My post was in retrospect to was Mya said.
The charge would be like paladin charge, lagging only ONCE per tick.
After the initial lag, the minotaur would then be able to charge over and over and over like usual for damage without the re-occuring lag. And I am unsure how the minotaur charge dmg is compared to other (giant) warriors. If it the same damage, I suggest we then add the zerker effect onto the warrior charge (via swing axes multiple times while your in the air).
Minotaurs vs giant sized warriors is a severely uphill battle, maybe the only difference being perhaps weapon lore and cabal choice/rank. I've played many mino warriors and can say this with truth. The mino while being a complete mage killer, has many short comings compared to much stronger warriors.
