So begins another fight with the little thief Zenizen
[ Human ] [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight [ Half ] [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera [ Half ] Blinteene the Keeper of the Glade [ Human ] [HERALD] Christoph Draymoor the Keeper of Nature [ Duerg ] Xavius the Liberator of Athaekeetha [ Elf ] [KNIGHT] (WANTED) Loxley the Holy Knight [50 Human Thi] [??????] Zenizen the Unseen, Master Assassin of the Shadows [ Human ] Siddius the Will of Gods Players matched: 8 There are 33 characters on, the most on since startup was 43. sco
Zenizen grabs a vial and runs to the castle where his Skull is held
904/904h 540/540m 352v 43109> quaff vial You quaff a vial of sparkling liquid. You are surrounded by a white aura.
904/904h 540/540m 352v 43109> north Midway up the Steps You're halfway up the giant flight of stairs dug into the mountain. A huge castle sits at the top, and there is a holy grove at the bottom. For some reason the steps begin getting steeper here, going up at an alarming rate.
[Exits: south up]
904/904h 540/540m 346v 43109> up up Outside the Castle Walls You stand at the top of a large mountain, at the top of the steps. The distance to the mountain bottom seems grand. The air is thin, and you can barely breath, but there is a strange warmth coming from golden gates to the north.
[Exits: up down] A dying drow shaman is here, bleeding to death.
904/904h 540/540m 340v 43109> flee Before a Golden Archway Your eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further.
[Exits: east down] (White Aura) A Divine Knight stands before a golden archway. A Divine Knight yells 'You don't belong here, Zenizen!' A Divine Knight's slash devastates you! A Divine Knight's slash misses you. A Divine Knight tries to disarm you, but fails. A Divine Knight is in excellent condition.
872/904h 540/540m 338v 43109> You flee from combat! You lost 10 exp. Outside the Castle Walls You stand at the top of a large mountain, at the top of the steps. The distance to the mountain bottom seems grand. The air is thin, and you can barely breath, but there is a strange warmth coming from golden gates to the north.
[Exits: up down] A dying drow shaman is here, bleeding to death.
872/904h 540/540m 336v 43109> up flee Before a Golden Archway Your eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further.
[Exits: east down] (White Aura) A Divine Knight stands before a golden archway. A Divine Knight yells 'You don't belong here, Zenizen!' A Divine Knight's slash devastates you! A Divine Knight's slash devastates you! A Divine Knight is in excellent condition.
813/904h 540/540m 334v 43109> You flee from combat! You lost 10 exp. Outside the Castle Walls You stand at the top of a large mountain, at the top of the steps. The distance to the mountain bottom seems grand. The air is thin, and you can barely breath, but there is a strange warmth coming from golden gates to the north.
[Exits: up down] A dying drow shaman is here, bleeding to death.
813/904h 540/540m 332v 43109> up flee
Loxley's squire climbs in.
813/904h 540/540m 332v 43109> Before a Golden Archway Your eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further.
[Exits: east down] (White Aura) A Divine Knight stands before a golden archway. A Divine Knight yells 'You don't belong here, Zenizen!' You dodge a Divine Knight's attack. You dodge a Divine Knight's attack. A Divine Knight's slash devastates you! A Divine Knight gets a wild look in his eyes. A Divine Knight is in excellent condition.
784/904h 540/540m 330v 43109> You trample around loudly again. Your stab MUTILATES a Divine Knight! Your stab MUTILATES a Divine Knight! Your stab MUTILATES a Divine Knight! Barbed bracer's barbs gleam dangerously! A Divine Knight turns slightly green, but it passes. You dodge a Divine Knight's attack. A Divine Knight's slash maims you! A Divine Knight has a few scratches.
749/904h 540/540m 330v 43109> You flee from combat! You lost 10 exp. An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.
[Exits: west down] Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn the Holy Blade of Righteousness, Elder of Knight is here. (Charmed) A knightly squire of Delvyn stands here. Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn the Holy Blade of Righteousness, Elder of Knight is here. (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.
749/904h 540/540m 330v 43109> Delvyn utters the words, 'yazfuz yucandus'. You yell 'Die! Delvyn, you sorcerous dog!' A Bastard sword bobs in the air as it heads towards you. A pair of giant blades phases in around Delvyn and begin their deadly dance. Your stab decimates Delvyn! Delvyn parries your attack. One of the blades deflects the attack away from Delvyn. Your stab decimates Delvyn! Delvyn has a few scratches.
749/904h 540/540m 330v 43109> down down flee No way! You are still fighting! Delvyn has a few scratches.
757/904h 540/540m 380v 43109> Loxley's squire walks in. No way! You are still fighting! Delvyn has a few scratches.
757/904h 540/540m 380v 43109> A Bastard sword settles down and returns to Delvyn. You flee from combat! You lost 10 exp. Before a Golden Archway Your eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further.
[Exits: east down] (White Aura) A Divine Knight stands before a golden archway. A Divine Knight yells 'You don't belong here, Zenizen!' A Divine Knight's slash maims you! You dodge a Divine Knight's attack. A Divine Knight has a few scratches.
721/904h 540/540m 380v 43109> east flee
Your stab maims a Divine Knight! Your stab decimates a Divine Knight! A Divine Knight dodges your attack. You dodge a Divine Knight's attack. A Divine Knight's slash maims you! A Divine Knight's slash maims you! A Divine Knight has a few scratches.
654/904h 540/540m 380v 43109> No way! You are still fighting! A Divine Knight has a few scratches.
654/904h 540/540m 380v 43109> Delvyn flies in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Delvyn's squire walks in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Delvyn walks in. You flee from combat! You lost 10 exp. An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.
[Exits: west down]
654/904h 540/540m 380v 43109> flee You aren't fighting anyone.
654/904h 540/540m 380v 43109> down Loxley's squire walks in.
654/904h 540/540m 380v 43109> A Bright Hallway You are standing in a wide and well lit hallway. On the sides, the walls are supported by huge columns of ivory and marble. The walls reflect a brilliant light coming from an unknown source. As you stand here, you feel embraced in peace and hope.
[Exits: west up]
654/904h 540/540m 380v 43109> west The Inner Sanctum You are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room.
[Exits: east south west down]
654/904h 540/540m 380v 43109> south west The Inner Sanctum You are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room.
[Exits: north west]
654/904h 540/540m 380v 43109> down The Inner Sanctum You are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room.
[Exits: north east down]
654/904h 540/540m 380v 43109> back angel The Knight's Altar A huge altar, to give praise to the Light, is placed in the center of this majestic room. The escaping light from the adjoining room meets the hums provided by the power inside the altar. All around you, feelings of hope, peace, and goodness bombards you in a parade of glory.
[Exits: up] (Humming) A brillant golden altar of the Knights of the Crown glimmers in the light. (White Aura) A holy elder man stands ready to heal the wounded. An angel of the divine is here holding its hands wide.
654/904h 540/540m 380v 43109> Your backstab <<< ERADICATES >>> an angel! Your second backstab === DISINTEGRATES === an angel! An angel has some big nasty wounds and scratches.
654/904h 540/540m 380v 43109> Delvyn flies in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Delvyn's squire walks in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Delvyn walks in. Your stab MANGLES an angel! Your stab MASSACRES an angel! Your stab MANGLES an angel! You dodge an angel's attack. You dodge an angel's attack. An angel's wrath wounds you. An angel tries to disarm you, but fails. An angel looks pretty hurt.
637/904h 540/540m 380v 43109> Delvyn utters the words, 'hpjioculofqras'. You yell 'Die! Delvyn, you sorcerous dog!' A Bastard sword bobs in the air as it heads towards you. A pair of giant blades phases in around Delvyn and begin their deadly dance. Delvyn's thunderclap mauls you. The mighty force of explosion dazes your senses and confuses your mind. An angel looks pretty hurt.
614/904h 540/540m 380v 43109> You dodge a Bastard sword's divine power. A a Bastard sword's divine power DISMEMBERS you! A scythe's slice MUTILATES you! A scythe's slash MUTILATES you! You parry Delvyn's attack. The Nimbus of Power hums with an inner energy. You dodge Delvyn's squire's attack. You parry Delvyn's squire's attack. Your stab MANGLES an angel! Your stab MANGLES an angel! An angel is DEAD!! You receive 0 experience points. You quickly retrive the Snarling Skull from the corpse.
The Essence of Darkness: 'Zenizen has slain an angel and retrived our item!' You have gained 400 skulls in service of [??????] . You hear an angel's death cry. You get 652 gold coins from the corpse of an angel. Demon gives you 50 gold coins for your sacrifice.
478/904h 540/540m 380v 43109> Loxley's squire walks in.
478/904h 540/540m 380v 43109> Delvyn utters the words, 'hpjioculofqras'. Delvyn's thunderclap mauls you. You yell 'Help! I am being attacked by Loxley!' quaff recall You parry Loxley's attack. Loxley's shock misses you. Delvyn is in excellent condition.
455/904h 540/540m 380v 43109> flee You need to hold the potion in order to quaff it while being attacked. Delvyn is in excellent condition.
455/904h 540/540m 380v 43109> A Bastard sword settles down and returns to Delvyn. You flee from combat! You lost 10 exp. The Inner Sanctum You are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room.
[Exits: north east down]
455/904h 540/540m 380v 43109> quaff recall You quaff a potion of recall.
Zenizen returns home and replaces the skull
484/904h 540/540m 393v 43109> giv skull shadow You give the Snarling Skull to the Shade. The Shade says 'Thank you for restoring the power to our cabal.' The Shade bows before you. The Shade: 'Hurrah to Zenizen, for restoring our power!' The Shade has created a blood key! The Shade unlocks the Pillar of Souls. The Shade opens the Pillar of Souls. The Shade puts the Snarling Skull in the Pillar of Souls. The Shade closes the Pillar of Souls. The Shade locks the Pillar of Souls. The Shade drops a blood key. The Shade sacrifices a blood key to The One God. The Essence of Darkness: 'Zenizen has returned the Snarling Skull!' You have gained 50 skulls in service of [??????] .
484/904h 540/540m 393v 43109> west The Underground Passage The ground here is moist and sticky from the mud, making it difficult to move. The cold air nimps at your trembling body, sending chills up your spine. The darkness in engulfing everything it touches making it hard for you to make out very much in this confined passage. Silent whispers and moans of agony surround you with madness, their source somewhere to the east.
[Exits: east up] On the ground you see two red arm guards. You can see a pair of large red dragon claws on the floor. (Glowing) A blood candle paints the room red.
484/904h 540/540m 393v 43109> up west Hall of Hate Confusion takes hold of your body, as the shadows seem to swarm around you. Suddenly, you are overcome with feelings of anger and indifference that leave a burning sense deep within your gut. Darkness looms near you, and you fill smothered by it and wish to escape its grasp.
[Exits: west down]
484/904h 540/540m 393v 43109> Chamber of Turmoil Fear, despair, hate, and chaos collide in a vortex of evil between these walls. Empty screams and moans bellow out of the darkness, in a parade of turmoil. An overwhelming feeling of evil overcomes you, making the hairs on your neck stand on end.
[Exits: east west down]
484/904h 540/540m 393v 43109> down Faction of Fear Amidst the darkness you hear the voices and whispers of vile and unholy creatures. Many of them appear to be moving about the room in a swift and silent manner. You look around and see two figures in the darkness, you wonder if your fear is causing you to hallucinate.
[Exits: east up] A pair of a red dragon's rear claws is on the floor. A barbed bracer with its hooks glinting dangerously is here. A fountain that seems to be encrused in a scab is here. (Translucent) (White Aura) A figment of evil stands muttering over the bloody. A man his features pale and deathly awaits to serve.
484/904h 540/540m 393v 43109> drop cloak You drop the cloak of silent night.
484/904h 540/540m 393v 43109> hide sneak You attempt to hide.
495/904h 540/540m 394v 43109> You attempt to move silently.
495/904h 540/540m 394v 43109> sl You go to sleep.
The Essence of Darkness: 'Alert! Delvyn has intruded upon our cabal!' The Essence of Darkness yells 'You don't belong here, Delvyn!'
736/904h 540/540m 394v 43109> [ Human ] [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight [ Half ] [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera [ Half ] Blinteene the Keeper of the Glade [ Human ] [HERALD] Christoph Draymoor the Lord of the Oaken Peace [ Duerg ] Xavius the Liberator of Athaekeetha [ Elf ] [KNIGHT] (WANTED) Loxley the Holy Knight [50 Human Thi] [??????] Zenizen the Unseen, Master Assassin of the Shadows [ Human ] Siddius the Will of Gods Players matched: 8 There are 35 characters on, the most on since startup was 43.
736/904h 540/540m 394v 43109> whe Players near you: Delvyn The Gateway to Despair Zenizen Faction of Fear
736/904h 540/540m 394v 43109> hide You attempt to hide.
736/904h 540/540m 394v 43109> whe Players near you: Delvyn The Gateway to Despair Zenizen Faction of Fear
736/904h 540/540m 394v 43109> whe Players near you: Delvyn The Gateway to Despair Zenizen Faction of Fear
736/904h 540/540m 394v 43109> hide
756/904h 540/540m 394v 43109> You attempt to hide.
756/904h 540/540m 394v 43109> sl You go to sleep.
756/904h 540/540m 394v 43109>
756/904h 540/540m 394v 43109> i You are carrying: a potion of flight a vial of sparkling liquid a seashell ring (Glowing) the dagger of Yog-Sothoth a water jug
756/904h 540/540m 394v 43109> who pk who [ Human ] [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight [ Half ] [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera [ Half ] Blinteene the Keeper of the Glade [ Human ] [HERALD] Christoph Draymoor the Lord of the Oaken Peace [ Duerg ] Xavius the Liberator of Athaekeetha [ Elf ] [KNIGHT] (WANTED) Loxley the Holy Knight [50 Human Thi] [??????] Zenizen the Unseen, Master Assassin of the Shadows [ Human ] Siddius the Will of Gods Players matched: 8 There are 35 characters on, the most on since startup was 43.
756/904h 540/540m 394v 43109> [ Storm ] Frodicia the Master Destructor [ Elf ] Tara Lerner the Paladin Pupil [ Avian ] Epyon Gundam the Ruffian [ Human ] Erivent gribald the Sneak [ Avian ] Kzar the Knight of Brimstone [ Beast ] Danath Dragases the Warder [ Human ] Reldin Coron the Hated [ Fire ] Faril Mailor the Father [ Human ] [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight [ Drow ] Lipthar the Cruel [ Stone ] Ranargh the Ranger Captain [ Human ] Aeternus the Cruel [ Human ] Omata Xara the Okuiri [ Human ] Kafka the Standard Bearer [ Avian ] Balthazar Gordain the Cruel [ Human ] Sonrielle Tirnaed the Crime Mistress [ Avian ] Narcasus Malenki the Elder Warmage [ Half ] [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera [ Half ] Blinteene the Keeper of the Glade [ Human ] [HERALD] Christoph Draymoor the Lord of the Oaken Peace [ Avian ] Bruno Rivii the Sneaky [ Avian ] Lu Bu the 3rd Black [Hit Return to continue] [ Duerg ] Xavius the Liberator of Athaekeetha [ Human ] Wrauqh the Knight of the Apocalypse [ H-Elf ] Siuz the Warder Captain [ Elf ] [KNIGHT] (WANTED) Loxley the Holy Knight [50 Human Thi] [??????] Zenizen the Unseen, Master Assassin of the Shadows [ Illit ] Elighnyrr the Seeress [ Human ] Siddius the Will of Gods Players matched: 29 There are 35 characters on, the most on since startup was 43.
805/904h 540/540m 394v 43109> Players near you: Delvyn The Gateway to Despair Zenizen Faction of Fear
820/904h 451/540m 394v 43109> whe Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
820/904h 451/540m 394v 43109> whe Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
837/904h 456/540m 394v 43109> whe Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
837/904h 456/540m 394v 43109> i You are carrying: a potion of flight a vial of sparkling liquid a seashell ring (Glowing) the dagger of Yog-Sothoth a water jug
837/904h 456/540m 394v 43109> eq You are using: (Glowing) (Humming) the Ancient Banner of Illisidar a bone shard a bone shard a spiked collar a spiked collar (Humming) the Necromatic Helm (Glowing) (Humming) a glossy jade earring overlapping plates of black armor red dragon arm guards (Humming) a set of carved iron gauntlets crystalized blood leggings a pair of a red dragon's rear claws (Humming) a Shadow Cloak an assassin's belt barbed bracer barbed bracer something. (Humming) a Dagger named 'Betrayal' a thick steel faceplate the Mark of the Demon
837/904h 456/540m 394v 43109> whe Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
837/904h 456/540m 394v 43109> who pk [ Human ] Siddius the Will of Gods [50 Human Thi] [??????] Zenizen the Unseen, Master Assassin of the Shadows [ Elf ] [KNIGHT] (WANTED) Loxley the Holy Knight [ Duerg ] Xavius the Liberator of Athaekeetha [ Human ] [HERALD] Christoph Draymoor the Lord of the Oaken Peace [ Half ] [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera [ Human ] [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight Players matched: 7 There are 35 characters on, the most on since startup was 43.
837/904h 456/540m 394v 43109> A figment of evil utters the words 'judicandus dies'. You feel a little better.
861/904h 456/540m 394v 43109> who pk [ Human ] Siddius the Will of Gods [50 Human Thi] [??????] Zenizen the Unseen, Master Assassin of the Shadows [ Elf ] [KNIGHT] (WANTED) Loxley the Holy Knight [ Duerg ] Xavius the Liberator of Athaekeetha [ Human ] [HERALD] Christoph Draymoor the Lord of the Oaken Peace [ Half ] [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera [ Human ] [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight Players matched: 7 There are 35 characters on, the most on since startup was 43.
861/904h 456/540m 394v 43109> buy detect quaff detect You step out of the shadows. You buy a potion of detect invis. You have lost 5 skull in service of [??????] .
861/904h 456/540m 394v 43109> hide You quaff a potion of detect invis. Your eyes tingle.
861/904h 456/540m 394v 43109> You attempt to hide.
861/904h 456/540m 394v 43109> whe sneak whe Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
861/904h 456/540m 394v 43109> You attempt to move silently.
861/904h 456/540m 394v 43109> Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
861/904h 456/540m 394v 43109> whe Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
876/904h 462/540m 394v 43109> whe Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
876/904h 462/540m 394v 43109> whe Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
876/904h 462/540m 394v 43109> i You are carrying: a potion of flight a vial of sparkling liquid a seashell ring (Glowing) the dagger of Yog-Sothoth a water jug
876/904h 462/540m 394v 43109> whe who pk Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
876/904h 462/540m 394v 43109> [ Human ] Siddius the Will of Gods [50 Human Thi] [??????] Zenizen the Unseen, Master Assassin of the Shadows [ Elf ] [KNIGHT] (WANTED) Loxley the Holy Knight [ Duerg ] Xavius the Liberator of Athaekeetha [ Human ] [HERALD] Christoph Draymoor the Lord of the Oaken Peace [ Half ] [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera [ Human ] [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight Players matched: 7 There are 35 characters on, the most on since startup was 43.
876/904h 462/540m 394v 43109> whe
A figment of evil utters the word 'abrazak'. You feel someone protecting you.
876/904h 462/540m 394v 43109> Players near you: Zenizen Faction of Fear Delvyn Before the Altar
876/904h 462/540m 394v 43109> quaff vial You step out of the shadows. You quaff a vial of sparkling liquid. You are surrounded by a white aura.
876/904h 462/540m 394v 43109> hide sneak
Your cabal item has been taken!
876/904h 462/540m 394v 43109> You attempt to hide.
876/904h 462/540m 394v 43109> whe You attempt to move silently.
876/904h 462/540m 394v 43109> up Players near you: Zenizen Faction of Fear Delvyn The Gateway to Despair
876/904h 462/540m 394v 43109> Chamber of Turmoil Fear, despair, hate, and chaos collide in a vortex of evil between these walls. Empty screams and moans bellow out of the darkness, in a parade of turmoil. An overwhelming feeling of evil overcomes you, making the hairs on your neck stand on end.
[Exits: east west down]
876/904h 462/540m 394v 43109> east Hall of Hate Confusion takes hold of your body, as the shadows seem to swarm around you. Suddenly, you are overcome with feelings of anger and indifference that leave a burning sense deep within your gut. Darkness looms near you, and you fill smothered by it and wish to escape its grasp.
[Exits: west down]
876/904h 462/540m 394v 43109> down The Underground Passage The ground here is moist and sticky from the mud, making it difficult to move. The cold air nimps at your trembling body, sending chills up your spine. The darkness in engulfing everything it touches making it hard for you to make out very much in this confined passage. Silent whispers and up moans of agony surround you with madness, their source somewhere to the east.
[Exits: east up] (Glowing) A blood candle paints the room red. On the ground you see two red arm guards. You can see a pair of large red dragon claws on the floor.
876/904h 462/540m 394v 43109> Hall of Hate Confusion takes hold of your body, as the shadows seem to swarm around you. Suddenly, you are overcome with feelings of anger and indifference that leave a burning sense deep within your gut. Darkness looms near you, and you fill smothered by it and wish to escape its west grasp.
[Exits: west down]
876/904h 462/540m 394v 43109> west Chamber of Turmoil Fear, despair, hate, and chaos collide in a vortex of evil between these walls. Empty screams and moans bellow out of the darkness, in a parade of turmoil. An overwhelming feeling of evil overcomes you, making the hairs on your neck stand on end.
[Exits: east west down]
876/904h 462/540m 394v 43109> Hall of Despair The darkness held inside is soon overrun by the chaos of this desolate place. Shadows seem to move with erratic motions across the room, blending with the bloodstains scorched to the stone walls. You feel the dark aura of desolation and despair hang around you in thick cloud.
[Exits: east south]
876/904h 462/540m 394v 43109> south The Gateway to Despair Bones lay scattered around the black stone walls that tower before you. Several pairs of gleaming red eyes can be seen on the battlements high above. A vicious wind stirs the mist from the ground, revealing countless skeletal figures. Beneath a giant barred metal gate is a small entrance to the fortress. The earth is stained with blood and the air is thick with fear.
[Exits: north south] The corpse of the Essence of Darkness is lying here.
876/904h 462/540m 394v 43109> south Through the Tombs You walk through an underground tunnel that carries an uncanny similiarity to a closed off tomb. The walls are rough yet the ground seems well traveled. In the distance the oppresive sound of cries of anguis and moans can be heard
[Exits: north south]
876/904h 462/540m 394v 43109> whe Players near you: Zenizen Through the Tombs Delvyn The forest of darkness
876/904h 462/540m 394v 43109> south A Thick Row of Bushes You stand before a thick row of bushes that seem to block you from traveling any farther. The thick vegetation does not seem to even let light pass. Off in the distance, from an unknown source, a faint scream can be heard.
[Exits: north west]
876/904h 462/540m 394v 43109> west west You step out of the shadows. The forest of darkness The blood-soaked path leads east into a clearing. The fog begins to lift from around you and the sky is visible once again. The sounds of battle rage around you. The clanging of swords and cries of victory and defeat ring through the cold air. Even as the forest clears, a feeling of pestilence overwhealms you.
[Exits: east south]
876/904h 462/540m 392v 43109> west west Alas, you cannot go that way.
876/904h 462/540m 392v 43109> south Alas, you cannot go that way.
876/904h 462/540m 392v 43109> south Alas, you cannot go that way.
876/904h 462/540m 392v 43109> The forest of darkness The path here is covered with the blood of unknown creatures, giving it a redish color. Half decayed corpses litter the ground and giant rats scurry over their remains. High above in the trees, specters swirl about with the icy wind. Thick branches clatter through the freezing air and disembodied spirits chant to the sounds of the darkness.
[Exits: north south]
876/904h 462/540m 390v 43109> west west The forest of darkness The fog around you becomes thicker as you travel deeper into this wretched forest. Off in the distance you see images of horror but a second look reveals nothing. A bloody skeleton runs across the path in front of you and dissapears into the mist. Howls of agony are joined by laughter of tourmentors. The path continues to the north.
[Exits: north west]
876/904h 462/540m 388v 43109> The forest of darkness Tree branches form an arched entrance that appears to be a natural occurance. A gray stone path curves to the east. Closer inspection reveals the path is spattered with blood, some of which looks new. The massive trees sway in the wind and their occasional creaking is west the only sound that breaks the strange silence.
[Exits: east south] (Charmed) A knightly squire of Delvyn stands here. (Translucent) (White Aura) (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn flies south. Delvyn's squire walks south.
876/904h 462/540m 386v 43109> west Alas, you cannot go that way.
876/904h 462/540m 386v 43109> Alas, you cannot go that way.
876/904h 462/540m 386v 43109> bl Delvyn Alas, you cannot go that way.
876/904h 462/540m 386v 43109> They aren't here.
876/904h 462/540m 386v 43109> south bl Delvyn Fields of despair Darkness surrounds you. A black haze covers the ground, blocking it from view. Dense fog makes seeing anything extremly difficult. Screams of terror echo in your mind, the voices of the dead or the dying. A glowing sphere emerges from the ground. You notice a face trapped inside of it, its features twisted in agony and pain. A concentration of trees lies to the north.
[Exits: north west]
876/904h 462/540m 384v 43109> They aren't here.
895/904h 472/540m 394v 43109> south west west Alas, you cannot go that way.
895/904h 472/540m 394v 43109> Fields of despair Cold air envelops you as you begin to notice the lack of light here. Overlapping voices of pleading and death cries can be heard, but no source can be seen. Small globes of light fly out of the rocky crevaces only to dissapear beneath the ground moments later. Lightning streaks the black sky and the harsh wind carries the sound of thunder in the distance.
[Exits: east west]
895/904h 472/540m 392v 43109> Barren rock The flat ground stretches out to the east. Huge cracks in the stone surface are large enough to fall through if one is not careful. The sky overhead is dark with gloom yet there is no sign of rainfall here. Not a single shread of life can be found.
[Exits: east west]
895/904h 472/540m 390v 43109> west west A mountain passage The mountains raise to tremendous heights to the north, making travel in that direction impossible. To the east, the path opens up into a small clearing. You notice the stones on the ground have very sharp edges and are tinted an obsidian black. A chilling breeze howls as it whisks through the passageway.
[Exits: east south]
895/904h 472/540m 388v 43109> Alas, you cannot go that way.
895/904h 472/540m 388v 43109> south south A mountain passage This secluded path leads north, cutting into a mountainside. Much of the ground is burried by rubble and rocks that occasionally cascade down from the cliffs above. The towering rock faces give this passageway permenant shade, making it much colder than the path to the south.
[Exits: north south] (Translucent) (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here. (Charmed) A knightly squire of Delvyn stands here.
895/904h 472/540m 384v 43109> A wilderness trail A worn gravel path is here, that seems to have been at one point widely traveled. Now it seems all, but abandoned. Run down buildings stand as best they can on either side of you and you see the occasional wanderings of a wild boar here and there. The road is very mountainous bl Delvyn but maintains the grassy terrain.
[Exits: north east west]
895/904h 472/540m 382v 43109> north They aren't here.
895/904h 472/540m 382v 43109> bl Delvyn A mountain passage This secluded path leads north, cutting into a mountainside. Much of the ground is burried by rubble and rocks that occasionally cascade down from the cliffs above. The towering rock faces give this passageway permenant shade, making it much colder than the path to the south.
[Exits: north south] (Translucent) (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here. (Charmed) A knightly squire of Delvyn stands here.
895/904h 472/540m 380v 43109> Delvyn utters the words, 'oculoinfra uizug'.
895/904h 472/540m 380v 43109> You hit Delvyn on the back of the head with a lead filled sack. Delvyn goes to sleep.
895/904h 472/540m 380v 43109> l Delvyn A human of average height peers intently at you. His face is clean shaven, and unscathed. His expression is currently twisted into one of deep contemplation. His dark eyes seem to look directly at you though his mind appears to be elsewhere. His hair is short and kept neatly combed.
Metallic pieces seem to clang lightly as he takes small steps while in speculation. His armor is adorned with several decoratives, many of them beyond your comprehension. A majestic lion is branded on one part, gripped within its paw appears to be a brain of some sort. A thin chain linked neckless hangs from his neck, at its end appears to be the symbol signifying Palison. Branded on the lower part of his armor is a picture of the sun brightly piercing through dark clouds, beneath it is the name "Keenen."
Enveloping him like a huge blanket is a billowing cloak of pure white, calm and unmoving, despite any blowings winds. On its back, contrasting with the whiteness is a bright yellow moon, surrounded by several smaller stars. A large hood hangs down his back, unused. With a firm nod he casts his attention away from you and begins muttering an arcane incantation.
He has led a sheltered life. Delvyn has a few scratches.
Delvyn is using: (Glowing) a golden sun (Humming) a polished marble ring with blue swirls (Humming) a polished marble ring with blue swirls (Humming) a Nimbus of Power (Humming) a Nimbus of Power (Glowing) (Humming) a helm of spell-turning cryo earring (Humming) a suit of armor fashioned in the form of ice some ornate arm guards (Invis) (Humming) flaming gauntlets (Humming) some speckled coral leggings (Invis) a pair of winged sandals (Golden Aura) the Shield of the Golden Dragon (Invis) a blue robe (Glowing) a segmented belt of crimson scales (Humming) a bracelet of magic (Humming) a bracelet of magic (Glowing) (Humming) a rod of domination a golden mask (Humming) a portable hole
You peek at the inventory: (Glowing) the Snarling Skull (Glowing) a blood key a vial of sparkling liquid (Glowing) (Humming) a major globe of invulnerability (Humming) a silver chalice ornamented with pearls a Bastard sword
895/904h 472/540m 380v 43109> steal skull Delvyn Got it!
895/904h 472/540m 380v 43109> steal globe Delvyn Got it!
895/904h 472/540m 380v 43109> steal chalice Delvyn Got it!
895/904h 472/540m 380v 43109> steal sword Delvyn
The white aura around your body fades. The air around Delvyn blurs and shimmers momentarly.
898/904h 473/540m 394v 43109> You are zapped by a Bastard sword and drop it. Got it!
898/904h 473/540m 394v 43109> sac sword Demon gives you one gold coin for your sacrifice.
Devlyn is carried off by spectres to a far away location
[Exits: north east south west] (Translucent) (Bright Aura) (WANTED) Delvyn is sleeping here.
898/904h 473/540m 394v 43109> l Delvyn A human of average height peers intently at you. His face is clean shaven, and unscathed. His expression is currently twisted into one of deep contemplation. His dark eyes seem to look directly at you though his mind appears to be elsewhere. His hair is short and kept neatly combed.
Metallic pieces seem to clang lightly as he takes small steps while in speculation. His armor is adorned with several decoratives, many of them beyond your comprehension. A majestic lion is branded on one part, gripped within its paw appears to be a brain of some sort. A thin chain linked neckless hangs from his neck, at its end appears to be the symbol signifying Palison. Branded on the lower part of his armor is a picture of the sun brightly piercing through dark clouds, beneath it is the name "Keenen."
Enveloping him like a huge blanket is a billowing cloak of pure white, calm and unmoving, despite any blowings winds. On its back, contrasting with the whiteness is a bright yellow moon, surrounded by several smaller stars. A large hood hangs down his back, unused. With a firm nod he casts his attention away from you and begins muttering an arcane incantation.
He has led a sheltered life. Delvyn is in excellent condition.
Delvyn is using: (Glowing) a golden sun (Humming) a polished marble ring with blue swirls (Humming) a polished marble ring with blue swirls (Humming) a Nimbus of Power (Humming) a Nimbus of Power (Glowing) (Humming) a helm of spell-turning cryo earring (Humming) a suit of armor fashioned in the form of ice some ornate arm guards (Invis) (Humming) flaming gauntlets (Humming) some speckled coral leggings (Invis) a pair of winged sandals (Golden Aura) the Shield of the Golden Dragon (Invis) a blue robe (Glowing) a segmented belt of crimson scales (Humming) a bracelet of magic (Humming) a bracelet of magic (Glowing) (Humming) a rod of domination a golden mask (Humming) a portable hole
You peek at the inventory: You have become better at peek! (Glowing) a blood key a vial of sparkling liquid
898/904h 473/540m 394v 43109> steal vial Delvyn Got it!
898/904h 473/540m 394v 43109> sco You are Zenizen the Unseen, Master Assassin of the Shadows, the loyal follower of Virigoth. Level 50, 22 years old (113 hours). Race: human Sex: male Class: thief Hometown: Miruvhor Alignment: Evil Ethos: chaotic You currently possess 541 skulls for your service to [??????] . You have 898/904 hit, 473/540 mana, 394/394 movement. You have 7 practices and 0 training sessions. You are carrying 27/34 items with weight 199/375 pounds. Str: 20(20) Int: 20(20) Wis: 20(20) Dex: 21(21) Con: 19(19) You have scored 400891 exp, and have 22576 gold coins. Condition: You are in the prime of your health. Luck: You feel very lucky. Wimpy set to 100 hit points. You are standing. Armor: pierce: -196 bash: -196 slash: -194 magic: -152 Save vs Spell: -6 Affliction: 0 Malediction: 0 Mental: 0 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are superbly armored against magic. Hitroll: 28 Damroll: 39. You are affected by the following: Spell: armor : modifies armor class by -20 for 22 hours Spell: detect invis : for 7 hours Spell: detect hidden : for 11 hours Spell: shield : modifies armor class by -20 for 9 hours Spell: fly : for 4 hours Spell: bless : modifies hit roll by 6 for 44 hours : modifies save vs spell by -6 for 44 hours
898/904h 473/540m 394v 43109> quaff vial You quaff a vial of sparkling liquid. You are surrounded by a white aura.
900/904h 474/540m 394v 43109> back Delvyn Delvyn yells 'Help! Zenizen backstabbed me!' A pair of giant blades phases in around Delvyn and begin their deadly dance. You trample around loudly again. Your backstab >>> ANNIHILATES <<< Delvyn! Your second backstab MANGLES Delvyn! Delvyn has quite a few wounds.
900/904h 474/540m 394v 43109> Your stab LACERATES Delvyn! Your stab MUTILATES Delvyn! A demon comes to your aid! A fiery demon now follows you. A scythe's slice MASSACRES a fiery demon! A scythe's slash MANGLES a fiery demon! You dodge scythe's slice. A scythe's slash LACERATES you! You dodge Delvyn's attack. Delvyn has quite a few wounds.
857/904h 474/540m 394v 43109> dis
Delvyn utters the words, 'yazfuz yucandus'. You are surrounded by a pink outline. Delvyn has quite a few wounds.
857/904h 474/540m 394v 43109> A fiery demon's pierce misses Delvyn. Your stab LACERATES Delvyn! A scythe's slice MASSACRES a fiery demon! A scythe's slash MASSACRES a fiery demon! You parry a scythe's slice. You dodge scythe's slash. You dodge Delvyn's attack. Delvyn has quite a few wounds.
857/904h 474/540m 394v 43109> You disarm Delvyn! Delvyn has quite a few wounds.
857/904h 474/540m 394v 43109> Delvyn utters the words, 'yragpyucandus'. Delvyn sends a brilliant sphere of light spiraling down! You squint your eyes, unaffected by the glare. Delvyn has quite a few wounds.
857/904h 474/540m 394v 43109> A fiery demon's pierce misses Delvyn. A fiery demon's pierce misses Delvyn. Your stab misses Delvyn. Your stab DISMEMBERS Delvyn! Your stab LACERATES Delvyn! A scythe's slice MASSACRES a fiery demon! A scythe's slash MASSACRES a fiery demon! A scythe's slice MUTILATES you! A scythe's slash MUTILATES you! You dodge Delvyn's attack. The Nimbus of Power hums with an inner energy. Delvyn has some big nasty wounds and scratches.
782/904h 474/540m 394v 43109> trip
A fiery demon's pierce misses Delvyn. Your stab MUTILATES Delvyn! Your stab maims Delvyn! A scythe's slice MANGLES a fiery demon! A scythe's slash MANGLES a fiery demon! A scythe's slice LACERATES you! You dodge scythe's slash. You dodge Delvyn's attack. You dual parry Delvyn's attack. Delvyn has some big nasty wounds and scratches.
738/904h 474/540m 394v 43109> His feet aren't on the ground. Delvyn has some big nasty wounds and scratches.
738/904h 474/540m 394v 43109> Delvyn gets a rod of domination. Delvyn has some big nasty wounds and scratches.
738/904h 474/540m 394v 43109> A fiery demon's pierce LACERATES Delvyn! A fiery demon's pierce misses Delvyn. Your stab misses Delvyn. A scythe's slice MANGLES a fiery demon! A scythe's slash MASSACRES a fiery demon! A scythe's slice MUTILATES you! A scythe's slash MUTILATES you! You dodge Delvyn's attack. Delvyn has some big nasty wounds and scratches.
662/904h 474/540m 394v 43109> dis Delvyn is not wielding a weapon. Delvyn has some big nasty wounds and scratches.
662/904h 474/540m 394v 43109> Delvyn utters the words, 'hiqarukz ogruzuhl '. The spear of Ares seems to take on the weight of a mountain! Delvyn disarms you and sends your weapon flying! ta spear wield spear dual dagger Delvyn has some big nasty wounds and scratches.
662/904h 474/540m 394v 43109> You get the spear of Ares. A fiery demon's pierce misses Delvyn. A fiery demon's pierce misses Delvyn. You switch your weapon to your good hand. Your stab MUTILATES Delvyn! Your stab maims Delvyn! Your stab LACERATES Delvyn! A scythe's slice MASSACRES a fiery demon! A scythe's slash MASSACRES a fiery demon! A fiery demon is DEAD!! A fiery demon's heart is torn from its chest. A fiery demon stops following you. Delvyn gets 135 gold coins from the corpse of a fiery demon. You dodge scythe's slice. A scythe's slash maims you! You dodge Delvyn's attack. The Nimbus of Power hums with an inner energy. Delvyn looks pretty hurt.
626/904h 474/540m 394v 43109> You stop using a Dagger named 'Betrayal'. You wield the spear of Ares. The spear of Ares feels like a part of you! Delvyn looks pretty hurt.
626/904h 474/540m 394v 43109> You wield a Dagger named 'Betrayal' in your off-hand. A Dagger named 'Betrayal' feels like a part of you! Delvyn looks pretty hurt.
626/904h 474/540m 394v 43109> Delvyn gets the heart of a fiery demon. Delvyn looks pretty hurt.
626/904h 474/540m 394v 43109> Your stab LACERATES Delvyn! Your stab LACERATES Delvyn! A scythe's slice MUTILATES you! A scythe's slash MUTILATES you! You dodge Delvyn's attack. The Nimbus of Power hums with an inner energy. Delvyn looks pretty hurt.
549/904h 474/540m 394v 43109> Delvyn utters the words, 'xafe ay candusqarr'. Delvyn looks pretty hurt.
549/904h 474/540m 394v 43109> Your stab LACERATES Delvyn! Your stab MUTILATES Delvyn! A demon comes to your aid! A fiery demon now follows you. A fiery demon's pierce misses Delvyn. A fiery demon's pierce misses Delvyn. A scythe's slice MANGLES a fiery demon! A scythe's slash MASSACRES a fiery demon! You dodge scythe's slice. You parry a scythe's slash. You dodge Delvyn's attack. Delvyn is in awful condition.
549/904h 474/540m 394v 43109> dis
Delvyn utters the words, 'xafe ay candusqarr'. Delvyn disappears.
Devlyn recalls within moments of death, he rests in prayer to Palison for a successful cast
549/904h 474/540m 394v 43109> whe Players near you: Zenizen Underwater Xavius Small Grove Christoph Small Grove
549/904h 474/540m 394v 43109> A fiery demon disappears.
552/904h 475/540m 394v 43109> ta recall belt I see nothing like that in the belt.
552/904h 475/540m 394v 43109> growl Grrrrrrrrrr...
552/904h 475/540m 394v 43109> You are carrying: (Humming) a silver chalice ornamented with pearls (Glowing) (Humming) a major globe of invulnerability (Glowing) the Snarling Skull a potion of flight a seashell ring (Glowing) the dagger of Yog-Sothoth a water jug
552/904h 475/540m 394v 43109> whe look Players near you: Zenizen Underwater Xavius Middle of Crystalmir Lake
552/904h 475/540m 394v 43109> Underwater It is very dim here. You can make out the faint surfaces of the lake floor and other rocks. You hope you can hold your breath long enough. It looks as if the surface of the lake is made of glass.
[Exits: north east south west] The corpse of a fiery demon is lying here.
552/904h 475/540m 394v 43109> east east Underwater Cave This is an underwater cave that seems to have trapped some air in it. It seems as if the cave continued deeper, but it is blocked by a rock slide.
[Exits: west] A fish is swimming merrily by...
552/904h 475/540m 392v 43109> Alas, you cannot go that way.
552/904h 475/540m 392v 43109> west Underwater It is very dim here. You can make out the faint surfaces of the lake floor and other rocks. You hope you can hold your breath long enough. It looks as if the surface of the lake is made of glass.
[Exits: north east south west] The corpse of a fiery demon is lying here.
552/904h 475/540m 390v 43109> Xavius swims in.
552/904h 475/540m 390v 43109> 'recall me You say 'Recall me' Xavius raises an eyebrow.
552/904h 475/540m 390v 43109> 'quick You say 'Quick'
552/904h 475/540m 390v 43109> Xavius nods.
552/904h 475/540m 390v 43109> 'he is near death You say 'He is near death'
552/904h 475/540m 390v 43109> Xavius closes its eyes momentarily.
555/904h 476/540m 394v 43109> fol xavius You now follow Xavius.
Heated with rage, Zenizen foolishly chases Devlyn to his guardian
559/904h 381/540m 265v 43109> quaff flight You quaff a potion of flight. Your feet rise off the ground. You feel less tired.
559/904h 381/540m 290v 43109> quaff vial You quaff a vial of sparkling liquid. You are surrounded by a white aura.
559/904h 381/540m 290v 43109> whe Players near you: Zenizen Midway up the Steps
559/904h 381/540m 290v 43109> south south A Hidden Staircase Etched in the Mountainface A wide staircase stretches into the heavens and seems to go on forever. It must have taken alot of work to carve these things into the mountain face. At the top you can barely make out a castle due to the distance.
[Exits: north south]
559/904h 381/540m 287v 43109> Path to a Secluded Monastery The trees here are rather sparse, compared to that of the grove to the east. To the west, you see a huge stone gateway that marks the entrance to a secluded monastery. You have heard stories that monks occupy that monastery.
[Exits: north east west]
559/904h 381/540m 285v 43109> east east Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. To the west lies a secluded monastery.
[Exits: east south west]
559/904h 381/540m 284v 43109> west The holy grove You are standing amidst the ancient oaks and poplars in the holy grove. You feel calm and relaxed here, as if great burdens have been lifted from your shoulders. From here, pleasant-looking paths lead east, north and south. To the west, through the trees, you can see a faint trail leading towards the eastern road.
[Exits: north east south west] Kyran, the Elder Druidess, stands here.
559/904h 381/540m 283v 43109> Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. To the west lies a secluded monastery.
[Exits: east south west]
559/904h 381/540m 282v 43109> south south south At the edge of the grove You are standing at the entrace of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south.
[Exits: north south] A massive stone and steel bastion has been erected here as a lookout.
559/904h 381/540m 281v 43109> Along the Eastern Road You find yourself before another grassy field. The plains are warm this time of year, and this plain seems to be the one that leads into the foothills of the Dragon's Teeth, which in turn lead into the mountains. The snow capped peaks lie far in the distance to the east.
North of you, a small trail leads off into the plains, where it seems to run into a small forested area.
[Exits: north east west]
559/904h 381/540m 280v 43109> west west west Alas, you cannot go that way.
559/904h 381/540m 280v 43109> west Along the Eastern Road The path here begins to wind a bit as it fades into a hillier region. The large grass still stretches all around you, and the waves of grain rustle as the wind whispers through them softly. The air around you is dry, but cool over your heavy armor. west
[Exits: east west]
559/904h 381/540m 279v 43109> west west Further into the Grasslands You are well beyond the checkpoint now, and venturing further into the foothills of Val Miran. While plains still surround you, the land here seems to become slowly more rugged as it turns from plains into the foothills of the Dragon's Teeth.
[Exits: east west]
559/904h 381/540m 278v 43109> west The Checkpoint A large faction of heavily armed Knights patrol the area here. White capes billow in the wind as they guard this area against evil. It looks as if they have encamped here, just outside of Val Miran. The large army is spread out for several miles to the north and south.
[Exits: east west]
559/904h 381/540m 277v 43109> The Grasslands You are walking farther into the grasslands of Eastern Val Miran, often called the Miran Steppe, but many of the local farmers. The Dragon's Teeth mountains, still far in the distance, seem to tower, with white peaks, far to the east, while the gates of Val Miran lie due west.
[Exits: east west]
559/904h 381/540m 276v 43109> The Eastern Road You are on the Eastern Road which runs from Val Miran directly east into the jagged peaks of the Dragon's Teeth, the large mountain range which separates Thera from East and West. You can see them rise up in the far horizon. Wind rustles the grass here, which stands tall around you, and smells of fresh cut hay, wheat, and barley.
[Exits: east west]
559/904h 381/540m 275v 43109> The Eastern Gate of Val Miran You stand amid the Eastern Battlements of Val Miran. A thick ladder leads up to the watchtower where Guards of the Black Onyx keep lookout on the horizon for signs of intruders. To the north and south is King Alexander St., and a gate opens to the east.
[Exits: north east south west up]
559/904h 381/540m 274v 43109> Prince Lira Way You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
559/904h 381/540m 273v 43109> Prince Lira Way You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
559/904h 381/540m 272v 43109> west west The Eastern Square of Val Miran You stand amid the Eastern Square of Val Miran. North of you is the Temple of Light, where all of those who follow the path of the righteous can offer sacrifices. South is the eastern train- ing ground, and further to the east you see the massive battle- ments of Val Miran.
A tall marble statue rests in the center of the square.
[Exits: north east south west] west A large granite fountain gushes clear water here. Epyon the Ruffian is here.
559/904h 381/540m 271v 43109> west Prince Lira Avenue You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: north east south west]
559/904h 381/540m 270v 43109> north Prince Lira Avenue You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you.
TTo the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: north east south west]
559/904h 381/540m 269v 43109> buy recall buy recall Prince Lira Avenue You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: north east south west]
559/904h 381/540m 268v 43109> The Alchemy Shoppe You are in a tiny shop off the main street. Potions and other sundries line the walls, giving off an odd hue. A small counter is before you, and a small sign is nailed to the wall before you.
[Exits: south up] Zenja the witch is here brewing potions for sale to the public.
Zenizen, almost forgot a recall. A key to always be prepared
559/904h 381/540m 268v 43109> You buy a potion of recall.
559/904h 381/540m 268v 43109> You buy a potion of recall.
559/904h 381/540m 268v 43109> south east east Prince Lira Avenue You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: north east south west]
559/904h 381/540m 268v 43109> east east east Prince Lira Avenue You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: north east south west]
559/904h 381/540m 267v 43109> east east Prince Lira Avenue You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of east the Lightwalkers generally gather.
[Exits: north east south west]
559/904h 381/540m 266v 43109> The Eastern Square of Val Miran You stand amid the Eastern Square of Val Miran. North of you is the Temple of Light, where all of those who follow the path of the righteous can offer sacrifices. South is the eastern train- ing ground, and further to the east you see the massive battle- ments of Val Miran.
A tall marble statue rests in the center of the square.
[Exits: north east south west] A large granite fountain gushes clear water here. The sun rises in the east. You are hungry.
560/904h 381/540m 315v 43109> Prince Lira Way You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
560/904h 381/540m 314v 43109> Prince Lira Way You walk along the cobbled walk of Prince Lira Way. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west] Epyon the Ruffian is here. Epyon flies east.
560/904h 381/540m 313v 43109> The Eastern Gate of Val Miran You stand amid the Eastern Battlements of Val Miran. A thick ladder leads up to the watchtower where Guards of the Black Onyx keep lookout on the horizon for signs of intruders. To the north and south is King Alexander St., and a gate opens to the east.
[Exits: north east south west up] Epyon the Ruffian is here.
560/904h 381/540m 312v 43109> The Eastern Road You are on the Eastern Road which runs from Val Miran directly east into the jagged peaks of the Dragon's Teeth, the large mountain range which separates Thera from East and West. You can see them rise up in the far horizon. Wind rustles the grass here, which stands tall around you, and smells of fresh cut hay, wheat, and barley.
[Exits: east west] Epyon flies in.
560/904h 381/540m 311v 43109> east east The Grasslands You are walking farther into the grasslands of Eastern Val Miran, often called the Miran Steppe, but many of the local farmers. The Dragon's Teeth mountains, still far in the distance, seem to tower, with white peaks, far to the east, while the gates of Val Miran lie due west.
[Exits: east west]
560/904h 381/540m 310v 43109> The Checkpoint A large faction of heavily armed Knights patrol the area here. White capes billow in the wind as they guard this area against evil. It looks as if they have encamped here, just outside of Val Miran. The large army is spread out for several miles to the north and south.
[Exits: east west]
560/904h 381/540m 309v 43109> Further into the Grasslands You are well beyond the checkpoint now, and venturing further into the foothills of Val Miran. While plains still surround you, the land here seems to become slowly more rugged as it turns from plains into the foothills of the Dragon's Teeth.
[Exits: east west]
560/904h 381/540m 308v 43109> east Along the Eastern Road The path here begins to wind a bit as it fades into a hillier region. The large grass still stretches all around you, and the waves of grain rustle as the wind whispers through them softly. The air around you is dry, but cool over your heavy armor.
[Exits: east west]
560/904h 381/540m 307v 43109> east Along the Eastern Road You find yourself before another grassy field. The plains are warm this time of year, and this plain seems to be the one that leads into the foothills of the Dragon's Teeth, which in turn lead into the mountains. The snow capped peaks lie far in the distance to the east.
North of you, a small trail leads off into the plains, where it seems to run into a small forested area.
[Exits: north east west]
560/904h 333/540m 306v 43109> north north At the edge of the grove You are standing at the entrace of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south.
[Exits: north south] A massive stone and steel bastion has been erected here as a lookout.
560/904h 333/540m 305v 43109> Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. To the west lies a secluded monastery.
[Exits: east south west]
560/904h 333/540m 304v 43109> west Path to a Secluded Monastery The trees here are rather sparse, compared to that of the grove to the east. To the west, you see a huge stone gateway that marks the entrance to a secluded monastery. You have heard stories that monks occupy that monastery.
[Exits: north east west]
560/904h 333/540m 303v 43109> north north A Hidden Staircase Etched in the Mountainface A wide staircase stretches into the heavens and seems to go on forever. It must have taken alot of work to carve these things into the mountain face. At the top you can barely make out a castle due to the distance.
[Exits: north south]
560/904h 333/540m 301v 43109> Midway up the Steps You're halfway up the giant flight of stairs dug into the mountain. A huge castle sits at the top, and there is a holy grove at the bottom. For some reason the steps begin getting steeper here, going up at an alarming rate.
[Exits: south up]
560/904h 333/540m 298v 43109> up up Outside the Castle Walls You stand at the top of a large mountain, at the top of the steps. The distance to the mountain bottom seems grand. The air is thin, and you can barely breath, but there is a strange warmth coming from golden gates to the north.
[Exits: up down] A dying drow shaman is here, bleeding to death.
560/904h 333/540m 295v 43109> flee Before a Golden Archway Your eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further.
[Exits: east down] (White Aura) A Divine Knight stands before a golden archway. A Divine Knight yells 'You don't belong here, Zenizen!' A Divine Knight's slash maims you! You parry a Divine Knight's attack. A Divine Knight is in excellent condition.
527/904h 333/540m 294v 43109> You flee from combat! You lost 10 exp. An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.
[Exits: west down]
527/904h 333/540m 294v 43109> down A Bright Hallway You are standing in a wide and well lit hallway. On the sides, the walls are supported by huge columns of ivory and marble. The walls reflect a brilliant light coming from an unknown source. As you stand here, you feel embraced in peace and hope.
[Exits: west up]
527/904h 333/540m 294v 43109> west down The Inner Sanctum You are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room.
[Exits: east south west down]
527/904h 333/540m 294v 43109> The Training Room This room is crude and dark unlike the other rooms. This is the room where young Knights come to train and prepare for their life long fight against evil. You can see various practice weapons scattered about the room. The thick air and moisture makes it hard for you to breathe.
[Exits: west up] (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here. Delvyn flies up.
527/904h 333/540m 294v 43109> west murder Delvyn Supply Chamber You are inside a large room filled with supplies for those of the Knights of the Crown to use upon their travels. Behind a makeshift counter an aged man stands, waiting to fill all the needs of the flock he graciously serves.
[Exits: east] A pit of offering is here to store mortal gifts to the gods. Astiven is here selling fine suppies for your travels.
527/904h 333/540m 294v 43109> east murder Delvyn They aren't here.
527/904h 333/540m 294v 43109> The Training Room This room is crude and dark unlike the other rooms. This is the room where young Knights come to train and prepare for their life long fight against evil. You can see various practice weapons scattered about the room. The thick air and moisture makes it hard for you to breathe.
[Exits: west up]
527/904h 333/540m 294v 43109> up They aren't here.
527/904h 333/540m 294v 43109> murder Delvyn The Inner Sanctum You are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room.
[Exits: east south west down]
527/904h 333/540m 294v 43109> up They aren't here.
527/904h 333/540m 294v 43109> murder Delvyn Alas, you cannot go that way.
527/904h 333/540m 294v 43109> east They aren't here.
527/904h 333/540m 294v 43109> murder Delvyn A Bright Hallway You are standing in a wide and well lit hallway. On the sides, the walls are supported by huge columns of ivory and marble. The walls reflect a brilliant light coming from an unknown source. As you stand here, you feel embraced in peace and hope.
[Exits: west up]
527/904h 333/540m 294v 43109> They aren't here.
527/904h 333/540m 294v 43109> whe Players near you: Zenizen A Bright Hallway Delvyn Before a Golden Archway
527/904h 333/540m 294v 43109> up scan w An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.
[Exits: west down]
527/904h 333/540m 294v 43109> You are hungry.
528/904h 333/540m 344v 43109> You scan west. *** Range 1 (west) *** (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here. (White Aura) A Divine Knight stands before a golden archway.
528/904h 333/540m 344v 43109> west murder Delvyn Before a Golden Archway Your eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further.
[Exits: east down] (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here. (White Aura) A Divine Knight stands before a golden archway. A Divine Knight yells 'You don't belong here, Zenizen!' You dodge a Divine Knight's attack. You dodge a Divine Knight's attack. A Divine Knight's slash maims you! A Divine Knight is in excellent condition.
495/904h 333/540m 344v 43109> Your stab maims a Divine Knight! Your stab devastates a Divine Knight! You parry a Divine Knight's attack. A Divine Knight's slash devastates you! You evade a Divine Knight's bash, causing him to fall flat on his face. A Divine Knight's bash misses you. A Divine Knight has a few scratches.
465/904h 333/540m 344v 43109> Delvyn utters the words, 'hpjioculofqras'. You yell 'Die! Delvyn, you sorcerous dog!' A pair of giant blades phases in around Delvyn and begin their deadly dance. Delvyn's thunderclap mauls you. You cover your ears just in time! A Divine Knight has a few scratches.
442/904h 333/540m 344v 43109> Your stab MUTILATES a Divine Knight! A Divine Knight dodges your attack. A demon comes to your aid! A fiery demon now follows you. You dodge scythe's slice. You parry a scythe's slash. You dodge Delvyn's attack. A Divine Knight's slash maims you! A Divine Knight's slash maims you! A Divine Knight has a few scratches.
375/904h 333/540m 344v 43109> flee You do the best you can! A Divine Knight has a few scratches.
375/904h 333/540m 344v 43109> You flee from combat! You lost 10 exp. An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.
[Exits: west down]
375/904h 333/540m 344v 43109> A fiery demon flies in.
375/904h 333/540m 344v 43109> Delvyn flies in.
375/904h 333/540m 344v 43109> Delvyn flies west.
375/904h 333/540m 344v 43109> Delvyn flies in.
375/904h 333/540m 344v 43109> Delvyn utters the words, 'hpjioculofqras'. You yell 'Die! Delvyn, you sorcerous dog!' A pair of giant blades phases in around Delvyn and begin their deadly dance. Delvyn's thunderclap mauls you. The mighty force of explosion dazes your senses and confuses your mind. The ground before Delvyn heaves and deflects the attack. Delvyn parries your attack. You swing right through Delvyn's blurred image. Barbed bracer's barbs gleam dangerously! Delvyn turns slightly green, but it passes. The ground before Delvyn heaves and deflects the attack. A scythe's slice MASSACRES a fiery demon! A scythe's slash MASSACRES a fiery demon! You parry a scythe's slice. A scythe's slash MUTILATES you! Delvyn's smash misses you. The Nimbus of Power hums with an inner energy. Delvyn has quite a few wounds.
313/904h 333/540m 344v 43109> The ground before Delvyn heaves and deflects the attack. The ground before Delvyn heaves and deflects the attack. A scythe's slice MASSACRES a fiery demon! A scythe's slash MASSACRES a fiery demon! A scythe's slice maims you! You dodge scythe's slash. You parry Delvyn's attack. Delvyn has quite a few wounds.
278/904h 333/540m 344v 43109> dirt Your kicked dirt misses Delvyn. Delvyn utters the words, 'fjgh'. Your items seems to resist the spell slightly. A layer of rust sprouts on your weapons and armor. Delvyn has quite a few wounds.
278/904h 333/540m 344v 43109> A fiery demon's pierce misses Delvyn. You swing right through Delvyn's blurred image. The ground before Delvyn heaves and deflects the attack. Barbed bracer's barbs gleam dangerously! Delvyn turns slightly green, but it passes. A scythe's slice MASSACRES a fiery demon! A scythe's slash MASSACRES a fiery demon! You dodge scythe's slice. You parry a scythe's slash. You dodge Delvyn's attack. Delvyn has quite a few wounds.
278/904h 333/540m 344v 43109> flee
You yell 'Help! I am being attacked by Loxley!' Loxley's shock MUTILATES you! You dodge Loxley's attack. Loxley's shock LACERATES you! You sure are BLEEDING! Delvyn has quite a few wounds.
194/904h 333/540m 344v 43109> A fiery demon's pierce misses Delvyn. The ground before Delvyn heaves and deflects the attack. Your stab decimates Delvyn! You swing right through Delvyn's blurred image. Loxley's shock MUTILATES you! You sure are BLEEDING! Loxley's shock LACERATES you! You sure are BLEEDING! A scythe's slice MANGLES a fiery demon! A scythe's slash MASSACRES a fiery demon! You dodge scythe's slice. A scythe's slash maims you! You sure are BLEEDING! Delvyn's smash wounds you. You sure are BLEEDING! Delvyn has quite a few wounds.
56/904h 333/540m 344v 43109> quaff recall flee You flee from combat! You lost 10 exp. Alas, you cannot go that way. You flee from combat! You lost 10 exp. Before a Golden Archway Your eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further.
[Exits: east down] (White Aura) A Divine Knight stands before a golden archway. A Divine Knight yells 'You don't belong here, Zenizen!' A Divine Knight's slash maims you! You sure are BLEEDING! You flee from combat! You lost 10 exp. An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.
[Exits: west down] (White Aura) (WANTED) Loxley the Holy Knight is here. (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here. (Charmed) a fiery demon is here, fighting Delvyn. You flee from combat! You lost 10 exp. Alas, you cannot go that way. You couldn't escape!
You quaff a potion of recall.
Whew! Zenizen barely makes it out alive with both knights and a guardian on his scent
*Anonymous poster hash: ** 2a834...389 ** *