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Varkor vs Frynn

First time fighting Frynn. Kinda worried because he is already Elder and equipped exactly how he wants to be.

[Exits: north south]

(Translucent) (White Aura) Frynn is here, fighting an Abomination.

(White Aura) an Abomination is here, fighting Frynn.

Nexus Defender is here, fighting Frynn.

Without cover a skeleton warrior is peleted with flaming debris!

A skeleton warrior yells 'Help! I'm being attacked by Frynn!'

Frynn's firestorm wounds a skeleton warrior.

A skeleton warrior walks in.

Frynn has a few scratches. 

(989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) dis

You do the best you can!

Frynn has a few scratches. 

(989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your ironarm hits Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has a few scratches. 

(989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) 

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

A skeleton warrior's beating misses Frynn.

The raging firestorm spews forth a cloud of fiery brimstone!

Frynn's firestorm decimates a skeleton warrior!

Frynn's firestorm decimates you!

Frynn's firestorm hits an Abomination.

Frynn's firestorm MUTILATES Nexus Defender!

Nexus Defender is DEAD!!

A new Nexus Defender quickly takes a position before the altar.

Frynn's punch grazes an Abomination.

Frynn is unaffected by an Abomination's slime!

Frynn has some small wounds and bruises. 

(961/1021hp * 516/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) 

Frynn utters the words, 'yucandusbarr'.

Frynn's fireball MANGLES a skeleton warrior!

Frynn's fireball devastates you!

Frynn's fireball MANGLES an Abomination!

Frynn's fireball === DISINTEGRATES === Nexus Defender!

Frynn has some small wounds and bruises. 

(929/1021hp * 516/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught misses Frynn.

Your bladed onslaught wounds Frynn.

A skeleton warrior's beating misses Frynn.

The raging firestorm spews forth a cloud of fiery brimstone!

Frynn's firestorm decimates a skeleton warrior!

Frynn's firestorm decimates you!

Frynn's firestorm wounds an Abomination.

Frynn's firestorm MASSACRES Nexus Defender!

Frynn's punch misses an Abomination.

Frynn is unaffected by an Abomination's slime!

Nexus Defender's defense wounds Frynn.

Frynn has some small wounds and bruises. 

(901/1021hp * 514/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons

ons

Your thrust wounds Frynn.

Frynn utters the words, 'yucandusbarr'.

Frynn's fireball *** DEMOLISHES *** a skeleton warrior!

Frynn's fireball LACERATES you!

Frynn's fireball MASSACRES an Abomination!

Frynn's fireball === DISINTEGRATES === Nexus Defender!

Frynn has some small wounds and bruises. 

(856/1021hp * 511/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

A skeleton warrior's beating misses Frynn.

Frynn's firestorm wounds a skeleton warrior.

Frynn's firestorm hits you.

Frynn's firestorm scratches an Abomination.

Frynn's firestorm hits Nexus Defender.

Frynn's punch grazes an Abomination.

Frynn is unaffected by an Abomination's slime!

Nexus Defender's defense injures Frynn.

Frynn has quite a few wounds. 

(847/1021hp * 509/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your chop decimates Frynn!

Your bladed onslaught mauls Frynn.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

A skeleton warrior's beating misses Frynn.

The firestorm spills sheets of flame all around!

Frynn's firestorm MUTILATES a skeleton warrior!

Frynn's firestorm wounds you.

Frynn's firestorm injures an Abomination.

Frynn's firestorm decimates Nexus Defender!

Frynn's punch misses an Abomination.

Frynn is unaffected by an Abomination's slime!

Nexus Defender's defense injures Frynn.

Frynn has quite a few wounds. 

(828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn has quite a few wounds. 

(828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) 

Frynn has fled!

An Abomination oozes and slops in the way and prevents Frynn from entering.

An Abomination says 'Noooone ssshalllll passsss!'

(828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) 

Frynn utters the words, 'uqz ghafw'.

Frynn calls upon the forces of nature and creates a vortex of subzero temperature.

Frynn's ice storm MANGLES a skeleton warrior!

You yell 'Die! Frynn, you sorcerous dog!'

Frynn's ice storm DISMEMBERS you!

Frynn's ice storm DISMEMBERS an Abomination!

Frynn's ice storm <<< ERADICATES >>> Nexus Defender!

Frynn has quite a few wounds. 

(768/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Frynn's firestorm wounds a skeleton warrior.

Frynn's firestorm hits you.

Frynn's firestorm scratches an Abomination.

Frynn's firestorm hits Nexus Defender.

Nexus Defender's defense wounds Frynn.

Frynn has quite a few wounds. 

(759/1021hp * 502/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your thrust wounds Frynn.

Frynn has quite a few wounds. 

(759/1021hp * 499/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons

Frynn utters the words, 'uqz ghafw'.

Frynn calls upon the forces of nature and creates a vortex of subzero temperature.

Frynn's ice storm DISMEMBERS a skeleton warrior!

Frynn's ice storm DISMEMBERS you!

Frynn's ice storm MANGLES an Abomination!

Frynn's ice storm === DISINTEGRATES === Nexus Defender!

Frynn has quite a few wounds. 

(700/1021hp * 499/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) 

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

The firestorm spills sheets of flame all around!

Frynn's firestorm MUTILATES a skeleton warrior!

Frynn's firestorm wounds you.

Frynn's firestorm grazes an Abomination.

Frynn's firestorm decimates Nexus Defender!

Frynn has quite a few wounds. 

(681/1021hp * 497/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your chop decimates Frynn!

Frynn has quite a few wounds. 

(681/1021hp * 494/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons

Frynn utters the words, 'uqz ghafw'.

Frynn calls upon the forces of nature and creates a vortex of subzero temperature.

Frynn's ice storm MASSACRES a skeleton warrior!

Frynn's ice storm MASSACRES you!

Frynn's ice storm MASSACRES an Abomination!

Frynn's ice storm >>> ANNIHILATES <<< Nexus Defender!

Frynn has quite a few wounds. 

(607/1021hp * 494/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) 

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Frynn parries your attack.

The firestorm spills sheets of flame all around!

Frynn's firestorm MUTILATES a skeleton warrior!

Frynn's firestorm wounds you.

Frynn's firestorm grazes an Abomination.

Frynn's firestorm decimates Nexus Defender!

Frynn is unaffected by an Abomination's slime!

Nexus Defender's defense injures Frynn.

Frynn has some big nasty wounds and scratches. 

(588/1021hp * 492/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) You have become better at bladerush! [99%]

Your ironarm hits Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Your bladerush decimates Frynn!

Frynn has some big nasty wounds and scratches. 

(588/1021hp * 489/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons

Your bladed onslaught injures Frynn.

You have gained knowledge about flying!

Your bladed onslaught mauls Frynn.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

A skeleton warrior's beating misses Frynn.

Frynn's firestorm wounds a skeleton warrior.

A skeleton warrior is SLAIN!!

A skeleton warrior's hand is ripped from his arm.

A skeleton warrior's body disintegrates into dust.

A skeleton warrior stops following you.

Frynn's firestorm wounds you.

Frynn's firestorm injures an Abomination.

Frynn's firestorm decimates Nexus Defender!

Frynn's punch misses an Abomination.

Frynn is unaffected by an Abomination's slime!

Nexus Defender's defense injures Frynn.

Frynn has some big nasty wounds and scratches. 

(569/1021hp * 487/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) You drive your weapon into Frynn's back and twist it viciously!

Your backpin maims Frynn!

Your pinwheel MANGLES Frynn!

Frynn has fled!

An Abomination oozes and slops in the way and prevents Frynn from entering.

An Abomination says 'Noooone ssshalllll passsss!'

Frynn has fled!

Frynn rides south.

The swirling vortex of fire weakens and goes out sending tons of ash flying.

An Abomination is no longer blinded.

(569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) s

murder Frynn

But you aren't in combat!

(569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) But you aren't in combat!

(569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north east south]

     A bit of blood has pooled at your feet.

     You notice a few spots of blood on the ground.

     Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.

     The ruined remnants of the knight castle wall has been dumped here.

A bleeding paladin of knight lies in the dirt here.

(569/1021hp * 484/518mn * 485/486mv)(17277g 5:00h (M)m 24896xp) s

s

They aren't here.

(569/1021hp * 484/518mn * 485/486mv)(17277g 5:00h (M)m 24896xp) s

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north south]

     You notice a few spots of blood on the ground.

     (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.

     The ruined remnants of the knight castle wall has been dumped here.

(569/1021hp * 484/518mn * 483/486mv)(17277g 5:00h (M)m 24896xp) where

Upon a Blasted Plateau

  The hard mountainous ground has been blasted into oblivion here, creating

a perfectly flat plateau.  The ground is smooth with a wide road leading

north towards an ominous dark fortress.  

[Exits: north down]

     You notice a few spots of blood on the ground.

(569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) Alas, you cannot go that way.

(569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) Barren Highlands is [NEXUS] controlled.  Players near you:

  Varkor                           Upon a Blasted Plateau

  Frynn                            The rocky shore

(569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) d

A tunnel in the darkness

  You've found a slimy passageway, just tall enough for a human to walk through

unobstructed. The walls here are gray stone, and seem hand hewn, and rather

recently carved. The tunnel reeks of putrid decay, and ahead, you can hear

the growling of some otherworldly beast. This is not a nice place to stay.

[Exits: west up]

     You notice a few spots of blood on the ground.

(569/1021hp * 484/518mn * 480/486mv)(17277g 5:00h (M)m 24896xp) w

w

w

Inside the horrid cave

  The stench is overwhelming. You can hardly breathe as you enter the cave.

Looking around, you realize that some bizarre and horrible creature uses this

cave as a home. Skeletal remains lie all over. Several half-eaten corpses are

rotting away slowly in the gloomy darkness. In the back of the cave, you see a

large pile of rotting cloth, fur, and plant matter. Light and safety is

towards the west.

[Exits: east west]

     You notice a few spots of blood on the ground.

A slimy, gross creature is here munching on a corpse.

(569/1021hp * 484/518mn * 479/486mv)(17277g 5:00h (M)m 24896xp) Before the dark cave

  You stand directly before a huge dark cave. The rocks and boulders outside the

cave are covered with blood stains and all types of broken and shattered bones

lie around. An unbearable stench comes from within the cave itself. The dark

cave entrance looms to the east. The hills themselves lead towards the north,

south, and west.

[Exits: north east south west]

     You notice a few spots of blood on the ground.

(569/1021hp * 484/518mn * 478/486mv)(17277g 5:00h (M)m 24896xp) Before the huge tree

  You enter a large ring of boulders. Sheltered by this wall of stones, a small

cluster of plants have sprung up. In the center of this group of trees and

bushes is a huge gnarled tree. It appears to have been twisted and torn by the

forces of nature. It sways and moans as a strong wind from the south tears

through its old feeble branches. The hills themselves lead in all directions.

[Exits: north east south west]

     You notice a few spots of blood on the ground.

A huge, gnarled tree stands here, battered by age and nature.

(569/1021hp * 484/518mn * 476/486mv)(17277g 5:00h (M)m 24896xp) s

The hills overlooking the shoreline

  You stand on a barren section of hills that overlook a rocky shoreline. The

stiff ocean wind has blown the rocks smooth here and you have to lean forward

a bit to keep your balance. The salty sea air fills your nostrils and you

notice signs of life in the rocky crags here. You can climb down towards the

shore or head north into the hills themselves. The rocky summit you are

standing leads east and west along the shoreline.

[Exits: north east west down]

(569/1021hp * 484/518mn * 474/486mv)(17277g 5:00h (M)m 24896xp) d

The rocky shoreline

  You are on a rocky shore that borders a vast sea. A stiff wind blows here and

whistles among the rocks. You see an altar of some sort built on the shore to

the south. The shore itself leads east and west. Looking up, you see foothills

and rocky crags.

[Exits: east south west up]

     You notice a few spots of blood on the ground.

(569/1021hp * 484/518mn * 473/486mv)(17277g 5:00h (M)m 24896xp) s

s

The Blood Sea Portal

  You stand on a small pedestal-like altar that has been built on the shore

here. Standing here, you can look out across the sea. You can almost imagine

that you see a far away island. Dominating the altar is a small blue portal.

It is possible to walk south into the portal. The shore itself extends to the

north, east, and west. There are small inscriptions on the rock at the base of

the portal.

[Exits: north east south west]

     You notice a few spots of blood on the ground.

(569/1021hp * 484/518mn * 472/486mv)(17277g 5:00h (M)m 24896xp) s

Floating in blue light

  You seem to be floating in blue weightlessness. You tumble head over heels and

finally right yourself. Gaining your bearings, you notice that there are two

"windows" in the sea of blue here. One to the south shows an image of a snowy

plain. Another window the the north shows an image of a rocky shore.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

     You notice a few spots of blood on the ground.

(569/1021hp * 484/518mn * 471/486mv)(17277g 5:00h (M)m 24896xp) s

The Glacier Temple

  You are in a small temple. It appears to be built entirely from ice. The ice

walls are frosted and are opaque. There is a small blue portal here. You can

go north, to enter the portal. Looking south, you see a world of white outside

the open doorway. Swirling snow and bright light obscure your view.

[Exits: north south]

     You notice a few spots of blood on the ground.

(569/1021hp * 484/518mn * 470/486mv)(17277g 5:00h (M)m 24896xp) s

s

The frigid wastelands

  You wander through the frigid wastelands. Your breath is a cloud before you.

The cold cuts to the bone. Swirling snow and wind make impossible for you to

discern any directions.

[Exits: north east south west]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

     You notice a few spots of blood on the ground.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

A plains barbarian is here, clad in heavy furs.

Your blood loss scratches Frynn.

(569/1021hp * 484/518mn * 469/486mv)(17277g 5:00h (M)m 24896xp) The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

(569/1021hp * 484/518mn * 466/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

(569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) They aren't here.

(569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn

They aren't here.

(569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) n

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

(569/1021hp * 484/518mn * 460/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn

n

They aren't here.

(569/1021hp * 484/518mn * 460/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn

The frigid wastelands

  You wander through the frigid wastelands. Your breath is a cloud before you.

The cold cuts to the bone. Swirling snow and wind make impossible for you to

discern any directions.

[Exits: north east south west]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

     You notice a few spots of blood on the ground.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

A plains barbarian is here, clad in heavy furs.

(569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp) 

Frynn rides south.

(569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp) They aren't here.

(569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp) s

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

     You notice a few spots of blood on the ground.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** DEMOLISHES *** you!

Frynn has some big nasty wounds and scratches. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) s

murder Frynn

No way!  You are still fighting!

Frynn has some big nasty wounds and scratches. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) You do the best you can!

Frynn has some big nasty wounds and scratches. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) dis

Your ironarm hits Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has some big nasty wounds and scratches. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) 

Your bladed onslaught misses Frynn.

Your bladed onslaught wounds Frynn.

A winged air dragon spits an arc of energy!

Frynn is unaffected by your lightning bolt!

Your blood loss scratches Frynn.

You feel scared for a second.

You parry Frynn's attack.

Frynn's punch misses you.

A necklace with a small red fist glimmers with a divine intensity.

Frynn has some big nasty wounds and scratches. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) 

Frynn scans all around.

Frynn has some big nasty wounds and scratches. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream DISMEMBERS you!

Frynn has some big nasty wounds and scratches. 

[38]Varkor: [===|==-|---|---]

(392/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) 

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

You dodge Frynn's attack.

You dual parry Frynn's attack.

Frynn has some big nasty wounds and scratches. 

[38]Varkor: [===|==-|---|---]

(392/1021hp * 480/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your thrust wounds Frynn.

Frynn has some big nasty wounds and scratches. 

[38]Varkor: [===|==-|---|---]

(392/1021hp * 477/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn's punch misses you.

Frynn looks pretty hurt. 

[38]Varkor: [===|==-|---|---]

(392/1021hp * 475/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your chop mauls Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

You dual parry Frynn's attack.

Frynn looks pretty hurt. 

[38]Varkor: [===|==-|---|---]

(392/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn looks pretty hurt. 

[38]Varkor: [===|==-|---|---]

(392/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream DISMEMBERS you!

Frynn looks pretty hurt. 

[32]Varkor: [===|=--|---|---]

(331/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Your bladed onslaught misses Frynn.

You parry Frynn's attack.

Frynn is in awful condition. 

[32]Varkor: [===|=--|---|---]

(331/1021hp * 468/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your thrust wounds Frynn.

The day has begun.

Frynn manages to cover his wounds and halt the bleeding.

Frynn is in awful condition. 

[38]Varkor: [===|==-|---|---]

(391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp) 

Frynn has fled!

Frynn rides south.

(391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp) But you aren't in combat!

(391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp) s

s

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(391/1021hp * 465/518mn * 483/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north west]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

(391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) They aren't here.

(391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn

They aren't here.

(391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn

They aren't here.

(391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) n

murder Frynn

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(391/1021hp * 465/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!'

Frynn parries your attack.

Frynn parries your attack.

Frynn has some big nasty wounds and scratches. 

[38]Varkor: [===|==-|---|---]

(391/1021hp * 465/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) 

Your bladed onslaught injures Frynn.

Your bladed onslaught mauls Frynn.

Your bladed onslaught wounds Frynn.

You parry Frynn's attack.

You parry Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

Frynn looks pretty hurt. 

[38]Varkor: [===|==-|---|---]

(391/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream DISMEMBERS you!

Frynn looks pretty hurt. 

[32]Varkor: [===|=--|---|---]

(332/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) dis

Your ironarm hits Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn looks pretty hurt. 

[32]Varkor: [===|=--|---|---]

(332/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) 

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

You dual parry Frynn's attack.

Frynn looks pretty hurt. 

[32]Varkor: [===|=--|---|---]

(332/1021hp * 461/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn looks pretty hurt. 

[32]Varkor: [===|=--|---|---]

(332/1021hp * 461/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) 

Frynn parries your attack.

You have gained knowledge about flying!

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

You dodge Frynn's attack.

Frynn looks pretty hurt. 

[32]Varkor: [===|=--|---|---]

(332/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) flee

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** DEMOLISHES *** you!

You sure are BLEEDING!

Frynn looks pretty hurt. 

[21]Varkor: [===|---|---|---]

(215/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) You couldn't escape!

Frynn looks pretty hurt. 

[21]Varkor: [===|---|---|---]

(215/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) flee

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

You dodge Frynn's attack.

Frynn is in awful condition. 

[21]Varkor: [===|---|---|---]

(215/1021hp * 457/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) You flee from combat!

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

     You notice a few spots of blood on the ground.

(215/1021hp * 457/518mn * 474/486mv)(17277g 6:00h (M)m 24896xp) s

s

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(215/1021hp * 457/518mn * 471/486mv)(17277g 6:00h (M)m 24896xp) The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north west]

[NEXUS]     |||||| A Nexus Gateway crackles with hellish heat and unholy magics.

(215/1021hp * 457/518mn * 468/486mv)(17277g 6:00h (M)m 24896xp) w

s

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: east south]

(215/1021hp * 457/518mn * 465/486mv)(17277g 6:00h (M)m 24896xp) The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

(215/1021hp * 457/518mn * 462/486mv)(17277g 6:00h (M)m 24896xp) w

Alas, you cannot go that way.

(215/1021hp * 457/518mn * 462/486mv)(17277g 6:00h (M)m 24896xp) s

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north west]

(215/1021hp * 457/518mn * 459/486mv)(17277g 6:00h (M)m 24896xp) w

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: east south]

(215/1021hp * 457/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) healing

A warm feeling floods your body and you feel much better.

You have become better at healing! [96%]

(533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) 

Frynn rides in.

(533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) 

Frynn rides south.

(533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) 

Frynn rides in.

(533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) s

s

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** DEMOLISHES *** you!

Frynn is in awful condition. 

[40]Varkor: [===|==-|---|---]

(411/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) life frynn

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Frynn parries your attack.

You dual parry Frynn's attack.

You parry Frynn's attack.

Frynn is in awful condition. 

[40]Varkor: [===|==-|---|---]

(411/1021hp * 405/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

A black sun medallion breaks in Frynn's hellstream.

Frynn's hellstream *** DEMOLISHES *** you!

Frynn is in awful condition. 

[28]Varkor: [===|=--|---|---]

(294/1021hp * 405/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) 

You have gained knowledge about flying!

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is unaffected by your flaming bite!

You parry Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

Frynn is in awful condition. 

[28]Varkor: [===|=--|---|---]

(294/1021hp * 403/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) 

The sun rises in the east.

The protective aura around Frynn fades.

Frynn is in awful condition. 

[34]Varkor: [===|==-|---|---]

(354/1021hp * 403/518mn * 486/486mv)(17277g 7:00h (M)m 24896xp) 

Frynn has fled!

Frynn rides south.

(354/1021hp * 403/518mn * 486/486mv)(17277g 7:00h (M)m 24896xp) The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

(Translucent) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(354/1021hp * 403/518mn * 483/486mv)(17277g 7:00h (M)m 24896xp) s

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north west]

(354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn

They aren't here.

(354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) n

murder Frynn

Alas, you cannot go that way.

(354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) They aren't here.

(354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: north south]

(Translucent) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!'

Your bladed onslaught maims Frynn!

Frynn parries your attack.

You have gained knowledge about flying!

Your bladed onslaught MUTILATES Frynn!

Frynn has fled!

Frynn rides north.

(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn

murder Frynn

murder Frynn

They aren't here.

(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) They aren't here.

(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) n

They aren't here.

(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn

The Alpine

  You are on a rocky path heading north and south through the

Dragon's Teeth. Northward lie only steep, craggy mountains

covered in thick snow. The footing is difficult, and the icy

conditions make it even more so. You are cold to the bone,

and all around you are more desolate mountains.

[Exits: east south]

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** DEMOLISHES *** you!

You sure are BLEEDING!

Frynn is in awful condition. 

[24]Varkor: [===|---|---|---]

(249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) You do the best you can!

Frynn is in awful condition. 

[24]Varkor: [===|---|---|---]

(249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) dis

Your ironarm scratches Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn is in awful condition. 

[24]Varkor: [===|---|---|---]

(249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) 

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn's punch misses you.

You dual parry Frynn's attack.

Frynn is in awful condition. 

[24]Varkor: [===|---|---|---]

(249/1021hp * 401/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn is in awful condition. 

[24]Varkor: [===|---|---|---]

(249/1021hp * 401/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) 

Frynn utters the words, 'xafe ay candusqarr'.

Frynn disappears.

DAMN! So close!

(1021/1021hp * 518/518mn * 480/486mv)(17477g 0:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(1021/1021hp * 518/518mn * 478/486mv)(17477g 0:00h (M)m 24896xp) u

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm LACERATES you!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) u

No way!  You are still fighting!

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) m

You do the best you can!

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) 

Frynn scans all around.

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Frynn's lightning bolt *** DEMOLISHES *** you!

Frynn has a few scratches. 

[85]Varkor: [===|===|===|==-]

(877/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) dis

Your bladed onslaught injures Frynn.

Frynn parries your attack.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield injures you.

Frynn's firestorm hits you.

You dodge Frynn's attack.

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You parry Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

Frynn has a few scratches. 

[83]Varkor: [===|===|===|=--]

(849/1021hp * 516/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) Your ironarm scratches Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has a few scratches. 

[83]Varkor: [===|===|===|=--]

(849/1021hp * 516/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) 

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn's ice shield injures you.

Frynn's firestorm hits you.

You parry Frynn's attack.

You parry Frynn's attack.

Frynn's Knight Avatar's bladed onslaught injures you.

Frynn has a few scratches. 

[79]Varkor: [===|===|===|=--]

(807/1021hp * 514/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Frynn's lightning bolt MANGLES you!

Frynn has a few scratches. 

[69]Varkor: [===|===|===|---]

(712/1021hp * 514/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) 

Your bladed onslaught mauls Frynn.

Your bladed onslaught wounds Frynn.

You have gained knowledge about flying!

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield wounds you.

Frynn's firestorm hits you.

You feel scared for a second.

You parry Frynn's attack.

Frynn's Knight Avatar's bladed onslaught injures you.

You dodge Frynn's Knight Avatar's attack.

Frynn's Knight Avatar trips you and you go down!

Frynn's Knight Avatar's trip scratches you.

Frynn has some small wounds and bruises. 

[65]Varkor: [===|===|==-|---]

(664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn has some small wounds and bruises. 

[65]Varkor: [===|===|==-|---]

(664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You snap out of your battletrance.

You feel solid again.

You lose your battlefocus.

You lose your battlesphere.

You no longer see invisible objects.

Frynn has some small wounds and bruises. 

[65]Varkor: [===|===|==-|---]

(664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) flee

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Frynn's lightning bolt *** DEMOLISHES *** you!

Frynn has some small wounds and bruises. 

[54]Varkor: [===|===|=--|---]

(561/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) 

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught misses Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield injures you.

Frynn's firestorm hits you.

Frynn's rays miss you.

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You dodge Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has some small wounds and bruises. 

[52]Varkor: [===|===|=--|---]

(536/1021hp * 510/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) You flee from combat!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(536/1021hp * 510/518mn * 474/486mv)(17477g 0:00h (M)m 24896xp) d

d

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm LACERATES you!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Frynn's lightning bolt DISMEMBERS you!

Frynn has some small wounds and bruises. 

[42]Varkor: [===|===|---|---]

(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) d

d

No way!  You are still fighting!

Frynn has some small wounds and bruises. 

[42]Varkor: [===|===|---|---]

(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) d

No way!  You are still fighting!

Frynn has some small wounds and bruises. 

[42]Varkor: [===|===|---|---]

(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) flee

No way!  You are still fighting!

Frynn has some small wounds and bruises. 

[42]Varkor: [===|===|---|---]

(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) No way!  You are still fighting!

Frynn has some small wounds and bruises. 

[42]Varkor: [===|===|---|---]

(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) You flee from combat!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

Let's give me a moment to recoup and at least use Crunch to prevent some area spells while I try to get my head on straight.

(493/1021hp * 510/518mn * 430/486mv)(17477g 1:00h (M)m 24896xp) wea

The Throne of Bone

  In truth their is only one creature that decides the future of the Ogre

Village and that is the chieftain.  Before you sits a massive throne of

well-placed skulls, some battered, some cracked, some even still bloody, as

a fat ogre sits atop this throne, a large hammer clutched in his filthy

hands.  This room is large with the portraits of the chieften all about the

room, to the north it shows his childhood, to the east his first War, to the

west his first Victory, and to the south the creation of the Village.  

[Exits: down]

A massive ogre guard stands here, protecting the chieftain.

Crunch, the Ogre Chieftain, is resting here on a throne.

(493/1021hp * 510/518mn * 429/486mv)(17477g 1:00h (M)m 24896xp) You can't see the weather indoors.

(493/1021hp * 510/518mn * 429/486mv)(17477g 1:00h (M)m 24896xp) spellkill hellstream

You begin to look for any signs of hellstream.

(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) a

Frynn rides in.

Frynn's Knight Avatar walks in.

(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

With the speed of a serpent you strike and interrupt Frynn!

Your snakestrike MUTILATES Frynn!

Frynn has some small wounds and bruises. 

[57]Varkor: [===|===|=--|---]

(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) You are affected by the following:

Spell: spellkiller    : for 12 hours

Spell: sanctuary      : for 0 hours

Spell: ironarm        : modifies damroll by 4 for 2 hours

Spell: mounted        : for 63 hours

Spell: blood vow      : for 68 hours

Frynn has some small wounds and bruises. 

[57]Varkor: [===|===|=--|---]

(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) c battlesphere

You can't concentrate enough.

Frynn has some small wounds and bruises. 

[57]Varkor: [===|===|=--|---]

(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) 

Your stab wounds Frynn.

Your stab injures Frynn.

Your stab wounds Frynn.

Frynn's ice shield injures you.

You dodge Frynn's attack.

You block Frynn's attack with your weapon.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You dodge Frynn's Knight Avatar's attack.

You block Frynn's Knight Avatar's attack with your weapon.

Frynn's Knight Avatar trips you and you go down!

Frynn's Knight Avatar's trip scratches you.

Frynn has some small wounds and bruises. 

[56]Varkor: [===|===|=--|---]

(576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

The protective aura around your body fades.

Your focus wavers and you step out of the ironarm stance.

Frynn has some small wounds and bruises. 

[56]Varkor: [===|===|=--|---]

(576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) flee

Frynn utters the words, 'pzrrghcandusaw'.

You strike at the spell as it takes shape!

Your mana flare mauls Frynn.

Frynn has some small wounds and bruises. 

[56]Varkor: [===|===|=--|---]

(576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) 

Your stab wounds Frynn.

Your stab injures Frynn.

Your stab wounds Frynn.

Your blow wounds Frynn gravely.

Frynn's ice shield LACERATES you!

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

Frynn's Knight Avatar's bladed onslaught devastates you!

Frynn has quite a few wounds. 

[48]Varkor: [===|===|---|---]

(495/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) flee

flee

Your stab injures Frynn.

Frynn parries your attack.

Your stab wounds Frynn.

Frynn's ice shield mauls you.

You dodge Frynn's attack.

You parry Frynn's attack.

You block Frynn's Knight Avatar's attack with your weapon.

You parry Frynn's Knight Avatar's attack.

Frynn has quite a few wounds. 

[46]Varkor: [===|===|---|---]

(474/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) You flee from combat!

End of the marble pathway

  The wide hallway runs to an end before a oak staircase.  The marble

pathway was once the only pathway in Cityhall untill the village became

prosperous from Warfare and decided to expand.  Loud shouts and screams can

be heard from the room above the staircase, while it seems empty except for

one screaming ogre.  

[Exits: south up]

(474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) s

s

You aren't fighting anyone.

(474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) s

You aren't fighting anyone.

(474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway

  The wide hallway of the marble pathway borders the north second floor of

Cityhall.  Oil torches lining the wall produce a dim but warm light, and the

perfectly fitted marble tiles are polished to perfection, the marble pathway

continues to the north and south.  

[Exits: north south]

(474/1021hp * 473/518mn * 484/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway

  The wide hallway of the marble pathway borders the north second floor of

Cityhall.  Oil torches lining the wall produce a dim but warm light, and the

perfectly fitted marble tiles are polished to perfection, the Royal

Intersection is to the south, while the marble pathway continues north.  

[Exits: north south]

(474/1021hp * 473/518mn * 483/486mv)(17477g 2:00h (M)m 24896xp) An intersection in Royal Hall

  The spacious corridor splits into a large wide circular intersection as

it twists its way towards the noble parts of Cityhall, where the future

plans of the village are decided.  A red carpet stretches its way along a

marble path which leads its way north, Royal Hall continues to the east and

west, while to the south is a well furnished chamber.  

[Exits: north east (south) west]

(474/1021hp * 473/518mn * 482/486mv)(17477g 2:00h (M)m 24896xp) s

The door is closed.

(474/1021hp * 473/518mn * 482/486mv)(17477g 2:00h (M)m 24896xp) e

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north and south, Royal Hall

continues to the east and west.  

[Exits: (north) east (south) west]

(474/1021hp * 473/518mn * 481/486mv)(17477g 2:00h (M)m 24896xp) e

e

e

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north, while to the south is

one of the Warlords of this village, the Hall continues to the west, while a

staircase lies east.  

[Exits: (north) east (south) west]

(474/1021hp * 473/518mn * 480/486mv)(17477g 2:00h (M)m 24896xp) e

The northern stairs

  The wooden stairs under your feet give solid purchase for your boots,

with no creaking or other signs of ewakness.  They seem to be of very fine

quality, and the wood is brightly polished.  As you walk them, you notice

very little by way of carving or marks on the stairs, no rugs, or stonework.

At the bottom is another hallway, and west is the Royal Hall.  

[Exits: west down]

(474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) Alas, you cannot go that way.

(474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) Alas, you cannot go that way.

(474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) d

End of Inferis Hall

  The wide hallway runs to a narrow and abrupt end, a large staircase rises

up high before you.  This section leads into the main part of Cityhall,

where the Chieften and the High lords of this village gather and plot its

future.  The torches seem brighter at this part, to light the staircase, up

ahead the chatter of mixed voices can be heard, and one deep voice speaking

above the chattering.  

[Exits: south up]

(474/1021hp * 473/518mn * 478/486mv)(17477g 2:00h (M)m 24896xp) draw

You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

(474/1021hp * 473/518mn * 478/486mv)(17477g 2:00h (M)m 24896xp) u

The northern stairs

  The wooden stairs under your feet give solid purchase for your boots,

with no creaking or other signs of ewakness.  They seem to be of very fine

quality, and the wood is brightly polished.  As you walk them, you notice

very little by way of carving or marks on the stairs, no rugs, or stonework.

At the bottom is another hallway, and west is the Royal Hall.  

[Exits: west down]

(474/1021hp * 473/518mn * 477/486mv)(17477g 2:00h (M)m 24896xp) w

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north, while to the south is

one of the Warlords of this village, the Hall continues to the west, while a

staircase lies east.  

[Exits: (north) east (south) west]

(474/1021hp * 473/518mn * 476/486mv)(17477g 2:00h (M)m 24896xp) w

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north and south, Royal Hall

continues to the east and west.  

[Exits: (north) east (south) west]

(474/1021hp * 473/518mn * 475/486mv)(17477g 2:00h (M)m 24896xp) w

where

An intersection in Royal Hall

  The spacious corridor splits into a large wide circular intersection as

it twists its way towards the noble parts of Cityhall, where the future

plans of the village are decided.  A red carpet stretches its way along a

marble path which leads its way north, Royal Hall continues to the east and

west, while to the south is a well furnished chamber.  

[Exits: north east (south) west]

(474/1021hp * 473/518mn * 474/486mv)(17477g 2:00h (M)m 24896xp) n

Marak is [KNIGHT] controlled.  Players near you:

  Varkor                           An intersection in Royal Hall

  Frynn                            Ogroc Hall

(474/1021hp * 473/518mn * 474/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway

  The wide hallway of the marble pathway borders the north second floor of

Cityhall.  Oil torches lining the wall produce a dim but warm light, and the

perfectly fitted marble tiles are polished to perfection, the Royal

Intersection is to the south, while the marble pathway continues north.  

[Exits: north south]

(474/1021hp * 473/518mn * 473/486mv)(17477g 2:00h (M)m 24896xp) n

The marble pathway

  The wide hallway of the marble pathway borders the north second floor of

Cityhall.  Oil torches lining the wall produce a dim but warm light, and the

perfectly fitted marble tiles are polished to perfection, the marble pathway

continues to the north and south.  

[Exits: north south]

(474/1021hp * 473/518mn * 472/486mv)(17477g 2:00h (M)m 24896xp) n

End of the marble pathway

  The wide hallway runs to an end before a oak staircase.  The marble

pathway was once the only pathway in Cityhall untill the village became

prosperous from Warfare and decided to expand.  Loud shouts and screams can

be heard from the room above the staircase, while it seems empty except for

one screaming ogre.  

[Exits: south up]

(474/1021hp * 473/518mn * 471/486mv)(17477g 2:00h (M)m 24896xp) u

The Throne of Bone

  In truth their is only one creature that decides the future of the Ogre

Village and that is the chieftain.  Before you sits a massive throne of

well-placed skulls, some battered, some cracked, some even still bloody, as

a fat ogre sits atop this throne, a large hammer clutched in his filthy

hands.  This room is large with the portraits of the chieften all about the

room, to the north it shows his childhood, to the east his first War, to the

west his first Victory, and to the south the creation of the Village.  

[Exits: down]

A massive ogre guard stands here, protecting the chieftain.

Crunch, the Ogre Chieftain, is resting here on a throne.

(474/1021hp * 473/518mn * 470/486mv)(17477g 2:00h (M)m 24896xp) c iron

You clear your mind and focus on the secrets of Ironarm.

(474/1021hp * 448/518mn * 470/486mv)(17477g 2:00h (M)m 24896xp) a

You are affected by the following:

Spell: ironarm        : modifies damroll by 6 for 11 hours

Spell: sanctuary      : for 1 hours

Spell: spellkiller    : for 11 hours

Spell: mounted        : for 62 hours

Spell: blood vow      : for 67 hours

(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) eq

Varkor is using:

       (Glowing) a glass star

      a rusty ring

      an ornate copper ring

    (Glowing) (Humming) a black sun medallion

    nothing.

        (Glowing) (Humming) a helm of spell-turning

         an encased hydra stud

       (Humming) the Black Basilisk's torso adorned with a small charm

        a set of rope armwraps

       (Glowing) (Humming) a pair of spiked light-steel gauntlets

        a pair of layered trousers

        (Glowing) (Humming) some spider-climbing slippers

     the Death Shroud

    (Glowing) (Humming) a magic multi-plated girdle

   (Humming) a frost burned bracelet

   (Humming) a frost burned bracelet

             "Decobru" the Gladiator Broadsword

        (Humming) the Meat Kleefer

    an iron pike

        a Pewter-Rimmed Heat Visor adorned with a small charm

     A vicious black wheel

       nothing.

  (Glowing) a winged air dragon

(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) where

Marak is [KNIGHT] controlled.  Players near you:

  Varkor                           The Throne of Bone

  Frynn                            The End of Ogroc Hall

(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) who

[50 Undea Bla] [NEXUS] (Despair [V]) Varkor the Doomblade

[   H-Elf    ] Desci the Master Bard

[   Faeri    ] [KNIGHT] Sir Frynn the Dauntless Faetorian

[   Dwarf    ] Komlik the Lord of the Temple

[   Troll    ] Babador the Lieutenant

[   Troll    ] Oggwogg the Master of War

Players matched: 6

There are 6 characters on, the most on since startup was 10.

The title of Master Questor of Aabahran is currently held by Frynn.

(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) where

m

Marak is [KNIGHT] controlled.  Players near you:

  Varkor                           The Throne of Bone

  Frynn                            The Throne of Bone

Frynn utters the words, 'uquqrz'.

You yell 'Die! Frynn, you sorcerous dog!'

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle mauls you.

You have gained knowledge about flying!

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite grazes Frynn.

Frynn's ice shield hits you.

You parry Frynn's attack.

You dodge Frynn's attack.

Frynn's Knight Avatar's eyes widen in fear!

You parry Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has quite a few wounds. 

[51]Varkor: [===|===|=--|---]

(521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) You do the best you can!

Frynn has quite a few wounds. 

[51]Varkor: [===|===|=--|---]

(521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) dis

Your ironarm hits Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has quite a few wounds. 

[51]Varkor: [===|===|=--|---]

(521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) 

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield injures you.

You dodge Frynn's attack.

You dual parry Frynn's attack.

You parry Frynn's Knight Avatar's attack.

Frynn's Knight Avatar trips you and you go down!

Frynn's Knight Avatar's trip scratches you.

Frynn has quite a few wounds. 

[49]Varkor: [===|===|---|---]

(505/1021hp * 444/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) 

Frynn utters the words, 'uquqrz'.

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle LACERATES you!

Frynn has quite a few wounds. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 444/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) 

You have gained knowledge about flying!

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield mauls you.

Frynn's punch misses you.

You dodge Frynn's attack.

A necklace with a small red fist glimmers with a divine intensity.

You parry Frynn's Knight Avatar's attack.

Frynn has quite a few wounds. 

[42]Varkor: [===|===|---|---]

(431/1021hp * 442/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) 

Frynn utters the words, 'uquqrz'.

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle mauls you.

Frynn has quite a few wounds. 

[39]Varkor: [===|==-|---|---]

(408/1021hp * 442/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) ons

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Frynn's ice shield wounds you.

You parry Frynn's attack.

Frynn's punch misses you.

You dodge Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has quite a few wounds. 

[38]Varkor: [===|==-|---|---]

(388/1021hp * 440/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) Your thrust wounds Frynn.

Frynn has some big nasty wounds and scratches. 

[38]Varkor: [===|==-|---|---]

(388/1021hp * 437/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) ons

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn has some big nasty wounds and scratches. 

[38]Varkor: [===|==-|---|---]

(388/1021hp * 437/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

The protective aura around your body fades.

Crunch, the Ogre Chieftain sighs, and rubs his tired face.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield devastates you!

You parry Frynn's attack.

Frynn's rays miss you.

You parry Frynn's Knight Avatar's attack.

You dual parry Frynn's Knight Avatar's attack.

Frynn's Knight Avatar tries to disarm you, but fails.

Frynn has some big nasty wounds and scratches. 

[34]Varkor: [===|==-|---|---]

(357/1021hp * 435/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) Your chop mauls Frynn.

Frynn has some big nasty wounds and scratches. 

[34]Varkor: [===|==-|---|---]

(357/1021hp * 432/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) 

Frynn utters the words, 'uquqrz'.

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle DISMEMBERS you!

Frynn has some big nasty wounds and scratches. 

[29]Varkor: [===|=--|---|---]

(298/1021hp * 432/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) flee

flee

Your bladed onslaught wounds Frynn.

Your bladed onslaught decimates Frynn!

Your bladed onslaught injures Frynn.

Frynn parries your attack.

Frynn parries your attack.

Frynn's ice shield LACERATES you!

You sure are BLEEDING!

You feel scared for a second.

You parry Frynn's attack.

You dodge Frynn's attack.

You parry Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has some big nasty wounds and scratches. 

[24]Varkor: [===|---|---|---]

(248/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) 

Frynn utters the words, 'uquqrz'.

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle LACERATES you!

You sure are BLEEDING!

Frynn has some big nasty wounds and scratches. 

[19]Varkor: [===|---|---|---]

(204/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) You couldn't escape!

Frynn has some big nasty wounds and scratches. 

[19]Varkor: [===|---|---|---]

(204/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) quaff vial

flee

You flee from combat!

End of the marble pathway

  The wide hallway runs to an end before a oak staircase.  The marble

pathway was once the only pathway in Cityhall untill the village became

prosperous from Warfare and decided to expand.  Loud shouts and screams can

be heard from the room above the staircase, while it seems empty except for

one screaming ogre.  

[Exits: south up]

(204/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) s

Frynn rides in.

Frynn's Knight Avatar walks in.

(204/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) s

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

Frynn utters the words, 'uquqrz'.

You yell 'Die! Frynn, you sorcerous dog!'

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle mauls you.

You sure are BLEEDING!

Frynn has some big nasty wounds and scratches. 

[17]Varkor: [===|---|---|---]

(180/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) flee

You flee from combat!

The Throne of Bone

  In truth their is only one creature that decides the future of the Ogre

Village and that is the chieftain.  Before you sits a massive throne of

well-placed skulls, some battered, some cracked, some even still bloody, as

a fat ogre sits atop this throne, a large hammer clutched in his filthy

hands.  This room is large with the portraits of the chieften all about the

room, to the north it shows his childhood, to the east his first War, to the

west his first Victory, and to the south the creation of the Village.  

[Exits: down]

A massive ogre guard stands here, protecting the chieftain.

Crunch, the Ogre Chieftain, is resting here on a throne.

(180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) d

s

s

Alas, you cannot go that way.

(180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) Alas, you cannot go that way.

(180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) You aren't fighting anyone.

Frynn rides in.

Frynn's Knight Avatar walks in.

(180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) End of the marble pathway

  The wide hallway runs to an end before a oak staircase.  The marble

pathway was once the only pathway in Cityhall untill the village became

prosperous from Warfare and decided to expand.  Loud shouts and screams can

be heard from the room above the staircase, while it seems empty except for

one screaming ogre.  

[Exits: south up]

(180/1021hp * 430/518mn * 483/486mv)(17477g 3:00h (M)m 24896xp) The marble pathway

  The wide hallway of the marble pathway borders the north second floor of

Cityhall.  Oil torches lining the wall produce a dim but warm light, and the

perfectly fitted marble tiles are polished to perfection, the marble pathway

continues to the north and south.  

[Exits: north south]

(256/1021hp * 430/518mn * 485/486mv)(17477g 4:00h (M)m 24896xp) The marble pathway

  The wide hallway of the marble pathway borders the north second floor of

Cityhall.  Oil torches lining the wall produce a dim but warm light, and the

perfectly fitted marble tiles are polished to perfection, the Royal

Intersection is to the south, while the marble pathway continues north.  

[Exits: north south]

(256/1021hp * 430/518mn * 484/486mv)(17477g 4:00h (M)m 24896xp) s

An intersection in Royal Hall

  The spacious corridor splits into a large wide circular intersection as

it twists its way towards the noble parts of Cityhall, where the future

plans of the village are decided.  A red carpet stretches its way along a

marble path which leads its way north, Royal Hall continues to the east and

west, while to the south is a well furnished chamber.  

[Exits: north east (south) west]

(256/1021hp * 430/518mn * 483/486mv)(17477g 4:00h (M)m 24896xp) e

e

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north and south, Royal Hall

continues to the east and west.  

[Exits: (north) east (south) west]

(256/1021hp * 430/518mn * 482/486mv)(17477g 4:00h (M)m 24896xp) e

quaff vial

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north, while to the south is

one of the Warlords of this village, the Hall continues to the west, while a

staircase lies east.  

[Exits: (north) east (south) west]

(256/1021hp * 430/518mn * 481/486mv)(17477g 4:00h (M)m 24896xp) The northern stairs

  The wooden stairs under your feet give solid purchase for your boots,

with no creaking or other signs of ewakness.  They seem to be of very fine

quality, and the wood is brightly polished.  As you walk them, you notice

very little by way of carving or marks on the stairs, no rugs, or stonework.

At the bottom is another hallway, and west is the Royal Hall.  

[Exits: west down]

(256/1021hp * 430/518mn * 480/486mv)(17477g 4:00h (M)m 24896xp) You quaff a vial of sparkling liquid.

You are already in sanctuary.

(256/1021hp * 430/518mn * 480/486mv)(17477g 4:00h (M)m 24896xp) d

s

End of Inferis Hall

  The wide hallway runs to a narrow and abrupt end, a large staircase rises

up high before you.  This section leads into the main part of Cityhall,

where the Chieften and the High lords of this village gather and plot its

future.  The torches seem brighter at this part, to light the staircase, up

ahead the chatter of mixed voices can be heard, and one deep voice speaking

above the chattering.  

[Exits: south up]

(256/1021hp * 430/518mn * 479/486mv)(17477g 4:00h (M)m 24896xp) a

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the polished wood.  

[Exits: north (east) south]

(256/1021hp * 430/518mn * 478/486mv)(17477g 4:00h (M)m 24896xp) You are affected by the following:

Spell: sanctuary      : for 0 hours

Spell: ironarm        : modifies damroll by 6 for 10 hours

Spell: spellkiller    : for 10 hours

Spell: mounted        : for 61 hours

Spell: blood vow      : for 66 hours

(256/1021hp * 430/518mn * 478/486mv)(17477g 4:00h (M)m 24896xp) s

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the polished wood.  

[Exits: north (east) south]

(256/1021hp * 430/518mn * 477/486mv)(17477g 4:00h (M)m 24896xp) s

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the polished wood.  

[Exits: north (east) south]

(256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) where

Marak is [KNIGHT] controlled.  Players near you:

  Varkor                           Inferis Hall

  Frynn                            Ogroc Hall

(256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) w

Alas, you cannot go that way.

(256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) s

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the finely polished wood.  

[Exits: north (east) west]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(256/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp) 

Frynn utters the words, 'uquqrz'.

You yell 'Die! Frynn, you sorcerous dog!'

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle devastates you!

You sure are BLEEDING!

Frynn has some big nasty wounds and scratches. 

[22]Varkor: [===|---|---|---]

(226/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp) w

No way!  You are still fighting!

Frynn has some big nasty wounds and scratches. 

[22]Varkor: [===|---|---|---]

(226/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp) flee

You flee from combat!

Granite Hall

  The wide main entry known as Granite Hall is named after the granite

paved ground which flows beneath your feet.  To the west is Ogroc Hall named

after the great Ogre Ogroc, while to the east runs the Inferis Hall, named

after Inferis Ol'Duc the Warlord which lead the berserker clans from the

northern mountains into this valley.  The broadly built passage is lit by

flickering oil torches, as the Hall stops here, twisting into a fork.  

[Exits: east south west]

(226/1021hp * 430/518mn * 474/486mv)(17477g 4:00h (M)m 24896xp) e

e

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the finely polished wood.  

[Exits: north (east) west]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(226/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp) 

Frynn utters the words, 'uquqrz'.

You yell 'Die! Frynn, you sorcerous dog!'

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle mauls you.

You sure are BLEEDING!

Frynn has some big nasty wounds and scratches. 

[19]Varkor: [===|---|---|---]

(202/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp) No way!  You are still fighting!

Frynn has some big nasty wounds and scratches. 

[19]Varkor: [===|---|---|---]

(202/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp) flee

You flee from combat!

Granite Hall

  The wide main entry known as Granite Hall is named after the granite

paved ground which flows beneath your feet.  To the west is Ogroc Hall named

after the great Ogre Ogroc, while to the east runs the Inferis Hall, named

after Inferis Ol'Duc the Warlord which lead the berserker clans from the

northern mountains into this valley.  The broadly built passage is lit by

flickering oil torches, as the Hall stops here, twisting into a fork.  

[Exits: east south west]

(202/1021hp * 430/518mn * 472/486mv)(17477g 4:00h (M)m 24896xp) e

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the finely polished wood.  

[Exits: north (east) west]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

Frynn utters the words, 'uquqrz'.

You yell 'Die! Frynn, you sorcerous dog!'

Frynn conjures a magical bolt of ice and launches it at you.

Frynn's icicle mauls you.

You sure are BLEEDING!

Frynn has some big nasty wounds and scratches. 

[17]Varkor: [===|---|---|---]

(180/1021hp * 430/518mn * 471/486mv)(17477g 4:00h (M)m 24896xp) flee

You flee from combat!

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the polished wood.  

[Exits: north (east) south]

(180/1021hp * 430/518mn * 470/486mv)(17477g 4:00h (M)m 24896xp) n

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the polished wood.  

[Exits: north (east) south]

(180/1021hp * 430/518mn * 469/486mv)(17477g 4:00h (M)m 24896xp) n

Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the polished wood.  

[Exits: north (east) south]

(180/1021hp * 430/518mn * 468/486mv)(17477g 4:00h (M)m 24896xp) n

End of Inferis Hall

  The wide hallway runs to a narrow and abrupt end, a large staircase rises

up high before you.  This section leads into the main part of Cityhall,

where the Chieften and the High lords of this village gather and plot its

future.  The torches seem brighter at this part, to light the staircase, up

ahead the chatter of mixed voices can be heard, and one deep voice speaking

above the chattering.  

[Exits: south up]

(180/1021hp * 430/518mn * 467/486mv)(17477g 4:00h (M)m 24896xp) u

The northern stairs

  The wooden stairs under your feet give solid purchase for your boots,

with no creaking or other signs of ewakness.  They seem to be of very fine

quality, and the wood is brightly polished.  As you walk them, you notice

very little by way of carving or marks on the stairs, no rugs, or stonework.

At the bottom is another hallway, and west is the Royal Hall.  

[Exits: west down]

(180/1021hp * 430/518mn * 466/486mv)(17477g 4:00h (M)m 24896xp) w

w

w

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north, while to the south is

one of the Warlords of this village, the Hall continues to the west, while a

staircase lies east.  

[Exits: (north) east (south) west]

(180/1021hp * 430/518mn * 465/486mv)(17477g 4:00h (M)m 24896xp) w

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north and south, Royal Hall

continues to the east and west.  

[Exits: (north) east (south) west]

(180/1021hp * 430/518mn * 464/486mv)(17477g 4:00h (M)m 24896xp) w

An intersection in Royal Hall

  The spacious corridor splits into a large wide circular intersection as

it twists its way towards the noble parts of Cityhall, where the future

plans of the village are decided.  A red carpet stretches its way along a

marble path which leads its way north, Royal Hall continues to the east and

west, while to the south is a well furnished chamber.  

[Exits: north east (south) west]

(180/1021hp * 430/518mn * 463/486mv)(17477g 4:00h (M)m 24896xp) where

Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north and south, Royal Hall

continues to the east and west.  

[Exits: (north) east (south) west]

(180/1021hp * 430/518mn * 462/486mv)(17477g 4:00h (M)m 24896xp) Royal Hall

  The spacious corridor known as Royal Hall runs the length of the main

section on the second floor of Cityhall.  The hall is lined with richly

polished oak doors, behind which dwell leaders and royal councilmen of this

village.  Well furnished habitation is to the north, while to the south is

Lord Firidons chamber, the Hall continues to the east, while a staircase

lies west.  

[Exits: (north) east (south) west]

(180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) Marak is [KNIGHT] controlled.  Players near you:

  Varkor                           Royal Hall

  Frynn                            Inferis Hall

(180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) quaff recall     <------- WHY AM I NOT PREPARED?!?!?!

You do not have that potion.

(180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) w

w

The northern stairs

  The wooden stairs under your feet give solid purchase for your boots,

with no creaking or signs of weakness.  They seem of very fine quality, and

the wood is brightly polished.  As you walk them, you notice very little by

way of carvings or marks on the stairs, no rugs, or stonework.  At the

bottom is the end of Ogroc Hallway, and to the east is the Royal Hall.  

[Exits: east down]

(180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) Alas, you cannot go that way.

(180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) where

Frynn rides in.

Frynn's Knight Avatar walks in.

(180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) Marak is [KNIGHT] controlled.  Players near you:

  Varkor                           The northern stairs

  Frynn                            The northern stairs

(180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) d

The End of Ogroc Hall

  The wide hallway runs to a wide and abrupt end, a large staircase rises

up high before you.  This section leads into the main part of Cityhall,

where the Chieften and the High lords of this village gather and plot its

future.  The torches seem brighter at this part, to light the staircase, up

ahead the chatter of mixed voices can be heard, and one deep voice speaking

above the chattering.  

[Exits: south up]

(180/1021hp * 430/518mn * 459/486mv)(17477g 4:00h (M)m 24896xp) s

Ogroc Hall

  The narrow hallway known as Ogroc Hall runs the length of Cityhall's west

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk of the keep.  Oil torches hanging low on the

walls give the hall a dim light which radiates against the polished wood.  

[Exits: north south (west)]

(180/1021hp * 430/518mn * 458/486mv)(17477g 4:00h (M)m 24896xp) s

s

Ogroc Hall

  The narrow hallway known as Ogroc Hall runs the length of Cityhall's west

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk of the keep.  Oil torches hanging low on the

walls give the hall a dim light which radiates against the polished wood.  

[Exits: north south (west)]

(180/1021hp * 430/518mn * 457/486mv)(17477g 4:00h (M)m 24896xp) e

Ogroc Hall

  The narrow hallway known as Ogroc Hall runs the length of Cityhall's west

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk of the keep.  Oil torches hanging low on the

walls give the hall a dim light which radiates against the polished wood.  

[Exits: north south (west)]

(180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) e

Alas, you cannot go that way.

(180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) Alas, you cannot go that way.

(180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) s

Ogroc Hall

  The narrow hallway known as Ogroc Hall runs the length of Cityhall's west

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk of the keep.  Oil torches hanging low on the

walls give the hall a dim light which radiates against the polished wood.  

[Exits: north east (west)]

(180/1021hp * 430/518mn * 455/486mv)(17477g 4:00h (M)m 24896xp) e

e

Granite Hall

  The wide main entry known as Granite Hall is named after the granite

paved ground which flows beneath your feet.  To the west is Ogroc Hall named

after the great Ogre Ogroc, while to the east runs the Inferis Hall, named

after Inferis Ol'Duc the Warlord which lead the berserker clans from the

northern mountains into this valley.  The broadly built passage is lit by

flickering oil torches, as the Hall stops here, twisting into a fork.  

[Exits: east south west]

(180/1021hp * 430/518mn * 454/486mv)(17477g 4:00h (M)m 24896xp) Inferis Hall

  The wide hallway known as Inferis Hall runs the length of Cityhall's east

side.  The wooden walls are lined with oak doors, which lead into the living

chambers of the noble folk.  Oil torches hanging on the walls give the hall

a dim light which bounces off the finely polished wood.  

[Exits: north (east) west]

(180/1021hp * 430/518mn * 453/486mv)(17477g 4:00h (M)m 24896xp) w

s

s

Granite Hall

  The wide main entry known as Granite Hall is named after the granite

paved ground which flows beneath your feet.  To the west is Ogroc Hall named

after the great Ogre Ogroc, while to the east runs the Inferis Hall, named

after Inferis Ol'Duc the Warlord which lead the berserker clans from the

northern mountains into this valley.  The broadly built passage is lit by

flickering oil torches, as the Hall stops here, twisting into a fork.  

[Exits: east south west]

Frynn rides in.

Frynn's Knight Avatar walks in.

(180/1021hp * 430/518mn * 452/486mv)(17477g 4:00h (M)m 24896xp) 

The protective aura around your body fades.                                     <---------------- FUCK ME!!!!

(256/1021hp * 430/518mn * 486/486mv)(17477g 5:00h (M)m 24896xp) s

Inside the Gates of City Hall

  The sturdy, iron-bound gates of Cityhall open into an entry hall.  The

walls and floors are constructed of thick wooden planks, polished to a

bright color by thousands of strangers.  The entry hall is lit by oil

torches hanging on the walls.  To the north, the hall continues into

cityhall.  Rising nearly 20' in height, the entrance can fit even the

largest of giants into its entrance.  

[Exits: north south]

(256/1021hp * 430/518mn * 485/486mv)(17477g 5:00h (M)m 24896xp) s

s

A granite street

  Surrounded by newly constructed dwellings, this street winds through the

noble quarter of the village.  All around are signs of great wealth, the

gold that flows from the prosperous trade evident in the buildings, though

all are locked from the public, the clothing of the citizens, and the

condition of the streets is superb.  To the north is the cityhall, the

center of this village.  

[Exits: north south]

(256/1021hp * 430/518mn * 484/486mv)(17477g 5:00h (M)m 24896xp) A granite street

  Surrounded by newly constructed dwellings, this street winds through the

noble quarter of the village.  All around are signs of great wealth, the

gold that flows from the prosperous trade evident in the buildings, though

all are locked from the public, the clothing of the citizens, and the

condition of the streets is superb.  To the north is the cityhall, the

center of this village.  

[Exits: north south]

(256/1021hp * 430/518mn * 483/486mv)(17477g 5:00h (M)m 24896xp) The Northern Marketplace of Marak

  The northern marketplace looks much larger from standing at its center

then it did from other parts.  Perhaps there is some magic being used, but

it is difficult to say.  The apothecary is quite a site with jars containing

necessary ingredients for the alchemists to exist.  A large cauldron can be

seen boiling in the back steaming from the extreme heat generated by the

strange fire.  Potion of different colors are upon the table ready for sale,

this is known as the Arcane center of the village.  

[Exits: north east south west]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew.

(256/1021hp * 430/518mn * 482/486mv)(17477g 5:00h (M)m 24896xp) The Central Marketplace of Marak

  This part of the marketplace is crowded with warriors of all kinds, the

center of the marketplace is known for its fine wears of armor, and its

legendary blacksmith.  Many tools of Warfare can be found here, some lie

still gathering rust, while others are still being mended by one blacksmith

in the northern corner of the center.  The sharper weapons seem be quite

elegant in style, though fetch for quite a sum on the open market.  

[Exits: north east south west down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer.

(256/1021hp * 430/518mn * 481/486mv)(17477g 5:00h (M)m 24896xp) g recall back

You get a potion of recall from a sturdy backpack.

(256/1021hp * 430/518mn * 481/486mv)(17477g 5:00h (M)m 24896xp) w

w

The Western Marketplace of Marak

  This part of the marketplace is the armory of the village and has a

reputation for goods of high quality, and reasonable prices.  The blacksmith

itself is extremely busied in his work, as the kiln is heated to

extraordinary temperatures in order to melt the metal which he uses.  A

large anvil stands at the center of the marketplace, and a rack of tools for

shaping metal are laid upon the ground beside him.  Along the ground, next

to the forge are several suits of armor, made to fit different sizes of men,

including ogres.  

[Exits: north east south west]

(White Aura) Sitting on a stool next to the forge, the blacksmith is hard at work, pounding on a sheet of metal with his hammer.

(256/1021hp * 430/518mn * 480/486mv)(17477g 5:00h (M)m 24896xp) w

Tingarol Road

  Tingarol Street, named after an ancient ogre from the First Age, wends

its way west of the Marketplace.  Once a thriving part of the village known

for its reputation as a home for men of War, it now serves as the stomping

ground for weaker, cheaper hired swords.  To the west the Tavern of the

Rising Sun is seen, one of the larger Taverns across all of Aabahran, known

for its unique Ogre Mound Brew, Tingarol streets continues to the west,

while the main drag of the marketplace opens to the east.  

[Exits: east west]

A drunk ogre commoner wanders the streets blindly.

(256/1021hp * 430/518mn * 479/486mv)(17477g 5:00h (M)m 24896xp) Tingarol Road

  Tingarol street grows more narrow with each passing step, untill it is a

strain to even pass through, though it widens a fair bit around the Tavern

of the Rising Sun which is directly to the north.  A large shield carved

from wood shines brightly as a rising sun is engraved into its golden

faceplate.  This Tavern is nearly 30' in height, and two floors tall. 

Drunken men litter the streets, thrown out from the Tavern for various

reasons.  

[Exits: north east west]

(256/1021hp * 430/518mn * 478/486mv)(17477g 5:00h (M)m 24896xp) quaff recall

You quaff a potion of recall.

Temple of Darkness

  Constructed solely out of black marble the temple exudes a feeling of

darkness, but also a deep endless calm.  Black and red blood candles have

been placed on the temple's altar, the sacrificial bowl holds a dark black

liquid.  Two paintings adorn the side of the entrance, the one to the left

showing endless scenes of battle, sacrifice, slaughter and suffering, some

at the hands of those already dead and called back again to a life

unnatural.  The painting on the right is more simple but also more

captivating in its starkness: A single huge circle is painted upon a canvass

of the deepest black.  Closer inspections reveals that the circle is made up

out of countless of single strands, all intertwining and loping around each

other.  

[Exits: south up]

     A pit of offering is here for mortals to store gifts for the gods.

A Militia Relief Officer stands here offering water and lights to citizens.

(Dark Aura) Savrich the Priest of Darkness is here communing prayers.

Thank god I was able to escape. Wasn't trying to die at all, let alone this early.   <------------------

(1021/1021hp * 458/518mn * 478/486mv)(17792g 17:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm devastates you!

A stairway in the Chasm

  The trail ends abruptly here against high white sandstone cliffs.  Small, 

stunted bushes grow out from small crevices and rustle in the warm

breeze, wafting a slight smell of sage.  You can see rough-hewn steps

carved into the rock itself crisscrossing upward.

[Exits: south up]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

Frynn is in excellent condition. 

[97]Varkor: [===|===|===|===]

(992/1021hp * 458/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) u

u

flee

No way!  You are still fighting!

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Frynn parries your attack.

The raging firestorm spews forth a cloud of fiery brimstone!

Frynn's firestorm wounds you.

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You parry Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

Frynn's Knight Avatar trips you and you go down!

Frynn's Knight Avatar's trip scratches you.

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(973/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

Your focus wavers and you step out of the ironarm stance.

The protective aura around your body fades.

You snap out of your battletrance.

You lose your battlefocus.

You lose your battlesphere.

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(973/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) 

Your bladed onslaught hits Frynn.

Your bladed onslaught mauls Frynn.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

The raging firestorm spews forth a cloud of fiery brimstone!

Frynn's firestorm MUTILATES you!

Frynn's rays miss you.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You dodge Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

Frynn has a few scratches. 

[91]Varkor: [===|===|===|==-]

(936/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) No way!  You are still fighting!

Frynn has a few scratches. 

[91]Varkor: [===|===|===|==-]

(936/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) You flee from combat!

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclined to the

west. More white cliffs rise around you, but the warm sunshine that now

breaches the shallow canyon is a welcome change to the darkness below.

Thick fields of grasses are all around you now, and a balmy seabreeze

ruffles your hair as you walk.

[Exits: north south west]

(936/1021hp * 456/518mn * 474/486mv)(17792g 17:00h (M)m 24896xp) flee

w

w

You aren't fighting anyone.

(936/1021hp * 456/518mn * 474/486mv)(17792g 17:00h (M)m 24896xp) w

w

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(936/1021hp * 456/518mn * 472/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(936/1021hp * 456/518mn * 470/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(936/1021hp * 456/518mn * 468/486mv)(17792g 17:00h (M)m 24896xp) Lower elevations

  The incline has ended, and you are now walking among the lowlands. Lush

grass is everywhere here, as far as the eye can see. You still get the

impression your not too far from water, but the grasslands extend as

far as you can see, giving no clue of what lies beyond. Bugs and birds

play idly in the warm sun.

[Exits: east west]

(936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) quaff flight

You do not have that potion.

(936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) w

Greener landscape

  The incline has ended, and you are now walking among the lowlands. Lush

grass is everywhere here, as far as the eye can see. You still get the

impression you're not too far from water, but the grasslands extend as

far as you can see, giving no clue of what lies beyond. Bugs and birds

play idly in the warm sun.

[Exits: north east]

(936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

(936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp) e

Frynn rides north.

Frynn's Knight Avatar walks north.

(936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp) e

Lower elevations

  The incline has ended, and you are now walking among the lowlands. Lush

grass is everywhere here, as far as the eye can see. You still get the

impression your not too far from water, but the grasslands extend as

far as you can see, giving no clue of what lies beyond. Bugs and birds

play idly in the warm sun.

[Exits: east west]

(936/1021hp * 456/518mn * 462/486mv)(17792g 17:00h (M)m 24896xp) e

e

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(936/1021hp * 456/518mn * 460/486mv)(17792g 17:00h (M)m 24896xp) e

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(936/1021hp * 456/518mn * 458/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(936/1021hp * 456/518mn * 456/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclined to the

west. More white cliffs rise around you, but the warm sunshine that now

breaches the shallow canyon is a welcome change to the darkness below.

Thick fields of grasses are all around you now, and a balmy seabreeze

ruffles your hair as you walk.

[Exits: north south west]

(936/1021hp * 456/518mn * 454/486mv)(17792g 17:00h (M)m 24896xp) s

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: north east]

(936/1021hp * 456/518mn * 452/486mv)(17792g 17:00h (M)m 24896xp) e

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: east west]

(936/1021hp * 456/518mn * 450/486mv)(17792g 17:00h (M)m 24896xp) e

e

A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(936/1021hp * 456/518mn * 448/486mv)(17792g 17:00h (M)m 24896xp) e

A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(936/1021hp * 456/518mn * 446/486mv)(17792g 17:00h (M)m 24896xp) A massive rock face

  Northward progress is halted here as a massive rock face rises up from

the ground and blocks passage. A smaller, winding trail leads westward

around the monolithe, but your vision of the regions beyond is obscured

for the rock. The air smells more fresh and clean, and less hot then

further southward.

[Exits: south west]

(936/1021hp * 456/518mn * 444/486mv)(17792g 17:00h (M)m 24896xp) s

s

A wide, rocky path

  The path widens greatly here, with miscellaneous rocks thrown here and

there. The footing is smooth, round granite gravel, and small trees and

shrubs have sprouted up on either side of the canyon. The walls of the

Chasm still rise up hundreds of feet to your right and left, but seem to

be diminishing in height slowly.

[Exits: north south]

(936/1021hp * 456/518mn * 442/486mv)(17792g 17:00h (M)m 24896xp) A rising face

  The path narrows here, and begins a small incline to the north. Massive

formations of granite are all around you, worn smooth over time by wind

and water. It is really quite beautiful the way the layers of rock lie

on top of veins of white quartz rock. Several small bushes grow now in

the floor of the chasm, meaning that this part must get some sort of

rain once in a while.

[Exits: north west]

(936/1021hp * 456/518mn * 440/486mv)(17792g 17:00h (M)m 24896xp) c iron

You clear your mind and focus on the secrets of Ironarm.

(936/1021hp * 431/518mn * 440/486mv)(17792g 17:00h (M)m 24896xp) 

The sun slowly disappears in the west.

(1021/1021hp * 431/518mn * 486/486mv)(17792g 18:00h (M)m 24896xp) n

n

draw

A wide, rocky path

  The path widens greatly here, with miscellaneous rocks thrown here and

there. The footing is smooth, round granite gravel, and small trees and

shrubs have sprouted up on either side of the canyon. The walls of the

Chasm still rise up hundreds of feet to your right and left, but seem to

be diminishing in height slowly.

[Exits: north south]

(1021/1021hp * 431/518mn * 484/486mv)(17792g 18:00h (M)m 24896xp) A massive rock face

  Northward progress is halted here as a massive rock face rises up from

the ground and blocks passage. A smaller, winding trail leads westward

around the monolithe, but your vision of the regions beyond is obscured

for the rock. The air smells more fresh and clean, and less hot then

further southward.

[Exits: south west]

(1021/1021hp * 431/518mn * 482/486mv)(17792g 18:00h (M)m 24896xp) w

w

You draw your weapon.

You wield an iron pike and hold it high.

(1021/1021hp * 431/518mn * 482/486mv)(17792g 18:00h (M)m 24896xp) A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(1021/1021hp * 431/518mn * 480/486mv)(17792g 18:00h (M)m 24896xp) w

A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(1021/1021hp * 431/518mn * 478/486mv)(17792g 18:00h (M)m 24896xp) w

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: east west]

(1021/1021hp * 431/518mn * 476/486mv)(17792g 18:00h (M)m 24896xp) Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: north east]

(1021/1021hp * 431/518mn * 474/486mv)(17792g 18:00h (M)m 24896xp) g vial back

You get a vial of sparkling liquid from a sturdy backpack.

(1021/1021hp * 431/518mn * 474/486mv)(17792g 18:00h (M)m 24896xp) n

n

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclined to the

west. More white cliffs rise around you, but the warm sunshine that now

breaches the shallow canyon is a welcome change to the darkness below.

Thick fields of grasses are all around you now, and a balmy seabreeze

ruffles your hair as you walk.

[Exits: north south west]

(1021/1021hp * 431/518mn * 472/486mv)(17792g 18:00h (M)m 24896xp) A stairway in the Chasm

  The trail ends abruptly here against high white sandstone cliffs.  Small, 

stunted bushes grow out from small crevices and rustle in the warm

breeze, wafting a slight smell of sage.  You can see rough-hewn steps

carved into the rock itself crisscrossing upward.

[Exits: south up]

(1021/1021hp * 431/518mn * 470/486mv)(17792g 18:00h (M)m 24896xp) u

A stairway below a Castle

  Long, thick steps cut into the chasm wall lead up toward the castle above

you.  The walls are stark, with naught but scrub brush covering them.  There

is nothing around that could provide protection from those above you, or

from the elements around you.  The wind howls as it runs through the chasm,

whipping at your clothes and equipment.  

[Exits: up down]

(1021/1021hp * 431/518mn * 468/486mv)(17792g 18:00h (M)m 24896xp) u

u

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(1021/1021hp * 431/518mn * 466/486mv)(17792g 18:00h (M)m 24896xp) u

where

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm MUTILATES you!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(979/1021hp * 431/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) flee

No way!  You are still fighting!

Frynn parries your attack.

Your stab wounds Frynn.

Your stab wounds Frynn.

Hail of flaming rocks begins to fall setting the area aflame!

Frynn's firestorm devastates you!

You dodge Frynn's attack.

You dodge Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has a few scratches. 

[92]Varkor: [===|===|===|===]

(948/1021hp * 429/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled.  Players near you:

  Varkor                           The Remnants of a Tent City

  Frynn                            The Remnants of a Tent City

Frynn has a few scratches. 

[92]Varkor: [===|===|===|===]

(948/1021hp * 429/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(948/1021hp * 429/518mn * 462/486mv)(17792g 18:00h (M)m 24896xp) u

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm MUTILATES you!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

Frynn has a few scratches. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 429/518mn * 460/486mv)(17792g 18:00h (M)m 24896xp) flee

You flee from combat!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(911/1021hp * 429/518mn * 458/486mv)(17792g 18:00h (M)m 24896xp) n

n

n

A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(911/1021hp * 429/518mn * 456/486mv)(17792g 18:00h (M)m 24896xp) draw

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

(911/1021hp * 429/518mn * 454/486mv)(17792g 18:00h (M)m 24896xp) Before the Knight Cabal

  You stand before the legendary castle of the Knights, not a fairy tale

affair with turrets and fancy decorations, but stark and martial looking. 

The moat before you is deep, the sides steep and slippery looking.  Dark

blue, almost blackish water fills the moat, the surface broken only by an

occasional ripple.  

[Exits: (north) south]

(White Aura) A large Knight clad in armor bars the way.

The Knight altar stands here.

(911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) k alt

You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

(911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) Your bladed onslaught DISMEMBERS Knight Defender!

Your bladed onslaught DISMEMBERS Knight Defender!

Your bladed onslaught MASSACRES Knight Defender!

Your bladed onslaught DISMEMBERS Knight Defender!

Your bladed onslaught LACERATES Knight Defender!

Knight Defender has some small wounds and bruises. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) 

Your bladed onslaught misses Knight Defender.

Your bladed onslaught DISMEMBERS Knight Defender!

You parry Knight Defender's attack.

Knight Defender has some small wounds and bruises. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 427/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

Knight Defender has some small wounds and bruises. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 427/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) flee

Your bladed onslaught LACERATES Knight Defender!

Knight Defender dodges your attack.

Your bladed onslaught DISMEMBERS Knight Defender!

Your bladed onslaught MASSACRES Knight Defender!

Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite hits Knight Defender.

You dodge Knight Defender's attack.

Knight Defender has quite a few wounds. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 425/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat!

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

(911/1021hp * 425/518mn * 450/486mv)(17792g 18:00h (M)m 24896xp) s

s

s

A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(911/1021hp * 425/518mn * 448/486mv)(17792g 18:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(911/1021hp * 425/518mn * 446/486mv)(17792g 18:00h (M)m 24896xp) Alas, you cannot go that way.

(911/1021hp * 425/518mn * 446/486mv)(17792g 18:00h (M)m 24896xp) n

A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) n

Frynn utters the words, 'eugszr waouq'.

You yell 'Die! Frynn, you sorcerous dog!'

Your focus wavers and you step out of the ironarm stance.

The protective aura around your body fades.

Frynn parries your attack.

Your bladed onslaught hits Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

You dodge Frynn's attack.

You parry Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has a few scratches. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) No way!  You are still fighting!

Frynn has a few scratches. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) n

No way!  You are still fighting!

Frynn has a few scratches. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) k alt

They aren't here.

Frynn has a few scratches. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) flee

You flee from combat!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(911/1021hp * 425/518mn * 442/486mv)(17792g 18:00h (M)m 24896xp) n

n

A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

Frynn scans all around.

(911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You yell 'Die! Frynn, you sorcerous dog!'

Frynn has a few scratches. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) No way!  You are still fighting!

Frynn has a few scratches. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) k alt

flee

They aren't here.

Your bladed onslaught mauls Frynn.

You have gained knowledge about flying!

Your bladed onslaught mauls Frynn.

Frynn parries your attack.

Your bladed onslaught injures Frynn.

You dodge Frynn's attack.

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You dodge Frynn's Knight Avatar's attack.

Frynn has some small wounds and bruises. 

[89]Varkor: [===|===|===|==-]

(911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(911/1021hp * 425/518mn * 438/486mv)(17792g 18:00h (M)m 24896xp) n

n

A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** OBLITERATES *** you!

Frynn has some small wounds and bruises. 

[73]Varkor: [===|===|===|---]

(755/1021hp * 425/518mn * 436/486mv)(17792g 18:00h (M)m 24896xp) No way!  You are still fighting!

Frynn has some small wounds and bruises. 

[73]Varkor: [===|===|===|---]

(755/1021hp * 425/518mn * 436/486mv)(17792g 18:00h (M)m 24896xp) flee

You flee from combat!

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

(755/1021hp * 425/518mn * 434/486mv)(17792g 18:00h (M)m 24896xp) 

The night has begun.

(844/1021hp * 425/518mn * 486/486mv)(17792g 19:00h (M)m 24896xp) n

k alt

Before the Knight Cabal

  You stand before the legendary castle of the Knights, not a fairy tale

affair with turrets and fancy decorations, but stark and martial looking. 

The moat before you is deep, the sides steep and slippery looking.  Dark

blue, almost blackish water fills the moat, the surface broken only by an

occasional ripple.  

[Exits: (north) south]

(White Aura) A large Knight clad in armor bars the way.

The Knight altar stands here.

(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) Your bladed onslaught DISMEMBERS Knight Defender!

Knight Defender dodges your attack.

Your bladed onslaught LACERATES Knight Defender!

Your bladed onslaught LACERATES Knight Defender!

You have become better at avatar of steel! [82%]

Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite grazes Knight Defender.

Knight Defender has quite a few wounds. 

[82]Varkor: [===|===|===|=--]

(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

Knight Defender has quite a few wounds. 

[82]Varkor: [===|===|===|=--]

(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) 

Knight Defender dodges your attack.

Your bladed onslaught MUTILATES Knight Defender!

Your bladed onslaught MASSACRES Knight Defender!

Your bladed onslaught DISMEMBERS Knight Defender!

You sense there is little more you can learn about mob here.

Your bladed onslaught MANGLES Knight Defender!

Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite wounds Knight Defender.

You parry Knight Defender's attack.

Knight Defender has some big nasty wounds and scratches. 

[82]Varkor: [===|===|===|=--]

(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) 

An armored Knight says 'Come back when you have no blood upon you Frynn.'

Knight Defender has some big nasty wounds and scratches. 

[82]Varkor: [===|===|===|=--]

(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** OBLITERATES *** you!

Knight Defender has some big nasty wounds and scratches. 

[66]Varkor: [===|===|==-|---]

(682/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) flee

You flee from combat!

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

(682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) flee

a

s

s

s

You aren't fighting anyone.

(682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) You are affected by the following:

Spell: spellkiller    : for 8 hours

Spell: mounted        : for 46 hours

Spell: blood vow      : for 51 hours

(682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(682/1021hp * 425/518mn * 480/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(682/1021hp * 425/518mn * 478/486mv)(17792g 19:00h (M)m 24896xp) d

d

Alas, you cannot go that way.

(682/1021hp * 425/518mn * 478/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(682/1021hp * 425/518mn * 476/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(682/1021hp * 425/518mn * 474/486mv)(17792g 19:00h (M)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(682/1021hp * 425/518mn * 474/486mv)(17792g 19:00h (M)m 24896xp) u

u

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(682/1021hp * 425/518mn * 472/486mv)(17792g 19:00h (M)m 24896xp) u

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(682/1021hp * 425/518mn * 470/486mv)(17792g 19:00h (M)m 24896xp) n

Alas, you cannot go that way.

(682/1021hp * 425/518mn * 470/486mv)(17792g 19:00h (M)m 24896xp) n

A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(682/1021hp * 425/518mn * 468/486mv)(17792g 19:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm MUTILATES you!

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

A bleeding demon of nexus lies in the dirt here.

Frynn has some small wounds and bruises. 

[63]Varkor: [===|===|==-|---]

(644/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) n

k alt

Frynn scans all around.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Frynn parries your attack.

Frynn parries your attack.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's firestorm decimates you!

Filled with terror, your weapon slips through your slippery fingers.

You draw your weapon.

You stop using the Meat Kleefer.

You wield an iron pike and hold it high.

You parry Frynn's attack.

You block Frynn's attack with your weapon.

You dodge Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has some small wounds and bruises. 

[60]Varkor: [===|===|==-|---]

(619/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) No way!  You are still fighting!

Frynn has some small wounds and bruises. 

[60]Varkor: [===|===|==-|---]

(619/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) flee

They aren't here.

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

The Death Shroud shudders under the stress and corrodes!

Frynn's hellstream *** OBLITERATES *** you!

Frynn has some small wounds and bruises. 

[44]Varkor: [===|===|---|---]

(452/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) You flee from combat!

Before the Knight Cabal

  You stand before the legendary castle of the Knights, not a fairy tale

affair with turrets and fancy decorations, but stark and martial looking. 

The moat before you is deep, the sides steep and slippery looking.  Dark

blue, almost blackish water fills the moat, the surface broken only by an

occasional ripple.  

[Exits: (north) south]

(White Aura) A large Knight clad in armor bars the way.

The Knight altar stands here.

(452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) k alt

Your stab DISMEMBERS Knight Defender!

Your stab DISMEMBERS Knight Defender!

Your stab DISMEMBERS Knight Defender!

Knight Defender looks pretty hurt. 

[44]Varkor: [===|===|---|---]

(452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) 

Your stab DISMEMBERS Knight Defender!

You sense there is little more you can learn about mob here.

Your stab MASSACRES Knight Defender!

Knight Defender dodges your attack.

Your blow wounds Knight Defender gravely.

A winged air dragon spits an arc of energy!

Your lightning bolt MASSACRES Knight Defender!

You dodge Knight Defender's attack.

Knight Defender is in awful condition. 

[44]Varkor: [===|===|---|---]

(452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

Knight Defender is in awful condition. 

[44]Varkor: [===|===|---|---]

(452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** OBLITERATES *** you!

Knight Defender is in awful condition. 

[27]Varkor: [===|=--|---|---]

(285/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) 

Your stab DISMEMBERS Knight Defender!

Your stab MASSACRES Knight Defender!

Your stab DISMEMBERS Knight Defender!

You dodge Frynn's attack.

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You parry Frynn's Knight Avatar's attack.

Frynn's Knight Avatar's bladed onslaught injures you.

You block Knight Defender's attack with your weapon.

Knight Defender is in awful condition. 

[26]Varkor: [===|=--|---|---]

(269/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) flee

You flee from combat!

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

(269/1021hp * 425/518mn * 462/486mv)(17792g 19:00h (M)m 24896xp) s

s

s

Frynn rides in.

Frynn's Knight Avatar walks in.

Good thing I consider Frynn to be slow. :P <------------------------

(1021/1021hp * 483/518mn * 454/486mv)(17936g 5:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

     A magical spring flows from the ground here.

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn rides down.

Frynn's Knight Avatar walks down.

(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn

They aren't here.

(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn

They aren't here.

(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn

They aren't here.

(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) d

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

Frynn rides in.

Frynn's Knight Avatar walks in.

(1021/1021hp * 483/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) life frynn

Frynn yells 'Help! Varkor touched me!'

You grope at Frynn to drain his vitality!

Your touch wounds Frynn.

You gain 11 experience!

Frynn has a few scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 487/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

Frynn parries your attack.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught decimates Frynn!

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield decimates you!

You parry Frynn's attack.

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

A necklace with a small red fist glimmers with a divine intensity.

You parry Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

Frynn has a few scratches. 

[97]Varkor: [===|===|===|===]

(996/1021hp * 485/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

Frynn has a few scratches. 

[97]Varkor: [===|===|===|===]

(996/1021hp * 485/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) life frynn

You grope at Frynn to drain his vitality!

Your touch injures Frynn.

You gain 8 experience!

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield decimates you!

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You parry Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

Frynn has some small wounds and bruises. 

[96]Varkor: [===|===|===|===]

(987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

Frynn has some small wounds and bruises. 

[96]Varkor: [===|===|===|===]

(987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

The protective aura around your body fades.

You slowly float to the ground.

You lose your battlefocus.

You lose your battlesphere.

Your focus wavers and you step out of the ironarm stance.

Frynn has some small wounds and bruises. 

[96]Varkor: [===|===|===|===]

(987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) draw

Your bladed onslaught injures Frynn.

Your bladed onslaught hits Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Frynn parries your attack.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite grazes Frynn.

Frynn's ice shield LACERATES you!

Frynn's rays decimate you!

You parry Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

Frynn has some small wounds and bruises. 

[89]Varkor: [===|===|===|==-]

(914/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) You draw your weapon.

You wield an iron pike and hold it high.

Frynn has some small wounds and bruises. 

[89]Varkor: [===|===|===|==-]

(914/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) flee

flee

You flee from combat!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) You aren't fighting anyone.

(914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

(914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) u

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(914/1021hp * 484/518mn * 446/486mv)(17936g 5:00h (M)m 24896xp) u

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

     A magical spring flows from the ground here.

(914/1021hp * 484/518mn * 444/486mv)(17936g 5:00h (M)m 24896xp) n

A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) draw

You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

Frynn rides in.

Frynn's Knight Avatar walks in.

(914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn rides north.

Frynn's Knight Avatar walks north.

(914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) draw

You draw your weapon.

You wield an iron pike and hold it high.

(914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) s

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

     A magical spring flows from the ground here.

(914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) s

Alas, you cannot go that way.

(914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

(914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

With the speed of a serpent you strike and interrupt Frynn!

Your snakestrike maims Frynn!

Frynn has some small wounds and bruises. 

[89]Varkor: [===|===|===|==-]

(914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) life fry

You grope at Frynn to drain his vitality!

Your touch hits Frynn.

You are full.

You gain 11 experience!

Frynn has some small wounds and bruises. 

[90]Varkor: [===|===|===|==-]

(926/1021hp * 481/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) 

The day has begun.

Frynn has some small wounds and bruises. 

[96]Varkor: [===|===|===|===]

(983/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) 

Your stab wounds Frynn.

Your stab injures Frynn.

Your stab wounds Frynn.

Frynn's ice shield hits you.

You dodge Frynn's attack.

You block Frynn's attack with your weapon.

You block Frynn's Knight Avatar's attack with your weapon.

Frynn's Knight Avatar's bladed onslaught misses you.

You block Frynn's Knight Avatar's attack with your weapon.

Frynn has quite a few wounds. 

[95]Varkor: [===|===|===|===]

(973/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) 

Frynn utters the words, 'yucandusghafw'.

Frynn calls upon the forces of Hell and raises a firestorm!

Your eyes tear up from smoke...you can't see a thing!

Someone's firestorm maims you!

Someone has quite a few wounds. 

[91]Varkor: [===|===|===|==-]

(937/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) life fry

They aren't here.

Someone has quite a few wounds. 

[91]Varkor: [===|===|===|==-]

(937/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) life

You grope at someone to drain his vitality!

Your touch decimates someone!

You gain 15 experience!

Someone has quite a few wounds. 

[94]Varkor: [===|===|===|===]

(962/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) 

Your stab misses someone.

Your stab wounds someone.

Someone's ice shield mauls you.

Someone's firestorm grazes you.

You block someone's attack with your weapon.

You dodge someone's attack.

You are burned by the corrosive acid on something.

Someone's acidic bite is powerless against you.

You block someone's attack with your weapon.

Someone has quite a few wounds. 

[91]Varkor: [===|===|===|==-]

(935/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) flee

Someone utters the words, 'eugszr waouq'.

The smoke leaves your eyes.

The protective aura around your body fades.

You snap out of your battletrance.

You feel solid again.

Frynn has quite a few wounds. 

[91]Varkor: [===|===|===|==-]

(935/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) You flee from combat!

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(935/1021hp * 491/518mn * 484/486mv)(17936g 6:00h (M)m 24896xp) d

d

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(935/1021hp * 491/518mn * 482/486mv)(17936g 6:00h (M)m 24896xp) d

d

A stairway below a Castle

  Long, thick steps cut into the chasm wall lead up toward the castle above

you.  The walls are stark, with naught but scrub brush covering them.  There

is nothing around that could provide protection from those above you, or

from the elements around you.  The wind howls as it runs through the chasm,

whipping at your clothes and equipment.  

[Exits: up down]

(935/1021hp * 491/518mn * 480/486mv)(17936g 6:00h (M)m 24896xp) A stairway in the Chasm

  The trail ends abruptly here against high white sandstone cliffs.  Small, 

stunted bushes grow out from small crevices and rustle in the warm

breeze, wafting a slight smell of sage.  You can see rough-hewn steps

carved into the rock itself crisscrossing upward.

[Exits: south up]

(935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) Alas, you cannot go that way.

(935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

(935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) u

life fry

A stairway below a Castle

  Long, thick steps cut into the chasm wall lead up toward the castle above

you.  The walls are stark, with naught but scrub brush covering them.  There

is nothing around that could provide protection from those above you, or

from the elements around you.  The wind howls as it runs through the chasm,

whipping at your clothes and equipment.  

[Exits: up down]

(935/1021hp * 491/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) They aren't here.

Frynn rides in.

Frynn's Knight Avatar walks in.

(935/1021hp * 491/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) life fry

Frynn yells 'Help! Varkor touched me!'

You grope at Frynn to drain his vitality!

Your touch mauls Frynn.

Frynn has been paralyzed!

You gain 14 experience!

Frynn has quite a few wounds. 

[93]Varkor: [===|===|===|===]

(957/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Frynn's lightning bolt *** DEMOLISHES *** you!

Frynn has quite a few wounds. 

[83]Varkor: [===|===|===|=--]

(856/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) a

flee

You have gained knowledge about flying!

Your stab wounds Frynn.

Your stab wounds Frynn.

Frynn's ice shield hits you.

Frynn's rays miss you.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You parry Frynn's Knight Avatar's attack.

You block Frynn's Knight Avatar's attack with your weapon.

Frynn's Knight Avatar trips you and you go down!

Frynn's Knight Avatar's trip scratches you.

Frynn has quite a few wounds. 

[82]Varkor: [===|===|===|=--]

(842/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Frynn's lightning bolt MASSACRES you!

Frynn has quite a few wounds. 

[74]Varkor: [===|===|===|---]

(763/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) 

Your stab injures Frynn.

Frynn parries your attack.

Frynn's ice shield mauls you.

You parry Frynn's attack.

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You dodge Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has quite a few wounds. 

[72]Varkor: [===|===|===|---]

(739/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) draw

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Frynn's lightning bolt MANGLES you!

Frynn has quite a few wounds. 

[63]Varkor: [===|===|==-|---]

(652/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) 

Your stab wounds Frynn.

Your stab injures Frynn.

Frynn's ice shield mauls you.

You feel scared for a second.

Frynn's rays injure you.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You parry Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

You block Frynn's Knight Avatar's attack with your weapon.

Frynn has quite a few wounds. 

[60]Varkor: [===|===|==-|---]

(615/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) You are affected by the following:

Spell: sanctuary      : for 2 hours

Spell: spellkiller    : for 10 hours

Spell: healing        : for 2 hours

Spell: mounted        : for 35 hours

Spell: blood vow      : for 40 hours

Frynn has quite a few wounds. 

[60]Varkor: [===|===|==-|---]

(615/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) You flee from combat!

A stairway in the Chasm

  The trail ends abruptly here against high white sandstone cliffs.  Small, 

stunted bushes grow out from small crevices and rustle in the warm

breeze, wafting a slight smell of sage.  You can see rough-hewn steps

carved into the rock itself crisscrossing upward.

[Exits: south up]

(615/1021hp * 498/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

(615/1021hp * 498/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) c iron

You clear your mind and focus on the secrets of Ironarm.

(615/1021hp * 473/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) u

The sun rises in the east.

(710/1021hp * 473/518mn * 486/486mv)(17936g 7:00h (M)m 24896xp) A stairway below a Castle

  Long, thick steps cut into the chasm wall lead up toward the castle above

you.  The walls are stark, with naught but scrub brush covering them.  There

is nothing around that could provide protection from those above you, or

from the elements around you.  The wind howls as it runs through the chasm,

whipping at your clothes and equipment.  

[Exits: up down]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

Frynn utters the words, 'yucandusghafw'.

Frynn calls upon the forces of Hell and raises a firestorm!

You yell 'Die! Frynn, you sorcerous dog!'

Your eyes tear up from smoke...you can't see a thing!

Someone's firestorm *** DEMOLISHES *** you!

Your bladed onslaught mauls someone.

Someone parries your attack.

Your bladed onslaught mauls someone.

Someone's flesh is seared by the flaming something.

Your flaming bite scratches someone.

Someone's ice shield mauls you.

Hail of flaming rocks begins to fall setting the area aflame!

Someone's firestorm DISMEMBERS you!

You dodge someone's attack.

You dodge someone's attack.

You are burned by the corrosive acid on something.

Someone's acidic bite is powerless against you.

You parry someone's attack.

You parry someone's attack.

[49]Varkor: [===|===|---|---]

(510/1021hp * 471/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) dis

Your ironarm hits someone.

Your arms feel like cords of iron, and you overcome the curse.

You disarm someone!

[49]Varkor: [===|===|---|---]

(510/1021hp * 471/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Your bladed onslaught misses someone.

Your bladed onslaught injures someone.

You have gained knowledge about flying!

Your bladed onslaught mauls someone.

Your bladed onslaught decimates someone!

Someone's ice shield wounds you.

Hail of flaming rocks begins to fall setting the area aflame!

Someone's firestorm devastates you!

You dual parry someone's attack.

You parry someone's attack.

Someone's bladed onslaught injures you.

You dodge someone's attack.

[43]Varkor: [===|===|---|---]

(445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Someone stops using something.

Someone slips something on to his left finger.

[43]Varkor: [===|===|---|---]

(445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Someone attempts to use something.

[43]Varkor: [===|===|---|---]

(445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) flee

flee

Your bladed onslaught injures someone.

Your bladed onslaught misses someone.

Someone's ice shield injures you.

The raging firestorm spews forth a cloud of fiery brimstone!

Someone's firestorm MUTILATES you!

You dual parry someone's attack.

You dodge someone's attack.

Someone trips you and you go down!

Someone's trip scratches you.

[38]Varkor: [===|==-|---|---]

(393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Someone stops using something.

Someone slips something on to his left finger.

[38]Varkor: [===|==-|---|---]

(393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Someone wields something.

[38]Varkor: [===|==-|---|---]

(393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Someone utters the words, 'qarr diesilla'.

Someone shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Someone's lightning bolt DISMEMBERS you!

[32]Varkor: [===|=--|---|---]

(335/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) flee

Your bladed onslaught injures someone.

Someone parries your attack.

Your bladed onslaught wounds someone.

Your bladed onslaught mauls someone.

Someone's ice shield hits you.

Someone's firestorm hits you.

You dodge someone's attack.

Someone's rays hit you.

You are burned by the corrosive acid on something.

The toxin has made you glow.

Someone's acidic bite is powerless against you.

You parry someone's attack.

[29]Varkor: [===|=--|---|---]

(302/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Someone utters the words, 'qarr diesilla'.

Someone shouts an invocation and sheets of lightning strike from above!

Someone's lightning bolt DISMEMBERS you!

You sure are BLEEDING!

[23]Varkor: [===|---|---|---]

(239/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Someone utters the words, 'qarr diesilla'.

Someone shouts an invocation and sheets of lightning strike from above!

Someone's lightning bolt LACERATES you!

You sure are BLEEDING!

[18]Varkor: [===|---|---|---]

(190/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) 

Someone parries your attack.

Someone parries your attack.

Your bladed onslaught misses someone.

Someone's flesh is seared by the flaming something.

Your flaming bite scratches someone.

Someone's ice shield wounds you.

You sure are BLEEDING!

The raging firestorm spews forth a cloud of fiery brimstone!

Someone's firestorm wounds you.

You sure are BLEEDING!

Someone's rays wound you.

You sure are BLEEDING!

Someone's rays injure you.

You sure are BLEEDING!

You dodge someone's attack.

[11]Varkor: [==-|---|---|---]

(120/1021hp * 463/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) You flee from combat!

You can't see a thing!

Time to outrun him again! Blind this time! <-------------------------------

(1021/1021hp * 458/518mn * 466/486mv)(18305g 19:00h (M)m 24896xp) n

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm decimates you!

A massive rock face

  Northward progress is halted here as a massive rock face rises up from

the ground and blocks passage. A smaller, winding trail leads westward

around the monolithe, but your vision of the regions beyond is obscured

for the rock. The air smells more fresh and clean, and less hot then

further southward.

[Exits: north south west]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

Frynn is in excellent condition. 

[97]Varkor: [===|===|===|===]

(996/1021hp * 458/518mn * 464/486mv)(18305g 19:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

Your focus wavers and you step out of the ironarm stance.

You slowly float to the ground.

The protective aura around your body fades.

You feel less armored.

You feel less protected.

You lose your battlefocus.

You lose your battlesphere.

Frynn is in excellent condition. 

[97]Varkor: [===|===|===|===]

(996/1021hp * 458/518mn * 464/486mv)(18305g 19:00h (M)m 24896xp) flee

You flee from combat!

A wide, rocky path

  The path widens greatly here, with miscellaneous rocks thrown here and

there. The footing is smooth, round granite gravel, and small trees and

shrubs have sprouted up on either side of the canyon. The walls of the

Chasm still rise up hundreds of feet to your right and left, but seem to

be diminishing in height slowly.

[Exits: north south]

(996/1021hp * 458/518mn * 462/486mv)(18305g 19:00h (M)m 24896xp) s

s

A rising face

  The path narrows here, and begins a small incline to the north. Massive

formations of granite are all around you, worn smooth over time by wind

and water. It is really quite beautiful the way the layers of rock lie

on top of veins of white quartz rock. Several small bushes grow now in

the floor of the chasm, meaning that this part must get some sort of

rain once in a while.

[Exits: north west]

(996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) Alas, you cannot go that way.

(996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

(996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) n

A wide, rocky path

  The path widens greatly here, with miscellaneous rocks thrown here and

there. The footing is smooth, round granite gravel, and small trees and

shrubs have sprouted up on either side of the canyon. The walls of the

Chasm still rise up hundreds of feet to your right and left, but seem to

be diminishing in height slowly.

[Exits: north south]

(996/1021hp * 458/518mn * 458/486mv)(18305g 19:00h (M)m 24896xp) n

A massive rock face

  Northward progress is halted here as a massive rock face rises up from

the ground and blocks passage. A smaller, winding trail leads westward

around the monolithe, but your vision of the regions beyond is obscured

for the rock. The air smells more fresh and clean, and less hot then

further southward.

[Exits: north south west]

(996/1021hp * 458/518mn * 456/486mv)(18305g 19:00h (M)m 24896xp) w

A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(996/1021hp * 458/518mn * 454/486mv)(18305g 19:00h (M)m 24896xp) w

w

A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(996/1021hp * 458/518mn * 452/486mv)(18305g 19:00h (M)m 24896xp) w

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: east west]

(996/1021hp * 458/518mn * 450/486mv)(18305g 19:00h (M)m 24896xp) Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: north east]

(996/1021hp * 458/518mn * 448/486mv)(18305g 19:00h (M)m 24896xp) draw

n

You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

The Death Shroud tightens about you.

You phase out of existence.

(1021/1021hp * 458/518mn * 486/486mv)(18305g 20:00h (M)m 24896xp) n

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclined to the

west. More white cliffs rise around you, but the warm sunshine that now

breaches the shallow canyon is a welcome change to the darkness below.

Thick fields of grasses are all around you now, and a balmy seabreeze

ruffles your hair as you walk.

[Exits: north south west]

(1021/1021hp * 458/518mn * 484/486mv)(18305g 20:00h (M)m 24896xp) u

u

A stairway in the Chasm

  The trail ends abruptly here against high white sandstone cliffs.  Small, 

stunted bushes grow out from small crevices and rustle in the warm

breeze, wafting a slight smell of sage.  You can see rough-hewn steps

carved into the rock itself crisscrossing upward.

[Exits: south up]

(1021/1021hp * 458/518mn * 482/486mv)(18305g 20:00h (M)m 24896xp) u

u

A stairway below a Castle

  Long, thick steps cut into the chasm wall lead up toward the castle above

you.  The walls are stark, with naught but scrub brush covering them.  There

is nothing around that could provide protection from those above you, or

from the elements around you.  The wind howls as it runs through the chasm,

whipping at your clothes and equipment.  

[Exits: up down]

(1021/1021hp * 458/518mn * 480/486mv)(18305g 20:00h (M)m 24896xp) n

n

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(1021/1021hp * 458/518mn * 478/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(1021/1021hp * 458/518mn * 476/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

     A magical spring flows from the ground here.

(1021/1021hp * 458/518mn * 474/486mv)(18305g 20:00h (M)m 24896xp) A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(1021/1021hp * 458/518mn * 472/486mv)(18305g 20:00h (M)m 24896xp) n

k alt

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

(1021/1021hp * 458/518mn * 470/486mv)(18305g 20:00h (M)m 24896xp) Before the Knight Cabal

  You stand before the legendary castle of the Knights, not a fairy tale

affair with turrets and fancy decorations, but stark and martial looking. 

The moat before you is deep, the sides steep and slippery looking.  Dark

blue, almost blackish water fills the moat, the surface broken only by an

occasional ripple.  

[Exits: (north) south]

(White Aura) A large Knight clad in armor bars the way.

The Knight altar stands here.

(1021/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp) Your bladed onslaught MASSACRES Knight Defender!

Your bladed onslaught MASSACRES Knight Defender!

Your bladed onslaught MANGLES Knight Defender!

Your bladed onslaught MANGLES Knight Defender!

Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Knight Defender.

Knight Defender has some small wounds and bruises. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

Your bladed onslaught LACERATES Knight Defender!

Your bladed onslaught MANGLES Knight Defender!

Your bladed onslaught MANGLES Knight Defender!

Your bladed onslaught MASSACRES Knight Defender!

Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite injures Knight Defender.

Knight Defender's defense wounds you.

Knight Defender has quite a few wounds. 

[98]Varkor: [===|===|===|===]

(1002/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You yell 'Die! Frynn, you sorcerous dog!'

The protective aura around your body fades.

You snap out of your battletrance.

Frynn is in excellent condition. 

[98]Varkor: [===|===|===|===]

(1002/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp) flee

flee

You flee from combat!

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

(1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) s

s

Frynn rides in.

Frynn's Knight Avatar walks in.

(1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) You aren't fighting anyone.

(1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(1002/1021hp * 458/518mn * 464/486mv)(18305g 20:00h (M)m 24896xp) s

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

     A magical spring flows from the ground here.

(1002/1021hp * 458/518mn * 462/486mv)(18305g 20:00h (M)m 24896xp) d

Alas, you cannot go that way.

(1002/1021hp * 458/518mn * 462/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(1002/1021hp * 458/518mn * 460/486mv)(18305g 20:00h (M)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(1002/1021hp * 458/518mn * 460/486mv)(18305g 20:00h (M)m 24896xp) u

n

n

n

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

     A magical spring flows from the ground here.

(1002/1021hp * 458/518mn * 458/486mv)(18305g 20:00h (M)m 24896xp) A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(1002/1021hp * 458/518mn * 456/486mv)(18305g 20:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm maims you!

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

A bleeding demon of nexus lies in the dirt here.

Frynn is in excellent condition. 

[94]Varkor: [===|===|===|===]

(969/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) flee

Frynn scans all around.

Frynn parries your attack.

Your bladed onslaught mauls Frynn.

Your bladed onslaught misses Frynn.

The raging storm of hellfire twists and sheers and then explodes in a fiery nova!

Frynn's firestorm MANGLES you!

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You dual parry Frynn's Knight Avatar's attack.

Frynn's Knight Avatar tries to disarm you, but fails.

Frynn has a few scratches. 

[85]Varkor: [===|===|===|==-]

(869/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) No way!  You are still fighting!

Frynn has a few scratches. 

[85]Varkor: [===|===|===|==-]

(869/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) You flee from combat!

A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

(869/1021hp * 458/518mn * 452/486mv)(18305g 20:00h (M)m 24896xp) s

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

     A magical spring flows from the ground here.

(869/1021hp * 458/518mn * 450/486mv)(18305g 20:00h (M)m 24896xp) d

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(869/1021hp * 458/518mn * 448/486mv)(18305g 20:00h (M)m 24896xp) d

d

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

(869/1021hp * 458/518mn * 446/486mv)(18305g 20:00h (M)m 24896xp) d

where

A stairway below a Castle

  Long, thick steps cut into the chasm wall lead up toward the castle above

you.  The walls are stark, with naught but scrub brush covering them.  There

is nothing around that could provide protection from those above you, or

from the elements around you.  The wind howls as it runs through the chasm,

whipping at your clothes and equipment.  

[Exits: up down]

(869/1021hp * 458/518mn * 444/486mv)(18305g 20:00h (M)m 24896xp) A stairway in the Chasm

  The trail ends abruptly here against high white sandstone cliffs.  Small, 

stunted bushes grow out from small crevices and rustle in the warm

breeze, wafting a slight smell of sage.  You can see rough-hewn steps

carved into the rock itself crisscrossing upward.

[Exits: south up]

(869/1021hp * 458/518mn * 442/486mv)(18305g 20:00h (M)m 24896xp) s

The Great Chasm is [KNIGHT] controlled.  Players near you:

  Varkor                           A stairway in the Chasm

  Frynn                            Before the Knight's Castle

(869/1021hp * 458/518mn * 442/486mv)(18305g 20:00h (M)m 24896xp) A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclined to the

west. More white cliffs rise around you, but the warm sunshine that now

breaches the shallow canyon is a welcome change to the darkness below.

Thick fields of grasses are all around you now, and a balmy seabreeze

ruffles your hair as you walk.

[Exits: north south west]

(869/1021hp * 458/518mn * 440/486mv)(18305g 20:00h (M)m 24896xp) w

w

w

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(869/1021hp * 458/518mn * 438/486mv)(18305g 20:00h (M)m 24896xp) A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(869/1021hp * 458/518mn * 436/486mv)(18305g 20:00h (M)m 24896xp) where

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclines to the

west. More white cliffs rise all around you, and the rocky terrain has

given way to more grasslands. The air carries with it a soft, warm sea

breeze that causes the tall grasses to sway in the wind. A very gentle,

peaceful feeling fills the air.

[Exits: east west]

(869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled.  Players near you:

  Varkor                           A rocky trail inside the Chasm

  Frynn                            The Remnants of a Tent City

(869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) draw

You draw your weapon.

You wield an iron pike and hold it high.

(869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) w

Lower elevations

  The incline has ended, and you are now walking among the lowlands. Lush

grass is everywhere here, as far as the eye can see. You still get the

impression your not too far from water, but the grasslands extend as

far as you can see, giving no clue of what lies beyond. Bugs and birds

play idly in the warm sun.

[Exits: east west]

(869/1021hp * 458/518mn * 432/486mv)(18305g 20:00h (M)m 24896xp) w

Greener landscape

  The incline has ended, and you are now walking among the lowlands. Lush

grass is everywhere here, as far as the eye can see. You still get the

impression you're not too far from water, but the grasslands extend as

far as you can see, giving no clue of what lies beyond. Bugs and birds

play idly in the warm sun.

[Exits: north east]

(869/1021hp * 458/518mn * 430/486mv)(18305g 20:00h (M)m 24896xp) draw

You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

(869/1021hp * 458/518mn * 430/486mv)(18305g 20:00h (M)m 24896xp) n

Greener landscape

  You are deep within the grasslands now. Tall, reedy grasses rise to your

chest here, and obscure far vision. The travel is not too hard, but you

have to keep hacking down grasses to move at all. The footing below you

is soft, muddy soil which is deep black in color. Obviously rich in

nutrients, for the vegetation around here is very healthy.

[Exits: south west]

(869/1021hp * 458/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) c iron

You clear your mind and focus on the secrets of Ironarm.

(869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) a

where

[#629 ]Demons      : Triumphed over Crusaders.

[#629 ]Demons      : Providing battle support for [#60  ].

(869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) who

Frynn rides in.

Frynn's Knight Avatar walks in.

(869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) 

You are ready for another healing session.

(967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) draw

Frynn rides west.

Frynn's Knight Avatar walks west.

(967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

(967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You yell 'Die! Frynn, you sorcerous dog!'

You feel a brief tingling sensation.

Frynn is in excellent condition. 

[94]Varkor: [===|===|===|===]

(967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) draw

You are affected by the following:

Spell: ironarm        : modifies damroll by 5 for 11 hours

Spell: sanctuary      : for 1 hours

Spell: pass door      : for 11 hours

Spell: spellkiller    : for 8 hours

Spell: mounted        : for 20 hours

Spell: blood vow      : for 25 hours

Frynn utters the words, 'eugszr waouq'.

Your focus wavers and you step out of the ironarm stance.

The protective aura around your body fades.

You feel solid again.

Your bladed onslaught injures Frynn.

Your bladed onslaught mauls Frynn.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

You feel scared for a second.

Frynn's rays decimate you!

You dodge Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

Frynn has a few scratches. 

[91]Varkor: [===|===|===|==-]

(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled.  Players near you:

  Varkor                           Greener landscape

  Frynn                            Greener landscape

Frynn has a few scratches. 

[91]Varkor: [===|===|===|==-]

(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) [50 Undea Bla] [NEXUS] (Despair [V]) Varkor the Doomblade

[   Faeri    ] [KNIGHT] Sir Frynn the Dauntless Faetorian

[   Dwarf    ] Komlik the Lord of the Temple

[   Troll    ] Babador the Blooded

Players matched: 4

There are 4 characters on, the most on since startup was 10.

The title of Master Questor of Aabahran is currently held by Frynn.

Frynn has a few scratches. 

[91]Varkor: [===|===|===|==-]

(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You draw your weapon.

You wield an iron pike and hold it high.

Frynn has a few scratches. 

[91]Varkor: [===|===|===|==-]

(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

Frynn has a few scratches. 

[91]Varkor: [===|===|===|==-]

(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) dis

You fail to disarm Frynn.

Frynn has a few scratches. 

[91]Varkor: [===|===|===|==-]

(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** OBLITERATES *** you!

Frynn has a few scratches. 

[76]Varkor: [===|===|===|=--]

(783/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) 

Frynn parries your attack.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Frynn parries your attack.

You dodge Frynn's attack.

You dodge Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

You dual parry Frynn's Knight Avatar's attack.

Frynn has a few scratches. 

[76]Varkor: [===|===|===|=--]

(783/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) flee

flee

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream >>> ANNIHILATES <<< you!

That really did HURT!

Frynn has a few scratches. 

[44]Varkor: [===|===|---|---]

(459/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) 

Your bladed onslaught misses Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite grazes Frynn.

Frynn's rays miss you.

Frynn's rays maim you!

You parry Frynn's Knight Avatar's attack.

You dodge Frynn's Knight Avatar's attack.

Frynn has some small wounds and bruises. 

[41]Varkor: [===|==-|---|---]

(424/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You flee from combat!

Greener landscape

  The incline has ended, and you are now walking among the lowlands. Lush

grass is everywhere here, as far as the eye can see. You still get the

impression you're not too far from water, but the grasslands extend as

far as you can see, giving no clue of what lies beyond. Bugs and birds

play idly in the warm sun.

[Exits: north east]

(424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) quaff vial

n

You aren't fighting anyone.

(424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) w

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) 

Frynn rides in.

Frynn's Knight Avatar walks in.

(424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) Greener landscape

  You are deep within the grasslands now. Tall, reedy grasses rise to your

chest here, and obscure far vision. The travel is not too hard, but you

have to keep hacking down grasses to move at all. The footing below you

is soft, muddy soil which is deep black in color. Obviously rich in

nutrients, for the vegetation around here is very healthy.

[Exits: south west]

(424/1021hp * 433/518mn * 482/486mv)(18305g 21:00h (M)m 24896xp) The Arid Lowlands

  You are deep within the grasslands now. Tall, reedy grasses rise to your

chest here, and obscure far vision. The travel is not too hard, but you

have to keep hacking down grasses to move at all. The footing below you

is soft, muddy soil which is deep black in color. Obviously rich in

nutrients, for the vegetation around here is very healthy.

[Exits: east west]

(424/1021hp * 433/518mn * 480/486mv)(18305g 21:00h (M)m 24896xp) w

The Arid Lowlands

  You are deep within the grasslands now. Tall, reedy grasses rise to your

chest here, and obscure far vision. The travel is not too hard, but you

have to keep hacking down grasses to move at all. The footing below you

is soft, muddy soil which is deep black in color. Obviously rich in

nutrients, for the vegetation around here is very healthy.

[Exits: east west]

(424/1021hp * 433/518mn * 478/486mv)(18305g 21:00h (M)m 24896xp) e

The Arid Lowlands

  You are deep within the grasslands now. Tall, reedy grasses rise to your

chest here, and obscure far vision. The travel is not too hard, but you

have to keep hacking down grasses to move at all. The footing below you

is soft, muddy soil which is deep black in color. Obviously rich in

nutrients, for the vegetation around here is very healthy.

[Exits: east west]

(424/1021hp * 433/518mn * 476/486mv)(18305g 21:00h (M)m 24896xp) e

Greener landscape

  You are deep within the grasslands now. Tall, reedy grasses rise to your

chest here, and obscure far vision. The travel is not too hard, but you

have to keep hacking down grasses to move at all. The footing below you

is soft, muddy soil which is deep black in color. Obviously rich in

nutrients, for the vegetation around here is very healthy.

[Exits: south west]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** OBLITERATES *** you!

Frynn has some small wounds and bruises. 

[26]Varkor: [===|=--|---|---]

(268/1021hp * 433/518mn * 474/486mv)(18305g 21:00h (M)m 24896xp) s

No way!  You are still fighting!

Frynn has some small wounds and bruises. 

[26]Varkor: [===|=--|---|---]

(268/1021hp * 433/518mn * 474/486mv)(18305g 21:00h (M)m 24896xp) flee

You flee from combat!

RESET!! I see your boi! Who you foolin?! <----------------------

(1021/1021hp * 518/518mn * 412/486mv)(19677g 5:00h (M)m 24896xp) You scan all around.

You scan north.

You scan east.

*** Range 1 (east) ***

A stag stands here, grazing on shrubbery.

*** Range 2 (east) ***

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

You scan south.

You scan west.

You scan up.

You scan down.

(1021/1021hp * 483/518mn * 474/486mv)(19677g 6:00h (M)m 24896xp) e

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm devastates you!

A Descent into the Chasm

  You are walking along a steep, rocky ledge that leads down into the

massive chasm below. As far as your eyes can see, the chasm slices

the landscape to the north, running for hundreds of miles before it

runs into the sea. The air around you is hot and dry, and the red

rock of the chasm's landscape makes for rough climbing.

[Exits: north west]

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(Translucent) (White Aura) Frynn is here, fighting YOU!

Frynn is in excellent condition. 

[97]Varkor: [===|===|===|===]

(992/1021hp * 483/518mn * 472/486mv)(19677g 6:00h (M)m 24896xp) flee

Your stab wounds Frynn.

Your stab wounds Frynn.

Frynn parries your attack.

Frynn's ice shield hits you.

Frynn's firestorm hits you.

You parry Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You block Frynn's Knight Avatar's attack with your weapon.

You parry Frynn's Knight Avatar's attack.

Frynn has a few scratches. 

[94]Varkor: [===|===|===|===]

(968/1021hp * 481/518mn * 472/486mv)(19677g 6:00h (M)m 24896xp) You flee from combat!

A Descent into the Chasm

  You are walking along a steep, rocky ledge that leads down into the

massive chasm below. As far as your eyes can see, the chasm slices

the landscape to the north, running for hundreds of miles before it

runs into the sea. The air around you is hot and dry, and the red

rock of the chasm's landscape makes for rough climbing.

[Exits: south down]

Trying to get this damn standard back!   <---------------------

(1021/1021hp * 481/518mn * 381/486mv)(19677g 7:00h (M)m 24896xp) Before the Knight Cabal

  You stand before the legendary castle of the Knights, not a fairy tale

affair with turrets and fancy decorations, but stark and martial looking. 

The moat before you is deep, the sides steep and slippery looking.  Dark

blue, almost blackish water fills the moat, the surface broken only by an

occasional ripple.  

[Exits: (north) south]

(White Aura) A large Knight clad in armor bars the way.

The Knight altar stands here.

(1021/1021hp * 481/518mn * 379/486mv)(19677g 7:00h (M)m 24896xp) Your bladed onslaught MANGLES Knight Defender!

Your bladed onslaught MANGLES Knight Defender!

Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Knight Defender is blinded by smoke!

Your flaming bite grazes Knight Defender.

Knight Defender has a few scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 481/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Knight Defender dodges your attack.

Your bladed onslaught DISMEMBERS Knight Defender!

Your bladed onslaught misses Knight Defender.

Knight Defender's eyes widen in fear!

You dual parry Knight Defender's attack.

Knight Defender has some small wounds and bruises. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 479/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) draw

You draw your weapon.

You wield an iron pike and hold it high.

Knight Defender has some small wounds and bruises. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 479/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Your stab MASSACRES Knight Defender!

Your stab DISMEMBERS Knight Defender!

Your stab MANGLES Knight Defender!

Your blow wounds Knight Defender gravely.

You parry Knight Defender's attack.

Knight Defender has quite a few wounds. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 477/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Your stab misses Knight Defender.

Your stab MASSACRES Knight Defender!

Your stab MASSACRES Knight Defender!

You block Knight Defender's attack with your weapon.

Knight Defender has quite a few wounds. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 475/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Your stab MASSACRES Knight Defender!

Your stab MASSACRES Knight Defender!

Your stab DISMEMBERS Knight Defender!

You parry Knight Defender's attack.

Knight Defender has some big nasty wounds and scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 473/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) sca s

You scan south.

*** Range 1 (south) ***

A bleeding demon of nexus lies in the dirt here.

*** Range 3 (south) ***

(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

Knight Defender has some big nasty wounds and scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 473/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Your stab MASSACRES Knight Defender!

Knight Defender dodges your attack.

Your stab DISMEMBERS Knight Defender!

You parry Knight Defender's attack.

Knight Defender has some big nasty wounds and scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Frynn rides in.

Knight Defender has some big nasty wounds and scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You yell 'Die! Frynn, you sorcerous dog!'

You feel solid again.

You snap out of your battletrance.

You lose your battlefocus.

You lose your battlesphere.

Frynn has a few scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

[#1023]Demons      : Intercepted enemy Crusaders[#99  ]. Engaging.

Frynn has a few scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Frynn parries your attack.

Your stab wounds Frynn.

Your stab wounds Frynn.

Your blow wounds Frynn gravely.

Frynn's ice shield wounds you.

You block Frynn's attack with your weapon.

You dodge Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You dodge Knight Defender's attack.

Frynn has a few scratches. 

[98]Varkor: [===|===|===|===]

(1002/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You strike at the spell as it takes shape!

Your mana flare hits Frynn.

Frynn has a few scratches. 

[98]Varkor: [===|===|===|===]

(1002/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream MASSACRES you!

Frynn has a few scratches. 

[90]Varkor: [===|===|===|==-]

(924/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Your stab wounds Frynn.

Frynn parries your attack.

Your stab misses Frynn.

Frynn's ice shield mauls you.

Filled with terror, your weapon slips through your slippery fingers.     <---------------------- Had to add this to the color script. Kept wondering why my weapons were getting all messed up.

You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

You parry Frynn's attack.

You dodge Frynn's attack.

You dual parry Knight Defender's attack.

Frynn has some small wounds and bruises. 

[88]Varkor: [===|===|===|==-]

(900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) draw

You have no sheathed weapons to draw!

Frynn has some small wounds and bruises. 

[88]Varkor: [===|===|===|==-]

(900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) dis

Your ironarm grazes Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has some small wounds and bruises. 

[88]Varkor: [===|===|===|==-]

(900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught decimates Frynn!

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is blinded by smoke!

Your flaming bite scratches Frynn.

Frynn's ice shield wounds you.

You feel scared for a second.

You dodge Frynn's attack.

You parry Frynn's attack.

You parry Knight Defender's attack.

Frynn has some small wounds and bruises. 

[86]Varkor: [===|===|===|==-]

(880/1021hp * 465/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Frynn holds a gyvel potion in his hand.

Frynn has some small wounds and bruises. 

[86]Varkor: [===|===|===|==-]

(880/1021hp * 465/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

You have gained knowledge about flying!

Your bladed onslaught injures Frynn.

Your bladed onslaught decimates Frynn!

Frynn's ice shield injures you.

You parry Frynn's attack.

You dual parry Knight Defender's attack.

Frynn has quite a few wounds. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Frynn has fled!

Your wounding scratches Frynn.

Frynn rides south.

(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons

But you aren't in combat!

(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) But you aren't in combat!

(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

You parry Knight Defender's attack.

Knight Defender has some big nasty wounds and scratches. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) k alt

You do the best you can!

Knight Defender has some big nasty wounds and scratches. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons

Your thrust LACERATES Knight Defender!

Knight Defender has some big nasty wounds and scratches. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 460/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) 

Your bladed onslaught DISMEMBERS Knight Defender!

Your bladed onslaught DISMEMBERS Knight Defender!

Knight Defender dodges your attack.

Knight Defender dodges your attack.

Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite hits Knight Defender.

You parry Knight Defender's attack.

Knight Defender looks pretty hurt. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 458/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons

Knight Defender is no longer blinded.

Knight Defender looks pretty hurt. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 458/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) Your chop LACERATES Knight Defender!

Knight Defender looks pretty hurt. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 455/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) sca s

Your bladed onslaught MANGLES Knight Defender!

Your bladed onslaught MASSACRES Knight Defender!

Your bladed onslaught DISMEMBERS Knight Defender!

You parry Knight Defender's attack.

Knight Defender is in awful condition. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 453/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) draw

You scan south.

*** Range 1 (south) ***

A bleeding demon of nexus lies in the dirt here.

Your bladed onslaught DISMEMBERS Knight Defender!

Your bladed onslaught LACERATES Knight Defender!

Knight Defender dodges your attack.

Your bladed onslaught MANGLES Knight Defender!

Knight Defender is DEAD!!

You've retrieved the Standard of Nexus!

[NEXUS]: 'Varkor has retrieved our item from Knight.'

A new Knight Defender quickly takes a position before the altar.

You turn an armored Knight's attack against him.

Your counter MUTILATES an armored Knight!

Your second counter maims an armored Knight!

An armored Knight tries to disarm you, but fails.

An armored Knight has a few scratches. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 441/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) You have no sheathed weapons to draw!

An armored Knight has a few scratches. 

[84]Varkor: [===|===|===|==-]

(866/1021hp * 441/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) flee

You flee from combat!

Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

Just as quick as lightning! I'm GONE! <-------------------------- MEEP MEEP

[NEXUS] an Abomination: 'Our altar is under attack by Frynn!

'

[NEXUS] Nexus Defender: 'Our altar is under attack by Frynn!

'

(1021/1021hp * 518/518mn * 486/486mv)(19677g 15:00h (M)m 24896xp) s

You stop meditating and stand up.

Before the Nexus Fortress

  Hewn into the side of a mountainface this impressive structure is

sinister and almost skull shaped.  Slits carved into the side give way to

the internal flickering of flames.  A strange roaring is heard below, almost

like the rush of a river.  An atmosphere of tension fills the air and you

have a deep foreboding feeling that you can't shift.  The smell of brimstone

and smoldering is unmistakable and all consuming.  

[Exits: north south]

(Charmed) (White Aura) Frynn's Knight Avatar is here, fighting an Abomination.

(White Aura) Frynn is here, fighting an Abomination.

(White Aura) an Abomination is here, fighting Frynn.

The Nexus altar stands here.

(1021/1021hp * 518/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn utters the words, 'yucandusbarr'.

You yell 'Die! Frynn, you sorcerous dog!'

Frynn's fireball LACERATES you!

Frynn's fireball LACERATES an Abomination!

Frynn's fireball >>> ANNIHILATES <<< Nexus Defender!

Frynn has a few scratches. 

(971/1021hp * 518/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

An Abomination's slime MUTILATES Frynn's Knight Avatar!

[NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!'

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.

An Abomination starts glowing strangely.

Frynn's acidic bite scratches an Abomination.

Frynn's Knight Avatar trips an Abomination, sending it to the ground.

Frynn's Knight Avatar's trip scratches an Abomination.

Nexus Defender's defense wounds Frynn.

Frynn has a few scratches. 

(971/1021hp * 516/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis

Your ironarm scratches Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has a few scratches. 

(971/1021hp * 516/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

An Abomination's slime misses Frynn.

An Abomination's slime maims Frynn's Knight Avatar!

Your bladed onslaught mauls Frynn.

Your bladed onslaught mauls Frynn.

Your bladed onslaught injures Frynn.

You have gained knowledge about flying!

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's Knight Avatar's bladed onslaught hits an Abomination.

Nexus Defender's defense injures Frynn.

Frynn has some small wounds and bruises. 

(971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn scans all around.

Frynn has some small wounds and bruises. 

(971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn has some small wounds and bruises. 

(971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis

An Abomination's slime MUTILATES Frynn's Knight Avatar!

Frynn parries your attack.

Your bladed onslaught mauls Frynn.

Frynn parries your attack.

The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.

Frynn's acidic bite scratches an Abomination.

Frynn has some small wounds and bruises. 

(971/1021hp * 512/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) Your ironarm hits Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has some small wounds and bruises. 

(971/1021hp * 512/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

An Abomination's slime misses Frynn.

An Abomination's slime maims Frynn's Knight Avatar!

Your bladed onslaught mauls Frynn.

Your bladed onslaught decimates Frynn!

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's punch grazes an Abomination.

Frynn's Knight Avatar's bladed onslaught injures an Abomination.

Frynn's Knight Avatar's bladed onslaught injures an Abomination.

Nexus Defender's defense injures Frynn.

Frynn has quite a few wounds. 

(971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn has quite a few wounds. 

(971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

Frynn has quite a few wounds. 

(971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

An Abomination's slime MUTILATES Frynn's Knight Avatar!

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught misses Frynn.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.

Frynn's acidic bite scratches an Abomination.

Frynn's Knight Avatar's bladed onslaught hits an Abomination.

Frynn's Knight Avatar's bladed onslaught hits an Abomination.

Nexus Defender's defense injures Frynn.

Frynn has quite a few wounds. 

(971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn has fled!

An Abomination oozes and slops in the way and prevents Frynn from entering.

An Abomination says 'Noooone ssshalllll passsss!'

Frynn has fled!

Frynn rides south.

(971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis

You aren't fighting anyone.

(971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) s

m

Frynn's Knight Avatar's bladed onslaught hits an Abomination.

Frynn's Knight Avatar's bladed onslaught hits an Abomination.

(971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north east south]

     Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.

     The ruined remnants of the knight castle wall has been dumped here.

(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.

A bleeding paladin of knight lies in the dirt here.

(971/1021hp * 508/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!'

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite grazes Frynn.

Frynn scans all around.

Frynn has quite a few wounds. 

[95]Varkor: [===|===|===|===]

(971/1021hp * 508/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) dis

Frynn's Knight Avatar walks in.

You have gained knowledge about flying!

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

You dodge Frynn's attack.

You dual parry Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn's Knight Avatar tries to disarm you, but your weapon won't budge!

Frynn has quite a few wounds. 

[95]Varkor: [===|===|===|===]

(971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

Frynn has quite a few wounds. 

[95]Varkor: [===|===|===|===]

(971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) Your ironarm grazes Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has quite a few wounds. 

[95]Varkor: [===|===|===|===]

(971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) 

Your bladed onslaught mauls Frynn.

Your bladed onslaught mauls Frynn.

Your bladed onslaught decimates Frynn!

Your bladed onslaught wounds Frynn.

You feel scared for a second.

You dodge Frynn's attack.

You dodge Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has some big nasty wounds and scratches. 

[95]Varkor: [===|===|===|===]

(971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn has some big nasty wounds and scratches. 

[95]Varkor: [===|===|===|===]

(971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

Your focus wavers and you step out of the ironarm stance.

You snap out of your battletrance.

You lose your battlefocus.

You lose your battlesphere.

The protective aura around your body fades.

Frynn has some big nasty wounds and scratches. 

[95]Varkor: [===|===|===|===]

(971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) ons

It starts to rain.

Frynn has some big nasty wounds and scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) 

Frynn parries your attack.

You have gained knowledge about flying!

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

You dodge Frynn's attack.

You parry Frynn's Knight Avatar's attack.

Frynn has some big nasty wounds and scratches. 

[100]Varkor: [===|===|===|===]

(1021/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** OBLITERATES *** you!

Frynn has some big nasty wounds and scratches. 

[85]Varkor: [===|===|===|==-]

(870/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) flee

flee

Your thrust wounds Frynn.

Frynn has some big nasty wounds and scratches. 

[85]Varkor: [===|===|===|==-]

(870/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) quaff vial

Frynn parries your attack.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's rays miss you.

You parry Frynn's attack.

You dual parry Frynn's Knight Avatar's attack.

Frynn's Knight Avatar's bladed onslaught MUTILATES you!

You dodge Frynn's Knight Avatar's attack.

Frynn has some big nasty wounds and scratches. 

[81]Varkor: [===|===|===|=--]

(832/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around your armor!

Frynn's lightning bolt === DISINTEGRATES === you!

Frynn has some big nasty wounds and scratches. 

[64]Varkor: [===|===|==-|---]

(656/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) You flee from combat!

Before the Nexus Fortress

  Hewn into the side of a mountainface this impressive structure is

sinister and almost skull shaped.  Slits carved into the side give way to

the internal flickering of flames.  A strange roaring is heard below, almost

like the rush of a river.  An atmosphere of tension fills the air and you

have a deep foreboding feeling that you can't shift.  The smell of brimstone

and smoldering is unmistakable and all consuming.  

[Exits: north south]

(Pink Aura) (White Aura) An Abomination bars the way.

The Nexus altar stands here.

(656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You aren't fighting anyone.

(656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) c iron

You clear your mind and focus on the secrets of Ironarm.

(656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis

sca s

You aren't fighting anyone.

Frynn rides in.

Frynn's Knight Avatar walks in.

[NEXUS]: 'an Abomination: Alert! Frynn of [PRAETORIAN] sighted at our gates!'

(656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You scan south.

*** Range 1 (south) ***

A bleeding paladin of knight lies in the dirt here.

(656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream MANGLES you!

Frynn has some big nasty wounds and scratches. 

(562/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) life

You grope at Frynn to drain his vitality!

Your touch hits Frynn.

You gain 8 experience!

An Abomination's slime misses Frynn.

An Abomination tries to disarm Frynn, but fails.

[NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!'

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.

Frynn's acidic bite scratches an Abomination.

Frynn's Knight Avatar's bladed onslaught injures an Abomination.

Frynn has some big nasty wounds and scratches. 

(573/1021hp * 470/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream *** OBLITERATES *** you!

Frynn has some big nasty wounds and scratches. 

(417/1021hp * 470/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis

An Abomination's slime devastates Frynn!

An Abomination's slime devastates Frynn's Knight Avatar!

Your bladed onslaught injures Frynn.

Your bladed onslaught hits Frynn.

Your bladed onslaught injures Frynn.

The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.

Frynn's acidic bite scratches an Abomination.

Frynn has some big nasty wounds and scratches. 

(417/1021hp * 468/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) Your ironarm grazes Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn has some big nasty wounds and scratches. 

(417/1021hp * 468/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) 

An Abomination's slime devastates Frynn!

An Abomination's slime maims Frynn's Knight Avatar!

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught mauls Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's Knight Avatar's bladed onslaught injures an Abomination.

Frynn looks pretty hurt. 

(417/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn looks pretty hurt. 

(417/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) ons

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream === DISINTEGRATES === you!

You sure are BLEEDING!

Frynn looks pretty hurt. 

(233/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) 

An Abomination's slime maims Frynn's Knight Avatar!

Frynn parries your attack.

Your bladed onslaught decimates Frynn!

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's Knight Avatar's bladed onslaught hits an Abomination.

Frynn's Knight Avatar trips an Abomination, sending it to the ground.

Frynn's Knight Avatar's trip scratches an Abomination.

Frynn looks pretty hurt. 

(233/1021hp * 464/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) Your thrust wounds Frynn.

Frynn looks pretty hurt. 

(233/1021hp * 461/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) 

Frynn looks at you.

Frynn looks pretty hurt. 

(233/1021hp * 461/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis

[NEXUS] an Abomination: 'Our altar is under attack by Frynn!

'

Frynn looks pretty hurt. 

(233/1021hp * 461/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream MANGLES you!

You sure are BLEEDING!

Frynn looks pretty hurt. 

(139/1021hp * 461/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) 

An Abomination's slime misses Frynn.

An Abomination's slime MUTILATES Frynn's Knight Avatar!

An Abomination tries to disarm Frynn, but fails.

[NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!'

You have gained knowledge about flying!

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught misses Frynn.

The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.

Frynn's acidic bite scratches an Abomination.

Frynn's Knight Avatar's bladed onslaught misses an Abomination.

Frynn is in awful condition. 

(139/1021hp * 459/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) Your ironarm scratches Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

Frynn is in awful condition. 

(139/1021hp * 459/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) s

m

An Abomination's slime devastates Frynn!

An Abomination's slime MUTILATES Frynn's Knight Avatar!

Your bladed onslaught misses Frynn.

You have gained knowledge about flying!

Your bladed onslaught decimates Frynn!

You have gained knowledge about flying!

Your bladed onslaught injures Frynn.

Your bladed onslaught mauls Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's punch misses an Abomination.

Frynn's Knight Avatar's bladed onslaught hits an Abomination.

Frynn is in awful condition. 

(139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn is in awful condition. 

(139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) 

Frynn has fled!

An Abomination oozes and slops in the way and prevents Frynn from entering.

An Abomination says 'Noooone ssshalllll passsss!'

Frynn has fled!

Frynn rides south.

(139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) 

Frynn's Knight Avatar's bladed onslaught hits an Abomination.

Frynn's Knight Avatar's bladed onslaught injures an Abomination.

(139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north east south]

     Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.

     The ruined remnants of the knight castle wall has been dumped here.

A bleeding paladin of knight lies in the dirt here.

(139/1021hp * 457/518mn * 485/486mv)(19677g 17:00h (M)m 24896xp) They aren't here.

(139/1021hp * 457/518mn * 485/486mv)(19677g 17:00h (M)m 24896xp) s

m

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north south]

     (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.

     The ruined remnants of the knight castle wall has been dumped here.

(139/1021hp * 457/518mn * 483/486mv)(19677g 17:00h (M)m 24896xp) s

They aren't here.

(139/1021hp * 457/518mn * 483/486mv)(19677g 17:00h (M)m 24896xp) s

Upon a Blasted Plateau

  The hard mountainous ground has been blasted into oblivion here, creating

a perfectly flat plateau.  The ground is smooth with a wide road leading

north towards an ominous dark fortress.  

[Exits: north down]

(139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) where

Alas, you cannot go that way.

(139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) Barren Highlands is [NEXUS] controlled.  Players near you:

  Varkor                           Upon a Blasted Plateau

  Frynn                            The hills overlooking the shoreline

(139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) n

n

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north south]

     (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.

     The ruined remnants of the knight castle wall has been dumped here.

(139/1021hp * 457/518mn * 479/486mv)(19677g 17:00h (M)m 24896xp) n

n

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north east south]

     Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.

     The ruined remnants of the knight castle wall has been dumped here.

A bleeding paladin of knight lies in the dirt here.

(139/1021hp * 457/518mn * 477/486mv)(19677g 17:00h (M)m 24896xp) Before the Nexus Fortress

  Hewn into the side of a mountainface this impressive structure is

sinister and almost skull shaped.  Slits carved into the side give way to

the internal flickering of flames.  A strange roaring is heard below, almost

like the rush of a river.  An atmosphere of tension fills the air and you

have a deep foreboding feeling that you can't shift.  The smell of brimstone

and smoldering is unmistakable and all consuming.  

[Exits: north south]

(Charmed) (White Aura) Frynn's Knight Avatar is here, fighting an Abomination.

(Pink Aura) (White Aura) an Abomination is here, fighting Frynn's Knight Avatar.

The Nexus altar stands here.

(139/1021hp * 457/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) healing

Seeing hungry bloodlust in an Abomination's eyes you wisly decide to wait.     

(139/1021hp * 457/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) A warm feeling floods your body and you feel much better.

(483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) 

An Abomination's slime MUTILATES Frynn's Knight Avatar!

Frynn's Knight Avatar has fled!

Frynn's Knight Avatar walks south.

(483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) l

Before the Nexus Fortress

  Hewn into the side of a mountainface this impressive structure is

sinister and almost skull shaped.  Slits carved into the side give way to

the internal flickering of flames.  A strange roaring is heard below, almost

like the rush of a river.  An atmosphere of tension fills the air and you

have a deep foreboding feeling that you can't shift.  The smell of brimstone

and smoldering is unmistakable and all consuming.  

[Exits: north south]

(Pink Aura) (White Aura) An Abomination bars the way.

The Nexus altar stands here.

(483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) l abom

Yeeeuch!  To say this thing is ugly would be the understatement of the

millenium.  Oozing in all the wrong places and slopping about repugnantly

the Abomination bars your way through.  The only thing more repulsive than

his appearance is his smell but you suspect nobody ever gets close enough to

worry about that.  

An Abomination has some small wounds and bruises.

an Abomination is using:

                the Standard of Nexus

(483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) 

The pink aura around an Abomination fades away.

The protective aura around your body fades.

Your mount departs leaving you on foot.

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sca s

You scan south.

*** Range 1 (south) ***

A bleeding paladin of knight lies in the dirt here.

*** Range 2 (south) ***

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) where

[NEXUS] is [NEXUS] controlled.  Players near you:

  Varkor                           Before the Nexus Fortress

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) a

You are affected by the following:

Spell: sanctuary      : for 3 hours

Spell: healing        : for 9 hours

Spell: ironarm        : modifies damroll by 5 for 10 hours

Spell: spellkiller    : for 0 hours

Spell: blood vow      : for 4 hours

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) draw

You have no sheathed weapons to draw!

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) eq

Varkor is using:

       (Glowing) a glass star

      a rusty ring

      an ornate copper ring

    (Glowing) (Humming) a black sun medallion

    nothing.

        (Glowing) (Humming) a helm of spell-turning

         an encased hydra stud

       (Humming) the Black Basilisk's torso adorned with a small charm

        a set of rope armwraps

       (Glowing) (Humming) a pair of spiked light-steel gauntlets

        a pair of layered trousers

        (Glowing) (Humming) some spider-climbing slippers

     the blemished Death Shroud

    (Glowing) (Humming) a magic multi-plated girdle

   (Humming) a frost burned bracelet

   (Humming) a frost burned bracelet

             "Decobru" the Gladiator Broadsword

        (Humming) the Meat Kleefer

        a Pewter-Rimmed Heat Visor adorned with a small charm

     A vicious black wheel

       nothing.

  (Glowing) a winged air dragon

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sheath pike

Your weapon gets in the way and you fail.

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sheath pike

You doublesheath your weapon.

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sca s

You scan south.

*** Range 1 (south) ***

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(White Aura) Frynn is sleeping here.

A bleeding paladin of knight lies in the dirt here.

(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) s

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm decimates you!

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north east south]

     Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.

     The ruined remnants of the knight castle wall has been dumped here.

(Charmed) (White Aura) Frynn's Knight Avatar stands here.

(White Aura) Frynn is here, fighting YOU!

A bleeding paladin of knight lies in the dirt here.

Frynn looks pretty hurt. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) s

No way!  You are still fighting!

Frynn looks pretty hurt. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

Frynn looks pretty hurt. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) dis

Your ironarm scratches Frynn.

His weapon won't budge!     <---------------------- DAMNIT MAN! WORK!

Frynn looks pretty hurt. 

[44]Varkor: [===|===|---|---]

(455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

The raging storm of hellfire twists and sheers and then explodes in a fiery nova!

Frynn's firestorm LACERATES you!

You dual parry Frynn's attack.

You parry Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

Frynn's Knight Avatar's eyes widen in fear!

Frynn's Knight Avatar's bladed onslaught wounds you.

You dual parry Frynn's Knight Avatar's attack.

Frynn is in awful condition. 

[37]Varkor: [===|==-|---|---]

(386/1021hp * 405/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

Frynn is in awful condition. 

[37]Varkor: [===|==-|---|---]

(386/1021hp * 405/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Frynn's firestorm hits you.

You dodge Frynn's attack.

Frynn's rays miss you.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

You parry Frynn's Knight Avatar's attack.

Frynn's Knight Avatar trips you and you go down!

Frynn's Knight Avatar's trip scratches you.

Frynn is in awful condition. 

[36]Varkor: [===|==-|---|---]

(373/1021hp * 403/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

Frynn is in awful condition. 

[36]Varkor: [===|==-|---|---]

(373/1021hp * 403/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

Your bladed onslaught mauls Frynn.

Your bladed onslaught injures Frynn.

The firestorm spills sheets of flame all around!

Frynn's firestorm decimates you!

You parry Frynn's attack.

Frynn's rays miss you.

You dodge Frynn's Knight Avatar's attack.

You dual parry Frynn's Knight Avatar's attack.

Frynn is in awful condition. 

[34]Varkor: [===|==-|---|---]

(348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

Frynn utters the words, 'xafe ay candusqarr'.

Frynn disappears.

The swirling vortex of fire weakens and goes out sending tons of ash flying.

(348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

You parry Frynn's Knight Avatar's attack.

You parry Frynn's Knight Avatar's attack.

Frynn's Knight Avatar has some small wounds and bruises. 

[34]Varkor: [===|==-|---|---]

(348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) 

The night has begun.

You stop looking for the spell you predicted.

Frynn's Knight Avatar has some small wounds and bruises. 

[39]Varkor: [===|==-|---|---]

(405/1021hp * 401/518mn * 486/486mv)(19677g 19:00h (D)m 24896xp) 

Your bladed onslaught mauls Frynn's Knight Avatar.

Frynn's Knight Avatar has fled!

Frynn's Knight Avatar walks north.

Time to get rid of this Avatar! <-------------------------------

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north south]

     (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.

     The ruined remnants of the knight castle wall has been dumped here.

A swamp drake flies in.

(1021/1021hp * 343/518mn * 442/486mv)(14978g 11:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm LACERATES you!

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north east south]

     Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.

     The ruined remnants of the knight castle wall has been dumped here.

(White Aura) Frynn is here, fighting YOU!

(Charmed) (White Aura) Frynn's Demon Hunter stands here.

A bleeding paladin of knight lies in the dirt here.

Without cover a swamp drake is peleted with flaming debris!

A swamp drake yells 'Help! I'm being attacked by Frynn!'

Frynn's firestorm LACERATES a swamp drake!

A swamp drake flies in.

Frynn has some small wounds and bruises. 

[95]Varkor: [===|===|===|===]

(974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) dis

No way!  You are still fighting!

Frynn has some small wounds and bruises. 

[95]Varkor: [===|===|===|===]

(974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) Your ironarm hits Frynn.

His weapon won't budge!

Frynn has some small wounds and bruises. 

[95]Varkor: [===|===|===|===]

(974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) 

A swamp drake's disease grazes Frynn.

Frynn's ice shield mauls a swamp drake.

Frynn's ice shield injures a swamp drake.

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Your bladed onslaught mauls Frynn.

Your bladed onslaught wounds Frynn.

Frynn parries your attack.

Frynn's ice shield decimates you!

Hail of flaming rocks begins to fall setting the area aflame!

Frynn's firestorm DISMEMBERS a swamp drake!

Frynn's firestorm devastates you!

Frynn's rays miss you.

You dual parry Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

Frynn has quite a few wounds. 

[89]Varkor: [===|===|===|==-]

(918/1021hp * 341/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

Frynn has quite a few wounds. 

[89]Varkor: [===|===|===|==-]

(918/1021hp * 341/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You feel a brief tingling sensation.

You dodge Frynn's Demon Hunter's attack.

You parry Frynn's Demon Hunter's attack.

You dodge Frynn's Demon Hunter's attack.

A swamp drake's disease misses Frynn.

Your bladed onslaught injures Frynn.

Frynn parries your attack.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield wounds you.

Frynn's firestorm hits a swamp drake.

Frynn's firestorm hits you.

You dodge Frynn's attack.

You parry Frynn's attack.

Frynn has quite a few wounds. 

[86]Varkor: [===|===|===|==-]

(888/1021hp * 339/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) flee

You flee from combat!

The Demonologist's Hut

  Ear-splitting screams meet you as the door to the hut is pulled open. 

Immediately apparent are the bodies of countless creatures dangling from the

ceiling.  Meat- hooks keep them aloft, some still twitching as they await

whatever dark purpose finds them there.  Soldiers of the rift file in and

make their way to a sinewy man covered in bits of flesh.  As they arrive,

said man removes limbs or organs from his victims, expertly reattaching them

to the soldiers in need.  The abominations that exit, a sicken patchwork of

disjointed parts, return to the front to try out their new appendages.  

[Exits: west]

(Dark Aura) The demonologist is here, ready to 'operate'.

(888/1021hp * 339/518mn * 439/486mv)(14978g 11:00h (M)m 24896xp) w

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm decimates you!

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north east south]

     Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.

     The ruined remnants of the knight castle wall has been dumped here.

(Charmed) (Dark Aura) a swamp drake is here, fighting Frynn.

(White Aura) Frynn is here, fighting YOU!

(Charmed) (White Aura) Frynn's Demon Hunter stands here.

A bleeding paladin of knight lies in the dirt here.

Frynn has quite a few wounds. 

[84]Varkor: [===|===|===|==-]

(862/1021hp * 339/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp) dis

Your ironarm scratches Frynn.

Your arms feel like cords of iron, and you overcome the curse.

You disarm Frynn!

A swamp drake's disease misses Frynn.

Your bladed onslaught decimates Frynn!

Your bladed onslaught mauls Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite grazes Frynn.

Frynn's ice shield hits you.

Frynn's firestorm decimates you!

Frynn's firestorm decimates a swamp drake!

You dodge Frynn's attack.

You dual parry Frynn's attack.

Frynn has quite a few wounds. 

[80]Varkor: [===|===|===|=--]

(825/1021hp * 337/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp) 

You parry Frynn's Demon Hunter's attack.

You parry Frynn's Demon Hunter's attack.

A swamp drake's disease grazes Frynn.

Frynn's ice shield wounds a swamp drake.

Frynn's ice shield wounds a swamp drake.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield mauls you.

Frynn's firestorm decimates you!

Frynn's firestorm hits a swamp drake.

You dodge Frynn's attack.

Frynn has quite a few wounds. 

[76]Varkor: [===|===|===|=--]

(778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp) 

Frynn wields the Rod of Light adorned with the blood of Traian.

Frynn has quite a few wounds. 

[76]Varkor: [===|===|===|=--]

(778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

The protective aura around your body fades.

You feel solid again.

You snap out of your battletrance.

Frynn has quite a few wounds. 

[76]Varkor: [===|===|===|=--]

(778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp) 

The swirling vortex of fire weakens and goes out sending tons of ash flying.

Frynn has quite a few wounds. 

[83]Varkor: [===|===|===|=--]

(851/1021hp * 335/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp) flee

flee

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream <<< ERADICATES >>> you!

That really did HURT!

Frynn has quite a few wounds. 

[46]Varkor: [===|===|---|---]

(472/1021hp * 335/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp) 

You dodge Frynn's Demon Hunter's attack.

Your bladed onslaught hits Frynn.

Your bladed onslaught wounds Frynn.

You have gained knowledge about flying!

Your bladed onslaught mauls Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Frynn is blinded by smoke!

Your flaming bite scratches Frynn.

Frynn's ice shield LACERATES you!

You dual parry Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

Frynn has quite a few wounds. 

[42]Varkor: [===|===|---|---]

(429/1021hp * 333/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat!

The Demonologist's Hut

  Ear-splitting screams meet you as the door to the hut is pulled open. 

Immediately apparent are the bodies of countless creatures dangling from the

ceiling.  Meat- hooks keep them aloft, some still twitching as they await

whatever dark purpose finds them there.  Soldiers of the rift file in and

make their way to a sinewy man covered in bits of flesh.  As they arrive,

said man removes limbs or organs from his victims, expertly reattaching them

to the soldiers in need.  The abominations that exit, a sicken patchwork of

disjointed parts, return to the front to try out their new appendages.  

[Exits: west]

(Dark Aura) The demonologist is here, ready to 'operate'.

(429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) quaff vial

You aren't fighting anyone.

(429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

(429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) w

draw

A swamp drake flies in.

(429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) m

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north east south]

     Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.

     The ruined remnants of the knight castle wall has been dumped here.

(White Aura) Frynn the Dauntless Faetorian is here.

(Charmed) (White Aura) Frynn's Demon Hunter stands here.

A bleeding paladin of knight lies in the dirt here.

A swamp drake flies in.

(429/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You draw your weapon.

You wield an iron pike and hold it high.

(429/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by someone!'

Frynn parries your attack.

Your stab wounds Frynn.

Frynn parries your attack.

Your blow wounds Frynn gravely.

Frynn's ice shield wounds you.

Frynn has quite a few wounds. 

[40]Varkor: [===|==-|---|---]

(410/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around a swamp drake's armor!

Frynn's lightning bolt MASSACRES a swamp drake!

Sparks arc around your armor!

Frynn's lightning bolt *** DEMOLISHES *** you!

Frynn has quite a few wounds. 

[30]Varkor: [===|=--|---|---]

(309/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) draw

flee

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around a swamp drake's armor!

Frynn's lightning bolt *** DEMOLISHES *** a swamp drake!

Sparks arc around your armor!

Frynn's lightning bolt MANGLES you!

You sure are BLEEDING!

Your stab wounds Frynn.

Your stab wounds Frynn.

Your stab mauls Frynn.

Frynn's ice shield injures you.

You sure are BLEEDING!

You feel scared for a second.

You parry Frynn's attack.

Frynn has some big nasty wounds and scratches. 

[20]Varkor: [===|---|---|---]

(208/1021hp * 331/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

Frynn has some big nasty wounds and scratches. 

[20]Varkor: [===|---|---|---]

(208/1021hp * 331/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat!

Nearing the Dark Fortress

  You travel along a road blasted within the hard rock of this area by

magics and powers unknown.  Black soot and ash covers much of surrounding

area, fenced on either side by rows upon rows of pikes graced with heads

shrunken from heat.  Not a single living thing can be heard.  

[Exits: north south]

     (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.

     The ruined remnants of the knight castle wall has been dumped here.

(208/1021hp * 331/518mn * 482/486mv)(14978g 12:00h (M)m 24896xp) 

A swamp drake flies in.

(208/1021hp * 331/518mn * 482/486mv)(14978g 12:00h (M)m 24896xp) s

Upon a Blasted Plateau

  The hard mountainous ground has been blasted into oblivion here, creating

a perfectly flat plateau.  The ground is smooth with a wide road leading

north towards an ominous dark fortress.  

[Exits: north down]

A swamp drake flies in.

(208/1021hp * 331/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) a

You are affected by the following:

Spell: sanctuary      : for 2 hours

Spell: blood vow      : for 117 hours

Spell: ironarm        : modifies damroll by 4 for 6 hours

Spell: mounted        : for 135 hours

Spell: spellkiller    : for 0 hours

Spell: serpent call   : for 11 hours

Spell: battlefocus    : modifies ac by -50 for 11 hours

Spell: battlesphere   : modifies savingspell by -6 for 36 hours

                      : modifies hitroll by 6 for 36 hours

(208/1021hp * 331/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) healing

A warm feeling floods your body and you feel much better.

(529/1021hp * 281/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) 

Frynn utters the words, 'uqz ghafw'.

Frynn calls upon the forces of nature and creates a vortex of subzero temperature.

Frynn's ice storm MASSACRES a swamp drake!

You yell 'Die! Frynn, you sorcerous dog!'

Frynn's ice storm *** DEMOLISHES *** you!

Frynn has some big nasty wounds and scratches. 

[86]a swamp drake: [===|===|===|==-]

(409/1021hp * 281/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) 

Your bladed onslaught wounds Frynn.

Your bladed onslaught hits Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Frynn's ice shield injures you.

The Rod of Light adorned with the blood of Traian burns a swamp drake with corrosive acid.

A swamp drake is unaffected by Frynn's acidic bite!

Frynn has some big nasty wounds and scratches. 

[85]a swamp drake: [===|===|===|==-]

(393/1021hp * 279/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) 

Frynn utters the words, 'uqz ghafw'.

Frynn calls upon the forces of nature and creates a vortex of subzero temperature.

Frynn's ice storm MASSACRES a swamp drake!

Frynn's ice storm DISMEMBERS you!

Frynn has some big nasty wounds and scratches. 

[84]a swamp drake: [===|===|===|==-]

(331/1021hp * 279/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) flee

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Your bladed onslaught wounds Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield injures you.

Frynn has some big nasty wounds and scratches. 

[84]a swamp drake: [===|===|===|==-]

(315/1021hp * 277/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) 

Frynn utters the words, 'uqz ghafw'.

Frynn calls upon the forces of nature and creates a vortex of subzero temperature.

Frynn's ice storm MANGLES a swamp drake!

Frynn's ice storm MANGLES you!

You sure are BLEEDING!

Frynn has some big nasty wounds and scratches. 

[81]a swamp drake: [===|===|===|=--]

(225/1021hp * 277/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) 

A swamp drake's disease grazes Frynn.

Frynn's ice shield injures a swamp drake.

Frynn's ice shield wounds a swamp drake.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Your bladed onslaught decimates Frynn!

Frynn's ice shield injures you.

You sure are BLEEDING!

The Rod of Light adorned with the blood of Traian burns a swamp drake with corrosive acid.

A swamp drake is unaffected by Frynn's acidic bite!

Frynn has some big nasty wounds and scratches. 

[80]a swamp drake: [===|===|===|=--]

(209/1021hp * 275/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around a swamp drake's armor!

Frynn's lightning bolt MANGLES a swamp drake!

Sparks arc around your armor!

Frynn's lightning bolt *** DEMOLISHES *** you!

You sure are BLEEDING!

Frynn has some big nasty wounds and scratches. 

[78]a swamp drake: [===|===|===|=--]

(108/1021hp * 275/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat!

And I'm out!   <--------

(1021/1021hp * 483/518mn * 397/486mv)(15414g 23:00h (M)m 24896xp) n

You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.

You yell 'Help! I've just walked into Frynn's firestorm!'

Frynn's firestorm LACERATES you!

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclined to the

west. More white cliffs rise around you, but the warm sunshine that now

breaches the shallow canyon is a welcome change to the darkness below.

Thick fields of grasses are all around you now, and a balmy seabreeze

ruffles your hair as you walk.

[Exits: north south west]

(Charmed) (White Aura) Frynn's Demon Hunter stands here.

(White Aura) Frynn is here, fighting YOU!

Without cover a swamp drake is peleted with flaming debris!

A swamp drake yells 'Help! I'm being attacked by Frynn!'

Frynn's firestorm LACERATES a swamp drake!

A swamp drake flies in.

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) n

No way!  You are still fighting!

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

The protective aura around your body fades.

You snap out of your battletrance.

You lose your battlesphere.

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) ons

Your thrust wounds Frynn.

Frynn has a few scratches. 

[95]Varkor: [===|===|===|===]

(975/1021hp * 480/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) flee

Frynn turns slightly green, but it passes.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Frynn parries your attack.

Your bladed onslaught wounds Frynn.

Frynn's ice shield MUTILATES you!

The raging firestorm spews forth a cloud of fiery brimstone!

Frynn's firestorm MUTILATES a swamp drake!

Frynn's firestorm MUTILATES you!

You feel scared for a second.

Frynn's rays miss you.

You dodge Frynn's attack.

Frynn has some small wounds and bruises. 

[88]Varkor: [===|===|===|==-]

(900/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around a swamp drake's armor!

Frynn's lightning bolt *** DEMOLISHES *** a swamp drake!

Sparks arc around your armor!

Frynn's lightning bolt *** OBLITERATES *** you!

Frynn has some small wounds and bruises. 

[71]Varkor: [===|===|===|---]

(730/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) 

Frynn utters the words, 'qarr diesilla'.

Frynn shouts an invocation and sheets of lightning strike from above!

Sparks arc around a swamp drake's armor!

Frynn's lightning bolt *** DEMOLISHES *** a swamp drake!

Sparks arc around your armor!

Frynn's lightning bolt === DISINTEGRATES === you!

Frynn has some small wounds and bruises. 

[49]Varkor: [===|===|---|---]

(507/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) You flee from combat!

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: north east]

(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) draw

You draw your weapon.

You wield an iron pike and hold it high.

(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) 

Frynn's Demon Hunter walks in.

[#1025]Demons      : Intercepted enemy Crusaders[#1022]. Engaging.

[#1025]Demons      : Intercepted enemy Crusaders[#1023]. Engaging.

[#1025]Demons      : Intercepted enemy Crusaders[#99  ]. Engaging.

(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

You yell 'Die! Frynn, you sorcerous dog!'

With the speed of a serpent you strike and interrupt Frynn!

Your snakestrike MUTILATES Frynn!

Frynn has some small wounds and bruises. 

[49]Varkor: [===|===|---|---]

(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) quaff vial

You need to hold the potion in order to quaff it while being attacked.

Frynn has some small wounds and bruises. 

[49]Varkor: [===|===|---|---]

(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) flee

You flee from combat!

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: east west]

(507/1021hp * 478/518mn * 391/486mv)(15414g 23:00h (M)m 24896xp) quaff vial

You quaff a vial of sparkling liquid.

You are surrounded by a dark aura.

You may once again call for a steed.

You lose your battlefocus.

(586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn's Demon Hunter walks in.

(586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn's Demon Hunter walks east.

(586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp) w

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: north east]

(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) a

You are affected by the following:

Spell: sanctuary      : for 1 hours

Spell: spellkiller    : for 10 hours

Spell: ironarm        : modifies damroll by 4 for 7 hours

Spell: blood vow      : for 105 hours

Spell: mounted        : for 123 hours

(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) w

Alas, you cannot go that way.

(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn's Demon Hunter walks in.

(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn's Demon Hunter walks north.

(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) e

e

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: east west]

(586/1021hp * 478/518mn * 482/486mv)(15414g 0:00h (M)m 24896xp) e

e

A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(586/1021hp * 478/518mn * 480/486mv)(15414g 0:00h (M)m 24896xp) A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(586/1021hp * 478/518mn * 478/486mv)(15414g 0:00h (M)m 24896xp) A massive rock face

  Northward progress is halted here as a massive rock face rises up from

the ground and blocks passage. A smaller, winding trail leads westward

around the monolithe, but your vision of the regions beyond is obscured

for the rock. The air smells more fresh and clean, and less hot then

further southward.

[Exits: south west]

(586/1021hp * 478/518mn * 476/486mv)(15414g 0:00h (M)m 24896xp) draw

You draw your weapons.

You wield "Decobru" the Gladiator Broadsword and hold it high.

You wield the Meat Kleefer in your off-hand.

(586/1021hp * 478/518mn * 476/486mv)(15414g 0:00h (M)m 24896xp) s

A wide, rocky path

  The path widens greatly here, with miscellaneous rocks thrown here and

there. The footing is smooth, round granite gravel, and small trees and

shrubs have sprouted up on either side of the canyon. The walls of the

Chasm still rise up hundreds of feet to your right and left, but seem to

be diminishing in height slowly.

[Exits: north south]

(586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) e

e

Alas, you cannot go that way.

(586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) Alas, you cannot go that way.

(586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) n

A massive rock face

  Northward progress is halted here as a massive rock face rises up from

the ground and blocks passage. A smaller, winding trail leads westward

around the monolithe, but your vision of the regions beyond is obscured

for the rock. The air smells more fresh and clean, and less hot then

further southward.

[Exits: south west]

(586/1021hp * 478/518mn * 472/486mv)(15414g 0:00h (M)m 24896xp) w

w

w

A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(Charmed) (White Aura) Frynn's Demon Hunter stands here.

(White Aura) Frynn the Dauntless Faetorian is here.

(586/1021hp * 478/518mn * 470/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn scans all around.

(586/1021hp * 478/518mn * 470/486mv)(15414g 0:00h (M)m 24896xp) where

A smaller chasm

  Here the main chasm has diminished, and yet another chasm has opened up

leading east and west. The footing below you is fresh mud, not nearly

as hard packed as the main canyon, alluding to the fact that a river

probably once flowed through these regions. Steppe grasses grow from the

small cracks in the earth.

[Exits: east west]

(586/1021hp * 478/518mn * 468/486mv)(15414g 0:00h (M)m 24896xp) Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: east west]

(586/1021hp * 478/518mn * 466/486mv)(15414g 0:00h (M)m 24896xp) w

The Great Chasm is [KNIGHT] controlled.  Players near you:

  Varkor                           Rising cliffs

  Frynn                            A massive rock face

(586/1021hp * 478/518mn * 466/486mv)(15414g 0:00h (M)m 24896xp) n

Rising cliffs

  You walk now on higher ground. The chasm has given way to steep, sharp

cliffs that rise all around you. The trail seems to lead upward, above

the cliffs, to some sort of grassy region above. The air here smells

balmy, with a light mingling of salt. Much more vegetation grows around

here now, and birds are seen singing in the trees.

[Exits: north east]

(586/1021hp * 478/518mn * 464/486mv)(15414g 0:00h (M)m 24896xp) n

A rocky trail inside the Chasm

  You are now walking along a wide trail that steadily inclined to the

west. More white cliffs rise around you, but the warm sunshine that now

breaches the shallow canyon is a welcome change to the darkness below.

Thick fields of grasses are all around you now, and a balmy seabreeze

ruffles your hair as you walk.

[Exits: north south west]

(586/1021hp * 478/518mn * 462/486mv)(15414g 0:00h (M)m 24896xp) A stairway in the Chasm

  The trail ends abruptly here against high white sandstone cliffs.  Small, 

stunted bushes grow out from small crevices and rustle in the warm

breeze, wafting a slight smell of sage.  You can see rough-hewn steps

carved into the rock itself crisscrossing upward.

[Exits: south up]

(Charmed) (Dark Aura) Varkor's swamp drake is here, stretching its slimy wings.

(586/1021hp * 478/518mn * 460/486mv)(15414g 0:00h (M)m 24896xp) u

u

u

A stairway below a Castle

  Long, thick steps cut into the chasm wall lead up toward the castle above

you.  The walls are stark, with naught but scrub brush covering them.  There

is nothing around that could provide protection from those above you, or

from the elements around you.  The wind howls as it runs through the chasm,

whipping at your clothes and equipment.  

[Exits: up down]

A swamp drake flies in.

(586/1021hp * 478/518mn * 458/486mv)(15414g 0:00h (M)m 24896xp) u

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

A swamp drake flies in.

(586/1021hp * 478/518mn * 456/486mv)(15414g 0:00h (M)m 24896xp) The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: up down]

A swamp drake flies in.

(586/1021hp * 478/518mn * 454/486mv)(15414g 0:00h (M)m 24896xp) n

n

The Remnants of a Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Now however, most of

the tents and lean-tos are gone, hastily packed up.  A few parts and pieces

still litter the ground, an abandoned pole with a tent flap attached to it

waving in the wind forlornly.  

[Exits: north down]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

A swamp drake flies in.

(586/1021hp * 478/518mn * 452/486mv)(15414g 0:00h (M)m 24896xp) A Tent City

  The battleground has been cleared away and the bloody earth flattened to

allow for the creation of a temporary tent district.  Poorly made lean-tos,

burlap tents and other temporary shelters have been hastily created to

accommodate a sprawling flock of migrants.  Most are common looking folk,

dirty and tired from a long march.  Many have been conscripted into duty as

as coolies or laborers, cooks or washer-women.  The children work as

couriers or squires.  So far there appears to be little rhyme or reason to

the shanty-town, and everyone stakes their humble plot wherever there's

space.  

[Exits: north south]

[KNIGHT]    |||||| A mighty Fortress looms over the area.

A swamp drake flies in.

(586/1021hp * 478/518mn * 450/486mv)(15414g 0:00h (M)m 24896xp) Before the Knight's Castle

  The Knight Castle rises before you, the towering walls pristine and

gleaming so bright that they threaten to blind any attacker.  Huge granite

blocks stack seemlessly on top of each other, the left side of the Castle

rebuilt to match the older part to the right.  A gleaming coating has been

applied to the granite, responsible for the blinding gleam, no doubt used to

reinforce the already impressive fortress.  

[Exits: north east south]

A bleeding demon of nexus lies in the dirt here.

A swamp drake flies in.

(586/1021hp * 478/518mn * 448/486mv)(15414g 0:00h (M)m 24896xp) n

o all k alt

Before the Knight Cabal

  You stand before the legendary castle of the Knights, not a fairy tale

affair with turrets and fancy decorations, but stark and martial looking. 

The moat before you is deep, the sides steep and slippery looking.  Dark

blue, almost blackish water fills the moat, the surface broken only by an

occasional ripple.  

[Exits: (north) south]

(White Aura) A large Knight clad in armor bars the way.

The Knight altar stands here.

A swamp drake flies in.

(586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) Ok.

(586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn's Demon Hunter walks in.

(586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

You yell 'Die! Frynn, you sorcerous dog!'

You feel a brief tingling sensation.

Frynn has some small wounds and bruises. 

[57]Varkor: [===|===|=--|---]

(586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) 

A swamp drake's disease wounds Knight Defender.

Your bladed onslaught injures Frynn.

Frynn parries your attack.

Frynn parries your attack.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield injures you.

Frynn's rays miss you.

You dual parry Frynn's attack.

Knight Defender's defense wounds a swamp drake.

Frynn has some small wounds and bruises. 

[56]Varkor: [===|===|=--|---]

(572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn utters the words, 'eugszr waouq'.

The protective aura around your body fades.

Your focus wavers and you step out of the ironarm stance.

Frynn has some small wounds and bruises. 

[56]Varkor: [===|===|=--|---]

(572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) dis

His weapon won't budge!

Frynn has some small wounds and bruises. 

[56]Varkor: [===|===|=--|---]

(572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) 

You parry Frynn's Demon Hunter's attack.

Frynn's Demon Hunter's slash decimates you!

A swamp drake's disease misses Knight Defender.

Knight Defender looks very ill.

Your bladed onslaught injures Frynn.

Your bladed onslaught mauls Frynn.

Frynn parries your attack.

Frynn parries your attack.

Frynn parries your attack.

Frynn's ice shield devastates you!

You feel scared for a second.

You dodge Frynn's attack.

Knight Defender's defense misses a swamp drake.

Frynn has some small wounds and bruises. 

[50]Varkor: [===|===|---|---]

(515/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream >>> ANNIHILATES <<< you!

That really did HURT!

You sure are BLEEDING!

Frynn has some small wounds and bruises. 

[19]Varkor: [===|---|---|---]

(202/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) flee

flee

Frynn's Demon Hunter's eyes widen in fear!

You dual parry Frynn's Demon Hunter's attack.

A swamp drake's disease mauls Knight Defender.

Your bladed onslaught injures Frynn.

Your bladed onslaught injures Frynn.

Your bladed onslaught wounds Frynn.

Your bladed onslaught hits Frynn.

Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.

Your flaming bite scratches Frynn.

Frynn's ice shield MUTILATES you!

You sure are BLEEDING!

You feel scared for a second.

You dual parry Frynn's attack.

You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.

Frynn's acidic bite is powerless against you.

Knight Defender's defense wounds a swamp drake.

Frynn has some small wounds and bruises. 

[16]Varkor: [==-|---|---|---]

(164/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) 

Frynn utters the words, 'pzrrghcandusaw'.

The ground erupts as you are caught in a searing beam of arcane light.

Frynn's hellstream <<< ERADICATES >>> you!

You have become better at deathstrike! [76%]

You spin about placing your back against Frynn's chest!

Your deathstrike === DISINTEGRATES === you!

Your deathstrike === DISINTEGRATES === Frynn!

You have been SLAYED!!

 

  1. [23:42:34] * Frynn nods.

[23:42:48] You said 'Was a very strong battle.'

[23:42:50] * Frynn nods. [Hit Return to continue]

[23:42:51] You said 'Ups and downs.'

[23:43:01] Frynn said 'I was worried at first, to tell the truth.'

[23:43:11] You said 'Should still remain worried.'

[23:43:15] Frynn said 'You had me hoping that Erelei himself would deliver me to my temple unscathed.'

[23:43:31] You said 'I have tactics to change that will change the scope of our battles.'

[23:43:39] * Frynn nods.

[23:43:40] * Varkor chuckles lightly.

[23:43:51] Frynn said 'I look forward to seeing them.'

[23:43:58] Frynn said 'So that I can adapt myself.'

[23:44:19] You said 'Adaptation is not always so easy in the moment.'

[23:44:31] Frynn said 'Those that can, overcome.'

[23:44:47] You said 'It shall be exciting either way.'

[23:45:10] You said 'Glad to at least hold my own against one so established already.'

[23:45:23] * Frynn nods.

[23:45:30] Frynn said 'I was impressed with your talents.'

[23:46:05] You said 'Still plenty of room to grow.'

[23:46:13] * Frynn nods.

This was a pretty exciting read.

A few thoughts I wasn't sure about:

Were you using the protection vs good potions?

I noticed he was using ice shield for a bit. Do you have a decent ice weapon to capitalize on the ice vuln he's getting with the spell (or conversely, fire weapon if he'd use fire shield)?

That knight charmie tripping you in some key moments. I'd probably get flight potions for these fights.

Instead of regular vials, have you considered buying the gleaming vials in Blackwatch Fort? They last a fair bit longer.

Anyway.

Going from 600hp to 0 in two rounds is just a bit rough. It's hard fighting invokers because of how swingy their damage is. As soon as you've got enough mental saves that dispel isn't reliable this fight's going to look very different.

Personally, I found Ironarm to be a bit too unreliable (although to be fair against invokers it does -a lot-) when I played blademaster. Bladestorm puts out the onslaught chain so fast and it gives a bit extra melee pressure, but I guess it doesn't synergize too well with the undead boost to healing. What I enjoy about the blademaster class it it has so many tools in its kit that you can try out (personally I was impressed with your sporadic spellkilling, very cool).

Very nice read. Thank you for posting it! ❤️

P.S

Yikes those call lightning. What a big pain in the butt.

On 3/10/2025 at 11:37 AM, Lexi said:

Were you using the protection vs good potions? 

  - He was...Frynn was dispelling him too much, to be able to put everything back up.

I noticed he was using ice shield for a bit. Do you have a decent ice weapon to capitalize on the ice vuln he's getting with the spell (or conversely, fire weapon if he'd use fire shield)? 

 

  • Won't make much of a difference, when the invoker is blasting you for DEMO's trought sanc with his call lightning twice per round. 

That knight charmie tripping you in some key moments. I'd probably get flight potions for these fights.

 

  • He is...again the dispelling.

Instead of regular vials, have you considered buying the gleaming vials in Blackwatch Fort? They last a fair bit longer.

 

  • He was using both. Started using the short term ones, when the invoker started dispelling every 2 rounds. 

 

Going from 600hp to 0 in two rounds is just a bit rough. It's hard fighting invokers because of how swingy their damage is. As soon as you've got enough mental saves that dispel isn't reliable this fight's going to look very different.

 

  • I agree on this part.

 

Personally, I found Ironarm to be a bit too unreliable (although to be fair against invokers it does -a lot-) when I played blademaster. Bladestorm puts out the onslaught chain so fast and it gives a bit extra melee pressure, but I guess it doesn't synergize too well with the undead boost to healing. What I enjoy about the blademaster class it it has so many tools in its kit that you can try out (personally I was impressed with your sporadic spellkilling, very cool). 

 

-  I find Ironarm to be the most viable blademaster choice. Especially against a spell caster.  I'd take it over bladestorm and any other stance 100% of the time. Blademaster's strength isn't in his stances tho...Anatomies is what tilts the scales. If he isn't proficient in his opponent's anatomy (which he definitely wasn't even close to, judging by how much points he got while they fought) the baldemaster will always have a hard time. Pretty much a gimped monk, without chakeras and air thrash. 

 

P.S

Yikes those call lightning. What a big pain in the butt. - Pretty much one of the only viable weapon and invoker has, when facing a super decked/prepared opponent. I've died to an invoker's call lightning in 3 rounds with a fully decked/spelled up char, who failed a cleave. I was owning him throughout the entire 2-3 real life hours fight.

I was never prepared to be fighting Frynn to begin with. Yes, I had some stuff but I wasn't truly even equipped right for the class. Live and learn!

 

-Varkor

Nice log! Thank you for that!