These are changes to rebalance races. These are considered as a whole, so if you object to one of them or have additions, please post.
Human = 101 total stat points for reference.
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Remove vampire racial bonus vs paladins.
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Stone giants deal increased mundane damage. @mya votes no.
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Storm giants deal increased water and cold damage. @mya votes no.
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Halflings deal increased damage with swords and daggers.
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Half-elf: +1 wis, +1 con = 102 points (same amount of total points as h-drow)
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Storm giant: -1 int, +1 dex, +1 con = 97 points @mya votes no.
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Stone giant: +1 dex = 97 points
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Duergar: +1 int, +1 dex, +1 con
new duergar = 21, 18, 20, 21, 23 = 103 points
dwarf reference = 21, 18, 21, 18, 25 = 103 points
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Illithid: -1 str, -1 dex = 98 points @Kyzarius votes no
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Ogre: -1 str, -1 dex = 98 points @f0xx votes no
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Avatars select two stats to increase instead of all five. @f0xx votes no
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Alcoholic perk free for dwarf/duergar.
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free addict perk for gnome/halfling
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trap spellvl +2 for faerie
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halfling traps cost no mana and half lag when placing @mya votes no.
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gnomes have an extra thief mechanism selection
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gnomes automaster ranger staff/fletchery/bowyer (103% max)
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halflings receive + 10 hp/mana/moves regen when "too full to eat more" @mya votes no.
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Small races (faerie (tiny), halfling, and gnome) receive the 'small arms' perk which improves their thac0 by one class tier and lets them roll twice for damage calculation, taking the better result when wielding one handed weapons. @mya votes no.
