So, I was thinking.
Good clerics get turn undead.
And evil ones should have rebuke/control undead.
Instead they have AoE spell earthquake.
Of course control undead as DK "charm person" would be to powerful.
Still, something in the line of control over undead could be made.
In theory it should cover 3 typical uses of "Turn undead".
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Use vs a undead mob.
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Use vs a PC undead.
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Use vs the undead of a PC (aka zombies).
The best I could come up with was, command undead forcing a undead to assist you. Like some mobs assist goods. This could be a simple affect on the mob, with a timer. So you cannot have full control, but you can make a room more dangerous vs an opponent.
Still this creates a problem for Necromancers. If one of their pets assists the cleric and deals damage to the necromancer, it is dismissed. Charms cannot deal damage to masters, else they autodismiss. Or did 1 year ago.
So perhaps a rescue on successful "command undead" would be better. This way it could be codded that rescue command cannot redirect master to charmie. But then again a rescue has 2 rounds lag for the cleric. But then again turn undead is also 2 rounds lag spell.
What you think?
