Training has become an obstacle for me in terms of RP, character development, and time commitment to a character. It encourages needless grinding. When I play, I want to interact with the characters in the world, not shut them out to train a skill. Consequently, if I do not train, I am not competitive to the level I would want to be. I think all skills should be set to 90% automatically.
A character is then given a skill credit every 5 levels.
1 skill credit = 5% points.
At level 50, a character may have 10 skills at 95%, or 5 skills at 100%.
Equipment will still play a role.
Alternatively, I would be interested to see Celerity's skill idea marked for implementation. Set skills to multiple tiers and let characters select between tiers of a skill. Then, eliminate training altogether by having rolls against a tiered level of a skill as opposed to a percent.
