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
Dorcy turns towards you.
Dorcy says 'Ah, Grulmak, it is rumored a great beast lurks in the Caves of Kamir.'
Dorcy says 'Would you take this task upon yourself and rid the caves of the problem?'
Dorcy peers at you in expecting a yes or no answer.

They aren't here.

Rift Road

[Exits: east west]

The Inner Dragon Gate

[Exits: east west]

Between the Dragon Gates

[Exits: north east west]

The Outer Dragon Gate

[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Before the Dragon Gate

[Exits: north east south west]
An army Staging Camp has been built here.

Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Grulmak                          Before the Dragon Gate
<PK>   Asidees                          Southeastern Wall Corner

South of the Gates

[Exits: north south]

South of the Gates

[Exits: north south]

Below the Southeastern Wall

[Exits: north south]

Below the Southeastern Wall

[Exits: north south]

Southeastern Wall Corner

[Exits: north south]

Southeastern Wall Corner

[Exits: north south]

Southeastern Wall Corner

[Exits: north west]

Alas, you cannot go that way.

They aren't here.

Southeastern Wall Corner

[Exits: east west]

Southeastern Wall Corner

[Exits: east west]

Southeastern Wall Corner

[Exits: east west]

Below the Southeastern Wall

[Exits: east west]

Below the Southeastern Wall

[Exits: east west]

Huh?

You throw down a handful of smoke and vanish.
Nearing Tarandue

[Exits: east south]
     A vein of dull lead breaks through the surface here.

They aren't here.

Nearing Tarandue

[Exits: east west]

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Nearing Tarandue
<PK>   Asidees                          On a Well Trodden Dirt Trail

Path to Tarandue

[Exits: north west]

Alas, you cannot go that way.

Path to Tarandue

[Exits: east south]

Alas, you cannot go that way.

Nearing the Crossroads

[Exits: east west]

Alas, you cannot go that way.

Nearing the Crossroads

[Exits: east west]

The sun slowly disappears in the west.
You pull the last blade from your body.

Alas, you cannot go that way.

Small Crossroads

[Exits: north south west]
A mighty Fortress looms over the area.

Nearing the Crossroads

[Exits: east south]

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Nearing the Crossroads
<PK>   Asidees                          On a Well Trodden Dirt Trail

Alas, you cannot go that way.

Nearing the Crossroads

[Exits: north west]

Nearing Maelbrim's Southern Checkpoint

[Exits: north south]
A mighty Fortress looms over the area.

Nearing Maelbrim's Southern Checkpoint

[Exits: north south west]
     A small sign is nailed to a tree here in the road.
     A vein of blue cobalt breaks through the surface here.
     (Glowing) A small slab of strange glittering stone lies here.

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Nearing Maelbrim's Southern Checkpoint

Nearing Seer Point

[Exits: north east south west]

Seer Point

[Exits: north south]
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Vigilance Way

[Exits: north east south west]
A gnomish farmer is wandering around here.

Vigilance Way

[Exits: north south]

The Southern Commons

[Exits: north east south west]
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.

Vigilance Way

[Exits: north south]

Vigilance Way

[Exits: north south]

The Forum

[Exits: north east south west]
     A small card is here, something unintelligible scribbled onto it.
     A set of Imperial banners stand proudly around the commons.
     The official Tribunal Roll Call has been posted here.
     The statue of a dwarf stands here proudly, hewn in white marble.
     A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.

Crater Way

[Exits: north east south west]

Crater Way

[Exits: north south]

The Northern Commons

[Exits: north east south west]
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.

The Inner Aabahran Gate

[Exits: north south]

Between the Aabahran Gates

[Exits: north east south]
Mad Maddox the Merchant of Miscellany is here selling garbage.

Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Between the Aabahran Gates

The Outer Aabahran Gate

[Exits: north south]
A column of Crusaders is camped here.
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Before the Aabahran Gate

[Exits: north east south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

They aren't here.

They aren't here.

They aren't here.

They aren't here.

They aren't here.

You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 
*** Range 2 (south) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
You scan west.
You scan up.
You scan down.

They aren't here.

They aren't here.

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Before the Aabahran Gate

They aren't here.

They aren't here.

West of the Gates

[Exits: east west]

West of the Gates

[Exits: east west]

West of the Gates

[Exits: east west]

Below Northwestern Wall

[Exits: east west]

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Below Northwestern Wall

They aren't here.

They aren't here.

They aren't here.

Below Northwestern Wall

[Exits: east west]

Nearing a Road Block

[Exits: east west]

Climbing the Road Block

[Exits: east west]

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Climbing the Road Block

Smuggler's Path

[Exits: east west]

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Smuggler's Path

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Smuggler's Path

Smuggler's Path

[Exits: east south]

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Smuggler's Path

Smuggler's Path

[Exits: north south]

Climbing the Road Block

[Exits: north south]
     A stoneberry bush grows in the wild here.

Nearing a Road Block

[Exits: north south]
The night has begun.

Nearing a Road Block

[Exits: north south]

North of Vanguard Point

[Exits: north south]

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          North of Vanguard Point

North of Vanguard Point

[Exits: north south]

Nearing Vanguard Point

[Exits: north east south west]

South of Vanguard Point

[Exits: north south]
     A clump of reddish herbs grows in the wild here.

South of Vanguard Point

[Exits: north south]
     A flowering cherry tree stands here, ready to be felled.

On the North-Southern Path

[Exits: north south]

On the North-Southern Path

[Exits: north south]
     A vein of dull lead breaks through the surface here.

On the North-Southern Path

[Exits: north south]

On the North-Southern Path

[Exits: north south]

On a Well Trodden Dirt Trail

[Exits: north east]

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          On a Well Trodden Dirt Trail

On a Well Trodden Dirt Trail

[Exits: east west]
     (Glowing) A small slab of strange glittering stone lies here.

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          On a Well Trodden Dirt Trail

Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          On a Well Trodden Dirt Trail

On a Well Trodden Dirt Trail

[Exits: north east]

On the North-Southern Path

[Exits: north south]

On the North-Southern Path

[Exits: north south]

On the North-Southern Path

[Exits: north south]
     A vein of dull lead breaks through the surface here.

On the North-Southern Path

[Exits: north south]

South of Vanguard Point

[Exits: north south]
     A flowering cherry tree stands here, ready to be felled.

South of Vanguard Point

[Exits: north south]
     A clump of reddish herbs grows in the wild here.

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          South of Vanguard Point

Nearing Vanguard Point

[Exits: north east south west]

Near Vanguard Point

[Exits: east west]

A gradually widening path

[Exits: east west]
     (Glowing) The ground is disturbed here, smooth yet radiating with magic.

A Small Plateau in the Dragon's Teeth

[Exits: east (south) west]
     A vein of bright silver breaks through the surface here.

The Road into the Dragon's Teeth

[Exits: east down]

Alas, you cannot go that way.

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Road into the Dragon's Teeth

The Road into the Dragon's Teeth

[Exits: up down]

The Road into the Dragon's Teeth

[Exits: west up]

The Road into the Dragon's Teeth

[Exits: east down]
     A vein of lustrous platinum breaks through the surface here.

The Road into the Dragon's Teeth

[Exits: west up]
A mighty Fortress looms over the area.

The Road into the Dragon's Teeth

[Exits: east west]
A mighty Fortress looms over the area.

The Road into the Dragon's Teeth

[Exits: east south]

The Road into the Dragon's Teeth

[Exits: north west]

The Base of the Dragon's Teeth

[Exits: east west]

Nearing the Crossroads

[Exits: east west]

The Crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Crossroads

The Northern Trail

[Exits: north south]
     Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.

Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Northern Trail

The Crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'

Nearing the Cross Roads

[Exits: north east]

Lower Foothills

[Exits: north south west]

Greener Hills

[Exits: east south]

The Forward Keep is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Greener Hills

Lower Foothills

[Exits: north south west]

Leaving the Woodland

[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.

A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

Entrance to Elderwood

A thick fog blankets the area, limiting visibility.

[Exits: north south]
     A tall marble obelisk seems to have been placed here.
Aruncus the Druid is walking around here, searching for herbs.
Aruncus the Druid says 'If you could find me some gyvel herb, I could make something powerful.'

Elderwood is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Entrance to Elderwood

A quiet path

[Exits: north south west]

A Dirt Path

[Exits: east west]

A Dirt Path

A thick fog blankets the area, limiting visibility.

[Exits: north east]

A wide cobbled road

[Exits: south west]

A wide cobbled road

[Exits: north east]

Affects:
  3   0  
 snc end 
Spell: traps          : for 1 hours
Spell: fly            : for 6 hours
Spell: detect hidden  : for 27 hours

Before Levitating Cubes

[Exits: north south]

Beneath the Crystalline Cubes

[Exits: north south]
A mighty Fortress looms over the area.

They aren't here.

Tower of the Mind's Eye is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Beneath the Crystalline Cubes

Before Levitating Cubes

[Exits: north south]

A wide cobbled road

[Exits: north east]

A wide cobbled road

[Exits: south west]

Alas, you cannot go that way.

A Dirt Path

[Exits: north east]

A Dirt Path

[Exits: east west]

A quiet path

[Exits: north south west]

Entrance to Elderwood

[Exits: north south]
     A tall marble obelisk seems to have been placed here.
Aruncus the Druid is walking around here, searching for herbs.
Aruncus the Druid says 'If you could find me some gyvel herb, I could make something powerful.'

A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A Small Clearing

Leaving the Woodland

[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.

Lower Foothills

[Exits: north south west]

Nearing the Cross Roads

[Exits: north east]

The Crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'

The Northern Trail

[Exits: north south]
     Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.

Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Northern Trail

The Northern Trail

[Exits: north south]

The Northern Trail

[Exits: north south west]
A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.

The Northern Trail

[Exits: north south]

The Northern Gate

[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.

The Northern Square

[Exits: north east south west]
A mighty Fortress looms over the area.
A Blackwatch villager scurries about, taking care of business.
A Blackwatch villager scurries about, taking care of business.

A Cobblestone Road

[Exits: north east south west]

The Village Center

[Exits: north east south west]
A mighty Fortress looms over the area.
     A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
     A huge sign made of solid iron is here, marked with directions.

A Cobblestone Road

[Exits: north south]

Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A Cobblestone Road

Alas, you cannot go that way.

The Village Center

[Exits: north east south west]
A mighty Fortress looms over the area.
     A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
     A huge sign made of solid iron is here, marked with directions.

A Cobblestone Road

[Exits: east west]
A member of the Blackwatch Guard is here, patrolling the Village.
A White Wolf Guardian is here, patrolling the streets.

The Eastern Square

[Exits: north east south west]
A Blackwatch villager scurries about, taking care of business.

The Eastern Gate

[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.

The Eastern Trail

[Exits: east west]

The Eastern Trail

[Exits: east west]
     A flowering polygala plant grows in the wild here.

The Eastern Trail

[Exits: east west]

Main Eastern Road

[Exits: east west]
     A dark bush holding several small fruits sits in the shade.

Flying Citadel is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Main Eastern Road

They aren't here.

They aren't here.

Flying Citadel is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Main Eastern Road

Crossroads to the Wilderness

[Exits: north east south west]
A mighty Fortress looms over the area.
     A narrow stream of water makes its way through here.

Affects:
  3   0  
 snc end 
Spell: traps          : for 1 hours
Spell: fly            : for 6 hours
Spell: detect hidden  : for 27 hours

On the Eastern Path

[Exits: east west]
A mighty Fortress looms over the area.

Between Granite Walls

[Exits: east west]

Between Granite Walls

[Exits: east west]
     A flowering cherry tree stands here, ready to be felled.

Between Granite Walls

[Exits: east west]

Between Granite Walls

[Exits: east west]

Between Granite Walls

[Exits: east west]
     A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.

At the Walls End

[Exits: east west]

Affects:
  3   0  
 snc end 
Spell: traps          : for 1 hours
Spell: fly            : for 6 hours
Spell: detect hidden  : for 27 hours

Farmer John's Foodstand

[Exits: north east south west]
A mighty Fortress looms over the area.
     A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.

On a Lone Path

[Exits: east west]

Farmer John's Foodstand

[Exits: north east south west]
A mighty Fortress looms over the area.
     A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.

A Regrowing Corn Field

[Exits: south down]
     An oleander in bloom grows in the wild here.

You feel susceptible to magic again.

They aren't here.

You can't see the area out of this room.

You meditate briefly then resume your position.

 ~ Wanderers of Aabahran ~
[50 Duerg Rog] <PK> (Cartel [I]) *Grulmak the Grand Artificer
[   Illit    ] Ilixxix the Abjurer
[   Slith    ] <PK> Asidees Chitzou the Iron Fist

Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Asidees.
There are 1 contracts available to you.

Farmer John's Foodstand

[Exits: north east south west]
A mighty Fortress looms over the area.
     A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
Joe Griff says 'Welcome to Farmer Griff's food stand, where quality cannot be beat!'
Joe Griff shoves his finger up his nose and rummages around.
Joe Griff removes his finger and grabs the closest apple.
Joe Griff says 'Here, fresh apples for sale! They can't be beat!'

At the Walls End

[Exits: east west]

Between Granite Walls

[Exits: east west]
     A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.

Between Granite Walls

[Exits: east west]

Between Granite Walls

[Exits: east west]

Between Granite Walls

[Exits: east west]
     A flowering cherry tree stands here, ready to be felled.

Between Granite Walls

[Exits: east west]

On the Eastern Path

[Exits: east west]
A mighty Fortress looms over the area.

Crossroads to the Wilderness

[Exits: north east south west]
A mighty Fortress looms over the area.
     A narrow stream of water makes its way through here.

Main Eastern Road

[Exits: east west]
     A dark bush holding several small fruits sits in the shade.

The Eastern Trail

[Exits: east west]

The Eastern Trail

[Exits: east west]
     A flowering polygala plant grows in the wild here.

Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Eastern Trail

The Eastern Trail

[Exits: east west]

The Eastern Gate

[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.

The Eastern Square

[Exits: north east south west]
A Blackwatch villager scurries about, taking care of business.

A Cobblestone Road

[Exits: east west]
A member of the Blackwatch Guard is here, patrolling the Village.
A White Wolf Guardian is here, patrolling the streets.

The Village Center

[Exits: north east south west]
A mighty Fortress looms over the area.
     A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
     A huge sign made of solid iron is here, marked with directions.

Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Village Center

A Cobblestone Road

[Exits: north east south west]

The Northern Square

[Exits: north east south west]
A mighty Fortress looms over the area.
A Blackwatch villager scurries about, taking care of business.
A Blackwatch villager scurries about, taking care of business.

The Northern Gate

[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.

The Northern Trail

[Exits: north south]

The Northern Trail

[Exits: north south west]
A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.

The Northern Trail

[Exits: north south]

The Northern Trail

[Exits: north south]
     Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.

The Crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Crossroads

Nearing the Cross Roads

[Exits: north east]

Lower Foothills

[Exits: north south west]

Leaving the Woodland

[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.

A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

Thickening Woods

[Exits: east west]
A large murder of crows nearly turns the trees black here.

Light Woods

[Exits: east west]
     A flowering polygala plant grows in the wild here.

The Eastern Checkpoint

[Exits: east west]
A column of Crusaders is camped here.

The Grasslands

[Exits: east west]
A mighty Fortress looms over the area.

A Ramshackle Tent City

[Exits: east west]
     An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.

The Eastern Gate of Val Miran

[Exits: north east south west up]
A feral citizen of Val Miran walks the streets here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'

ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              The Eastern Gate of Val Miran

Queen Isabeau Avenue

[Exits: east west]

Queen Isabeau Avenue

[Exits: east west]

ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Queen Isabeau Avenue

The Eastern Square of Val Miran

[Exits: north east south west]
     An artful Karakken-Fountain gushes forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.

Queen Isabeau Avenue

[Exits: north east south west]

Queen Isabeau Avenue

[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.

Queen Isabeau Avenue

[Exits: north east south west]
It starts to rain.
You are hungry.
You've managed to gather materials for another trap.

The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

Saint Yeralon Way

[Exits: north south]

Saint Yeralon Way

[Exits: north south]
High Lady Eulau of the Rightous Palm is here, issuing orders to the guards.

Saint Yeralon Way

[Exits: north south]

The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

King Agmeel Way

[Exits: north east south west]

King Agmeel Way

[Exits: north east south west]

Fayette's Butchery

[Exits: north up]

King Agmeel Way

[Exits: north east south west]

Fayette's Butchery

[Exits: north up]

Above the Butchery

[Exits: down]
Fayette the meat queen is sleeping here.

You can't do that here.

You do not have that item.

You are already standing.

Fayette the meat queen wakes and stands up.

Fayette the meat queen says 'Sorry, I am closed. Come back tomorrow.'

You do not have that item.

Fayette's Butchery

[Exits: north up]

King Agmeel Way

[Exits: north east south west]

King Agmeel Way

[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.

The Western Park of Val Miran

[Exits: north east south west]
     A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.

Eastern Shore of a Small lake

[Exits: east west]
     A white birch tree stands here, ready to be felled.

Miran Lake

[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.

Western Shore of a Small Lake

[Exits: east west]

The Western Gate of Val Miran

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard steps aside and allow you to pass him.

You get a translucent potion from a green linen knapsack.

The Edge of the Forest

[Exits: north east west]
A mighty Fortress looms over the area.

A Trail through the Hills

[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

A Trail through the Hills

[Exits: east south west]
A mighty Fortress looms over the area.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

Halfling Hamlet is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A Trail through the Hills

Before an Old Brick Building

[Exits: (north) west]
A mighty Fortress looms over the area.

They aren't here.

You quaff a translucent potion.
You phase out of existence.

A Shady Hallway

[Exits: north (south)]
     A small torch lies in a sconce upon the wall.
An ugly janitor sweeps the floor around you.

A Fairly Lit Hallway

[Exits: north south]

A White Hallway

[Exits: north south]

A White Hallway

[Exits: north south]

A White Hallway

[Exits: north south]
An ugly janitor sweeps the floor around you.
An ugly janitor sweeps the floor around you.

At the Double Doors

[Exits: (north) south]
An ugly janitor sweeps the floor around you.

You are hungry.

A Large Circular Area

[Exits: (north) east (south) west]
A mighty Fortress looms over the area.
     A statue fountain of the God of Justice looms before you.

An Elegant Pillar

[Exits: west]
     (Humming) A strange pillar carved into the form of Gorath stands ominously.

They aren't here.

A Large Circular Area

[Exits: (north) east (south) west]
A mighty Fortress looms over the area.
     A statue fountain of the God of Justice looms before you.

Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A Large Circular Area

At the Double Doors

[Exits: (north) south]
An ugly janitor sweeps the floor around you.

A White Hallway

[Exits: north south]
An ugly janitor sweeps the floor around you.
An ugly janitor sweeps the floor around you.

A White Hallway

[Exits: north south]

A White Hallway

[Exits: north south]

A Fairly Lit Hallway

[Exits: north south]
An ugly janitor sweeps the floor around you.

A Shady Hallway

[Exits: north (south)]
     A small torch lies in a sconce upon the wall.
Asidees tells you 'Very well.'

Before an Old Brick Building

[Exits: (north) west]
A mighty Fortress looms over the area.

Alas, you cannot go that way.

Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Before an Old Brick Building

A Trail through the Hills

[Exits: east south west]
A mighty Fortress looms over the area.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

A Trail through the Hills

[Exits: north east west]

A Trail through the Hills

[Exits: south west]

A Trail through the Hills

[Exits: north east]

A Trail through the Hills

[Exits: south west]

A Trail through the Hills

[Exits: north east]
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A young halfling is playing here.

Approaching a Small Hamlet

[Exits: north south west]
     A wooden sign is here, a map of the Halfling Hamlet etched into it.
     A seam of milky quartz breaks through the surface here.

A Finely Cobbled Street

[Exits: north south]
A mighty Fortress looms over the area.
A halfling is here, a local member of this village.

A Finely Cobbled Street

[Exits: east south west]
     A commanding statue of Arthryn the Righteous is here.
A small cat is prowling about here.

Halfling Hamlet is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A Finely Cobbled Street

A Finely Cobbled Street

[Exits: east west]

A Finely Cobbled Street

[Exits: east south west]

The Grounded Griffin

[Exits: north]
A female human is preparing meals here, working as the inn's chef.
An avian is dining here, looking very uncomfortable.
A plump halfling is taking up two seats here.

You buy an egg specialty.

You eat an egg specialty.
You are full.

You buy an egg specialty.

A Finely Cobbled Street

[Exits: east south west]

A Finely Cobbled Street

[Exits: east west]

A Finely Cobbled Street

[Exits: east south west]
     A commanding statue of Arthryn the Righteous is here.
A small cat is prowling about here.

A Finely Cobbled Street

[Exits: north south]
A mighty Fortress looms over the area.
A halfling is here, a local member of this village.

Approaching a Small Hamlet

[Exits: north south west]
     A wooden sign is here, a map of the Halfling Hamlet etched into it.
     A seam of milky quartz breaks through the surface here.

A Trail through the Hills

[Exits: north east]
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A young halfling is playing here.

Halfling Hamlet is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A Trail through the Hills

Alas, you cannot go that way.

A Trail through the Hills

[Exits: south west]

A Trail through the Hills

[Exits: north east]

A Trail through the Hills

[Exits: south west]

A Trail through the Hills

[Exits: north east west]

Alas, you cannot go that way.

Halfling Hamlet is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A Trail through the Hills

A Trail through the Hills

[Exits: east south west]
A mighty Fortress looms over the area.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

A Trail through the Hills

[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

The Edge of the Forest

[Exits: north east west]
A mighty Fortress looms over the area.

Haon Dor is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Edge of the Forest

The Western Gate of Val Miran

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'

ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              The Western Gate of Val Miran

Western Shore of a Small Lake

[Exits: east west]

ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Western Shore of a Small Lake

Miran Lake

[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.

Eastern Shore of a Small lake

[Exits: east west]
     A white birch tree stands here, ready to be felled.

The Western Park of Val Miran

[Exits: north east south west]
     A granite fountain has been half-overgrown with flowers and ivy here.
A tiny maintenance bot whirrs around looking for a new task.
You catch a glimpse of some movement in the trees.

ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              The Western Park of Val Miran

King Agmeel Way

[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.

King Agmeel Way

[Exits: north east south west]

King Agmeel Way

[Exits: north east south west]

The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

Saint Yeralon Way

[Exits: north south]

Saint Yeralon Way

[Exits: north south]

Saint Yeralon Way

[Exits: north south]
High Lady Eulau of the Rightous Palm is here, issuing orders to the guards.
A tiny maintenance bot whirrs around looking for a new task.

The Southern Prominade of Val Miran

[Exits: north east south west up]
     A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
The protective aura around your body fades.

The Southern Gateway of Val Miran

[Exits: north south]

Imperial Knight Bridge

[Exits: north south down]

ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Imperial Knight Bridge

Within the Great Southern Gate House

[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'

A cobbled road into the forest

[Exits: north west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.
A sapling is here poking up through a pile of dirt.

Drkshtyre Wood is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A cobbled road into the forest

You stop using the Meat Kleefer.

You hold the Rune of Salvation in your hand.

A cobbled road into the forest

[Exits: east west]
     A deposit of banded agate glitters in the stone here.
A globule of black sap slowly simmers to itself.
A sapling is here poking up through a pile of dirt.

A cobbled road into the forest

[Exits: east west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.

A cobbled road into the forest

[Exits: east west]
A giant spider is here, waiting to suck your blood.

A cobbled road into the forest

[Exits: east west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.

Drkshtyre Wood is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A cobbled road into the forest

A cobbled road into the forest

[Exits: east west]
A sapling is here poking up through a pile of dirt.
A giant spider is here, waiting to suck your blood.
A sapling is here poking up through a pile of dirt.

Alas, you cannot go that way.

A turn in the road

[Exits: east south west]
A sapling is here poking up through a pile of dirt.

A cobbled road into the forest

[Exits: north south]
A treant elder croaks and groans as it lumbers about the forest.
A giant spider is here, waiting to suck your blood.

A cobbled road into the forest

[Exits: north south]

A cobbled road into the forest

[Exits: north east south west]
A globule of black sap slowly simmers to itself.
A globule of black sap slowly simmers to itself.
A man is here, plotting to thwart the resurgence of growth in the forest.

The Heart of the Drkshtyre

[Exits: north south]
     A massive black tree towers over you, reeking of death and dripping with corrupted sap.
     A starstone coffin, bearing a psalm and sunburst, has been hastily constructed here.
A master druid observes the black tree, a deep look of concern on his face.

A cobbled road into the forest

[Exits: north east west]
     A tangle of wild hops grows in the wild here.
A treant elder croaks and groans as it lumbers about the forest.

Deep Forest

[Exits: north east west]
A mighty Fortress looms over the area.

Deep Forest

[Exits: north south]

Deep Forest

[Exits: +north east south]
A mighty Fortress looms over the area.
     Reality bends around a flicker in time.
A flicker in time stutters and releases a low-pitched hum.

The Dense Escismir

[Exits: east west]
     A vein of copper ore breaks through the surface here.

The Dense Escismir

The ground is churned to thick mud by the rain.

[Exits: east south west]
A mighty Fortress looms over the area.
A spotted leopard prowls here.

The Dense Escismir

The ground is churned to thick mud by the rain.

[Exits: east south west]
A spotted leopard prowls here.

The Dense Escismir

[Exits: east south west]

The Escismir

The ground is churned to thick mud by the rain.

[Exits: east west]
A spotted leopard prowls here.

Bug's Nest

The ground is churned to thick mud by the rain.

[Exits: north south west]
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.

Alas, you cannot go that way.

Escismir E'gal is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Bug's Nest

A murky gateway

[Exits: north south]
A giant hulking mass guards the entrance to the swamp.

A swampy crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A swamp rat runs about here, foraging on the swamp floor.
A swamp rat runs about here, foraging on the swamp floor.

Into the swamp

[Exits: north east west]
A swamp rat runs about here, foraging on the swamp floor.
A swamp rat runs about here, foraging on the swamp floor.

Into the swamp

[Exits: north east]
A mighty Fortress looms over the area.

Behind the thorns

[Exits: none]

They aren't here.

You go to sleep.


 ~ Wanderers of Aabahran ~
[50 Duerg Rog] <PK> (Cartel [I]) *Grulmak the Grand Artificer
[   Illit    ] Ilixxix the Abjurer
[   Slith    ] <PK> Asidees Chitzou the Iron Fist

Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Asidees.
There are 1 contracts available to you.

You wake up and start resting.

You feel solid again.



Grulmak is using:
<used as light>        (Glowing) (Humming) the War Banner of Ralardia
<worn on finger>       (Glowing) (Humming) a heavy-black dragonscale ring
<worn on finger>       (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck>     (Glowing) (Humming) a single golden coin
<worn around neck>     (Glowing) (Humming) a black sun medallion
<worn on head>         a green serpent-tressed wig adorned with a teal feather
<worn on ear>          (Glowing) a silver hoop earring adorned with a small charm
<worn on torso>        (Glowing) (Humming) a set of titanium fullplate
<worn on arms>         black basilisk-hide armguards
<worn on hands>        (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>         a pair of charlatan's slacks
<worn on feet>         some Dandelion Sabatons
<worn about body>      (Glowing) (Humming) a Mortal Globe of Invulnerability
<worn about waist>     (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist>    (Humming) a frost burned bracelet
<worn around wrist>    (Humming) a frost burned bracelet
something.
<held>                 (Humming) the Rune of Salvation
<worn on face>         a violet veil
<floating nearby>      nothing.
<strung on back>       (Glowing) (Humming) the Bone Bow of Anduin
<in the quiver>        (68) sparkling arrows

You slowly float to the ground.

You stop using the Rune of Salvation.
You hold the orb of dragonkin in your hand.

Nah... You feel too relaxed...

You stand up.

You brandish the orb of dragonkin.
Your feet rise off the ground.
You have become better at staves! [89%]

You stop using the orb of dragonkin.
You hold the Rune of Salvation in your hand.

 ~ Wanderers of Aabahran ~
[50 Duerg Rog] <PK> (Cartel [I]) *Grulmak the Grand Artificer
[   Illit    ] Ilixxix the Initiate of the Taboo
[   Slith    ] <PK> Asidees Chitzou the Iron Fist

Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Asidees.
There are 1 contracts available to you.

You go to sleep.



You wake and stand up.

 ~ Wanderers of Aabahran ~
[50 Duerg Rog] <PK> (Cartel [I]) *Grulmak the Grand Artificer
[   Illit    ] Ilixxix the Initiate of the Taboo
[   Slith    ] <PK> Asidees Chitzou the Iron Fist

Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Asidees.
There are 1 contracts available to you.

The door is closed.

The door is closed.

You open the door east of you.

Into the swamp

[Exits: north east west]
A mighty Fortress looms over the area.
A swamp rat runs about here, foraging on the swamp floor.

A swamp rat walks in.

Swamp is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Into the swamp

Affects:
  -   4  
 snc end 
Spell: fly            : for 26 hours
Spell: detect hidden  : for 18 hours

You brandish the Rune of Salvation.
You are surrounded by a dark aura.

You stop using the Rune of Salvation.
You wield the Meat Kleefer in your off-hand.
The day has begun.

Into the swamp

[Exits: north east west]

Alas, you cannot go that way.

A swampy crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A swamp rat runs about here, foraging on the swamp floor.

A murky gateway

[Exits: north south]
     A mineral vein has broken the surface.
A giant hulking mass guards the entrance to the swamp.

Bug's Nest

[Exits: north south west]
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.

Trail to E'gal

[Exits: north south]
A spotted leopard prowls here.

Escismir E'gal is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Trail to E'gal

Bug's Nest

[Exits: north south west]
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.

The Escismir

[Exits: east west]
A huge, black-shelled bug crawls here.

The Dense Escismir

[Exits: east south west]
A spotted leopard prowls here.

The Dense Escismir

[Exits: east south west]
A spotted leopard prowls here.

The Dense Escismir

[Exits: east south west]
A mighty Fortress looms over the area.

The Dense Escismir

[Exits: east west]
     A vein of copper ore breaks through the surface here.

Deep Forest

[Exits: +north east south]
A mighty Fortress looms over the area.
     Reality bends around a flicker in time.
A flicker in time stutters and releases a low-pitched hum.

I see nothing like that in the back.

You tell Asidees 'Ye mean tha sanctuary ah used ter kill Daryth?'

Deep Forest

[Exits: north south]

Deep Forest

[Exits: north east west]
A mighty Fortress looms over the area.

The sun rises in the east.

Escismir E'gal is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Deep Forest

A cobbled road into the forest

A thick fog blankets the area, limiting visibility.

[Exits: north east west]
     A tangle of wild hops grows in the wild here.
A treant elder croaks and groans as it lumbers about the forest.

Drkshtyre Wood is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A cobbled road into the forest

The Heart of the Drkshtyre

A thick fog blankets the area, limiting visibility.

[Exits: north south]
     A massive black tree towers over you, reeking of death and dripping with corrupted sap.
     A starstone coffin, bearing a psalm and sunburst, has been hastily constructed here.
A globule of black sap slowly simmers to itself.
A master druid observes the black tree, a deep look of concern on his face.

A cobbled road into the forest

[Exits: north east south west]
A globule of black sap slowly simmers to itself.
A man is here, plotting to thwart the resurgence of growth in the forest.

A cobbled road into the forest

[Exits: north south]

A cobbled road into the forest

[Exits: north south]
A treant elder croaks and groans as it lumbers about the forest.
A giant spider is here, waiting to suck your blood.

A turn in the road

[Exits: east south west]
A giant spider is here, waiting to suck your blood.

Drkshtyre Wood is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A turn in the road

A cobbled road into the forest

[Exits: east west]
A sapling is here poking up through a pile of dirt.
A sapling is here poking up through a pile of dirt.

A cobbled road into the forest

A thick fog blankets the area, limiting visibility.

[Exits: east west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.

A cobbled road into the forest

[Exits: east west]
A giant spider is here, waiting to suck your blood.

A cobbled road into the forest

[Exits: east west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.

A cobbled road into the forest

A thick fog blankets the area, limiting visibility.

[Exits: east west]
     A deposit of banded agate glitters in the stone here.
A globule of black sap slowly simmers to itself.
A sapling is here poking up through a pile of dirt.

A cobbled road into the forest

A thick fog blankets the area, limiting visibility.

[Exits: north west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.
A sapling is here poking up through a pile of dirt.

Alas, you cannot go that way.

Drkshtyre Wood is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          A cobbled road into the forest

Within the Great Southern Gate House

[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'

ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Within the Great Southern Gate House

Imperial Knight Bridge

[Exits: north south down]

The Southern Gateway of Val Miran

[Exits: north south]

The Southern Prominade of Val Miran

[Exits: north east south west up]
     A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.

Saint Yeralon Way

[Exits: north south]
High Lady Eulau of the Rightous Palm is here, issuing orders to the guards.
A tiny maintenance bot whirrs around looking for a new task.

Saint Yeralon Way

[Exits: north south]

Saint Yeralon Way

[Exits: north south]

The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

Ivesianna Avenue
  The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.

[Exits: north east south]
     A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.

A Blood Guard Patroller eyes the corpse.
A Blood Guard Patroller shifts uncomfortably.
A Blood Guard Patroller says 'You better not go in there - just a suggestion.'
A small, dusty shop

[Exits: west]
Volr the Sewmaster stands here looking perturbed.


Ivesianna Avenue
  The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.

[Exits: north east south]
     A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.
Asidees tells you 'I couldn't have known that. This price on my head is making me...anxious.'

The Central Square of Val Miran

[Exits: north east south west up]
     A set of Imperial banners stand proudly around the square.
     The official Tribunal Roll Call has been posted here.
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              The Central Square of Val Miran

Queen Isabeau Avenue

[Exits: north east south west]

Queen Isabeau Avenue

[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.

Queen Isabeau Avenue

[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.

The Eastern Square of Val Miran

[Exits: north east south west]
     An artful Karakken-Fountain gushes forth fresh water.

Queen Isabeau Avenue

[Exits: east west]

Queen Isabeau Avenue

[Exits: east west]

The Eastern Gate of Val Miran

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'

A Ramshackle Tent City

A thick fog blankets the area, limiting visibility.

[Exits: east west]
     An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.

The Grasslands

[Exits: east west]
A mighty Fortress looms over the area.

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Grasslands

The Eastern Checkpoint

[Exits: east west]
A column of Crusaders is camped here.

Light Woods

[Exits: east west]
     A flowering polygala plant grows in the wild here.

Thickening Woods

A thick fog blankets the area, limiting visibility.

[Exits: east west]
A large murder of crows nearly turns the trees black here.

A Small Clearing

[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here

You are thirsty.

Leaving the Woodland

[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Leaving the Woodland

Lower Foothills

[Exits: north south west]


Nearing the Cross Roads

[Exits: north east]

The Crossroads

A thick fog blankets the area, limiting visibility.

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'

The Northern Trail

[Exits: north south]
     Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.

The Northern Trail

[Exits: north south]

Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Northern Trail

The Northern Trail

[Exits: north south west]
A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.

The Northern Trail

[Exits: north south]

The Northern Gate

[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.

The Northern Square

[Exits: north east south west]
A mighty Fortress looms over the area.
A Blackwatch villager scurries about, taking care of business.

A Cobblestone Road

[Exits: north east south west]

The Village Center

[Exits: north east south west]
A mighty Fortress looms over the area.
     A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
     A huge sign made of solid iron is here, marked with directions.

You drink water from a stone well.
Your thirst is quenched.

 ~ Wanderers of Aabahran ~
[50 Duerg Rog] <PK> (Cartel [I]) *Grulmak the Grand Artificer
[   Illit    ] Ilixxix the Initiate of the Taboo
[   Slith    ] <PK> Asidees Chitzou the Iron Fist

Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Asidees.
There are 1 contracts available to you.

A Cobblestone Road

[Exits: north east south west]

The Northern Square

[Exits: north east south west]
A mighty Fortress looms over the area.
A Blackwatch villager scurries about, taking care of business.

The Northern Gate

[Exits: north east south west up]
A mighty Fortress looms over the area.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.

The Northern Trail

[Exits: north south]

Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Northern Trail

Affects:
  6   1  
 snc end 
Spell: contract       : for 71 hours
Spell: fly            : for 23 hours
Spell: detect hidden  : for 15 hours

The Northern Trail

[Exits: north south west]
A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.

The Northern Trail

[Exits: north south]

Fort Blackwatch is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Northern Trail

The Northern Trail

[Exits: north south]
     Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.

The Crossroads

A thick fog blankets the area, limiting visibility.

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
A werebeast says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          The Crossroads

Nearing the Cross Roads

[Exits: north east]

Lower Foothills

[Exits: north south west]

Greener Hills

The ground is churned to thick mud by the rain.

[Exits: east south]

The Forward Keep is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Greener Hills

Climbing into the Wood

The ground is churned to thick mud by the rain.

[Exits: north west]

Before a Vast Forest

The ground is churned to thick mud by the rain.

[Exits: north south]
A mighty Fortress looms over the area.

Along the Wooded Road

The ground is churned to thick mud by the rain.

[Exits: north east south west]
A mighty Fortress looms over the area.

A Mix of Pine and Beech

The ground is churned to thick mud by the rain.

[Exits: east west]

Young Pine Trees

[Exits: north east]
A large kodiak bear lumbers about the area.

 ~ Wanderers of Aabahran ~
[50 Duerg Rog] <PK> (Cartel [I]) *Grulmak the Grand Artificer
[   Illit    ] Ilixxix the Initiate of the Taboo
[   Slith    ] <PK> Asidees Chitzou the Iron Fist

Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Asidees.
There are 1 contracts available to you.

You go to sleep.











 ~ Wanderers of Aabahran ~
[50 Duerg Rog] <PK> (Cartel [I]) *Grulmak the Grand Artificer
[   Illit    ] Ilixxix the Initiate of the Taboo
[   Slith    ] <PK> Asidees Chitzou the Iron Fist

Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Asidees.
There are 1 contracts available to you.

You are already sleeping.

 ~ Wanderers of Aabahran ~
[50 Duerg Rog] <PK> (Cartel [I]) *Grulmak the Grand Artificer
[   Illit    ] Ilixxix the Initiate of the Taboo
[   Slith    ] <PK> Asidees Chitzou the Iron Fist

Players matched: 3
There are 3 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Asidees.
There are 1 contracts available to you.

You wake and stand up.

A Mix of Pine and Beech

[Exits: east west]

Along the Wooded Road

[Exits: north east south west]
A mighty Fortress looms over the area.

The Forward Keep is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Along the Wooded Road

Before a Vast Forest

[Exits: north south]
A mighty Fortress looms over the area.

Climbing into the Wood

[Exits: north west]


Greener Hills

[Exits: east south]

Lower Foothills

[Exits: north south west]

Nearing the Cross Roads

[Exits: north east]

The Crossroads

[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in a foreign tongue 'Brouwrgh of rruhsnou is Wroubr Ghougroogh ahhrgh owoohrwh of rruhsnou is Grooourwwrwruhrr, rwbruh of whrroo brourwrrahrrwh bruhbrawouwr.'
A werebeast says in a foreign tongue 'If uhahoo wrawowgr a gruhgn Ghsnowrrhrahwr grgnawgrow is a wrrroobrow snoouhgrsnou snbrow groohrgnwh groobrgr.'

Nearing the Crossroads

[Exits: east west]

The Base of the Dragon's Teeth

[Exits: east west]

Alas, you cannot go that way.

The Road into the Dragon's Teeth

[Exits: north west]

The Road into the Dragon's Teeth

[Exits: east south]

The Road into the Dragon's Teeth

[Exits: east west]
A mighty Fortress looms over the area.

The Road into the Dragon's Teeth

[Exits: west up]
A mighty Fortress looms over the area.

The Road into the Dragon's Teeth

[Exits: east down]
     A vein of lustrous platinum breaks through the surface here.

The Road into the Dragon's Teeth

[Exits: west up]

The Road into the Dragon's Teeth

[Exits: up down]

The Road into the Dragon's Teeth

[Exits: east down]

A Small Plateau in the Dragon's Teeth

[Exits: east (south) west]
     A vein of bright silver breaks through the surface here.

A gradually widening path

[Exits: east west]
     (Glowing) The ground is disturbed here, smooth yet radiating with magic.

Near Vanguard Point

[Exits: east west]

Nearing Vanguard Point

[Exits: north east south west]

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Nearing Vanguard Point

Vanguard Point

[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Vanguard Point
       Ilixxix                              The Forum

Nearing Vanguard Point

[Exits: north east south west]

The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Grulmak                          Nearing Vanguard Point


Vanguard Point

[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Regent Avenue

[Exits: east west]

Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              Regent Avenue
       Ilixxix                              The Forum

Regent Avenue

[Exits: north east south west]

Regent Avenue

[Exits: east south west]

Green Square

[Exits: north east south west]
     A big SIGN waiting to be read points north.
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) An old, tired looking man stands here bent over a cane.
Sedgewick turns towards you.
Sedgewick says 'Ah, Grulmak, it is rumored a great beast lurks in the Caves of Kamir.'
Sedgewick says 'Would you take this task upon yourself and rid the caves of the problem?'
Sedgewick peers at you in expecting a yes or no answer.

Regent Avenue

[Exits: north east south west]

Regent Avenue

[Exits: north east west]

Regent Avenue

[Exits: east south west]
Phaezian, the Timeless Archon, patrols the area.
A bounty hunter for the Maelbrim jailer stands here glowering.

The Forum

[Exits: north east south west]
     A small card is here, something unintelligible scribbled onto it.
     A set of Imperial banners stand proudly around the commons.
     The official Tribunal Roll Call has been posted here.
     The statue of a dwarf stands here proudly, hewn in white marble.
     A marble fountain carved in the likeness of a regal-looking illithid is here.
Ilixxix is resting here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.

Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Grulmak                              The Forum
       Ilixxix                              The Forum

Crater Way

[Exits: north east south west]

Crater Way

[Exits: north south]

The Northern Commons

[Exits: north east south west]
     A polished marble fountain carved into the shape of dolphins gushes crystalline water.

The Inner Aabahran Gate

[Exits: north south]

I see nothing like that in the bac.

You are carrying:
     an egg specialty
     some Magenta Leaves
     (Humming) the Rune of Salvation
( 2) a potion of recall
     (Glowing) a demon-faced talisman
     a metal key
     a shiny key
     a light kayak
( 2) iron shrapnel bombs
     (Glowing) the orb of dragonkin
( 2) a gyvel potion
     (Glowing) (Humming) a mace of the unholy spirits
     a green linen knapsack {back}

Between the Aabahran Gates

[Exits: north east south]
Mad Maddox the Merchant of Miscellany is here selling garbage.

The Outer Aabahran Gate

[Exits: north south]
A column of Crusaders is camped here.
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 

Before the Aabahran Gate

[Exits: north east south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Before the Aabahran Gate

The Northern Road

[Exits: north south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

The mouth of the cave

[Exits: north east]

The Caves of Kamir is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          The mouth of the cave
You feel susceptible to magic again.

The Northern Road

[Exits: north south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

The Northern Road

[Exits: north east south]
A Nexus Gateway crackles with hellish heat and unholy magics.

The entrance to the valley

[Exits: north west]
A Nexus Gateway crackles with hellish heat and unholy magics.
A valley elf light scout walks a silent patrol here.
A valley elf light scout peers at you intently.

The Great Elf Valley is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          The entrance to the valley

You meditate briefly then resume your position.
You have become better at endure! [82%]


The Northern Road

[Exits: north east south]
A Nexus Gateway crackles with hellish heat and unholy magics.

A Heavily Fortified Encampment

[Exits: east south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

Fortress Gate

[Exits: (east) west]
A Nexus Gateway crackles with hellish heat and unholy magics.
A gate guard stands here guarding the gates.

Gasteride's Fortress is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          Fortress Gate
<PK>   Asidees                          Southeast Battle Ground

A Heavily Fortified Encampment

[Exits: east south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

I see nothing like that in the back.

Fortress Gate

[Exits: (east) west]
A Nexus Gateway crackles with hellish heat and unholy magics.
A gate guard stands here guarding the gates.

*Click*

A Heavily Fortified Encampment

[Exits: east south west]
A Nexus Gateway crackles with hellish heat and unholy magics.

The North Road is [NEXUS] controlled.  Players near you:
<PK>   Grulmak                          A Heavily Fortified Encampment


Affects:
  4  12  
 snc end 
Spell: contract       : for 69 hours
Spell: fly            : for 21 hours
Spell: detect hidden  : for 13 hours

A green linen knapsack holds:
a green linen knapsack is labeled: back
( 4) fire alchemical bombs
( 2) (Glowing) a piece of phoenix eggshell
     a water jug
( 4) a gyvel potion
( 4) a scroll titled 'jhyfrdow'
     staff of control weather
(18) a Multicolored Pill
( 3) (Glowing) (Humming) a ceremonial Tribal staff
( 2) a yellow potion
     an effervescent potion
( 2) (Glowing) the Golden Flower of the Jungle
     a dried purple seaweed
     a green potion
( 4) (100) sparkling arrows
     (Glowing) a decrepit scroll
( 2) (Humming) a wonder stone
( 2) a band of slimy material
( 2) an emerald brooch
     a cracked wooden shield
( 2) (Glowing) a slab of starstone
     one third of a stone mural
     (100) a smooth stone
     a sturdy chain

You can see 61 items in a green linen knapsack.

You get the Golden Flower of the Jungle from a green linen knapsack.

You eat the Golden Flower of the Jungle.
You cause your flesh to numb and thicken.

You tell Asidees 'Ye seemed ter do JUS fine wit it'

You get a Multicolored Pill from a green linen knapsack.

You eat a Multicolored Pill.
Your eyes tingle.
Your spell scratches you.

Fortress Gate

[Exits: (east) west]
A Nexus Gateway crackles with hellish heat and unholy magics.
A gate guard stands here guarding the gates.


You open the gates east of you.

West Battle Ground

[Exits: north east south west]
A Nexus Gateway crackles with hellish heat and unholy magics.
     (Glowing) A gate key lies on the ground here.
(White Aura) A warrior medic stands here ready to tend to the wounded warriors.
A warrior stands here ready to train.

Southwest Battle Ground

[Exits: north east]
A Nexus Gateway crackles with hellish heat and unholy magics.
A master warrior stands here watching over others.

They aren't here.

South Battle Ground

[Exits: north east west]
You tell Asidees 'Ahlright wut?'

Asidees tells you 'You will die again.'

You tell Asidees 'Ye come fer me, and ye didna even make no apologies fer murderin folk tryin ter gather they arms fer REAL wars.'
Asidees tells you 'Sitting there with aura, waiting for a blackjack is hardly being passive.'
Volr tells you 'You have 72 hours to do the deed, or until someone becomes available.'
Asidees tells you 'You fight very well though.'
Asidees tells you 'I'll give you that.'
Asidees tells you 'That perpetual blinding is very, very nasty. It will win you a lot of fights.'
You tell Asidees 'Mebbe'
Asidees tells you 'For sure.'
You tell Asidees 'Not real sure it mattas'
Asidees tells you 'Now...if you are not after my head, cease this foolishness. I would rather use my knives on dwarves and not duergars.'
A warrior stands here ready to train.

Asidees walks in.

You hit Asidees on the back of the head with a lead filled sack.

[-- snip --]

Asidees springs chestbuster!
Asidees just got nailed by chestbuster.
Chestbuster's shrapnel *** OBLITERATES *** Asidees!

He's already dazed from the blow.

He's already dazed from the blow.

Asidees yells 'Help! I am being attacked by Grulmak!'
You step away from your victim.
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
The Bone Bow of Anduin's pierce MANGLES Asidees!
Your hunger MASSACRES Asidees!
Asidees dual parries your attack.
Asidees dual parries your attack.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|===]
[13:00 | Grulmak: 100% hp 49% mana 100% mv | Asidees: 69% hp 100% mana 100% mv]

Your hunger MASSACRES Asidees!
Your hunger DISMEMBERS Asidees!
Your hunger MASSACRES Asidees!
Asidees switches a Dagger of Perspiration to their good hand.
The Bone Bow of Anduin's pierce devastates you!
Asidees throws his water throwing knives and hits you with a couple of them.
Asidees's throw DISMEMBERS you!
Asidees's typhoon MUTILATES you!
You parry Asidees's attack.
Asidees feigns and reaches out towards you.
Asidees's shadow strike wounds you.
Asidees's tsuki strike hits you.
You parry Asidees's attack.
Asidees has some big nasty wounds and scratches. 
Grulmak: [===|===|===|==-]
[13:00 | Grulmak: 85% hp 49% mana 100% mv | Asidees: 49% hp 100% mana 100% mv]

Asidees has fled!
Asidees flees west!
Asidees walks west.

Southwest Battle Ground

[Exits: north east]
A Nexus Gateway crackles with hellish heat and unholy magics.
Asidees is here.
A master warrior stands here watching over others.

Asidees yells 'Help! I am being attacked by Grulmak!'
You fire from the Bone Bow of Anduin and hit Asidees with a couple shots.
The Bone Bow of Anduin's pierce MASSACRES Asidees!
Asidees dodges your attack.
Asidees dodges your attack.
Asidees parries your attack.
Asidees has some big nasty wounds and scratches. 
Grulmak: [===|===|===|==-]
[13:00 | Grulmak: 85% hp 49% mana 99% mv | Asidees: 42% hp 100% mana 99% mv]

Asidees has fled!
Asidees flees north!

[-- 196 lines snipped --]

Asidees has quite a few wounds. 
Grulmak: [===|===|===|==-]
[13:00 | Grulmak: 85% hp 49% mana 96% mv | Asidees: 69% hp 78% mana 98% mv]

Asidees kicks dirt in your eyes!
Asidees's kicked dirt grazes you.
You can't see a thing!
Grulmak: [===|===|===|==-]
[13:00 | Grulmak: 85% hp 49% mana 96% mv | Asidees: 69% hp 78% mana 98% mv]

Your hunger devastates someone!
Someone dodges your attack.
Someone dual parries your attack.
Something's pierce decimates you!
Someone throws his something and hits you with a couple of them.
Someone's blow wounds you gravely.
Someone's throw LACERATES you!
You parry someone's attack.
Someone feigns and reaches out towards you.
Someone's shadow strike mauls you.
You parry someone's attack.
You dodge someone's attack.
Someone's tsuki strike scratches you.
Some poison barbed gauntlets gleam with lethal poison.
You feel momentarily ill, but it passes.
Grulmak: [===|===|===|=--]
[13:00 | Grulmak: 76% hp 49% mana 96% mv | Asidees: 67% hp 78% mana 98% mv]

They aren't here.
Grulmak: [===|===|===|=--]
[13:00 | Grulmak: 76% hp 49% mana 96% mv | Asidees: 67% hp 78% mana 98% mv]

Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.
Grulmak: [===|===|===|=--]
[13:00 | Grulmak: 76% hp 49% mana 96% mv | Asidees: 66% hp 78% mana 98% mv]

You fire from something and hit someone with one shot.
Something's pierce decimates someone!
Someone parries your attack.
Someone dodges your attack.
Your hunger devastates someone!
Someone throws his something and hits you with one of them.
Someone's throw maims you!
You dodge someone's attack.
You parry someone's attack.
Someone feigns and reaches out towards you.
Someone's shadow strike misses you.
Someone's torrent MUTILATES you!
Someone's tsuki strike grazes you.
You dual parry someone's attack.
You rub the dirt out of your eyes.
Asidees rubs the dirt out of his eyes.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|---]
[14:00 | Grulmak: 69% hp 50% mana 100% mv | Asidees: 62% hp 79% mana 100% mv]

Asidees's kicked dirt misses you.
Asidees has quite a few wounds. 
Grulmak: [===|===|===|---]
[14:00 | Grulmak: 69% hp 50% mana 100% mv | Asidees: 62% hp 79% mana 100% mv]

Asidees dodges your attack.
Asidees parries your attack.
Asidees dodges your attack.
The Bone Bow of Anduin's pierce decimates you!
Asidees throws his water throwing knives and hits you with a couple of them.
Asidees's throw LACERATES you!
Asidees's torrent MUTILATES you!
You dual parry Asidees's attack.
Asidees's tsuki strike injures you.
Asidees has quite a few wounds. 
Grulmak: [===|===|=--|---]
[14:00 | Grulmak: 58% hp 50% mana 100% mv | Asidees: 62% hp 79% mana 100% mv]

Asidees yells 'Help! Grulmak just threw a bomb at me!'
You hurl iron shrapnel bombs at Asidees, but it sails past!
Your bomb misses Asidees.
Asidees has quite a few wounds. 
Grulmak: [===|===|=--|---]
[14:00 | Grulmak: 58% hp 50% mana 100% mv | Asidees: 62% hp 79% mana 100% mv]

You fire from the Bone Bow of Anduin and hit Asidees with no shots.
The Bone Bow of Anduin's pierce misses Asidees.
Your hunger decimates Asidees!
Asidees parries your attack.
Asidees dodges your attack.
Asidees throws his water throwing knives and hits you with one of them.
Asidees's throw maims you!
You parry Asidees's attack.
You parry Asidees's attack.
You dodge Asidees's attack.
You parry Asidees's attack.
Asidees's tsuki strike scratches you.
Some poison barbed gauntlets gleam with lethal poison.
You feel momentarily ill, but it passes.
Asidees has quite a few wounds. 
Grulmak: [===|===|=--|---]
[14:00 | Grulmak: 55% hp 50% mana 100% mv | Asidees: 59% hp 79% mana 100% mv]

Asidees kicks dirt in your eyes!
Asidees's kicked dirt scratches you.
You can't see a thing!
Grulmak: [===|===|=--|---]
[14:00 | Grulmak: 55% hp 50% mana 100% mv | Asidees: 59% hp 79% mana 100% mv]

Your hunger devastates someone!
Someone parries your attack.
Something's pierce decimates you!
Someone throws his something and hits you with a couple of them.
Someone's throw LACERATES you!
You dual parry someone's attack.
Someone feigns and reaches out towards you.
Someone's shadow strike misses you.
You dual parry someone's attack.
Someone's torrent LACERATES you!
Someone's tsuki strike scratches you.
Grulmak: [===|===|---|---]
[14:00 | Grulmak: 44% hp 50% mana 100% mv | Asidees: 56% hp 79% mana 100% mv]

You flee from combat!
Grulmak flees south!
Someone's wounding scratches you.
You can't see a thing!

Alas, you cannot go that way.

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.

[-- snip --]

 webcaster        [ EO]


Alas, you cannot go that way.

Someone's wounding scratches you.
You can't see a thing!

Alas, you cannot go that way.

Alas, you cannot go that way.

Someone's wounding scratches you.
You can't see a thing!

Someone's wounding scratches you.
You can't see a thing!
You rub the dirt out of your eyes.
You manage to mend your wounds.

[-- 2423 lines snipped --]

Asidees tells you 'Continue this and I will leave you naked.'
Asidees tells you 'What do you mean?'
Asidees tells you 'This is the first threat.'
Asidees tells you 'And is the last.'
You tell Asidees 'Nah, ye already said ahm gonner die agin.'

You tell Asidees 'Are ye daft?'
You tell Asidees 'Mate ye need ter think long en hard on what ye done said.'
Asidees tells you 'I need to do nothing. You need to stop this, or there will be consequences.'
Asidees tells you 'It is a simple warning.'
Asidees tells you 'Think very hard, if you want to cease this foolishness, duergar.'
Asidees tells you 'I gain nothing from it.'

Not sure what you are talking about. The blinding trap lasted for 5 hours on me. I wasted ALL my curatives, unable to remove the blindness, which just activates again and again.
And you didn't miss a single blackjack. Had time to remove 2-3 items, plant a talisman and still trap. Not sure you actually need more of a boost on the traps to be honest.

Anonymous wrote:
Not sure what you are talking about. The blinding trap lasted for 5 hours on me. I wasted ALL my curatives, unable to remove the blindness, which just activates again and again.
And you didn't miss a single blackjack. Had time to remove 2-3 items, plant a talisman and still trap. Not sure you actually need more of a boost on the traps to be honest.

Chestbuster is one shot, and essentially requires 1 to 2 ticks to setup. Your throw out damages my chest buster in 2 throws and requires no setup, or mana investment. your throws deal mutilates +, while youre also dropping str and dex alarmingly fast.

Pugilist is a combination of old shadow arts and old double sheath that improves on both those paths because shadow arts is much better, flurry is better outright, and you actually get the 2h skill. I get thief traps, and I lose backstab, devil wheel, can't steal items, and get no throw.

Grulmak is taking 10% or more of their hp in a single combat round here that requires knives, arrows, and a 2h weapon. Not even a vuln weapon either. They’re trying to set up a win while the pugilist just dirts. It’s a rough fight. That being said Grulmak did manage to do some solid damage. If you can choose the battlefield, I think your chances of success go way up.

I am actually a bit better dressed. He almost had me too! Both paths have their strong sides. You should have taken more time setting up traps, instead of prying/planting.

You where outmeleeing me while wearing a demon face talisman lol. My biggest trap deals oblits now, I HAVE to weaken you with plant and pry for the traps to even matter. Another factor is this subclass of rogue is a very new style of play and it's gonna require some learning and developing tactics. I'm gonna eat some deaths fucking up, just how it's gonna go. I'm sure I'll do ok, but right now I feel my big damage big cooldown chest buster could use a damage buff, or I need access to some burst damage like backstab, or even autothrowing bombs

You where outmeleeing me while wearing a demon face talisman lol. My biggest trap deals oblits now, I HAVE to weaken you with plant and pry for the traps to even matter. Another factor is this subclass of rogue is a very new style of play and it's gonna require some learning and developing tactics. I'm gonna eat some deaths fucking up, just how it's gonna go. I'm sure I'll do ok, but right now I feel my big damage big cooldown chest buster could use a damage buff, or I need access to some burst damage like backstab, or even letting bombs be autothrown

I don't think bombs being auto thrown is a good idea, with all the other things your path can do. They also have nasty affects and actually deal more damage than my thrown knives. My knives are gimped into oblivion as it is too.
Hitting a duergar for mutilates with vuln thrown weapons is just meh. My path's got very limited options, compared to yours. Also...a lot better trap options, than the chestbuster. I'd personally use the webcaster,
which makes your opponent tripable + slow, opening up room for you to chase with murder, while your other trap keeps blinding them. You've got the most versatile of all paths for sure and it is a pain in the arse fighting against you.
Unless one can reliably defend the blackjack. Like monks and blademasters. Rest of us are gonna be snoozing all the time, while you do what ever you want to our sleeping bodies, with 0 ways of preventing the jack, now that herbal brews no longer poison.
Asking for MORE, especially for a big damaging attack like backstab has no grounds imo. I noticed that all traps land a lot easier, than they did before too. Bonus, after bonus for you, my friend. Nerf, after nerf for me.

Anonymous wrote:
My knives are gimped into oblivion as it is too.
Hitting a duergar for mutilates with vuln thrown weapons is just meh. My path's got very limited options, compared to yours. with 0 ways of preventing the jack, now that herbal brews no longer poison.
Asking for MORE, especially for a big damaging attack like backstab has no grounds imo. I noticed that all traps land a lot easier, than they did before too. Bonus, after bonus for you, my friend. Nerf, after nerf for me.

Throwing knives are not gimped at all, they crush things without entering a single command. I don't know what you are talking about with this at all. It's just free passive damage; I wouldn't really even bother with vuln knives unless you are struggling in a matchup.

Herbal brews might be gone but you don't have to drink your poison, you can eat it too!

Also, I don't know what you are talking about for nerf after nerf on Iron Fist, we crush things, and it's not even that difficult to do so. Just don't get disarmed, that does result in death pretty fast. But outside of that, we've got excellent damage while entering zero commands except dirt, and great defense. I don't really know what else you expect lol.

If anything, I think pugilist should probably take a couple of more adjustments to lower their power level or defense.

Your vulns hit me for mutilates. My vulns hit you for maim. Your vulns are dealing double mine, and mine is a 2 round input lag, while yours auto fire.

And traps are not strong or versatile. You being in bad shape and me chasing is a result of me using traps other than webcaster. Had I used webcaster you never would have been forced to run at all anyway, so it really is just not usable. In 2 throws you outdamage my highest damage trap. Your talking theory mechanist to someone whos playing a mechanist, and not trying to be rude, or arrogant or condescending with this but you are not correct about mechanist versatility. You deal far more damage, with far less investment, with the main thing you need to do is type dirt, or murder. I have to land a blackjack, sequence 2 directional traps, 1 armor trap, try to pry and plant all while you will often just wake up before the full duration anyway. If you think bomb autothrow would make them op, but you think flurry of knives is perfectly fine then I don't even know where to start.

LOL. Never mind then. Just to correct Grulmak on one point...I do not have a vuln. And if you think flurry of blades is OP, I will not use it anymore. I will use the murder autothrow. But then, that will be too much for yall to handle too! Just wow.

Auto throw on murder or opponent fleeing doesn't seem to work though, so I guess I will be a non throwing pugilist, haha!